Kirby & The Amazing Mirror Review


I have wanted this Kirby game for a very long time. It always looked like a lot of fun since the cover was so exciting and that’s how I judged games back in the day. Alas, the title was 25 dollars and that’s not exactly chump change when you’re a kid. Still, I saved up and over 20 years later I was finally able to snag it. Unfortunately this game does not live up to the hype. Nintendo messed around with the gimmicks a little too much once again and as a result this game is rather messy. There’s a great final boss as always, but the game is just lacking that wholesome feel to it.

The plot of the game is that Kirby has been thrown into the Mirror World and split into 4. He must now team up with himself to save the planet and stop the darkness from consuming it. I do like the plot as teaming up with yourself is always the smartest possible move. You just can’t go wrong there. Of course, you have to take the plot at face value as there will be no more cutscenes at all until the climax of the game. Clearly you are supposed to be playing this game for the gameplay and not the riveting story. Certainly not a bad thing, but worth pointing out.

The gameplay is your typical Kirby experience as you run and jump while going through the levels. You can absorb all of the enemies and most of them will give you super powers. You can only use one ability at a time though so don’t try and overdo it with absorbing everybody or you’ll end up with a weaker move than the one you already had. If you are playing on single player mode then you can use the R button to call in the other 3 at the expense of 1 Wifi Bar. They are extremely OP in this game so if you want to beat a boss really quickly just call them in. Typically they will restore you to full health and also beat the boss in under a minute. Even the final boss is no match for the Kirby crew. Meanwhile you can use the L button to leave a level. Why would you possibly want to leave a level? Well, that’s where things get a little interesting.

This game doesn’t have typical start to finish levels like most Nintendo games. Instead it went the Metroid route (Why would you do that?) and the level just segways into a bunch of others, but they are also connected. Unlike Metroid you do get a bunch of different teleport areas which will take you from place to place so that’s a start. At first the game will be a rather tough experience as there are dozens of entryways to explore. Once you find a portal and activate it you can use it from the hub world. Naturally this does mean that the game will get a lot easier as you go through it. The first 2-3 world keys took me forever to get, but the last 3 were done in a snap because there just weren’t many paths left. It’s not really my cup of tea though. The intro would have certainly been a lot easier if I had realized the perks of each special ability though. Fire Comet lets you break metal blocks in front of you while stomp handled the ones beneath. Most abilities have some kind of purpose to them so just remember where you can find the enemy with the ability that you need. If not, each teleport chamber has 2 abilities so the more that you find, the easier access you have to them. I spent a ton of time just running around without a clear direction because I couldn’t find out how to get past the blocks. If you know which abilities to use from the start that should help considerably.

The graphics are pretty solid and do the Kirby characters justice. The sprites have aged really well and the colors are very easy to look at. You won’t have to squint at the screen and wonder what is happening at any point in the adventure. Likewise the soundtrack is also pretty solid as we get some nice boss themes and level music. It’s really no surprise as Nintendo excels in these two categories, but always nice to see nonetheless. Of course, since the game was so light on cutscenes that probably did free up the budget for everything else.

As far as the length is concerned, I was certainly satisfied. Thanks to the maze like structure of the game I doubt you will be speed blitzing through this title. A lot of the levels involve trial and error as you choose one way the first time and a different one on the second try. Once you get the maps for each world that eliminates such an approach but the irony is that you probably won’t find them until you are nearly at the end anyway. I ended up beating the game while still missing 4-5 of the maps so ultimately they weren’t a huge factor. As far as replay value goes, collecting the rest of the collectibles is naturally the main incentive. That should take a reasonably long amount of time.

Overall, Kirby & The Amazing Mirror is probably the weakest Kirby game. It’s very close between this one and the Rainbow title, but the latter did have a better story. Still, the game holds up decently. It’s just one of those titles that has a really dicey start so you just have to endure it until you’re in the second half. It’s the same situation as Digimon World Next Order for example as your Digimon have to constantly use the bathroom and everything at first, but by the end it’s better. Still, you can certainly find better platformers so buy this Kirby game only if you’ve already played all of the others.

