The Super Mario Bros. Movie Review


It’s finally time to review the Mario movie. Right when the trailers came out I had a feeling that this one would be a winner because it just looked like a lot of fun. Now granted, I am one of the few supporters of the 90s film from the start and I don’t intend to reverse course now but even I have to say that it was surpassed by this one. The new Mario movie really does justice to the franchise and has a ton of great easter egg and character moments for all to enjoy. It’s definitely one of the top gaming movies out there really just after the first two Mortal Kombat films and the second Sonic movie. If we start to get technical like with the animated Tekken and Final Fantasy VII films then things get a little dicey so lets not count those for now.

The movie starts off with Mario and Luigi finally getting their commercial to appear over the news. They’re excited since now they can expand their plumbing business. Unfortunately their family members aren’t very supportive and it’s really been tough. When they end up messing up on their first job, all seems lost but they won’t give up! When trying to stop a big disaster in the city they end up getting transported to the Mushroom Kingdom and Luigi is kidnapped by Bowser’s forces. Mario will now have to team up with Princess Peach in order to save his bro, but will he be able to do this? Bowser is known far and wide as being immensely powerful.

Of course in the games you always beat Bowser but in the 2D ones that is only because of his fatal weakness to fire and in 3D you typically use bombs to beat him or throw in a black hole. This time Mario has to try going mano and mano and it’s tough since he can’t even beat the local work bully back home. Still, where there’s a will there’s a way and Mario puts in a lot of work to improve his skills and get ready for the challenges that are to come. He makes for a solid main character who never gives up and always stays true to himself. It was always great seeing him defend Luigi from the bullies both in the past and then in the present at the café.

If I have one little complaint about Mario it’s that he is a bit too weak physically at the beginning though. He should absolutely be able to handle Spike and just about any normal human he comes across. I mean Mario is a human too I suppose and I guess it’s actually a legit plot point that he’s smaller than most but you figure he makes up for that with agility and power. Later on in the mushroom kingdom he is pulling off some good jumps and acrobatics so I assume that any human is capable of this unless there is a twist that Mario is not human. I wouldn’t even mind that twist to be honest since it could be interesting but having him lose to a random guy was a bit much. I’m guessing they were going with a parallel to the first Sonic movie where he lost to a random punk but it just didn’t work out.

Back to the positives, the animation here is definitely top notch. It really looks just like the games. The colors are vibrant the whole time and everything has a fast paced energy to it. Things are always happening and that’s part of what makes the movie so exciting. You aren’t given a lot of time to rest or anything like that, it’s just all full speed ahead! As a result the movie seems to really end in a snap but the benefit of this is that there is no wasted time. Something is always happening here and all of the story beats work.

One of the most significant changes here is Peach who has turned from being a damsel in distress to a real fighter. It’s about time that they updated her character to be honest and this is easily the best version of her yet. I love the confidence and she does a whole lot of damage to Bowser’s kingdom. I dare say the film could have even gone just a little bit further here and had her get into a one on one battle with Bowser. The way she wielded her axe/trident type weapon I think she could have done a good job. Would have gone something like Yamato vs Kaido where Mario then steps in to finish the fight. Still, I was more than satisfied with what we got here.

Now the movie seems to be setting up a bit of a romance with Mario and Peach here which I’m not really buying into. They barely know each other at all here and DK teasing them about it doesn’t make much sense because they were having a completely normal conversation. Much like the games I expect this romance to not go anywhere and they stay in the permanent friend zone but we’ll see how it goes. Right now I’d much rather we keep the friendship dynamic with a lot of good banter to go along with it. Now that Mario has saved the world I see him having a lot more confidence and really keeping up with the banter on his side. So that’ll just make the dynamic even better than it was here.

Toad was also way better than I expected. For starters he wasn’t annoying and he wasn’t all talk either. This was a Toad who could actually defend himself and fight back. Needless to say I was not expecting that since it’s super rare for a Toad to do anything except get bullied and crushed all the time. This Toad knew what he was doing and ended up helping out when it counted. I look forward to seeing more of him in the sequel. Luigi doesn’t do a lot here and he’s mostly scared the whole time so I wouldn’t say he was great. I look forward to him getting some more development and really helping out in the future. Now that will be a real credit to his character and then he can team up with Mario on an even playing field.

