Cubix Robots for Everyone: Showdown Review


It’s time we all talk about the big robot series from back in the day..Cubix. Cubix is one of those titles that I never got to watch while it was airing but the main robot had a very distinct design. After playing the video game I can see how the show would be fun but unfortunately the game itself dropped the ball a bit. I was expecting a lot of fun action gameplay and things like that but instead it’s a timing game. That’s fairly unique since there aren’t many games with this style but it doesn’t have enough depth to pull this off.

The game starts with the main characters realizing that a lot of robots are suddenly going haywire. Their malfunctions are putting everyone at risk so the heroes have to put a stop to this. The villain takes this opportunity to make a move as well so now the heroes really need to watch out. If they don’t handle this perfectly then they are going to be in massive trouble. Fortunately they are up for the task…possibly.

There isn’t much of a story to be honest though. That synopsis is basically it. The heroes go from area to area destroying the robots…well I should say purifying them. Each time you fix a robot you add him to your team and then keep the fighting up from there. Each time the villain runs off and the heroes have to catch him again. There’s definitely not much in the way of variety here, this just isn’t that kind of title. The story shouldn’t take you longer than a few hours to complete.

There are 40 Cubix in the game and you gain one every time you win a fight. Some are obtained through collectibles in the hub world and others must be from a different mode since I completed the game with 32/40. There is platforming elements to the game as you have to solve puzzles like moving blocks and such but ultimately this just felt like filler.

While the timing gameplay wasn’t my favorite, it’s clearly the meat of the game so you should just stick with that. Basically when it’s your turn to attack you have to press A while the wheel is on your color. Then the opponent does the same. This continues on until you have taken all of the opponent’s health away. Of course the timing isn’t very precise which is a huge issue because that’s the point of the game. Another issue here is that there is a whole type system but the in game help screens don’t have the right ones.

For example it says that water is weak against…water as the weakness and when you try to use a water attack it isn’t super effective. The whole chart breaks down very quickly so I recommend just throwing out attacks and keeping track of the type advantages on your own. The system won’t be very helpful this time I’m afraid. Then you also have special abilities to speed up the wheel, reverse its motion, deal double damage, etc. Using each ability strategically is absolutely key if you want to win.

The game can be reasonably challenging and I actually did lose once or twice. There isn’t really anywhere to train either as far as I could tell so if you truly get stuck then that would be tricky. Your robots gain a level up every time you win with one of them but there are no minions in the whole game. So if you have already beaten the boss then there will be nobody to fight. It does force you to get really good at the game though.

As for the graphics, this is definitely more on the movie-tie in level. It doesn’t quite look as good as Mario 64 or the X-men game for SNES. You can tell who the characters are so that much is clear but there is basically 0 effort put into this one. The soundtrack is also extremely forgettable so you won’t be remembering the tunes for very long either. Mix that in with how short the game is and perhaps you will have trouble remembering the game as well. That part I don’t think is as much of a risk just because the timing system alone makes it fairly unique and easy to remember but not for the best of reasons.

There was potential here to be sure with the voice acting and gameplay but there isn’t enough to keep you here. You will be ready to leave right away since no aspect of the game is particularly strong. I should emphasize that the game isn’t bad but without anything particularly good about it, it is stuck right in the middle. You can get the game for very cheap which is good but if you haven’t played this title before, you aren’t missing much. You can absolutely just let it be forgotten to the years of time.

Overall, Cubix just isn’t the kind of game that is going to win a bunch of awards. I basically bought this game on a whim so it’s not like I expected a whole lot but even I thought it would be better than what we had here. It just could have done a whole lot more with the robot concept. Why didn’t this play out as a robot fighting game right? Give it the Gundam gameplay and I’m sure it would have been good. Ultimately this wasn’t how it was meant to be though. If they ever make a new Cubix game someday I would keep an eye out for it but otherwise I suppose this might be it for my Cubix adventures.

