Kirby and the Rainbow Curse Stats and Records

Stats time!

Play Time 3h 32m
Game Complete 66%
3/22 Diary Pieces
8/9 Boss Figures

Level Stats

1-1 Silver
1-2 Bronze
1-3 Bronze
2-1 Bronze
2-2 Bronze
2-3 Bronze
3-1 Bronze
3-2 Silver
3-3 Bronze
4-1 Silver
4-2 Bronze
4-3 Bronze
5-1 Silver
5-2 Bronze
5-3 Bronze
6-1 Bronze
6-2 Bronze
6-3 Bronze
7-1 Bronze
7-2 Bronze
7-3 Bronze

Kirby and the Rainbow Curse Review


It’s time to look at one of the latest Kirby games. It has been quite a few years since it came out by this point, but it feels fairly recent to me. This Kirby game took the unique approach of acting like a DS game. The Wii U does have a stylus after all, but it’s easy to forget since most games wisely stayed as far away from this mechanic as possible. Unfortunately Nintendo didn’t learn this lesson quite as readily which meant game over for them. I’m afraid that this is easily the weakest Kirby game that I have played and it just fails to capture the charm and essence of the series. Kirby himself does look fairly good though.

The game starts off with Kirby relaxing and just trying to have a good day when a villain appears and blasts the entire planet with an energy attack. Even Kirby couldn’t react quickly enough to dodge and at once time stopped for everyone. Fortunately a fairy freed Kirby and our protagonist returned the favor in the next scene. The two heroes decide to team up to save the planet and that begins our adventure. Enjoy the opening cutscene since we don’t get another one until the very end of the game. Was this game fairly low budget? I would say absolutely!

Aside from the lack of cutscenes (Because Nintendo isn’t exactly known for them anyway) this game takes a lot of shortcuts. The most obvious one is the reused bosses. There are 7 worlds which each have 3 levels and then a boss fight. Worlds 1,2, and 3 have the same bosses as 4,5, and 6. It’s not something that you would expect from a AAA Nintendo game, but maybe this one was only AA. What supports this theory is the game is only 3 hours and 32 minutes long. That’s considering that I left the game on while grabbing lunch and I would pause it whenever I had to leave the room as well. It’s just a very short game and you could probably decipher that yourself. Each level is around 5-6 minutes tops with some being shorter. It’s a fairly easy game so not dying will also speed things up.

A game being short isn’t really a bad thing, but if I had bought the game at its original retail price then I certainly would have been a little disappointed. Maybe Nintendo has just thrown in the towel though. Star Fox Zero was also incredibly short and likewise for Star Allies. I guess unless you are Mario or Link you can’t expect too much. Still, it would probably still get the usual 7 stars as with most Nintendo games, but what really hurts this one is the gameplay.

You can’t actually move at all. To control Kirby you have to draw a path for him with controls that bring you back to the Wii days. Kirby will refuse to get on your path unless it is perfectly straight and even then he has a tendency to lose his balance and momentum. He has a few different forms like a Tank and a Rocket, but those all use the same controls. I didn’t buy a Kirby game to draw, I bought it to cheese the levels by floating over all of them. That isn’t an option in this game and I have to question the rationale behind this. It just doesn’t seem like a good gameplay idea if you ask me. It gets old after a level or 2. Then you’ve also got the fact that a lot of the levels are auto moving levels which hurts a bit since you have to wait at their pace. Some of those levels I could play with one hand for a bit or do some stretching while I was waiting.

I did die a handful of times during boss fights thanks to the controls though. It never feels earned though and just cheesy. I would proudly blame the gameplay style for each of my deaths. Even though we got the solid cosmic battle at the end as in most Kirby games I couldn’t enjoy it as much because the design of the fight was no good. You have to rely on a lot of RnG to take him down for the count. All right, I think that’s enough about the gameplay so lets go into some of the more positive aspects of the game.

There is a reasonable amount of replay value here to make up for the short length. You can play Challenge Mode which gives you a reason to replay most of the stages. There are also treasure chests in each level which allow you to get the collectibles. There are a bunch of figures and music themes to grab as well as Diary pages which will tell you a bonus story. Grabbing all of the collectibles will take you a reasonable amount of time without making the mistake of being a big grind. All in all, if you decide to 100% the game then it will have awarded you enough content to justify the purchase.

The soundtrack in the game is also pretty good. It doesn’t have any themes as iconic as Battle Against Nightmare, but was still as good as a Nintendo title should be. The final boss theme is solid and the normal level themes are engaging. The graphics are also nice and bright as they should be. They are certainly a step down from some of the previous Kirby games thanks to the dicey decision to make Kirby a ball the whole time and the stop motion esque effects for most of the cutscenes, but beyond that you can tell that it’s a modern title.