Overall 6/10

Phalanx Review


It’s time to look at an old GBA game that decided it would be a good idea to get rid of the continue option. It tries to go for a very authentic arcade feel as you have to try and go through the whole game with one shot of lives. Granted, it does autosave your progress so if you die on level 6 with and used up 2 lives in the attempt, that’s how you’ll spawn. Ideally you will get so good at the game that eventually you would clear the game and reach the ending. That would be impressive because I can assure you that this game is no walk in the park. It will take quick reaction times and a whole lot of heart.

The plot is rather vague and you only get about 3 cutscenes in the whole game. It seems that alien machines are trying to destroy the worlds and you have to stop them. Fortunately that won’t be too much of an issue for our hot shot pilot Rick. He is willing to risk his life to save his planet and that’s what it takes to be a real hero. You have to appreciate the guy’s passion through and through. Still, it’s as cookie cutter a plot as you can get so you will be playing this game for the gameplay.

It’s a traditional 2D shooter. You are always in the air and the screen is constantly moving so you can’t take your time. On the other hand, this also means you can’t go too fast as you wait for the screen to catch up. The only time it will typically stop is for a boss fight. Then you maneuver as you please to dodge the attacks. There is usually a good amount of room so you don’t have to worry about bumping into things. The average level is around 5-7 minutes long and there are 8 levels total. The game will last you about an hour if you’re a whiz at the gameplay and a little longer if you die a lot. It’s not a long time, but you don’t expect much more length out of this genre.

You have your primary weapon which is a typical energy gun, but you will pick up a bunch of other weapons along the way. Rockets, Energy Balls, etc. When you get hit by an enemy you lose one of your 4 health points along with your current weapons. You can stock up to 3 weapons I believe so choose them carefully. You will likely think that some weapons are better than others so if you see an enemy drop a bad one sometimes it is best to just leave it. You also get bombs which wipe the screen of weak enemies and weaken the tough ones. Your 3 bombs are refilled whenever you get a health item so quickly spam them before making contact with it. I also recommend stocking up on lives during the earlier part of the game since you will need them for the end.

Another thing to watch out for is the ceiling. The game’s lighting can be quite deceptive so it’s possible to be ramming into a cliff and not know it. You’ll quickly be tipped off as you take damage and die though. I think the visual effect is intentional because the cliffs shouldn’t camouflage so well. That’s just mean to the player if you ask me. The gameplay is quite sound all things considered though. I enjoyed playing through the game. It’s the kind of title that I wouldn’t stick around to try and complete without being able to use a continue, but still a good arcade title nonetheless. I probably would give it a try at one of the ole machines.

There isn’t much replay value as you can probably expect. After all, Story Mode is the only thing to do and it’s simply an hour. Fortunately I got this game for about a dollar so that’s a good bargain. I did think that the soundtrack was far better than I had ever expected it to be. The fast paced rock theme really gets you into the levels. The visuals are on point as well and on a technical level the game even looks worthy of the DS. I’d say that they spared no expense here. While there are no bonus features, you can’t say that the developers didn’t treat this game with a whole lot of care and grace.

Overall, Phalanx is a fun shooter. It is not the best in the market nor will it ever be, but it doesn’t make any real mistakes. It is a fun experience for however long it lasts you and I’d recommend picking it up if the price is right. It’s not a game I will forget very soon even if it was one of the shortest games I’ve played in ages. If it ever gets a big sequel/remake I would be interested in seeing how they enhance the plot. Adding in a continue feature would also help the game considerably.

Overall 7/10

Mario Hoops 3 on 3 Review


It’s time to look at a relatively obscure Mario game known as Hoops 3 on 3. Basketball and Football are the two big sports that never got a home console game to themselves and at this point I’m wondering if they ever will. Nintendo has been moving away from sport titles after all and maybe they just didn’t know how to pull it off in a satisfying way. Ah well, at least when I get Sports Mix, I’ll get a taste of what a basketballl game would have been like. Hoops does do a good job on the DS though and is a lot of fun so I’ll take what I can get.

