Mario + Rabbids Sparks of Hope Review


It’s time to talk about Super Mario. He has had many adventures over the years but if you think about it the games have seemed to be drying up a bit lately. You just don’t see them coming out with the same amount of titles that they used to. It’s a real shame to be honest but it means that you have to really appreciate the ones that you do get. I finally got this game and it’s definitely a great title. I would say it easily beats the first one. I would still rather the rabbids be cut out entirely so it’s just the Mario characters though.

The story starts with Mario and friends needing to fight once more when a villain known as Cursa appears. This foe is so powerful, so evil that it threatens to destroy the entire universe. Mario and friends will have to team up with their Rabbid counterparts to fight this threat off but will those rabbids only serve to speed up the heroes’ defeat? That may have been the case but this time there is another member of the group named Edge. This isn’t a rabbid version of anybody and yet she is extremely powerful so her whole persona is a mystery. She clearly is keeping some secrets but perhaps Mario and friends are too so they all need to keep each other at arm’s length.

Like the first game this is a tactical title which is always fun since there aren’t a ton of those. You get to really enjoy playing as all of the characters too since they all have different abilities and strengths. Ultimately my main lineup was Mario, Rabbid Peach, and Edge. For the first half of the game I used normal Peach but eventually the healing skills were just more efficient for me than the barriers. You can use the terrain to your advantage and if you really master each ability then you will be coasting through this one in no time. If not, then the game can actually be rather difficult. It’s not for the faint of hart and there is no true way to grind out levels here because you don’t get exp for beating normal minions. I’d have preferred if you could just level up like crazy but I understand if the game just wanted to make this one a little more difficult. It’s certainly the right way to approach that goal since it forces you to really use your head.

The game has element typing too so you want to pick the right one to use at an enemy or you will suffer its wrath. The gameplay was definitely developed really well. You can feel the attention to detail there. This can even compete with Disgaea in just how many mechanics you have to think about and how streamlined they all are. You will definitely be having fun playing the game at all times as a result. There’s a whole lot to enjoy here and the game is a pretty decent length. I’d say it’ll take you around 13-15 hours to complete the story. After that you also have replay value to go and beat the rest of the sub quests. I’m not sure exactly what this gets you so that’ll determine if it’s really worth it or not but at least beating the story will still take some time.

Edge was a great addition to the cast because she’s a lot more serious than the other Rabbids. They all talk in this game but the others’ dialogue is usually quite dreadful so you want to ignore it the whole time. Edge at least has real things to say and is important to the plot. Put her in an even more serious setting and she would absolutely thrive while the other characters would really falter. Edge is built different and of course her gameplay is also fantastic. I recommend getting her the 4 dashes immediately. If you pair that with the increased movement and each dash getting stronger then it is a very lethal attack combination. It helped me a whole lot in the final levels.

Then Cursa makes for a pretty solid villain as well. Great design and good powers all around. I would have liked some real dialogue from Cursa though, that would have helped make the villain a lot more high tier. Still a strong villain though and an improvement over all of the forgettable villains from the first game. This one had on screen presence which is important. Also some good backstory and in general the game’s story was way better than the first one. The first did have a story too but far less dialogue and lower stakes so this one improved in every way.

In general that was a solid point for this game which is that it did improve upon the first one in virtually every area. That is a lot harder to do than you would expect after all. It’s always tempting to add some kind of annoying gimmick or something but Nintendo restrained themselves. All of the mechanics actually make sense within the framework of the game which is super important. Additionally, the graphics are excellent here. This looks like a AAA Nintendo game and I suppose it should since that really is the game in a nutshell. This is meant to tide us over for the next big Mario game after all.

In closing I would just say to focus your upgrades on each character’s special moves. They all share general upgrades as well like longer glide distance and more health but each time it just seems to be more worth your while to go for the character specific abilities. 4 dashes for Edge worked wonders and I got Mario’s reaction ability to strike twice every turn. These are the kinds of abilities that will pay dividends almost immediately. You absolutely want to have these abilities on hand. Then if you have a healer you can methodically take the enemies down and keep it moving. In most cases you want to go fast since new enemies will keep on spawning.

