Castlevania Advance Collection Review


Time for the next Castlevania collection! This time we’re entering a more modern era with a bunch of GBA titles and I gotta say this works out pretty well. You can feel the quality of life updates oozing out of each title and all in all they do feel a lot more fun. I would also say generally speaking they do improve as they go on. Sometimes not unanimously in every regard but generally speaking they feel stronger. The games also increasingly have more story which always works out well.

So we kick things off with Circle of the Moon. Dracula is returning once again and he must be stopped but how do you beat a foe so powerful that he has the whole world on its knees? Well, Nathan will have to figure that out. This game has the classic Metroidvania type style here as you wander around a labyrinth gaining new powers and abilities in the rooms. With each new ability comes new opportunities and so you work to find out which areas have opened up for you to crack. It makes for some good fun in exploring but this is the critical make or break point for any game in the genre.

Here’s the balancing act. Naturally you want a lot of dead ends and such to encourage players to return later once they are stronger. However, the rooms can be quite large so what you don’t want to do is make the journey feel like a chore. The way to prevent this is by having fast travel in a lot of different areas so you can hop on that right away. It removes all of the excess running. Now, there is a level up system so beating the enemies gets easier with time. That is a good idea since proper progression is always a plus. It means that if you’re stuck at any point, you are given clear direction on how to get past that point which is really cool. Not just any game will do that.

So this one did it better than some of the other titles. Not perfectly mind you, but it’s a fairly good showing of the genre. I never quite understood the card gimmick though. You could use cards in different combinations to unleash powerful elemental attacks and such but I could never get any of them to work. You can still win without this but I imagine that the game might have been a whole lot easier otherwise. So I definitely did not make things easy on myself here. The graphics are solid and I liked all of the boss battles. There are quite a lot of them here so you really get to go all out.

Then in the second game Juste shows up to put an end to Dracula’s reign of terror. Defeating the king of the vampires won’t be easy but this guy is ready. It picks up a lot of the gameplay details and abilities from the previous game while also throwing in some new wrinkles. Gone are the cards (Which I’m 100% down with) and replacing them are magical super attacks. You are invincible while using these abilities which is extremely handy and the techniques themselves vary based on what sub weapon you have equipped. I chose one that let me shoot energy waves and I made sure to never pick any other sub weapons after that. This one was just way too useful but I can’t remember which one it was. I think the sub weapon looked like a book of sorts but I’m not sure of the name.

Either way there are a ton of sub weapons everywhere so it should not be hard to find these. Just keep searching and you will get them fairly quick. Meanwhile you still have the level up system so make sure you get those right away. If you beat all of the enemies you will get the level ups normally but especially securing some of them early on is an incredible help for you later on. You want to be able to easily dispatch all of the zombies and creatures that head your way to save health for the bosses. The bosses definitely do not hold back and really dish a whole lot of damage out.

The game loses some steam near the very end though as it does fall into the trap of the journey being a little too monotonous. As you approach the end game, there will only be a few passages left to check but they are in completely different sides of the map. So even though you have quick travel, it takes forever to get anywhere which is really the issue. This only really applies to the end game as it’s possible to miss power ups and then this cascades quite a bit as they are all linked. So just watch out here because missing things is really high stakes.

Then we have the third game, Aria of Sorrow. This one felt like it had a pretty good technological jump right off the bat. The graphics are extra clear, we have a whole new setting, and all of the gameplay mechanics are very sharp. You still have the level ups but now you have a soul system. Instead of finding the power ups for the most part, you gain the abilities through souls. It’s a fun way to go although there is a mild issue of having to pause and cycle through your abilities to keep on switching powers. That part’s a little dicey you know. Still, it’s a mild annoyance at worst, not something that will really be giving you a hard time here.

I liked the plot of several people being suspicious and you have to try and figure out who will be Dracula’s new vessel. It’s almost like a mystery game of sorts there so that was a fun angle. I think another way to put it is that the game had a whole lot of personality. It felt like the devs could have fun taking things in a new direction and it worked really well. It even felt like there was some true replay value here as you could clear the game while still leaving a lot left to be done. It’s the right balance of being a completionist vs just wanting to finish the game. Additionally, you gain powers like flight that make each room a breeze so that addresses my issue of moving through the map too slowly from the last game. This was definitely super solid.

Finally we have Dracula X. Well, Dracula is back and we have to take him down. Lesss goooooooo. The plot is super basic/nonexistent and the game feels like a super simplified version of the old ones. The fact that you can no longer jiggle your whip around or use magic attacks feels like a massive step back. It just went too far into being super retro. It’s not bad, the whole game is super short but very linear. It just doesn’t hold up compared to the big full fledged game titles. It was kind of funny to go back to this one.

The graphics for all of the games are pretty solid. Dracula X looks rather dated but all of the GBA ones hold their own. The soundtracks definitely vary from game to game but as a whole there are a ton of good tunes to listen to so you definitely won’t be getting bored at all. The variety is definitely here to stay and you might even recognize one or two from Super Smash Bros. There is a good amount of replay in trying to get all trophies and really ace each of the games as well. You will definitely need to tap into your inner Castlevania fan to pull that off but it will add some extra hours without a doubt.

