Kaiju Run Review


So with a title like Kaiju Run you are expecting big things right? Well unfortunately this is the bottom of the shovelware barrel. Seriously it’s one of the worst app games I’ve played and I can explain why that is very quickly. The game has full screen, unskippable ads. Yes, they show up when you beat a level, when you lose a level, if you pause for too long, etc. It’s really bad and I think that’s the biggest taboo for an app game. You should never do this. I don’t mind playing ads to get an extra life or some kind of boost where it’s optional, but mandatory video ads? Nahhhh that’s not going to fly.

Obviously you are going to be entering this game with rather measured expectations right out of the gate anyway. It is a game built on deception since it advertises playing as Godzilla, King Kong, Sonic, and Goku but you know that’s not really going to happen. Surprisingly for King Kong they actually use his name and have a character model that looks like him. For Goku he has SSJ3 mode where he looks really out of proportion but hey he’s in the game under a fake name which is interesting. For Godzilla they switched it to Zilla which is sort of clever and Sonic is more like the human fan version, Sanic.

The character roster is fairly impressive which is why it’s a shame that it fell for the video ads trap. It’s not a ton of characters, I mean you can unlock them all in a few hours, but the fact that so many notable ones there is pretty cool. There are different items and such you can get but in general the game doesn’t have much content. The levels are endless but they’re all basically the same for a while. If you really like the gameplay then it wouldn’t matter. I actually think it is rather fun to play. Take away the ads and I would actually have a very good time here. I would be blasting through and everything but alas it wasn’t meant to be.

So the gameplay is your average 3D endless runner. You go through the game catching as many pellets as you can to get huge. Your controls are to move left or right. Then when you get to the boss you fight. If you got enough pellets then you will definitely win and if you didn’t then you will lose and can watch another ad to build your strength up. This gets more and more rigged as you go through the game of course. They really need that ad revenue after all! So the most tragic part of this game is that the gameplay is well done. It’s super basic for sure but the kind of style that can be addicting in a mobile setting. In fact, that is exactly why it does so well. A mobile game should be really simple, that’s the kind of structure that works extremely well for it.

What the game should have done to enhance this would be to stick to a bunch of currency ads like in Miraculous Ladybug. I’ve played a lot of endless runners that were extremely good because they really understood the assignment. We’re here to have fun and if the game is good then the rest will fall into place. The graphics aren’t even bad. They look a little messy but I think that is intentional on the art side. At least that’s what it felt like to me. It’s passable for being a mobile game at least, it’s not like I’m expecting AAA material or anything like that.

There’s not much replay value though or any other modes to keep you busy. So you’re just here in the literal endless levels running through everything. What you see is what you get in that way, this is called Kaiju Run after all so you are expecting to do a lot of running right? If nothing else, I would say that the game is honest with the title. Perhaps not with the graphics and characters compared to the ads but I can give it some props.

Overall, Kaiju Run is disappointing even when I didn’t expect much. It’s a clear cash grab all the way. They’re desperately trying to get your money with all of these ads and its all just way too shameless. Do not download this game folks. I’ve got two more Kaiju type app games coming up so we’ll see if they fare any better but this is the kind of game you’ll play for a bit and then realize that it’s a scam. Full video ads will never be a good idea. They just suck the immersion out and it will feel like the longest 30 seconds of your life each time.

Overall 2/10

Castlevania: Grimoire of Souls Review


It’s time for the last Apple Arcade review as I have now canceled my subscription with the service. It had a good run but that’s how things have to be. This one’s more of a real title than Mane Merge although it does suffer from a few issues with how the original game was designed. It was going to be a gatcha title after all but had to remove the freemium elements for the Apple Arcade. So what you have is a game that is not very well balanced and yet…it is fun. You just have to use some special methods to get around.

The basic plot is that Alucard becomes aware of another plot to revive Dracula. He has to make sure that this doesn’t happen and so he partners himself with an organization to stop this. Basically they have to go through the books of history and recruit all of the strongest vampire hunters. The villains are trying to change history at the same time to remove these heroes. Whoever moves fast will claim the edge but with Death itself trying to resurrect Dracula, is there any way to stop him? It definitely won’t be easy but Alucard is an old hand at this and ready to win.

