Mirror’s Edge Catalyst Review

mirrors-edge-catalyst-ps4-box-art
I never played the original Mirror’s Edge, but seeing as how Cayalyst is a reboot of sorts, I may as well go with the updated version. The game takes some time to start building up the universe around it, but unless there is a sequel, you’ll ultimately wonder what the point of it was. I suppose that it’s admirable to build up such a universe even if there is no sequel as you can decide how it will end on your own, but that will probably vary from person to person. It’s a fun enough game although it is a little on the short side.

Faith is a runner who was captured by the government and thrown into prison. The world is currently a dictatorship with the government being quite corrupt as always. They have come out with a new nanite virus which can control people once it is installed. They aim to set off the signal across the entire city and someday the world. If this happens, then they will be able to physically control everyone. Faith decides that she can’t let this happen, but unfortunately the leader of the resistance thinks it is too risky to actually…resist. He just wants to talk tough on smaller matters, but believes that they shouldn’t actually attack the government. Well…looks like Faith is on her own!

This is a first person game, but it’s actually not a shooter. As you’re a Runner in this title, you can imagine that running is what you’ll be doing most of the time. You typically have to run from point A to point B while performing some athletics and occasionally fighting with the authorities. As you play through the game you will acquire gadgets that will help you out like gliding between buildings or using a rope to pull yourself up. You even acquire an EMP weapon, which is very handy to have when you are surrounded by enemies. For combat, you can use the weak or strong attacks on your opponents. You’ll want to mix them up or the opponents will counter attack. Personally I found that the best way to beat them was to always jump off of something or just jump into them as the A.I. can never react to such an attack. Beating the enemies is pretty easy provided that you don’t try to rush it by running towards them. You will want to use strategy here.

The gameplay is pretty smooth, but occasionally you’ll find yourself at a jump where the camera angles make it difficult. I died quite a few times during the mission where you had to climb a 4 sided tower to deactivate a cannon. There are also a time where I jumped a little too high and found myself on a roof. It was very difficult to get down from there since I wasn’t supposed to be that high in the first place. Luckily, I managed at some point. That was rare though and on the whole the controls were easy to learn and proved to be intuitive.

Unfortunately, there is no final boss in the game so you don’t get to really show off your skills. True, you get to fight some minions towards the end of the game, but I wouldn’t call them a “final boss” to be honest. We did get a nice cutscene which had a fight between Faith and Kat which was neat though. I wasn’t expecting any fighting considering that the game was just about over by that point and it was a good action scene. Faith’s a solid hand to hand fighter even if she does tend to get a little distracted from time to time.

Graphically the game looks good. I wouldn’t call it great though and I think that a PS4 title can do better, but it’s not bad either. You still wouldn’t go and mistake this for an older generation like the PS2. The game opts for a very realistic style which is likely what hampers the graphics a bit. Just look at a game like Super Smash Bros and then at the latest Metal Gear. Metal Gear looks good, but Smash Bros looks a lot more vibrant and modern. Embracing the fantasy elements of a video game can certainly make it look a lot better in the long run. By the way, the cover of this game does sort of spoil the ending design from one of Faith’s choices though so prepare yourself!

As far as the soundtrack goes, Mirror’s Edge is okay. There aren’t really any standout themes, but they were fairly decent while playing through. I just can’t remember any of them at the moment so that’s a little bit of a strike against it. While the main campaign is pretty short, there is a lot of post game content to help the replay value. There are 50 trophies in the game. You’ll get around 20 of them by beating the game and then the other 30 are related to finding a lot of switches and completing many side missions. I’d say that doing all of that should definitely triple your overall play time or maybe even go a little beyond that. There seems to be some kind of multiplayer mode here as well. I’m not sure what that’s all about, but it could be a fun thing to try out if you have PS+.

Faith is a decent main character I guess as she is less annoying than the others, but I wouldn’t call her a great character either. She is the “tough” character of the group who isn’t afraid to break the rules and defy the government. Pretty much all of her lines are meant to remind you of this. The problem is that she shows moments of weakness quite regularly to the point where it destroys this image and she doesn’t seem to have a clear idea of what she even wants to do. Of course, it doesn’t help that she is surrounded by cowards and villains though. She’s the best character, but the bar is set rather low and I’d like to see her decide to fight the villains on her own at some point.

Icarus is the new member of the resistance who talks tough and doesn’t get along with Faith. By the end of the game he is basically the damsel in distress though and loses all of his confidence. No worries, Faith is here to help him out. This guy was annoying from the get go and while it seems like he could be a better character now (He better not become a love interest) I will probably find it difficult to like him. He’s better than Faith’s original boss though. That guy was afraid to make any waves and was scared of the villains. I don’t know how he became the leader of the resistance, but he was holding the group back whenever he appeared.

Then there’s the leader of the more extreme resistance, but she’s also a villain by the end. She wants to destroy everyone who leads privileged lives so they can know how she feels. Faith doesn’t like the government, but the world wouldn’t be any better under this resistance movement either which presents her with a dilemma. It’s one that she doesn’t really worry about though and she is still rather indecisive by the end so it’ll be intriguing to see which side she ultimately goes with. It’s lightly implied that the government may not be as corrupt anymore as a new leader has been elected, but it could very easily just be a political front.

Along the way we are also introduced to a computer genius who helps Faith out a lot. Her gimmick is that she takes everything literally and constantly insults everyone. It’s a decent gimmick I suppose, but one that can get a little tiring. There’s also a guy who Faith owes a lot of credits due to being in jail for so long. They have a rather weird dynamic as he’ll be insulting and threatening her one moment to giving her a pep talk the next. I definitely wouldn’t trust him if I was Faith since he seems a little unhinged. He seems to be the leader of the black market or something like that. I’m sure that we would meet other characters through the side missions as well, but those were the main ones. There’s also a lighthearted runner who asks you to do things for him once in a while, but he never becomes an important character.

Naturally, we can’t forget the main villains either. The main villain can actually fight a little which is cool, but he’s your average evil scientist aside from that. I’ll give him some credit for actually being fairly interesting though. I actually didn’t mind rooting for him a little since he’s actually more likable than 90% of the heroes. It’s just too bad that he left the cure that could stop his big plans in the middle of a room on the top floor with absolutely no security. I guess being overconfident didn’t pay off for him this time.

His right hand woman also gets a bit role and delves into Captain America:Winter Soldier issues. She murders quite a few people and even tortures one or two of them before putting them out of their misery. She’s completely evil, but then a plot twist happens. As Marvel would say “No, she’s not a clone or being mind controller. This is really her!” She should be held accountable right? Well, not really according to Faith. This whole thing is very personal and stopping the resistance from murdering her is one thing, but this lady still needs to be locked up for life at least. Even if she turned over a new leaf, she’s got to pay for the crimes. Faith seemed to completely forget everything that the lady did and it was a little iffy. If we got a sequel, it would be interesting to see if Faith tried to keep on convincing this lady to join her or not. Everyone seems to have gotten over the murders and such though so maybe Faith did as well.

