Ghost Trick: Phantom Detective Review


Lets look at a game by Cashcom…I mean Capcom. Ghost Trick is one of those games that I never heard of and probably would never have found if I wasn’t looking around Amazon. Fortunately, I like to browse Amazon’s game selection quite a lot to find these hidden gems. Ghost Trick is one of those and I can safely say that it was worth the Swagbucks money. It’s one of the best mystery games on the block. Come to think of it, it may be the first pure mystery game that I’ve played. Sure, there’s Layton, but it’s usually a “fun” mystery where there isn’t any real danger. This one plays out like a mystery novel with plenty of twists and lethal stakes all around.

The plot follows a man named Sissel. He is mysteriously murdered one night and wakes up as a ghost. A mysterious lamp tells him that he is now a spirit who will fade away once dawn strikes. Sissel wants to find out how he died before that happens so the lamp advises him to save a young detective who is about to be murdered with his Ghost Tricks. Sissel has the ability to manipulate non living objects which is quite handy. He can also use telephone wires to travel from place to place. Finally, Sissel’s most important ability revolves around time. If he comes across a dead body, he can time travel to 5 minutes before his/her death so that he can prevent it. Naturally this doesn’t work on his own body and not every death can be prevented simply by manipulating objects. There’s only so much Sissel can do. Still, he needs to figure out what happened since he lost all of his memories by dying. Can he solve the mystery?

Ghost Trick is impressively long. There are 18 chapters in the game and most of them are of a good length. You’ll be playing this tale for quite a while and it’s engaging from start to finish. The story goes in many directions that I didn’t expect. Some of these additions are real game changers. I won’t even really go into the plot at all since the mystery is what makes the game so much fun. The cast gradually gets larger and larger even though it was initially quite small. Everyone that you meet during the game serves as pieces of the puzzle so there are no one shot characters. The credits even take time to show them all off with various epilogues. Most importantly, the cast is likable.

Sissel’s a heroic lead even if he can never admit to it. He always claims that he is just helping out so that he can remember his past, but he really can’t watch anyone die on his watch. He insists on saving everybody and gradually develops a bond with the people that he helps. In particular, he gets along best with Lynne and Missile. Lynne is a young detective who is always very cheerful and energetic. She dies multiple times during the game, but always takes it in stride and doesn’t mind being dead so much. Of course, dying isn’t as scary when you know that someone’s there to bring you back to life each time. Some of the ways that she dies can be a little funny like being squashed by a giant chicken. Hey, it happens to all of us I suppose.

Another big character is Jowd. He’s an example of a second half character as he doesn’t really do much until you’re at least at chapter 10, but quickly becomes a massive character. All I can really say about him is that he supposedly murdered his wife, but Lynne doesn’t believe this. She is working to prove his innocence, but it is tough since he keeps claiming that he is guilty. He’s a pretty good character even if I didn’t like him for most of the first half of the his screen time. He made a lot of the wrong decisions. There’s also Inspector Cabanela who had a pretty spiffy entrance whenever he’d appear. The guy was consistent, I’ll give him that. He never forget any part of the routine and used it every single time he appeared. He’s definitely a fun guy and he makes for a good rival. It’s always hard to guess what he’s thinking and he definitely dances to the beat of his own drum. That being said, he’s certainly very clever and someone you should keep an eye on.

Finally, there’s Missile. Missile is a dog who wanted to help her owner but couldn’t do much in her physical form. Sissel does get to talk to her once the place is ransacked and Missile is a casualty though. Missile is always upbeat and very helpful throughout the game. Missile even makes the hard call of staying dead a little longer so she can help out. She also has special abilities, one of which is that she can swap objects that look the same, at least from the direction she is viewing it from. It’s a pretty handy ability even if it is one that’s a little more specific than Sissel’s.

Yeah, that’s definitely all I’m going to touch upon with the characters and plot details. You’ll have to play the game to find out more. Meanwhile, I have to give the game a lot of props for the graphics. The sprites that the game uses were crafted very well. The characters appear to be very expressive throughout and the pictures are just at a very high quality. Just as impressive is the game’s soundtrack. There are a bunch of really catchy themes here and I dare say that it may have the best soundtrack in a DS game. That’s very bold so I’ll have to think about it a bit, but it may have earned that title. It’s just way ahead of its time and has good variety as well. It’s difficult to overcome such a combo.