Overall, Castlevania Advance Collection is definitely pretty fun. All 3 of the game boy advance titles are pretty solid and generally speaking are a step up from the retro styled ones. They all feel like complete games and I do think adding a full fledged level up system to the vania games is a real good way of keeping things from being too repetitive. Even if you get lost, at least you know you are making progress. I may still not be a huge fan of the sub genre but I can say this is on the higher levels in terms of quality. It’s certainly miles away from certain other titles that just feel like a grind. The final game may not hold up as much but I consider that to be more of a bonus title so either way there was no real pressure there.

Overall 7/10

Ghost Sync Review


Kemco is back with another great RPG. The company really never lets you down and its impressive just how many titles they have churned out. As always you have a ton of great gameplay mechanics here and they also try a few new techniques as well. In this case I don’t see the new gimmicks catching on but none of them were bad which is the important thing. It’s a bit on the shorter side compared to some of their other RPGs but ultimately it’s a solid experience through and through.

The plot starts with a whole lot of amnesia. The main heroine has lost her memories and then she bumps into a spirit who says he has also lost all of his memories. Ah well, they both like helping people which is the important part and so they travel the world fighting against monsters. This leads them to joining up with the national guild where they meet a travelling priest of sorts who is looking for someone. The three agree to form a team since you need 3 in order to be registered and they will help each other out along the way. Eventually they are joined by a hungry fairy who eats other creatures for power.

There are a ton of mysteries throughout the game as each team member is holding something back. I like just how many are ongoing at once too. There’s even one cutscene where each character has to face off with their dark self and so we see how everyone’s keeping a secret even up until the end of the game. I guess they just really don’t trust each other and of course that is part of the character development. By the end it’s all good and the ending may not be the most satisfying, but that’s one of 3. I’ll work on beating the other two endings shortly and getting the Platinum trophy because we’re already so close to getting that one as it is.

The story is fun here and the characters are all pretty reasonable. At most you can say that sometimes the weakness of a Kemco game is that some characters can be a bit overly weird with a gimmick that gets played out early. Fortunately that’s not the case here. Every character has a clearly defined personality and everything but they are never one note. They all have serious plots going on and we get a good amount of banter out of everyone. It helps make this a more complete experience.

Additionally for the gameplay it’s as streamlined and smooth as ever. You can speed up attack animations when grinding, turn off minion encounters for levels that you’ve already beaten, quick travel, etc. If there’s a nice quality of life feature that you can think of, this game almost certainly has it. That’s something I’ve always loved about these games. It makes it fun to level up and explore without having to be fighting minions every second.

The level cap is really high and I beat the game close to level 300 but getting those level ups is really quick. Just keep on fighting and you will secure the levels before long. For one of the new mechanics in this game you can absorb/take over monsters once they are weakened. It’s interesting but the main problem is that it’s never worth it. You do more damage normally so taking them over is only good for the novelty and since there’s no trophy for that…there’s no real point to doing so.

Then you have the skill leveling which is interesting enough. You can buy a ton of skills using blue points and then level them up with red points. It’s interesting but I’d say the reason it doesn’t work is due to just how many of them there are. Even by the end of the game I probably had at least half of the skills still locked and you don’t really need most of them. So buying them all is just fun for being a completionist but you’ll be okay with beating the game either way. I’s definitely not a make it or break it deal.

So I think you could leave that out of the next one. The equipment was solid though with ranking it up to work for you with better stats. That is pretty streamlined and easy to use which I appreciate. You can alter your team’s tactics, formation, etc. There is really a ton to do and you have complete control which is awesome. You can buy tons of great permanent upgrades from the shop and you can farm the currency through the triple fights in the cave. That is definitely the best part of the grinding because it basically turns itself into an extra boost.

Overall, Ghost Sync is definitely a great game. The gameplay is on point and the story is a lot of fun. The soundtrack is really fast paced and intense like you’d expect from this company. Really this is an RPG developed by a very experienced company and it shows. It shines on basically every level. While the replay value may be lower than some of the other games since you can platinum it fairly quick, you’ve still got a lot of good value for your buck which is what counts. Definitely a game that I will not be forgetting anytime soon.

Overall 8/10

Justice Chronicles Review


Justice Chronicles is one of those great games that really has everything you could want. A top tier soundtrack, a solid plot, good characters, great gameplay, etc. It’s really the whole package and you love to see it. The game can be difficult and will absolutely require some grinding but that’s how you know that it’s legit. It never feels annoying to grind either because the game is well developed. Yes sir this is the way to go without a doubt.