Overall, This was a great game. It had solid gameplay, the graphics were great, soundtrack was on point, etc. The game was very solid all around which is critical to being a great game and since the price won’t be getting much lower I would suggest buying the game now. You may as well after all and dive into the hype now. We’ll see if they make a third one at some point although I think they should keep the gameplay style but have them crossover with something else instead. Imagine Mario teaming up with Sonic or Mega Man instead? Now that would be a blast and a half for sure.

Overall 8/10

The Legend of Zelda: A Link Between Worlds Review


It’s time for another Legend of Zelda game. You could say I’m on a bit of a roll eh? This is another fairly recent overhead title so it comes with a lot of the quality of life updates you saw in the Switch game as well. I wouldn’t say this one quite beats Link’s Awakening but the story here is better. It’s a really fresh story with fun characters and very high stakes the whole time. You can’t go wrong there.

The story starts out with an intruder named Yuga showing up and infiltrating Hyrule. He starts turning everyone into portraits and even does this to Zelda before Link can stop him. Link is turned into a portrait as well but fortunately his armlet prevented this from being permanent and Link can now use the ability to phase into a wall like a paper character. He must now stop Yuga in his mad quest for power. To do this Link will need to awaken the Triforce, grab the master sword, and keep the 7 sages safe. Can he pull this off?

First off the graphics here are really solid. We get the occasional full cutscene where the animation can really shine but even in gameplay it’s very clear. There are a lot of striking colors all around and the boss designs are good. I won’t say this will compete with the top Nintendo games but it does well on the 3DS. The soundtrack is also a lot of fun with great themes around every corner. You’ll have a lot of fun listening to the game as you go on.

The gameplay is your classic Legend of Zelda style but there is one big improvement here which is that you get your weapons right away. So Ravio sells just about every weapon in the game and you can rent them for cheap. So the best thing to do is rent all of them and you only lose the weapon if you die so make sure you save the game a lot. Now I did this for pretty much the whole game but the only time it is tempting to let yourself die is if you made a lot of progress in a dungeon. After all resetting would lose that data so check to see how much money you have and if it’s enough then I would suggest just going back to the shop and renting everything again. When you get a game over you are given the option to respawn there anyway so it won’t take very long.

There are quick travel teleports all over the map so you rarely have to replay any large part of the game. Money is also fairly abundant and I was able to permanently buy a few of the items later on so then dying doesn’t even matter as much. All of the weapons will be useful at some point in the game so having them all will minimize how often you have to backtrack through it all. Towards the end there is a point in the game where you have the option to pick from 7 dungeons and the fun part is you can basically do them in any order. It’s like the game is part open world which is nice.

It makes for a pleasant experience although you can expect things to get a little tough for the final boss. Now there’s a boss that beat me quite a few times. I still feel like some attacks are almost Rng but hang in there and you’ll be okay. I couldn’t figure out how to get a fairy in the bottle for this game so buy a potion from the witch instead to restore your health. I also highly recommend getting all of the Master Sword materials to max the sword out. This means you need less strikes for the boss which is massive since every hit counts. The boss can beat you in around 3 blows after all, at least with the number of hearts that I had.

Meanwhile with the story you’ll have a lot of twists and turns to get through which are fun to experience. Link and Zelda are great leads as always but for example we meet a princess named Hilda who is a lot of fun. She’s lake a version of Zelda who grew up without a hero and so things have been tough on her. She never gave up though and fights for her planet which is admirable. Then there’s the villain Yuga who is new to the series. He’s definitely powerful and puts up a fight though so you don’t want to underestimate him. This guy absolutely plays for keeps and the ability to turn anyone into a painting is actually really scary. It’s hard to dodge and if not for the armlet then that would have been it for Link right there.