The game really focuses on tournament mode and vs mode. I believe that there may be a mini game mode as well but I didn’t end up trying that one. There are 4 tournaments to play through and each of them have 3 rounds except for the final tournament which is 4 rounds. This is less than most Mario sport games which tend to have 6 tournaments but I suppose it’s because the developers wanted to make sure it didn’t get tedious. 4 tournaments is a fine number I suppose.

The game is definitely meant for those who are right handed as you use the control stick/pad to move and then you use the stylus to shoot or pass. You can also dribble faster by tapping the screen a lot which I did for fun a lot, but never in a way that was particularly useful. It was just a lot of fun to tap away. You are able to use super attacks which can’t miss and can’t be blocked, but I couldn’t figure out how to use it. I chalked it up to cheesy A.I. game mechanics and called it a day. There are a bunch of techniques that I didn’t learn here and I suppose I could have finished the tutorial, but why bother right? I can beat these guys using pure fundamentals!

Each game is 5 minutes long which is divided into two halves. For the first 2 tournaments you will probably want to consider just holding onto the hall and not scoring after you take the lead to make the game go quicker. After all, scoring just prolongs the game so if you have a safe lead then you don’t need to go further. Do make sure that it’s a safe lead though as a normal shot is worth 20 points and any coins that have been accumulated by the enemy are added to the total. You can easily see a 40 point lead get wiped away with a single shot. For my gameplay tip, I would recommend running to the bottom side of the court and just running back and forth. The computers usually can’t catch you and if they get bold and try to undercut you, just head up. This strategy is close to full proof for 50% of the game.

The game definitely went all out when it comes to the visuals and the sound. The graphics are on point and have aged really well for the DS. The character models are sound and a nice amount of effort went to the gameplay elements like the actual basketball and the courts. Everything is very vibrant which is nice to see. Same goes for the soundtrack. It’s fun to hear all of the iconic Mario themes like Bowser’s Airship. We even get a brand new song which talks about how they are all heroes. It’s definitely catchy and I hadn’t been expecting a lyrical song like this one to pop up. I’m certainly glad that it did though as the song gives the game more personality. Then we’ve also got Mario’s sound effects. He talks a little more than usual here like even speaking during the song. Most impressive for the usually silent main character.

As far as the length goes, that is naturally less impressive. The tournaments will take you a little less than 2 hours. This means that the game will live or die on its replay value. You do unlock the tournaments for a second time which you can try clearing on hard mode. I’m sure that would be a reasonably fun challenge. Then the rest of the replay value is in fighting other players in vs mode. Definitely a longer experience back when the DS servers were still functional. Still it will be a fun 2 hours so if you can get the game for a good price then you will be set. 25$ is certainly pushing it though so I’d recommend thinking long and hard about it. I suppose it beats most other 25$ purchases if you look away from the medium though.

Overall Mario Hoops 3 on 3 may be a very short title but it is quite polished. A good amount of effort was put into the game. The basketball gameplay is on point and it could be used exactly how it was here in a new Switch game at some point. I do like how they made longer shots a little more realistic to score as you can shoot a ball from very far away and then jump after it go force the ball in. It wouldn’t have gone in without your intervention so that’s why jumping after it is extremely important. Against a real opponent you will definitely have to huddle since they will have the same idea. In this game you feel powerful on both offense and defense which is important. There are also quite a few advanced gameplay mechanics that will help you out once you take the time to learn them. When you buy the game, prepare yourself for the intense secret final boss!

Overall 7/10

Professor Layton and the Miracle Mask Review


The famous Professor Layton has finally found himself on the 3DS. While the last game may have not been quite as good as the others the series has never disappointed with its puzzles. This game is no exception and is a fine way to continue the story. At long last we are even introduced to the tragic past of Layton and 5 games in you could say that we were about due for it. This is the first Layton game to have fun switching up the gameplay style as well as we get a 3D racing level and also some overhead Mummy fights. I think Level 5 definitely has the right idea here as throwing in an occasional level like this is pretty fun.

