Metroid Prime 4: Beyond Review


Metroid Prime fans have been waiting a very long time for this game. We got the first trailer back in 2017 after all and even then it ended up taking another 8 years to come out. After all that waiting you would certainly be expecting an absolutely top tier experience. Well, ultimately I thought it was pretty good but I suppose it would be a bit underwhelming considering all the time that has gone by. It’s a good game but an ordinary one at the same time. You’ll be able to blast through the content and so in the end I would recommend it but definitely keep your expectations at the baseline.

The story starts with a big battle between the Federation and Sylux’s goons. Samus is able to easily overpower him but then gets stranded on a planet along with a few other soldiers. Samus will have to find several teleporter keys as well as a mythical fruit in order to get off this place. Unfortunately it is loaded with powerful monsters everywhere and Sylux is still on the loose. This may finally be a job that Samus cannot complete on her own. Will she be able to trust these other soldiers to help her out or will she be forced to tackle all of the responsibility on her own?

The game puts a lot of stock into Samus being the chosen one, a hero beyond all measure. Honestly I wouldn’t even say that’s a bad thing. She is clearly a cut above the rest and as the various games have shown she is able to incorporate a ton of different dna and special abilities without side effects. In essence she is the ultimate battle soldier and this game does a good job of showing how powerful she is. This can be a double edged sword though. For example, Sylux is never portrayed as being a real threat to her.

Likewise for the rest of the villains. This is clearly an easier battle for her than the last 3 Prime games and the only reason the situation is tough is because getting off the planet will require more than super strength. Her allies help out quite a bit and so that ties the whole adventure together. It just makes this an uphill battle for the villains since they are the ones on the back foot the whole time. They are never even close to making a play.

That being said, I still like Sylux. He gets some good dialogue at the end and has a good design. His boss fights are also fun except the final boss which gets a bit rough. This ties into the gameplay itself. You have to use both joysticks to aim which makes it hard to also shoot. I had to hold the controller in a bit of a weird way in order to land all 3 and it didn’t really feel natural. I think there should have only been one control stick to move and then the rest goes as normal. It felt like they had to nerf the lock on feature here in order to make the final boss more of a challenge.

To be clear, they definitely succeeded. It was a really tough final boss and one that absolutely kept me at the edge of my seat. I died several times there before I was finally able to win. Ironically the first phase is the toughest one while the next two go by very quickly and easily. In general the game is easier than the first 3 Primes but not insultingly so. I would say the difficulty is reasonable enough so long time fans will have a good time.

The main gameplay is still the classic first person style where you can shoot your energy blasts or missiles at the opponents until they go down. You will unlock different elemental attacks as you go forward and will get other kinds of power ups. It’s all pretty familiar if you have played the previous titles. In a lot of ways this one is trying hard to be a total formula game without trying to go beyond that. Fortunately the gameplay is fun enough where you won’t mid the repetition too much but there are some areas where the game isa bit dated.

The biggest example is not having any fast travel. There is a lot of backtracking here and it feels completely unnecessary. You should be able to cover larger chunks of ground without taking so long. Then you also have the green crystal grind at the end. I made sure to hit all the green crystals I could as I went through the game but wouldn’t go out of my way for others either. So then at the end I would do the main grind. It won’t take you longer than 2 hours or so but it just feels like a pointless grind. Why even include it?

The Prime games always have a bit of a collectathon at the end so it felt like this game was just adding one to continue the trend instead of actually getting real hyped for it. Not the best way to go. The desert definitely could have been handled better and the bike would have been more fun if it was faster. It goes by slow enough where that just adds to the tedious nature of it. A rare mistake from Nintendo. So the game had its issues like this but on the whole it was fun.

The collectibles are pretty easy to find with how well the map is labeled. Additionally, the power ups do help to make you feel a lot stronger. The puzzles are much better than in previous games and so for the most part it did feel like Nintendo thought this one through. Just one or wo quick fixes would have done a lot to make the game reach the next stage.

The graphics are definitely real solid. Metroid has never looked sharper and that is something I can say with 0 reservations. I did appreciate that we got more voice acting here. The side characters were all rather weak though. I much preferred the aliens and metahumans from Prime 3. I don’t know why you would go back to normal humans. Still, we got more of a plot than I was expecting even if it would vanish for large portions of time.

The soundtrack is also solid although it doesn’t match the previous games. For example you won’t be hearing anything that launches you out of your seat the way the Dark Samus theme did in the second game. That one is just hard to beat. So it was good all around but like in other areas, Prime 4 was unable to pass the third game here.

Overall, Metroid Prime 4 is a pretty good game. I had a good time with it. The title is fairly short as you will definitely manage to beat it in under 10 hours. Getting all of the collectibles and such will likely take this to around 15 hours or so but even then it won’t be extending things a whole lot. There isn’t a ton of replay value here unless you really like the story. For that reason you may want to wait for a bit of a discount. I’m always glad to see Samus though so hopefully this time the wait for Prime 5 is a lot shorter.