I can’t forget to talk about the gameplay! Each level is effectively a puzzle and it’s sort of a point and click game. As I mentioned, you move around by possessing objects in ghost mode. From there, you go to normal mode and activate the object if you want too. That is the crux of the gameplay. Each level has several objects to possess though and the villains will do all they can to keep the murder going. You have to use strategy to know when and how to use your ghost abilities. This gets more complicated as the levels go on and you have to use new abilities. The game does give you hints though and you can keep rewinding time as often as you need too until you figure out what to do. It’s not a hard game in that sense since you can just try everything out until it works, but you do need to pay attention so you can understand the timing. After all, you could pick the right option but do it too soon or too late. The gameplay’s not super thrilling or anything, but this is one of those times where the plot picks up the slack. Furthermore, it is very unique so that’s certainly a positive.

Overall, Ghost Trick is a fantastic game. It’s a pure mystery through and through. There is no replay value here as completing the game leaves nothing more to do. Still, it’s a long game and one that will grab your attention. With the solid soundtrack and graphics behind it, the story can really shine through. The story never really dropped the ball either. I was maybe not too impressed with the final revelations on who the men in blue were, but it was worth it for other twists. Either way, their design was awesome. Also, watch out for the comet cutscene, it’s easily one of the most impressive moments that I’ve seen in the DS. I highly recommend buying this game ASAP, you don’t know what you’re missing.

Overall 8/10

Flip’s Twisted World Review


It’s time for one of the lowest budget, glitchiest games that I’ve ever played. Flip started out as a reasonably fun game, but as the worlds went on it got worse and worse until it was finally sitting at the bottom of the pile. I’ve been working on this game off and on for years and I was finally able to conquer it. It’s a journey that isn’t for the faint of heart and I certainly wouldn’t call it an enjoyable game by any stretch of the imagination. This is one game that should stay forgotten.

The game follows a magician named Flip. He gets into some mischief and is involved with the 7 World Pieces being stolen. His former friend turns evil with power and now we have to find them all before the other kid destroys the world. Flip’s not a very nice guy though and will do whatever it takes to win on the way there. Don’t bother begging for mercy because Flip won’t offer it. He’s after one thing and one thing only…the Universal Scepter. Once he has that, Flip will be the king of the world.

The gameplay tries to be like a 3D Mario, but with a gimmick. Uh oh…here come the gimmicks. Why do games always feel like they need a cheesy gimmick? In particular, why do all Wii games have motion controlled gimmicks? I don’t understand anymore. The gimmick is that you can shift gravity in 4 directions which lets you walk on the walls or the ceiling. It has potential and can be interesting, but Gravity Rush exists. It completely invalidates this game because the whole gimmick was handled so much better. It’s a shame, but the games aren’t even in the same league.

Flip also gains a new ability in each world. By the end of the game, you’ll have Thunder, Water, Fire, Ice, Metal, The Book, and another ability that I’m probably forgetting. You’ll rarely use some of those abilities, but others like Water are always useful. Ground Pound is underrated as it’ll help you get through all of the obstacles. It’s your best option in about 90% of the tasks that you’ll be faced with. For most of the levels, you just have to get to the end, wherever that is, and find the Chapter Stone. Each level is extremely long and has around a dozen rooms which all function as mazes. Suffice it to say, you’ll be here for a very long while.

Lets talk about why this game was bad. First of all, the level designs are terrible. When you walk into a room and have absolutely no idea what you’re supposed to do, that’s a problem. The game also lets you go back through the door you came from for no reason. It’s never helpful as there is never a point in the game when you have to backtrack and the worst part is that you’ll typically have to clear the trial again. For example, I was in one of the last rooms in the final chapter when I fell through an old door. (Gravity shenanigans) and it took me to the start. I now had to clear about 6 mazes again to get through. One of those I initially cleared through a glitch so it took a while to figure out. You should never have to redo what must have been 30-40 minutes of work just because you took the wrong door.

There is also an infamous cave level that is pitch black. The point of it is that you use your fire abilities to light the way, but they barely give you any light at all. You’ll still be stumbling through the dark the whole time and as always, the old doors are around so if you go through them by mistake, you have to find the 3 switches again. This is the level that had me stumped for months and after a while I was too triggered to even watch the Youtube video on how to escape. I had to conquer the game so I grabbed a few bottles of Water and a lot of big dinners and months later…I did it. It wasn’t fun though, it was simply a challenge and that level alone doomed the game to a negative score.

The boss battles are also tough to figure out at times. You don’t know when they are actually taking damage and it’s just a lot of testing until you find the right strategy. None of the bosses were designed very well. The final boss is the only one that at least came with a cool character and stage design. Still, it wasn’t a fun boss either as he kept spinning the stage and glitching through it so you’d have to die and come back again. The good news is that jumping off of a stage doesn’t count as a death, it only counts when you lose to an attack. That’s nice since the game would be that much tougher without such a feature.

