Robin vs Scar




Suggested by Destroyer Robin is a good crime fighter and he has certainly been putting villains through the ringer. That being said, Scar is certainly a lot faster than Robin and a single point of contact could mean death. Robin can throw some gadgets to buy himself some time but Scar will get through those and then it is really all over. No way Robin can dodge him long enough to take a win. Scar wins.

Gormiti: Lords of Nature Review


I’ve never heard of Gormiti before, but I’m a sucker for this kind of Wii game. When I saw it in the 5 dollar bin I knew I had to snag it fast. The cover promised me an action game and it did deliver. The game isn’t high budget or anything, but it is a solid step above some of the recent cash in titles that I’ve been playing. It’ll hold your attention a little while as you power your way through the game.

The title follows 4 kids who are your normal citizens by day. What is different about them though is that these kids can teleport to a mystical world where they are actually Lords of Nature. Everyone respects them in the other world and they get a lot of hype. They have to stop the evil monsters because the things they do there affect the real world as well. The villains are trying to merge several amulets so they can open up a portal to Earth in order to destroy it. The heroes must stop them at every turn, but the villains have the numbers advantage and always seem to get back up no matter how many times they are defeated. The heroes are going to want to be careful in this round.

The gameplay is pretty similar to the Legos. It’s mostly overhead but the camera is low enough where it can give the illusion of a 3D game at times. Each character can activate different gimmicks. Blue gets water, Green gets grass, etc. You have to activate various switches and break all of the flashlight statues to get through a level. Interestingly enough, beating the enemies is never mandatory aside from boss fights. As a result, I figured I’d cheese my way through the game and it worked pretty well. Why stop to fight the minions when you don’t really get anything out of it? There are no level ups so it’s not as if I’d miss out on EXP. You can just jump over them.

Honestly, I beat the game in probably half the time I was supposed too since I skipped all confrontations. I would just run to each obstacle, activate it, and then dash to the exit. It was pretty fun even if it was a little insensitive to the hard work that the developers may have put into the level designs. I just couldn’t help myself. You also get infinite lives and you respawn right where you died so the game isn’t really challenging either. For all boss battles you can just keep attacking because even if they knock you out a few times, it doesn’t matter. Just spamming the hit button is the fastest way to win.

You only have two attack options anyway. You can fire a projectile, or throw a punch. Those are your only options so make the most of them. It’s basic and it’s fairly low budget, but at the very least you can’t say that the gameplay isn’t tried and true. I’ll take this kind of gameplay any day over low budget minigames. It’s still action after all and I’m all for combat. Just keep it coming is my motto.

The graphics are okay. It’s sort of like a really old cell shaded style or its CGI. The game’s one or the other, but it’s hard to place. I can roll with it and the character models aren’t bad, but the level designs need some work. There’s just too much orange the whole time. Surprisingly, the soundtrack is actually pretty decent. The boss theme that plays over and over again is nice as it’s very fast paced and gets all of the right beats in. I can’t remember any other tunes, but that was the main one so it did good.

There isn’t a whole lot of replay value here though. The actual game you can likely complete in about 3 hours or so. I guess you can try to get all of the collectibles so you can unlock a bunch of puzzles, but that is honestly one of the worst incentives I’ve seen in a while. You can keep your puzzles man, I’ll just move onto a Layton title if I want to challenge my mind. There isn’t a multiplayer vs mode either so after beating the game there really isn’t much point to playing it again. At the most you may want to tackle some of the tournaments but I don’t see why.

As for the plot, it’s a little too formulaic and generic for its own good. The stock footage of everyone yelling to the chair is easily the most annoying part. Beyond that, the kids are okay. They all seem like classic 80’s-90’s kids with their contrasting personalities and at least all of the villains have designs as well. They’re all fire villains which limits the variety a bit, but I guess I can live with that. The ending is a little rushed though and I wonder why the game chose to have the final boss be one of the older bosses. Not just that, but they chose the easiest one as you just keep hitting him til he dies. At least the others force the fight to be tedious by retreating for a few minutes every time you shave off 1/3 of his health bar. This guy just stays there, but that works for me I guess.

