The Legend of Zelda: A Link Between Worlds Review


It’s time for another Legend of Zelda game. You could say I’m on a bit of a roll eh? This is another fairly recent overhead title so it comes with a lot of the quality of life updates you saw in the Switch game as well. I wouldn’t say this one quite beats Link’s Awakening but the story here is better. It’s a really fresh story with fun characters and very high stakes the whole time. You can’t go wrong there.

The story starts out with an intruder named Yuga showing up and infiltrating Hyrule. He starts turning everyone into portraits and even does this to Zelda before Link can stop him. Link is turned into a portrait as well but fortunately his armlet prevented this from being permanent and Link can now use the ability to phase into a wall like a paper character. He must now stop Yuga in his mad quest for power. To do this Link will need to awaken the Triforce, grab the master sword, and keep the 7 sages safe. Can he pull this off?

First off the graphics here are really solid. We get the occasional full cutscene where the animation can really shine but even in gameplay it’s very clear. There are a lot of striking colors all around and the boss designs are good. I won’t say this will compete with the top Nintendo games but it does well on the 3DS. The soundtrack is also a lot of fun with great themes around every corner. You’ll have a lot of fun listening to the game as you go on.

The gameplay is your classic Legend of Zelda style but there is one big improvement here which is that you get your weapons right away. So Ravio sells just about every weapon in the game and you can rent them for cheap. So the best thing to do is rent all of them and you only lose the weapon if you die so make sure you save the game a lot. Now I did this for pretty much the whole game but the only time it is tempting to let yourself die is if you made a lot of progress in a dungeon. After all resetting would lose that data so check to see how much money you have and if it’s enough then I would suggest just going back to the shop and renting everything again. When you get a game over you are given the option to respawn there anyway so it won’t take very long.

There are quick travel teleports all over the map so you rarely have to replay any large part of the game. Money is also fairly abundant and I was able to permanently buy a few of the items later on so then dying doesn’t even matter as much. All of the weapons will be useful at some point in the game so having them all will minimize how often you have to backtrack through it all. Towards the end there is a point in the game where you have the option to pick from 7 dungeons and the fun part is you can basically do them in any order. It’s like the game is part open world which is nice.

It makes for a pleasant experience although you can expect things to get a little tough for the final boss. Now there’s a boss that beat me quite a few times. I still feel like some attacks are almost Rng but hang in there and you’ll be okay. I couldn’t figure out how to get a fairy in the bottle for this game so buy a potion from the witch instead to restore your health. I also highly recommend getting all of the Master Sword materials to max the sword out. This means you need less strikes for the boss which is massive since every hit counts. The boss can beat you in around 3 blows after all, at least with the number of hearts that I had.

Meanwhile with the story you’ll have a lot of twists and turns to get through which are fun to experience. Link and Zelda are great leads as always but for example we meet a princess named Hilda who is a lot of fun. She’s lake a version of Zelda who grew up without a hero and so things have been tough on her. She never gave up though and fights for her planet which is admirable. Then there’s the villain Yuga who is new to the series. He’s definitely powerful and puts up a fight though so you don’t want to underestimate him. This guy absolutely plays for keeps and the ability to turn anyone into a painting is actually really scary. It’s hard to dodge and if not for the armlet then that would have been it for Link right there.

Each of the boss fights are unique and require different strategies. Yuga’s fights tend to have you be very observant to react to where he goes while other fights will require you to throw bombs from afar or get in close for a classic sword fight. Adapt how you fight for each boss and you’ll be fine. It really makes you feel like you’re playing through a true adventure that way as button mashing will not be enough to win here. The going through walls gimmick was also handled really well so it didn’t feel tacked on.

Overall, Link Between Worlds is a really fun game. It’s easily got one of the best Link stories and there is a whole lot of suspense here. It’s a very satisfying journey that keeps you on your toes and the gameplay had a lot of effort put into it by the devs. The dungeons are all long enough to be memorable while not overstaying their welcome. I liked how the floors were used in that switches on one floor could affect things on another. It made even the small dungeons feel big with how they kept adapting and the puzzles were handled fairly. If you don’t have this game yet then I definitely recommend fixing that!

