Jason Bourne Review


It’s time to look at the latest entry in the Bourne franchise. The series has had pretty cool titles up til now so it was a little disappointing to see that this one just used the main character’s name. It makes sense for the marketing I suppose, but it’ll also make it a little harder to look for things from this movie through Google Search in a few years since the character will keep on popping up. Jason Bourne is a fun film and a nice installment in the series although I dare say that the third film was better and probably the second as well. I’m inclined to say that this one beats the fourth film though and I can barely remember the first one at this point. It’s a nice way to start wrapping up the summer and probably is the final good film of this season.

Jason Bourne has been living under the radar. He enters fights to make a decent living and is content to stay off the grid. Unfortunately, that is no longer an option when one of his old friends requests a meet and the government quickly finds out about this. One thing leads to another and now Bourne must find out the extra details of his past which were kept from him all these years. The organization behind the Bourne initiative better watch out because Bourne isn’t leaving without some new knowledge. Meanwhile, they see this as their best chance to take him out of the equation once and for all!

I was definitely looking forward to this title because of how good the trailer was. It’s no exaggeration to say that it is the best non superhero trailer of 2016. (Wide release theater films only) Jack Reacher gives it a little competition, but Bourne could not be topped. The music was perfect and the plot seemed like it would be a lot of fun. Unfortunately, things do feel just a little random at times and I partially blame this on the film not being long enough or simply having too many plots. Typically, I wanted to see more of Bourne. The social media subplot just didn’t really go anywhere.

Of course, it is a positive for the film that it goes by so quickly as well. The pacing never really died down except for when it tried to show off the side characters a little too much. The soundtrack was pretty solid although not as good as the trailer theme. It’s the intense chase scene type music that you would expect although the sound effects typically drown it out so I’m already starting to forget it all. I liked the special effects that were used whenever the government was shown. As many people pointed out during the trailer, they probably shouldn’t have a big folder called “BlackOps” as it makes ta hacker’s job a lot easier, but I suppose they were really proud of their security. It ultimately was pretty good, but most of the staff didn’t know how to handle it which defeats the purpose. The fun visuals are one of the main reasons why I love to see the government play a big role in a film.

The other reason is for all of the tough talk. Dewey is one of the big villains and also one of the best characters in the film. He may even be The best. Dewey does a good job of sabotaging everyone and proving that nothing is beneath him as he does whatever it takes to stay ahead. It’s easy to see how he got promoted to such a high organization and he gets most of the best lines. There’s always some kind of plan going on inside of his head and in the end, he proves that he can take on even the best of agents in a one on one fight.

Naturally, Jason Bourne is a good character as well. He’s still super intelligent and knows how to stay away from the government. He’s tends to say something pretty intense and epic whenever he talks. It’s made pretty clear that Bourne can’t be found unless it’s part of his plan. He knows the system way too well to fall for any of the tricks and traps that are set for him. The intro scene is definitely not great for him as he really lost his way, but now that he has a purpose, he should stick around as the Bourne that we all remember. When it’s clutch time, Bourne will pull through in the end. He’s a much better James Bond than 007 ever was and is still one of the better agents out there.

Nicky is the girl from the trailer and her role is rather small. Her heart’s in the right place, but she doesn’t really seem like she’s ready for this level of strategic thinking. She doesn’t really seem to take the government seriously and just walks from trap to trap constantly. It’s good that she helped to get Bourne back into the game, but I would have liked for her to have done a little better. Taking out a few soldiers and coming up with a plan would have been cool. Meanwhile, we’ve got Heather as the other heroine. She works for Dewey, but has aspirations of her own. She certainly is very tech savvy and does a good job of making sure to be present whenever Bourne strikes. I’d say that Heather is rather charismatic. It’s always tough working for someone who’s both powerful and evil, but Heather does a decent job of it. While she was fairly likable, it’ll be a little hard to take her seriously as long as she has to take orders from her higher ups. Of course, she’ll have a whole film and possibly more to develop herself as a true threat…or hero by the end.

There’s also an assassin who wants revenge on Bourne. As a result of Bourne leaking everything that the organization did to the web, he was captured and held for several years. There’s nothing to like about this guy though and the film doesn’t even try to make you feel sympathetic for him. He’s a villain plain and simple and you’re still going to be rooting for Bourne to take him down. I also felt that he did a little too good in the end as he took down many cops and road blocks before Bourne finally cornered him. Films always make roadblocks look incredibly inept so I like to think that in real life they are a little better.

I mean, you see a guy approaching in an armored van. Knowing this, you set up a blockade which consists of two little police cars, which the guy runs over. The cops always looked shocked at this outcome, but this is what will always happen. There’s no reason for the guy not to run into the cars. At least half heartedly shoot at the tires! Instead, the casualties were very high as the guy rammed into dozens of cars and really took the house down. It was pretty cool visually, but I can’t help but feel bad for the civilians. (And all of the poor cops who got in the way)

Unfortunately, the fight scenes weren’t very good in this film. The final fight in particular was poorly handled as it just tried to be super violent and gritty to remind us that Bourne is a tough guy who can fight under pain. I’m sure that all of us already knew that. This film was definitely a little more violent than it needed to be, but at least nothing else was quite as bad as that final fight. Locking someone up in the bathtub was also unnecessary though as it was just there to be gritty as well. This aspect of the film certainly hurts it the most.

The ending is pretty conclusive and there doesn’t really need to be any more sequels, but they could certainly expand on the situation some more if they want. Bourne didn’t get to read the complete file so there is certainly more to see there and the whole plot twist with his father just came out of left field as well. I think the film tried a little too hard to turn the situation into one big conspiracy, but that’s not a bad thing either. It’s certainly reasonable to think that the government planned for all of this. Also, it was fun to hear the classic Bourne theme from the older films play again. It’s been ages since I got to hear that on.

The best part of this film was easily the first big action scene in the film. It’s the one from the trailers where the town is burning and the heroes are trying to stay away from the cops. THat was definitely handled really well and I could have definitely been content for that scene to have kept going on and on and on. It just had the most Bourne like feel to it and even the fights in this scene were far better than what we got at the ending.

Finally, there is also a subplot about a social media product. This was probably the plot that was the most forced as it’s basically just a social commentary on what is going on behind the scenes. The government is naturally trying to use the guy’s product in the shadows so the people don’t realize it. The guy decides that people deserve their privacy and decides to fight back. People who are already conspiratorial about how the government is always watching will definitely enjoy this, but it just felt like this plot had no business being here. It’s nice that the guy is trying to protect our privacy I guess, but I actually agree with Dewey here. It certainly makes it a lot tougher for the government to do their job and in this digital age, there is always someone watching. No data is truly private. The second you turn on the computer, you become a data point that someone is using. It’s just how the times have rolled on.

Overall, Jason Bourne plays out like your average action film. None of the plot twists are too unexpected and you can follow the plot well enough from your experience with other films. That being said, the film does handle itself relatively well and just because it’s a little predictable doesn’t make it a bad flick. I’m sure it beats most of the other rival action films that are out at the moment although Jack Reacher could give it a nice fight. This film has started a new era for the Bourne series so I look forward to seeing where it goes from here. I recommend this film and one important thing that it has over other films is that the main cast is rather solid. Just about everyone is likable and that’s always a good thing.

Overall 7/10

Pandora Hearts Review

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It’s time to look at a rather confusing and convoluted manga. This one lasted for a very long time so it got to set up a lot of plots and then end them. As opposed to other series, I didn’t find the ending all that rushed, which was definitely a good thing. At the same time, I can’t say that the series was that good though. While it never turned into a train wreck like Black Butler, it ultimately never got to be all that great either. 07 Ghost was a confusing title, but one that had potential and I think a re-read of it makes the series all the more interesting. With Pandora Hearts, I don’t believe that going through the series again would make it much better because it still has a lot of negatives that can’t really be scrubbed away. If anything, reading it in such a quick batch would likely just make me remember more negatives that I may have forgotten otherwise. As you can tell, this won’t be a very positive review. The series isn’t terrible though so the score won’t be super low, but low enough to keep it under the line.

The series follows Oz, a member of royalty. He was cast into the Abyss, which is the home of demons. They are called Chains in this series though and you can make a contract with them. It comes at a great price if you don’t do this the right way though and as a result, Oz now has a timer on his life. Once it goes down enough, he will die. Using his partnership is naturally now recommended all that much. One day, Oz meets up with his Chain, the B Rabbit. Her human form is that of a little girl who doesn’t know all that much about human customs, but she likes eating and can fight very well. This works for Oz as he finally has another fiend. His butler, Gilbert is the other. The heroes decide to help Alice (B Rabbit’s human name) find her memories, but this will put them in the way of many powerful aristocrats and evil organizations who have their own plans for this unique chain.

That’s the plot from the beginning at least, but it changes rather drastically as the series goes on. If you thought that you’ve read a convoluted manga before, I can assure you that this one is even more so. I pride myself on the fact that I never really get lost in any movie, anime, manga, or other form of media. This one is no exception, but sometimes it will be tough to get what’s happening. My advice is to just take it in stride. Whatever you gleamed from the scene you should simply add to your head canon and continue from there. That’s the way to do it if you ask me.

Now, what holds this series back? Well, there are a few things. For one, this is one of those mangas that can go a little overboard with how violent it is. In particular, this usually applies to the flashbacks, like one which involves Alice and her true origin. The massacre is mentioned and hinted at several times before appearing and it manages to live up to the name. In the present, the violence never gets to be all that bad so it’s really just flashbacks which make things dicey. The past can also be very dark at times, which can also be a bit much.

For example, one character is basically born to die. She must be sacrificed in an old ritual that has survived throughout the many centuries. Even her brother, who is a super honor bound guy that everyone looks up to decides not to try and save her. On the contrary, he is the one to do the deed. To fulfill an experiment, another scientist asks Alice if she wants to have a kid right before she dies and she agrees to it. That was really random and also pretty nonsensical. Alice’s ancestor should never have agreed to such a thing. It definitely cheapens her character. As a result of all this, the real Alice ended up being born in darkness and not having much of a life to start out with until she met Oz. Even from there, the other Alices all try their best to mess things up for Alice before going through quite a few 180s until they decided on a personality.