I will give the game some serious credit for having a bunch of animated cutscenes though. You unlock them all after beating the game and it’s a pretty significant amount. It at least shows me that the game had some amount of budget put into it and separates it from the more generic titles. It’s still not exactly Street Fighter, but after the game I feel like I know the Gormiti cast well enough.

Overall, Another Wii 5 dollar bin game has been conquered. I probably would have played this one a lot sooner if I’d known how short and easy it was. For some reason I just never thought of it before. If you can find it for the same price that I did, then it’s worth checking out. It is a fun game, but its biggest problem is that it is incredibly short. It’s hard to justify any game for around 20 dollars if it’s only 2 hours right? Even 10 dollars get to be a stretch, but you can make a reasonable argument with that one. One last tip, use the Blue Gormiti for all boss fights, he has an infinite combo where he just keeps punching forever. Watch out for glitches though.

Overall 7/10

Pokemon Talent Showdown Review


Time for another Pokemon adventure. Ash and friends were minding their own business when they notice a big crowd of people gathering around. It turns out that a big talent show is occurring nearby and Gary is even participating in it. Ash isn’t a big fan of contests, but Gary eggs him on and continues to insult Ash until the main character decides to bluff his way through it and claims that he already has a great act in mind. Can Ash think of an act that will actually defeat Gary’s or is it time for a slice of crispy, humble pie?

This adventure is a lot of fun because having Gary in the story is always great. I recently went back to check out most of his best moments and it’s easy to see why he’s such a fan favorite. The book does him justice as well since he actually had the slight upper hand against Ash. As Ash referenced, it’s a little odd for Gary to be so arrogant after Ash upstaged him in the tournament, but this is the fan favorite portrayal of Gary after all so I guess it’s to be expected. Either way I hadn’t been expecting a rematch between the two of them so that was really awesome.

The actual talent show wasn’t bad either. I felt a little bad for Ash since he apparently can’t sing or even play any instrument so he was given the smallest role. Still, Misty and Brock did help him out by coming up with their show so that was nice. I’d definitely assume that Gary is a better singer than Brock, but it’s nice to see that the Pokemon characters have such musical talent. The ending is a little cheesy though as the owner stated that this contest wouldn’t be about battling and just sportsmanship, but then Ash saves the day and he flips on that statement. I suppose having your life saved is a decent reason to quickly change up the results, but it still felt like Ash didn’t really earn his win. I guess that part could be pretty nostalgic to the original season as well though.

This book probably had the most action out of all the Pokemon books I’ve read so far so as you can imagine it is also my favorite one. Pokemon action is just a blast to watch and I definitely picture the fights in my head as they go. I forgot that Gary had a Charizard or if they just made it up for this adventure but that’s certainly interesting. It’s a little disappointing that Charizard was losing to Alakazam, but psychic types are some of the only ones who can give him a real fight so I can live with it. The stakes were definitely pretty high. I think Alakazam could definitely beat Psyduck though. Psyduck’s confusion certainly is great, but it takes forever to use and no opponent should actually just stand there and wait to be attacked. Gary’s confidence let this happen, but it wouldn’t be viable on most opponents.

Ash also fought another performer earlier as she thought he stole her Seel so she retaliated by trying to beat him up. I guess she was determined to get the truth out of him, but beating Ash in a Pokemon fight is no easy task. I think Ash is a little too quick to return his Pokemon during the battles here, but when you have Pikachu at the ready I suppose it’s no big deal. I also didn’t mind that the battles got more screen time than the actual show because that part was certainly more exciting for me.

As always the pacing is really great for the book. Since it’s so short everything has to happen quite rapidly which always makes for great results. Ash really can’t catch a break as a result, but it also shows how he is able to think on his feet. There’s never a dull moment and so you’ll be engaged from cover to cover. It certainly won’t take you long to finish this book anyway so it works out well.

Overall, This was a really good Pokemon story. All of the characters were itching for a fight and Ash was always ready to oblige. He may not have won all of his matches instantly but at least he reacted right away and acted reasonably experienced. I’d love to see an old school Pokemon movie that takes place around here where Ash just takes on trainers. It would be a lot of fun and I miss his old school lineup of Pigeot, Charizard, Snorlax, and the others. It was just a very balanced team even if Bulbasaur and Squirtle may hold the team back in attack power since they’re still in their first forms. They really haven’t been looking good in these books so far but maybe that’ll change soon. Charizard and Pikachu have really been doing all of the work. If you haven’t checked this story out yet, then you should definitely change that ASAP.