The worst character by far was the Luma though. The gimmick of always being depressed about everything and thinking they were all going to die stopped being funny after about 1 second. Eh, definitely a swing and a miss from the film in terms of having a gimmick character. I much preferred the work bully because at least that guy had confidence and wouldn’t just give up like that. Meanwhile DK was also a really solid character here. They did a good job of showing off his strength but maybe too much in a way because nobody’s going to buy into Mario taking him on. DK was landing combo after combo on him so a comeback would just be impossible. The difference in their abilities was just too much and I would have had Mario take a hard loss but DK decide to help anyway.

The fight was fun though as we get a lot of back and forth there with some good Super Smash moves. As a slight missed opportunity I think we should have had a proper DK vs Bowser fight though. It could have been like Hulk vs Thanos in showing just how strong Bowser is. He’s always a decent amount ahead of DK after all and this would establish him as even more of a threat. The climax still works due to the circumstances there so that would be good.

Now, I do have to say Bowser wasn’t quite as solid as he could have been though. They focus a bit too much on how he’s in love with Peach and it comes at the expense of him being a true threat. His song wasn’t very good either so that was unfortunate. I know it’s getting a lot of buzz but it wasn’t really my thing. I like Bowser as the antagonist who looks out for his troops and is generally a wholesome guy. His not even knowing the name of some of his minions felt a bit out of character there. This is probably one of Bowser’s weakest incarnations as a result and I hope he improves in the sequel since I would like to see him be a threat again. Surely this isn’t the end of the road for him so lets get him back into the swing of things right away!

While I didn’t really care for the Bowser song, I did enjoy the soundtrack a lot overall. When the hero song started to play I knew that things were getting real. That song is always excellent and really gets you feeling the hype. It worked out well during Mario’s trial attempts and I dare say it would have worked really well in the climax as well. Then you also have the actual Mario game tunes which are solid as always. The movie definitely paid attention to the details here.

At the end of the day the most important thing here is that the movie is a lot of fun. That’s absolutely what you are hoping for with a title like this because if the movie was even slightly boring then something went dreadfully wrong. This is not the kind of movie that should ever be boring. That just wouldn’t make any sense. It’s also always nice to see all of the little cameos like King Bob Omb and King Boo running around. Definitely big villains from the classic days and acknowledging their existence was a great move. One of the best things you can say about the movie is that it really had no glaring weaknesses. It’s just a lot of fun all around.

Overall, The Super Mario Bros movie is a great title. There is a whole lot to love here and it has a ton of replay value. The adventure is great and the movie has an excellent cast of characters. We’ve already set up a whole lot of world building. I’m hoping the sequel adapts Super Mario Sunshine since I think that’s a very organic adventure to deal with next. Of course there are a lot of options so we’ll have to see how it goes. The final after credits scene is a lot weaker than expected though so don’t expect anything too hype there. It was definitely a questionable decision ending with that scene but hey I’m still glad it did have an after credits scene overall. Hopefully they don’t wait too long before releasing that film because I don’t want to wait.

Overall 8/10

Kirby’s Return to Dream Land Deluxe Review


This is one of the few Kirby games that I hadn’t gotten around to playing earlier so it was nice to finally dive in and get to experience this adventure with the DLC included. It certainly is nice to get to experience a brand new epilogue thanks to this and I feel like adding extra story content is really a must for any big remake/remaster. It helps give the game its own identity as opposed to just being a port of the original title.

The story starts with Kirby and friends hanging out until a ship crashes. A guy named Magolor comes out of the ship and explains that he needs some serious help from Kirby and friends in order to make his ship whole again. The parts of scattered across the planet and without a ship he will never be able to go home to confront the big fire dragon. Kirby is eager to help because his heroism is only matched by his endless hunger. Is there more to Magolor than what meets the eye though?

There isn’t much of a story beyond that though. I’d say that it’s a bit smaller of a narrative than most of the other Kirby games as that is pretty much it for story progression until the very end of the game where you launch into the final bosses and the truth of the matter. Still, you’re playing this game for the gameplay and that’s where the game does well. You have your classic 2D gameplay here as you fly across the worlds and take on all kinds of enemies.