Unfortunately, the art is also not that good for this title. Quite a few of the characters have identical character designs so they all start to blend together for a while. By the end of the series, I was finally able to distinguish one of the blond villains from the other, but it certainly took a while. The art also can’t keep up with the fight scenes so whenever a battle occurs, you end up missing a lot of it. We get large visuals and double splash pages, but there’s simply too much happening for the page to contain it all and things get rather crazy. The artist could take some tips from how Bleach handles its fights.

I can say that there was some clear improvement from the start of the series to the end though. The artist certainly did his/her best to make the action scenes more legible. We also got many cool closeups and images of the hero with his monster/chain in the background. Two of the images that I used for this review are examples of that. The series had a lot of epic visuals throughout which is why its a shame that the series ultimately wasn’t better than how it turned out. The concept still could have been great and I think that Pandora Hearts could have been a great success if it had played it straight and acted as more of a standard action title with each character being able to summon his/her chain to do battle with. It could have been a tournament series of just an average Shonen battle manga. This didn’t happen, but it would have been neat.

All right, let’s take a look at the characters. Oz is the main lead in this series. He can be a decent main character at times as he tries to be a nice guy who gets the job done and takes out the villains. Unfortunately, he is very similar to Ciel from the Black Butler series in the sense that he also tends to crack a lot and go off the deep end. He goes on a big murder spree a few times through the series. Usually it’s because he’s either being mind controlled or the villains decide to push his buttons, but he does let loose quite a few times. It makes it a little harder to take him seriously later on when he’s giving friendship speeches. His weapon of choice (Large scythe) is pretty cool though and I’m glad that he can fight a little. I wish he were stronger so he could put up more than just a little fight, but it’ll do for now I suppose. What Oz needed to be a better character is a nice injection of confidence and consistency.

Alice was a likable heroine. I think she would have worked a lot better as the main character instead of Oz. She never seemed to fall for the villain mind games that Oz and Gilbert always stepped into. Her only annoying trait was that she always tended to act very uncivilized and would bite Oz as a greeting once or twice since she thought that was normal. It’s not taken to extremes like with other characters though so it was manageable and in the end she is one of the better characters. Having her as the lead over Oz would have been a great idea. Just seeing her deal with the other 3 Alices and convincing them to see things her way is an example of why she’s so good.

We’re going back to inconsistent characters with Gilbert though. He’s someone who I wouldn’t trust too closely. Technically, his goal is to protect Oz and that’s what he does for most of the series, but a spell was placed on him which sort of forces him to betray Oz at one point. Suffice it to say, this did not help his case one bit. I know that mind control’s an iffy thing, but it’s always a little hard to recover from that. Beyond this scene, he wasn’t all that bad. He did a decent job of protecting Oz and he did have a chain so at least he could fight when necessary.

Oscar is Oz’s uncle and the guy was definitely nice. Despite the tragic origin stories that came to light later on, he always had a positive disposition and cheered Oz on whenever possible. Unfortunately, he was also completely powerless and never really had an effect on the story. On the other hand, Zai was a pretty terrible character. He’s Oz’s Dad and basically a villain who hid among the rest of the cast. He barely appears and really only shows up to insult Oz and get the main character into another Shonen depressed state. The guy really didn’t have a purpose here at all.

Vincent is one of the antagonists although he tries to act like a good guy at times too so he’s really all over the place. Needless to say, I definitely didn’t like this character. He made some decent threats at times I suppose, but for the most part he was really just all talk. It doesn’t help that he got a fairly generic design within the realm of this manga. It’s a good design for the average series, but here it just looks similar to everyone else. There’s nothing really likable about him.

Echo’s a fairly decent character. She doesn’t really have any emotions, but gradually starts to get them during the series. Out of nowhere she does obtain a split personality though with a being named Noise. It acts as a puppet controller which can manipulate her actions and tries to sever her bonds. It definitely leads to some dark moments for the character and does wreck everything for her. Echo’s a likable character, but it’s a shame that she was really losing the mental battle against Noise. What happened to the heroes having strong will power? There is a lot of mind control in this series so it doesn’t stop with Echo.

Next up is my favorite character of the series. Elliot felt out of place amidst the others because he had a great moral compass and never wavered in his trust in justice. He constantly called everyone else out on the corruption afoot and he didn’t need any special powers to fight it out with the others. He only used a normal blade to fight for his ideals. I suppose that I can’t say much else due to spoilers and such, but needless to say I wasn’t crazy about how things played out for him. In my eyes it was a mistake on the manga’s part. Granted, it was certainly unexpected so I’ll give some kudos there.

Leo is one of the worst characters in the series and I certainly couldn’t stand him. Originally he started out as a soft spoken guy who always liked to throw insults for no good reason. It was supposed to grow on you, but it just came across as irritating the entire time. In the second half he gets a lot more vocal, but it’s because he’s being partially mind controlled for these sagas. Either way, it didn’t do anything, but make me lose even more respect for the guy. Leo’s powerful, but verrrry annoying and unlikable.

Break isn’t all that much better. He’s the “hype” character of the series who can even fight when he is completely blind. That’s impressive and all I guess, but he’s always very cryptic and it’s hard to find him likable at all. He’s certainly no hero and will do anything if it means that he will be closer to his goal. He’s one of those characters that no side can trust, but he doesn’t pull off this role all that well. Sharon is one of the main heroines, but her role is rather small. She can actually fight to an extent, which is nice, but she didn’t really do anything in the grand scheme of things. Getting into a fight does keep her from being too generic or powerless at least.

Rufus appears as the first big villain in the series aside from the Baskervilles. That’s how he appears at first, but then he starts switching sides like crazy. It doesn’t help that he’s a member of royalty either so nobody dares to mess with him. Even the heroes just allow him to have free reign the whole time. He gets a plot twist near the end, which does nothing to help him. After all of the hype that he got, Rufus didn’t do much with it.

Reim was a fairly good character. He was a loyal sidekick who would take a bullet for his friends. (And he did just that) He never became one of the more important characters, but sometimes the minor ones are the guys who steal the show. We’ve also got Jack, who gets a number of plot twists. They all serve to make him less and less likable until he ends up being one of the meaner/crueler characters in the series. At first it seems like he’s at least being evil in order to save someone, but then it turns into more of a classic revenge story, but on someone who doesn’t seem like she’s earned his wrath. Jack’s plot really makes no sense no matter how much they try to make him sympathetic. His plot is all over the place and he can’t even trust himself. It’s a shame since he started out as one of the more likable characters. When he told Oz the truth about the Rabbit, I did actually enjoy that twist.

As for the Baskervilles, they don’t actually get much character development. One of their members is a little girl who likes to murder people after playing them. On one hand, she acts rather innocent, but then that seems to be a facade on other occasions. By the end, it’s unknown which side was real since the manga plays up both aspects. There’s also an older lady who seems a lot more reasonable and offers to help prevent the end of the world depending on what the higher ups say. There’s a guy who is around to punch things…..that’s basically his role. You’re left to wonder why these villains work for the big boss since they seem rather confused about the whole situation as well. Why do they know some things and how do they ultimately fit in with this mystery? In the end, that is a mystery which engulfs the other mysteries. It may have been mildly explained at some point, but this group never gets a big flashback to flesh them out. Ah well, maybe a bonus chapter or a post series interview dealt with that.

The series takes a lot of cues from Alice in Wonderland so fans of the classic fantasy stories will likely enjoy this series a little more than they would otherwise. It’s definitely a nice tribute to those classics. I mentioned earlier that reading the series from beginning to the end in a quick batch or two probably wouldn’t help the series, but I thought I’d add a disclaimer that it could be the reverse. I really can’t say for sure until I re-read the series and it could be a long time until I do that. Naturally, it’s always a lot more fun to read a series all the way through with no interruptions, but that’s really not possible until a series is over and even then, only if your local library has it all or you already own the series. Plus, the double edged sword is that you will remember everything. The good and the bad will both be a lot more fresh and you simply have to hope that the former wins out. This series made it to 24 volumes and did get a pretty big fan base. There’s a lot of content to be found here so if you enjoy the characters, it makes sense that you would like the series a lot. It really just needs to start on the right foot for you.

I will also give the manga some props for the fact that it really didn’t have any fanservice. Perhaps I am forgetting something, but as far as I can recall, there was none of that to be found here. Considering how long the series lasted, this is actually quite the feat. It’s sad that this is actually a super rare occurrence, but that’s just how it is nowadays. The manga stayed classy throughout and I also can’t recall any animal violence although I say that with far less confidence. I wouldn’t be surprised if something happened at some point.

Overall, some may appreciate that the series is so convoluted, but that was not the case with me. As mentioned earlier, the series never got very bad and I certainly wouldn’t compare it to titles like Black Bird, Vampire Knight, or Black Butler, but I also don’t really want to put it in the same conversation as Pokemon Rescue Team or even the Kirby manga. At the very least, you can have some fun reading this manga and it is all very interesting even when it’s not all that clear what is happening. Complexity isn’t always a good thing. Typically it is as juggling several different plots at once can make for a fantastic read in the end, but it has to be juggled well. This series didn’t do that and the art certainly help its chances either. I’d recommend skipping on this title and if you want a good manga with a lot of depth, go read Death Note instead. I can guarantee that you will not be disappointed. (Now that will be a fun retro review at some points.) Still, if you do check this out, be sure to let me know what you think of it in the comments.

Overall 4/10

Lego Scooby-Doo!: Haunted Hollywood Review

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It’s time for another Scooby Doo adventure. This one is back to the Lego style. What I like about Scooby Doo venturing into all of these different styles is it means that the films can come out more frequently. Think of the Lego films as a hold over while waiting for the traditional ones. As long as the writing is on point, it will still make for a fun story. Fred steals the show once again, but the rest of the gang do their best to keep up with his lead.

Shaggy and Scooby Doo have finally had enough of Fred and the gang. They refuse to be tricked by Scooby Snacks any longer and have decided to stop eating them for good. The gang takes them on a field trip to Hollywood to celebrate, but it turns out that the place is haunted. Shaggy and Scooby might have to go back to Scooby Snacks if they want to survive this experience. Luckily, with all of the real film producers running away from the monsters, this is Fred’s chance to take the limelight and make the best film possible!

This film plays out like your average Scooby Doo adventure. The animation isn’t my favorite as it is lego style, but it’s not all that bad either. If anything, the one thing about Lego style that irks me the most is how Legos can’t eat. As a result, there’s always an excuse for Shaggy and Scooby to not eat their food or a quick cutaway. We need to find a way to get past that limitation. As for the soundtrack, I can’t remember any of the tunes, but I’m sure that they were decent enough.