The audio is also pretty iffy here. Sound effects rarely ever occur except for a very long end cutscene. Most of them just have music and sometimes even the music will cut out. There isn’t much variety either as the game maybe has 5 different tracks that it plays. The standard one keeps on ringing for quite a while. I don’t know how long it took to beat the game, but I’d wager that it’s around 20 hours or more. It’s a long game so I can’t even say that I’ll breeze through it. Nothing’s worse than a long game that is boring and not fun to play. It’s a bad combo.

It almost goes without saying, btu the graphics are very bad as well. Flip’s always wincing or using recycled footage for his celebration. His level “celebration” is that he clenches his fists, closes his eyes, and looks at the ground. Then the screen starts spinning around him while he remains as still as a statue. He does this for every chapter, which gets old fast. The glitches make things even worse on the graphics and overall, the less said on this the better.

I feel like the game wasn’t even trying with the plot either. You’ll have characters talk to you and stuff, but it all feels like empty fluff. Nobody is actually doing anything and after a short while you’ll forget what they’ve said. It’s just a very empty game and one that probably isn’t even worth the 2 dollars that I got it for. There’s nothing driving you to this game at all and I don’t know what the developers were thinking.

Overall, Flip’s Twisted World is a bad game. There is replay value technically as you can go collect all of the maps and silver coins, but I can’t picture anyone actually wanting to do that. It just wouldn’t be fun and it would simply be a grind just so you can say you completed the game 100%. While it may have tried to be a big 3D adventure like Mario or the others, Flip failed miserably. Even without the glitches, the levels just weren’t thought out very well. They feel like they were slapped together with no heart or thought put into them. I can safely say that I consider this to be the worst game that I have ever played. While I probably wouldn’t give it a 0 overall, I can’t imagine what a 0 star game would be like. Rather, I can imagine what it would be like, but I can’t imagine myself ever playing one like that. While a 2 may seem generous for good ole Flip, at least it was a game. It still had platforming, levels and the like. I think giving it a 0 would be harsh, but we all know where it stands.

Overall 2/10

Spongebob Boating Bash Stats and Records

Stats time!

Play Time 1h 15m
Total Drive Points 12130
Grades: 18 As 8 Bs 3 Cs
Events Started 45
Events Finished 35
Events Won 22
Parts Collected 100
Knock Outs 65
Ring Outs 26
High Combo 548
Drivers 9/9
Boats 18/27
Levels 22/22
Classrooms 6/6
Game Options 2/3
Videos 18/18
Total 75/85

Spongebob Boating Bash Review


It’s time to finally delve into the world of Spongebob! I must admit that I actually haven’t played a great deal of Spongebob games before. This is one of the first ones for me, but it’s a pretty good way to get back into the franchise. This title is a racing game mixed in with a little vehicular warfare. It makes for a good dynamic and the game even has a plot which is an added bonus. Especially considering that this game goes for only a few dollars, you do not want to miss it!

The game starts off with Spongebob failing to get his license once again. It’s a pretty emotional moment since he had been doing so well in the training, but he randomly decided to accelerate and hit every obstacle. I feel like his short term memory had just ended when the exam started so he forgot everything that he learned. He feels bad about it, but then a shark comes along and offers Spongebob a chance to get a license through…other channels. He simply has to complete the Shark’s D.R.I.V.E. school which teaches you how to be a bad driver, that way you know what not to do on the real exam. Spongebob figures that this is easy enough and decides to pay the high entry fee to join. The rest of the characters get in on the action as well.

After you finish singing the Spongebob theme song to yourself and get back into the game, you’ll see that the DRIVE chapters have now opened. There are 5 chapters in the game along with a final chapter where you must use everything that you have learned. It’s graded report card style, but fortunately you don’t need all As. The levels are mostly pretty easy. A few of them may have taken me 2-3 tries, but ultimately you’ll have it down pat. The controls are easy enough as you just accelerate, turn, and brake. That’s it. You get to choose which vehicle you want as the game goes on and once you unlock the big boat, there’s no turning back. One good hit from that car can total just about any other. It’s only drawback is that it’s slow, but that’s not a problem in bumper cars. Just don’t pick it for the races.