The plot starts off with the main character being a part of a legendary group of hunters who have to travel to the human world to check on things. There is a war brewing between both sides or at least that’s what the rumors say and so they have to check into this. Ultimately the group gets split up and the hero finds himself stranded in the human world. He ends up saving a girl who nearly died by making a pact with a demon in exchange for his soul. A nearby witch is able to halt the pact for a while but now the hero has to make sure to get back to his people and stop this war or a lot of good people are going to die.

There’s a ton more to this story as this is a proper RPG through and through. You have betrayals and conspiracy going on. There’s a fairly large cast here as well and you have time to get used to all of the characters. The game even has a bit of a double ending going for it so the experience lasts even longer than you would expect. I wouldn’t say the cast is quite ready to take down the Asdivine Hearts folks but it’s a pretty strong cast either way. They’re easy to root for and we get a lot of good banter the whole time.

For the gameplay, you have your classic attacks, special moves, and such. It’s turn based combat so you want to plan your attacks carefully. There are so many different things to level up with limited resources so choose carefully or you’ll end up regretting it later on. Of course at that point you could always do more grinding if necessary. One thing I didn’t focus on until the end was ranking up my weapons because the whole harvesting system looked a bit complicated. It probably is a little more complicated than it needs to be but in the end I wouldn’t say that it’s bad.

Basically you have to complete side quests in order to unlock different materials for purchase at the shop. For that reason I would say not to use any materials until you have unlocked them because you will need those eventually. The money will come naturally the more that you defeat the enemies so you really don’t have to worry about that. It does mean that like Harvestella you will often have to choose between focusing on your level or focusing on getting materials. For the most part I would say focus on levels first until you can easily one shot any minion from a weaker zone and then get the materials. Ranking up your weapon increases your attack power by about as much as 10 normal level ups which is why you want great weapons and armor. That said, you don’t want to forego either one of those for too long or you’ll really be in trouble.

I died several times during the game and had to spend hours grinding. So this isn’t a walk in the park but the grinding is always enjoyable. The EXP you get per battle is fair so you don’t feel like things are going too slowly. Throw in the resource grinding and that keeps you especially busy the whole time. I’d say what helps also keep things from getting stale is the soundtrack’s really good the whole time. Don’t underestimate the power of a great soundtrack to keep anything from being too tedious. The fast paced nature of the themes really work well.

Of course the visuals are also great here and I would expect no less. It’s all very streamlined and full of color. Yes the game succeeds on a technical level very well. Then there is a good amount of replay value here to get the trophies. The platinum will definitely take some time but I also wouldn’t say that it’s super difficult. It’s a pretty fair one where if you put in the effort then you will get it. By the time you beat the game you will be well on your way so I would definitely recommend going for it. I’ll probably work on this soon once I’ve worked on some other titles.

Overall, Justice Chronicles is definitely a great game and one that I highly recommend checking out. The story is really good and as always there are a ton of great quality of life features here. It may be lacking some of the functionality that Asdivine Hearts had and other gimmicks don’t play quite as strongly as the classic games yet I still had a lot of fun here. It’s still heads and shoulders above some of the other RPGs of the past. Additionally I really like how they went the extra mile for the opening cinematic. This is a game that was clearly giving its all right from the start and I can definitely respect that. I highly recommend checking this game out whenever possible.

Overall 8/10

Skelattack Review


It’s time for a classic kind of platformer. Skelattack is a fun little game that plays a bit like Celeste with the endless lives and constant checkpoints but also takes queues from Shantae with the close quarters sword action. It’s a solid game all the way around but one that is a little limited by the short length. If it was just a little longer that would be perfect but ultimately that’s how it was meant to be.

The game starts you off as a skeleton in the underworld. He has amnesia but that’s actually normal. The way things work down here is after you die in the human world, you are taken to the underworld to lead a whole new life. After you have been dead for a while and conquered some trials, you are then able to learn about your past. It’s just about time for that here but then the underworld is attacked by the pesky humans. The humans tend to come down here every now and again to steal the Blue Flame of Life. This is what allows the underworld to function and gives all of the dead people complete immortality. If it is taken then everyone will die..for good this time. Of course the humans want it so they can enjoy these perks. What can one skeleton and a bat do against these armies though?

So yeah that’s a fun plot to work around. Naturally you can bet on some twists for once the skeleton gets his memories back. I wouldn’t say that there is anything particularly shocking in the game but it’s not really going for that vibe anyway. This is more about the adventure and just enjoying the gameplay the whole time. The game’s a bit weak on the banter side with the main characters but it tries pretty hard and does get serious when needed. The cast is fairly memorable as well which is always a good thing.

In terms of the length that I mentioned earlier, you can probably beat the game in around 3-4 hours. It’s not particularly hard for the most part so that length shouldn’t change much but there is an asterisk to that. So when you die you can quickly respawn and you just lose more and more gems each time. Not a big deal since you respawn when you have 0 gems anyway. However, the one big thing to watch out for is that you won’t have enough money to buy any health upgrades.