The gameplay here is your classic 2D platformer. You use your sword, wand, or whip to mow through enemies and get to the end. Each level is fairly short so you can breeze through them but of course there are a lot of levels in each world. There are 10 worlds here and each one has 16 levels although you only need to complete 10 to move onto the next one. Beating the rest of the levels is often recommended to get progress towards new S class weapons and to get stronger. So you go through the levels and claim victory right? Well there is one thing stopping you from doing that and this is your power level.

So here’s where the gatcha type elements come in. Each of your characters has a level and then your account has a level. You raise character levels by beating enemies and getting EXP while your account level goes up by completing stages. Your weapon, sub weapon, weapon 2, weapon 3, and 5 armors all have individual levels as well. Those you level up with gems but every 5 levels it gets maxed out and then you have to limit break the equipment. You limit break it by getting memories of the weapons which you can try to find in a stage, search for through an auto complete, or summon. It will take a while to do each one so these are basically stopping points where you just have to wait until you get them.

Summoning is expensive and searches are limited to 60 times per day so the rest of the time you will need to actually go out there and just keep on completing the levels. That part is limitless at least but you can see how this would take a while right? The levels keep jumping up in terms of difficulty level so you have to try and stay close to compete. In the end I was able to complete the game with a power level of 88,000 and it took me 22 hours to accomplish this. The number is partially RNG based on what you summon so add or subtract from that amount if you aim to complete the game.

There is a trick that I mentioned earlier though so lets talk it through because without that I would not be anywhere close to beating the game. On the Arcade none of the shops work and it sounds like this is being worked on but I didn’t have time for that. So the trick is to turn off your mobile phone’s automatic date finder and manually put in an earlier date. I warped myself back to 2023 which activated all of the shops and I was able to grab what I needed. The one annoying thing about this is your phone’s other apps like your email will keep asking you what’s going on with the date so accomplish as much as you can in one shot before going back to normal.

I’m not sure if messing with the date could cause any problems with your phone but it’s best not to really take any chances with that right? Then you can keep warping days to collect the login bonuses and refresh the searches so you can progress through the game. So while I played the game for 22 hours, I lived through close to half a month by moving myself through time. Without that ability, it would take me about that long to complete which is pretty crazy. Apple Arcade really enjoys adding a grind to its games but since this one was left unfinished that worked in my favor since they didn’t bother setting an automatic date.

It’s still something worth considering in the review though which is what holds this game back from being higher. I enjoy the actual gameplay but you’re effectively locking all of the players out with the way the difficulty jumps up. You just wouldn’t be able to damage the boss until you got upgraded and that’s why gatcha elements can be a little annoying in gameplay. Particularly when getting stronger is such a time consuming project.

What helps compared to something like Mane Merge is that at least the story was a lot of fun all the way through. Again I do think we should have gotten more cutscenes and voice acting but the crossover effect was cool even as someone who doesn’t know a ton about Castlevania. I imagine there were probably a lot of easter eggs and such in the story. Everyone got their props and respect in the story which is what you always want to see and the ending was actually very satisfying.

The graphics in this game aren’t quite as impressive as the other Apple Arcade titles. This is the one aspect that the game really lacks in. It’s a bit surprising but maybe it’s just the art style that it was going for. Whatever it was, the game definitely doesn’t look very good. Meanwhile the soundtrack is fun though, there are actually a whole lot of tunes in the game so you don’t hear them repeat very often.

Overall, The length of the game is pretty impressive. As noted, it’s 20+ hours while playing through even with the enhancements Play it normally and you’re probably looking at 50+ hours. I didn’t even touch the special event stages which will add some replay value. I will note though that the replay value is limited in this case because after you play through those last levels, there is nothing else. No other mode to have fun with the gameplay or anything like that. You’ll just have ended the game and then it’s time to put it own. That’s actually a bit rare for a gacha title but I guess once a title is no longer supported it makes sense not to keep on adding stuff. If you enjoy Castlevania and have the Apple Arcade then I recommend checking it out but otherwise you can probably grab one of the classic Castlevania titles instead.