The subplot of Scooby and Shaggy deciding not to eat Scooby Snacks anymore was decent, even if you knew from the start that the franchise would never dare change the status quo quite so much. It’s still good to see the heroes have some restraint and go for actual food instead. The other subplot with Daphne wanting to be a film lead was annoying. She could have at least been halfway decent at being a supporting character instead of actively trying to wreck Fred’s film. I’d say that the plot was definitely too over dramatized. Velma didn’t really have a plot this time. As a result, she wasn’t as bad as she usually is although she’s definitely still not much of a likable character to be honest.

Luckily, Fred’s got this. Once he gets the film producer role, he does a good job of putting everyone in their place and completing the job to the best of his ability. He didn’t have much to work with, but Fred pulled through with the project anyway. He stopped most of the monsters on his own and came up with the plans needed to save the day. I can’t imagine where the gang would be without him. I don’t imagine that they would last long, that’s for sure.

Naturally, we’ve also got a few characters who were made up for the film. There weren’t a whole lot of them this time. One character was an actress who decided to help out in Fred’s film. She handled the role fairly well and definitely had an air of professionalism. The only problem is that she never felt like a suspect. I don’t suppose that she was ever supposed to be considered as one, but then you really only have 2-3 actual suspects with one of them being the culprit. The film does its best to weave around that, but it’s quite difficult.

There’s also the horror fan who doesn’t like the fact that Hollywood has decided to go with Rom Coms instead of more horror. Fred and the gang don’t sympathize all that much. This kid has to perform just about every job at the place himself since everyone else ran off. He’s brave and has a motive, that’s reason enough to add him onto the suspect box. There’s also his boss. He likely stands to gain a lot if Hollywood is shut down since he is probably insured. He half heartedly tells Fred and the others to film a movie themselves, but it could just be his way of getting them out of the picture. You’ll want to keep your eye on this guy. Finally, we’ve got the inspector who is looking to buy Hollywood. As more and more people run away from the place, the going rate will continue to drop so that’s likely a good proposition for the man. He stands to gain a lot from this monster.

As for the actual monster(s) in question, the designs aren’t bad. They’re all based off of the original monsters like Dracula and the Werewolf so they aren’t new designs, but they are tried and true. They make some effort to get to Fred and the gang, but the Mystery Inc had a larger advantage than usual this time. The monsters were actually on the defensive for most of the film. They simply lacked the ferociousness that most of the other villains had.

The film’s pretty short as you’d expect and since there were a short mission at the start of the film, the main one didn’t get too much screen time. Relatively speaking of course since it probably only took an extra 5-10 minutes. That may have been why the cast was so small this time around. The pacing is still solid though and maybe it was for the best as the original characters here are all likable. The best character was probably the investor to be honest, but the horror fan did a decent job of keeping everyone in check. The boss would probably be the blandest character, but he serves his purpose.

This review ended up being a little on the short side so let me use this paragraph to make a suggestion on where Scooby Doo can go from here. I like the current formula as much as the next guy, but there is one addition that could really help the series. The franchise needs a rival team. Granted, the team could be obnoxious if handled wrong, but stay with me here. Imagine a Mystery Inc that only cares about profits and uses any means necessary to catch the crooks. Even if they don’t become main supporting characters, one film like this could be genius. I believe that the films have dabbled around with having other sleuths once in a while, but I’m talking a full team here. Just think about it, a rival team could really be awesome. Fred’s competitive nature would ensure a fun dynamic as well.

Overall, If you’ve seen the older Scooby Doo films, then you should like this one. It stays pretty true to the overall formula and sits comfortably away from the lower tier films. Everyone is in character, which actually is not a given since in recent films some characters have been a bit dicey. Daphne didn’t bring her A game this time and was easily the weakest member, but even she could have been a little more exaggerated. Fred’s been looking really good these last few films so I’m hoping that the franchise can keep it up. Next up, the Wrestling sequel is arriving and that should definitely be a fun film. The first title was one of the better Scooby Doo films so I’m certainly hoping for more of the same from its sequel.

Overall 7/10

Liar Game Review

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Deathmote and DBZ are titles that come to mind when asked about which manga to recommend to people. If they are looking for something deep and thought provoking then they end up going for Death Note. It is very accessible to all readers, but the manga that we are looking at today is just as accessible and I dare say that it may even be more thorough and complicated than the former. Liar Game goes all out with complex rules and several things going on at once much like Hunter X Hunter. The ending may be a bit sudden, but it was a fairly clever way to wrap up and will go down as one of the more satisfying titles. I would definitely be open to a sequel.

This adventure starts off with an unassuming Japanese citizen (Nao) who receives a black letter inviting her to the Liar Game contest. In the first round she is to be paired against her teacher. Each player starts out with one million dollars and the objective is to steal as much as possible before the round ends. Whoever has the most in the end will win. The main character doesn’t want to play this game though and she is also super gullible. Luckily, she enlists the help of a criminal genius (Akiyama) who single handily took down a large company. He agrees to help her put, but the rounds continue to get more and more difficult. Not to mention that Akiyama isn’t the only genius around. For the most part, quitting is not an option although the whole thing seems pretty illegal so I’m a little skeptical. The Liar Game officials told Nao that the cops wouldn’t help, but they can’t be trusted. Regardless, Nao ultimately declines all offers to leave anyway since she wants to save everyone.

While good Seinen titles are a little harder to find than Shonen ones, they can certainly pay off in big ways. For example, this title has no fanservice in it and very little animal violence. These two qualities can help quite a bit especially when coupled with the fact that the story is so good and well written. There are really no negatives to be found here. The threat of what may happen to the participants who lose is rather dark, but luckily it never happens and that part would also be quite the stretch as you would assume that the cops would prevent this. (Gotta factor in the plot twist as well)

While it gets very low screen time, the animal violence is definitely regrettable. It really wasn’t needed and Mice always getting the short end of a stick certainly got old a long time ago. It is hard to find the villain likable at all after pulling a stunt like this. I suppose that the art isn’t very good. Akiyama always looks dead tired and Nao tends to always have her eyes extremely wide open. These traits can be a little humorous at times and the art is never hard to read, but it could still be a lot better. This isn’t exactly Bleach level art but I wouldn’t call it much of a negative either. At the very least, it’s not hard to read. The series does have some pretty fun splash pages and exaggerated heads for when the characters are panicking as well.

What really separates Liar Game from other thrillers is how detailed and thorough all of the rounds are. There are a lot of rules and each of them build off of each other. There is always a way to win the game though so you just have to really apply yourself and think it through. Liar Game also has fun giving you incorrect solutions via the side characters which sound really good until Akiyama crushes it. Even Akiyama will occasionally get tricked as every good plan can also have a counter and he isn’t the only genius around. The plans which are not full proof can still work so long as you don’t happen to be surrounded by geniuses. A game as simple as musical chairs can quickly become very strategic as the characters analyze every aspect of it.

As with Hunter x Hunter, the characters do seem to overthink things to an extent though. After a while, you are over thinking the opponent to the point where you are just assuming that they are following your train of thought. Several of Akiyama’s plans revolve around concepts of human nature, but those don’t always hold true. His plans could have been foiled at times if more headstrong characters had shown up although most of those were weeded out early on.

As you may have surmised by now, Akiyama makes for a very good main character. Surprisingly we never get a long flashback to take a look at why he destroyed a large company. The company was corrupt, but a few lines on the subject is all that you will ever get here. That works for me to be honest since flashbacks can be annoying to read through at times. It’s good in the long run for universe building, but it can hurt the flow of a manga. Flashbacks and origin stories should be put in the back of a manga volume as opposed to being seen as normal chapters that interrupt the story. Granted, this flashback probably would have been a lot of fun since the writing has been on point for the rest of the adventure. It was not needed to cement Akiyama as a great lead though. He has no gimmicks or negative traits. He simply hatches a plan to defeat the puzzle and moves on. He has a subtle character arc as Akiyama initially makes all of his moves based on logic and calculations, but eventually starts to put a little stock into emotions. Playing on someone’s emotions is a strategy, but I don’t mean it in that way. It’s more that Nao gets him to believe in people a little more when he didn’t think much of them at first. Akiyama is very serious for 99% of the series so it is very rare to see him having any fun, but he doesn’t mind gloating a little as he explains how he won. He is pretty much a perfect main character.
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On the other hand, Nao can be very annoying at times. It is great that she chooses to believe in people, but the sad truth is that a lot of people cant be trusted. Seeing her tell a bunch of strangers Akiyama’s plan was quite sad. Luckily, Akiyama is great at adapting on the fly and eventually he probably even considered the chance that she could make a mistake into his ideas. Nao is also one of the only characters I can think of at the moment to be betrayed by the same character on multiple occasions. Her naivety at the beginning is very extreme to be sure. Her character arc is about how she learns to be a little smarter and more cunning. She finally lays some traps down. She doesn’t like to use underhanded tactics and prefers not to lie, but she stops being manipulated by the rest of the cast, which was a huge improvement. I definitely think that she was a little too extreme in the beginning, but Nao does stand for all the right things. She wants to help everyone rather than just winning and escaping this tournament. Nao is definitely a nice person and now she has learned that this does not have to be synonymous with being a pushover. Nao from the end of the series is a really good character so in the end I’d say that she is likable. She is nowhere near Akiyama, but few are.

I’d also like to take a moment to give the series some major kudos for not squeezing in a romance here. Akiyama and Nao were partners from the beginning of the series to the end. They had a good dynamic and helped each other out when one of them ran into a hole. A lesser series would have immediately decided to run with this and make them lovers, but Liar Game had more restraint than that. The two are close friends, but nothing more.

Harimoto is one of the two big villains in the series. I would definitely put him under Akiyama and Yokoya when it comes to raw intelligence, but he certainly is skilled. There is a big plot twist about him towards the very end which nullifies this to an extent. It was surprising and I wouldn’t say that it was necessary, but it did make another character become more compelling. Harimoto is old so he is lucky that most of the games are not physical. One of his followers gets a large role as Nao tries to convince her to leave Harimoto. That was a subplot that I would definitely take out. It dragged on quite a bit and the follower never became a likable character.