You have lots of power ups to grab and many different special abilities at the ready. Every level has a bunch of collectibles to grab which help you unlock minigames and continue to progress through the adventure. You can also choose to not use the power ups and fight the boss with your normal suction ability. Some abilities feel weaker than your base form but it all comes down to what kind of fighting style you are able to use best. I like being a brawler so any power ups like the sword, spear, or punch is what I’m looking out for.

The game is fairly short but not unreasonably so. You should be able to knock it out in under 10 hours and since it’s not a game that is super difficult you can actually shave off some time if you decide to speed through instead of worrying about collectibles. I grabbed a bunch just in case they would be needed later on but fortunately that was not the case. Collectibles should always be optional items to grab after all.

As for the epilogue , I liked that it actually goes for a completely different gameplay style here. I mean it’s still 2D but you are using energy blasts and other kinds of attacks at all times rather than needing a power up. Magolor also uses an EXP system so you level up using points which was also cool. I think a Kirby leveling up game could be fun one of these days. I wouldn’t replace Kirby’s gameplay with this full time but as a change of pace I do think that it would fare quite well. It keeps in the core Kirby aspects while doing something new and I can definitely appreciate that.

Meanwhile the graphics are solid as always. Nintendo spares no expense on their titles and you can feel that in each of the level environments. The whole game looks really good and shines on all sides. Then you have the soundtrack which is also really good as you would expect. The boss theme also sounds a whole lot like the Ridley boss theme from Metroid which was cool. You can feel that Nintendo connection there and it works really well. It also increases the suspense levels for when you’re approaching the boss because you know that things are about to get interesting.

I would say the main thing to remember while going up against bosses is to not get sloppy. It can be easy to completely rely on your powers as you go in but that’s the easiest way to lose because you also need to dodge their attacks. In a battle of attrition you will always lose so dodging the boss attacks is extremely important. If you don’t do that then you are going to run out of health really fast and you will be down for the count. Slow and steady is often the way to win this one.

As always the game gets out there for the final bosses as the title suddenly turns into a cosmic epic. I always appreciate how the Kirby series does this because the final boss should feel grand. I would be on board for a whole game against cosmic monsters with all kinds of destruction in the background but I understand that this isn’t Kirby’s style even if it would make for a very effective game. I know that I would have a blast with it after all.

Overall, This was a fun Kirby game. Ultimately the only thing you can really say against it is that this one doesn’t stand out among those. For example you could call this your basic run of the mill Kirby title and that may sound like an insult, but at the same time that’s really what it’s going for. There aren’t any big gimmicks here or really memorable aspects to the title. The story is also barebones as just another adventure. So you’ll have a good time with this one but you probably won’t recommend it above some of the more influential Kirby titles. This one just isn’t the next all star hit from Kirby but all of the fundamentals are in place so it’s pretty solid. You will have fun all the way through the game and at the end of the day that is the main point to any title. So pick this one up when you have a chance and you won’t regret it.

Overall 7/10

Fire Emblem Engage Review


Fire Emblem is one of Nintendo’s greatest franchises of all time and I’ve been meaning to play one of the main games for ages. Now at last I’ve made it. There may be some debate as to this being a spinoff or a main title but I absolutely give it the nod to hanging out with the other originals. It just works really well there with the classic gameplay. Nintendo has likely got the game of the year here with Engage since it’s hard to see this one being defeated. The story is phenomenal and every single aspect of the game is super polished from the dynamite soundtrack to the top tier graphics. Whether you like the tactics style or not you should check this one out.

The game starts off with Alear and the 12 Fire Emblem fighters of legend teaming up to deal some absolutely devastating damage to the villains. They even manage to destroy the villain and bring the world to peace. 1000 years pass and Alear wakes up in the present to find out that he is worshipped as a divine dragon. Unfortunately his waking was not coincidental as he is quickly attacked by the corrupted. They are a race of powerful villains, albeit fairly mindless ones who are aiming to really cause a lot of trouble. They are working for a group of villains who are trying to take over all of the kingdoms and steal the 12 Emblem Rings. Alear and friends will have to try and get them first but this adventure will go through a whole lot of twists and turns first.