Overall 6/10

My Little Pony: Mane Merge Review


It’s time to look at an Apple Arcade title that is definitely a very long one. I poured in tons of hours to complete this game and unfortunately the length is actually a weak point here. I tend to enjoy matching gameplay but there should be something with it as opposed to matching just for the sake of it. The game has a story yes, but it is really dragged out with whole chapters going by without much plot progression. The grind was a little too much for a little amount of content which is what doomed this title.

Basically the game starts with a villain deciding to take down Equestria and she has some kind of magical abilities that allow her to summon vines which start to terrorize the populace. Nobody knows that she is doing this but in a way that might have been an issue for her because nobody takes the threat too seriously. Yeah the ponies are removing the vines but there isn’t a lot of urgency. Has she underestimated the resilience of the heroes?

Well she absolutely has, that’s a big guarantee here. The heroes keep on chopping down the vines and rescuing their friends. Rinse and repeat for all 11 chapters, the heroes just don’t stop. You get little cutscenes every now and again and then one main one at the beginning/ending of a chapter but there isn’t any real voice acting. Each character has one word that they will say as a sound effect and they will keep on saying it but that’s like the bare minimum of voice acting. An Apple Arcade title could absolutely afford to have real voice acting.

The graphics are really good though, I can give the game that much at least. The character models are on point and the backgrounds all look sharp. This does at least look like a very modern title. The soundtrack is very limited and while the main theme isn’t bad, there’s nothing very exciting here. You will very quickly forget all about the tunes. This game is aimed a bit younger so I’m not expecting heavy metal or anything but there are plenty of great Mario and Sonic tunes in each game and those are aimed at kids too.

As mentioned, the gameplay itself isn’t bad. Basically you match different items together in order to form new items. Form those new ones to get newer ones, etc. There are 6 kinds of objects and each one has up to 10 levels of items which means a lot of merging. You don’t have unlimited energy either. When you run out of spins you can either wait around 2 hours to replenish 100 merges or you can play a minigame to get up to 75 merges back. It’s nice that there is a way you can just wait it out, but it’s not very practical given the amount of merges that you need. You could go through well over 1000-2000 merges in a single chapter so that’s a lot of merges.

The game also forces you to switch sides every now and again. For example you might just figure you’ll do a ton of minigames to stockpile a few thousand spins and then go do the merging right? Well the cap is 200 so you have to go back and do some merging before you go to the minigames. So you’re constantly switching between the two areas. I don’t think there is really much of a point to making you limited like this. I’d have preferred to focus on one and then the other. There are a lot of minigames but the fastest one in my opinion is feeding the critters. I would just spam that one over and over again.

The game does have a ton of content though, I can tell you that much. The main story probably took me at least 50+ hours to complete and then there are two other story modes to contend with as well. Every 3 days there are mini events you can compete in for fun and of course there is a sticker book which holds your achievements. If you want to 100% that, you will need to play every minigame at least 50+ times and ace all of the story modes. It’s actually very achievable but of course very long.

As far as I know the main story mode is easily the longest out of all the stories but even then I bet this will take a good amount of time for you to beat the others. This is just an example of what I would call a fairly pointless grind. If you really enjoy the game then of course you will be glad for some extra content but if not then there is no incentive to go through the other stories. You will barely be able to muster up the courage to beat the first story mode.

It’s just a shame because a ton of effort was put into this one but the effort was focused on the wrong area. It should have been on making the story mode as compelling as possible and always having some kind of a reward for the merges. When you get enough hearts to unlock the next item, there should always be a cutscene. Maybe make less items but each one costs more merges to unlock and then you would have a better balance here. It’s just rough to play for an hour or more gathering hearts and no real progression to speak of.

Overall, Mane Merge is a game with a ton of content but it was just bloated without a lot of incentive to make it fun. It’s certainly not worth getting Apple Arcade for and I wouldn’t keep the service for this game either. At the end of the day you should give it a go if you’re a huge MLP fan but personally I would say to play one of the matching games like Fruits Mania or Lollipop instead of this title. Those didn’t even have a story and yet they were a lot more fun to go through. This one lacks that addicting edge to it so instead of being lost in the game, you’re wondering when it will end.