This Layton game starts out with the hero receiving a letter from his old friend Angela. She wants him to hurry over because a villain known as the Masked Gentleman has popped up and is performing dark miracles on the town like turning people into horses and warping people away. Layton heads over but the place brings bad memories. The past that he had hoped to forget had finally caught up to him and he will have to face his fears head on!

The game plays out like some of the recent superhero shows as we jump from the present to the past a lot. For example one chapter will be in the present while another is in the past. In that sense, you could say that Layton solved the present mystery a bit quicker than usual. I suppose the number of viable suspects wasn’t too large so that helped his case. There were really 3 Big suspects here. First is the childhood friend Angela who seems obsessed with the Mask of Order and seems eager to give it to the gentleman. Next is Randall, the kid from Layton’s past who seemingly died, but his body was never found. Then there is Randall’s butler Henry who snagged his treasure and best friend after he died. With the whole town at stake Layton can’t afford to just sit around.

It’s a pretty solid story for sure. Layton’s backstory is definitely rather tragic. He did give up hope even while the other two friends kept looking for Randall, but I guess from a scientific point of view his odds weren’t great. He has been gone for a while after all. Layton chose to forget about the place for around 18 years until now. Layton did do everything that he could though. He would have been able to save Randall had the kid only let go of his treasure. Instead we saw that it was worth his life. It’s just hard to feel bad for him especially since he never had his priorities straight in life. Even if it made everyone worried he wanted to be rich so he would lie to everyone and take huge risks. It was only a matter of time before this caught up with him.

As with the last game we get a teaser for the next one. It’s the biggest teaser yet and that makes sense since the next game ends the trilogy. One last Aztec adventure for the heroes. In the clip we see the main villain of the prequel trilogy be defeated by a new villain. The new villain now has all of the locations needed to destroy the world. This next installment is definitely going to be a blast! The series has mostly been realistic with you just having to suspend disbelief for a bit at times. It’ll be interesting to see if the villain defies that in the next movie. After all, the villain that he defeated was able to contend with rapid bullet fire and that’s no easy feat.

The game has a great cast as you would expect. Layton is just as solid as ever and always reminds us that he can fight as well as he can think. Taking down the Mummy swordsmen was pretty impressive. Luke is a good sidekick as well and I do like the rivalry between him and Emmy even if it is rather one sided. Luke just never really stands a chance when it comes time to start trading burns. Emmy is the main reason why the team dynamic is better in the prequels than in the main game so I’m definitely happy to have her around as a main character. Her role is rather small here, but she still does get some puzzles of her own.

As for the new characters, Randall is annoying as you can guess. He isn’t reasonable at all but I already talked about him so we can move on. There is also Henry who may be rather loyal but quick to take everything the wrong way. He gets upset rather easily and makes himself look very suspicious this way. I guess he isn’t a bad character, but he could have been better. I actually preferred the Dalston character. He wanted to be rich while everyone was having fun adventuring and he accomplished his goals. He is now one of the richest men on the planet, you just can’t beat that. He also talks tough to the coppers and in general felt on the ball.

Angela is a good character if you view her more as a subtle antagonist. She definitely isn’t hear to make Layton feel any better as she spends the majority of her time making him feel even worse. It’s not always intentional, but at the same time in the past it seems as if it was. It’s hard to really understand her character at times, but she will always keep you guessing. Agent Bloom is a fun detective. He is very intelligent and the only police officer who is able to keep up with Layton step for step. He doesn’t appear very much, but it does seem like he will be in the sequel so that’s good. Layton doesn’t really have a rival so having this guy fit that bill would be fun. There are a slew of other supporting characters in the game that are all very solid as well. In particular look for the guy with the big, curved chin. His scenes are always amusing and his rigged puzzles are a blast.