The one part of the game that can actually be really tough is the bosses and I finally figured out why. Basically since I was always out of gems I never had enough money to buy upgrades. Those upgrades extend your health bar which makes things easier but I ended up having to beat the game with the default amount. It’s a good incentive for you to play a bit more carefully. Honestly once I knew that we had unlimited lives I did not play carefully at all so I died over and over and over again. I probably racked up well over 100 deaths but that’s what happens when you get lax. It’s why I don’t really hold it against immortal villains in shows and such when they get sloppy because it does make sense to an extent.

For the bosses just memorize the attack patterns and ultimately you will be okay. In a lot of ways it’s like fighting a classic Mega Man Zero type of boss. They’re fast, hit like a tank, and have a lot of health. It feels really satisfying to defeat them though because the bosses are well made. This is also why it’s nice to have so many checkpoints and of course no big cutscenes to have to skip through. After you die the first time, the boss just starts right when you enter the room and I appreciate that. It’s a good quality of life feature.

Meanwhile the graphics here are pretty good. It’s definitely going for that classic sprite kind of look and it works well for the game. The levels are vibrant with lots of colors and I definitely have no issues there. The soundtrack is also pretty good. Perhaps not the most memorable or anything like that but I definitely enjoyed listening to all of the tunes. Maybe throw in an extra rock or metal song for next time and then we’d really be cooking.

There are trophies in the game but none of them are missable so for once it doesn’t really affect the replay value. In general I would say the game doesn’t really have any. Once you complete it, that’s it so there’s nothing to extend the length. That’s why you have to play for the fun gameplay/story and just not worry about it ending so quickly. I can’t imagine the price would be very high already so this is your chance to jump in and grab it.

Overall, Skelattack is definitely a fun game. It may not last very long but I didn’t really have any negatives to speak of. So it ends up being a positive experience all around with no buts or caveats. That’s what you want to see from any title in the end. I’d like to see a sequel someday and then they can make things a little longer to make this a true sequel. They can also probably experiment a bit since this one was content to just be a basic platformer but it’s risky since you also don’t want to bring in a gimmick that hurts the title. Don’t fix what isn’t broken after all. I’d recommend checking this game out but definitely make sure that you get it at a good price. Then you will really have no regrets or anything here.

Overall 7/10

Asdivine Menace Review


Whenever there is an Asdivine game that is a direct sequel it’s really cool to see. It’s not everyday that you get to see what happens after the heroes have saved the day. It has certainly happened like in Golden Sun but I would argue that it is still more on the rare side. Of course the whole Asdivine series is interconnected by the two goddesses from the first game and it’s cool to wonder where everyone is at these days. We do see a cameo of the cat but since Zack and the heroine took over the roles later on maybe this takes place early in the continuity. It could also be a multiverse setting. Either way that’s not important to this game but it’s fun to think about.

The game starts with Izayoi waking up after the 100 years slumber he had to take from the first game. He saved the universe though so things should be good but unfortunately that isn’t the case when he wakes up. His powers still haven’t fully returned for some reason and the Murk (Shadow energy that corrupts all) is still around. Then a goddess from another universe arrives and explains that things are getting worse across all of the dimensions. Izayoi decides to go and tells the other gods to watch over the universe while he’s gone. This writes out the cast from the first game so don’t expect them to do much aside from quick appearances here and there. Instead the main cast is this goddess, a shrine maiden, and a mysterious little girl who accompany Izayoi. He must check in on all 4 of the universes and take down the main villain.

It’s a pretty fun plot because this was also foreshadowed back in the first game. It had that creepy ending with a girl appearing and she’s the main villain here. Her backstory is also kinda tragic so you can see why she got this demented. Of course it’s another cast of “Sad story but you’re still evil bro” moment but I appreciate the game giving her such a tragic backstory where you can really see why she went the way that she did. It would have been tough to have been on her own for so long. The story evolves quite a lot as you play through it and we have a pretty big cast here. Izayoi is as oblivious as ever and one of the characters is also super oblivious in nature which makes for some fun dialogue. On the whole this game does lean more into the shipping than some of the other Asdivine games but the core story will tide you over. It’s a good premise here and the game takes advantage of the fact that you are playing as a super powerful god this time around. You aren’t going to back down when the villains show up and that’s how it should be.

Of course the whole “I’m depowered!” trope is a bit annoying since at full power this would all be trivial but you do understand why they went in this direction since ordinarily Izayoi could just wipe everyone out. My counter would just be to make the enemies all scale up to gods though. It would be interesting to just make this a big fight between gods of all sorts of dimensions. There is still a human villain here as well but he looks really bad the whole time. Yeah he is being suckered for a good portion of the game but he was suckered too easily and it doesn’t take away from what he was doing. The guy doesn’t have a lot of strength of heart and do I don’t cut him any slack here.

The graphics are really good here as expected. I really like the way that the cosmic realm looks and of course it has one of the best tracks in the game as well. You really feel like this is a big battle to end them all. The fights are also really tough and the game notches the difficulty level a few layers higher to really make the whole thing feel authentic. No expense is spared for this game and you appreciate that. All of the tracks are excellent as you would expect too so the game really has no weak points. You definitely feel like going for the true ending as a result. I went for that right away and even with all of my level ups it wasn’t exactly a walk in the park. I’ll try getting the rest of the true endings at some point.