Yokoya is the main villain and he is certainly very smart. I’d say that Akiyama is smarter as he has to win with more limitations. Yokoya is rich and he is willing to use his fellow contestants. That automatically gives him a leg up on Akiyama so when he loses, it is that much more impressive for the hero. While Yokoya makes for a very imposing villain, I wouldn’t call him a likable one. As mentioned earlier, he does go for animal violence a few times which doomed him from the start. I also didn’t really buy his final moments as it felt out of character. I suppose that he had to choose his words carefully at that moment though. He needed to save some face and this may have been the best way to do it.

Fukunaga is one of the first villains who ultimately ends up helping the heroes. He is a fan favorite judging from the comments. He is decently a smart character, but can never seem to back up his tough talk. He is constantly conceding defeat before the round is actually over and serves as the voice of doom. He resorts to being physical a lot more than the other main characters and also messes with the villains through mind games. I can’t really say that Fukunaga is my kind of character, but he’s an interesting one. At the very least, he does help Nao quite a lot during her more gullible days. There are several other supporting characters in the series, but most of them aren’t all that important aside from their roles within the game.

As there were quite a few games in the series, I thought that I should go in depth with at least one of them. There were a lot of solid ones like the Musical Chairs and the 4 Way Tower Fight, but those are actually some of the weaker ones when placed next to the other rounds. One of the best games was definitely the “Airport Showdown” level! It’s a classic game of bluffing. There are two teams, one is security and the other acts as the smugglers. Each team switches roles after each turn and the game typically has a lot of turns so there is room for the mental battles. You can choose to smuggle a maximum of 100 million or nothing. The inspector must guess how much money is in the suitcase without opening it. If there is less money than what he/she guessed, then it is all captured. If there is more money than the guess, the security team must let it through. Also, if security guesses an amount and there is no money being smuggled, then they have to reimburse the smuggler. Naturally, these rules encourage you to simply not smuggle anything so there is no chance that you will take a penalty, but it will be difficult to win that way if the other team has the same idea. This is the game where Yokoya first showed up as well.

Another wrinkle to this is the fact that there is one more way to move money around. You can take it out of your safe and hide is behind or to the side of it. That way, the money isn’t counted in your collection and you can use some more mind games on the opponent. You also have to take great care not to let the other team snag your credit card through shenanigans or the game could be lost. There are probably another 5-10 rules that I haven’t listed here so it all gets pretty overwhelming. Not to mention that you can never trust anyone in this series as they all look out for themselves first and foremost. Betrayals are one of the few constants that you can count on in this title. Most of the games are so long that they stretch out over the course of multiple days. You can imagine how taxing that can be as you have to stay alert for many hours in a row. Luckily, violence is forbidden so you don’t have to worry about being attacked while you’re asleep or anything like that. Only intelligence and wit can be used as weapons in this tournament.

There is a big twist at the end of the series, which leads into the cliff hanger that will never be resolved. It definitely comes out of nowhere and you’ll look at all the rounds in a different light. Was it a good twist? Welllllllll, I would say yes just because it creates a cool cliffhanger. The sequel series would have definitely been hype had they gone along with it. It may be a little hard to buy the fact that the author had this planned out from the get go, but nothing in the series that I can recall discredits the twist so it is plausible. I do love the fact that the twist really does ensure that calling the cops would have helped. I won’t let you readers forget this fact. Logically though, the twist is a bit of a mess as I don’t see how it would not have leaked by then. The twist wasn’t really needed and the series could have had a more exciting climax without it. The cliffhanger could have still been squeezed in.
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Overall, Liar Game is definitely an all star title. The great mind games and extremely complex matches that the characters play make for an incredibly engaging read. I don’t expect that I will ever read such a complex story again. It’s the kind of title that I would have liked to have seen reach 50 or more volumes, but I realize that thinking up that many games would be difficult. Not to mention that the reasons for having more and more people show up to the rounds would probably get contrived after a while. If you have not checked this title out yet, then I would certainly recommend doing so. One thing’s for sure, you will never look at musical chairs the same way as you once did!

Overall 9/10

Air Review

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It’s time to look at an anime that’s a little different from the average title that I review. For starters, this is not an action anime. This is a tragedy mystery story where a guy must try to repair the lives of 3 girls and their respective families in the process. It’ll be tricky and the show will take you on quite the roller coaster. It’s definitely a solid title and a show like this can be a nice change of pace, but unfortunately it is hurt by the terrible ending. I had to slash away a full 2 stars on account of that and was tempted to take more away, but the rest of the show had been consistently good and the ending, while dark, could have been darker.

Yukito, a homeless guy with no possessions or money, finds himself in a small town after walking for a very long time. His mission is to find a girl with wings that his mother told him about. He doesn’t stop to question if this was literal so he continues to search. The main problem is that having no money really limits his options so Yukito tries to put on little shows with his telekenetically controlled puppet for the kids so they can pay him. As you may expect, this isn’t his greatest plan and he never makes any money off of it. Luckily, a nice girl by the name of Misuzu shows up and offers him a home and 3 square meals in exchange for being her friend for the summer. Yukito grudgingly agrees and so begins his adventures in this crazy town.

The show really has 3 main arcs, one for each dilemma so let’s take a look at each one individually. First up is Kano’s plot. Yukito was given a job by her mother (or if not mother, a close relative) Hijiri. His job is to do odd jobs around the house and to entertain Kano at times. Unfortunately, it turns out that Kano has been cursed by a feather and has a split personality. This new personality shows up once in a while and tries to destroy herself. If she is not cured soon, Kano will end up being gone for good. As you would expect from Air, there are quite a few fakeouts and even a scene where you’re led to think that Kano’s other side may have succeeded. It’s definitely tricky to stop Kano when she’s always vanishing and her alter ego has super strength as well. One grab was nearly lights out for Yukito…permanently. The arc went over smoothly though and the resolution was good. It definitely had its share of sad moments, but had a happy ending in the end.

Next up was Minagi’s plot. Her mother suffers from forgetfulness and has been unwilling to accept that one of her daughters died at birth. As a result, she believes that Minagi is actually her dead sister. As a result, Minagi’s been forced to assume this identity for years, resulting in a very awkward dynamic in the house. Things get worse when the mother finally realizes that the sister is dead, but then goes to the other extreme as she forgets that she ever had any daughters. Distraught, Minagi is forced to move out and live at an abandoned train station. Now she’s finally in Yukito’s home turf so he decides to help out a bit. He gives her the option of leaving the town with him or finally confronting her mother about who she is. There is also a plot twist about Minagi’s friend Michiru who happens to have the same name as the dead sister. Makes for an interesting dynamic although it leads into the arc’s sad ending. It’s sad, but at least it’s not tragic and all of the characters still had a good time in the end. Minagi is also given a nice epilogue as she leaves this mysterious town and gets to go to a happier place and meet up with some relatives. It was another solid ending to the arc.

Next was the big final arc and unfortunately, it was the one that didn’t go over so well. Misuzu has a unique condition, derived from a curse and a fate of an infinite time loop of very limited possibilities. She can never get a friend as she suffers from painful spells and seizures whenever someone gets too close. The curse also gets partially transferred so if someone wants to be friends with her anyway, then they will both die. There is no way to break the curse and Misuzu is even given the extra discomfort of knowing when she will die. As the show repeatedly states on this tale being the 1000th summer and how this show is essentially about having the best summer ever, it is also her deadline. Misuzu will not outlast the summer, try as she might. She will also have to continue to die every summer, forever and ever. Meanwhile, her aunt Haruko has decided to never get too close to Misuzu. She inherited Misuzu when the girl’s mother died and her father decided to run off. The problem is that the Dad could reclaim her at any time so Haruko didn’t want to get attached. As a result, they’re on good terms, but you couldn’t really call them great friends. They each lead their own lives.
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As a result, Misuzu’s been all alone right from the start. Nobody even wants to be her friend no matter how much she asks. Well, Yukito’s helped out a few people already so this shouldn’t be a problem right? Well, unfortunately this is not the case. In fact, he just adds to her troubles by helping her emotions seesaw all over the place as he leaves and returns multiple times. In the end he realizes that this was a mistake and wishes for a do-over, but things don’t go as planned. Now, it should be made clear that Misuzu did get to have some fun in the end and you’re supposed to be content with the fact that she finally got to walk and go to the beach. If there was never any hope given for her to avert this fate of death then that probably would have been okay. It would have been a little more somber throughout, but so long as the core anime was not really changed, it may not have affected the score all that much. Unfortunately, the show keeps on giving you hope that the powers of friendship will be able to free Misuzu. There are dozens and dozens of fake outs that keep occurring and the viewer is left to think that we have finally made it past the darkness and into the light. Over and over again until you finally realize that the anime has just been toying with you from the start. Yes, I’m still irritated at the ending and just thinking about it makes me annoyed.

It doesn’t help that this infinite loop of 1000 summers will never end. If you decide to believe that the kids at the end are the final reincarnations of the two main leads, then it’s possible that this was the final death Misuzu had to endure and now she’s free. It’s a bit of a stretch if you ask me though and either way this version of Misuzu will keep on dying. If Yukito had found Misuzu’s winged form after being given a random speech in the final minutes of the show, then that would have helped to clear things up quite a lot. Instead, it turned into another fruitless search for the guy.

Still, as a lead, Yukito is a good protagonist. I found him to be a lot more enjoyable than the guy from Kanon as he was nicer and more understanding. He did his best to help all of the characters out and did so without having to flirt with everyone. He helped the other characters out as a good friend and he got a pretty sad fate in return. Ah well, he was never looking for a reward in the first place. He’s not too smart though as trying to earn a living by entertaining little kid in exchange for their pocket money will never work. Not to mention that his show was rather lackluster since he could only make his puppet walk back and forth in a straight line. In his second reanimated form, he lost all of his personality so he couldn’t really add much to this.

Misuzu’s a solid heroine as well. I found her to be more likable than any of the other girls. As we get to see her events twice, once from an outsider’s point of view and one from within, she does a good job of keeping up a brave face even when she’s feeling down. She’s had a rather miserable life after all, but always does her best to make the most of it. She turns sad ending into a happy one for herself. The only time I found Misuzu to be annoying was when she lost her memories as she suddenly became a mean person. I don’t think memory loss should change your core personality and subscribe to the Medaka Box theory instead. I feel like Misuzu would still be super polite even if she had no idea what was happening. Regardless, her likable personality is why I was hoping she would have a happier ending.