Faith-punch
Overall, Mirror’s Edge Catalyst is a good game. The story could have used a little work though. Essentially, it feels like you’re thrown into a world which is established around you, but then you’re taken out just as quickly. You got to see a glimpse of a whole new world, but there was no ending. Hopefully a sequel could work on that a little as the ending certainly doesn’t feel like anything has changed. The gameplay is solid though and trying to get the Platinum Trophy will help with the short length. The game does well on technical merits as well and ultimately gameplay will always trump the story for me as long as the story isn’t terrible, which this one certainly was not. I just wish that we had gotten some more likable characters and maybe a boss fight or two. Also, did anyone else miss the cool secret agent who was murdered so quickly by the right hand woman? He had the potential to be awesome, but so much for that. He didn’t even get a plot twist to himself. I recommend checking out this title, but maybe you should wait until the price goes down. I don’t think it will take too long for that to happen as price reductions happen all the time now. Now, it’s back to working on Final Fantasy VII for a while longer. I’m about halfway so just like 20 hours left until I wreck Sephiroth!

Overall 7/10

The Wolf Man Review

THE-WOLF-MAN-1941-POSTER-Beyond-Horror-Design
It’s time for another super old horror film. Compared to the last films that I’ve reviewed, this one looks great, but as a film overall it is not that good. It’s a lot more fun and charismatic, but if you’re looking at this like a horror film, then it’s going to disappoint you quite a lot. There is nothing scary about this film at all and for the most part it plays out like a comedy. The main character really reminds me of Bill Murray though, to the point where the main character here looks almost identical to him. Hmmm…maybe I just haven’t seen enough Murray movies though.

Larry moves to a little village to meet up with his father after a relative’s untimely demise. They haven’t talked much before this so the situation is rather tricky for a little while, but they soon get along quite well. The main problem now is getting the other villagers to like him. Larry doesn’t worry about that for very long though as he looks through his window and happens to see a lady. He quickly believes this to be love at first sight and hounds her until she agrees to a meet up along with one of her friends to get their fortune told. One thing leads to another and Larry/Gwen decide to ditch the friend for a few minutes. Larry sees her get murdered by a Werewolf and destroys it, but now he is being framed for murder and turning into one himself. Will his will power hold out?

The whole romance plot here is quite bad though. First off, Larry is persistent to the point of being a nuisance the whole time and then we find out that Gwen already has a fiancee. (I think it was a fiancee, could have just been a normal boyfriend) Yet, she continues to hang out with him which is basically giving him hope even if he’s the one who is constantly following her. She’s sort of playing the field which is always sad to see. Larry’s a pretty bad character though so it’s hard to feel all that bad for him.

At least Larry can be amusing though. He gets a few good one liners in and his voice was made for comedy. That being said, his will power is incredibly weak and if he was going to run, he should have done it right away. He waited way too long for his plans and that’s why they didn’t end up working out very well. As a Werewolf, he wasn’t all that impressive either. He has slight super strength and a little extra speed, but apparently it is not enough to deal with a human who is holding a blunt object. Both Werewolves don’t look so good once the fight is on.

Larry’s Dad was probably the best character in the film. He kept on reminding everyone that there were no such things as Werewolves and even decided to tie up Larry so that he could watch this and be freed from his paranoia. His main mistake was deciding to leave Larry alone after that. The ending would typically be super tragic, but it’s not handled too heavily. It’s given appropriate emotional value, but it isn’t beaten to death like a modern film would probably do. Extended crying scenes and all of that, the Wolf Man skips all of that.

For once, there actually was a bit of a soundtrack here. Mainly because this film has a big contrast between happy and evil scenes. It’s something that newer films don’t really do, but the older ones were well known for this. For example, whenever the main heroine would appear, the music would quickly go up and the tone would be lighter. When the Werewolf appeared, the music would suddenly slow and get very tense. It’s a nice contrast and I’m also just happy to finally have a soundtrack to talk about as well. It feels like it has been quite a while.

While I am still an advocate for all movies being as long as possible, the short length works pretty well. After all, if a film’s writers don’t know how they could stretch a film out without watering it down, then it’s not worth it. For a film like Batman V Superman or Avengers, I could easily see it being 4 hours and not really being any worse. Those scenes would be useful character development, but what would the Wolf Man do with an extra hour? No, the short length is for the best and as it is, we get a nice array of different scenes. Seeing the doctors and cops subtly question Larry while also insinuating that he is the culprit was a well done scene. Again, I’ve got to give Larry’s Dad some props here for also talking a good game. He reminds Larry that nobody can remove him from the premises, not even the cops. Apparently the rich family name has even more clout than I could have dared imagine.

The weak romance is really what hurts this film. It makes Larry look unreasonable and turns him into an unlikable character while it also makes Gwen look bad for even going around with him in the first place. It didn’t really need to be in this film and if that time was used for more dialogue with Larry’s Dad or something like that instead, the film could have definitely sneaked in a 7. As it is, I think that aspect weakens the film enough to justify taking the star away. If the Werewolves didn’t have such weak will power, it could actually be useful to have the ability of transformation.

Overall, The Wolf Man is certainly one of the better classic movie monster films from Universal. It’s definitely aged a lot better than Dracula, Frankenstein, and the Mummy. This film has quite a few sequels and crossovers so who knows, I may end up being on the Wolf Man’s side for just about all of them. That being said, he is easily one of the weakest so I’m not sure if he’ll really have much of a future in those fights. He’ll definitely have to use a lot of tactical strategies. By the end of the film, you should hopefully know the Werewolf legend word for word since it is repeated over and over again by many different characters. If you want to get the most enjoyment from this film, go in expecting a comedy. Trust me, it’ll feel like one as you watch it.

Overall 6/10

Who Done It Review

Poster - Who Done It (1942)_02
Chick and Mervin started this film out as two soda jerks, but end up as national heroes. The Abbott and Costello films have always been a blast to watch. If you’re not a fan of slapstick humor, then this duo will likely be the ones to convince you otherwise. Their humor is typically funny and you don’t see any of the unfortunate jokes that typically hamper comedy films. At a laugh per minute, Abbott and Costello continue to take names as I watch more and more of their films.

Who Done It is a murder mystery so it is right up this duo’s ally. They must figure out who murdered someone using a radio script example. To do this, they decide to pose as detectives, but this gets them in trouble with the law when the real cops/detectives show up. Chick and Mervin will have to play their cards carefully if they want to get out of here in one piece. Especially considering that they antagonize everyone that they meet. They are being hunted by the cops and the murderer so Chick and Mervin may have to put their running skills to the test!

The film plays out exactly as you would expect it too based on the premise. That’s not a bad thing though because a predictable format can be quite good as long as the writing is on point and that is exactly what happens here. The characters are all engaging and none of them lack development or are thrown in for no reason. Each character has a role to play and they all help to shape the film by the end. Mervin is the most extreme character in the film and you may feel bad for him at times or you may start to go to Chick’s side. Mervin’s antics almost defy logic as he doesn’t really seem to comprehend much of anything at times, but at least he knows to get out of danger. The SOS plan at the end was also fairly clever. The only subplot on his end that was not all that good was his fake romance with one of the other characters. Chick ordered him to do this to help cement their spot on the program, but it wasn’t really needed and Mervin certainly wasn’t convincing in the slightest.