Overall 7/10

The Legend of Zelda: Link’s Awakening Review


The Legend of Zelda has returned with a pretty big adventure on the Switch. It took me a while to finally get this one but you know what they say, better late than never right? I’ve always preferred the 3D Link adventures to the overhead ones personally. It’s like how for me 3D Sonic beats the 2D ones and 3D Mario beats 2D. Once you go 3D it’s really hard to go back but this one has a lot of quality of life enhancements and fun features that put it above all of the older Link overhead titles. It’s a quality game all the way through so you should have fun here.

The basic plot is that Link was adrift at sea and gets knocked out. When he wakes up he’s in a bright world filed with various Mario villains, evil Kirby, and a Yoshi Egg on top of the mountain. It’s all kind of weird and doesn’t feel like he’s in the real world anymore. An Owl shows up and tells him that he will need to wake the Windfish up and get all of the legendary instruments across the world. All of the bosses beg Link not to do this though or the whole world will be destroyed. Who should Link listen to here? Is he even on the right side anymore? There’s only one way to find out and so Link gets ready to destroy all of the monsters guarding the instruments.

In a lot of ways the story reminds me of Final Fantasy Tactics where the lead is in a fantasy world and has to destroy everyone even though he knows it will destroy their world. Of course there he knows that he’s in a different world and is sure of how to destroy everyone while here Link doesn’t know anything for a fact and has to really tread carefully the whole time. One wrong step and he may make a mistake that he could end up regretting. It feels like the game has a deeper story than most of the overhead ones so that’s a good point in this game’s favor.

The graphics are definitely really high tier as you’d expect from a first party Nintendo game. It just looks really modern and sleek all the way through. The soundtrack is also a lot of fun. It’s got all of the classic Zelda tunes you can picture and they work well with the gameplay. It’s all got a very light atmosphere to it. Link can also move around decently fast so even though the world is rather big it doesn’t take too long to get anywhere. You also have a bit of a sprint option with the way Link does the dash attack even though bumping into anything will still slow you down.

There’s a fast travel here which saves time on going back and forth. You unlock more travel points the more you go through the game. Each dungeon can be tricky but you should get through as long as you’re really inspecting everything. There’s a lot more direction than in the old games and there are a lot of treehouses where you can call someone who will help you out. It’s a great mechanic because otherwise the game would fall into that hole of not telling you much. This way that is never an issue at all.

In terms of game length it felt reasonably long. I forget exactly how long but I would wager you’ll be playing for around 15 hours before you’ve beaten the game and maybe a bit longer. I wouldn’t say it’s super difficult but some of the puzzles will likely take you more than one try to get through. Legend of Zelda puzzles are never a walk in the park after all and each dungeon gets trickier since you have more and more items which could all be an aspect of the puzzle you are trying to solve.

With all of these options you can also ensure that you will have lots of ways to tackle each boss. There will always be a best way but figuring that out is on you. For me I liked using the Boomerang a whole lot because it dealt a serious amount of damage and could also be launched very quickly. It seemed even more efficient than the Master Sword at times which I think is an issue of getting the sword too quickly. It should be an end game weapon so you can make it like 20 times stronger than a normal weapon and have it live up to the hype. By the final dungeon make all of the other weapons completely powerless. It would be a bold approach but one that could make a lot of sense.

I enjoyed using all the weapons though, they were all handled well. The dungeons also have a lot of variety in them so you never feel like you played the same one twice. If there’s anything I’d want more of in a sequel it would be more cutscenes. The ones we got were great of course but I do think nowadays you could probably push things a bit and give us more cutscenes. Maybe throw in a surprise boss during the game outside of one of the dungeons. That would really shake things up in a really fun way. Do some small things like that and the Legend of Zelda series will stand out even more. If not? Well there’s no issue really, the formula has worked thus far so it can keep on working as is.

Overall, Legend of Zelda is back with another solid title here. I had a good bit of fun and I definitely recommend it to anyone looking for a fun time. It’s really done about all that it can with this gameplay style and there are even some fully animated scenes. It avoid most of the pitfalls I usually give these titles which is impressive. It feels like a very focused game with a good story and at the end of the day that’s exactly what I’m looking for here so I was super satisfied.