Overall 7/10

Pokemon Legends: Z-A Review


It’s time for the latest big Pokemon adventure. I was definitely hyped to get this one as soon as they announced it. At this point Pokemon is just one of those games that you have to get right away. It may not always have the life or death stakes that you will see from other big games but the pure gameplay and quality of life features are always on point. This game is incredibly smooth and while you may run into the occasional issue, I can recommend it without any reservations. It’s really just a lot of fun all the way through.

The game starts off with the main character getting off the train into a new town. His luggage is stolen but a girl helps him get it back and asks if he wants to join her team. She helps keep the city safe while working at a struggling hotel. The manager, AZ is a guy who is said to be 3000 years old and is rather mysterious. Still, this means the main character has a place to live and immediately has 3 friends so it’s a pretty good deal. He agrees to help and gradually rises up the ranks. Still, there is something mysterious about the tower in the middle of the city. Terry may be uncovering a mystery that leads to disaster!

Now to be clear, around 90% of the game is just happy slice of life adventures. If you’re looking for a super epic game, this isn’t really it. Although the climax does end up being pretty intense so I have to give it some credit there. The game also has a good amount of callbacks to the original XY games and the continuity is pretty strong. I wasn’t expecting much in that area so it was a pretty nice bonus. Also while the game isn’t particularly difficult, the climax did raise the level for the opponents quite a bit. I ended the game around level 80 and that felt right for an adventure like this.

The main campaign took me around 20 hours and there is a short post game that would probably add a few more. You’ve got a good amount of content for your dollar here. Completing the Pokedex and all of the challenges will probably take a little time as well although probably not a ton. The game keeps the recent addition to the games where every member of the party gets EXP at the same time which helps a lot. You can also earn screws to permanently increase the exp boost and other passive effects.

I ended up getting enough screws for most of the passive effects. There are also about 140 side missions, I beat maybe 20 of those. They’re mostly all really fast and easy so you can have fun going through those. The most important thing here is that the game is just a lot of fun to play. It’s why you can even go out of your way to play the bonus content because it’s very easy to access. I didn’t come close to 100% or anything like that but I certainly had more fun exploring and doing bonus content than in other games. It just ended up feeling natural.

Now when it comes to the gameplay, this is a full real time adventure. So when you call the Pokemon out, you can have it use any of the 4 moves. There is no PP or energy meter this time so you can spam the attacks after the cooldown is over. This is fun but it does mean that the game is way less strategic than usual. Just spam your attacks until you win. Potions and revives are dirt cheap so you can keep on healing your Pokemon until you win. It’s why you should rarely lose here. The only time you may lose is if you let your guard down and let the Pokemon attack you directly. You have a health bar of your own but you can’t see the progress of it so sometimes you will die when you thought you had more health.

Occasionally your Pokemon will attack a wall by mistake or something like that but otherwise I didn’t really encounter many glitches. At times if there are too many Pokemon, the game can’t load them all so they teleport out of nowhere but these instances are few and far between. While the game may not be the most strategic, I still had a lot of fun battling. That’s a good thing since you will have to defeat well over 200-300 opponents over the course of the story. Many fights are over in less than a minute though so I have to underscore how quick they are.

Meanwhile the graphics are pretty solid. The game looks good even if it’s not quite at 2025 level. It looks like a game you may have played on the PS3 at some point. Nintendo isn’t worried about graphics though, they’re here to hit you with intense gameplay and they succeed on that front. The soundtrack is also way better than you may have expected. The songs have a lot of pop to them and there is a large amount of variety. Various bosses have their own theme which is really nice since lately you are stuck with just a general boss theme.

As you play through the game, you will have more and more areas where you can engage in a little platforming. It’s pretty fun and a good way to get more items. The world has an abundance of rare candies and screws to trade for more power ups. They even seem to be unlimited but I could be wrong about that. Either way the game is set up so that it’s very easy to level up. This allows you to switch up your party if you want to. For the most part I didn’t do much switching as I get attached to my main fighters but it wouldn’t set you back much if you did. Of course I recommend saving your rare candies as long as possible since each one is a guaranteed level up so you get the best bang for your buck if you wait until near the end in order to snag it.

Overall, This was a great game. I do get the concerns about the company phoning in the effort to an extent. It’s clear that this wasn’t a super high budget game and the lack of voice acting is still disturbing. That being said, it’s a lot of fun to play and at the end of the day that is the most important part for any video game. It never felt like the story was dragging on for me and there was no point where I just wanted to put it down. I could easily keep on marathoning it for a long time and I have to give the company a lot of credit there. The gameplay itself is really tight and that makes up for having a smaller world/cheaping out on different areas. I’ll still be eagerly awaiting the next Pokemon game as soon as it comes out!

Overall 8/10

Mr. Driller 2 Review


I’m not really familiar with the Mr. Driller series so it was pretty interesting to be getting into this one. It’s a very short game but does have voice acting which is pretty cool. Basically an alien race has shown up and is causing trouble with their weird blocks. The hero has apparently had to give them a talking to once before. He will have to do so again before the entire planet is crushed by all of these blocks. Fortunately the aliens are not directly malicious, they are just ultra careless. So finding them is the only challenge.