Chick is actually pretty reasonable for the most part. Typically, I don’t care for the “Straight Man” of a joke (The guy who acts normal and always questions the crazy plans to represent “The general audience”) but Chick handles the role well as he continues to always get exasperated with Mervin. Somehow, he never expects Mervin to misunderstand the plan at hand. I can’t imagine why though since that’s Mervin’s specialty. The water fountain scene is a good example of this as the two of them fiddle with the water for quite a while, only for both of them to get soaked anyway. So much for that plan eh?

A kid showed up during the early part of the movie and had a fairly good role. He managed to trick Mervin out of his tickets and also stole some money from him as a result. “Give me 2 dimes for a nickel” is a pretty good trick. I doubt it would work in real life, but you never know. If you say it quick enough and under the right circumstances, then maybe someone would fall for it. Certainly not 3 times in a row like Mervin did though. He even got off a fairly good insult to the head policeman as well before dashing off. He wasn’t seen again so I’m assuming that they caught him.

We even get a fight scene at the end this time as Chick and Mervin face off against the criminal mastermind. They’re fairly quick and are able to evade the gunshots for a while. After that, they manage to get the upper hand temporarily with Mervin’s fake gun before going back to a close quarters brawl. The light bulbs are always a good defense when someone has a gun as this film illustrates so I’d recommend reaching for some if you’re ever in a jam like that.

The other characters are around as well for their facial remarks and have roles to play. If not for the new writer on board and the producer, the cops would have taken Chick and Mervin away ASAP. They also reminded the police that this wouldn’t look good on them which pressured the agents into going through with the plan. The new writer was probably a little too proud for his own good though. When he learns that he was hired by someone who was advised by an old friend of his, he immediately decided to dash off. (He ultimately stayed though) He should have just accepted the job, although this helped the main characters out quite a bit. Not to mention that it would put the station in a bit of a difficult situation. You almost felt bad for the old writer…he had his chance though.

One subplot during the film which temporarily becomes the main plot is that Mervin ends up winning 10000 dollars on the Wheel of Fortune. The problem is that the receiver refuses to answer his calls because she doesn’t like him. Maybe he irritated her in the past or something. This means that Mervin will have to head back to the station to collect his paycheck, but the cops are there waiting for him. Is the money worth it? Of course it is! I was actually shocked that it wasn’t ripped in the end. Unless I missed something, Mervin actually got to keep the money. Only half of it since Chick claimed the other half for being a good partner, but that’s quite the happy ending for him.

Overall, There are a lot of fun shenanigans that occur during the film. Mervin finally got to handcuff one of the officers that was chasing him and it may have been the first time that he actually outsmarted someone. The Scooby Doo esque chase scenes were cool and they even had the classic Audio gunshot distraction to keep the pursuers in check. It’s a very funny film and these two actors make for one of the best comedy duos in cinema. It’s possible that it could get repetitive if you saw too many of these films at once, but seeing as how I just see one every once in a while, it has worked every time. I highly recommend this film and it’s one of the best comedies that you will ever see. Aside from the romance and it wasn’t all that bad as its screen time was extremely limited, there really isn’t anything in the way of negatives here. The film’s plot was essentially handled to perfection and takes the comedy genre to the top. It’s possible that this is the height of what a comedy film can do, but we’ll see if one manages to crack a 9 someday. A pure comedy by the way, so no other tricky genres like Action to help it out.

Overall 8/10

Digimon Cyber Sleuth Review

91ZcSuE2t2L._SL1500_
Digimon has always set the bar very high for its games. I’ve played quite a few of them and they have all ranged from good to amazing. Digimon Data Squad was an all star title for the PS2. I actually only gave it a score of 7 back in the day, but now (With the power of nostalgia goggles I suppose) it’s easily a 9. Looking back at it, that was really the first big Digimon RPG that I played. Digimon World DS followed suit and that one was a lot of fun thanks to the fast paced turn based style. That one’s easily at least an 8. Digimon Racing was more on the mediocre side, but we had Digimon Rumble Arena 2 and World 4 to compensate. (I’ve still got to go back to World 4 at some point) I wasn’t a huge fan of Digimon Dawn back in the day and ended up selling it because I didn’t like the concept of having to devolve my Digimon before Digivolving them. I still don’t like that mechanic, but I’m mostly over it since I do enjoy grinding up the levels nowadays. Cyber Sleuth is another excellent installment in the franchise and you can make a solid case for it possibly being the best Digimon game.

Part of what helps Cyber Sleuth really rise up the video game charts is how long it is. The story mode took me around 48 hours to complete although I did spend a good amount of time leveling up and finding new Digimon evolution routes. Through the course of that time, it’s easy to get used to all of the characters and become more invested in the plot. It’s an advantage over shorter games like Knack. I’d like a sequel to this game although the next Digimon title seems like it’ll be a stand alone story once again. I’ m sure that I’ll grow to like the new characters by the time I beat that game, but I will miss these guys for a while. I still don’t have the Platinum trophy yet, but I’ve got my sights on it and I’m definitely getting closer. The toughest one is definitely going to be the 30 online wins trophy since I don’t have PS+. I’ll have to wait for the next free weekend, but that should happen soon.

Cyber Sleuth fully embraces the futuristic sci-fi feel that comes with the concept of Digital Monsters and it greatly enhances the overall experience. The soundtrack is easily the best one that I’ve seen in Digimon and ranks as one of the best video game soundtracks ever. Prelude to a Bloody Battle, Royal Knights theme, and Eater theme are three in particular that I recommend looking up. They really steal the show. There are also several themes that play during the mystery moments to help build up the hype. As I’ve always mentioned in the past, a good soundtrack can always help a game make it to the next level of quality.

Meanwhile, the graphics are solid. I wouldn’t say that they are amazing of groundbreaking this time, but everything looks fairly sharp. There is a noticeable lack of animated cutscenes though and I would have liked to have seen more. We never really got to see a fight in the middle of a cutscene and that would have certainly been a blast. Ah well, I suppose that’s something that can be improved in the next game that’s coming up.

As for replay value, there is certainly a lot of it. Not to mention that the game also has a lot of initial value considering how long the main campaign is. Once you finish that, you can work on grabbing all medals and trophies for the PSN. There are also many bonus missions that you can grab from your Digimon or a few more side missions where you help people out. There’s also the 8 part DLC mission pack where you help a girl save the world from the 7 Deadly Sin Digimon and also find out a twist about your computer correspondent. There’s even a Colosseum cup challenge where you can fight many characters that you’ve met through the game in very challenging matches. Yes, a lack of value is something that you’ll never hear regarding Cyber Sleuth. It’s a game that will last you quite a while.

