Crash Bandicoot 4: It’s About Time Review


It’s time to take a look at the new Crash game that just came out. It’s About Time was definitely a title that got a lot of hype because it has been a very long time since we got a brand new Crash adventure. Throwing in time travel is always a good idea and in the press releases before the game they were showing off quite a lot of content. You really couldn’t go wrong here and not surprisingly the game is quite fun. It’s a worthy successor to the other games and continues the series on a solid note. It’s not very long but I’d say it’s about average length for a platformer. Additionally there is a lot of replay value with the various bonus levels and reverse modes present. Those’ll help this game last for quite a while.

The game starts off with the villains working to escape the pocket dimension they’re in. Uka Uka is able to break the villains out but they leave him to die. Nefarious decides to mess with the timestream quite a bit so now Crash will have to gather 4 of the legendary masks to counter this. Fortunately Crash isn’t alone this time. He has his sister Coco and a mysterious new heroine to help him out in the quest. With time travel and alternate dimensions to factor in, this won’t be an easy adventure for Crash. Cortex also isn’t thrilled at how things are going right now so expect some big things to occur as the game goes on.

The plot is fairly simple but does throw some wrinkles at you. I do always enjoy some good time travel so this helped the plot get to the next level. For the most part the game doesn’t use any big trips to the past but near the end there is one chapter that delves into this a bit. It’s also my favorite part of the game because I really liked the banter here. Time travel opens up unique situations like that which are a lot of fun. The Crash games wouldn’t have a whole lot more to bring up since the cast isn’t huge so that helped them pick the best character to do this with right away.

Crash as always isn’t the best main character but I suppose he just isn’t able to think a whole lot. He’s certainly better here than in some other titles I suppose though. It’s hard for me to call him a hero since I don’t even think he knows what he is doing but at the end of the day he does help save the world in his own way so I have to give him some props there. His sister Coco looks good here as well. She is definitely the brains of the operation and being a playable character was certainly cool. The new heroine is the best of the heroes though. She reminds the others that sometimes fighting on your own is the best way to go about things. She’s certainly been through a lot and I would have been game with having her appear more. Perhaps even as a boss fight trying to get the main characters to give up their quest. One thing’s for sure, I’m hoping she sticks around for future games.

Then we have the villains. Nefarious is the main villain here as he definitely gets the biggest role. He’s fun although he doesn’t quite have Cortex or Uka Uka’s charisma. He’s one of the weaker main villains in the series. Fortunately Cortex gets a big role either way. You can never keep this guy on the backburner. He’s always got to force himself into the plot one way or another and he definitely makes sure to do that here. In some ways you may even feel bad for him here. He’s the kind of villain that is almost pretty likable because of the fact that you know he is doomed each time but he always keeps on trying. You have to at least give him credit for his resilience.

The gameplay here is pretty smooth. The levels are 3D Platforming types where you jump past obstacles and take down enemies while approaching the goal. As Crash you can spin and double jump as always. The other characters have different moves though like how the heroine has a grappling hook and Cortex just blasts his enemies into submission. There’s also another character whose moveset is pretty different. The game helps to give you a lot more variety with the movesets this way which is a good thing. They’re all polished as well so none of them were just squeezed into the title.

The graphics here are definitely very good as you would expect. Everything is in HD and the character models+stages really pop out at you. I was glad that classic Crash was a costume option as well. That was definitely pretty neat and as soon as I unlocked that I never went back. The soundtrack isn’t super memorable but the stage themes had a lo of variety. One sad thing is if you die in a level then the character’s dialogue in the background is cut off and you don’t hear it again. I feel like you lose out on a lot of dialogue if you lose quickly. This was probably to make sure you don’t get annoyed by a line playing over and over again if you die a lot but I feel like they should have it set up so that only happens if the line is completed.

Overall, Crash 4: It’s About Time is definitely very good. It’s really a complete Crash adventure and has all of the classic elements from the first games that you will enjoy. The levels are reasonably difficult so you also won’t just breeze past each level without difficulty. You’ll definitely have to work hard at this to make sure you pace yourself and have good fundamentals. Without that you certainly won’t be prepared to conquer this title. Hopefully they keep on rolling new Crash games eventually. There’s always more you can do with the series after all. Maybe we can have the team warp to a dystopian future next time but of course we need to have Cortex on the team for a quick team up with Crash. Then he’ll see once and for all how conquering the planet could put people in danger. It may even cause him to change his ways or at least I’m sure he could trick Crash about that.

Overall 7/10

Crash Bandicoot: The Huge Adventure Review


It’s time to look at another Crash title. This one is the first portable Crash title I’ve played so I was ready to see what it was like. I did see him briefly in the Spyro crossover but I bought the Spyro version so I don’t recall if you actually played as Crash at all. Well, this game is solid and keeps in most of the gameplay from the console games. You can’t help but feel like it’s a pale imitation though. The Gamecube version was already short and this one’s even shorter which is a bit tricky to get around. I beat the game in a little over an hour which is pretty crazy. I guess there is a bit of replay value to work with here, but that’s still pretty crazy.

