
I didn’t think I’d be doing another update this quickly but the latest event happened to have two of the Pokemon I was missing so that worked out really well. I finally caught my first Diancie and as a result got Mega Diancie. I also rounded up the last Zangoose I needed and my first Mega Alakazam so now I got the Gold Mega Evolution badge! One more step to ranking up all of the badges, but I’ve still got a whiles to go on that.
Tag Archives: IOS
Pokemon Go Update

I finally got my next Platinum badge! Yeah this feels like a pretty quick update next to the last one but that’s more coincidence than anything else. These badges happened to be close together. Now I can finally stop mega evolving whenever I have the energy stored up. In the meantime I finished powering up Lunala and Ninjask.
Next up I’m focusing on Spiritomb who is the last Sinnoh Pokemon that I haven’t maxed out. That will likely be my next Pokemon Go update although I don’t see that happening for at least a month or two.
Pokemon Go Update

I finally got my next gold badge! Purifying 500 Pokemon definitely took a while and cost a ton of stardust (Over 1 million) but it was definitely worth it to get closer to all Platinums. I need to purify another 500 so that’s going to take an extremely long time but I’ll have finished doing that at some point. In the meantime I maxed out several more Pokemon. Just one more for Sinnoh (Spiritomb) and then you can expect another Pokemon Go update coming up. Gotta keep catching them all!
PAC-Man Party Royale Review

You already know that this isn’t the real Pac Man because he never runs from a fight. That said, it’s always cool to see the franchise getting new games even if this one is locked on the Apple Arcade for now. While I’ve got the free trial it seemed like a good idea to jump in though. I think the concept is cool but the control scheme doesn’t work amazingly on the phone. (Disclaimer that these games can all be played with a controller but I didn’t bother setting it up. If you’re on the Arcade then you should work well even on mobile right?
There isn’t a story here so mainly what you’re doing is playing through a bunch of stages to see just how skilled you are. There is also a heavy online component as well of course. The gameplay is mainly similar to the classic game but then it introduces a lot of new control gimmicks and objectives. For example in one style you have to stop the other Pac Men and the way to do that is to literally fire off energy blasts. Pretty cool right? Well the concept is cool even if it doesn’t feel like Pac Man. Other times you have to eat all of the ghosts instead of getting all of the pellets.
There is a decent amount of variety here but because of that I do think the fundamentals are not as strong as the original Pac Man. Let me explain. The first Pac Man is a fairly simple game through and through but one that has one of the most addicting gameplay styles of all time. This one is so busy trying to top it that it loses the plot. I think sticking to the original and adding some kind of basic plot would have worked so much better. In some ways I would say to think of this more like a Pac Man Party kind of approach. It has a lot of styles to it but none of them are super developed.
Getting to the control scheme, it’s also not very smooth. The game opts to ditch the typical motion stick used for titles like Sonic, TMNT, and Mega Man in place of having to swipe on the screen in order to move. The problem is that this takes longer to do of course and so it puts you in a rather difficult spot. So you end up dying more and further realize that this doesn’t work so well. There’s no excuse because I’ve seen games work well with tons of different gameplay styles. Me personally I tend to find that collecting and matching games end to work best on mobile with their consistency but there are also many great platformers and such on here.
So the game gets a bit of a thumbs down there. Ultimately there just isn’t a ton of content to keep you busy. The missions can last you for a little bit but there’s not a lot of incentive to actually playing through them. This is where even a short story could have helped out a lot. So the game is totally reliant on you knowing someone who also owns the game so you can play with friends and since a lot of people don’t own the Apple Arcade as it is, it’s not the greatest selling point imaginable.
The graphics are pretty good though. Nothing super top tier or anything like that but they hold their own. The soundtrack is also decent although not the most memorable. On a technical level the game certainly suffices and is ultimately just let down by a rather lackluster main gameplay style. Even if this was on console I don’t think it would have done all that well as the Championship Edition does all of this but in a far better way with more enticing rewards at the ready. This is sort of like a miniature version of that.