The game took me over 24 hours to complete according to the playtime but if you count retries and such I’m confident it was a lot longer. Fortunately I had a lot of time to play this game, you make time for the top tier titles after all and I can’t think of the last time I marathoned a game so hard. It’s just because this is the kind of game you can’t put down. It’s just way too exhilarating and exciting. The rush you get while playing the story here is not something that just any game can get. You can imagine how much story content there is in such a long game and no expense was spared on the cutscenes.

For example a lot of games will have some cutscenes sporadically but this one has such long cutscenes that the switch would constantly dim from power saver mode and you’d have to make the screen go bright again. Additionally there is full voice acting in just about every step of the game which is incredibly impressive. You hear all the voices in the main story missions, the side quests, etc. It’s a lot of extra detail here and it’s the little things like that which make the game feel extra special. As I mentioned there are a lot of great tunes throughout the game as well and it starts with a very solid intro theme. The music can get quite emotional and then switch to action paced on a dime.

In terms of replay value it goes without saying that there is a lot to do here. After beating the game you can play through the tower of trials and a lot of other modes. There are extra paralogue chapters where you can meet characters and you can also increase all of your bonds with the characters to unlock bonus cutscenes. A nice bonus of watching these cutscenes is that they increase the bond level of your fighters further which increases the stats. There are even minigames like doing pushups to make your characters stronger. I didn’t touch too many of the bonus modes but there is just an incredible amount of content here.

Now if I have my first minor issue it’s that it can be difficult to see which weapon is more powerful to buy at the shop. In most games it’s quite easy to pick out the one you want since you compare it to the weapon you are holding but there is no easy menu to do that. Additionally every weapon has close to 11 stats and the one with the higher attack isn’t always stronger thanks to speed and type advantages. As a result that muddies the water even more and you almost don’t want to destroy any items. On the other hand it’s hard to earn money here so you really need to do that if you want more funds.

It’s a tough pickle for sure but this is a strategy game so that may be intentional. You can also adopt animals in this game which was cool. I made sure to rescue every animal I came across in the level hub worlds because as a hero I could do no less! You can pet them and feed them once you’re back at base which is fun. This is really a complete game. There’s nothing that feels like it was held back for DLC although we are getting several waves of that already. This is a game that was complete out of the box and I can always appreciate that.

Wow I still haven’t talked much about the gameplay right? Well, it’s your classic strategy turn based style so you move your fighters from area to area as you try to take out the enemy commander. Occasionally the objective will be something different but this is generally how it plays out. As the game starts you will control a few players but by the end you will control as many as 14 while the opponent has 30+. So it’s all about choosing when to start battles and when to avoid them. Like in Chess each character has a different amount of spaces they can move and their abilities are all different so you have to take that into account.

As you bond with your emblem you can learn new skills to stack on top of the old one as well. The gameplay is very thorough so pay attention to all of the tutorials. In terms of strategies my main tip is to always use Segall and Byleth as separate characters so don’t pair them together. The reason is that Segall can allow a player to get a second turn while Byleth can restore 4 turns. So if you use this as a combo right you can get 5 extra turns in the blink of an eye which is super handy. I used this combo a lot near the end of the game. There are plenty of other cool abilities as well so at the end of the day the main thing to remember here is to try and use each ability to the best you can. If you do that then you’ll be just fine.

If you die, no worries. You have a time crystal so you can respawn on any previous turn and rethink your strategy. Keep grinding out different formations until you have secured victory! The fight animations here are also really cool with complete choreography for each move. Admittedly I started skipping them after a while just for time’s sake as watching every attack would probably double or triple my overall play time. I do like that they put a whole lot of effort into this.

Overall, Fire Emblem Engage is an elite title and you will definitely enjoy your playthrough of it. I always enjoy tactics gameplay but that alone wouldn’t make this an elite game. No, what pushes this one over the top is how fantastic the story is. It’s one of the more emotional titles you’ll play in a while and it just has a super satisfying ending which seals the deal. I don’t go into much details here because it’s the kind of story where you want to go in fresh but there are just so many dynamite characters all around. Whether you’ve played Fire Emblem or not, you can absolutely jump into this one. It’s very new player friendly and you will have no regrets when going through the adventure.