Overall 7/10

Detective Pikachu Review


I watched the movie for Detective Pikachu a long time ago and it was definitely a lot of fun. It’s taken me long enough but I finally got to buy the game as well. I do like the idea of the game with solving mysteries and cracking puzzles but in this case I think the premise far outstrips the execution. It’s aimed a bit younger than I expected in terms of the gameplay so it’s a true cakewalk. You aren’t going to die here and at most you may just take some time on some of the chapters because you have to talk to everyone so much. There is very little dialogue here compared to the text you’re reading. It almost becomes a visual novel at some points.

The story follows a kid named Tim who is trying to find out what happened to his father. Tim’s father was working on a very dangerous case when there was a car crash and then he was never seen again. Tim is confident that his father still lives since the body wasn’t found but in order to dig up any clues he is going to potentially have to cross paths with a very powerful criminal underworld. These guys don’t play nice so that means a single mistake can really have you in a jam. Fortunately Tim meets up with an interesting Pikachu who wears a detective’s cap and Tim can even understand him. This Pikachu acts a whole lot like a human too and even drinks coffee. Unfortunately he has a case of amnesia and won’t be able to help out much in uncovering the truths through what he recalls but apparently he was Tim’s father’s Pikachu so at least he was close to the situation. Perhaps his memories will come back later on.

Along the way you meet up with a reporter and her friend as well as their boss and then a bunch of other characters. The cops are here to help and before long you have a lot of suspects to work with. There are 9 chapters in the game and they all help you build up some clues and they each get you closer to finding the mastermind behind the operation. One thing’s for sure, this won’t be easy for Tim.

Now the main issue with the game is that all of the chapters start to feel very similar because there is no variety in the gameplay or the structure. Basically the flow is that you will talk to everyone once and get some ideas/clues for the case that you’re working on. This triggers a new idea/clue and then you have to talk to everyone again. You rinse and repeat until you’ve solved the case at which point Pikachu will start recapping it. Then you get a quick time event to wrap up the chapter and start the steps again. The weakness to this style is that if you solve the case ahead of Tim and that’ll happen often, you still can’t proceed until you officially get the clue.

This happened to me quite a few times but the most intense was in the final chapter where I missed one character to talk too and that was enough to prevent me from moving forward in the case. It would help if you didn’t have to talk to everyone each time. Additionally whenever you talk to a Pokemon for the first time you get a whole intro for that Pokemon which can get a bit repetitive. The game likes to recycle animations. Also Pikachu will occasionally call to you and usually it’s to give you advice for a case but sometimes it’s just for a little skit. The problem is that it’s impossible to know which is which and some of these clues are required for you to move on so it’s always a guessing game.

Meanwhile I enjoy the quick time events but it would still be nice if there were more I could do on my own. Let me fight as well because otherwise all I can do is move around in the game. A fun tribute to the franchise would have been if it turned into a turn style based combat for the final level of the game. You have to admit that would have been super awesome and it could have helped make things feel special. Instead the final chapter is just like any other.

Now there is still a good amount to like bout the game and that makes sense since the score is still going to be positive here. The game has voice acting at times and fully animated cutscenes. That’s always a lot of fun and makes the game feel more special. You can tell that a good amount of budget was put into this one without a doubt. The graphics hold up really well. The soundtrack also gets surprisingly intense during the quick time events. Suddenly there is a decent amount of rock and roll music going on. It’s nice and fast paced and helps to really take the music to the next level.

In terms of length I wouldn’t say it’s great but it’s long enough. It’ll take some different batches to defeat it for sure. Maybe around 10-12 hours would be how long the game takes. There isn’t any replay value as the game just stops and then you can’t go through a level select or anything like that. There’s no collectibles or anything so it makes sense. You’re playing this one for the mystery and that’s it. The ending does leave a lot of room for the sequel though since they don’t actually wrap everything up. You could say that the adventure is just getting started.

Tim is a decent main character. He wants to save the day and find his father. There admittedly isn’t a whole lot more to him than that but it’s enough to at least use as a starting point. Then you have Pikachu who is very confident in himself and he deserves it. He is actually a really good detective here and lllcan hold his own on any case. That’s exactly the kind of character I like to see. The reporter is good as well and you’ve got a fun cast here. If they ever do make the sequel and just add some more interactive gameplay then I’d say we will certainly have a winner here. I like to see the Pokemon games trying new things but I just think you have to give people a little more than this. I got it for a great price but at full price it just ends too soon and wouldn’t have given you the big experience you were expecting.