Overall 5/10

Shadowverse: Champion’s Battle Stats and Records

Stats time!

Play Time 43h 36m
Trophies 57%
Platinum 2/19
Gold 16/31
Silver 17/33
Bronze 37/43
Different Cards Owned 632

Class Levels

Grass 28
Royal 23
Sword 20
Dragon 40
Shadow 44
Blood 24
Haven 46

Shadowverse: Champion’s Battle Review


Shadowverse is one of those games that always looked pretty fun but I can’t say that I knew a whole lot about it. It was a hype game with a fun color scheme but yeah that’s the extent of it. Well after playing through it I can safely say that this is a great game and one that you should definitely check out. There was a whole lot of effort put into this one and you can feel it in all of the small details.

The game follows the adventure of Terry (Or whatever else you name him) as he learns about the game of Shadowverse. It turns out that he is actually quite the prodigy at it and starts winning tournaments quickly. He joins up with a local club at school and that’s good because they desperately need him. If one of their members does not win the national championships then the club will be disbanded. This sounds like a job for Terry and trust me, he’s up for the task!

One aspect that was impressive right out of the gate was the full voice acting. Yes this game has every line read out loud which is great. It really makes this feel like a true AAA game all the way through. It enhances the story since you really feel the stakes this way and the fact that even side quests have voice acting and everything is cool. It works as an extra incentive for you to really play through the adventure. Either way it’s long as the game’s story is well over 40 hours. After that you enter the post game and I haven’t started that one so I can’t say how long it is but I bet it’s another 5+ hours in there.

So you don’t have to worry about replay value. Even outside of all story content there are in-game trophies to obtain and a lot of side quests to complete. You can also work on obtaining all of the cards in the game which is actually more achievable than usual. I came super close to getting them all myself after all. The character cast is likable and the story is strong. It’s not going for an end of the world kind of vibe to be sure but it still brings the tension since your club is at stake.

Now for the gameplay, with so many different card games out there I’m sure the creators had to think carefully to make this one stand out. Well, they definitely succeeded. First off, you can only own 3 of a card so that makes it feel less infinite since after you’ve obtained around 1900 total then that means you’ll have them all. You build your deck with monsters and spell cards so there are two base types. You each start the battle with one energy and it goes up to 10 by the end of the battle. You each have 20 life points and the first one to hit 0 loses.

Beyond that it will take a lot of trial and error but the game really gives you the tutorials in a way that is very easy to understand. The explanations were definitely high quality and you can view them again at any time. There are also over 200 duel puzzles which help you understand more of the specific mechanics built into each clan. Each of the different types of cards have very different strategies and by the end you will want to have more than one deck. For example I had a shadowcraft deck for attack and a havencraft one for defense. What do I mean by that?

Well, when playing a blood deck that is built on damaging the user, I’d go for Shadow which is based around dealing damage to the enemy quickly. It’s a perfect counter so it works well. Then if an opponent is using a slow burn deck like Royal, I would bring in Havencraft. It has a card that basically works like Exodia, if you summon it then you win the duel by default no matter how many life points your opponent has. That part was really cool, I built a deck around that and it helped me win a ton of battles that would have been really tough otherwise.

The game is very friendly when it comes to setting up decks. For example whenever you defeat someone then you get a copy of their deck recipe. You have to get the cards yourself but once you do, then you can set that up as a deck. It revolutionizes deck building which can take hours and hours in a Yugioh game since it’s all manual. This one actually gives you some help which was nice and it’s an incentive to find every duelist and take them down. I ended up only having a little over 30 deck codes out of over 100 so you can tell that I didn’t fight as many as I could have. Once I had my 1-2 punch setup I just figured I didn’t need them.

Meanwhile the graphics here are really solid. The characters are all very colorful and we actually get fully animated cutscenes in addition to the CG ones. That was really cool and also made the game feel more special. Finally there’s the soundtrack which is also really good. There are quite a few really epic tunes in here that get you into the flow of the duel. The game spared no expense.