Overall 9/10

Fire Emblem Engage


Probably thought this was for the game for a minute there right? I’ll have a review up for that one soon too but in the meantime the manga has started and it’s off to a good beginning. I’ll have a review up once it finishes but the art is good and the story is on point so I see this being a smooth journey.

Overall 7/10

Kid Icarus: Uprising The New Myth of Light – The Mirror of Pathena Review


That title’s definitely a bit of a mouth full. You probably don’t need to write all of that out since part of it is almost like the full title that usually doesn’t make it over but I wasn’t 100% sure either way so I figured I would just do it like this. It works well enough anyway and what’s more important either way is the actual manga. The story and art here are definitely on point. You’ll definitely have a good time with this one although as a oneshot that means it is really over as soon as it has begun since it’s only around 20 pages or so.

Basically Pit had defeated the forces of evil a long time ago but for some reason monsters have started popping up again. The only way to stop them is to take down the leader. Palutena believes that it may be a powerful dog like creature which has popped up. It looks like the Cerberus but only has two heads. Is Pit really going to be a match for this guy? Also, he seems strong but is this creature really the leader or is there more to this battle than meets the eye? The chapter mainly focuses on this battle and then ends with a solid cliffhanger to keep you going to buy the game. It’s definitely handled well and gets you excited.

The artwork is pretty solid here with some real action all around so it’s easy to read. Granted, the scanlated version uses that blue tint that seems to happen when you turn a color chapter back into black and white so it can be a bit more difficult than it should be but you could see that the art underneath that was very solid. This is a title that definitely goes all out with the pages that it has. Realistically though I suppose you won’t remember this one for too long before you have finished it. That’s just the way that these things go because it’s really short but I like to think that this hopefully convinced at least a few people to buy the game.

The lore around Kid Icarus was always fun. You’ve got a lot of monsters and gods fighting it out and it’s like Nintendo’s take on the old Hercules myths. With Nintendo’s seal of quality it’s also not surprising that it’s so good. They never really give you anything sub par and I wish they would do more serious manga. The Mario and Kirby gag titles are an exception to this. When they bring their A game then you have great titles like with the various Legend of Zelda ones. You could absolutely do a good Kid Icarus ongoing story as well. I’d say that they shouldn’t even feel like they have to follow the game and can just do their own thing. There is so much to explore with the world and so many characters to introduce. It would be a whole lot of fun.

Overall, there isn’t much more to say here because of how quick the manga is. You’ll be breezing through this one in no time and I’d say that’s just a good thing. The story is on point and it never drags on. The characters are likable so oneshot or not, it covered every base here. The fundamentals are sound and it’s why I can confidently say that this would have been an ongoing. The ultimate purpose of a oneshot is to draw you in. Whether it is to sell a video game or just to try and get an ongoing from the oneshot, it has to grab you quickly because there aren’t very many pages. I would say that the game definitely succeeds in that.

Overall 7/10

Super Sami Roll Review

Super Sami Roll
It’s time for another quality platformer courtesy of Limited Run Games. This one’s sort of a cross between Monkey Ball and Yoshi. You’re rolling around and trying to balance but unlike the classic Monkey you can use your tongue to maneuver around the levels. Effectively this gives you a whole lot more movement options compared to what you would have otherwise had. It makes for a fun gameplay style that is easy to pick up but hard to master. You are absolutely going to need some really quick reaction times if you are planning to survive this one.

The game starts with The NFT King Albert VII kidnapping Vera so now her friend Sami has to try and stop him. Sami didn’t ask for this fight but he’s not about to walk away from it either. He is absolutely ready to claim victory here and nobody is going to get in his way. To defeat Albert he will need to destroy all of his mecha as he travel across the various lands in search of Vera. If he can manage to truly stop Albert then the war will be over but it won’t be easy. At least he has his owl friend to back him up when the going gets tough.