So the plot is that Cortex has come up with his latest invention to defeat Crash. It’s a device that shrinks the planet to the size of a grapefruit which sounds like a pretty sophisticated piece of equipment. I was certainly impressed at any rate. There’s a lot of pressure on Cortex because the Mask has warned him that he isn’t allowed any more failures. Cortex does tend to fail the guy a lot so you can understand where he’s coming from, but I personally think it’s a bluff to get Cortex working. Crash doesn’t have time to worry about that though. His goal now is to find a way to restore the planet back to its original size and save the entire planet. Can he do it?

The main gameplay here is that of a 2D platformer. You jump over obstacles and smash enemies as you head to the end of the level. At first you only have a few abilities like rolling, slide, jump, and spin. After each world you unlock new abilities though including the really handy double jump. The game becomes infinitely easier once you obtain this skill. That’s because almost the whole game is built around trying to get through it with 1 jump even to the final world so you’re in a pretty good position as a result. Just be warned that the second jump destroys your momentum in the air so be prepared to not cover as much distance as you might think with the jump.

The gameplay is definitely pretty fun. I think the Crash style is good at bringing in some difficult levels that will test your fundamentals without going overboard. Even the toughest of sections will be cleared before long. The game also has some other gameplay styles here like swimming. The underwater levels are greatly improved here from the Gamecube game so I’ll give the title some props there. It’s still not quite as fun as the traditional levels though. Then you’ve got the running to the screen levels. Those still seem to be a bit luck based if you ask me since you can’t see where you’re going. They’re fun enough though.

Finally you have the aerial levels which are definitely a lot of fun. You fly through the air and blast away at all of the objects that stand in your way. It can be hard to dodge the obstacles while still landing hits on the opponents. To that my best advice is to just stay in place while blasting. You can actually deal far more damage than they can so this works in all levels until the final aerial one. There you need to move a bit. So keep in mind that you still dodge minions but for the checkpoint bosses just stand still and blast away at them. It works pretty well. There is one world boss which is in this style and that one’s pretty fun. I recommend knocking out the machine gun on the bottom first since that makes the boss a whole lot more manageable.

When it comes to the graphics Crash looks pretty good. The character models are solid and the illustrations look nice as well. They make Cortex look even sadder than usual but that’s pretty much in character so I can’t really say that there are any issues there. The level designs don’t have a lot of variety though and it feels like the game re-uses the backgrounds quite a bit. Unlike the other Crash games where each world has a theme, pretty much every world in this game is either a forest or a science lab. I think more levels would have been nice.

When it comes to the soundtrack, it’s pretty fun. I wouldn’t say that any of the themes are all that memorable though. If anything the sound effects are really the memorable part of this game and you probably won’t be forgetting those anytime soon. As I mentioned, the length of the game is under 2 hours though so keep that in mind when buying this game. You can extend your playtime a bit though by going back to all of the levels and getting all of the collectibles. It sounds like that would trigger a bonus level or some kind of extra cutscene I suppose. Hopefully it’s something good because collecting everything seems like it would be pretty difficult and take a while.

There isn’t a whole lot of plot here outside of the opening although that isn’t really unheard of on the GBA. You’re in it purely for the gameplay after all. Hopefully the next game will have a bit more story though. As for the boss fights, they were all different so that was one of the best parts of the game. The most enjoyable boss fight would have to be taking on the giant fox as he jumped from platform to platform. It was a fun idea for a boss fight and I don’t believe I’ve fought one quite like it before. I always like seeing a creative new approach to a battle.

Overall, Crash The Huge Adventure is a pretty solid Crash game. It definitely could have benefited from a few more hours of runtime but what we do get is solid. It really just holds the game back a star, but that’s all. At the end of the day if a game is fun then it’ll still earn itself more of a decent star. Maybe if it was something even more excessive like 10 minutes that’d be another story like some of the NES games, but at around 1 hour it could be worse. I look forward to seeing how N’Tranced fares. It’s listed as being a little longer than the Huge Adventure so we’ll see if that is true as my Crash marathon continues.

Overall 6/10

Spyro vs Crash


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Crash and Spyro are definitely huge rivals and people love their games. I haven’t really played the Crash games yet, but Spyro is usually pretty fun. (The DS game may be a little iffy) I think that Spyro’s flight definitely gives him the edge in this battle and Crash won’t really be able to keep up. He has some solid weapons, but Spyro has natural elemental abilities. Spyro wins.

Crash vs Sonic


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Crash is back, but he’s definitely out of his league against Sonic. Sonic is easily one of the strongest main characters that has ever come from a video game series. His speed is off the charts and his strength is astonishing as well. There just doesn’t seem to be anyone that can stand in his way for long. Sonic wins.

Michelangelo vs Crash


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Michelangelo is a pretty good hand to hand fighter and when he’s got his nunchuks, it’s near impossible to defeat him! Crash may have the edge in how unpredictable he can be, but it won’t be enough to take Michelangelo down this time. Michelangelo just has too much experience. Michelangelo wins.