Overall, Shadowverse is a great game and one that I definitely recommend. It also serves its purpose in getting you more hyped to watch the show since the game was so engaging. I dare say even the Yugioh games can pick up a few things from this one like the deck creation enhancements which do make it a lot more fun. At the end of the day it’s too strong to call this the best card game out there but it did exceed my expectations and I was definitely satisfied by the end.

Overall 8/10

Fire Emblem Engage Stats and Records

Stats time!

Play Time 26h 49m

Character Levels

Alear 20
Folgado 19
Pandreo 20
Yunaka 31
Veyle 38
Framme 20
Mauvier 19
Timerra 13
Goldmary 16
Seadall 24
Merrin 20
Jade 10
Rosaldo 11
Panette 11
Diamant 3
Vander 4
Ivy 1
Bunet 1
Zelkov 17
Kagetsu 1
Alfred 11
Celine 10
Alcryst 13
Louis 12
Chloe 9
Amber 11
Etie 6
Citrinne 10
Lapis 10
Boucheron 6
Clanne 4
Jean 1
Anna 5
Hortensia 19

The Legend of Zelda: Tears of the Kingdom Stats and Records

Stats time!

Play Time 55h
Hearts: 17
Stamina: 2 and 1/4 circles
Armors: 12
Character Profiles 20/22
Side Adventures 5/60
Shrine Quests 0/31
Side Quests 3/139
Memories 6/18
Creatures 0/82
Monsters 5/110
Materials 0/126
Equipment 0/175
Treasure 0/6

The Legend of Zelda: Tears of the Kingdom Review


It’s time to sit down and have a difficult discussion about Tears of the Kingdom. I know that you’ve heard from just about every source how this is the game of the year, one of the best games of all time, etc. Well I’m here to let you down gently because it did not reach those heights. I would argue that the first game actually defeats it overall. Tears of the Kingdom ultimately tried to be too ambitious and tried too many things with a lot of them not working out. That’s the big problem here and I say this as someone who has always been a big Legend of Zelda fan. It just wasn’t ready for this and I think the series should go back to the really big story based titles like Skyward Sword. The open world format is cool but it needs extensive fixes.

Well first off the story starts with Zelda and Link exploring some ruins. Unfortunately this does go very well and Zelda goes missing, lost into the winds. Link wakes up on the sky islands and needs to find a way to get going. He must save Princess Zelda from Ganondorf who has returned to destroy the world. Link will need to meet up with various friends and allies as he reawakens the Master Sword and saves the day but can he do this?

Lets talk about some of my issues with the game. First up, they kept the whole breakable weapons mechanic. So every few swings your weapons are going to keep on shattering. Over and over and over again. Yes you now have the ability to fuse weapons with objects which is a new mechanic to the game but this only delays the inevitable as they will both be destroyed before long. The only exception is the Master Sword which still breaks but it will eventually regenerate. This is a mechanic that should have been removed by now because all it really does is force some extra length into the game instead of just letting you have fun. I don’t know about you but I want to have fun and I want to have fun now!!

Then there is the new Ultrahand mechanic to which a large part of the game is built around. With this you can lift up almost any object in the game. This helps a lot with puzzles and such as you jump from platform to platform. The thing is, it’s not a mechanic that is super fun to use. I think it could have been in small doses like using it once in a while but having to do it constantly is something else. Building objects and such is good fun at time but the game is too focused on having you do it all the time. As it is you don’t have much time to just play the game.

You maybe fight someone once every few hours but for the mot part you’re doing a lot of running and map exploring. I managed to scope out almost the whole Depths can a fairly early period in the game and likewise opened up the lighthouses. It is really good to be able to see the map at least and they didn’t exaggerate about the overall size of the kingdom. The game is absolutely massive and it would take forever to run from one side to the other. It is absolutely impressive and I’ll give the egame credit there. They just should have skipped the overall gimmicks so all of the different styles would be gone and you’re just having fun with combat.