Kano’s not bad either as she would love to fly, but real world physics don’t allow it. Her dog, Potato, is pretty cool and Kano’s nice as well. She just never got a whole lot of personality besides being a nice person. I guess the split personality counts, but luckily she grew out of that. Her mother, Hijiri was good as well even if she never actually got to even try and help out Misuzu. She’s a doctor so it would have been nice to have seen her make an attempt even if Misuzu claimed that it would be of no use.

If there’s a character that’s a little weak in this series, it would be Minagi. That’s more due to the fact that I don’t really care for soft spoken characters though. There’s really nothing concrete to dislike about her and she has a lot of things to deal with as well. She’s always glad to help out someone in need with free coupons and a place to stay. Air doesn’t just give characters annoying gimmicks to make them different. The show did a really good job of making everyone very nice and sincere even if they end up being pretty similar at times as a result. Michiru was more entertaining as she was very over the top. She constantly beat up Yukito and the two of them were always getting into fights until Michiru became super serious towards the end. She certainly had a lot of energy and I was glad that she channeled it into productive things like blowing bubbles as opposed to constantly accusing Yukito of stuff that he wasn’t guilty of. That would have gotten old very quickly if she hadn’t stopped.
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Haruko is Misuzu’s aunt and she gets a very large role in the last 2-3 episodes. She started out as a supporting character and quickly replaced Yukito as the main character once he died and reincarnated the first time. The new scenes gave her a lot of extra character development and ultimately turned her into the best character in the show. She drinks a lot and certainly isn’t the most responsible parent. It took her a while to realize that she should be more helpful, but was better late than never. The ending is particularly rough on her since she will always have some regrets as a result, but at least she’ll have a few fond memories from the last days. As for Misuzu’s dad, the show tries to make him seem like a reasonable character, but it’s hard to buy it. He completely ditched her for 10 years and shows up out of the blue to take her back. If she hadn’t gotten amnesia at the time, his offer would have completely been rejected. He never even has any defense to explain why he left. I’m glad that he didn’t appear as a super evil character or anything like that, but there’s no way that you can root for him by this point.

There was also a random flashback mini arc that happened after Yukito died. It involved three new characters which included the original winged girl, Kanna, her friend, Uraha, and her bodyguard Ryuya. They decide to flee the land so they can have some happy adventures, but they’re caught and Kanna is destroyed. The other two decide to have a kid so that he can keep on being reincarnated to protect her future versions. It’s a very flawed plan at best. This episode gives you some extra context I suppose, but honestly I’d call it total filler. These guys will never show up again after all and they weren’t useful in the fights. Kanna and her Mom could level mountains with a single slash and yet they die to a casual arrow? That was probably the worst showing that I’ve seen from such a powerful being in some time. Not to mention that the Mom could have mentioned that she was cursed before Kanna made contact with her. It would have been more effective than simply saying “Don’t touch me” for no real reason.

The show did do a good job with the following episode though as it played out like a bit of a mystery. Why are we reliving the first episode? Has Yukito been given a chance to change everything? At first it seemed like that, but instead he gets a double take in addition to his original version so there are now two of him living in the same place and time as each other. It’s a pretty novel concept and as mentioned earlier, it’s interesting to see everything again from a new angle. If only the ending hadn’t spoiled its efforts.

The animation looks good. It’s not particularly awe inspiring, but it does look a little retro. (In a good way of course) We do get a quick action scene that is good and the character designs are all solid. I enjoyed the soundtrack to an extent as well. The themes in the actual episodes are all forgettable, but the opening is good. It’s an emotional theme that fits very well with the episodes. As a result, it’s not something that you are likely to listen to for fun at any given time, but if you just saw an emotional movie, then it’s a fitting theme to look up on Youtube.

As for negatives, there really isn’t much here. There is a little fanservice as characters dramatically shed their clothes to embrace the sky as they fly around. The aunt is also very casually dressed so she isn’t wearing much most of the time. Luckily, this show isn’t a shonen so the camera angles never really focus on it. I am still of the opinion that a risque costume does not necessarily have to be fanservice as long as the camera handles it appropriately. Air is a good example of this. There’s certainly no problems with language or violence here. This is something that you could easily show a kid although he/she would likely get bored due to the limited action scenes.

In the end, how does this compare to Kanon? Well, Kanon takes the definitive win here, but it’s not a lopsided contest by any means. Air has the better characters including the lead and has a better resolution to most of the plots. Kanon counters this by having the far superior ending and much better animation. Kanon was a lot sadder than Air despite the ending, but I’m not sure if I’d really call that a good thing per say. The soundtracks were more or less equal. I think “Ugu” beats “Gao” as a character gimmick as well. Really, the only thing separating these two series is the ending. Without it, Air actually takes the solid win here. After all, with better characters and better arcs, how could it lose? Kanon does have less filler though so that’s something to consider. Both deal with amnesia plots, but Kanon’s was more enjoyable.
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Overall, Air is a solid title, but the ending really saps the joy out of it. As they say, an ending can make or break a title. It breaks this one, but it still makes for a good ride to I’ll recommend it to you all. If anything, just watch the final episode until the initial commercial break and you should be okay more or less. It’ll have ended on a much better note for you or even just ending on the second last episode although I forgot exactly what the cliffhanger there was. The town’s certainly very deserted so it makes you wonder how living there would be. I doubt the wifi signal would be all that good so you could forget about online gaming for the most part. With this title down, it’s back to action titles. Still, we’ll see if the next tragic title can beat this one. It’ll likely all ride on the ending rather than the journey, but you never know.

Overall 5/10

Mirror’s Edge Catalyst Review

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I never played the original Mirror’s Edge, but seeing as how Cayalyst is a reboot of sorts, I may as well go with the updated version. The game takes some time to start building up the universe around it, but unless there is a sequel, you’ll ultimately wonder what the point of it was. I suppose that it’s admirable to build up such a universe even if there is no sequel as you can decide how it will end on your own, but that will probably vary from person to person. It’s a fun enough game although it is a little on the short side.

Faith is a runner who was captured by the government and thrown into prison. The world is currently a dictatorship with the government being quite corrupt as always. They have come out with a new nanite virus which can control people once it is installed. They aim to set off the signal across the entire city and someday the world. If this happens, then they will be able to physically control everyone. Faith decides that she can’t let this happen, but unfortunately the leader of the resistance thinks it is too risky to actually…resist. He just wants to talk tough on smaller matters, but believes that they shouldn’t actually attack the government. Well…looks like Faith is on her own!

This is a first person game, but it’s actually not a shooter. As you’re a Runner in this title, you can imagine that running is what you’ll be doing most of the time. You typically have to run from point A to point B while performing some athletics and occasionally fighting with the authorities. As you play through the game you will acquire gadgets that will help you out like gliding between buildings or using a rope to pull yourself up. You even acquire an EMP weapon, which is very handy to have when you are surrounded by enemies. For combat, you can use the weak or strong attacks on your opponents. You’ll want to mix them up or the opponents will counter attack. Personally I found that the best way to beat them was to always jump off of something or just jump into them as the A.I. can never react to such an attack. Beating the enemies is pretty easy provided that you don’t try to rush it by running towards them. You will want to use strategy here.

The gameplay is pretty smooth, but occasionally you’ll find yourself at a jump where the camera angles make it difficult. I died quite a few times during the mission where you had to climb a 4 sided tower to deactivate a cannon. There are also a time where I jumped a little too high and found myself on a roof. It was very difficult to get down from there since I wasn’t supposed to be that high in the first place. Luckily, I managed at some point. That was rare though and on the whole the controls were easy to learn and proved to be intuitive.

Unfortunately, there is no final boss in the game so you don’t get to really show off your skills. True, you get to fight some minions towards the end of the game, but I wouldn’t call them a “final boss” to be honest. We did get a nice cutscene which had a fight between Faith and Kat which was neat though. I wasn’t expecting any fighting considering that the game was just about over by that point and it was a good action scene. Faith’s a solid hand to hand fighter even if she does tend to get a little distracted from time to time.

Graphically the game looks good. I wouldn’t call it great though and I think that a PS4 title can do better, but it’s not bad either. You still wouldn’t go and mistake this for an older generation like the PS2. The game opts for a very realistic style which is likely what hampers the graphics a bit. Just look at a game like Super Smash Bros and then at the latest Metal Gear. Metal Gear looks good, but Smash Bros looks a lot more vibrant and modern. Embracing the fantasy elements of a video game can certainly make it look a lot better in the long run. By the way, the cover of this game does sort of spoil the ending design from one of Faith’s choices though so prepare yourself!

As far as the soundtrack goes, Mirror’s Edge is okay. There aren’t really any standout themes, but they were fairly decent while playing through. I just can’t remember any of them at the moment so that’s a little bit of a strike against it. While the main campaign is pretty short, there is a lot of post game content to help the replay value. There are 50 trophies in the game. You’ll get around 20 of them by beating the game and then the other 30 are related to finding a lot of switches and completing many side missions. I’d say that doing all of that should definitely triple your overall play time or maybe even go a little beyond that. There seems to be some kind of multiplayer mode here as well. I’m not sure what that’s all about, but it could be a fun thing to try out if you have PS+.

Faith is a decent main character I guess as she is less annoying than the others, but I wouldn’t call her a great character either. She is the “tough” character of the group who isn’t afraid to break the rules and defy the government. Pretty much all of her lines are meant to remind you of this. The problem is that she shows moments of weakness quite regularly to the point where it destroys this image and she doesn’t seem to have a clear idea of what she even wants to do. Of course, it doesn’t help that she is surrounded by cowards and villains though. She’s the best character, but the bar is set rather low and I’d like to see her decide to fight the villains on her own at some point.

Icarus is the new member of the resistance who talks tough and doesn’t get along with Faith. By the end of the game he is basically the damsel in distress though and loses all of his confidence. No worries, Faith is here to help him out. This guy was annoying from the get go and while it seems like he could be a better character now (He better not become a love interest) I will probably find it difficult to like him. He’s better than Faith’s original boss though. That guy was afraid to make any waves and was scared of the villains. I don’t know how he became the leader of the resistance, but he was holding the group back whenever he appeared.

Then there’s the leader of the more extreme resistance, but she’s also a villain by the end. She wants to destroy everyone who leads privileged lives so they can know how she feels. Faith doesn’t like the government, but the world wouldn’t be any better under this resistance movement either which presents her with a dilemma. It’s one that she doesn’t really worry about though and she is still rather indecisive by the end so it’ll be intriguing to see which side she ultimately goes with. It’s lightly implied that the government may not be as corrupt anymore as a new leader has been elected, but it could very easily just be a political front.