The length is fairly standard for an Asdivine game at around 15-20 hours. You shouldn’t have a problem really diving through the game and by the time you get the platinum as well we’re definitely looking at closer to 30 hours. It’s a fun experience all the way through and well worth the price. The gameplay is top tier as always with Asdivine. The game doesn’t have some of the quality of life features that the others have but it’s got the ones that matter like battle effects and reducing enemy encounters in the wild. Then when you want to grind you can increase the encounters.

The only mechanic I never really used was Unison here. You could merge magic attacks so you do them all in one turn but then the other characters did not get a turn so I never felt like it was worth it. To me it just seemed like using your normal attacks but with more steps so why would I really need to do that? I’m sure there is some benefit but I couldn’t really figure out what it is. Just focus on leveling up and buying all of the EXP upgrades. Do that and you should be good and ready to take on any challenger. Some bosses may still take you more than one attempt but that’s normal so fight hard and just keep pressing forward!

Overall, Asdivine Menace does a great job of following up Dios and it’s a blast to see the old cast again. It would have been nice if more of the old characters could have participated as well. Maybe in a third game we would get to see the extended cast of both games team up. That would be a blast and to this day I’m waiting for an Asdivine game where the protagonists of all the games get to team up. Now there would be a game for the ages! Trust me, it would be incredible and probably a 9 star game right out of the gate. The longer we wait on doing this, the more leads there will be to crossover so I suppose that’s a plus. I definitely recommend picking up this RPG.

Overall 8/10

Asdivine Cross Review


Asdivine continues to churn out hit after hit and this is one of the better ones in a while. I thought the characters had a really good dynamic going for the most part and was one of the stronger dynamics since the original Asdivine Hearts which will still go down as one of the best RPGs of all time. This one isn’t quite ready to challenge the original of course but it’s still a very strong game all around. With classic end of the world stakes going on and all of the usual quality of life updates this is a game you don’t want to miss.

The game revolves around a thief named Harvey who is really good at what he does. So good that the son of the leader of the guild wants him out of the way and is always trying to get him captured. This time he succeeds but Harvey is broken out along with a girl who claims to be the princess of the kingdom. Problem is that a shapesifter/look-alike has taken her place so she is not currently wanted at the castle. Harvey will have to help her out since his thieves brigade’s motto is to always protect a lady at any cost. He’s not thrilled about this assignment but will do his best. Along the way the heroes will meet up with some allies and enemies as they get closer to unraveling a giant conspiracy. It wouldn’t be an Asdivine game without some cosmic threats on the way right?

Right off the bat we do have a lot of the usual quality of life features that make the games so much fun. You can reduce enemy encounters, turn off battle effects, and more to make walking around and the villain encounters more fun. Grinding up to the max level just doesn’t feel like a chore this way since you can keep on getting stronger and stronger. There are also a lot of different abilities from unity attacks to skills, magic, etc. So you can have fun building your character in a whole variety of ways until you find the one that really sticks with you. Then once you are strong enough you really feel like you can do anything. It’s one of those games where you really feel your strength as it increases which is nice.

The Asdivine series also has fun experimenting with a bunch of features to keep their games feeling different. For example one had a tree that you would raise to get stats every 8 hours, others have weapon merging to make them stronger, roulettes, combo attacks, etc. They’re always features that you don’t have to use of course but they make the game more balanced overall and I appreciate them being there. Trust me it’s a great thing to have. You’re only going to get one final smash during a battle so you have to decide if you use an offensive one that deals mega damage or a support type that restores everyone’s health and boosts their stats. Personally I really liked the support one for once because restoring everyone’s health is huge.

Grinding to get the levels also benefits you in slowly earning currency that can be used to buy online items or saved to use as an extra life mid battle. I recommend using it to buy all of the EXP upgrades and then after that it’s really up to you. I’ll typically buy other permanent upgrades but I recommend skipping on money since by the end it is inevitable that you will have more than you know what to do with. Don’t make the mistake of of wasting your coins on that since they are tough to come by. Extra lives are also super handy because even at around level 300 I was getting beat by some of the opponents. These games can really be challenging if you don’t have a plan up your sleeve.

So the story was really good and that’s one of the things I really enjoyed about the game. Sometimes these titles will go a bit too far in trying to make all of the characters very quirky and zany but this one was mainly keeping the characters feeling real. There is one that gets to be a bit too tsundere by the end which could make you shake your head a bit but otherwise the cast all interacted well. I enjoyed seeing the stakes get higher and higher as the game went on. I’m sure you will see some of the twists coming before the title ends but maybe not all of them. Either way it still makes for a fun adventure cover to cover.