Now, the final question is should they keep the energy blasts or not? Me personally? I’d say to keep it in, it is a pretty interesting mechanic but maybe instead of that being the power for a whole level, let it be an attack you can use once per life. That will keep people from spamming it and also add a little more strategy into the equation. Yes, this sounds like a good idea to me.
Overall, Pac Man: Party Royale is a game that had a lot of potential but I feel like it’s not really at the level where it should be. I didn’t play this one for very long next to the other mobile titles as it got stale quickly. I think it’s fair to say that it might be the weakest of the Pac Man titles all around. Hopefully they give this another try at some point because I think the next great Pac Man game might just be around the corner! They just gotta put a little more oomph into the next one.
Overall 5/10
Black Clover M: Rise of the Wizard King Stats and Records
Stats time!
Play Time 5h (Higher but the phone only tracks last 7 days)
Player Level: 9
Character Stats
Asta: SSR Level 60
Charlotte: SSR Level 60
Sally: SSR Level 1
Noelle: SR Level 40
Yuno: SR Level 40
Luck: SR Level 40
Sol: SR Level 1
Solid: SR Level 1
Alecdora: SR Level 1
Magna: SR Level 1
Shiren: SR Level 1
Heath: SR Level 1
Sister Theresa: SR Level 1
Mimosa: SR Level 1
Valtos: SR Level 1
Sekke: R Level 14
Klaus: R Leel 1
Baro: R Level 1
Catherine: R Level 1
Salim: R Level 1
Geork: R Level 1
Marx: R Level 1
Revchi: R Level 1
Neige: R Level 1
Gordon: R Level 1
Sister Lily: R Level 1
Black Clover M: Rise of the Wizard King Review

Okay it’s time to jump into the latest mobile adventure! This game got a ton of hype when it was announced. I feel like we had to wait months and months over in America for it, but this was definitely worth the wait. It’s a very ambitious title and one that should last you for a very long time. In a way the fact that it is so ambitious is why I didn’t last very long though. It’s the kind of game you would want to sit down and play for hours but you will have to dedicate a whole lot of time to it and I wasn’t prepared to do that just yet. I played all of the available levels but I won’t be sticking around for the next few years of updates.
The game covers a good chunk of the Black Clover manga and it’ll be interesting to see when it passes the anime. I suspect it will be a very long time since the game is very detailed so far so it covers the content rather slowly. Usually this only gets more and more noticeable as the game goes on to buy even more time. Even titles like Pokemon Go do this by holding onto the Pokemon and only releasing a few at a time. So yeah don’t expect this to go all the way to the end any time soon but the more content the better right? Black Clover fans can rest easy knowing that everything will be adapted here.
The gameplay is your classic turn based combat title. You have several attacks to choose form and you can use synergy to attack with combo moves. The gameplay is fairly simple and it’s also customizable so you can turn attack animations off to save time or have the computer play automatically for you. Of course the drawback there is that the AI is intentionally not very good so they will often make a whole lot of mistakes. It’s the price to be paid for convenience I suppose. You will get the hang of the game very quickly although mastering it is another story entirely.
See this is where the game gets a little too fancy. There are so many things to customize that it’s hard to know where to start. Characters have their gear to equip, attacks to level up, attacks to equip and leave on the bench, character ranks you have to use in order to get further level ups, bond ratings you have to improve, food, stats for the pyramid, etc. It just keeps on going and the UI gets very cramped very quickly. I think this could have absolutely been presented in a much clearer way to avoid all of the clicking. You’ll be clicking around through the menus constantly and it gets really distracting after a while. Particularly when you keep on getting collectibles and EXP at a high rate so you have to enter again and again and again.