Along the way we are also introduced to a computer genius who helps Faith out a lot. Her gimmick is that she takes everything literally and constantly insults everyone. It’s a decent gimmick I suppose, but one that can get a little tiring. There’s also a guy who Faith owes a lot of credits due to being in jail for so long. They have a rather weird dynamic as he’ll be insulting and threatening her one moment to giving her a pep talk the next. I definitely wouldn’t trust him if I was Faith since he seems a little unhinged. He seems to be the leader of the black market or something like that. I’m sure that we would meet other characters through the side missions as well, but those were the main ones. There’s also a lighthearted runner who asks you to do things for him once in a while, but he never becomes an important character.

Naturally, we can’t forget the main villains either. The main villain can actually fight a little which is cool, but he’s your average evil scientist aside from that. I’ll give him some credit for actually being fairly interesting though. I actually didn’t mind rooting for him a little since he’s actually more likable than 90% of the heroes. It’s just too bad that he left the cure that could stop his big plans in the middle of a room on the top floor with absolutely no security. I guess being overconfident didn’t pay off for him this time.

His right hand woman also gets a bit role and delves into Captain America:Winter Soldier issues. She murders quite a few people and even tortures one or two of them before putting them out of their misery. She’s completely evil, but then a plot twist happens. As Marvel would say “No, she’s not a clone or being mind controller. This is really her!” She should be held accountable right? Well, not really according to Faith. This whole thing is very personal and stopping the resistance from murdering her is one thing, but this lady still needs to be locked up for life at least. Even if she turned over a new leaf, she’s got to pay for the crimes. Faith seemed to completely forget everything that the lady did and it was a little iffy. If we got a sequel, it would be interesting to see if Faith tried to keep on convincing this lady to join her or not. Everyone seems to have gotten over the murders and such though so maybe Faith did as well.

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Overall, Mirror’s Edge Catalyst is a good game. The story could have used a little work though. Essentially, it feels like you’re thrown into a world which is established around you, but then you’re taken out just as quickly. You got to see a glimpse of a whole new world, but there was no ending. Hopefully a sequel could work on that a little as the ending certainly doesn’t feel like anything has changed. The gameplay is solid though and trying to get the Platinum Trophy will help with the short length. The game does well on technical merits as well and ultimately gameplay will always trump the story for me as long as the story isn’t terrible, which this one certainly was not. I just wish that we had gotten some more likable characters and maybe a boss fight or two. Also, did anyone else miss the cool secret agent who was murdered so quickly by the right hand woman? He had the potential to be awesome, but so much for that. He didn’t even get a plot twist to himself. I recommend checking out this title, but maybe you should wait until the price goes down. I don’t think it will take too long for that to happen as price reductions happen all the time now. Now, it’s back to working on Final Fantasy VII for a while longer. I’m about halfway so just like 20 hours left until I wreck Sephiroth!

Overall 7/10

The Wolf Man Review

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It’s time for another super old horror film. Compared to the last films that I’ve reviewed, this one looks great, but as a film overall it is not that good. It’s a lot more fun and charismatic, but if you’re looking at this like a horror film, then it’s going to disappoint you quite a lot. There is nothing scary about this film at all and for the most part it plays out like a comedy. The main character really reminds me of Bill Murray though, to the point where the main character here looks almost identical to him. Hmmm…maybe I just haven’t seen enough Murray movies though.

Larry moves to a little village to meet up with his father after a relative’s untimely demise. They haven’t talked much before this so the situation is rather tricky for a little while, but they soon get along quite well. The main problem now is getting the other villagers to like him. Larry doesn’t worry about that for very long though as he looks through his window and happens to see a lady. He quickly believes this to be love at first sight and hounds her until she agrees to a meet up along with one of her friends to get their fortune told. One thing leads to another and Larry/Gwen decide to ditch the friend for a few minutes. Larry sees her get murdered by a Werewolf and destroys it, but now he is being framed for murder and turning into one himself. Will his will power hold out?

The whole romance plot here is quite bad though. First off, Larry is persistent to the point of being a nuisance the whole time and then we find out that Gwen already has a fiancee. (I think it was a fiancee, could have just been a normal boyfriend) Yet, she continues to hang out with him which is basically giving him hope even if he’s the one who is constantly following her. She’s sort of playing the field which is always sad to see. Larry’s a pretty bad character though so it’s hard to feel all that bad for him.

At least Larry can be amusing though. He gets a few good one liners in and his voice was made for comedy. That being said, his will power is incredibly weak and if he was going to run, he should have done it right away. He waited way too long for his plans and that’s why they didn’t end up working out very well. As a Werewolf, he wasn’t all that impressive either. He has slight super strength and a little extra speed, but apparently it is not enough to deal with a human who is holding a blunt object. Both Werewolves don’t look so good once the fight is on.

Larry’s Dad was probably the best character in the film. He kept on reminding everyone that there were no such things as Werewolves and even decided to tie up Larry so that he could watch this and be freed from his paranoia. His main mistake was deciding to leave Larry alone after that. The ending would typically be super tragic, but it’s not handled too heavily. It’s given appropriate emotional value, but it isn’t beaten to death like a modern film would probably do. Extended crying scenes and all of that, the Wolf Man skips all of that.

For once, there actually was a bit of a soundtrack here. Mainly because this film has a big contrast between happy and evil scenes. It’s something that newer films don’t really do, but the older ones were well known for this. For example, whenever the main heroine would appear, the music would quickly go up and the tone would be lighter. When the Werewolf appeared, the music would suddenly slow and get very tense. It’s a nice contrast and I’m also just happy to finally have a soundtrack to talk about as well. It feels like it has been quite a while.

While I am still an advocate for all movies being as long as possible, the short length works pretty well. After all, if a film’s writers don’t know how they could stretch a film out without watering it down, then it’s not worth it. For a film like Batman V Superman or Avengers, I could easily see it being 4 hours and not really being any worse. Those scenes would be useful character development, but what would the Wolf Man do with an extra hour? No, the short length is for the best and as it is, we get a nice array of different scenes. Seeing the doctors and cops subtly question Larry while also insinuating that he is the culprit was a well done scene. Again, I’ve got to give Larry’s Dad some props here for also talking a good game. He reminds Larry that nobody can remove him from the premises, not even the cops. Apparently the rich family name has even more clout than I could have dared imagine.

The weak romance is really what hurts this film. It makes Larry look unreasonable and turns him into an unlikable character while it also makes Gwen look bad for even going around with him in the first place. It didn’t really need to be in this film and if that time was used for more dialogue with Larry’s Dad or something like that instead, the film could have definitely sneaked in a 7. As it is, I think that aspect weakens the film enough to justify taking the star away. If the Werewolves didn’t have such weak will power, it could actually be useful to have the ability of transformation.

Overall, The Wolf Man is certainly one of the better classic movie monster films from Universal. It’s definitely aged a lot better than Dracula, Frankenstein, and the Mummy. This film has quite a few sequels and crossovers so who knows, I may end up being on the Wolf Man’s side for just about all of them. That being said, he is easily one of the weakest so I’m not sure if he’ll really have much of a future in those fights. He’ll definitely have to use a lot of tactical strategies. By the end of the film, you should hopefully know the Werewolf legend word for word since it is repeated over and over again by many different characters. If you want to get the most enjoyment from this film, go in expecting a comedy. Trust me, it’ll feel like one as you watch it.

Overall 6/10

Who Done It Review

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Chick and Mervin started this film out as two soda jerks, but end up as national heroes. The Abbott and Costello films have always been a blast to watch. If you’re not a fan of slapstick humor, then this duo will likely be the ones to convince you otherwise. Their humor is typically funny and you don’t see any of the unfortunate jokes that typically hamper comedy films. At a laugh per minute, Abbott and Costello continue to take names as I watch more and more of their films.

Who Done It is a murder mystery so it is right up this duo’s ally. They must figure out who murdered someone using a radio script example. To do this, they decide to pose as detectives, but this gets them in trouble with the law when the real cops/detectives show up. Chick and Mervin will have to play their cards carefully if they want to get out of here in one piece. Especially considering that they antagonize everyone that they meet. They are being hunted by the cops and the murderer so Chick and Mervin may have to put their running skills to the test!

The film plays out exactly as you would expect it too based on the premise. That’s not a bad thing though because a predictable format can be quite good as long as the writing is on point and that is exactly what happens here. The characters are all engaging and none of them lack development or are thrown in for no reason. Each character has a role to play and they all help to shape the film by the end. Mervin is the most extreme character in the film and you may feel bad for him at times or you may start to go to Chick’s side. Mervin’s antics almost defy logic as he doesn’t really seem to comprehend much of anything at times, but at least he knows to get out of danger. The SOS plan at the end was also fairly clever. The only subplot on his end that was not all that good was his fake romance with one of the other characters. Chick ordered him to do this to help cement their spot on the program, but it wasn’t really needed and Mervin certainly wasn’t convincing in the slightest.

Chick is actually pretty reasonable for the most part. Typically, I don’t care for the “Straight Man” of a joke (The guy who acts normal and always questions the crazy plans to represent “The general audience”) but Chick handles the role well as he continues to always get exasperated with Mervin. Somehow, he never expects Mervin to misunderstand the plan at hand. I can’t imagine why though since that’s Mervin’s specialty. The water fountain scene is a good example of this as the two of them fiddle with the water for quite a while, only for both of them to get soaked anyway. So much for that plan eh?

A kid showed up during the early part of the movie and had a fairly good role. He managed to trick Mervin out of his tickets and also stole some money from him as a result. “Give me 2 dimes for a nickel” is a pretty good trick. I doubt it would work in real life, but you never know. If you say it quick enough and under the right circumstances, then maybe someone would fall for it. Certainly not 3 times in a row like Mervin did though. He even got off a fairly good insult to the head policeman as well before dashing off. He wasn’t seen again so I’m assuming that they caught him.

We even get a fight scene at the end this time as Chick and Mervin face off against the criminal mastermind. They’re fairly quick and are able to evade the gunshots for a while. After that, they manage to get the upper hand temporarily with Mervin’s fake gun before going back to a close quarters brawl. The light bulbs are always a good defense when someone has a gun as this film illustrates so I’d recommend reaching for some if you’re ever in a jam like that.