As you’d expect, the gameplay is your traditional turn based title. You get to have 3 Digimon on the field at once, but you can command up to 11 in your party. When 3 die, you throw in three more, but you can also substitute mat any time. You’ll want to have some fast Digimon on your side since having extra turns is crucial to winning. You can have the strongest Digimon in the world, but it won’t mean a thing if you can’t get a single turn. Towards the end, the computer may have 7 turns before you get one and that can get very dangerous. I had to completely re tool my team. One trick that you’ll want to be familiar with is the Tactician USB with Gold PlatinumNumemon. You can get hundreds of level ups in minutes with that strategy which greatly reduces the amount of time that you’ll need to spend leveling up. It’s a must.

I’ll basically skip Terry in the characters section since he doesn’t have much of a personality. To clarify, he doesn’t talk much, but you can tell that he is a hero. He tries to save the villains while risking his life and always comes across as a team player. He can act a little oddly at times like pointing out that someone was drooling over a good food item, but otherwise he is solid. Kyoko is Terry’s boss and she is the one who gets him into the detective gig. She has a lot of connections and likes to throw out some real world knowledge in the game. She’s a charismatic character and her coffee gimmick works well. An important thing is that she can also fight when necessary.

Arata is Terry’s friend and he is very similar to Sasuke. He starts off as the tough and aloof rival who has a tragic past. He helps out the team quite a lot and really want to get to the bottom of the mystery involving the Eaters. He wants to save his friends, but slowly he realizes that more power is necessary. He is being left in the dust of Terry and Nokia so he sets off and slowly starts to be corrupted. He goes as far as to eat one of Terry’s Digimon friends and it’s hard to see how he’ll go back to the side of good. Terry gives him some hero speeches and everything, but it is hard to forget what he did to the Digimon. Arata’s a solid character, but he really didn’t get a whole lot of responsibility for his actions. He got off a little too easy.
DSCS-Five-Min-PV
Nokia is another one of Terry’s close friends and she wants to be friends with as many Digimon as possible. When she finds out about the Digi Eaters and the Digi World going into ruins, she decides to amass an army to protect them. She gets a very large role in the plot as a result and even gets a Mega level Digimon before Terry and Arata. She becomes the heavy hitter for a while and that was unexpected. She’s actually a better character than Terry and Arata by the end. Her plan’s a good one even if it is a little naive since you certainly can’t trust everyone. Her one downside is that she can be way too overconfident about how attractive she believes herself to be and constantly rubs it in when talking to her two friends. Aside from that, she’s always eager to fight (When she has the upper hand) and sticks up for Digimon through to the very end.

Yuuko is another one of Terry’s friends although she joins in a little later. She starts off as a mysterious figure with another tragic past, but gradually she becomes one of the main characters. She is rich and has connections to the shady organization which helps the group out quite a lot. She’s more reserved than the others (Even Arata) so it takes her a while to get used to how everyone acts. By the end she starts to embrace her emotions a lot more, which makes things a little tricky for Terry at times since she threatens him quite a bit. Her character arc is a good one even if she sometimes has to slow her pace down to let the main characters keep up.

Matayoshi and Date are a Detective and Cop who help out from time to time. They can both be quite annoying though and usually their appearances are the signal for filler to come so you just want them to go away. They do nothing, but slow down the plot. Another problem is that they both have to obey orders so they put Arata in a bad spot and really set him up to turn into a villain. None of them have any Digimon either so they end up just being liabilities in the long run.

Kishibe is one of the main villains and she certainly gets a huge role. Whenever someone has a huge role, they typically get a big plot twist. Nokia, Arata, Terry, Kyoko, Kishibe, and Yuuko all have very big plot twists by the end. The twist certainly helped me take Kishibe a lot more seriously than I had. Post twist, Kishibe is a cool villain. Before that I couldn’t take her very seriously, but her plans certainly were well thought out. Suedouis the other big antagonist. He wants to remake the world so that there is no sadness, but to do that he has to erase free will and force humanity to evolve. He’s certainly a villain even if his motives aren’t the usual “Destroy the world.” goals. He’s an annoying villain since he is extremely weak, but the heroes never try to stop him and just tolerate his existence the whole time. He does help them unravel some mysteries after all, but it would have been nice to have seen the heroes try to arrest him or something. He gives out a lot of meta speeches by the end and explains the Digi Eaters origin. See, they are multi dimensional beings who have limitless power and even Digimon can’t stop them. It’s all decently interesting, but in the end it’s not as if it matters all that much aside from wiki purposes.

Zaxon is one of the big hacker groups who stand in the way of the heroes at times. Their leader, Yugo is reasonable, but most of the Zaxon members are corrupt anyway. Zaxon tries to stop the main villains on their own though, which makes for a very epic level since you had several groups fighting at once. Kishibe’s group, Zaxon, Terry, Arata’s group, and Nokia’s posse. It was certainly one of the best parts of the game and I always like to see multiple groups duking it out at once. It adds in an extra dynamic since it’s not just a classic 1 vs 1.

Jimmy Ken is an annoying villain. He speaks with a lot of slang which must come across very oddly in the original Japanese version. His theme is catchy, but he’s mostly just a thorn in the hero’s side. He never actually contributes to the plot either so you can think of him as a pre arc boss. The game is so long that it can afford to have a bit of a long pre arc while the plot slowly starts developing in the background. Even so, I was glad when he completely disappeared as the plot really started going.

We can’t forget about the Royal Knights either. Seeing as how the humans sent the Eaters into the Digital World where they started eating all of the inhabitants, it makes sense that the Digimon King would send out a counter attack. The Royal Knights mission is simple, they must destroy the Human World to stop the source of the Eaters. Let’s face it, the human world isn’t ready to repel this invasion so it is up to the main characters now. Once this plot started, the game had reached its Apex of hype. We got a lot of really cool themes and also some epic cutscenes. Naturally, I had already enjoyed the game quite a bit before they showed up as this was at around Chapter 11 I believe, but the game’s second half really took off. The Royal Knights are great characters and even if they always end up being on the antagonist side, they are quite the epic group. If they ever attacked as one, they would be nearly unstoppable. Plus, it’s hard to blame them being so upset with the humans after so many Digimon were massacred by the Eaters. The humans are always causing trouble on other planets.

Finally, we have the Eaters. They eat data so they are very dangerous for Digimon to battle. One hit can be fatal and their sheer numbers are impressive as well. The big Eater Queen is even more deadly than the rest and made for an epic final boss. I remember the boss being super easy though thanks to the super grinding and some of the earlier bosses had been trickier. Ignoring that though, it was a climactic way to end it all. The humans will be glad to have the Eater threat gone as well. A big of a running gag is that humans kept on dying throughout the game. Terry was always to slow to save anyone so the body count by the end is incredibly high. It was actually pretty funny at certain points, but the humans should have really ran a little more. The Eaters are incredibly slow after all.