There needs to be some shortcuts and such to make this faster. Fire Emblem Heroes for example still has the cleanest menus for a busy game like this. I was never confused or clicking on the wrong icon. Dragon Ball Legendz was another good one. I think Clover’s devs need to take some time to make the menus more polished. It’s great that they want to have so much content and for the people who take the game very seriously there will be a whole lot of depth to the gameplay. It’s just overwhelming for the casual gamer. I wouldn’t even call myself casual and it was a whole lot to take in.
I can already see how the game is poised to make a ton off of micro transactions with so many ways to make your characters stronger. If you want to style on your friends and beat people up then just pay some money and you can immediately get stronger. It’s that kind of game but that’s really all gatcha titles to an extent. So you can absolutely still play this as a freemium player and have access to all of the tools and items. It will just take you a little longer of course.
The graphics here are definitely impressive from start to finish. The game’s animations are very faithful to the anime and make good use of the CG character models. You won’t find much better looking graphics on the mobile and especially with the sheer number of cutscenes that are here. It almost feels like a full remake of the anime just with CG. The soundtrack is also very good. There are a good amount of tracks in the game although it would have been awesome if they could have grabbed the anime’s openings and ost in general. The cutscenes here don’t hit quite as hard without those.
It also goes without saying that as a mobile game there is a near infinite amount of replay value here. You could play this for years and likely not get to the end of the gameplay. That’s just how much content there is here and it’s an area where mobile does tend to dominate the competition. Gatcha games can only succeed for as long as they can churn out more and more content with the developers are quite aware of.
Overall, I do think this is a great game. It’s clear that a ton of time and resources was put into it. It could seamlessly make the jump over to consoles to be honest as there are so many cutscenes and such a big cast of characters. In a way that’s why it’s hard to do as a mobile title though because those games I am typically just playing a bit here and there with the exception of Pokemon Go which was made to be an outdoors experience. So I absolutely recommend this game but definitely treat it like a full console experience and you’ll be all set.
Overall 8/10
Knighthood Update

I finally completed the whole post game in Knighthood! Ultra Karnage has been defeated. In the end that means I conquered the whole story content in 6 months since I only started in February. Not to toot my own horn but in general most players don’t even come close to that in over a year and to date it is a point that has stumped many players in the game. I’ve been smashing all kinds of free to play records on this one! (Pay to win folks have beaten him quicker but that’s different) Feels good!
Knighthood Stats and Records
Stats time!
Play Time: ?? (Untold amounts!)
Level 60 (Max)
Fame 71153
Rift Power 105
Total Armor 314596
Total Health 151424
Weapons 92/266
Armor Sets 19/127
Arms 36/127
Capes 21/121
Legs 29/127
Body 31/127
Minions 17/32
Helmets 36/127
Shoulders 31/127
Heroes 54/69
Armor Stats
Mythic Shoulders: Level 54
Mythic Body Level 54
Mythic Arms Level 55
Mythic Helmet Level 54
Mythic Legs Level 55
Weapon Stats
Mythic Hammer Level 53
Mythic Sword Level 51
Mythic Axe Level 41
Gauntlet Stats (Power, Nodes
Knight’s Gauntlet 5678 16/16
Champion’s Gauntlet 6490 18/84
Rebel Gauntlet 5678 13/84
Holy Gauntlet 6490 20/84
Chaotic Gauntlet 12979 71/84
Maniacal Gauntlet 6490 16/84
Logician’s Gauntlet not unlocked
Dark Gauntlet not unlocked
Maverick Gauntlet not unlocked
Lawful Gauntlet not unlocked
Valiant Gauntlet not unlocked
Enlighten Library Stats
Beast 5/10
Demon 5/10
Cult 9/10
Goblin 6/10
Outlaw 5/10
Militia 5/10
Golem 4/10
Troll 5/10
Undead 4/10
Hunt Stars
Normal
Astellan 12/12
Highgard 24/24