Overall, This game wasn’t quite as good as I expected but it was still a good game. It’s fun to see how different it is from the movie. They have a lot of common elements but also really ended up doing their own things in the end and the nice part about that is you don’t have to relive the same story twice. Instead you get to see the characters again but in some new settings. If you’re looking for a fun little Pokemon adventure that is more of a book than a game then this is the one you will want. If that doesn’t sound quite energetic enough for you then you should probably get something like Pokken instead and keep this one on the bench for now.

Overall 6/10

Mario Party Star Rush Review


All right do you know what time it is?? It’s Mario Party time!! Yessss…well at least Mario Party used to be a super hype series like that. It really started to fall off slowly but surely as the games went on. Mario Party 4 is where the series peaked but I would say that Parties 5-7 were all still really great. It was in 8 where the cracks started to show and then beyond that into the Wii U era is when things really got fishy. I cut the portable games a little more slack in the sense that they usually don’t have any iffy gimmicks they’re just more limited by what the console can do. Star Rush not having any kind of a story mode is a little shameful though. Cmon you couldn’t give me anything? This one also introduces a gimmick that I’m not a big fan of. The game is saved by having a good amount of modes to play and ultimately it’s a good title.

So in the game the main party mode is something called Toad Scramble. Everyone plays as Toad and the idea here is to defeat 3 bosses in order to end the game. Each boss is holding onto the power star. Now here’s the kicker. No matter who bumps into the boss first, all 4 players are pulled in to enjoy the boss fight. The only disadvantage is that if you are rather far then it will take you a few seconds to join the fight as you see your character flying over. The character to do the most damage earns the star and getting the final hit gets you a lot of point. There are 3 different lengths to the mode so you can do 3 boss fights, 5, or one with an unknown number.

I’m not a big fan of the game trying to force all of this teamwork on you though. Can’t I just get the star myself? You also have to land on the exact space where the star is or you won’t get it. So unlike most of the games where you can keep on going, this means you will sometimes have to keep walking in a circle until you can grab the star. You are able to move backwards for once though which is interesting. You don’t have to just go forward like in the other Party titles. These two gimmicks just feel a little pointless though and don’t add to the experience.

There are no turns in this game so you also don’t get consistent minigames to play. Only happens when people bump into each other on the same square. There’s also a mechanic where you see Mario and friends scattered across the field and can recruit them. They all have different dice blocks and help you out during the fights. This one is an interesting idea at least although I don’t know if it was worth only having Toad as the playable character. Once you have the allies you can switch so they are the ones running on the field so I guess in a way it’s like an alternate way to play as someone else but that just seems a bit convoluted.

I wasn’t a big fan of that mode but there was another mode which was a lot of fun. This was the coin battles. Basically this is a one on one duel with another opponent and you are both put on a track and field course. A minigame will start and they all involve collecting a lot of coins. Each coin collected is one step closer to the goal and the first to 300 coins wins. As you get further into the mode the challenges get tougher and the amount of coins you need becomes larger but I really liked this mode. It was super fast paced and so something was always happening. It was a unique mode while also not feeling like it was just a gimmick that was thrown in at the last second. Oh yeah I definitely enjoyed that quite a lot.

There’s also a rhythm mode which I can’t say that I was expecting. You have to press the buttons in sync when the characters are playing classic Mario songs. It’s a fun test of your reaction times and is just a peaceful mode in general. It’s difficult to lose but it’s also really hard to ace them with an S rank because getting a single great instead of an excellent can be your downfall. Still, that was fun and so I give the game credit for having different modes like this. There is actually a reasonable amount of content for someone even without friends.

For example, there is a level up system here. You can exp for just about every mode like winning a Toad Scramble or a coin battle. Each level up tends to unlock either a new mode or a new character. I wasn’t at the highest level yet so I wouldn’t be surprised if there were even more modes that I hadn’t unlocked yet. It’s a nice feeling knowing that the adventure can still go on further. You can get this game for rather cheap now so it’s something you should really try to have on your radar. You definitely don’t want to miss out on it after all.