Then we’ve also got the crossover characters. Mirei is actually a main supporting character as she gives out quests from time to time and is in charge of the Digi area where you can train your Digimon. She even gets some character development in the final DLC quest as she lets the power get to her head and temporarily turns evil. The power was simply too much for her. She doesn’t have much of a personality though so you may not have much of an opinion on her by the end. Sayo joins the cast thanks to the DLC missions as well. She’s the main rival in the Digimon Dusk/Dawn game (I still need to go back and complete that one!) and she gets a lot of hype as being very powerful. Her Dianamon did beat all of the Legendary Sin Digimon on her own after all. The fact that she wasn’t supposed to defeat those Digimon is still pretty baffling and I don’t buy it. Sayo seems like a good character even if she may be overconfident, after all..that’s a good quality to have.

Rina is the final big crossover character and she’s from one of the big Digimon titles that never made it to the U.S. She’s definitely very scatterbrained and overly cheerful, but that doesn’t mean that she can’t fight. Rina can hold her own against any of the big fighters in Cyber Sleuth and she is the only reason that the heroes were able to take down the fastest member of the Royal Knights. Her Ultra VForcemon (Close enough) proved to be the strongest Digimon of them all. Her world doesn’t look as interesting as Cyber Sleuth’s though, but it was cool to have her as part of the cast. The game went all out with the crossover effect.
Digimon-Story-Cyber-Sleuth_2015_02-25-15_004
Overall, Digimon Cyber Sleuth is a great way to spend 50 hours. The plot is very engaging and the game feels like a lot of effort was put into it. (Unlike Star Fox Zero) If you want even more of a challenge then you can always try out Hard Mode. I’m not sure that I would recommend it unless you have a lot of time to burn though. The game gets significantly harder and the opponent’s health bars go up as well. Boss fights can take around an hour and if you don’t have the best possible team with you, it could be game over. I’ve heard quite a few stories about how insane hard mode is, but you would definitely have some serious bragging rights if you can pull it off. I now await the next Digimon game and in the meantime, maybe I’ll finally get around to getting Digimon Championship!

Overall 9/10

Now You See Me Review

RARE-POSTER-NOW-YOU-SEE-ME
It’s time to watch a film about magic! This is a bit of a team film as several magicians who are the best at what they do are grouped together to perform tricks that have never even been attempted before. Obviously the stakes are high, but these guys are ready. Unfortunately, there are dozens of plot holes and plot twists that don’t make sense. The writers took all of the easy routes during the film when it comes to explanations and it ultimately makes you feel like there was not a lot of effort put into this title.

As for the plot, it revolves around this team. The magicians find a magical orb at a mysterious apartment that they were all sent too via playing cards. These cards were expertly handed to them as they were in places that nobody should have been able to get to all that easily. The challenge isn’t told to the viewers until the very end, but it involves stealing a lot of things and crushing the lives of several people. What’s in it for the magicians? The thrills and the chance to join a mysterious magic group of legend.

That’s their side of the story. On the other side, we have Dylan, an FBI agent whose mission is to capture these guys. They may not have been a threat at first, but they rob all of the money from a large bank’s vault and then they steal millions from their boss. Their last trick is set to take place in New York so Dylan must use every tool at his disposal to win. To his dismay, he has a partner for this case from Interpol and he fears that she (Alma) will slow him down. His ego is certainly fairly strong.

At the very least, this isn’t the kind of film that I found dull in the least. The pacing is very quick and most of the dialogue is fairly snappy and entertaining. There is a lot of banter to be found here. Given the nature of the film, there are also a few chase scenes like the ones on the ground and a car chase as well. We even get a big hand to hand fight scene between Dylan and one of the magicians where the guy is pulling off things that shouldn’t even be possible thanks to his magical skills. It’s the kind of action that you want to see in a summer blockbuster. Unfortunately, this gets held down by many other elements.

For starters, Danny is one of the magicians and he’s pretty unlikable. His first scene is him having a one night stand with someone before shooing her away because he has to get to a meeting. Not a great introduction. His overconfidence is good as he messes with the cops a lot, but it’s just irritating to see the cops simply have to back off. They know that this guy is a burglar and he’s also taunting them so that’s reason enough to keep him locked up for questioning for a while.

Another one of the magicians is Henley and her thing is that she’s good at escaping impossible situations like being chained up in an underwater tank and then appearing in the audience. Naturally, she can’t resist quickly stripping before jumping into the tank. There’s a really unnecessary romance plot between her and Danny that goes nowhere and probably never will since her character is not going to be in the sequel.

Merritt is next on the list and what if I said that he was the worst member? He is good at hypnosis to the point where the film has to sacrifice even more realism. Just by talking to you for an instant, he can get you to do whatever you want. He uses his tricks of mind reading as well to humiliate everyone all the time. Despite this, he doesn’t realize that he’s the desperate one as he even asks Henley if she wants to have a one night stand. Whenever he’s on screen, you can get ready to face palm. Why is this black mailing individual one of the four horsemen? (The name of the magic group)

Finally, there’s Jack. He’s the youngest member and he’s great at slight of hand. He can pick any lock and he can magically use the handcuffs that are on him to cuff someone else in the blink of an eye. It’s all really a big stretch of disbelief if you ask me. He’s the best member of the group, but it’s practically automatic. He has no huge faults that hurt the character and he takes all of the big risks while the other members try to get somewhere safe while they still can. They’re not exactly dependable as you can see.

Luckily, Dylan’s a likable protagonist. He always looks and sounds tired, but it gives the impression that he has been doing this for a while and that he has experience on his side. He knows how to talk tough to all of the villains even if he ultimately ends up getting humiliated a lot of the time. He’s the main reason why the film is a blast. His only failing is that he tends to blame everything on Alma and yells at her for basically no reason whenever he’s stressed. Alma should have just left to work on her own after a while because I know I wouldn’t bother with someone like that. Especially when he has to keep on asking her for help since he doesn’t believe in magic.

The main fault with this film aside from the unlikable magicians is the large amount of plot holes. Honestly, you could write a whole 1000+ word review on just that aspect. In the end, we are led to believe that the magic is basically real to an extent. There’s no other way to justify how the magicians pull off so many feats. They hypnotize someone to rob a bank, they can fight off professional FBI agents with their tricks, They can leap from speeding cars and have time to exchange a dummy in their place that looks incredibly realistic to the point where nobody can tell that it’s a fake even at close contact, They can make completely real looking illusions, They phone in the dates for their robberies and where they are taking place, but the police don’t want to close the building or cancel the show, etc. They are able to take down the FBI and Interpol and the citizens of New York are actually cheering them on. Are you kidding me? It’s one thing for Americans to cheer someone illegally walking on a tight rope. It’s another to cheer about someone robbing people (Robbing a bank is essentially robbing a lot of citizens as well) and making lives miserable. I just don’t see that happening in real life to be honest.