Mirefan 24/24
White Peak 24/24
Realm of Fire 24/24
Expert
Astellan 12/12
Highgard 24/24
Mirefan 24/24
White Peak 24/24
Realm of Fire 24/24
Master
Astellan 9/12
Highgard 15/24
Mirefan 0/24
White Peak 0/24
Realm of Fire 0/24
Hero Stats (Level and Stars)
Vordrai 50 6/6
Grimm 50 5/5
Tristan 46 4/4
Brutus 45 3/6
Faharl 45 4/4
Sola 45 3/3
Garron 43 3/6
Mikazuki 40 1/7
Samael 40 3/6
Aeron 40 4/4
Millicent 37 3/7
Delphina 36 2/5
Ericson 35 3/6
Nijuro 35 2/5
Rhiannon 35 2/5
Zoe 35 4/4
Anaara 35 4/4
Blaine 35 4/4
Ash 35 3/3
Helmar 35 3/3
Rosalin 32 3/3
Gunn 30 4/6
Logan 30 2/6
Eileen 30 4/6
Lanasa 30 3/6
Ulfred 30 3/5
Olaf 30 2/5
Ursula 30 3/5
Pentatonix 30 4/5
Dvalin 30 2/5
Krusa 30 4/4
Rokara 30 4/4
Outis 30 4/4
Gwen 30 4/4
Tara 30 4/4
Zalam 30 4/4
Titania 30 4/4
Wormwood 30 4/4
Serra 30 4/4
Cladis 30 3/4
Balberith 30 4/4
Neko 30 4/4
Kamil 26 2/6
Ayako 26 3/6
Don Diego 26 4/5
Viktor 26 3/5
Lars 26 4/5
Byrne 26 2/5
Wei Fang 25 3/6
Lukin 25 1/6
Carmilla 25 3/6
Griz 25 3/6
Herne 25 3/6
Grax 25 4/5
Knighthood Update

I’ve finally made it to Level 60! The highest level in the whole game so that’s pretty hype. It’s definitely been a long journey and this has been a fun game to the side of Pokemon Go. Like that game this one has enough content to keep you busy for a while even after you’ve beaten the story. There is a post game story after the story I’m still working through though, even after being max level it’s a bit too difficult to take all of those out yet though so I need better gear.
Knighthood Review

All right it’s time to talk about a mobile game that sort of came out of nowhere and ended up being a blast. It’s the kind of mobile title that’s definitely very addicting with a whole lot of content to keep you busy. The campaign is likely upwards of 100 hours, I only just beat it now and I started the game back near the end of February. The iPhone sadly doesn’t track play time past 10 days, but I’m at 30 hours played over that time to multiply that by 6 for the 2 months and that’s even close to 200 hours. Especially considering that I was putting even more time in at first and you’ve got a big grind here. Of course that’s only the beginning as any player would tell you.
So the basic plot here is that you are a new knight ready to serve the kingdom and make a name for yourself. Your timing couldn’t be better as the kingdom is in desperate need of help now that monsters are invading. The legendary knights of old have all turned evil except for one who is determined to train you to be the best there ever was. Still, you will have to travel across several continents and defeat all of the knight masters. Are you up to the task?
The story is fairly basic but I do appreciate the fact that there are some actual cinematics here. Near the end of the game you even have a big team up among all of the characters you have met thus far against the main villain and it’s actually kind of hype. So the game’s story does hold up and the best part is that it’s a story which actually “ends”. Well….after you beat the main game there is a post game which seems to have a story of its own and there is a bit of a cliffhanger if you were to end after the main story. So it’s not 100% finite, but at least you could say you beat a saga as opposed to some games that like to just go on forever. From the start of Knighthood you know exactly how many levels there are and it helps you plan things out.
Now what is the gameplay like? Well, it’s a turn based RPG and you have 4 kinds of attacks. You have your weapon attack based on what you have equipped. Then you have your punch and the power is based on the gauntlet you have equipped. Then you have the hero abilities based on the heroes you have unlocked to fight by your side. Finally you have the Rage ability which you can charge up using your punch and then use for great results. This is an extremely simplified version of the controls though so expect a bit of a learning curve as you jump in. The game does a good job of being intuitive though so while it may be hard to explain it all in text, as you’re playing it will just make sense. Trust me on this, it’s a very smooth experience all around.