Overall 4/10

TMNT Splintered Fate Review


It’s time for one of the most impressive Apple Arcade titles. Some of these games have been a little hit or miss to be honest but this one was a full on grand slam. It’s a title that holds its own with the big ninja turtle games and has impressive production values all around. The only weak part is the incomplete story that does its best to feel like a mobile title. Ah well, I likely won’t be around to see the ending of the game as my free trial will be over by then but otherwise this was a great game all around.

The game starts with Leonardo getting crushed by the Shredder and his goons. He’s then warped back home where it turns out that the Shredder has kidnapped Splinter. The Turtles will have to go and save him but the tricky thing here is that there are so many unanswered questions. Who has this teleportation technology at the ready that is backing the Shredder and why do they need Splinter? For now the Turtles will have to worry about that later and dash in to secure their victory.

It’s a good thing that they don’t have time to worry about the mystery because the game doesn’t either. Lets just say that the game ends with more questions than answers. The final cutscenes have a ton of moments where they break the 4th wall and do so rather unapologetically. Now granted, I actually thought that was pretty funny to an extent but the game should have had a little more of an ending. It gave me flashbacks to Mega Man X Dive which always loved to taunt you with future developments that just never ended up happening. It would just taunt you over and over again. It’s too early to say if that is really the case with this game or not though.

So the gameplay is an aerial beat em up. I’ve seen it compared to Hades and that sounds about right. I really like this rogue style where you really do get stronger in each run. There are several ways to handle this, for example Has Been Heroes is one such game that I played. I did enjoy it a lot but the problem is that there are no permanent upgrades. So when you die you start from scratch but aside from just getting better at the game there is no easy way to progress further. It’s difficult but without a level up system or anything it drags on a bit too long.

This game is much better with that as every loss gives you new hope as you get more currency to start your next run in a much stronger state. For example you can buy upgrades so you start out with 10% more health, 10% more damage, etc. They continue to accumulate as you play. It’s at a rate which is just quick enough to make a difference without being too fast that it makes the game too easy or anything like that. It’s got a perfect balance all the way through if you ask me. Then inside of the actual levels there is a ton of variety as well. For example in each level you get a power up. 3 random abilities will appear and you have to pick one.

There are so many types that each run will have you experiencing different options. You have to see which combination gives you the most potential and highest amount of offensive capabilities. For me I liked fire abilities (big surprise right?) like an explosion at the end of your swings and leaving a fire trail while I dash. You can equip power ups to your attacks, specials, and tools. Once you have chosen one, you can later discard it for another element or power it up. At shops you can quickly replenish health or get even more powers.

It’s always a real debate you have to have with yourself. Do you go with the immediate power up right now and get stronger or do you take the slow and steady approach by gaining more health? Personally I say to always go for the health and get any power ups if you have leftover currency. That said, if you’re early on in the game and know you won’t get far then I’d say to get coins which are what you use to get the permanent upgrades. Each run can take anywhere from 20-60 minutes depending on how far you get so it’s easy to keep on playing.

The title has so much depth that it’s hard to talk about it all. Basically just know that you were in real good hands with this one. You can just keep playing it over and over and over again and when you finally do get the win you will feel really good. The levels and bosses all have a few different varieties to them as well so there is some RNG in your run. For example one version of the Karai boss was so tough it would always set me back a little. Her mystic form I think it was. Once you win the first time it’ll get easier to keep on winning though as you’ll really have the gameplay down at that point.

When it comes to the graphics, those are naturally top tier. I also especially like the character designs here, they are some of the best that I’ve seen for the Turtles. The costumes for Shredder and Karai work really well too and then the graphics in-game are really solid. The soundtrack is less memorable but it works well enough. There was clearly a ton of budget put into this game which is why I hope they really start to speed up with adding in more content. This is the kind of game that has so much potential but even while it is unfinished it is good enough to play right away.