The hero is nice enough. I like how he did not hesitate when deciding to go over there to talk to the aliens. He talks about saving the world in a very nonchalant manner so from the very start you know that he is the real deal. The game reminds me a little of DK Bonanza in that you are going through a bunch of layers and can see what level you are on as you play through the game. There are 3 main levels here and in each of them you have to keep going as far as you can. One level goes down to 2500 feet, then the others are 5,000 and 10,000.

The graphics for the game are pretty solid. It feels like a modern take on Dig Dug and the various blocks all look solid. Think of the intensity from Tetris and that’s what you’ve got here. You are always at the edge of your seat and the game never holds anything back. Additionally the soundtrack isn’t bad so the technical elements are good. A mild game design choice that didn’t work was how it is very easy to start the game on the second level rather than the first. I accidentally beat America first because that’s where your cursor starts. Level one is all the way at the end of the map for some reason.

Odd choice there but it’s not a big deal. The game is definitely hard because you have to continually dig deeper underground while dodging the falling blocks. In a way you have to be calculating a whole lot of things at once. You want to grab the air bottles which restore 20 points to your life bar which is constantly draining. Breaking through any wood blocks automatically takes away 20 points and the air is constantly surrounded by those. So you have to cause a bunch of matches below those in order to get the blocks to fall just right. It’s a really involved process.

I died a bunch of times and the rough part here is with how long the levels are. So if you die, that’s a lot of replaying that you have to do. Perhaps that is why there are only 3 levels but in that case the game would have been better off increasing the level count and just making each individual one smaller. That is always better game design to me because then there isn’t too much disappointment in defeat and you can continue to hone your skills until you are finally a match to go all the way. That’s the best way to improve if you ask me.

What keeps the game from going any further is ultimately that length so hopefully it’s something that can improve with a sequel. There’s a lot to like here, like having the actual story mode and the fun gameplay. It’s just that I would have absolutely not been thrilled if I had spent any money on the game. That would have really felt like a waste. Since I played it for free, that’s a different story but I still couldn’t give the game a higher score. It’s worth about an hour’s worth of content and you’ll have fun for that hour but that’s it.

Overall, Mr. Driller is a pretty fun game but it could have used more content. Once you have beaten the 3 levels, there isn’t a whole lot to do. You can try to beat them quicker and with a high score but the amount of replay value here is ultimately low. The story had a little charm to it but mainly this is something that is content to be aimed at kids. So ultimately this won’t be changing your life, not nearly as much as you might be hoping that it would. Still, the game is free if you have the Nintendo Switch Online so you should check it out. The gameplay is original and I can’t stop giving it props for the fact that they actually got voice acting in here. That was really cool.

Overall 5/10

Mario & Wario Review


It is always a shame when you have a pretty solid game that is really ruined by a single aspect of it. Unfortunately that is exactly what happened here. The game has solid graphics and an interesting level system but alas the controls are just dreadful. They actually make the Wii Remote look good in comparison! Trust me, you’re going to be feeling rather down about the whole thing by the time you’re done. Still, this was the first new Mario game I’ve played in quite a while so that was pretty cool.

The game lets you choose between Mario, Yoshi, and Peach. Naturally I had to go with Peach because she doesn’t get many chances to shine, but also because her walking speed is slower. That is actually very important in this game because the character is always moving. How it works is that Wario has thrown a bucket over the hero’s head and so you play as a fairy who has to keep the road clear. You will tap on blocks to summon them in front of the player or attack enemies who would have been in the way otherwise. This takes a lot of precision timing and you have to react quickly. So when the player is slower, it ends up helping out a lot.

There isn’t really a plot beyond that unfortunately. There are 10 worlds here and each world has around 10 levels in it So that’s a lot of levels but they tend to be very quick. Most levels you can beat in around 2 minutes or so. The levels start to become more like puzzles once you get deeper into them though. In World 10 there were several times where I just didn’t know where to go. That’s rather impressive in a game like this where there are only a limited amount of actions you can take.

You really have to memorize how high the springs will send you here for example. Otherwise you won’t reach the target or you will go way past it. So it’s definitely something to chew on a bit there. You can use the fairy to reverse Peach’s direction as well which will be key in the final levels. You have to do this a whole lot and with quick timing to avoid the various traps. I can tell you this, without the rewind feature this would have really been a very difficult game to complete.

The artstyle is pretty fun and has definitely aged well. It’s something that Nintendo in particular has done really well over the years. The soundtrack also isn’t bad. It’s not extremely good or anything like that but the main tune doesn’t get too tiring even after hearing it for a large chunk of the game. It’s clear that some real thought was put into the game and that’s why it is a shame that the controls are no good. The gameplay itself is fine. It’s all about pointing and clicking but I have no problems with that.

No, where the problem lies is in the controller itself. To play this game on the Switch Online you need to use the Joypad and then convert it into mouse mode. Nobody wants to use mouse mode. I don’t even know why this is a thing in the first place. Sometimes Nintendo just develops new gimmicks for no real reason. It has really hurt this game and it will hurt others if it continues to be a mandatory style of playing.