There isn’t much of a story overall but in line with the retro style it’s going for we do get an opening and an ending here. The quick cutscenes we get are really solid looking illustrations and I’ll always take some kind of cutscenes over nothing. At the end of the day you are absolutely playing this for the gameplay though and fortunately the game delivers throughout. The gameplay is pretty tight and at most you might miss a jump once or twice where you could have sworn that you did actually press in time. Maybe you did and maybe you didn’t…it’s going to be hard to say but otherwise the momentum and jump settings are all on point so you have a lot of control.

You have to balance going carefully with going quickly. If you go too slowly through the levels then the timer will run out and you will lose but if you go too fast then you will end up falling to your doom a lot. With the checkpoints in the middle of the level that does help you not have to worry about this quite as much but you still want to keep it in mind. I will say that the checkpoints were a very good idea because without them I dare say that things would have been very concerning here.

In terms of gameplay tips I would say to use your tongue flip as often as possible. Keep in mind that this ability is borderline overpowered at times. It will help you win a whole lot of levels because the enemies don’t have a counter for it. For example during the final castle level I just could not figure out how to get past all of the obstacles in time. So what did I do? I just broke the level by climbing using a lot of quick tongue flips and I made it to the end. I can guarantee you that this was not how you’re supposed to beat the level as I managed to skip every obstacle and stage element in the game but it worked and that’s what counts. Always master the gameplay mechanics as much as you can and in the end you are sure to surprise even the devs with just how much you can accomplish.

The ost is also really solid here. I was surprised at just how many quality tunes were in the game but they just kept popping up. Particularly the fire world at the end where all of the levels had really fun, fast paced tunes. They just kept hitting you with great tune after great tune. The other worlds had good tracks as well but that was the best one and it is a large variety here. You won’t hear too many repeats as you go through the game and so that keeps everything very well balanced. The graphics are also pretty good here. Everything is always clear and the worlds all have distinct designs. You won’t really be seeing any worlds twice since they all have an element although not every level within a world will necessarily follow that element. For example there are 2 levels following the world 1 theme in the final world which was definitely a twist. Not sure if they were extra levels that the devs just wanted to include or it was a callback.

The game’s length is fairly reasonable. There are 4 worlds here and each one has around 15 levels to complete. The levels can range from 30 seconds to 2 minutes but you also have to factor in that you will probably die a whole lot during the game. So unless you end up being a true prodigy at the title I imagine it will take you around 6 hours or so to complete it. I might be overestimating it a tad but that’s around how long it took me to beat the game. I know it was 3 batches and I think on average I played it for about 2 hours a pop. Maybe lower that to 4 hours total if you’re rounding but 4-6 at least and add or subtract time based on how quickly you go through the levels.

World 1 was certainly really easy but then after that there is a really drastic increase in difficulty which just doesn’t relent. So how long it takes you to get past World 2 will be a good indicator. For me World 3 was easily the most difficult because it’s just really hard to get past ice. The slippery surfaces make things tricky after all. If you don’t master your balance then you are definitely going to be in a really sticky situation. Note that there is also quite a lot of replay value in here as some levels have secret exits which unlock bonus levels. There is also a shop where you can buy color swaps and items but I never ended up using it during my campaign.

Overall, Super Sami Roll is a pretty good platformer. It may not have a deep story or anything like that but it gives you quite a lot of levels to go through. There aren’t many games in the Monkey Ball niche so if you’re a fan of those then you will definitely want to go and play this one as well. That series seems to have slowed down quite a lot after all so maybe we can get more Super Sami Roll games at some point. That would definitely be really nice. There is also a bonus mode you unlock by beating the game where you can play as the main heroine and fly through the levels. I’m guessing they will probably redesign the levels or make them all new because otherwise I can see the player breaking a ton of the stages. Although maybe that will be part of the fun since this is a reward for beating the game after all.

Overall 7/10

Mario + Rabbids Sparks of Hope Review


It’s time to talk about Super Mario. He has had many adventures over the years but if you think about it the games have seemed to be drying up a bit lately. You just don’t see them coming out with the same amount of titles that they used to. It’s a real shame to be honest but it means that you have to really appreciate the ones that you do get. I finally got this game and it’s definitely a great title. I would say it easily beats the first one. I would still rather the rabbids be cut out entirely so it’s just the Mario characters though.