As always the graphics are pretty solid here. It’s great to see fully animated cutscenes as always and we get some CG ones as well. The levels are all pretty clear and the puzzles aren’t too misleading. I still think it’s slightly cheating when the puzzle gives you 5 possible answers and they’re all wrong so the only way to beat the puzzle is to tap on part of it to make the whole thing break. I mean, technically I guess that works, but the false answers is barely legit. If the graphics were a little darker or more unclear then it would be tough to see the tiny cracks that serve as a hint. The controls are on point as well and basically this game does nothing wrong on a technical level. The soundtrack may not have any real new tunes in it, but that’s fine as the usual ones are pretty good.

The actual story is reasonably long as it’s over 10 hours and then we’ve also got a bunch of extra puzzles to try and conquer after the game is over. After all, it’s not like you have to complete all of them to clear the game. As with the previous titles in the series you can tackle any quest that you have not completed yet in the little house at the hotel. There are also a bunch of minigames that you can try to complete all of the levels in. By the time you have done all of this the game will likely be at 20 hours or maybe even longer. There’s definitely no shortage of content here.

Overall, This was a pretty exciting Layton game with a fun story that will keep you engaged the whole time. It starts out quite fast and never really loses steam. The only way you may not enjoy the game is if you don’t care for Layton’s past and I think the game handled it rather well. It’s the best of the prequel trilogy so far, but we’ll see how it holds up to the next game. As that is the final main Layton game I expect it to end with a bang. It certainly got a considerable amount of foreshadowing in this game. In case it’s not obvious, I would definitely recommend picking this game up.

Overall 8/10

NES Remix Pack Stats and Records

Stats time!

Play Time 12h 44m

Remix 1

Stars 429/591
B Points 37949
Stamps 78/100

Remix 2

Stars 359/477
B Points 39181
Stamps 83/100

Game Stats

Remix 1:

“Remix 1” 58/75 Stars
Stage 1 2/3
Stage 2 2/3
Stage 3 3/3
Stage 4 3/3
Stage 5 2/3
Stage 6 3/3
Stage 7 1/3
Stage 8 2/3
Stage 9 2/3
Stage 10 3/3
Stage 11 2/3
Stage 12 3/3
Stage 13 3/3
Stage 14 2/3
Stage 15 2/3
Stage 16 1/3
Stage 17 2/3
Stage 18 3/3
Stage 19 3/3
Stage 20 3/3
Stage 21 3/3
Stage 22 2/3
Stage 23 3/3
Stage 24 2/3
Stage 25 1/3

Remix 2 49/75 Stars
Stage 1 1/2
Stage 2 2/3
Stage 3 1/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 1/3
Stage 8 2/3
Stage 9 2/3
Stage 10 3/3
Stage 11 3/3
Stage 12 2/3
Stage 13 1/3
Stage 14 2/3
Stage 15 3/3
Stage 16 –
Stage 17 1/3
Stage 18 3/3
Stage 19 1/3
Stage 20 3/3
Stage 21 2/3
Stage 22 1/3
Stage 23 3/3
Stage 24 2/3
Stage 25 1/3

Bonus 18/75
Stage 1 3/3
Stage 2 –
Stage 3 3/3
Stage 4 –
Stage 5 –
Stage 6 –
Stage 7 3/3
Stage 8 –
Stage 9 3/3
Stage 10 –
Stage 11 3/3
Stage 12 3/3
Stage 13 –
Stage 14-
Stage 15-
Stage 16-
Stage 17-
Stage 18-
Stage 19-
Stage 20-
Stage 21-
Stage 22-
Stage 23-
Stage 24-
Stage 25 –

Donkey Kong 20/21
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 2/3

Donkey Kong Jr 17/21
Stage 1 3/3
Stage 2 1/3
Stage 3 3/3
Stage 4 3/3
Stage 5 2/3
Stage 6 3/3
Stage 7 2/3

Mario Bros 22/30
Stage 1 3/3
Stage 2 1/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 1/3
Stage 8 1/3
Stage 9 1/3
Stage 10 3/3