There is some replay value here as you don’t have to clear every level to get to the final one. If you go back and do them all, you unlock a final boss level. So you may want to do that to see how the story really ends. Ultimately I just couldn’t get past the controls to do that though. They are really draining the whole time and so you don’t get a whole lot of enjoyment out of them. You’ll die quite a few times even when you know exactly what to do because the controller just isn’t listening to you. Those are always the worst ways to go out and you’ll be left just shaking your head.

Overall, Mario & Wario may have finally arrived on modern consoles but unfortunately it should have been left to history rather than return in this form. It tarnishes the Mario brand and ends up being a waste even with Wario being the big villain. This is the kind of game that could desperately use some kind of high budget remake. I think there are many ways they could improve upon the source material without drastically changing things. It could be a worthy puzzle rival to Mario vs DK. In the meantime though, this is the kind of game you’ll want to skip. If you have the Switch Online then you may as well check it out for free but otherwise I certainly wouldn’t spend any money on it.

Overall 3/10

Fire Emblem Shadows Review


I finally got around to trying out the new Fire Emblem game that Nintendo launched for mobile. On one hand I applaud them for finally bringing a new mobile title into the fray. It feels like it has certainly been a while. On the other hand….did they really have to force in more gimmicks? This would have been such a fun title if it was traditional Fire Emblem and instead they try to make it like Among Us and it doesn’t really work with this style. Ultimately this one won’t be a keeper for me.

The general story is pretty par for the course when it comes to Fire Emblem. A kingdom is overthrown and so the prince has to escape along with his trusty bodyguard. He meets up with two girls who seem nice enough, but then they find out that one of the 4 of them is an imposter. Who can it be? Well, the first time it’s the chipper girl with red hair, the next time it’s the other girl with black hair, and then it’s the main character! The last one ends up being a dream though and now you’re back to a full party. The prince needs to gather a lot of powerful allies and then bring his kingdom back to power. Can he pull this off?

To be clear, while the plot is rather straight forward, I still enjoyed it. Mainly due to the character designs being nice and colorful and the game having good presentation. The audio is good, the soundtrack is solid, and the writing is on point. So the story isn’t the problem here, its the gameplay. Think of this as a semi auto tactical game. The characters move on their own and attack on their own. You control the special abilities like healing and energy blasts. In any matchup there are 3 heroes, only one of those 3 is actually a villain.

If you’re playing as the hero, you want to hurry up and beat the enemies and then afterwards there is a guessing round to see who the villain is. So you’ve got a 50/50 shot no matter what. If you guess right, you gain 1 auto revive for when the battle with the traitor starts. Then if you win that battle, you win. The immediate problem here is that the deck is stacked in favor of the traitor. The traitor can destroy you with around 2 moves as soon as the battle begins.

All attacks are anonymous but you can probably guess who the traitor is based on who isn’t hit right? Wrong! The main strategy is for the traitor to knock everyone out, then there is no way to tell who it was. Then in the second round, you can get a revive but it won’t stack since you just died. So you will die to the traitor anyway. I’m told that as you progress through the game you will get power ups and armor that prevent the game from being so one sided but the gameplay design itself feels flawed to me.

On one hand, I like how quick the rounds are. You can play a few rounds very quickly. On the other hand, it’s just too automated for me. I’d rather move the character myself and then set up the traps as I go. Having the system do the movement for me just takes away the fun out of a whole chunk here. It’s just barely Fire Emblem at that point. Nintendo really can’t resist going along with gimmicks here and unfortunately it did not land. I feel like Nintendo has been missing a whole lot more than usual lately.

Outside of the gameplay, the title is really strong in the other areas. It just doesn’t matter enough because at the end of the day, you’re here for the gameplay right? That will always be the most important part of a gaming experience after all because without that, you won’t be able to continue. In very extreme circumstances the story might be so good you can force your way through bad gameplay but that is exceptionally rare. The flip side of that is certainly way more common.

Overall, Fire Emblem Shadows is certainly a fresh experiment by Nintendo and I wish it the best but this game is just not for me. Sometimes you can tell right away if the game fits your style and the opposite is true as well. I feel like the series is big enough where I can see this one being really successful so maybe they can use some of the revenue to make a movie r something. It’s long past due for Fire Emblem to really get more kinds of media. The game is free on the app store so you should probably give it a shot. It certainly can’t hurt and maybe you’ll like it more than I did.

Overall 4/10

Pokémon the Movie: Secrets of the Jungle: Another Beginning Review


Whenever you decide to do a Pokemon adventure that takes place in Ash’s world without a whole lot of screentime for the kid, you better be real sure that you have an absolutely spectacular plot at the ready. Why? Well because now you’re making fans think about the famous champion of Pallet Town and his replacement is going to have a hard time. That happens to poor Koko here. There’s nothing particularly bad about him but he just feels a bit average, maybe even a little boring here. The adventure isn’t one of the most interesting ones but it’s not bad.

The story takes place before the movie as we see Koko growing up. He was a kid who was raised by Zarude. Zarude’s tribe did not like this and so they were banished but Zarude refused to abandon the kid. So he did his best in a dangerous world to raise Koko and make sure that he was okay. The one mistake he made was telling Koko that they were both Zarude and now that the kid is 7, he’s wondering why he doesn’t have any powers. Koko and his friends are then attacked by some Pokemon. Can a mere human defeat them?