The other characters are around as well for their facial remarks and have roles to play. If not for the new writer on board and the producer, the cops would have taken Chick and Mervin away ASAP. They also reminded the police that this wouldn’t look good on them which pressured the agents into going through with the plan. The new writer was probably a little too proud for his own good though. When he learns that he was hired by someone who was advised by an old friend of his, he immediately decided to dash off. (He ultimately stayed though) He should have just accepted the job, although this helped the main characters out quite a bit. Not to mention that it would put the station in a bit of a difficult situation. You almost felt bad for the old writer…he had his chance though.

One subplot during the film which temporarily becomes the main plot is that Mervin ends up winning 10000 dollars on the Wheel of Fortune. The problem is that the receiver refuses to answer his calls because she doesn’t like him. Maybe he irritated her in the past or something. This means that Mervin will have to head back to the station to collect his paycheck, but the cops are there waiting for him. Is the money worth it? Of course it is! I was actually shocked that it wasn’t ripped in the end. Unless I missed something, Mervin actually got to keep the money. Only half of it since Chick claimed the other half for being a good partner, but that’s quite the happy ending for him.

Overall, There are a lot of fun shenanigans that occur during the film. Mervin finally got to handcuff one of the officers that was chasing him and it may have been the first time that he actually outsmarted someone. The Scooby Doo esque chase scenes were cool and they even had the classic Audio gunshot distraction to keep the pursuers in check. It’s a very funny film and these two actors make for one of the best comedy duos in cinema. It’s possible that it could get repetitive if you saw too many of these films at once, but seeing as how I just see one every once in a while, it has worked every time. I highly recommend this film and it’s one of the best comedies that you will ever see. Aside from the romance and it wasn’t all that bad as its screen time was extremely limited, there really isn’t anything in the way of negatives here. The film’s plot was essentially handled to perfection and takes the comedy genre to the top. It’s possible that this is the height of what a comedy film can do, but we’ll see if one manages to crack a 9 someday. A pure comedy by the way, so no other tricky genres like Action to help it out.

Overall 8/10

Digimon Cyber Sleuth Review

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Digimon has always set the bar very high for its games. I’ve played quite a few of them and they have all ranged from good to amazing. Digimon Data Squad was an all star title for the PS2. I actually only gave it a score of 7 back in the day, but now (With the power of nostalgia goggles I suppose) it’s easily a 9. Looking back at it, that was really the first big Digimon RPG that I played. Digimon World DS followed suit and that one was a lot of fun thanks to the fast paced turn based style. That one’s easily at least an 8. Digimon Racing was more on the mediocre side, but we had Digimon Rumble Arena 2 and World 4 to compensate. (I’ve still got to go back to World 4 at some point) I wasn’t a huge fan of Digimon Dawn back in the day and ended up selling it because I didn’t like the concept of having to devolve my Digimon before Digivolving them. I still don’t like that mechanic, but I’m mostly over it since I do enjoy grinding up the levels nowadays. Cyber Sleuth is another excellent installment in the franchise and you can make a solid case for it possibly being the best Digimon game.

Part of what helps Cyber Sleuth really rise up the video game charts is how long it is. The story mode took me around 48 hours to complete although I did spend a good amount of time leveling up and finding new Digimon evolution routes. Through the course of that time, it’s easy to get used to all of the characters and become more invested in the plot. It’s an advantage over shorter games like Knack. I’d like a sequel to this game although the next Digimon title seems like it’ll be a stand alone story once again. I’ m sure that I’ll grow to like the new characters by the time I beat that game, but I will miss these guys for a while. I still don’t have the Platinum trophy yet, but I’ve got my sights on it and I’m definitely getting closer. The toughest one is definitely going to be the 30 online wins trophy since I don’t have PS+. I’ll have to wait for the next free weekend, but that should happen soon.

Cyber Sleuth fully embraces the futuristic sci-fi feel that comes with the concept of Digital Monsters and it greatly enhances the overall experience. The soundtrack is easily the best one that I’ve seen in Digimon and ranks as one of the best video game soundtracks ever. Prelude to a Bloody Battle, Royal Knights theme, and Eater theme are three in particular that I recommend looking up. They really steal the show. There are also several themes that play during the mystery moments to help build up the hype. As I’ve always mentioned in the past, a good soundtrack can always help a game make it to the next level of quality.

Meanwhile, the graphics are solid. I wouldn’t say that they are amazing of groundbreaking this time, but everything looks fairly sharp. There is a noticeable lack of animated cutscenes though and I would have liked to have seen more. We never really got to see a fight in the middle of a cutscene and that would have certainly been a blast. Ah well, I suppose that’s something that can be improved in the next game that’s coming up.

As for replay value, there is certainly a lot of it. Not to mention that the game also has a lot of initial value considering how long the main campaign is. Once you finish that, you can work on grabbing all medals and trophies for the PSN. There are also many bonus missions that you can grab from your Digimon or a few more side missions where you help people out. There’s also the 8 part DLC mission pack where you help a girl save the world from the 7 Deadly Sin Digimon and also find out a twist about your computer correspondent. There’s even a Colosseum cup challenge where you can fight many characters that you’ve met through the game in very challenging matches. Yes, a lack of value is something that you’ll never hear regarding Cyber Sleuth. It’s a game that will last you quite a while.

As you’d expect, the gameplay is your traditional turn based title. You get to have 3 Digimon on the field at once, but you can command up to 11 in your party. When 3 die, you throw in three more, but you can also substitute mat any time. You’ll want to have some fast Digimon on your side since having extra turns is crucial to winning. You can have the strongest Digimon in the world, but it won’t mean a thing if you can’t get a single turn. Towards the end, the computer may have 7 turns before you get one and that can get very dangerous. I had to completely re tool my team. One trick that you’ll want to be familiar with is the Tactician USB with Gold PlatinumNumemon. You can get hundreds of level ups in minutes with that strategy which greatly reduces the amount of time that you’ll need to spend leveling up. It’s a must.

I’ll basically skip Terry in the characters section since he doesn’t have much of a personality. To clarify, he doesn’t talk much, but you can tell that he is a hero. He tries to save the villains while risking his life and always comes across as a team player. He can act a little oddly at times like pointing out that someone was drooling over a good food item, but otherwise he is solid. Kyoko is Terry’s boss and she is the one who gets him into the detective gig. She has a lot of connections and likes to throw out some real world knowledge in the game. She’s a charismatic character and her coffee gimmick works well. An important thing is that she can also fight when necessary.

Arata is Terry’s friend and he is very similar to Sasuke. He starts off as the tough and aloof rival who has a tragic past. He helps out the team quite a lot and really want to get to the bottom of the mystery involving the Eaters. He wants to save his friends, but slowly he realizes that more power is necessary. He is being left in the dust of Terry and Nokia so he sets off and slowly starts to be corrupted. He goes as far as to eat one of Terry’s Digimon friends and it’s hard to see how he’ll go back to the side of good. Terry gives him some hero speeches and everything, but it is hard to forget what he did to the Digimon. Arata’s a solid character, but he really didn’t get a whole lot of responsibility for his actions. He got off a little too easy.
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Nokia is another one of Terry’s close friends and she wants to be friends with as many Digimon as possible. When she finds out about the Digi Eaters and the Digi World going into ruins, she decides to amass an army to protect them. She gets a very large role in the plot as a result and even gets a Mega level Digimon before Terry and Arata. She becomes the heavy hitter for a while and that was unexpected. She’s actually a better character than Terry and Arata by the end. Her plan’s a good one even if it is a little naive since you certainly can’t trust everyone. Her one downside is that she can be way too overconfident about how attractive she believes herself to be and constantly rubs it in when talking to her two friends. Aside from that, she’s always eager to fight (When she has the upper hand) and sticks up for Digimon through to the very end.

Yuuko is another one of Terry’s friends although she joins in a little later. She starts off as a mysterious figure with another tragic past, but gradually she becomes one of the main characters. She is rich and has connections to the shady organization which helps the group out quite a lot. She’s more reserved than the others (Even Arata) so it takes her a while to get used to how everyone acts. By the end she starts to embrace her emotions a lot more, which makes things a little tricky for Terry at times since she threatens him quite a bit. Her character arc is a good one even if she sometimes has to slow her pace down to let the main characters keep up.

Matayoshi and Date are a Detective and Cop who help out from time to time. They can both be quite annoying though and usually their appearances are the signal for filler to come so you just want them to go away. They do nothing, but slow down the plot. Another problem is that they both have to obey orders so they put Arata in a bad spot and really set him up to turn into a villain. None of them have any Digimon either so they end up just being liabilities in the long run.

Kishibe is one of the main villains and she certainly gets a huge role. Whenever someone has a huge role, they typically get a big plot twist. Nokia, Arata, Terry, Kyoko, Kishibe, and Yuuko all have very big plot twists by the end. The twist certainly helped me take Kishibe a lot more seriously than I had. Post twist, Kishibe is a cool villain. Before that I couldn’t take her very seriously, but her plans certainly were well thought out. Suedouis the other big antagonist. He wants to remake the world so that there is no sadness, but to do that he has to erase free will and force humanity to evolve. He’s certainly a villain even if his motives aren’t the usual “Destroy the world.” goals. He’s an annoying villain since he is extremely weak, but the heroes never try to stop him and just tolerate his existence the whole time. He does help them unravel some mysteries after all, but it would have been nice to have seen the heroes try to arrest him or something. He gives out a lot of meta speeches by the end and explains the Digi Eaters origin. See, they are multi dimensional beings who have limitless power and even Digimon can’t stop them. It’s all decently interesting, but in the end it’s not as if it matters all that much aside from wiki purposes.

Zaxon is one of the big hacker groups who stand in the way of the heroes at times. Their leader, Yugo is reasonable, but most of the Zaxon members are corrupt anyway. Zaxon tries to stop the main villains on their own though, which makes for a very epic level since you had several groups fighting at once. Kishibe’s group, Zaxon, Terry, Arata’s group, and Nokia’s posse. It was certainly one of the best parts of the game and I always like to see multiple groups duking it out at once. It adds in an extra dynamic since it’s not just a classic 1 vs 1.

Jimmy Ken is an annoying villain. He speaks with a lot of slang which must come across very oddly in the original Japanese version. His theme is catchy, but he’s mostly just a thorn in the hero’s side. He never actually contributes to the plot either so you can think of him as a pre arc boss. The game is so long that it can afford to have a bit of a long pre arc while the plot slowly starts developing in the background. Even so, I was glad when he completely disappeared as the plot really started going.