There’s also a big plot twist about who the real leader of the 4 Horsemen is and it makes no sense in context to the rest of the film. There’s no way that the film can justify this in a way that will satisfy me. Sorry guys, I’m just not buying it. It turns the film upside down, but not in a good way. The only good part about this was that the tough talking Thaddeus was finally taken down a notch. He made for a good rival to the FBI in following the magicians and I liked his overconfidence, but he had to go at some point. His back and forth with the other old guy was one of the best scenes in the film though. Both of them are supremely confident and have a lot of resources, but only one could come out on top…or maybe none of them. The way that it all happens was pretty interesting and the scene where Thaddeus loses is funny. See, if you ignore the lack of realism, the final twist is hilarious. If you think back to all of the other scenes in the film while already knowing the twist…..well you just have to feel bad for the FBI. This looks pretty shameful on them.

Overall, Now You See Me is a film that should and could have been great. Becoming a good film is a three step process after all. 1. A film should be enjoyable. Check! 2. A film should have likable characters. X. 3. A film should minimize negatives:Extreme Violence, Sensuality, Language, Terrible Dialogue, Bad Pacing, etc. X. So, this film simply couldn’t follow those 3 rules. As it is, I wouldn’t really recommend it. It can make for a decent way to spend your evening, but there are simply better ways to do that. The sequel should be intriguing since the magicians are on the run. I’m looking forward to that and it looks like the big team up’s going to happen. The interesting thing is, I don’t think you would even realize the end twist just judging from the trailer of the second film so that was actually handled pretty well. On a final note, remember that you should never tell a group of teenagers all of the right passwords to your super complicated Swiss bank account which holds millions of dollars even if they claim that they only want to know it for a game they’re playing…that scene was just sad. Dylan’s boss in the FBI had the best line in the film, which basically encapsulates your opinion of the FBI’s handling of the case. “The level of incompetence displayed on the case, that’s a magic trick in and of itself. Abracadabra, I’m takin’ over…”
I reeeeeally loved that line, even if the character proceeded to get embarrassed in the very next minute. When watching the film, that’ll be your reaction as you can probably think of better ways to handle the situation.

Overall 5/10

It Came From Outer Space Review

12810
It’s time for a really old sci-fi film. This one came out even before the original Godzilla film! It’s an intriguing alien story that holds up pretty well although I admit that some things could have been handled better. A fight between the humans and aliens definitely would have been a blast, but maybe once we finally make a big budget sequel someday that’ll happen. This is still a fairly entertaining film that holds up well.

Putnam has never been the most reputable man around, but he had a good career and made some friends in the astrology biz. That being said, these “friends” quickly leave him after he claims that a UFO landed and buried itself in a canyon. Putnam’s not going to stand for this…so he slowly drives away. When he gets home, he realizes that it’s not over as two men who by all accounts should be dead have reappeared. The aliens have done something to the real McCoys and slowly start to take down other humans in the area. What can Putnam do to prevent this alien invasion…and does he even want to aid the humans?

So, it’s a classic invasion film at its core. Slowly, but surely the aliens start to kidnap various humans and nobody knows where they could be. The aliens claim that they’re in good hands, but can we really believe that? Putnam certainly does and it’s part of why he’s such a terrible character. They even kidnap his friend Ellen, but Putnam continues to listen to their demands. The cops won’t have any of this though and Sheriff Matt decides to make the tough calls as he storms their base.

All right, let’s get into why Putnam is such a bad character. He basically lets the aliens walk all over him and then stomp him further into the ground. The aliens fired the first shot and Putnam suspects that they murdered one or two of the humans at the very beginning of the film. He suspects this and yet…he’s hardly alarmed. They later tell him that everyone’s okay, but why is he so happy to help them? If you listen to the first threats, then bigger ones will surely surface and it’s a vicious cycle. Putnam needs to try and stop these guys, but the only thing he does is throw a punch at the Sheriff and try to slow down the police. Even when the aliens start trying to destroy him, Putnam doesn’t really recognize them as a threat the way that he should. I definitely did not like this guy at all.

The aliens were also rather odd. They were portrayed as being a little misunderstood and they were relatively peaceful. Really? That’s not the way that I saw it as they were quick to attack the humans and fired at the main character. They also decided to blow up the Earth when things were not going their way. They had real forms so it’s not as if they needed to attack the humans. They decided on their own that the humans would be hostile and fired the first shot, but that’s ultimately just their justification and not a very good one either.

The humans were pretty embarrassing with how they handled seeing the aliens true form though. The thing may look a little grotesque, but certainly not enough to make a person yell or faint. Nobody took it in stride and you would think that someone would be a little brave. Ah well, at least Putnam was able to dodge a ray blast and take out one of the aliens so the humans didn’t look completely powerless here.

I’m also going to give Sheriff Matt some props here. I thought that he was easily the best human here and at least he tried to do something about the aliens. He went along with the demands for a little while thanks to Putnam, but he eventually realized that something had to be done. He would have made for a much better main character than Putnam, but sometimes it’s good to have the best character be the rival.

You will have to stretch your disbelief quite a bit here as characters are taken down by the super slow alien monsters who have no business taking down any adults on their own. Not without a good blaster anyway and I’m not sure if they have it set to stun here. Putnam spends a lot of time driving around and picking up clues. If only he knew that he was basically just being played here.

Overall, It Came From Outer Space is a good movie. It has that retro feel that is always enjoyable and the writing is fairly good. Even though there are aliens and sci-fi elements, it’s fairly calm and you can almost call it a slice of life where aliens show up. I was glad that the aliens had a true form and that they could actually fight as seen in the end, but I didn’t care for them as characters. Maybe it was the fact that they were pretending to be good guys or the fact that the film never called them out on it. Putnam didn’t do the film any favors, but while he was an unlikable main character, he wasn’t super awful or anything like that to the point where he would bring the experience down. It was an entertaining alien flick and it felt pretty short so the adventure never ended up dragging on. I’d recommend checking it out and then you can see if you agree with Putnam’s view on this one or with Sheriff Matt.

Overall 7/10

Lego Scooby Doo Knight Time Terror Review

Knight_Time_Terror_title_card
It’s time to take a look at a Lego Scooby Doo film. Legos aren’t my favorite animation style to say the least, but they beat the puppets so I’ll take it I suppose. The special did feel incredibly short so that’s a good thing since it would have still dragged on a little if the plot had been boring. It’s a standard mini Scooby Doo adventure so the mystery’s fun and I still like the main cast. They get the job done and don’t pull their punches. That’s what I like to see from the heroes.

They head to a mansion where there is supposedly some treasure that’s been hidden. Unfortunately, the Mystery Gang may not be able to make it there alive since there is a mysterious Knight that haunts the castle. He has an axe and isn’t afraid to use it so one good hit would mean curtains for Fred and the gang. They’ll have to get to the bottom of this before something dicey happens!

The Knight was pretty hype. He actually had a lethal weapon and he had a good chase scene so I’ll give the villain a thumbs up. In a Scooby Doo film, you always want a villain who’s hardcore, but still has enough character to pull off the comedy moments. For the rest of the gang, they’re about the same as usual. Fred’s still the best member as he takes charge and never backs down from a good mystery. The gang wouldn’t have even heard about the treasure if not for good ole Fred. Daphne doesn’t really get a role this time as she mostly stays on the sidelines and allows Scooby and Shaggy to do the hard work.