It is nice to see how well Koko communicated with the Pokemon at least. I’m glad that you can just pick up that language if you are familiar enough with it. It certainly can’t be an easy task but then you’d also think that one of the Pokemon would have also spoken up and said this couldn’t be true. I guess maybe the Pokemon generally aren’t super smart so none of them could be sure that Zarude was lying? Maybe they’re all basically like kids or I’m digging too deep into a mild plot element.

The main villains here are a bunch of fire type worm Pokemon which pick a fight with the heroes. They are no friends of the Zarude but they don’t mind being bullies against the Pokemon that can’t fight back. It’s one of those Pokemon that are more on the recent side so I can’t say that I’m too familiar with them but they have a pretty good design. I can say right now that you will be a little skeptical about the Pokemon and Koko doing so well against them and I can’t say that I blame you. These guys are huge and really pack a punch. One of them even plays dead to land a cheap shot but ultimately Koko shows why he has a lot of guts.

Then Zarude cleans things up from there. Zarude is not my favorite Pokemon but I will say that he looks pretty good here. He’s nice and loyal and constantly makes sure to look after Koko. I won’t say he did a perfect job as a parent but his heart’s always in the right place. Meanwhile Koko isn’t as annoying as the average kid. He is actually proactive and doesn’t just run away when the going gets tough. That automatically puts him well ahead of where my expectations would normally be.

Of course Ash doesn’t appear much but I do like how he looks very confident the whole time. Technically he’s more the humble sort nowadays but at least from the cameo you would definitely be thinking that he is ready for action. It makes you wish he could have gotten more screentime. Just one more chapter to adapt the beginning of the movie or something. Either way the manga achieves its goal of making you want to go and watch the movie to see how everything played out. It’s exactly what a prequel should always be aiming to do.

The art is okay. It’s what I would call a very basic style. It’s trying to be as easy to read as possible which is nice since you’re going to have a younger audience for this one. The battles look good enough, but it’s never going to be the kind of story where you pause to admire the art. It’s just not detailed or exhilarating enough for that.

It does mean that you will be able to read through the story exceptionally fast. Keep in mind that this is already a short manga so that really compounds the effect. There are no negatives to be found here so I’d say the story also succeeds on being an extremely safe one for kids. It could use a few more strengths but it does have that mass market appeal. If you enjoy Pokemon, then you will be able to appreciate this as something that stays on brand. It’s also rare to be seeing a whole lot of the Pokemon in their natural habitats as opposed to the cities.

The jungle may not be my favorite backdrop but it works well in that context. The story also works almost like a what if with the humans and Pokémon talking to each other like something out of a Digimon adventure. You just don’t see that a whole lot with Pokemon. If more Pokemon could completely talk like Zarude, I think that’d be a really cool thing. It’s probably too late in the franchise to make that a truly regular thing but it would certainly be awesome if that were to be the case.

Overall, This was a fun little story. There isn’t a ton of stakes or memorable moments compared to the average Pokemon adventure but I guess a prologue is going to be a little more limited in what it can do. On the whole it’s still interesting and you can’t have an end of the world plot every time. I would have just asked for more fights to help the story turn the corner into the next level. Now that would have really been perfect. Still, whether you’ve seen the movie or not, you should check this one out.

Overall 6/10

Teenage Mutant Ninja Turtles (2014) Review


This is one of those games that is so obscure I hadn’t even heard of it before. They really should have added some kind of a subtitle to this one so it wouldn’t just blend in with every other game. Shouldn’t that be lesson 1 for any form of media? If you ask me it feels like a pretty obvious thing to do at least. Ah well….it is what it is.

The game starts off with Splinter being kidnapped so the Turtles have to grab their gear and find him. It won’t be easy though as the Shredder and his henchmen may be involved. The Turtles are used to being able to rely on their sensei and now that isn’t going to be an option. They haven’t had to deal with a crisis like this before but fortunately all 4 of them are really big talkers. You can expect a whole lot of smack talk throughout the game as the Turtles make their voices known.

This title very clearly does not have a high budget. Each character has 2-3 lines that they continue to spam at every point. The lines don’t usually make sense within the context of the scene but the game isn’t really worried about that. I guess I’ll take this over not having voice acting. The actual plot is fairly barebones but the bigger issue is the length. This is an extremely short game. You can knock out the main story out as well as most of the side missions in under 4 hours. You unlock a few more side missions after completing the game but that won’t buy you much time. So you better hope the game is fun at least.

Fortunately, I actually did enjoy the gameplay. It’s very unpolished but there was a good amount of combat here. Basically it’s styled as an overhead beat em up. You use your main attacks to take down the enemies and as you level up, you can buy new moves and passive power ups. Essentially you will continue to grow stronger and stronger as you play through the game. You may wonder what the point of these power ups are for most of the game but then the final level hits you like an absolute truck! The difficulty spike there is absolutely insane.