Overall 8/10

Rurouni Kenshin Side Story: The Ex-Con Ashitaro Review


It’s time to take a look at the 2 chapter oneshot sequel to Kenshin that came out. This serves as a set up to the ongoing sequel coming out so you definitely want to check it out to stay current. It’s a pretty fun series and the two chapters really go by quickly. It starts off with two prisoners being released. One guy is named Ashitaro and he was arrested for dining and dashing. The other guy is Aran and I forgot exactly why he was arrested but they got him for years. A mysterious girl shows up when they are released and claims that Ashitaro has her treasure. They used to both work for the same villain organization but Ashitaro ran off. He claims not to know anything, but it could be the sword that he buried a while back. Aran decides to help Ashitaro out in retrieving the sword and living a normal life after prison, but are these two fighters strong enough to take on a villain organization?

Since Ashitaro is the lead here and will likely have a big role in the actual series, it is imperative that he is a likable character. I think he’s pretty good at any rate. He reminds me of Tyson’s counter protagonist in the Beyblade manga. Ashitaro is a pretty good fighter but he’s also rather basic and doesn’t really think about anything. He just likes having a good fight and can dish it out with the rest of uis. Second to none is food for him though. He’ll eat anything and isn’t picky. He’s certainly no Kenshin, but he is the real deal when it comes to using a sword. I’ll definitely be glad to see him return.

His partner Aran is a lot less impressive. For starters, Aran can’t even fight. That brings up a lot of red flags right from the start. I also can’t say I care too much about his half American heritage and hopefully it’s not a big plot line. I guess it could lead to something cool if it turns out that his American relatives want to take him back by force or he’s related to the villains but we don’t really need the human sidekick right now. He could certainly be much more annoying than he actually is though so I’ll stay content with that for now. The writing is sharp as always which really makes a difference for characters like this.

There aren’t really any other big characters at the moment. I suspect that the girl may become a big character at some point, but we’ll see. The one shot villains here are fairly generic, but serve their roles well. I have to give some props to the first villain for still being able to talk even with a sword through his head. That guy definitely has nerves of steel. The other villain with the oil weapon was pretty strong as well, at least when put up against the main characters. I’m looking forward to seeing how much fun the real big villains are.

If you were worried about not seeing Kenshin or the rest of the old cast, don’t worry about it. They show up briefly and Kenshin definitely has a great role. It’s nice to know how much time has passed since the end of the main series and it is mentioned here. It hasn’t been too long of a gap so fortunately everyone should still be able to fight at a high level. The ending shows us that the whole cast is getting ready to go to Hokkaido so that’s sure to be a pretty epic arc. I’m expecting a lot of big things there.

The art is exceptional, but that almost goes without saying. I’ve really missed the Kenshin style. The action has a lot of depth and the speed lines really make it look extra impressive. The action scenes were great and as I mentioned the writing is pretty sharp. I can easily see the sequel being a top tier threat to all of the other manga titles once it actually comes out or is scanned.

While Ashitaro’s sword is cool, I think he’s going to need another one almost immediately. In the story it is bent out of shape and badly burned so unless he makes this some really unique combo starter where the shape actually helps him, I can’t see the big villains being very threatened by the kid. I could also see him getting it repaired and if so, Kenshin’s master needs to appear. He never got much closure so this could definitely help. I wouldn’t mind if the sequel also has a brief timeskip so that we can gloss over that part and also have Aran learn some fighting off screen. Then the series will be set.

Overall, I’d definitely recommend checking this one out. After all these years, we finally have Kenshin back in business. Hopefully the series really lasts for a long while and that it doesn’t jump the shark. Sequels don’t always have the best of reps, but I think this one is going to be one of the best sequels on the block. Hopefully these chapters come out with volume one once the series is licensed so fans don’t have to try and track these chapters down. How I see it, the set up/prequel to the sequel should always be included.

Overall 8/10

Wing Island Review


It’s time for yet another Wii game. This one is a classic plane game but instead of being your average flight simulator you get to help out around the farm. It’s a pretty unique style of gameplay and it’s one that I can get behind. It does have some issues and the game is a little too short if you ask me. Fortunately the going price is only around 2-3 dollars so that’s really not too shabby.