Overall, TMNT Splintered Fate is a great game. It’s really a powerhouse on the Apple Arcade and the kind of game I could easily spend hours and hours on. It’s just really addicting with a tremendous gameplay style that has a lot of variety. I definitely enjoyed every minute of this game and would love to see more titles use this kind of gameplay. The feeling of growing stronger in a tangible way is something I’ve always loved. Shantae is another series that does really well with this. Most RPGs have this feature but it especially feels nice with more of a real time system like this game. So even if you are not a big TMNT fan, I would suggest checking this game out because it really is just that fun.

Overall 8/10

Amazing Bomberman Review


Bomberman is the next big icon to show up on the Apple Arcade. Unfortunately they didn’t give him the biggest effort here. The game really does the bare minimum and so ultimately I do think that it will be doomed to fade away rather quickly. This is really a game that is 90% focused on the online components with just some offline stuff. For example you can play an offline game with some bots but that’s it. There’s no set mission structure or anything like that. You can level up to unlock new parts which are called missions by doing a lot of different tasks but that’s the only time you will ever go to offline. Most tasks can be done online and are even easier that way.

So there’s no story or anything. When you jump in you will learn the basics and then jump into action. The controls are the classic Bomberman ones so it shouldn’t take long to master them. You walk around the map and drop off bombs that you want to hit the enemies with. You have to be careful as you can die to your own bomb though so there is a lot of strategy here. As you blow away enemies and objects you will pick up objects that increase your power, speed, and the number of bombs that you hold. They’re all pretty handy to be sure so you will want to keep that in mind at all times.

Now there is one part of the game that I will give some high praise and that is the soundtrack. We’re talking full lyrical pop songs that are actually pretty exciting and then some classic tunes as well. You unlock more music as you level up which is a fun bonus. It felt like the game really went above and beyond the call to action with this ost. It really overshadows the rest of the game which probably sounds like a massive diss to be honest but that’s just how it goes sometimes. The graphics are more on the okay side. They’re fine but don’t really stand out.

The gameplay is fun as always but I would say that it doesn’t work super well on the phone. It’s hard to come to a complete stop so you’ll get hit by bombs in moments where you know that you really shouldn’t have gotten tagged. That is always one of the most frustrating moments out there because there was just no reason for it. I know a controller could fix that but again, a mobile game should work well on the mobile right? I’d get more used to it the more I go though.

At the end of the day it’s still okay but the problem is there’s really no reason to play this one for long. I at least need some more single player content here. Multiplayer only/focused games can absolutely work like Fortnite but for every one that works there are probably at least 20 that don’t. This is one of those, Bomberman needs a story, it’s one of the things that he is known for. Without it, well he just doesn’t stand out quite as much.

Overall, This wasn’t my favorite title but it’s still worth checking out if you have the Arcade. I think right away you’ll see why it didn’t really work for me. It’s fun enough but just doesn’t have enough content to play around with which holds it back in a big way. Throwing in some missions or a proper story would have been great. As with any multiplayer mode you can probably buff up the enjoyment factor by 10 if you have any friends who play the game so you can hang out with them but that’s probably a longshot. I doubt this game has a very wide user base to be honest although I could be wrong. It just feels like there are too many rivals around at this point who would have probably gotten a bunch of users on their side already by now. That’s the beauty of the industry though, the amount of games that are around are basically endless.

Overall 5/10

Sonic Dream Team Review


When this game came out there were some massive waves among the gaming community. After all the game would be Apple exclusive and it’s crazy to see Sonic stuck on the mobile market since he’s usually on all of the big consoles. It’s a sign of how things are changing though and hopefully a port comes out at some point. In the meantime I figured this was the time to break out the 3 month free trial offer that Apple has. The game’s fairly short so it’s definitely beatable within that time.

The basic plot is that Eggman gets in a little over his head with a dream device but somehow puts up the ultimate comeback effort and takes over the dream world. I have to say that I was quite impressed with that since usually he would have lost. The guardian over the dream world is forced to ask Sonic and friends for help after they fell for Eggman’s trap and land inside the dream as well. Sonic and friends are always ready for a challenge and so they accept but will they really have what it takes to win this?

There are 4 worlds and each world has 3 levels and then a boss stage. Each level has 8 mini levels inside of them so that’s a fairly good amount. Beating each stage grants you an orb and you need orbs to unlock future levels. You will find that you need to clear most of the levels in order to reach the end but they tend to be bite sized so it’s not a huge undertaking. The first level is always the longest one and then they branch out from there.