The graphics here are also very solid. I always enjoy the illustrations used for each character portrait. It would be nice if the game ever went a bit farther to have some kind of cutscene during the game. That would just go a long way to making the game feel a bit more special. It’s not necessary of course but would be really effective since it hasn’t happened before. One of the highlights of the game is the soundtrack as expected. The Asdivine games always have a tremendous ost with a ton of really fast paced tunes and this one is no exception. The tracks really hit you with a lot of power in an instant and it works perfectly. I highly recommend looking up the tracks on Youtube when you finish the game.

The story is a good length at around 15 hours or so and then there is a good amount of replay value in trying to unlock all the endings. My only slight complaint here is that unlike most of the other games where you just keep reloading and fighting the main boss, for this one you actually have to play the whole game again on new game+ mode. I thought that was a bit odd and feels a little forced since it was never like that before. It’s not a big deal because you don’t have to play the game again but it seems like a way to extend the replay value a bit without needing to.

Overall, Asdivine Cross is definitely a great game. It’s an RPG that is a whole lot of fun to play. The aesthetic, combat, and soundtrack are all top notch. Kemco knows how to really get you invested into a game and they spare no expense on the fundamentals. In some ways the game will feel familiar and that just makes it even better since you know that all of the other games you’ve played in this style have been fantastic. So naturally that would be the case for this one as well. Hopefully it gets a sequel like some of the others have at some point because there is definitely a lot more you can do with this cast.

Overall 8/10

Ruinverse Review


Kemco always delivers on the top tier RPG gameplay mechanics. They have so many solid quality of life features that other titles would do well to adopt. This one is no exception and the gameplay is definitely at a high level. The only thing holding it back is that the story is definitely the weakest one yet. Mainly this is due to the script as the banter between the main characters can be rather painful. It’s the first time you will be enjoying the game in spite of the main cast.

The game starts with Kit and Allie investigating a cave. They come across a rather odd plaque and making contact with it knocks Allie out. When she wakes up she now has two souls. A mysterious guy is now trapped in her body as well and both souls can only switch when making physical contact with Kit. Naturally this is a bit of a weird scenario for the heroes but Kit figures they can find a way to split the two souls away again. In the meantime they will just have to live with this odd situation. Along the way they come into contact with a rather crazy scientist named Lexor, a talking cat/dog (Not sure exactly which animal he is. Maybe a fox?) named Toto, and a girl named Nana. Together this crew has to find the answers and save the world from demons along the way but do they have what it takes? It won’t be easy that’s for sure.

So why are the characters not all that good? Well first off you have Lexor who is absolutely obsessed with Kit’s body for medical research. One of the main problems here is that you never get to see the guy doing any actual research and there is no tangible goal in sight so he just comes off as insane the whole time. Since he is making no progress after poking and prodding Kit for so long then there just isn’t much point to the whole plot at large. It’s played off in more of a creepy way the whole time too and never gets funny particularly as Kit is begging the guy to let him go. That doesn’t make for a very humorous subplot now does it?

Then you’ve got the same thing going on with Toto and Nana. Nana is obsessed with Toto’s fur and constantly tackles him to hub the creature and pet his fur the wrong way. Toto constantly asks her to stop this but she never listens. Again it’s not funny since Toto clearly isn’t enjoying this at all. You could potentially try to make this work in an anime as we can see body language and facial expressions to maybe try and make this lighter but in a game it just doesn’t work.

The other issue with this is the repetition. It feels like over 70% of the dialogue are these two gags happening over and over and over again. There is never a break or a chance to rest after that goes on and it’s always distracting away from the story. It doesn’t matter how serious the moment is, Lexor and Nana will just keep harassing the other characters anyway and it takes you out of the moment. It definitely would have been nice if the characters had just been cut out to be honest.

There’s a decent story buried beneath all of that with Kit and Allie but it’s always brushed to the side. I did get to play through all of the endings here though so it was fun to see the various paths. Some definitely end on a rather sad note for the characters to be sure and no matter which ending you unlock, there is room for a sequel. Hopefully the characters just matured a lot since the ending so that the dynamic could be a bit better. The villains were solid enough though, they do a lot of planning and get some big moments.

Now with the gameplay we’re back to operating on a high level. The turn based combat is very smooth with minimal loading times and you can also speed the game up to triple speed at all times. Additionally you can also turn off surprise encounters in areas once you have completed them so after beating the game you can feel free to look for treasure chests and such at your leisure which is a nice feature to have. As a result the platinum trophy for this game feels like it is a very attainable one. It should only take a few hours after beating the game to unlock that one. Note that the planting trophy is the only one that will likely take you a while. You really have to wait a long while in order to grow enough plants to bloom. I had less than half of the amount I needed by the time I beat the game.

I would say the campaign is around 16-18 hours so it’s a pretty good length. There are plenty of areas here and additionally the game is also fairly difficult. I had to go up to around level 300 before I was able to complete it. Part of the reason for this is that your characters die really quickly even with some of the best armor so the only way around that is to continue bumping up your stats. I recommend opening every chest you find so that you can hopefully get some rare weapons and armor that can possibly bump up your odd a bit. Ultimately with enough time you can defeat every challenge though and that’s part of the fun of the turn based system.