You have to defeat 8 bosses in a row with no save points or check points of any nature. Ultimately I did have to go back and grind exp for about 2 hours so I guess that did inflate the playtime quite a bit. I also used all of the money to buy a bunch of food packs and invincibility items. In a sense you could say I cheesed things a bit since each invincibility item protects you for 3 seconds and I bought 100 of those. I also bought 100 potions and I unlocked Raphael’s ability which gives him another 3 seconds of invincibility. You will need all of this to win.

While you can seamlessly switch between all 4 turtles and they all have their own health bars, if one of them dies then all 4 do. So that’s something to really keep in mind here. You could easily get a game over just because you got a little too overconfident. That happened to me a few times. Fortunately the game is pretty good about having constant save points at regular intervals. If I had to back track a lot then that would have been rough.

I wonder if the game was originally planned to be longer though. There are still new mechanics being introduced when you are in the final 5 levels after all. They’re also rather pointless with how unnecessary they were, like being able to break a store or climbing a ladder. Why even have those features in the game when they are only going to be used once or twice? I dunno, I guess that’s a little over my head.

The graphics are fine. Nothing noteworthy but you can always tell what is happening and fortunately the game isn’t laggy. The soundtrack is virtually nonexistent though, I would have liked some kind of a catchy song to listen to instead. That would have been pretty cool. So the gameplay is really on its own here. I like the style and of course having an EXP system is always cool since you actually have a reason to fight against the enemies. So the game did something right there. The power up system also means there are many different ways for you to fight as you try and figure out what the best combinations are.

By the end of the game, Michelangelo felt like the strongest since he was the only one with long range options that were spammable and dealt a whole lot of damage. You could beat anyone with him even if the battles would take longer. I definitely took advantage of that for the EXP grinding. Raphael also got really strong by the end and I think the final two would have followed suit. I’m sure if the game was popular you would see a lot of debates on who has the best build since the game did a good job of making them all very different but still powerful.

If this were a game boy title I’d be a bit more lenient with the length but on the 3DS? I think they definitely could have done better there so I really can’t hold its hand here. Ultimately the Ninja Turtles still have many more games for me to try out so eventually I’ll get to see how the others stack up. In the meantime, it’s difficult to take down the classic Gamecube titles. That was really the eras of TMNT.

Overall, This is one of those games that is fun but I probably would have felt differently if I had bought it day 1 for full price. Since I got it for around $10, it makes sense that I didn’t feel too bad about it. It’s a whole different situation at this point. With a little more polish and content I even think it could have been pretty good. Alas, this just was not in the cards. If you do see this game in stores I would pick it up but it is far from being the best Ninja Turtles game.

Overall 6/10

Puzzle & Dragons Z + Super Mario Bros. Edition Review


This game is one that I’ve been playing for a long time. Both games in this collection are quite long and the game is also no walk in the park. You’d better be prepared to train and grind for a long while to get your fighters to a level that is needed to clear the game. By the end of its run, I had put more play time in this title than any 3DS game except for Super Smash Bros. That is not an easy feat so this is a game with a ton of bang for your buck.

For the Mario game, you’ve got a classic story with Bowser causing some trouble. You will go through a bunch of worlds and have to go through the Koopa Kids and Jr. The story is pretty barebones and you will go for large chunks of time with no cutscenes. The appeal here is clearly just about having fun with the gameplay and seeing the Mario characters. I can’t really complain, you’re never going to be playing Mario for the plot. I’m just glad there was some kind of a story here.

The other game has you starting off as a junior monster tamer. You are part of the defense force stopping dragon from running wild. Unfortunately there is a villain group on the rise which have decided to awaken the dragon gods and bring the world to ruin. You will have to stop them along with a mysterious little dragon that popped up. It won’t be easy but you can never count out basic friendship. You also have some allies at the ready, but the burden of saving the world is squarely on the main character’s shoulders. The story is definitely a lot better than the Mario one although a very questionable choice for a villain’s musical theme does take the edge off.

The gameplay is about matching orbs of different colors to create combos. In a lot of ways it’s like Candy Crush and I have to admit that I always wanted them to come out with a story based game using this gameplay style. I got my wish so that was really satisfying. The game could definitely use some solid quality of life updates though. Gathering minerals to evolve monsters is incredibly tedious and everything takes way too much energy. Getting energy back is difficult since it seemed like back when the game had online access you could farm it better. Apparently the mobile version fixes all of these issues but on the 3DS you’re stuck.

When you’re allowed to just play the game it’s a bunch of fun. That said, the level up system does mean this will be impossible eventually. You will need to evolve your fighters in order to raise their level caps to level 99. The final boss has absolutely deadly attacks and can regenerate all of the health bars his parts have in a single turn. If you have your initial fighters who cap out at level 30, you are simply not winning. I ultimately had to complete every side quest and 100% the initial game in order to win. It still took me a lot of tries to actually get through.

I can only imagine how difficult the post game is. Each game has a post game that literally doubles the amount of levels in it. So that would make this a 100+ hour game which is extremely impressive. I tip my hat off to the developer because delivering that much content without paid dlc is always welcome. I’m tempted to bump the score up for that but to me the tedious parts of grinding so ultimately hurt the gameplay just enough for me to drag it down a star. It’s still a pretty good game but quality of life is always a big factor for me.