I also have to give some kudos to Kirby himself and his role in the story. He looks pretty brave and strong throughout the opening as he dodges a laser blast and saves the fairy. You can also feel the emotion behind his character as he glares at the final boss. Kirby is definitely a fun lead and while some games can play up his childlike nature too much, this one didn’t. He took all the plot twists in stride. Kirby is all business in the climax. I didn’t care about the fairy plot much, but it’s not like it got almost any screen time to be honest so she was just around to jump start the plot. I didn’t even realize that there was something in the plot for a twist until it happened, but I guess it was good so that we could get a true final boss.

Overall, Kirby and the Rainbow Curse is a fun game in every area except the gameplay. Unfortunately the gameplay is tedious and repetitious. It completely gets in the way of what the Kirby games are usually about and I do have to take a star away. One thing that I love about the Kirby games is just flying to the top of the screen and getting to the end of the level. You can’t do that here since the game controls where you go and your paintbrush runs out very quickly. It’s unfortunate, but if you don’t mind the idea of drawing or even like the concept for a Kirby game then this is the one to check out. Regardless it isn’t a bad game, but I would sooner recommend grabbing the rest of them.

Overall 6/10

Mario & Sonic at the London 2012 Olympic Games Stats and Records

Stats time!

Play Time 50m
Event Play Time 10m
London Party Play Time 40m
London Party Complete: Gold Medal
Challenges Complete 4.8%
Events Won 3%
Stickers 9/104

Character Stats (Times Played)

Shadow 3
Sonic 1
Metal Sonic 1
Terry 1
Everyone Else 0

Donkey Kong Barrel Blast Review


It’s time to look at Nintendo’s biggest mistake when it comes to the racing genre. A DK racer practically writes itself and just has a ton of potential. It’s a shame that the game squandered this so readily. Motion controls are what hold this game back and while it was an attempt by Nintendo it completely backfired. Sometimes just because an idea makes sense in concept doesn’t mean that it should be implemented. This is most certainly one of those times.

There is no story mode of course but we do have a few different tournaments at the ready. There are 4 main tournaments and 2 bonus ones. The bonus tournaments allow you to pick your own stages to have a tournament with friends and another one allows you to randomize the stages. Both are handy when playing with friends but you don’t get a trophy for clearing them so there is no single player incentive. The main tournaments start out at 3 races and eventually go to 5. There are multiple difficulty levels but you are forced to start with Rookie so I just stayed at that level. Even then the game is surprisingly difficult. You have to stay at top speed and use a lot of boosts if you want to come out on top here. Of course, the Mario Party luck factor is around here so sometimes you’ll just get blasted by other racers behind you which is out of your control. Not much can be done about that.

Each racer is using a pair of drums instead of a car. It is for this reason that instead of accelerating like normal you must beat the drums to keep going fast. You have to make the motion of hitting the drums constantly to stay at peak levels and just hit one drum to turn. Hit both at the same time to jump and hold down on the Nunchuk to activate your boost. Your boost is the most important skill that you have here. It can change a whole race and just know that you can extend your boost by hitting enemies or normal barrels. If you time the boost right you can keep it going for a very long time. Just focus on the combo and don’t use your boost unless you see something to bump into.

There are a lot of games that can be called painful while you are playing them, but there aren’t many which you can say that in a literal sense. Your wrists will be absolutely exhausted after playing this game and I am convinced that it wouldn’t be healthy if you played this game long term. You can even expect some neck and back pain if you were straining a lot and too rigid while playing. Naturally the trick is to simply not play too hard but that’s easy to say until one of the computers passes you. Then it’s back to hitting the drums as quickly as you can.

When it comes to the graphics then this game finally gets to shine. The character models are definitely on point and are appropriately high quality. The levels all look great and there is a lot of variety to be found here. Whether it be Jungles, Volcanoes, or even Space DK has you covered. The final level in the game is the hype space one and it is as cool as you may expect. I was pleasantly surprised at how much effort Nintendo put into some parts of this game, but maybe I shouldn’t be. In theory this was supposed to be their next big racer. The stage themes are pretty solid as well even if they aren’t all that memorable. I suppose you can’t have every game be quite as legendary as Mario right?