The graphics are really solid. It’s not surprising since this is Mario after all but it’s still worth noting. The 3DS does well with all of the characters looking crisp and of course the soundtrack is on point as well. This doesn’t feel low budget which is good. At the end of the day it’s hard to see people picking up this game instead of the home console ones but for the people who do play it, you want the game to be as good as possible.

Overall, Mario Party Star Rush is definitely different but it’s still a fun game. While the party mode may leave some things to be desired, the coin mode has you covered. It’s a lot of fun trying to grab a whole ton of coins and just getting through as quickly as possible. The minigames themselves are also really solid. I didn’t notice any that were really recycled and there were a lot of good ideas here. It does make me think about buying one of the ones that I’m missing one of these days. At this point there are a handful so I should probably start on that. Either way I would actually recommend buying this one. You’ll have a good time with it and won’t be disappointed.

Overall 7/10

Nintendo Switch 2022 Year in Review


It’s always nice to see recaps at the end of the year to see how the console experience went. It’s no surprise to see Fortnite and Tetris 99 up at the top. Those two games are really timeless. Tetris captures the classic free to play model where the game has a ton of replay value and you can just keep on playing it over and over. Then Fortnite always has massive updates and is still the definitive online shooter game. The Switch Online service has a ton of games too so I suppose they all just really added up.


Most played game by Month

Jan – Paper Mario
Feb – Xenoblade Chronicles 2
Mar- Kirby
Jun – SNES Online
Jul – Tetris
Aug – Star Wars Knights of the Old Republic
Oct – NES Online
Nov – Fortnite

I didn’t take snapshots of each month. Some months were missing so does that mean the Switch wasn’t turned on at all for April and May? I dunno about this but it’s better to have some stats than none I suppose. It’s fun to get the breakdown of different games here. Xenoblade Chronicles 2 brings back memories, the greatest RPG of all time and it completely changed the way that I viewed the gaming industry in general. Most impressive I gotta say.


I’m not sure how they really calculated this. Wouldn’t Fortnite be Multiplayer so that would be more like 70%? Or online shooters? I was a little suspect about this stat in particular is all I’m saying. Pretty fun to see the breakdown though. Hope they keep doing this and we’ll see how things changed next year in comparison. I always like seeing some quick stats like this.

Pokemon Scarlet Stats and Records

Stats time!

Play Time 20h 19m
Badges Collected 18
Paldea Pokedex 54 Pokemon Caught 197 Battled

Pokemon Stats

Skeledirge Level 68
FLoatzel Level 66
Talonflame Level 66
Ampharos Level 67
Lycanroc Level 67
Dugtrio Level 69
Wattrel Level 12
Vivillon Level 12
Yungoos Level 12
Igglybuff Level 14
Psyduck Level 13
Lechonk Level 12
Skiddo Level 15
Gastly Level 15
Hoppip Level 12
Fidough Level 13
Tarountula Level 13
Azurill Level 16
Eevee Level 45
Vigoroth Level 45
Girafarig Level 35
Cubchoo Level 35
Foretress Level 45
Hattrem Level 35
Lilligant Level 45
Mudbray Level 16
Mankey Level 15
Nymble Level 14
Capsakid Level 16
Nacli Level 14
Phanpy Level 16
Dratini Level 35
Deerling Level 12
Rookidee Level 12
Flittle Level 17
Drifloon Level 16
Charcadet Level 16
Shinx Level 20
Indeedee Level 35
Silicobra Level 12
Skwovet Level 12
Foongusd Level 20

Pokemon Scarlet Review


It’s time for the next big Pokemon event game! It’s always fun to have the Gym Leaders and Elite 4 running around. It’s been a little while since we really got to have that whole setup here as Arceus was a bit different from the usual path. All in all I would say this was definitely a big success. The plot may be the weakest one among all of the main-line Pokemon games but the gameplay is nostalgic and you should have a really good time here.

The game starts you off as a new student who will be attending a fun Pokemon school. There are 3 paths for you to embark on, the Gym Leader course, the Titans course, and stopping the Starfall group. Only after you have completed all 3 routes will you be able to unlock the final story and complete the game. Initially I thought it was going to be more like you complete one path and beat the game, then optionally play the others but in the end they’re all interconnected. The levels also match up that way and each path has their perks so I recommend just always going for the one closest to you.