As you level up all of your stats improve so you really feel stronger each time. Mainly what will slow you down from beating it all in one shot is that you will run out of materials. Materials are used to strengthen your weapons and armor and the material you need changes every 10 levels. Additionally you need rank up materials as you approach the next 10. There are 9-10 different modes that you will be playing daily in order to grab materials but so you have to realize that this will be a gradual process. You won’t be getting everything at once, that’s just not happening. A lot of these are time gated as long as you’re a free to play user so keep that in mind.
That said, the game doesn’t feel very pay to win because you can eventually access all materials. You are given a good amount of currency each day so just spend it wisely. Additionally this is a game where most of the content is really PVE (Player vs Enemy) so it’s not like you’re watching other users beat you up all the time. There are two main PVP modes though in Arena and the Guild Wars. Note that you are fighting an A.I. in this case though so they aren’t live battles. Live battles would be cool but I’m glad that’s not the case here because I’ve experienced that in other games where the wait times get crazy. (Mega Man X Dive)
The Guild Wars can be rather unbalanced depending on your opponents. They need to work on the matchup criteria a little more. I’ve been in two Guild Wars so far. In the first we dominated 100% so we got every single reward (Which was awesome since I was a young player at the time and it gave me a huge boost in materials) but we got destroyed in the second one and couldn’t get almost any materials. So it can be hit or miss but at least you’re getting something either way right? The game can feel overwhelming at first with how much content there is but it’s ultimately a good thing because there is always something happening and there’s always a way to earn what you don’t yet have.
In terms of replay value it goes without saying that this game has a ton of it. With a main campaign well over 100 hours that’s a lot right there. Then the post game is guaranteed to take just as long I’d say. Put it this way, after completing the game I tried the first post game level and I lost in one hit to a normal minion. Needless to say the difficulty jump is quite extensive. Apparently the reason for this is that the post game came out like a year or two after the game’s ending so they were taking into account that people would have really upgraded their gear. There is something called “Mythic Gear” for example that is really strong but I’ve only obtained 1/9 of the gear so far so I have a ways to go.
Also in post game the enemies attack your health directly and that’s my weak point for now until I get some charms. Put it this way, my armor is at around 50000, but my health is at 10000. So you can take it down really quick when you’re skipping armor and that’s not something that level ups will help with much. So right now I am completely stuck with the post game and am just going to have to keep playing the side modes and leveling up my gear before I can get through. Once I have done that though, get ready! I’m going to be absolutely dominating, you can count on it. The max level in the game is 60 and at the time of writing this I am 48 so I’ve made good progress. Now again since this is based on the gear, just being level 60 doesn’t mean much as there will be 60s with much better gear than me.
For example I’m level 48 right now but most of my gear is around 41 and almost all of my heroes are level 20 or lower. So it takes a while to actually bump everything up, but I am getting up there. Slowly but surely is what I always say and you just gotta keep the grind up. As long as you complete the daily and weekly tasks each time you should really be good to go. Right now in my guild out of 17 people I’m the 14th strongest so I’d really like to boost that up but we’ll see. I’m pretty far at the moment.
Overall, Knighthood is a great game. The amount of content it has is just fantastic and that’s one of the positives of jumping into a game that has been going on for so long. Of course the only downside is you will be years behind the other players. For example I know I won’t be touching the upper echelon of players for at least a year or two because of how long the grind is. I don’t even know if I’ll still be playing the game that long. There are very few games that last that long, only Mega Man X Dive and Pokemon Go have pulled off such a feat and X Dive is nearly out of business based on the story ending so soon that’ll be gone too. In the meantime though I’m definitely having a fun time here and I would recommend this to players looking for a fairly unique mobile game. The rpg type combat here really is different from the average title and so it helps make the whole thing stand out.
Overall 8/10