The game steadily ramps up the difficulty level as the worlds go on though so you’ll notice yourself moving a bit slower after a while. The game has an infinite respawn mechanic so don’t worry about game overs or anything like that. The only kind of level you may have to restart are the time trials but otherwise you can die as often as you need to in order to understand and master the level. Once that has happened then you will be all set.

The boss battles are all handled pretty well. I appreciate that the game has unique bosses and they all fight differently. The final boss is the most different as you don’t actually fight him. It’s more of a chase scene type of level as you have to keep on running and dodging until you make it to the end. It’s definitely a very climactic way to end things off but it does come across as a little on the easy side. The rest of the bosses were all more difficult.

The graphics here are very good. This definitely looks like a full AAA Sonic game even though it’s for mobile and it shows just how far the market has gone over the years. Gone are the days where a mobile game looked like a last gen title. I also have to give a special shoutout to the soundtrack which is excellent. A lot of very catchy tunes here. They’re going for a very electronic vibe for just about the whole soundtrack and it works really well.

I’m also really glad that there’s a real story here. It would have been so easy for the game to have just skipped that and called it a day but that wasn’t the case here. The cutscenes may not have traditional movement but there are a lot of slides to get the feeling across. Also the opening is definitely very high budget. Hopefully the new character returns and I want them to keep on making more Sonic games with full stories like this. Sonic Dream Team keeps the light tone of the old games while having a full story like the Adventure titles which should keep both sides of the fanbase pretty happy. (Well most of them anyway)

The mobile controls do get a little tricky but of course I would say that’s not a big thing to be upset about since you can pair your PS4 controller to it. I didn’t bother in this case, I would have if this was a 50 hour RPG or something but I’m used to the phone pretty well as it is. I’ve been mobile gaming for several years at this point even if I’m still more of a console gamer overall. Now while I did enjoy the game, I do hope they really limit how many games are exclusive to Arcade because once this free trial is gone I doubt I’ll be able to get another.

For some closing notes, it’s nice how you can play as several different characters. It uses a system like Adventure 2 Battle where there are different classes and then each character in that class has the same abilities. So in this game that means there are 3 pairs: Sonic/Amy, Tails/Cream, and Rouge/Knuckles. Having 3 different gameplay styles is pretty fun and being able to change during a level is also cool. The game’s really trying out some interesting ideas here. I mainly stuck as Sonic when I was given a choice but there are many times you are forced to play as someone else so I recommend you to be as familiar with all of them as possible.

Overall, Sonic Dream Team is definitely a pretty good game. It’s not really as short as you would expect, I want to say that I put in around 4 hours so it’s about Sonic Forces level. There is some replay value as well although not a ton so I don’t want to trick you on that one. The levels are just big enough where getting all of the collectibles will likely take some work but also short enough where they are easy to replay and also just a lot of fun. I think that’s the biggest thing the game gets right, it’s just a lot of fun the whole time with colorful levels and high speed gameplay. Longtime Sonic fans will probably have fun 100% completing the game. Hey if you have Apple Arcade then you should absolutely play this game. I probably wouldn’t go out of my way to play it if I didn’t have the free trial but I’m sure it is the best game on the whole Arcade system so you don’t want to miss out on it.

Overall 7/10

Black Clover M: Rise of the Wizard King Stats and Records

Stats time!

Play Time 5h (Higher but the phone only tracks last 7 days)
Player Level: 9

Character Stats

Asta: SSR Level 60
Charlotte: SSR Level 60
Sally: SSR Level 1
Noelle: SR Level 40
Yuno: SR Level 40
Luck: SR Level 40
Sol: SR Level 1
Solid: SR Level 1
Alecdora: SR Level 1
Magna: SR Level 1
Shiren: SR Level 1
Heath: SR Level 1
Sister Theresa: SR Level 1
Mimosa: SR Level 1
Valtos: SR Level 1
Sekke: R Level 14
Klaus: R Leel 1
Baro: R Level 1
Catherine: R Level 1
Salim: R Level 1
Geork: R Level 1
Marx: R Level 1
Revchi: R Level 1
Neige: R Level 1
Gordon: R Level 1
Sister Lily: R Level 1