The different game modes are: “Smash The Cars” “Race The Cars” “Smash The Cars and pick up the pieces.” My favorite is certainly the first mode, but they’re all reasonably solid in their own right. I haven’t played a great deal of car games with this gimmick so that was definitely a lot of fun. The gameplay is actually pretty smooth and I’d say that the game got a pretty decent budget for a title based on a TV show. There are even a lot of sound effects as you’re driving where the characters hurl some pretty personal insults at each other. Lets just say that their friendships will be a little strained after this event is all over. It’s the price that they have to pay for victory!

Graphically, Spongebob delivers. It may not look great, but the levels are very clear. If anything, the only part that bothered me was the loading screen as Spongebob would get a very weird facial expression. They also added too much color to his cheeks which was odd as well. So when you ignore the loading screen, then the whole thing comes together quite nicely. I should also mention that the game has fully animated cutscenes with voice acting which was a really good bonus to have along. The music is also pretty good. The main theme is very catchy and I still remember it which is a very good thing.

There is a little replay value to be found here. Once you obtain all A ranks in the game, you’ll unlock the final vehicles and game options. It probably wouldn’t take long to get the rest of them. I got a bunch of A ranks without even trying so it’s not like you’d have to redo all of the lessons. Still, I can’t say that I’m too tempted to get the rest of the cars since the ones that I already have are pretty good. I suppose it still does help to make the overall game longer and more worth your dollar though.

You definitely do need to enjoy the gameplay though since the game is very formulaic and can be seen as a little repetitive. There are roughly 35 levels sprinkled into the game and since there are only 3 game modes, you’ll be seeing them quite a lot. I guess you could say that it’s set up like Mario Kart, but with far fewer levels so you’re usually just on the same roads. The game did its best to shift things up a bit, but the level designs was certainly its weakness. There are no colorful levels as they all look the same.

Overall, I’d recommend checking out Spongebob’s Boating Bash. It’s a surprisingly fun adventure and one of the only underwater racing games that I can think of. What really gives it an extra boost is the story mode since it’s pretty engaging. Spongebob is definitely a little more naive than I remember, but at least he’s portrayed as a good kid. He’s always acting pretty modest and addresses everyone as Sir. His friends all seem a little more mean spirited though as they all join just to beat up Spongebob. I forgot how much the whole village resents his success. I look forward to trying out one of the Gamecube games at some point, but it’ll likely be a long while before then.

Overall 7/10

Donkey Kong Country: Tropical Freeze Review


It’s time to review the final DK Country game and possibly the final main DK game of them all. The Country series has been pretty solid for all of the installments so it’s nice to see what the Wii U can bring to the table. The game is a little shorter than Returns and noticeably easier as well, but it’s still a quality platformer. One nice mechanic that they added was the dash and now I can’t imagine playing a DK game without it. It makes the characters so much more versatile and deadly in the levels.I certainly had a blast spamming it and it’ll remind you of the 3D Sonic games.

The plot involves a group of ice creatures deciding to take over a mountain. This angers DK and his pals because they want more bananas and they don’t grow in frigid temperatures. Thus, DK and friends decide to beat people up along the way and eat what they can. Still, can they defeat this Bowser impostor or will the trials be too much for them? The story definitely pales in comparison to the last game though for one key reason…the first 4 worlds are filler. They have nothing to do with the plot and there aren’t even any ice levels in them. For a game that’s called Tropical Freeze, this was a little odd. Once you enter the final 2 worlds then the ice levels start to show up so that was neat. Either way, the level variety is always fun, but I wish the plot could have worked with that a little.

The gameplay is the 2D platforming that you would expect. That being said, as mentioned earlier we now have a dash mechanic. It is incredibly handy as you can cross large distances with the move. It’s also not too automatic or easy so it feels like a legitimate technique that you’ll want to master. If you learn it just right, you’ll find yourself blasting through the levels. The gameplay is very smooth and you can definitely know that this is a AAA game right off the bat. I was very happy to trade in the Wii remote controls for a more proper All Pro and Gamepad setup as well. It’s night and day comparing the two styles for this platformer.

While the levels are significantly easier than DK Country Returns, it’s not really fair to say that it’s too drastic. The main reason for this is that I just got done completing the former so it’s possible that I’m just more prepared for whatever the DK series throws at me right now. It’s like playing Dark Souls 1 and 2 back to back. 2 will probably feel a lot easier than 1 did initially. I do think that Tropical Freeze probably had the tougher bosses though. It’s a close one, but the last boss for example would certainly be rather difficult to defeat in one player mode. He has a lot of health and it’s hard to predict his horn attack. It almost feels purely random. I don’t think any of the bosses are inherently unfair though. They’re tough, but you just need to keep on going at them until you win.