Each of the boss fights are unique and require different strategies. Yuga’s fights tend to have you be very observant to react to where he goes while other fights will require you to throw bombs from afar or get in close for a classic sword fight. Adapt how you fight for each boss and you’ll be fine. It really makes you feel like you’re playing through a true adventure that way as button mashing will not be enough to win here. The going through walls gimmick was also handled really well so it didn’t feel tacked on.

Overall, Link Between Worlds is a really fun game. It’s easily got one of the best Link stories and there is a whole lot of suspense here. It’s a very satisfying journey that keeps you on your toes and the gameplay had a lot of effort put into it by the devs. The dungeons are all long enough to be memorable while not overstaying their welcome. I liked how the floors were used in that switches on one floor could affect things on another. It made even the small dungeons feel big with how they kept adapting and the puzzles were handled fairly. If you don’t have this game yet then I definitely recommend fixing that!

Overall 7/10

The Legend of Zelda: Link’s Awakening Review


The Legend of Zelda has returned with a pretty big adventure on the Switch. It took me a while to finally get this one but you know what they say, better late than never right? I’ve always preferred the 3D Link adventures to the overhead ones personally. It’s like how for me 3D Sonic beats the 2D ones and 3D Mario beats 2D. Once you go 3D it’s really hard to go back but this one has a lot of quality of life enhancements and fun features that put it above all of the older Link overhead titles. It’s a quality game all the way through so you should have fun here.

The basic plot is that Link was adrift at sea and gets knocked out. When he wakes up he’s in a bright world filed with various Mario villains, evil Kirby, and a Yoshi Egg on top of the mountain. It’s all kind of weird and doesn’t feel like he’s in the real world anymore. An Owl shows up and tells him that he will need to wake the Windfish up and get all of the legendary instruments across the world. All of the bosses beg Link not to do this though or the whole world will be destroyed. Who should Link listen to here? Is he even on the right side anymore? There’s only one way to find out and so Link gets ready to destroy all of the monsters guarding the instruments.

In a lot of ways the story reminds me of Final Fantasy Tactics where the lead is in a fantasy world and has to destroy everyone even though he knows it will destroy their world. Of course there he knows that he’s in a different world and is sure of how to destroy everyone while here Link doesn’t know anything for a fact and has to really tread carefully the whole time. One wrong step and he may make a mistake that he could end up regretting. It feels like the game has a deeper story than most of the overhead ones so that’s a good point in this game’s favor.

The graphics are definitely really high tier as you’d expect from a first party Nintendo game. It just looks really modern and sleek all the way through. The soundtrack is also a lot of fun. It’s got all of the classic Zelda tunes you can picture and they work well with the gameplay. It’s all got a very light atmosphere to it. Link can also move around decently fast so even though the world is rather big it doesn’t take too long to get anywhere. You also have a bit of a sprint option with the way Link does the dash attack even though bumping into anything will still slow you down.

There’s a fast travel here which saves time on going back and forth. You unlock more travel points the more you go through the game. Each dungeon can be tricky but you should get through as long as you’re really inspecting everything. There’s a lot more direction than in the old games and there are a lot of treehouses where you can call someone who will help you out. It’s a great mechanic because otherwise the game would fall into that hole of not telling you much. This way that is never an issue at all.

In terms of game length it felt reasonably long. I forget exactly how long but I would wager you’ll be playing for around 15 hours before you’ve beaten the game and maybe a bit longer. I wouldn’t say it’s super difficult but some of the puzzles will likely take you more than one try to get through. Legend of Zelda puzzles are never a walk in the park after all and each dungeon gets trickier since you have more and more items which could all be an aspect of the puzzle you are trying to solve.

With all of these options you can also ensure that you will have lots of ways to tackle each boss. There will always be a best way but figuring that out is on you. For me I liked using the Boomerang a whole lot because it dealt a serious amount of damage and could also be launched very quickly. It seemed even more efficient than the Master Sword at times which I think is an issue of getting the sword too quickly. It should be an end game weapon so you can make it like 20 times stronger than a normal weapon and have it live up to the hype. By the final dungeon make all of the other weapons completely powerless. It would be a bold approach but one that could make a lot of sense.