The story starts with Mario and friends needing to fight once more when a villain known as Cursa appears. This foe is so powerful, so evil that it threatens to destroy the entire universe. Mario and friends will have to team up with their Rabbid counterparts to fight this threat off but will those rabbids only serve to speed up the heroes’ defeat? That may have been the case but this time there is another member of the group named Edge. This isn’t a rabbid version of anybody and yet she is extremely powerful so her whole persona is a mystery. She clearly is keeping some secrets but perhaps Mario and friends are too so they all need to keep each other at arm’s length.

Like the first game this is a tactical title which is always fun since there aren’t a ton of those. You get to really enjoy playing as all of the characters too since they all have different abilities and strengths. Ultimately my main lineup was Mario, Rabbid Peach, and Edge. For the first half of the game I used normal Peach but eventually the healing skills were just more efficient for me than the barriers. You can use the terrain to your advantage and if you really master each ability then you will be coasting through this one in no time. If not, then the game can actually be rather difficult. It’s not for the faint of hart and there is no true way to grind out levels here because you don’t get exp for beating normal minions. I’d have preferred if you could just level up like crazy but I understand if the game just wanted to make this one a little more difficult. It’s certainly the right way to approach that goal since it forces you to really use your head.

The game has element typing too so you want to pick the right one to use at an enemy or you will suffer its wrath. The gameplay was definitely developed really well. You can feel the attention to detail there. This can even compete with Disgaea in just how many mechanics you have to think about and how streamlined they all are. You will definitely be having fun playing the game at all times as a result. There’s a whole lot to enjoy here and the game is a pretty decent length. I’d say it’ll take you around 13-15 hours to complete the story. After that you also have replay value to go and beat the rest of the sub quests. I’m not sure exactly what this gets you so that’ll determine if it’s really worth it or not but at least beating the story will still take some time.

Edge was a great addition to the cast because she’s a lot more serious than the other Rabbids. They all talk in this game but the others’ dialogue is usually quite dreadful so you want to ignore it the whole time. Edge at least has real things to say and is important to the plot. Put her in an even more serious setting and she would absolutely thrive while the other characters would really falter. Edge is built different and of course her gameplay is also fantastic. I recommend getting her the 4 dashes immediately. If you pair that with the increased movement and each dash getting stronger then it is a very lethal attack combination. It helped me a whole lot in the final levels.

Then Cursa makes for a pretty solid villain as well. Great design and good powers all around. I would have liked some real dialogue from Cursa though, that would have helped make the villain a lot more high tier. Still a strong villain though and an improvement over all of the forgettable villains from the first game. This one had on screen presence which is important. Also some good backstory and in general the game’s story was way better than the first one. The first did have a story too but far less dialogue and lower stakes so this one improved in every way.

In general that was a solid point for this game which is that it did improve upon the first one in virtually every area. That is a lot harder to do than you would expect after all. It’s always tempting to add some kind of annoying gimmick or something but Nintendo restrained themselves. All of the mechanics actually make sense within the framework of the game which is super important. Additionally, the graphics are excellent here. This looks like a AAA Nintendo game and I suppose it should since that really is the game in a nutshell. This is meant to tide us over for the next big Mario game after all.

In closing I would just say to focus your upgrades on each character’s special moves. They all share general upgrades as well like longer glide distance and more health but each time it just seems to be more worth your while to go for the character specific abilities. 4 dashes for Edge worked wonders and I got Mario’s reaction ability to strike twice every turn. These are the kinds of abilities that will pay dividends almost immediately. You absolutely want to have these abilities on hand. Then if you have a healer you can methodically take the enemies down and keep it moving. In most cases you want to go fast since new enemies will keep on spawning.

Overall, This was a great game. It had solid gameplay, the graphics were great, soundtrack was on point, etc. The game was very solid all around which is critical to being a great game and since the price won’t be getting much lower I would suggest buying the game now. You may as well after all and dive into the hype now. We’ll see if they make a third one at some point although I think they should keep the gameplay style but have them crossover with something else instead. Imagine Mario teaming up with Sonic or Mega Man instead? Now that would be a blast and a half for sure.