The basic plot is that these two birds own a plane repair shop. You can bring yours in for repairs or you can hire the pilot out to help you out on the farm. The latter is typically the option that they go with. The main character is never eager to help, but he knows that it is ultimately the only correct choice. Can he transport the logs and help the farmers or is this rural life too much for the kid?

The plot certainly isn’t the most engaging and there isn’t really a sense of danger in this game. The only time we get anything close to an action scene is the final level as pirates attack one of our clients. We never actually see these pirates of course, but their ships are around. We don’t believe in violence so to take them down you just have to cut the ropes that they attached to your friend’s ship to drive them off. Those pirates won’t want to mess with you again after that am I right?

The two main characters aren’t bad, but I wouldn’t say that they’re very good either. The main character is very timid and constantly forced into these situations by the main heroine. He just doesn’t come across as heroic aside from the very last mission where it is brought up. The main heroine is all right as I’m glad she’s tough but why doesn’t she go help out as well? She is likely a big shot pilot just like the main lead so there is no excuse. I guess she just likes calling the shots.

As for the gameplay, the plane part should be easy to picture as you fly straight, up, down, and all around as you fulfill the mission. You have no weapons of course but pressing B will let go of whatever cargo you have or activate the steam to get rid of the small fires all around. You can also press up or down on the Wii Remote dpad to speed up or slow down. I actually didn’t know about this until I was pretty deep into the game, but I wish I had known sooner. It’s pretty hard to win without it since you’re just coasting along at a slow speed otherwise. It can be pretty hard to get used too, but you’ll get the hang of it. Just don’t connect the Nunchuk, the controls get a whole lot more complicated if you do.

The various missions that you undertake are things like “Drop the Logs” “Put out the Fire” “Pop the Balloons” etc. Most of the missions end up repeating themselves. There are 15 missions in Story Mode and then you unlock a few extra ones. I think it ends up being 20 total give or take a little. I just focused on the Story Mode levels and completed the game in around 2 hours. As I mentioned earlier that’s pretty short, but given the low price it’s not a deal breaker. You should still enjoy it just fine.

What hampers the gameplay a little are the controls. I don’t need to say much about the Wii Remote as its limitations speak for themselves. Turning is more of a hassle than it should be and especially if there are strong winds. The winds aren’t really the Wii Remote’s fault as it’s a game feature, but it’s one that definitely should not have been in the game. If you crash too much you’ll die and there is a tough level where you have to blow up a bunch of rocks. The game can be deceptively difficult in some levels but you’ll definitely conquer them if you just keep at it. Some levels took me more lives than I care to remember but if you’re getting stuck, make sure to buy some upgrades from the shop. It’s incredible how much difference a new engine or a lighter plane can make. The winds won’t be able to stop you. Or if you accelerate, I didn’t know how to do that at the time and I’m sure it would have helped quite a lot.

Graphically the game holds up pretty well. We do get a few fully animated cutscenes and the level designs are all very bright and thought out well. You’ll never get lost as the map is quite good and the screen isn’t cluttered. The developer made the most of what I can only imagine was a very limited budget for this game. The soundtrack is less memorable. I would guess that there were only about 5 different tunes or less in the game as it seemed like they kept repeating. Nothing bad, but you’ll forget the music almost instantly. I suppose the soothing music will help you stay focused though.

For replay value, the game does have a few other modes like Free Play and Advanced. The multiplayer will keep you busy and the game is just pretty fun. It’s easy to pick up and play even if it doesn’t have a lot of depth. Even with the replay value I guess the game is pretty short but it helps a little bit. I wish the medals were easier to see as well in the stages but the way they calculate the score felt pretty busted so I’m sure I didn’t miss a whole lot.

Sadly this is one of those games that doesn’t really have an ending. The game just very abruptly stops and the credits roll. I guess I didn’t want a big sappy ending anyway, but a little closure would be nice. Even something brief like the island finally acknowledging the main character would have been cool. At least the credits said “Thanks for playing” so that was always cool. I did feel like this game had more heart than most of its rivals.