I enjoyed using all the weapons though, they were all handled well. The dungeons also have a lot of variety in them so you never feel like you played the same one twice. If there’s anything I’d want more of in a sequel it would be more cutscenes. The ones we got were great of course but I do think nowadays you could probably push things a bit and give us more cutscenes. Maybe throw in a surprise boss during the game outside of one of the dungeons. That would really shake things up in a really fun way. Do some small things like that and the Legend of Zelda series will stand out even more. If not? Well there’s no issue really, the formula has worked thus far so it can keep on working as is.

Overall, Legend of Zelda is back with another solid title here. I had a good bit of fun and I definitely recommend it to anyone looking for a fun time. It’s really done about all that it can with this gameplay style and there are even some fully animated scenes. It avoid most of the pitfalls I usually give these titles which is impressive. It feels like a very focused game with a good story and at the end of the day that’s exactly what I’m looking for here so I was super satisfied.

Overall 7/10

Detective Pikachu Review


I watched the movie for Detective Pikachu a long time ago and it was definitely a lot of fun. It’s taken me long enough but I finally got to buy the game as well. I do like the idea of the game with solving mysteries and cracking puzzles but in this case I think the premise far outstrips the execution. It’s aimed a bit younger than I expected in terms of the gameplay so it’s a true cakewalk. You aren’t going to die here and at most you may just take some time on some of the chapters because you have to talk to everyone so much. There is very little dialogue here compared to the text you’re reading. It almost becomes a visual novel at some points.

The story follows a kid named Tim who is trying to find out what happened to his father. Tim’s father was working on a very dangerous case when there was a car crash and then he was never seen again. Tim is confident that his father still lives since the body wasn’t found but in order to dig up any clues he is going to potentially have to cross paths with a very powerful criminal underworld. These guys don’t play nice so that means a single mistake can really have you in a jam. Fortunately Tim meets up with an interesting Pikachu who wears a detective’s cap and Tim can even understand him. This Pikachu acts a whole lot like a human too and even drinks coffee. Unfortunately he has a case of amnesia and won’t be able to help out much in uncovering the truths through what he recalls but apparently he was Tim’s father’s Pikachu so at least he was close to the situation. Perhaps his memories will come back later on.

Along the way you meet up with a reporter and her friend as well as their boss and then a bunch of other characters. The cops are here to help and before long you have a lot of suspects to work with. There are 9 chapters in the game and they all help you build up some clues and they each get you closer to finding the mastermind behind the operation. One thing’s for sure, this won’t be easy for Tim.

Now the main issue with the game is that all of the chapters start to feel very similar because there is no variety in the gameplay or the structure. Basically the flow is that you will talk to everyone once and get some ideas/clues for the case that you’re working on. This triggers a new idea/clue and then you have to talk to everyone again. You rinse and repeat until you’ve solved the case at which point Pikachu will start recapping it. Then you get a quick time event to wrap up the chapter and start the steps again. The weakness to this style is that if you solve the case ahead of Tim and that’ll happen often, you still can’t proceed until you officially get the clue.

This happened to me quite a few times but the most intense was in the final chapter where I missed one character to talk too and that was enough to prevent me from moving forward in the case. It would help if you didn’t have to talk to everyone each time. Additionally whenever you talk to a Pokemon for the first time you get a whole intro for that Pokemon which can get a bit repetitive. The game likes to recycle animations. Also Pikachu will occasionally call to you and usually it’s to give you advice for a case but sometimes it’s just for a little skit. The problem is that it’s impossible to know which is which and some of these clues are required for you to move on so it’s always a guessing game.

Meanwhile I enjoy the quick time events but it would still be nice if there were more I could do on my own. Let me fight as well because otherwise all I can do is move around in the game. A fun tribute to the franchise would have been if it turned into a turn style based combat for the final level of the game. You have to admit that would have been super awesome and it could have helped make things feel special. Instead the final chapter is just like any other.