They’re classic as per usual. Since Legos still don’t have enough parts to actually eat food, it wasn’t surprising to see that the heroes did’t get to eat this time. I’m sure that they could have bluffed it with some cut aways and shifty camera angles though. Shaggy did try his best to stop the Knight, but it proved to all be for naught. The villain was simply too strong this time. I do wish that Shaggy and Scooby would fight a little more, but I suppose that such a big change might be too much for the fanbase. The status quo would never be the same after that.

Unfortunately, Velma once again reminds me why she is the worst member of the group. She falls for yet another guy in this special and the romance is handled poorly as expected. It’s crammed in for no real reason and just serves to bring the whole thing down. Luckily, the subplot isn’t on screen for very long since the actual special isn’t that long either. We can’t forget about the suspects either although I didn’t bother trying to guess who it was this time. I privately figured that it was the nice assistant, but turns out that I wasn’t right on the money this time.

The first suspect is the owner of the house. Maybe he wants to collect on the insurance by scaring everyone away. There’s also the two guys in the monster costumes. Maybe they finally cracked and have decided to take things too far. Finally, there’s the nice assistant, but you can rule her out from this equation. Choose wisely since your bragging rights are on the line this time. There’s not really anything to say about the soundtrack of the animation. It’s legos so you know how it looks and the soundtrack is basically nonexistent this time. It works well enough, which will have to do. It’s not a bad soundtrack by any means.

Overall, Knight Time Terror is a good Scooby Doo special. Lego has really gotten popular over the last few years. I think Scooby Doo probably waited a little too long to jump on the bandwagon, but Lego’s still got a lot of products coming out so it’s not toooo late I suppose. If you like the Scooby Doo films then you’ll like this one. If you don’t, then this won’t change your mind either. At the very least, just remember that this is only around 20 minutes, if not shorter. It’ll be over in the blink of an eye and the plot never drags on so you don’t need to worry about that. Prepare yourself for the mystery!

Overall 7/10

ScoobyDoo and the Beach Beastie Review

Beach_Beastie_title_card
It’s time to review the final special from the 4 Scooby Doo specials marathon. This special sees the group head to the Beach for some much needed RnR, but things don’t turn out that smoothly because a Water Dragon has begun to attack them all. Saddle up guys because we’re in for one epic show! The gang’s really going to have to bring their A game this time…not that they usually don’t of course!

See, Fred was traumatized because nets are and always will be his life. That’s the real reason why the group needed the RnR in the first place, but they took Fred to a net hotel, which may not have been their best move. That’s when the Water Dragon shows up and wrecks the place, which leads to our usual array of suspects. We’ve got the shady hotel owner who admits that he is a little crazy and he certainly has the motive. An accident of this scale could get him quite a lot of insurance money. We’ve got the owner of a dog who has ensnared Scooby Doo with her chibi charm. Perhaps this is just a tactic to get the heroes to lower their guards so that she can steal the place. There’s also the owner of a rival company which is getting some water exhibits soon…one of them uses solidified water. Hmmmmm. There’s also the dog owner’s husband who lately has no time for her and the dog, which has made them all tense. So many suspects and so little time!

As always, the special is around 20 minutes give or take so the pacing is solid. The animation is solid and the soundtrack is nonexistent, etc, etc. I may as well not repeat myself from the last 3 specials right? The water dino is pretty hype since it busts into the Hotel and is actually there. No smoke and mirrors this time folks, since we have solidified water, this dino/dragon is actually a very real threat. There’s definitely quite a bit of plot hax about the design once we find out the twist though. Are we expected to believe that nobody noticed a person in the center of the dragon? I don’t think so!

Unfortunately, this film was bogged down by a really annoying subplot involving good ole Scooby. As mentioned earlier, he takes a fancy to another dog and then decides to stop being pals with Shaggy as he even gives away his Scooby Snacks. If the other dog had any personality and if she could talk, then maybe (I doubt it) this plot would be more bearable, but as this dog seems rather generic and forced into the plot, it just comes off as unnecessary. Luckily Shaggy drags Scooby back to reality by the end, but trust me when I say that this was a pretty rough side plot.

Another iffy scene is when Velma grabs the owner’s priceless necklace and then uses it as bait for the monster without any actual plan. Granted, we find out that the necklace was a fake, but the owner didn’t know that and there would be no way to prove it if Velma had actually lost this prize. That would have been quite the blow to the team’s public relations image and that’s why you should solve cases without putting innocent items in the line of fire.

Naturally, a good chunk of the main plot was about helping Fred to cope with his obsession with nets. He prefers to dodge the issue by running away and yelling, but eventually everyone admits that he’s actually got the right idea. Nets are the future and we just have to learn to accept it. This does lead to a plot hax moment where Fred turns the brown VHS cords into a clear net that looks nothing like his materials, but we can assume that he gave up and just grabbed a proper net. That still works when it comes to my head canon.

On a final note, this film definitely cements the fact that the Mystery gang depends on Fred. Without him, they were toast since the rest of the members couldn’t think of any good strategies to deal with the water monster. They were simply out of their depth by that point. The Fred plot would have been even more intense if they had gotten his old rival from the prequel show, but I’m going to assume that they’re saving him for a huge film that’ll come out and rock our world. The other Mystery Inc. members are good as per usual with the exception of Scooby Doo.

Overall, This was a solid Scooby Doo film. The Scooby subplot was disappointing, but you can’t go wrong with a Fred plot to headline the story so go check this one out! Technically, the film is consistent as always and throwing in the cool villain and original locale makes for a fun special. It’ll be over before you know it and the experience should be a good one. Just sit back and enjoy the adventure. I’m not sure when I’ll be checking out the next Scooby Doo special or film, but there are always more of them out there so stay tuned!

Overall 7/10

Scooby Doo Ghastly Goals Review

Ghastly_Goals!_title_card
It’s time for a soccer adventure this time! The group heads to Brazil to enjoy the soccer festivities, but they’re quickly sidetracked by the mystery ongoing. It seems like a good time of just watching the big Brazil vs USA game is out of the question. The Mystery Inc. needs to solve this case or they will have let down the Soccer community! I also have to give myself some props here because I immediately guessed that the gang was in Brazil. Most impressive eh?

The villain here is a Jackal type creature who is strong enough to break the Soccer Balls with his fist. That’s no small feat if you ask me and it shows that this guy is not to be taken lightly. Luckily, Scooby Doo and friends are up to the task for a change and they actually engage the villain in a good ole fashioned game of Soccer. After all, it’s personal this time. The Jackal was a good villain, he lacked the Oomph that the Water Dino and the Mecha Mutt had, but I’ll take him over a Scarecrow any day of the week.

Unfortunately, Scooby Doo committed one of his biggest blunders in franchise history. He caused the U.S.A. to lose in the big battle against Brazil. Not only was it completely against the rules for Scooby Doo to suddenly switch Nationalities and fight under the opponent team, but we all know that the U.S.A. should have won the match. They were pressing hard and had the momentum. Why would Scooby Doo do such a thing!? It was a tragic moment to be sure.