The game has a map which is handy since the world is so big but it also does have its limitations. You can’t tell what level a raid is until you walk over there. It’s also hard to tell which gym/encounter is next on the list but I was okay with that one because it does help to emulate how a trainer might tackle things out of order. I found this to be the most difficult Pokemon game by far as I actually lost some battles and had to go back and train. It turned out that I was playing the Gym Leaders in reverse order by mistake. No wonder one of them had Level 50s early on. I must have taken a wrong turn on one of the routes but either way it was cool.

It did mean that the second half of the game mostly turned into a cakewalk though as I fought a guy with level 15s near the very end of the game. It did explain why my rival Nemona was so much weaker than the gym leaders at first since I guess the programming has a set level for her Pokemon based on how many badges I’ve obtained as opposed to which ones. Once you unlock sprinting and gliding you have a lot more fun traversing the world. It may be hard to adjust to the lower speed after playing Sonic Frontiers for so long but you get the hang of it. It was an ambitious map and I would say the game did a good job of it.

The gameplay feels like classic Pokemon once you actually get into the battles. For the first time in a while I also got to fight blind to an extent as I don’t know almost any of the new Pokemon and their types. It was fun getting that sense of mystery as I struggled to find the right attacks to use. This especially became big during the Elite 4 battles which are handled perfectly. You feel the majesty and mystery surrounding each fighter and the new musical theme that is introduced there works really well. Definitely no issues on the gameplay here.

The game succeeds because it’s just a lot of fun. At the end of the day who doesn’t like just getting out there and fighting in Pokemon battles right? What does hurt the game when comparing it to other big ones like Ruby and Fire Red is the story though. As I mentioned earlier, it’s just not that good. Most of it feels rather aimless and low stakes even for Pokemon. You fight a Titan and get a little cutscene, then this is repeated over and over for each fight. Likewise the Starfall events all have you beat someone and then see their tragic story. For the first time that I can think of, there is no evil group here. (Pokemon Shield may not have had an evil group either although I’m not 100%. If that is the case maybe they’re being phased out) So you’re never in any actual danger there.

The gym leaders are fun even if it’ll take me a while to learn their names. Larry is definitely the highlight there and it’s extremely impressive that he actually performs double duty as a gym leader and an elite four member. That has to be a huge time commitment and he makes it look easy. The game does start to turn up in the climax though so at least the final story event is pretty hype. I enjoyed the last battles but it felt like a preview of what the whole game could have been like. I’m not asking for anything crazy but even having an antagonist like Team Rocket running around would be fun. Give me some kind of trial to surpass as I prove that I’m the true Pokemon master.

A highlight from the characters perspective is Nemona though. She’s your rival here and while she is on the nicer side, she really likes battling. She constantly talks about challenging you and is very enthusiastic. Nemona is a supportive character who just wants to help the lead do his best and the fact that she beat the Elite 4 and the old champion so easily is impressive. Not only was she holding back but she was fairly young when she conquered them based on the dialogue. Yes, this looks really bad on the original champion who may be the least impressive one in the franchise but Nemona makes up for it by being the most memorable rival in a very long time. I am inclined to say that she beats every rival after Ruby in the game series.

As for the graphics, you’ve certainly seen the memes all around. There are a lot of visual glitches running around here like things popping in and out, character models being off point, and some severe lag. It’s clear that graphics weren’t a big point of emphasis here but ultimately it still looks good. In the context of this being a AAA Switch title then it’s well below expectations as it looks more like a Wii game but ultimately you can always tell where you’re at and the colors are fun. I didn’t really have a problem with it and you likely won’t run into any real glitches that affect gameplay so you’re good on this end.

The soundtrack is definitely on the weaker side though. Most of the new tracks don’t really land all that effectively. I liked the Elite 4 theme and the final boss theme but the rest weren’t so great. Still decent though and I don’t mind listening to them but they are a step below what you would expect. I think the issue is that most of the themes try remixing older tunes or taking elements from them instead of trying something completely new and that was a mistake. You always have to try and innovate as much as possible.

The campaign took me around 20 hours to complete so that’s a pretty reasonable amount of time. Between the 3 paths and then the last one it felt like there was a lot of content to play through. The game also has a post game that you can work on completing as well which involves a lot of battles. The game isn’t afraid to get a little difficult so you could look forward to some fun challenges there. In the end it did a great job of not being a cakewalk and so you do have to actually put some effort into the game if you want to complete it.