Now there is still a good amount to like bout the game and that makes sense since the score is still going to be positive here. The game has voice acting at times and fully animated cutscenes. That’s always a lot of fun and makes the game feel more special. You can tell that a good amount of budget was put into this one without a doubt. The graphics hold up really well. The soundtrack also gets surprisingly intense during the quick time events. Suddenly there is a decent amount of rock and roll music going on. It’s nice and fast paced and helps to really take the music to the next level.

In terms of length I wouldn’t say it’s great but it’s long enough. It’ll take some different batches to defeat it for sure. Maybe around 10-12 hours would be how long the game takes. There isn’t any replay value as the game just stops and then you can’t go through a level select or anything like that. There’s no collectibles or anything so it makes sense. You’re playing this one for the mystery and that’s it. The ending does leave a lot of room for the sequel though since they don’t actually wrap everything up. You could say that the adventure is just getting started.

Tim is a decent main character. He wants to save the day and find his father. There admittedly isn’t a whole lot more to him than that but it’s enough to at least use as a starting point. Then you have Pikachu who is very confident in himself and he deserves it. He is actually a really good detective here and lllcan hold his own on any case. That’s exactly the kind of character I like to see. The reporter is good as well and you’ve got a fun cast here. If they ever do make the sequel and just add some more interactive gameplay then I’d say we will certainly have a winner here. I like to see the Pokemon games trying new things but I just think you have to give people a little more than this. I got it for a great price but at full price it just ends too soon and wouldn’t have given you the big experience you were expecting.

Overall, This game wasn’t quite as good as I expected but it was still a good game. It’s fun to see how different it is from the movie. They have a lot of common elements but also really ended up doing their own things in the end and the nice part about that is you don’t have to relive the same story twice. Instead you get to see the characters again but in some new settings. If you’re looking for a fun little Pokemon adventure that is more of a book than a game then this is the one you will want. If that doesn’t sound quite energetic enough for you then you should probably get something like Pokken instead and keep this one on the bench for now.

Overall 6/10

Mario Party Star Rush Review


All right do you know what time it is?? It’s Mario Party time!! Yessss…well at least Mario Party used to be a super hype series like that. It really started to fall off slowly but surely as the games went on. Mario Party 4 is where the series peaked but I would say that Parties 5-7 were all still really great. It was in 8 where the cracks started to show and then beyond that into the Wii U era is when things really got fishy. I cut the portable games a little more slack in the sense that they usually don’t have any iffy gimmicks they’re just more limited by what the console can do. Star Rush not having any kind of a story mode is a little shameful though. Cmon you couldn’t give me anything? This one also introduces a gimmick that I’m not a big fan of. The game is saved by having a good amount of modes to play and ultimately it’s a good title.

So in the game the main party mode is something called Toad Scramble. Everyone plays as Toad and the idea here is to defeat 3 bosses in order to end the game. Each boss is holding onto the power star. Now here’s the kicker. No matter who bumps into the boss first, all 4 players are pulled in to enjoy the boss fight. The only disadvantage is that if you are rather far then it will take you a few seconds to join the fight as you see your character flying over. The character to do the most damage earns the star and getting the final hit gets you a lot of point. There are 3 different lengths to the mode so you can do 3 boss fights, 5, or one with an unknown number.

I’m not a big fan of the game trying to force all of this teamwork on you though. Can’t I just get the star myself? You also have to land on the exact space where the star is or you won’t get it. So unlike most of the games where you can keep on going, this means you will sometimes have to keep walking in a circle until you can grab the star. You are able to move backwards for once though which is interesting. You don’t have to just go forward like in the other Party titles. These two gimmicks just feel a little pointless though and don’t add to the experience.