Overall 8/10

The Legend of Zelda: A Link Between Worlds Review


It’s time for another Legend of Zelda game. You could say I’m on a bit of a roll eh? This is another fairly recent overhead title so it comes with a lot of the quality of life updates you saw in the Switch game as well. I wouldn’t say this one quite beats Link’s Awakening but the story here is better. It’s a really fresh story with fun characters and very high stakes the whole time. You can’t go wrong there.

The story starts out with an intruder named Yuga showing up and infiltrating Hyrule. He starts turning everyone into portraits and even does this to Zelda before Link can stop him. Link is turned into a portrait as well but fortunately his armlet prevented this from being permanent and Link can now use the ability to phase into a wall like a paper character. He must now stop Yuga in his mad quest for power. To do this Link will need to awaken the Triforce, grab the master sword, and keep the 7 sages safe. Can he pull this off?

First off the graphics here are really solid. We get the occasional full cutscene where the animation can really shine but even in gameplay it’s very clear. There are a lot of striking colors all around and the boss designs are good. I won’t say this will compete with the top Nintendo games but it does well on the 3DS. The soundtrack is also a lot of fun with great themes around every corner. You’ll have a lot of fun listening to the game as you go on.

The gameplay is your classic Legend of Zelda style but there is one big improvement here which is that you get your weapons right away. So Ravio sells just about every weapon in the game and you can rent them for cheap. So the best thing to do is rent all of them and you only lose the weapon if you die so make sure you save the game a lot. Now I did this for pretty much the whole game but the only time it is tempting to let yourself die is if you made a lot of progress in a dungeon. After all resetting would lose that data so check to see how much money you have and if it’s enough then I would suggest just going back to the shop and renting everything again. When you get a game over you are given the option to respawn there anyway so it won’t take very long.

There are quick travel teleports all over the map so you rarely have to replay any large part of the game. Money is also fairly abundant and I was able to permanently buy a few of the items later on so then dying doesn’t even matter as much. All of the weapons will be useful at some point in the game so having them all will minimize how often you have to backtrack through it all. Towards the end there is a point in the game where you have the option to pick from 7 dungeons and the fun part is you can basically do them in any order. It’s like the game is part open world which is nice.

It makes for a pleasant experience although you can expect things to get a little tough for the final boss. Now there’s a boss that beat me quite a few times. I still feel like some attacks are almost Rng but hang in there and you’ll be okay. I couldn’t figure out how to get a fairy in the bottle for this game so buy a potion from the witch instead to restore your health. I also highly recommend getting all of the Master Sword materials to max the sword out. This means you need less strikes for the boss which is massive since every hit counts. The boss can beat you in around 3 blows after all, at least with the number of hearts that I had.

Meanwhile with the story you’ll have a lot of twists and turns to get through which are fun to experience. Link and Zelda are great leads as always but for example we meet a princess named Hilda who is a lot of fun. She’s lake a version of Zelda who grew up without a hero and so things have been tough on her. She never gave up though and fights for her planet which is admirable. Then there’s the villain Yuga who is new to the series. He’s definitely powerful and puts up a fight though so you don’t want to underestimate him. This guy absolutely plays for keeps and the ability to turn anyone into a painting is actually really scary. It’s hard to dodge and if not for the armlet then that would have been it for Link right there.

Each of the boss fights are unique and require different strategies. Yuga’s fights tend to have you be very observant to react to where he goes while other fights will require you to throw bombs from afar or get in close for a classic sword fight. Adapt how you fight for each boss and you’ll be fine. It really makes you feel like you’re playing through a true adventure that way as button mashing will not be enough to win here. The going through walls gimmick was also handled really well so it didn’t feel tacked on.

Overall, Link Between Worlds is a really fun game. It’s easily got one of the best Link stories and there is a whole lot of suspense here. It’s a very satisfying journey that keeps you on your toes and the gameplay had a lot of effort put into it by the devs. The dungeons are all long enough to be memorable while not overstaying their welcome. I liked how the floors were used in that switches on one floor could affect things on another. It made even the small dungeons feel big with how they kept adapting and the puzzles were handled fairly. If you don’t have this game yet then I definitely recommend fixing that!

Overall 7/10