Aside from the tournaments which won’t keep you busy for very long, the game has other modes at its disposal as well. One of those is the challenge mode where you attack various missions and see if you can accomplish them. The missions are actually reasonably difficult as you can easily lose a stage if you’re not entirely sure how to approach it. Take one wrong shortcut and it’s time to retry. Between the various unlockables and the main tournaments, I think you’ll find that the game has a reasonable amount of content to back the pricing.

All of this is only if you can get past the gameplay though. None of the other stuff will ultimately matter if you wrists simply can’t take the pressure. The items are fun though and if you use them right they will help you take a break. Build up some good boosts and just use it when you know that you’ll be able to keep it going for a while. During this time you don’t need to beat the drums. You have other items like armor and missiles but you have to keep shaking the controllers during this. Interestingly enough, the descriptions in the game say that you can stop shaking once you’re at max speed, but they must have meant that you could stop shaking for a moment because after that the car will immediately start slowing down again. So much for that I suppose.

Overall, Barrel Blast really could have been a good game. It had a lot of the right pieces in place like the animation, soundtrack, and array of content to keep you busy. The one area where it went wrong was with the controls and you’d think that this wouldn’t be a big deal. It’s just so drastic that it ends up bringing the whole game down with it and that’s the unfortunate part. You actually feel like the game isn’t healthy to play. If you want some exercise for your wrist and don’t think that it will end up having a detrimental effect instead, then I suppose you may want to give this game a chance. However, if you’re playing this game in the first place because you want to relax while cruising through the levels then this isn’t the right game to add to your collection. There is nothing relaxing about constantly beating the drums.

Overall 5/10

Mario Tennis Open Stats and Records

Stats Time!

Play Time 1h 59m
Rackets 2/48
Shirts 1/40
Sweat Bands 0/40
Shoes 0/40

Tournaments

Mario 8/8
Everyone Else 0/8
Doubles for Everyone 0/8

Special Game Records

Ring Shot
Bronze 218
Silver –
Gold –

Super Mario Tennis
Bronze 564
Silver –
Gold –
Platinum –

Galaxy Rally
Bronze 191
Silver 228
Gold –

Ink Showdown
Bronze 350
Silver –
Gold –

Amada Anime Series: Super Mario Bros Review


It’s time to look at the Mario OVA which is so obscure that I wouldn’t blame you for not hearing of it before. There are 3 episodes in this OVA which each tell a story that shows why Mario is a true hero. They decide to mess with his origin a bit and each story is a stand alone, but it’s interesting to see Mario be used in a bunch of classic fables like this. It may not be the greatest Mario adventure, but they aren’t bad.

The first story starts with Peach and her Hammerbro parents. They are not able to protect her from the mighty Bowser. That’s where Mario comes in as he is born from a shooting star and grows up very quickly. He heads off to save her, but he will have to deal with many powerful threats like the King of the Koopas. Mario isn’t scared though and quickly gets ready to take them all down. This is a more vicious Mario than we are used to as he even wields a gun. It’s cool to see Mario fight like this. He actually uses some hand to hand skills which is something that never happens anymore. We seriously need the upcoming big budget Mario film to have some real fights. This is the Mario we deserve. The whole special is very surreal though, like how are Peach’s parents Koopas? I figured they would at least be Toads or something. Bowser doesn’t look very good as can be expected though. It’s a short little story and one that is fun enough.

The second story is about Mario but this time he is only 1 inch tall. Mario doesn’t care about this and wants to go check out the big city anyway. He knows that this will help him quickly become one of the all time greats. He meets Peach along the way and has a great time. Unfortunately, Mario’s plans are cut short when Bowser appears and decides to take Peach away. Mario can’t have this so he grabs his sword and then begins a fight for the ages. Mario may be small, but he has some serious moves and Bowser makes the mistake of swallowing Mario without chewing. I never quite get why the big villains do this since of course Mario will stab him from the inside. Bowser didn’t really think this plant through, but I suppose I can give him some kudos for the attempt. It’s a fun special as well although I prefer the first story. Mini Mario just doesn’t make for as endearing a character as his normal form.

Finally, the OVA decides to end with a bang on the last episode. This one is a Snow White homage as Bowser dresses up as an old lady and tricks Peach into biting the poison apple. Mario arrives too late to save her, but breaks into the castle in a rescue attempt. Surprisingly he wasn’t doing too well this time, but granted Mario was outnumbered. Fortunately Luigi comes in to save the day and the duo finally get to team up. It was nice to see Luigi actually show up for a bit since I thought the OVA had forgotten about him. This was the last special but probably also the best one so it was a good way to close things out. The action was on point.