Pinball 18/18
Perfect

Golf 7/21
Stage 1 1/3
Stage 2 3/3
Stage 3 3/3
Stage 4 –
Stage 5 –
Stage 6 –
Stage 7 –

Clu Clu Land 20/24
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 1/3
Stage 7 3/3
Stage 8 1/3

Excitebike 22/30
Stage 1 3/3
Stage 2 3/3
Stage 3 1/3
Stage 4 1/3
Stage 5 2/3
Stage 6 3/3
Stage 7 3/3
Stage 8 3/3
Stage 9 –
Stage 10 3/3

Balloon Fight 37/39
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 3/3
Stage 8 3/3
Stage 9 2/3
Stage 10 3/3
Stage 11 3/3
Stage 12 3/3
Stage 13 2/3

Ice Climbers 27/30
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 2/3
Stage 5 3/3
Stage 6 3/3
Stage 7 3/3
Stage 8 1/3
Stage 9 3/3
Stage 10 3/3

Wrecking Crew 27/33
Stage 1 3/3
Stage 2 3/3
Stage 3 1/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 3/3
Stage 8 3/3
Stage 9 1/3
Stage 10 2/3
Stage 11 2/3

Super Mario Bros 52/69
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 1/3
Stage 5 3/3
Stage 6 1/3
Stage 7 2/3
Stage 8 3/3
Stage 9 3/3
Stage 10 2/3
Stage 11 1/3
Stage 12 1/3
Stage 13 3/3
Stage 14 3/3
Stage 15 2/3
Stage 16 3/3
Stage 17 2/3
Stage 18 3/3
Stage 19 1/3
Stage 20 1/3
Stage 21 2/3
Stage 22 3/3
Stage 23 3/3

Legend of Zelda 35/51
Stage 1 3/3
Stage 2 3/3
Stage 3 2/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 1/3
Stage 8 3/3
Stage 9 2/3
Stage 10 2/3
Stage 11 3/3
Stage 12 2/3
Stage 13 2/3
Stage 14 3/3
Stage 15 –
Stage 16 –
Stage 17 –

Remix 2 Best Championship Score 0199980

Remix 2 Game Stats

Remix 1 49/60
Stage 1 3/3
Stage 2 2/3
Stage 3 2/3
Stage 4 3/3
Stage 5 3/3
Stage 6 2/3
Stage 7 3/3
Stage 8 2/3
Stage 9 3/3
Stage 10 1/3
Stage 11 2/3
Stage 12 2/3
Stage 13 3/3
Stage 14 3/3
Stage 15 3/3
Stage 16 3/3
Stage 17 3/3
Stage 18 –
Stage 19 3/3
Stage 20 3/3

Remix 2 46/60
Stage 1 3/3
Stage 2 3/3
Stage 3 2/3
Stage 4 3/3
Stage 5 –
Stage 6 3/3
Stage 7 3/3
Stage 8 3/3
Stage 9 2/3
Stage 10 1/3
Stage 11 3/3
Stage 12 3/3
Stage 13 2/3
Stage 14 3/3
Stage 15 3/3
Stage 16 2/3
Stage 17 –
Stage 18 3/3
Stage 19 3/3
Stage 20 1/3

Bonus 29/60
Stage 1 2/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 2/3
Stage 6 3/3
Stage 7 2/3
Stage 8 –
Stage 9 3/3
Stage 10 3/3
Stage 11 2/3
Stage 12 –
Stage 13 3/3
Stage 14 –
Stage 15 –
Stage 16 –
Stage 17 –
Stage 18 –
Stage 19 –
Stage 20 –

Mario Bros Lost Levels 10/21
Stage 1 3/3
Stage 2 1/3
Stage 3 1/3
Stage 4 1/3
Stage 5 1/3
Stage 6 2/3
Stage 7 1/3

Metroid 32/36
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 2/3
Stage 8 2/3
Stage 9 3/3
Stage 10 2/3
Stage 11 3/3
Stage 12 2/3