For example you unlock leaves to upgrade your character’s special abilities every few levels and by growing a tree. I recommend putting all of your money into upgrading the tree since long term that will be just as handy as any upgrade that you can buy. It’s how you get a lot of passive abilities and your ultimate moves. Each character has at least one big attack that can deal several thousand points of damage in a single hit. That is what you really need for the end game. Since the characters are permanently stuck as being glass cannons here then you need to maximize the amount of attack power that you can use in a single swing. So follow that and you should be fine.

Each character has a whole lot of special attacks so it may take a while to find your favorite one but that’s a good problem to have. You can certainly approach the game in a whole lot of different ways. Meanwhile the graphics are definitely solid here. The game is clear and you can always tell what is going on at all times. The soundtrack is also pretty good with all the usual fast paced Asdivine tunes playing throughout. You have solid boss themes and so that always helps to enhance the experience. You can really tell when things are getting grand based on the music tracks.

Overall, Ruinverse may not have a particularly good set of characters this time but the gameplay is really the most pivotal aspect and the title nails that out of the park as expected. The gameplay is incredibly smooth and highly customizable so you should be able to find your favorite settings right away. From there it’s off to the races and you will probably be tempted to go for the Platinum as well at that point because you’re so close. Why not right? Then you will have done everything the game has to offer. You should absolutely pick this one up whenever you come across it.

Overall 7/10

Super Sami Roll Review

Super Sami Roll
It’s time for another quality platformer courtesy of Limited Run Games. This one’s sort of a cross between Monkey Ball and Yoshi. You’re rolling around and trying to balance but unlike the classic Monkey you can use your tongue to maneuver around the levels. Effectively this gives you a whole lot more movement options compared to what you would have otherwise had. It makes for a fun gameplay style that is easy to pick up but hard to master. You are absolutely going to need some really quick reaction times if you are planning to survive this one.

The game starts with The NFT King Albert VII kidnapping Vera so now her friend Sami has to try and stop him. Sami didn’t ask for this fight but he’s not about to walk away from it either. He is absolutely ready to claim victory here and nobody is going to get in his way. To defeat Albert he will need to destroy all of his mecha as he travel across the various lands in search of Vera. If he can manage to truly stop Albert then the war will be over but it won’t be easy. At least he has his owl friend to back him up when the going gets tough.

There isn’t much of a story overall but in line with the retro style it’s going for we do get an opening and an ending here. The quick cutscenes we get are really solid looking illustrations and I’ll always take some kind of cutscenes over nothing. At the end of the day you are absolutely playing this for the gameplay though and fortunately the game delivers throughout. The gameplay is pretty tight and at most you might miss a jump once or twice where you could have sworn that you did actually press in time. Maybe you did and maybe you didn’t…it’s going to be hard to say but otherwise the momentum and jump settings are all on point so you have a lot of control.

You have to balance going carefully with going quickly. If you go too slowly through the levels then the timer will run out and you will lose but if you go too fast then you will end up falling to your doom a lot. With the checkpoints in the middle of the level that does help you not have to worry about this quite as much but you still want to keep it in mind. I will say that the checkpoints were a very good idea because without them I dare say that things would have been very concerning here.

In terms of gameplay tips I would say to use your tongue flip as often as possible. Keep in mind that this ability is borderline overpowered at times. It will help you win a whole lot of levels because the enemies don’t have a counter for it. For example during the final castle level I just could not figure out how to get past all of the obstacles in time. So what did I do? I just broke the level by climbing using a lot of quick tongue flips and I made it to the end. I can guarantee you that this was not how you’re supposed to beat the level as I managed to skip every obstacle and stage element in the game but it worked and that’s what counts. Always master the gameplay mechanics as much as you can and in the end you are sure to surprise even the devs with just how much you can accomplish.

The ost is also really solid here. I was surprised at just how many quality tunes were in the game but they just kept popping up. Particularly the fire world at the end where all of the levels had really fun, fast paced tunes. They just kept hitting you with great tune after great tune. The other worlds had good tracks as well but that was the best one and it is a large variety here. You won’t hear too many repeats as you go through the game and so that keeps everything very well balanced. The graphics are also pretty good here. Everything is always clear and the worlds all have distinct designs. You won’t really be seeing any worlds twice since they all have an element although not every level within a world will necessarily follow that element. For example there are 2 levels following the world 1 theme in the final world which was definitely a twist. Not sure if they were extra levels that the devs just wanted to include or it was a callback.

The game’s length is fairly reasonable. There are 4 worlds here and each one has around 15 levels to complete. The levels can range from 30 seconds to 2 minutes but you also have to factor in that you will probably die a whole lot during the game. So unless you end up being a true prodigy at the title I imagine it will take you around 6 hours or so to complete it. I might be overestimating it a tad but that’s around how long it took me to beat the game. I know it was 3 batches and I think on average I played it for about 2 hours a pop. Maybe lower that to 4 hours total if you’re rounding but 4-6 at least and add or subtract time based on how quickly you go through the levels.