So, it’s hard not to like this special as how can you not enjoy a Mario anime? Granted, the anime is fairly low budget. There is a lot of reused animation throughout the specials and they went for stills whenever possible. There’s not much of a soundtrack here either so on a technical level the OVA is pretty bad. That’s why you always want to have a good story to help counter balance these elements. If this wasn’t a Mario product then it probably wouldn’t rate quite as highly as it does. Still, it is great to see Mario on the big screen so I guess he deserves some props for that.

Even if you combine all 3 episodes the OVA isn’t all that long. You can fast blast through this with ease. The pacing for each special is pretty good as a result. It’s all pretty easily available online if you decide to check it out. Mario makes for a good hero and Peach is pretty consistent. Bowser isn’t a great villain though and you probably won’t be able to take him seriously for any of the specials. I think Bowser Jr/Baby Bowser may have been a better pick here or perhaps a made up villain. Bowser just seriously needs a better goal than constantly trying to marry Peach. It’s a futile mission and one that was doomed to failure from the start.

Overall, The Amada series may not have put Mario on the map, but they gave it a good shot. The special is reasonably fun, but there isn’t too much replay value to be found here. Watching it once is good enough to enjoy the surreal elements of the OVA. After that you’ll probably want to stick to the main Prince Haru movie. That’s where most of the Mario elements stayed after all. Of course, if you want to see Mario with a gun, then you have no choice but to run to this series. Either way, if you’re a Mario fan then I recommend checking this special out. If not, then I probably wouldn’t recommend it quite as highly as you could find better alternatives, but it’s a good adventure story for any viewer.

Overall 6/10

Captain America: Super Soldier Stats and Records

Stats time!

Play Time 3h 24m

Level Stats

Level 1 Max Combo 16 Clear Time 12m Challenges 0/4 Pows 0/3 Bombs 0/10 Chest 0/1
Level 2 Max Combo 34 Clear Time 23m Challenges 0/4 Pows 0/3 Bombs 2/10 Chest 0/1
Level 3 Max Combo 28 Clear Time 23m Challenges 0/4 Pows 0/3 Bombs 3/10 Chest 1/1
Level 4 Max Combo 12 Clear Time 26m Challenges 0/4 Pows 2/3 Bombs 3/10 Chest 0/1
Level 5 Max Combo 19 Clear Time 28m Challenges 0/4 Pows 1/3 Bombs 5/10 Chest 0/1
Level 6 Max Combo 15 Clear Time 25m Challenges 0/4 Pows 1/3 Bombs 1/10 Chest 0/1
Level 7 Max Combo 10 Clear Time 35m Challenges 0/4 Pows 0/3 Bombs 1/10 Chest 0/1
Level 8 Max Combo 32 Clear Time 18m Challenges 0/4 Pows 0/3 Bombs 2/10 Chest 1/1
Level 9 Max Combo 32 Clear Time 14m Challenges 0/4 Pows 0/3 Bombs 0/10 Chest 0/1

Captain America: Super Soldier Review


It’s time to take a look at one of the final Superhero titles that I had yet to play in the modern era. A character like Captain America certainly comes with a unique fighting style and one that the game handled well. I didn’t expect to find it for around 5 dollars at Gamestop, but it just goes to show that you never know what kind of gem you’ll find there. As a loyal Gamestop supporter I must urge you to go there, but don’t get conned into going for Elite Reward Status unless you seriously shop there a lot or desperately want the Buy 2 Get 1 Free coupon.

The plot of the game is that Captain America has infiltrated another Hydra base. At this location, Zola is experimenting to create his own version of the super soldier serum and if he succeeds then it could turn the tide of the whole war. Cap has to stop this weapon at all costs, but he can’t do it alone. That’s where the Invaders come in. They’ve got heavy artillery backing then up so maybe, just maybe the heroes have a chance.

At its core this game is a classic 3D brawler like most of the other superheroes. You will do some platforming as you jump from place to place but most of the time you will be beating up on Hydra agents. The platforming is also pretty easy because your jumps automatically link to where you will want to go and an arrow will show if you can make it or not. If you fall anyway then you simply were not paying attention. If you’ve played pretty much any 3D game like this then you should also be prepared to break some switches and handle miscellaneous tasks.