The graphics are definitely solid. I like the monster designs and the energy effects in combat. The Mario side is especially striking with the way the artstyle works in the game. Then for the soundtrack, well it’s pretty good. I just don’t like the bad guy theme in the Z story. It’s way too happy for the tone that the game was trying to go with. I don’t need to go into replay value here since I already mentioned the 100+ hour runtime. If you like this gameplay style, you should absolutely pick the game up because it is worth the price.

I would say as a gameplay tip, be careful not to hatch or power up anyone when you start the Z story. Save the resources for when you’re really stuck and then figure out who you want to use. Make sure to keep track of their new abilities because sometimes one evolution path will lock you onto truly terrible special moves which will make it way harder to win the game. There are just so many factors to keep track of and of course RNG does play a role here. Sometimes you just don’t get a good role on the colors and have to play again. Just try, try again each time. Eventually you’ll win and since you know ahead of time that it will be 50+ hours, that may help you be patient with the game. It’s not the kind of game you can beat while on auto pilot. When you feel burnt out, just put the game down for a bit and do something else. Getting combos requires a lot of concentration so if you aren’t feeling it, then you’re not going to do as well as you’d like.

Overall, Puzzles & Dragons is a pretty fun game. I really do like the gameplay style and I’d be down to play more games in the style. Amp up the story a bit while cutting down on the grinding for materials and we’ll really be in business. There are a few cheesy bosses near the end like the guy with the one hit KO and pure RNG but at least they’re rare. I didn’t know much about the game series back in the day and really just got it for Mario. It’s impressive that Mario got a game with this style in the first place. Maybe one day we’ll get another Nintendo title like it. In the meantime, this one is usually cheaply priced online.

Overall 7/10

Pokémon Concierge Part 2 Review


Pokemon Concierge has returned for another hurrah. Now this may not be my favorite Pokemon title to put it mildly but I’m always glad to have more Pokemon content. In a sense, it’s admirable that this does not have a negative score since just about every factor is working against it. Concierge has a very short runtime and not a lot of episodes but still does its best to capture the spirit of the franchise here. It’s all about coexistence between Pokemon and humans.

Following up on part 1, Haru has become a tiny bit more confident in herself at the Pokemon resort. She helps the others out in taking care of the Pokemon and making sure they all had a good time. Unfortunately, this also means she has more responsibilities such as taking care of the place when everyone else is out. Additionally, an old man shows up who wants them to take care of his Sealeo and this will be difficult for the resort. Can Haru really hold her own?

I guess we should get the big stuff out of the way first. The main problem with the show is the animation style. It doesn’t really look good. It’s a super old claymation/stop motion kind of approach that was already getting outpaced back in the 60s. Nowadays it really can’t beat any of the mainstream styles. Even simple things like the characters sweating doesn’t look as convincing as in the other titles. Since TV shows are a visual medium, this is already presenting a rather massive hurdle to overcome.

The soundtrack tends to be nonexistent but at one point they do play a classic battle theme. The battle on screen is of course not much of a fight and ends up resolving in a comedic manner, but I was at least glad the show was going for some action there. This is ultimately aimed at a pretty young audience so you can’t be expecting too much here. That’s why I’ll take every breadcrumb that I can.

As the main character, Haru does suffer from this a little bit as she has to keep on learning things that she should already know by this point. The first episode had her getting nervous and feeling a lot of self doubt again. After the first part, she should not have any doubts anymore. I would have liked her to have been more consistently confident the whole time. Maybe glancing around and directing the others on what to do at some points. Instead, even near the end she is thinking that she isn’t ready for this. Even going as far as to storm into the meeting room and start apologizing because she assumed an old guy was complaining about her.

Haru needs to value her own abilities far more than she does currently. Alas, it feels like she is always taking a step back when the going gets tough. Hopefully she will change this if we get a part 3. The cast of characters is still fairly small here and that’s probably for the best since there isn’t a lot of time for them all to appear. The owner, Ms. Watanabe for example just shows up for a few key scenes. I like how she called out the new guy for running away from his Pokemon and generally runs a tight ship. You need to be decisive like that when you’re in this position.

Alisa really doesn’t do much here but she had a bit more of a focus in part 1 so that makes sense. Tyler gets what I would call the main subplot here when his uncle Dan shows up. Dan is a tough guy who used to be real intimidating back in the day. He has mellowed out but still has a tendency to just do his own thing without really talking to anybody else. This does result in some pretty big mistakes here.

I definitely lost a lot of respect for the guy when he just flat out abandoned his Sealeo. He tried to immediately walk this back and explain how that wasn’t what was going on but Ms. Watanabe definitely had him to rights on that. It’s a hard situation to really walk back from. Dan does his best to help out after that and is okay I guess but there isn’t anything really compelling about the guy.

In a sense, that’s the problem with the cast in general. They’re all pleasant enough characters but none of them are super interesting. You’ll end up forgetting about them almost immediately after you have finished the adventure. That’s the real problem here. Well, one of them anyway. I do want to underscore that the show doesn’t really have any strong negatives. I could recommend it to anyone to watch.