Let’s get onto the suspects. The facts as we know them are as follows. There is a super scientist who has invented a way to make rubber stronger. If you inject a Soccer Ball with this fluid, it’ll launch across an area with tremendous speed and it won’t stop going for quite a while. This leads to quite a few plot hax moments towards the end as the Mystery Inc gang pass the ball to each other and suddenly it is moving at normal speed. The film thought that I wouldn’t catch this, but they were wrong! So, this Soccer Ball is now the target of the Jackal and it’s too bad since the ball was owned by a pair of kids who just wanted to have some fun.

Two suspects are naturally the scientist and his assistant. They may be using this as good publicity for their collective genius. There’s also the tough security officer who won’t let them see the doctor without an appointment. This guy plays by the book and the Mystery gang don’t agree with those methods. We’ve also got the owner of the stadium who runs a tight ship, but that may be where the problem is. Maybe this is just an excuse for him to sue someone. Only one person can (typically) be the culprit…it’s only a matter of time before Scooby sniffs him/her out!

As always, the animation and soundtrack are solid. Every scene is vibrant and colorful. It’s no Transformers the animated movie, but this film doesn’t resort to becoming a Flash animated film and stays with the tried and true formula. I can’t remember any tunes so maybe calling the soundtrack “solid” is a little strong, but it works well enough I suppose. The food always looks delicious and that works for me.

See, it’s hard to animate a good slice of pizza at times. To date, the Arthur cartoon did the best job of animating it by showing off how much cheese there is supposed to be in a slice. We get some pizza here as well, on a stick. I think this is probably just a super exaggerated account of the food options over in Brazil, but I wouldn’t mind eating all of these things on a stick. The Pizza still looked great and I’d take the burgers as well. I’m pretty hungry right now so I would certainly take one of those options right about now.

The special is only around 20 minutes so it’s very fast. The plot never has a chance to drag on and it’s one of the perks of these TV specials as I mentioned earlier. Everything moves at a fast pace and this has had some success for films as well. Just look at Yugioh 3D Bonds Beyond Time. That’s still the best film of all time and it’s incredibly short. Quality defeated Quantity in this case. These specials can easily take on some of the Scooby Doo films. It’s definitely a franchise that continues to do a good job getting the characters in new/interesting situations.

I haven’t talked about the main characters in a while since they never really change. That’s an intentional thing since you don’t want to mess with a good thing, but it’s safe to say that Fred’s still the best character. He has his sad moments, but so do the rest of the gang. For the most part, he does a good job commanding everyone and thinking up the plans to ultimately save the day. Shaggy is classic since eating all of the time sounds like it would be a blast. I never cared for Velma all that much and I’m not a big fan of Scooby Doo either. Daphne’s good, but it’s always annoying when they make her act like a flirt instead of the hardened reporter that we’ve come to know from Zombie Island. I still wish we could get a hardcore rival character like the one from the Pup Named Scooby Doo show. That guy was classic!

Overall, This was a solid Scooby Doo film and probably the best one out of the 4 specials that I saw. The hard hitting Soccer action is always intense and it was good to see Scooby and the others have a more active role in going up against the villain. Typically they’re too scared to try any of this so they finally realized that when together, the Mystery Gang is a force to be reckoned with. I’d definitely recommend it if you want to see a quick, but fun adventure.

Overall 7/10

Scooby Doo Mecha Mutt Menace Review

13023092
Time for the next Scooby Doo special! This one looked a little more interesting immediately because we’re getting a Giant Robot Dog! Are you hyped yet? It’s essentially the return of the Zoids and as that was a very underrated franchise, it’s good to see it make a comeback. I can safely say that this villain was a lot more intense so get ready for some fights.

Scooby and the gang were having a good ole time when they happened upon the convention. They were aiming to win this one with Fred’s new trap that throws you into a glued net after disarming you of all metals. Instead he catches a shifty lady who is the daughter of one of the world’s greatest scientists. She quickly becomes the first suspect since all new characters foot the bill and she seems to want to make an enemy out of Daphne. (Unintentional I’m sure…) The Giant Robot Dog that her father owns goes on a rampage though and disappears. Her father dashes away and the cops aren’t so sure of what’s about to happen next. We also learn that the father didn’t actually invent the dog and one scientist is resentful of that. Hmmmmm. There’s also a creepy scientist who likes the daughter and isn’t afraid to admit it, but nobody takes him seriously and he makes a big mess of things whenever he is around. The show makes him as exaggerated as possible so it’s hard to find him even remotely likable.

Let’s get the technical aspects out of the way from the get go. The animation is good as always. We actually get some laser blasts and punches thrown so that’s always great. Everyone looks sharp and the character models are accurate. The soundtrack is pretty standard, but it gets the job done. That’s what count I suppose. Scooby Doo is technically consistent and has been for a very long time at this point.

Naturally, the big draw for the film is the villain. The giant robo dog is great. He can fire lasers and has quite the large amount of raw power. With one slap, he was able to knock Scooby Doo’s large dog robot through a lot of canisters and dented a wall. It was probably the most action packed moment that we’ve seen in Scooby Doo in quite a while. A good villain can always up the stakes for a film…and the intensity quite a bit. That’s what the robot did here.

One plot that wasn’t quite as good though was the one between the daughter and Fred. Why do we need a fake/forced romance here when we all know how this is going to end. At least Melanie played the friend zone card right away, but Fred didn’t really get the memo and it can get a little sad. Haven’t we seen this very same plot many, many times over the years. It never gets interesting to be honest, but it’s not as terrible as the Velma romance that we got back in the day. Now That was very wince worthy and hurt the film. This plot doesn’t really hurt the film since it’s not all that bad, but it doesn’t exactly help it either.

Another thing that I found a little iffy was how Shaggy and Scooby enjoyed the space food so much. I’m not saying that it’s terrible, but the goop just doesn’t look visually appealing. Give me a nice pizza or a Cheeseburger any day! They better enjoy it though because for 3 months that’s all that they’re going to get. Let’s ignore the ramifications of how this looks for the space station since it doesn’t really matter. Isn’t this a super tragic ending for the two? Being alone in space for 3 months without any supplies is really sad. They’ll have the food rations of course, but with their appetite, I have to wonder if it will last. Also, if this was going to be an unmanned rocket…then maybe there is no food. In that case, I’m going to assume that chronologically this is the final Scooby Doo film and they didn’t live through the experience. Ah well…better luck next time I suppose! Meanwhile, it was good to see Fred’s genius showed for once. He actually invented something practical and useful so just think about that for a second. He’s an excellent/capable leader as well as a genius apparently. No wonder he’s the leader of the Mystery Gang, he’s certainly earned it as this point.

Overall, This was another solid Scooby Doo special. The mecha fights were definitely the best scenes to be found here. The ending is also actually a little tragic when you think about it and was quite unexpected. I definitely recommend checking out this one. It’s really short since it’s also about 1 episode’s length so the pacing is always very smooth. You’ll be missing out if you miss out on this one.

Overall 7/10