Black Clover M: Rise of the Wizard King Review


Okay it’s time to jump into the latest mobile adventure! This game got a ton of hype when it was announced. I feel like we had to wait months and months over in America for it, but this was definitely worth the wait. It’s a very ambitious title and one that should last you for a very long time. In a way the fact that it is so ambitious is why I didn’t last very long though. It’s the kind of game you would want to sit down and play for hours but you will have to dedicate a whole lot of time to it and I wasn’t prepared to do that just yet. I played all of the available levels but I won’t be sticking around for the next few years of updates.

The game covers a good chunk of the Black Clover manga and it’ll be interesting to see when it passes the anime. I suspect it will be a very long time since the game is very detailed so far so it covers the content rather slowly. Usually this only gets more and more noticeable as the game goes on to buy even more time. Even titles like Pokemon Go do this by holding onto the Pokemon and only releasing a few at a time. So yeah don’t expect this to go all the way to the end any time soon but the more content the better right? Black Clover fans can rest easy knowing that everything will be adapted here.

The gameplay is your classic turn based combat title. You have several attacks to choose form and you can use synergy to attack with combo moves. The gameplay is fairly simple and it’s also customizable so you can turn attack animations off to save time or have the computer play automatically for you. Of course the drawback there is that the AI is intentionally not very good so they will often make a whole lot of mistakes. It’s the price to be paid for convenience I suppose. You will get the hang of the game very quickly although mastering it is another story entirely.

See this is where the game gets a little too fancy. There are so many things to customize that it’s hard to know where to start. Characters have their gear to equip, attacks to level up, attacks to equip and leave on the bench, character ranks you have to use in order to get further level ups, bond ratings you have to improve, food, stats for the pyramid, etc. It just keeps on going and the UI gets very cramped very quickly. I think this could have absolutely been presented in a much clearer way to avoid all of the clicking. You’ll be clicking around through the menus constantly and it gets really distracting after a while. Particularly when you keep on getting collectibles and EXP at a high rate so you have to enter again and again and again.

There needs to be some shortcuts and such to make this faster. Fire Emblem Heroes for example still has the cleanest menus for a busy game like this. I was never confused or clicking on the wrong icon. Dragon Ball Legendz was another good one. I think Clover’s devs need to take some time to make the menus more polished. It’s great that they want to have so much content and for the people who take the game very seriously there will be a whole lot of depth to the gameplay. It’s just overwhelming for the casual gamer. I wouldn’t even call myself casual and it was a whole lot to take in.

I can already see how the game is poised to make a ton off of micro transactions with so many ways to make your characters stronger. If you want to style on your friends and beat people up then just pay some money and you can immediately get stronger. It’s that kind of game but that’s really all gatcha titles to an extent. So you can absolutely still play this as a freemium player and have access to all of the tools and items. It will just take you a little longer of course.

The graphics here are definitely impressive from start to finish. The game’s animations are very faithful to the anime and make good use of the CG character models. You won’t find much better looking graphics on the mobile and especially with the sheer number of cutscenes that are here. It almost feels like a full remake of the anime just with CG. The soundtrack is also very good. There are a good amount of tracks in the game although it would have been awesome if they could have grabbed the anime’s openings and ost in general. The cutscenes here don’t hit quite as hard without those.

It also goes without saying that as a mobile game there is a near infinite amount of replay value here. You could play this for years and likely not get to the end of the gameplay. That’s just how much content there is here and it’s an area where mobile does tend to dominate the competition. Gatcha games can only succeed for as long as they can churn out more and more content with the developers are quite aware of.

Overall, I do think this is a great game. It’s clear that a ton of time and resources was put into it. It could seamlessly make the jump over to consoles to be honest as there are so many cutscenes and such a big cast of characters. In a way that’s why it’s hard to do as a mobile title though because those games I am typically just playing a bit here and there with the exception of Pokemon Go which was made to be an outdoors experience. So I absolutely recommend this game but definitely treat it like a full console experience and you’ll be all set.

Overall 8/10