There just isn’t much of a hook to watching it. It can be a little boring in a sense which is why it’s good that these are not full length episodes or that it didn’t launch with 13. Now, there’s a chance that the long run time could end up making things more interesting so that might be a gamble that would be worth taking. At the very least, you could give more screentime to her ex boyfriend who shows up but mainly just seems like a nice dude. We could have had a whole character arc for the guy and a lot of build up to his big appearance. If you ask me, that would have been a really interesting direction to go in.

Overall, Pokemon Concierge just adds 4 new episodes to this saga and each one is short so it’s more like 2 episodes or a little shorter than that. I fear that it won’t be able to make much progress into being really strong unless it ends up switching the animation style. It’s not impossible to succeed with this method of animation but it certainly isn’t easy. With Pokemon you’re always used to a lot of vibrant colors and really expressive designs. You don’t end up getting any of that with this title and you don’t have the fight scenes to compensate for that. So as it stands, I’m going to need them to announce a new online Pokemon series soon.

Overall 5/10

Metroid Prime 3: Corruption Review


It’s time for the last of the big Metroid Prime titles before the new one comes out. I was pleasantly surprised that they added way more story to this one than to any of the previous installments. I finally felt like I was playing a true sci-fi epic here so that was a lot of fun. The Wii controls do hold the game back to an extent as that type of gameplay system never quite caught on. Still, I definitely had a real good time here and hopefully Prime 4 is able to keep up with this one.

The story has Samus returning to the Federation to catch up when they are all attacked by an army of Ridley’s men. Oddly they seem to be infected by some kind of dark energy and then Dark Samus herself shows up. She easily conquers the team and then proceeds with her invasion of the whole universe. The only way to stop her will be for Samus to liberate a few key planets and then open a wormhole to stop Dark Samus at the source. This won’t be easy, but Samus will do whatever she has to in order to win.

Like I said before, the plot doesn’t just vanish after the first few cutscenes like in the other games. Here we have actual dialogue and story for the whole adventure. It’s such a novel concept to actually see the federation in action this time and all of the players making their moves. Samus actually having some reliable allies is pretty cool even if you have a good feeling on how the story is about to play out.

The soundtrack is really ominous the whole time with some new tunes for Dark Samus and general tension themes throughout the game. I really enjoyed hearing Ridley’s theme as well. The Metroid saga has definitely done an absolutely incredible job with this and so you will not be surprised at how good it sounds. Additionally the graphics are really solid. Nintendo never cuts any corners here and that definitely shows.

The gameplay may be a bit rough with the motion sensors but the core gameplay itself is still solid. You will have a good time blasting away at enemies. One area where it is far superior to the previous two is that you actually level up your main blaster as you play through the game. So you can easily destroy older enemies as you backtrack through the worlds. The only catch is that the missiles have never been weaker. They are utterly useless in this game since they are weaker than your normal gun so you probably are not going to want to use them for very long. Except for puzzles, I completely stopped using mine.

This game also completely bypasses the end of game collectathon that the first two games had. In this case you would have already gotten most of the batteries just by playing the game naturally. It makes the whole thing feel much more organic and the quick travel here is also much better than in the first two games. So that helps a great deal as well.

It feels like they prioritized having fun this time much more than in the first two games and I appreciated that. After all, you are playing these games in order to have fun right? Having to go back and forth too many times takes away from that and so this area has been greatly improved. I even got over 80% of all collectables while playing through the game which is easily my highest score. The quality of life improvements were off the charts here. It’s why I am hopeful that Prime 4 will keep this up. Additionally I’d love another great story like this but I suppose I shouldn’t get my hopes that high.

In terms of replay value, you can naturally try to go for 100% in order to get the true ending. You can also try beating the game on the new hard mode that you unlock upon completing the game the first time. I can definitely see that being a real challenge with how the gameplay works. FPS titles like this were absolutely made for high difficulties. Hopefully it’s not just that the A.I. become damage sponges and they just get a lot smarter. Part of what made this game a lot easier is that they heavily nerfed how much damage you take from attacks. So I’ll be curious to see what hard mode does to that one.

The length of the base game is long enough to be satisfying though. Even without playing through it a second time, you’ll have gotten your money’s worth. Unless you’re buying an out of print copy, then you may want to hold ff on that. The prices online can get tricky but I got a good price on this one. Guess my main advice while playing the game is to try and just follow the map directions as often as you can and only backtrack when you need to. The longer you wait, the more power ups you will have so it minimizes the amount of times you have to go back and forth. Makes the whole thing far less tedious, especially since this game easily has the longest loading times for opening doors. Villains got a whole lot of cheap shots on me that way.

Overall, Metroid Prime 3 is definitely a pretty good game. On almost any other console it probably would have been a great game since the only thing holding it back are those motion controls. Without those things would be a whole lot easier right out of the gate. Ah well, that’s just how it goes. I would still recommend picking this one up when you have the chance. Get those batteries out of the closet and power up a wii remote. While this isn’t an ideal gameplay setup, the game is much easier than either of the first two Metroid Primes so you should still be just fine.

Overall 7/10