Overall, Pokemon Scarlet is a great game. At the end of the day it gives you all of the classic Pokemon staples that you would hope to see here. There’s a whole lot to enjoy and just filling up the Pokedex will likely take a very long time. I believe I caught less than 40 Pokemon and there are several hundred in here. Go forth and try to claim your mantle as the champion! Not sure how long it’ll be before we get the next big installment with a bunch of new Pokemon but this game can certainly last a whole lot longer if you want it too and then the gap won’t feel so large.

Overall 8/10

Overwatch 2 Review


I got around to playing this one a bit but ultimately it’s not really going to stand out all that much among the big shooter games. The main issue is that there are too many mechanics and abilities which take away from being able to just jump in there and have some fun. It’s certainly no Fortnite as a result and I dare say that you would have a much better time in Fortnite as well. There are better free to play games to check out is the main message here.

They did an odd job of promoting this game though as if you didn’t know any better you’d think this was still the first Overwatch. There aren’t a lot of screens showing that this is the 2nd one or anything like that and the game doesn’t seem to be very different from the original except for the fact that it’s free now. Definitely the minimum amount of effort went into this one but of course if you haven’t played the original before then it’ll still be fresh at least. So I suppose that’s a consolation at least. This is a team game so get ready to have to team up with a lot of people and hope for the best. If there is a 1 on 1 mode, I hadn’t unlocked it yet although granted I never made it to a really high level.

So what separates this from the other games is that as soon as you step on the field you are given the objective of taking over a square or defending it. The other team has the other objective and then you fight it out. Expect to die a whole lot and any time you respawn you get to switch characters. That’s a nice touch at least although in general I prefer to have one life and when you die that’s it. It would make the game a lot more strategic since you can’t just run in guns blazing.

There are so many attack options as well that the game is naturally not as balanced as some of the others. Just from playing all of the characters once I could tell that much. This is not the kind of game where you can pick up any character and just have fun. Of course that also means if there’s a character you like but a teammate got him first then you’re out of luck. I liked one shadow ninja type character but for the most part the roster is very unimpressive. I couldn’t say that there were many that stood out for me.

The graphics are really decent though. The level designs are on point and you’ll have a good time running around. The energy effects are good too. The soundtrack is more on the nonexistent side though but typically shooters aren’t known for having great soundtracks anyway. They tend to be more silent so you can focus on what’s going on. I suppose there is replay value here to jump back into as many matches as you want but I don’t see this game really lasting all that long.

Additionally they want you to put in a phone number just to play the game which seems a bit drastic. I’ve never really heard of that for a game like this. I guess it’s to deter bots and multiple accounts maybe but if no other game is bothering with this then clearly the devs here are doing something wrong. You just don’t need to be that thorough and I feel like it’ll box a lot of people out of the game right out of the gate.

At the end of the day what hurts this one a lot is that it adds a lot of bells and whistles to the base shooting gameplay but does so in a way that weakens the core aspect of the game. You never get to actually run and shoot at the opponents because everyone is too busy activating their super powers. Being forced to attack or defend an area also means that you can’t have fun running around the map and planning an offensive. It forces everyone to bunch up at the same spots where it then becomes a mindless battle of shooting all your abilities at once.

It may work as a minigame or you eventually push people together to end the match but doing so from the start just isn’t a fun decision from a design standpoint. I want to be able to have fun and play the game my way, not be forced to run in like this. It’s not really my cup of tea. Maybe down the road they’ll make the gameplay smoother and change the objectives a little more but if the game is doing well then that’s unlikely. The original Overwatch may not be as big as it used to be but it still makes a ton of money so they’re probably satisfied with the system that they have.

Overall, Overwatch 2 may be more fun if you really drill down and learn all of the mechanics and such but I can’t say that I was very impressed at all. You have a lot of options and all but the game just isn’t very fun and part of the issue is that you can’t take two steps without being blasted. You can’t move fast enough to dodge much either so it just becomes a full on fire fight the whole time and without the strategy that makes it a lot of fun. I highly advise sticking to Fortnite instead which provides a much more entertaining shooting game that beats this one around the board in all areas.

Overall 5/10