Now the combat is where the game gets a little more creative. This is Captain America after all, you will be going in expecting to use his shield quite a bit right? Well the game doesn’t disappoint. You can throw the shield around to stun multiple enemies. The more you upgrade the shield skill, the more enemies you can target at once. It’s really handy for when you’re surrounded. Of course, sometimes you want to test your mettle in close range combat and that is always a viable option. When fighting off enemies with your fists you can feel the satisfying sound effect behind each blow. Furthermore, your reaction times are important here as you will have to press the Z button when you are about to be attacked to parry the hit and keep on beating them down. The timing isn’t quite as strict as in some other games and it is hard to miss the visual cue. As a result, you can basically fight off armies by the end of the game and it feels awesome. You can be surrounded and then begin delivering your haymakers until the fight is over. The fight style the game uses is very cinematic which lines up well with the films. You won’t even notice the Wii Remote much since you are focusing on just hitting everything. The motion controls only come into play when you start throwing your shield around, but time slows to a crawl at this point so that compensates for the extra time it takes to move the shield around. You will likely still get tagged once or twice in Cap Mode since when you’re surrounded even slowing down time isn’t always enough. To prevent the game from getting too easy, berserk enemies don’t trigger your Cap Sense so you can’t parry them and the same goes for all of the villains with guns.

Unfortunately the graphics aren’t great. It’s not so much the effects or the backgrounds, but it is the character models that just don’t seem right. Captain America’s proportions just don’t seem right. His top half is just too huge and the rest of him looks too small. I guess maybe he just skipped leg day. One good thing about this style though is that it lets the game go all out with giving us mini cutscenes here and there. The scene where a minion shows up and grabs the shield was pretty hype. He quickly learned that I was still more than a match for him though. The music wasn’t especially memorable or anything like that but I did like the main menu theme. It was a nice rock theme that got you hyped for what the game was about to bring in.

There are 9 levels in the game with the average length being about 20 minutes per level. The game isn’t all that long as a result, but it didn’t feel too short either. It’s a fairly standard length for a movie tie-in which admittedly isn’t saying much. You can get the game for a few dollars though so the price helps to counter this. There is a little replay value to be found here as you can go back to the levels and try to grab the collectibles to unlock some more costumes. Not a great incentive for me, but it’s definitely better than nothing. At the end of the day, this is a very basic game with no extra frills. The main campaign has to be enough to sell you on the product and it worked well enough for me.

Overall, Captain America is a pretty fun superhero title. It may not be as high budget as you’d like, but does a good job of depicting what you would expect from Cap’s fighting style into a great gameplay experience. Throwing around the shield just feels right and can really be used to extend combos. Naturally, bouncing it off walls and such won’t work quite like in the movies, but Sega did a good job all things considered. This is a considerable step up from the recent Batman game that I played and I can certainly recommend checking it out. I think you’ll be pleasantly surprised.

Overall 7/10

Mario vs Donkey Kong 2 March of the Minis Stats and Records

Stats time!

Play Time 3h 39m

Level Stats: Star Rank
World 1 All Cards Obtained. 22/25 Marios saved
1-1 Silver
1-2 –
1-3 Gold
1-4 Silver
1-5 –
1-6 Silver
1-7 Silver
1-8 –
1-9 Silver
1-B Silver
World 2 All Cards Obtained. 19/25 Marios Saved
2-1 Bronze
2-2 –
2-3 Bronze
2-4 Silver
2-5 Bronze
2-6 Silver
2-7 –
2-8 –
2-9 –
2-B –
World 3 All Cards Obtained. 25/30 Marios saved
3-1 Bronze
3-2 Silver
3-3 Silver
3-4 –
3-5 –
3-6 –
3-7 Bronze
3-8 Silver
3-9 –
3-B Bronze
World 4 All Cards Obtained. 27/30 Marios saved
4-1 Silver
4-2 Silver
4-3 Silver
4-4 –
4-5 Bronze
4-6 –
4-7 Bronze
4-8 Silver
4-9 –
4-B Silver
World 5 8/9 Cards Obtained. 25/30 Marios saved
5-1 Bronze
5-2 Silver
5-3 Bronze
5-4 Bronze
5-5 Silver
5-6 –
5-7 –
5-8 –
5-9 Silver
5-B Bronze
World 6 5/9 Cards Obtained 30/35 Marios saved
6-1 –
6-2 –
6-3 Bronze
6-4 –
6-5 –
6-6 Bronze
6-7 Silver
6-8 Silver
6-9 –
6-B Bronze
World 7 6/9 Cards Obtained. 23/35 Marios saved
7-1 Bronze
7-2 –
7-3 Silver
7-4 Bronze
7-5 –
7-6 –
7-7 –
7-8 –
7-9 –
7-B –
World 8 3/9 Cards Obtained. 24/40 Marios saved
8-1 –
8-2 –
8-3 Bronze
8-4 –
8-5 –
8-6 –
8-7 Bronze
8-8 –
8-9 –
8-B –