Kid Icarus 18/24
Stage 1 3/3
Stage 2 3/3
Stage 3 1/3
Stage 4 2/3
Stage 5 1/3
Stage 6 2/3
Stage 7 3/3
Stage 8 3/3

Adventure of Link 26/30
Stage 1 2/3
Stage 2 2/3
Stage 3 2/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 3/3
Stage 8 2/3
Stage 9 3/3
Stage 10 3/3

Punchout 18/21

Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 2/3
Stage 5 3/3
Stage 6 2/3
Stage 7 2/3

Mario Bros 3 42/48
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 2/3
Stage 7 2/3
Stage 8 3/3
Stage 9 3/3
Stage 10 1/3
Stage 11 3/3
Stage 12 3/3
Stage 13 3/3
Stage 14 3/3
Stage 15 1/3
Stage 16 3/3

Dr Mario 13/18
Stage 1 3/3
Stage 2 3/3
Stage 3 –
Stage 4 2/3
Stage 5 2/3
Stage 6 3/3

Super Mario Bros 2 32/36
Stage 1 2/3
Stage 2 3/3
Stage 3 3/3
Stage 4 3/3
Stage 5 3/3
Stage 6 3/3
Stage 7 2/3
Stage 8 3/3
Stage 9 3/3
Stage 10 3/3
Stage 11 1/3
Stage 12 3/3

Kirby’s Adventure 31/39
Stage 1 3/3
Stage 2 3/3
Stage 3 1/3
Stage 4 1/3
Stage 5 1/3
Stage 6 3/3
Stage 7 2/3
Stage 8 3/3
Stage 9 3/3
Stage 10 2/3
Stage 11 3/3
Stage 12 3/3
Stage 13 3/3

Wario’s Woods 13/24
Stage 1 3/3
Stage 2 3/3
Stage 3 3/3
Stage 4 2/3
Stage 5 2/3
Stage 6 –
Stage 7 –
Stage 8 –

Kirby and the Rainbow Curse Stats and Records

Stats time!

Play Time 3h 32m
Game Complete 66%
3/22 Diary Pieces
8/9 Boss Figures

Level Stats

1-1 Silver
1-2 Bronze
1-3 Bronze
2-1 Bronze
2-2 Bronze
2-3 Bronze
3-1 Bronze
3-2 Silver
3-3 Bronze
4-1 Silver
4-2 Bronze
4-3 Bronze
5-1 Silver
5-2 Bronze
5-3 Bronze
6-1 Bronze
6-2 Bronze
6-3 Bronze
7-1 Bronze
7-2 Bronze
7-3 Bronze

Kirby and the Rainbow Curse Review


It’s time to look at one of the latest Kirby games. It has been quite a few years since it came out by this point, but it feels fairly recent to me. This Kirby game took the unique approach of acting like a DS game. The Wii U does have a stylus after all, but it’s easy to forget since most games wisely stayed as far away from this mechanic as possible. Unfortunately Nintendo didn’t learn this lesson quite as readily which meant game over for them. I’m afraid that this is easily the weakest Kirby game that I have played and it just fails to capture the charm and essence of the series. Kirby himself does look fairly good though.

The game starts off with Kirby relaxing and just trying to have a good day when a villain appears and blasts the entire planet with an energy attack. Even Kirby couldn’t react quickly enough to dodge and at once time stopped for everyone. Fortunately a fairy freed Kirby and our protagonist returned the favor in the next scene. The two heroes decide to team up to save the planet and that begins our adventure. Enjoy the opening cutscene since we don’t get another one until the very end of the game. Was this game fairly low budget? I would say absolutely!