Overall, Wing Island is a fun game. It may not have been exactly what I had expected, but I always like a good plane game. It feels like a cross between something like Top Gun and the Toy helicopter game I got a while back. It should entertain anyone for a little while and even a kid could play it since the controls are pretty easy. It’s worth checking out, but just make sure you pay a fair price for it. It’s definitely not worth anything too expensive.

Overall 6/10

Why I Paid 5.99 in Super Smash Bros


I consider myself to be a freemium player most of the time. Whether I’m playing Pokemon Go, Super Smash, or Mario Kart, I just don’t buy DLC. It doesn’t feel right that big companies are selling us 60 dollar beta titles instead of wholesome games. That being said, the first time I really compromised on this was with Super Smash Bros. There are multiple 5.99 characters that came out like Ryu, but I mainly just got him to stay cool. It’s when Cloud and Bayonetta showed up that I realized they were necessary for me to keep on playing. I’m not a casual Smash player after all, I’m a pro. I need to stay at the top of my game so when a better character shows up I have to ditch my main instantly. Here are 5 reasons why I paid the 5.99 and why you should as well.

1. Free Wins

My original main was Sheik. I’d work long and hard to perfect really advanced 10+ hit combos where I’d finally tack on 50% or so and feel good about it. With Cloud, I can rack up that % with a mindless up air string. I can get it even easier with Bayonetta as I just hold Side B then do Up B and keep repeating until my opponent is dead. There is no skill necessary as you just need to learn one easy combo and you’re set. You’ll instantly see your results go up and you’ll become a legitimate tournament threat. That sounds pretty good doesn’t it? You’ll probably feel bad at first as this all just seems too easy, but you’ll eventually be able to justify your decision. Just look at the picture above. If you’re playing Cloud, your opponent will never go over 100%.

2. The Value

What else would you spend 5.99 on? You can probably get half of a Subway’s sandwich and a drink with that or a 2 slices and soda deal from Little Italy but those things will be gone in minutes. Your DLC in Smash will stay forever. These characters will become memories that you can keep with you through the years as you look back on what a great investment it was. It’s not just any DLC…it’s the right DLC! Domino’s Pizza is amazing, but not even that can beat out a new character.

3. Forget the character loyalty

I mained Fox in the first three Smash games. I was determined to main him here as well but he just didn’t click for some reason. That’s why I moved to Cap and then to Sheik. Finally I found Cloud/Bayonetta and I knew that it was time for a change. Why wouldn’t I play these characters when they are just better than the others. I know it’s tough to let go of the character loyalty at first, but once you do you’ll be glad that you did. It’s particularly sad for popular characters like Pac-Man who have a lot of fans but aren’t exactly destined for greatness in this game. By all means, keep him in the pocket, but play Cloud for all of his bad matchups…and then play him for the good ones as well. Not saying tiers are real…but we are paying to win.

4. You can be one of the cool kids

Everyone plays Cloud now. He’s won almost every big doubles tournament in Super Smash after all. It’s basically necessary to play this guy because of how overwhelmingly overpowered he is. If you don’t pay the 5.99 you won’t be able to wear your snapback with pride. You will get dirty looks from the rest of the players if you choose the free version of Cloud, aka Shulk. You just have to pay the money if you want to stay with the popular crowd and I don’t know about you, but staying in that crowd is necessary for the memes. You don’t want to fall behind the curve.

5. I’ve prepared myself for the future

Finally, I’m now ready for the future. DLC isn’t going away, in fact it gets stronger and stronger every year. Before you know it, most of the characters in a game are going to be DLC. Just look at Street Fighter V or SF X Tekken. SF V is almost going to literally be half free and half dlc characters if it keeps going at this rate. You’ll be missing half of the game if you don’t do something. By paying the 5.99 now, you’ll be able to justify the 59.99 once you’re buying a 60 dollar beta and have to repurchase it. You’ll be paying hundreds of dollars in nickels and dimes by the end so you may as well get used to it.

In short, Pay to Win is a very successful way to run a business. You want to have the money on deck and these are the reasons why I paid the 5.99. Ever since I did, things have looked up. I use the extra time that I get from not needing to practice combos to smack talk on Reddit and Gamefaqs. I use all of my extra wins and glory to reaffirm that this was the right call. It all just works out and so now you too should pay the 5.99 and show the corporations that you support this business with your dollars. If not, I accept any challenges to show why my Cloud takes on your free characters.