The actual combat is smooth but it feels like that is rarely something you need to do. Aside from the occasional boss you don’t have much incentive to take down the minions. You can get some material for beating them but not much. So you’re just going to be doing a lot of running instead and probably getting stuck at some point by those puzzles. I certainly got stuck plenty of times. In the end it took me 55 hours to complete the game and I feel like a good chunk of that was running around in circles because I didn’t know where to go.

There are a ton of sidequests and bonus content to access but most of them are behind puzzles as well so get ready to try and figure those out. Additionally don’t forget that you have to complete a bunch of shrines to get the stars needed to level up your health and stamina. The game may try to present itself as a rue open world where you can make any choices you want but that isn’t always the case. For example there is one boss that you can’t reach unless you get past a stamina door and to do that you had to buy at least 5 stamina upgrades. I wanted to max out hearts and that’s what I had been doing but this forced me to change gears.

Also I believe the open world is to blame for this game not having much in the story. After each temple they play the same cutscene over and over again and just zoom in on a different character depending on the temple. It means that the game froze the progression right here and that’s no good. By the time you get to the end of the game it really doesn’t feel like there was a ton of story that you got through.

At least the climax was a lot of fun though. Lin’s battle stance where he gets ready and the Master Sword lights up was brilliant. That was a great moment all around and is exactly what you like to see in a AAA title. Link has been through a lot but when the going gets tough he is always ready to hang in there. The battle involves a lot of dodging and parrying so you do need to really be on point here. Especially since I had used up all of my hearts earlier thanks to the gloom. I had to beat the final boss and the various phases without taking any hits to my hearts. It took me over 2 hours of trying over and over again but eventually I did manage to succeed.

That was easily the highlight of the game for me because I did feel good in conquering that challenge. I’d argue that the game design wasn’t the best to put you in such a rough circumstance since I feel like most wouldn’t be able to pull that off. Of course there is extra gear and food that you could have gotten to avoid that which is worth noting. The game really wants you to stick around and try all of the content so you can go into the final boss well prepared. It’s a noble goal and I know there is a lot to the game but at the end of the day there just isn’t enough to keep you here. Once you complete the game then you are likely out.

The soundtrack is definitely more on the forgettable side but I suppose I wouldn’t say that it’s bad. You just don’t feel like you will need to Youtube the themes afterwards. The graphics are definitely great here. I would have liked to have had Link’s classic green tunic throughout the game though. Lately it feels like that costume doesn’t appear enough even though it’s the best one. I’m sure it’s out there somewhere in the mode but I was hoping I would get it for the final boss.

Nobody can say that the game is short though. 55 hours just to complete the campaign is really impressive and in terms of overall content I wouldn’t be surprised if this is around 100-150 hours. There is so much to do here. The game can also be fun when you are just relaxing and not having to do anything. The problem is that the game reminds you of what’s coming all the time. Just when you’re unwinding the game throws another puzzle at you or some kind of cryptic clue. You simply can’t escape it.

This all sounds pretty negative so just for the record the reason why I would still call the game good is because the gameplay itself is good. The combat is on point and I enjoy the parrying system. The characters are good and the story is solid when it appears with a cinematic once in a while. You will get real annoyed on many occasions and will need to put the game down for a while since long batches can hurt the experience but at the end of the day it’s a game that you won’t regret buying.

Overall, Tears of the Kingdom is one of the weaker Legend of Zelda games for me but I will applaud it on really trying to be as ambitious as possible. It is a huge game but the gimmicks just ended up bringing the experience down. Sometimes less is more and just letting me fight the enemies without having to worry about things would have been great. I want more story and more action next time. Throw those things into the game and I would enjoy it a whole lot more. I would still recommend the game if you want to travel through the kingdom and have fun. I’m confident that you will have a good time here but you will also get irritated at times so definitely keep that in mind. The game is very much a rollercoaster.

Overall 6/10