World 1 was certainly really easy but then after that there is a really drastic increase in difficulty which just doesn’t relent. So how long it takes you to get past World 2 will be a good indicator. For me World 3 was easily the most difficult because it’s just really hard to get past ice. The slippery surfaces make things tricky after all. If you don’t master your balance then you are definitely going to be in a really sticky situation. Note that there is also quite a lot of replay value in here as some levels have secret exits which unlock bonus levels. There is also a shop where you can buy color swaps and items but I never ended up using it during my campaign.

Overall, Super Sami Roll is a pretty good platformer. It may not have a deep story or anything like that but it gives you quite a lot of levels to go through. There aren’t many games in the Monkey Ball niche so if you’re a fan of those then you will definitely want to go and play this one as well. That series seems to have slowed down quite a lot after all so maybe we can get more Super Sami Roll games at some point. That would definitely be really nice. There is also a bonus mode you unlock by beating the game where you can play as the main heroine and fly through the levels. I’m guessing they will probably redesign the levels or make them all new because otherwise I can see the player breaking a ton of the stages. Although maybe that will be part of the fun since this is a reward for beating the game after all.

Overall 7/10

Armed Emeth Review


I wrapped up the next Kemco game just in time with the big Christmas batch coming up. This one has a lot of the fun parts of the Kemco formula but it also dropped some of the fun quality of life features that had always made these games stand apart. As a result I would not call this the strongest title in the lineup but you’ll still have a good time with this one. You’ll also feel the RPG horror of maxing all of your characters to level 99 but still being unable to defeat some of the bosses. Whenever that happens you know things are getting tricky.

You play as a guy who is a golem bounty hunter. Basically it’s like being a normal bounty hunter but he also goes after golems and will use them in order to fight. Think of them as old time mech suits that you can use to dish out a whole lot of damage. Well one day he comes across a Golem/Human hybrid who says that the hero’s mother has been kidnapped by an evil organization. The two weren’t particularly close but the hero still can’t let this stand. He will have to trust this golem for now and head out. Along the way he will meet a bunch of allies who are here to help him out for when the going gets tough.

The game does utilize the golems into the gameplay which I thought was a good idea. It helps make the story hit a bit more since you actually see what it’s like to be fighting in a mech. As you can probably guess the mechs help you deal a whole lot more damage than when you are out of it. One thing that I liked is when you r mech is destroyed you can keep fighting as a human rather than instantly dying as well. It is almost like having a second health bar. The golems also have their own equipment and everything so you want to train for them in addition to your actual character. They don’t have level ups though so you don’t need to worry about that.

As I mentioned, getting to Level 99 is not enough for you to win every fight. It helps a lot but the best equipment on the block is something that you will need in order to get further. Additionally it helps to buy items from the store that increase your stats. It takes a while to earn the shop currency though so make each purchase count. I recommend buying the double EXP items as soon as you can though, you can worry about the rest once you’re actually level 99 and not before. You have your basic attacks, supers, and combo moves here as well. It’s a classic turn based combat strategy and you should pick it up before long.

The game is reasonably long although there is a bit less replay value than usual. I ended up platinuming the game right after beating it which is certainly rare. There were still a few more guild missions to complete that weren’t needed for the platinum though so that’s always something that you could do for the championship. Just saying, it is definitely an effective way to go about it! Not like you need that though, the main game is still long enough where you’ll feel the value was worth the price.

One thing that’s missing here is unfortunately the characters don’t have illustrations for the cutscenes. Usually you see a character portrait which is nice because it stands out and you get to see how the characters are meant to look outside of the sprite. This one just goes back to normal text so there are no cinematic cutscenes like that. I feel like they’re a benefit so I would have liked to have kept that. In some ways this one just feels a bit older than some of the others. The map is unlabeled so sometimes it can be extremely difficult to know where you are going. I got lost on several occasions which was unfortunate.

A map is really important in any big adventure game like this so I was hoping it could have been better. Ah well, most of the other quality of life features were here like the auto battle and speeding up effects. So it’s not like it lost all the charm or anything like that, it could have gone a bit higher but I can’t really say much in the end. The gameplay itself is still a lot of fun after all.

The graphics are good even f they’re missing illustrations and of course the soundtrack is great as always. These Kemco games always have incredible soundtracks so I was not surprised that this one was also really good. There are a ton of great fast paced themes all throughout the game. So you’ll never find a slow moment here. The game’s story always feels like something is happening so you’ll be engaged all the way through.

Overall, I may have had some issues with the game like removing the illustrations and having a map with no locations marked on it but it still had all of the core fundamentals that I would expect from a Kemco game. I appreciated the smooth gameplay here and the series in general is always just very enjoyable to read. I’d recommend picking this one up if you’ve liked the other games by them. These are almost like light novels where the titles may be shorter than a normal RPG but they still pack a punch regardless.

Overall 7/10