We can’t forget about the Royal Knights either. Seeing as how the humans sent the Eaters into the Digital World where they started eating all of the inhabitants, it makes sense that the Digimon King would send out a counter attack. The Royal Knights mission is simple, they must destroy the Human World to stop the source of the Eaters. Let’s face it, the human world isn’t ready to repel this invasion so it is up to the main characters now. Once this plot started, the game had reached its Apex of hype. We got a lot of really cool themes and also some epic cutscenes. Naturally, I had already enjoyed the game quite a bit before they showed up as this was at around Chapter 11 I believe, but the game’s second half really took off. The Royal Knights are great characters and even if they always end up being on the antagonist side, they are quite the epic group. If they ever attacked as one, they would be nearly unstoppable. Plus, it’s hard to blame them being so upset with the humans after so many Digimon were massacred by the Eaters. The humans are always causing trouble on other planets.

Finally, we have the Eaters. They eat data so they are very dangerous for Digimon to battle. One hit can be fatal and their sheer numbers are impressive as well. The big Eater Queen is even more deadly than the rest and made for an epic final boss. I remember the boss being super easy though thanks to the super grinding and some of the earlier bosses had been trickier. Ignoring that though, it was a climactic way to end it all. The humans will be glad to have the Eater threat gone as well. A big of a running gag is that humans kept on dying throughout the game. Terry was always to slow to save anyone so the body count by the end is incredibly high. It was actually pretty funny at certain points, but the humans should have really ran a little more. The Eaters are incredibly slow after all.

Then we’ve also got the crossover characters. Mirei is actually a main supporting character as she gives out quests from time to time and is in charge of the Digi area where you can train your Digimon. She even gets some character development in the final DLC quest as she lets the power get to her head and temporarily turns evil. The power was simply too much for her. She doesn’t have much of a personality though so you may not have much of an opinion on her by the end. Sayo joins the cast thanks to the DLC missions as well. She’s the main rival in the Digimon Dusk/Dawn game (I still need to go back and complete that one!) and she gets a lot of hype as being very powerful. Her Dianamon did beat all of the Legendary Sin Digimon on her own after all. The fact that she wasn’t supposed to defeat those Digimon is still pretty baffling and I don’t buy it. Sayo seems like a good character even if she may be overconfident, after all..that’s a good quality to have.

Rina is the final big crossover character and she’s from one of the big Digimon titles that never made it to the U.S. She’s definitely very scatterbrained and overly cheerful, but that doesn’t mean that she can’t fight. Rina can hold her own against any of the big fighters in Cyber Sleuth and she is the only reason that the heroes were able to take down the fastest member of the Royal Knights. Her Ultra VForcemon (Close enough) proved to be the strongest Digimon of them all. Her world doesn’t look as interesting as Cyber Sleuth’s though, but it was cool to have her as part of the cast. The game went all out with the crossover effect.
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Overall, Digimon Cyber Sleuth is a great way to spend 50 hours. The plot is very engaging and the game feels like a lot of effort was put into it. (Unlike Star Fox Zero) If you want even more of a challenge then you can always try out Hard Mode. I’m not sure that I would recommend it unless you have a lot of time to burn though. The game gets significantly harder and the opponent’s health bars go up as well. Boss fights can take around an hour and if you don’t have the best possible team with you, it could be game over. I’ve heard quite a few stories about how insane hard mode is, but you would definitely have some serious bragging rights if you can pull it off. I now await the next Digimon game and in the meantime, maybe I’ll finally get around to getting Digimon Championship!

Overall 9/10

Now You See Me Review

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It’s time to watch a film about magic! This is a bit of a team film as several magicians who are the best at what they do are grouped together to perform tricks that have never even been attempted before. Obviously the stakes are high, but these guys are ready. Unfortunately, there are dozens of plot holes and plot twists that don’t make sense. The writers took all of the easy routes during the film when it comes to explanations and it ultimately makes you feel like there was not a lot of effort put into this title.

As for the plot, it revolves around this team. The magicians find a magical orb at a mysterious apartment that they were all sent too via playing cards. These cards were expertly handed to them as they were in places that nobody should have been able to get to all that easily. The challenge isn’t told to the viewers until the very end, but it involves stealing a lot of things and crushing the lives of several people. What’s in it for the magicians? The thrills and the chance to join a mysterious magic group of legend.

That’s their side of the story. On the other side, we have Dylan, an FBI agent whose mission is to capture these guys. They may not have been a threat at first, but they rob all of the money from a large bank’s vault and then they steal millions from their boss. Their last trick is set to take place in New York so Dylan must use every tool at his disposal to win. To his dismay, he has a partner for this case from Interpol and he fears that she (Alma) will slow him down. His ego is certainly fairly strong.

At the very least, this isn’t the kind of film that I found dull in the least. The pacing is very quick and most of the dialogue is fairly snappy and entertaining. There is a lot of banter to be found here. Given the nature of the film, there are also a few chase scenes like the ones on the ground and a car chase as well. We even get a big hand to hand fight scene between Dylan and one of the magicians where the guy is pulling off things that shouldn’t even be possible thanks to his magical skills. It’s the kind of action that you want to see in a summer blockbuster. Unfortunately, this gets held down by many other elements.

For starters, Danny is one of the magicians and he’s pretty unlikable. His first scene is him having a one night stand with someone before shooing her away because he has to get to a meeting. Not a great introduction. His overconfidence is good as he messes with the cops a lot, but it’s just irritating to see the cops simply have to back off. They know that this guy is a burglar and he’s also taunting them so that’s reason enough to keep him locked up for questioning for a while.

Another one of the magicians is Henley and her thing is that she’s good at escaping impossible situations like being chained up in an underwater tank and then appearing in the audience. Naturally, she can’t resist quickly stripping before jumping into the tank. There’s a really unnecessary romance plot between her and Danny that goes nowhere and probably never will since her character is not going to be in the sequel.

Merritt is next on the list and what if I said that he was the worst member? He is good at hypnosis to the point where the film has to sacrifice even more realism. Just by talking to you for an instant, he can get you to do whatever you want. He uses his tricks of mind reading as well to humiliate everyone all the time. Despite this, he doesn’t realize that he’s the desperate one as he even asks Henley if she wants to have a one night stand. Whenever he’s on screen, you can get ready to face palm. Why is this black mailing individual one of the four horsemen? (The name of the magic group)

Finally, there’s Jack. He’s the youngest member and he’s great at slight of hand. He can pick any lock and he can magically use the handcuffs that are on him to cuff someone else in the blink of an eye. It’s all really a big stretch of disbelief if you ask me. He’s the best member of the group, but it’s practically automatic. He has no huge faults that hurt the character and he takes all of the big risks while the other members try to get somewhere safe while they still can. They’re not exactly dependable as you can see.

Luckily, Dylan’s a likable protagonist. He always looks and sounds tired, but it gives the impression that he has been doing this for a while and that he has experience on his side. He knows how to talk tough to all of the villains even if he ultimately ends up getting humiliated a lot of the time. He’s the main reason why the film is a blast. His only failing is that he tends to blame everything on Alma and yells at her for basically no reason whenever he’s stressed. Alma should have just left to work on her own after a while because I know I wouldn’t bother with someone like that. Especially when he has to keep on asking her for help since he doesn’t believe in magic.

The main fault with this film aside from the unlikable magicians is the large amount of plot holes. Honestly, you could write a whole 1000+ word review on just that aspect. In the end, we are led to believe that the magic is basically real to an extent. There’s no other way to justify how the magicians pull off so many feats. They hypnotize someone to rob a bank, they can fight off professional FBI agents with their tricks, They can leap from speeding cars and have time to exchange a dummy in their place that looks incredibly realistic to the point where nobody can tell that it’s a fake even at close contact, They can make completely real looking illusions, They phone in the dates for their robberies and where they are taking place, but the police don’t want to close the building or cancel the show, etc. They are able to take down the FBI and Interpol and the citizens of New York are actually cheering them on. Are you kidding me? It’s one thing for Americans to cheer someone illegally walking on a tight rope. It’s another to cheer about someone robbing people (Robbing a bank is essentially robbing a lot of citizens as well) and making lives miserable. I just don’t see that happening in real life to be honest.

There’s also a big plot twist about who the real leader of the 4 Horsemen is and it makes no sense in context to the rest of the film. There’s no way that the film can justify this in a way that will satisfy me. Sorry guys, I’m just not buying it. It turns the film upside down, but not in a good way. The only good part about this was that the tough talking Thaddeus was finally taken down a notch. He made for a good rival to the FBI in following the magicians and I liked his overconfidence, but he had to go at some point. His back and forth with the other old guy was one of the best scenes in the film though. Both of them are supremely confident and have a lot of resources, but only one could come out on top…or maybe none of them. The way that it all happens was pretty interesting and the scene where Thaddeus loses is funny. See, if you ignore the lack of realism, the final twist is hilarious. If you think back to all of the other scenes in the film while already knowing the twist…..well you just have to feel bad for the FBI. This looks pretty shameful on them.

Overall, Now You See Me is a film that should and could have been great. Becoming a good film is a three step process after all. 1. A film should be enjoyable. Check! 2. A film should have likable characters. X. 3. A film should minimize negatives:Extreme Violence, Sensuality, Language, Terrible Dialogue, Bad Pacing, etc. X. So, this film simply couldn’t follow those 3 rules. As it is, I wouldn’t really recommend it. It can make for a decent way to spend your evening, but there are simply better ways to do that. The sequel should be intriguing since the magicians are on the run. I’m looking forward to that and it looks like the big team up’s going to happen. The interesting thing is, I don’t think you would even realize the end twist just judging from the trailer of the second film so that was actually handled pretty well. On a final note, remember that you should never tell a group of teenagers all of the right passwords to your super complicated Swiss bank account which holds millions of dollars even if they claim that they only want to know it for a game they’re playing…that scene was just sad. Dylan’s boss in the FBI had the best line in the film, which basically encapsulates your opinion of the FBI’s handling of the case. “The level of incompetence displayed on the case, that’s a magic trick in and of itself. Abracadabra, I’m takin’ over…”
I reeeeeally loved that line, even if the character proceeded to get embarrassed in the very next minute. When watching the film, that’ll be your reaction as you can probably think of better ways to handle the situation.

Overall 5/10