Aside from the lack of cutscenes (Because Nintendo isn’t exactly known for them anyway) this game takes a lot of shortcuts. The most obvious one is the reused bosses. There are 7 worlds which each have 3 levels and then a boss fight. Worlds 1,2, and 3 have the same bosses as 4,5, and 6. It’s not something that you would expect from a AAA Nintendo game, but maybe this one was only AA. What supports this theory is the game is only 3 hours and 32 minutes long. That’s considering that I left the game on while grabbing lunch and I would pause it whenever I had to leave the room as well. It’s just a very short game and you could probably decipher that yourself. Each level is around 5-6 minutes tops with some being shorter. It’s a fairly easy game so not dying will also speed things up.

A game being short isn’t really a bad thing, but if I had bought the game at its original retail price then I certainly would have been a little disappointed. Maybe Nintendo has just thrown in the towel though. Star Fox Zero was also incredibly short and likewise for Star Allies. I guess unless you are Mario or Link you can’t expect too much. Still, it would probably still get the usual 7 stars as with most Nintendo games, but what really hurts this one is the gameplay.

You can’t actually move at all. To control Kirby you have to draw a path for him with controls that bring you back to the Wii days. Kirby will refuse to get on your path unless it is perfectly straight and even then he has a tendency to lose his balance and momentum. He has a few different forms like a Tank and a Rocket, but those all use the same controls. I didn’t buy a Kirby game to draw, I bought it to cheese the levels by floating over all of them. That isn’t an option in this game and I have to question the rationale behind this. It just doesn’t seem like a good gameplay idea if you ask me. It gets old after a level or 2. Then you’ve also got the fact that a lot of the levels are auto moving levels which hurts a bit since you have to wait at their pace. Some of those levels I could play with one hand for a bit or do some stretching while I was waiting.

I did die a handful of times during boss fights thanks to the controls though. It never feels earned though and just cheesy. I would proudly blame the gameplay style for each of my deaths. Even though we got the solid cosmic battle at the end as in most Kirby games I couldn’t enjoy it as much because the design of the fight was no good. You have to rely on a lot of RnG to take him down for the count. All right, I think that’s enough about the gameplay so lets go into some of the more positive aspects of the game.

There is a reasonable amount of replay value here to make up for the short length. You can play Challenge Mode which gives you a reason to replay most of the stages. There are also treasure chests in each level which allow you to get the collectibles. There are a bunch of figures and music themes to grab as well as Diary pages which will tell you a bonus story. Grabbing all of the collectibles will take you a reasonable amount of time without making the mistake of being a big grind. All in all, if you decide to 100% the game then it will have awarded you enough content to justify the purchase.

The soundtrack in the game is also pretty good. It doesn’t have any themes as iconic as Battle Against Nightmare, but was still as good as a Nintendo title should be. The final boss theme is solid and the normal level themes are engaging. The graphics are also nice and bright as they should be. They are certainly a step down from some of the previous Kirby games thanks to the dicey decision to make Kirby a ball the whole time and the stop motion esque effects for most of the cutscenes, but beyond that you can tell that it’s a modern title.

I also have to give some kudos to Kirby himself and his role in the story. He looks pretty brave and strong throughout the opening as he dodges a laser blast and saves the fairy. You can also feel the emotion behind his character as he glares at the final boss. Kirby is definitely a fun lead and while some games can play up his childlike nature too much, this one didn’t. He took all the plot twists in stride. Kirby is all business in the climax. I didn’t care about the fairy plot much, but it’s not like it got almost any screen time to be honest so she was just around to jump start the plot. I didn’t even realize that there was something in the plot for a twist until it happened, but I guess it was good so that we could get a true final boss.

Overall, Kirby and the Rainbow Curse is a fun game in every area except the gameplay. Unfortunately the gameplay is tedious and repetitious. It completely gets in the way of what the Kirby games are usually about and I do have to take a star away. One thing that I love about the Kirby games is just flying to the top of the screen and getting to the end of the level. You can’t do that here since the game controls where you go and your paintbrush runs out very quickly. It’s unfortunate, but if you don’t mind the idea of drawing or even like the concept for a Kirby game then this is the one to check out. Regardless it isn’t a bad game, but I would sooner recommend grabbing the rest of them.

Overall 6/10