There are no turns in this game so you also don’t get consistent minigames to play. Only happens when people bump into each other on the same square. There’s also a mechanic where you see Mario and friends scattered across the field and can recruit them. They all have different dice blocks and help you out during the fights. This one is an interesting idea at least although I don’t know if it was worth only having Toad as the playable character. Once you have the allies you can switch so they are the ones running on the field so I guess in a way it’s like an alternate way to play as someone else but that just seems a bit convoluted.

I wasn’t a big fan of that mode but there was another mode which was a lot of fun. This was the coin battles. Basically this is a one on one duel with another opponent and you are both put on a track and field course. A minigame will start and they all involve collecting a lot of coins. Each coin collected is one step closer to the goal and the first to 300 coins wins. As you get further into the mode the challenges get tougher and the amount of coins you need becomes larger but I really liked this mode. It was super fast paced and so something was always happening. It was a unique mode while also not feeling like it was just a gimmick that was thrown in at the last second. Oh yeah I definitely enjoyed that quite a lot.

There’s also a rhythm mode which I can’t say that I was expecting. You have to press the buttons in sync when the characters are playing classic Mario songs. It’s a fun test of your reaction times and is just a peaceful mode in general. It’s difficult to lose but it’s also really hard to ace them with an S rank because getting a single great instead of an excellent can be your downfall. Still, that was fun and so I give the game credit for having different modes like this. There is actually a reasonable amount of content for someone even without friends.

For example, there is a level up system here. You can exp for just about every mode like winning a Toad Scramble or a coin battle. Each level up tends to unlock either a new mode or a new character. I wasn’t at the highest level yet so I wouldn’t be surprised if there were even more modes that I hadn’t unlocked yet. It’s a nice feeling knowing that the adventure can still go on further. You can get this game for rather cheap now so it’s something you should really try to have on your radar. You definitely don’t want to miss out on it after all.

The graphics are really solid. It’s not surprising since this is Mario after all but it’s still worth noting. The 3DS does well with all of the characters looking crisp and of course the soundtrack is on point as well. This doesn’t feel low budget which is good. At the end of the day it’s hard to see people picking up this game instead of the home console ones but for the people who do play it, you want the game to be as good as possible.

Overall, Mario Party Star Rush is definitely different but it’s still a fun game. While the party mode may leave some things to be desired, the coin mode has you covered. It’s a lot of fun trying to grab a whole ton of coins and just getting through as quickly as possible. The minigames themselves are also really solid. I didn’t notice any that were really recycled and there were a lot of good ideas here. It does make me think about buying one of the ones that I’m missing one of these days. At this point there are a handful so I should probably start on that. Either way I would actually recommend buying this one. You’ll have a good time with it and won’t be disappointed.

Overall 7/10

Nintendo Switch 2022 Year in Review


It’s always nice to see recaps at the end of the year to see how the console experience went. It’s no surprise to see Fortnite and Tetris 99 up at the top. Those two games are really timeless. Tetris captures the classic free to play model where the game has a ton of replay value and you can just keep on playing it over and over. Then Fortnite always has massive updates and is still the definitive online shooter game. The Switch Online service has a ton of games too so I suppose they all just really added up.


Most played game by Month

Jan – Paper Mario
Feb – Xenoblade Chronicles 2
Mar- Kirby
Jun – SNES Online
Jul – Tetris
Aug – Star Wars Knights of the Old Republic
Oct – NES Online
Nov – Fortnite

I didn’t take snapshots of each month. Some months were missing so does that mean the Switch wasn’t turned on at all for April and May? I dunno about this but it’s better to have some stats than none I suppose. It’s fun to get the breakdown of different games here. Xenoblade Chronicles 2 brings back memories, the greatest RPG of all time and it completely changed the way that I viewed the gaming industry in general. Most impressive I gotta say.


I’m not sure how they really calculated this. Wouldn’t Fortnite be Multiplayer so that would be more like 70%? Or online shooters? I was a little suspect about this stat in particular is all I’m saying. Pretty fun to see the breakdown though. Hope they keep doing this and we’ll see how things changed next year in comparison. I always like seeing some quick stats like this.