The soundtrack isn’t bad. There are no super hype themes like the Returns villain jingle, but they’ll get you through the stages. The boss theme that plays when a boss first shows up is similar to Mighty No 9’s main boss theme which is pretty interesting. There’s a good guitar/drum solo that works well for that. I don’t really recall any of the stage themes, but they were pleasant enough. The graphics also look pretty sharp for the title. It brought back the Shadow levels and the elements all look really sharp. The characters also look good in the cutscenes. Nintendo never disappoints when it comes to the technical aspects and they rarely do with the gameplay either.

There’s a good amount of replay value here as you’d expect. Collecting all of the puzzle pieces in the levels will certainly take a good amount of time. There are quite a few of them in each level after all. Most of the levels require repetition to really get them down so it’s more about the time than the difficulty. I believe you unlock an extra world if you do that so that’s a nice incentive. It’ll certainly give hardcore DK players a few extra hours to have fun with. The main game will only take you a handful of hours as well. 6-8 I’d imagine, but that’s a pretty decent length for a platformer. Having 8 worlds helps a lot, but 6 will do.

Overall, Donkey Kong has brought us another pretty solid game. If you want to really experience the difficulty as the true DK experience, make sure you choose to play as DK. If you want to coast through the levels a little easier, make sure to pick Diddy Kong or Dixie. They can cheese you through just about any obstacle. I look forward to seeing another Donkey Kong country game rise to the surface. Hopefully the plot will be a little better even though I know that is rarely Nintendo’s goal. As long as the gameplay is good, I suppose the rest doesn’t matter quite as much and Nintendo certainly knows how to handle gameplay. I never got to play as Cranky, but that’s fine. I get the feeling that his special ability wouldn’t have been all that great.

Overall 8/10

Nintendo Land Stats and Records

Stats Time

Play Time 6h 55m

Times I’ve played Each Game
Metroid 24
Legend of Zelda 13
Pikmin 9
F Zero 8

Achievements

Legend of Zelda- Gold Star
Pikmin –
Metroid- Gold Star
Mario Chase –
Luigi’s Ghost Mansion –
Animal Crossing –
Yoshi’s Fruit Cart – Silver Bow
Donkey Kong – Gold Star
Takamaru – Silver Bow
F- Zero – Silver Bow
Balloon Trip – Silver Bow

Super Mario Bros: The Lost Levels (VC) Review


It’s time for a really retro Mario game! I typically don’t use the virtual console all that much since I’m a physical game collector, but when a title has no alternative then it’s time to take the plunge. I got this one on the Wii U Eshop and it works pretty well. One advantage that this digital copy has is the ability to save at any point in the game. I can’t really imagine completing this game otherwise since I died over and over again many times. That’s because of the controls though so more on that in a bit.

It’s a classic retro Mario game from start to finish. There are 8 worlds with 4 levels each. There’s also a 9th world if you really want to test your mettle, but you get to see the ending after World 8. Each level is fairly short so you could easily complete the game in a few hours if you don’t die all that much. Of course, not dying is far easier said than done in this game. I’m not sure if it’s just this version or not, but as I mentioned earlier, the controls are terrible. I’m talking Ninjabread Man levels of bad which is actually crazy. You just don’t expect something like this from Nintendo and it makes you wonder if the Emulator guys were able to make the controls smoother..not that I’d try it tho!

The VC is a nice re-release of the original Lost Levels as the graphics are as old as you can get. It feels nice and retro to look at the sprites. The soundtrack isn’t quite as inspiring as usual, but it’s not bad either. It’s pretty good for its time on the technical merits. The level designs are also on point and I like the game’s attempt to make a snow level by making the background white. I can definitely roll with that and it’s something that I’d do in one of my sprite videos as well. Whatever works right? I really need to make another sprite video….one of these days.

There really isn’t any replay value to be found here aside from playing the levels. Usually that would be enough, but Mario Maker basically invalidates this game. You can just replay the levels over there, but with superior controls and graphics. It’s fun enough and still worth the money since the game is pretty cheap, but you probably won’t be coming back to this one. I’m also not sure what happens if you get a Game Over. I didn’t risk it so I kept saving before I would lose, but if you go back to the beginning then that would be pretty tragic. I was under the impression that this was the case, but I don’t remember actually reading about it so it could just be an incorrect assumption on my part.

I heard that you’re better off playing Luigi in this game and I can see why. Jumping a little higher would definitely be useful a lot of the time although the controls getting even more slippery doesn’t sound like my idea of a fun time. To elaborate on the iffy controls, it’s like the game added a gravity mechanic. You have to time your jump at just the right point so that you can cover a good amount of distance. Too short and Mario will barely turn and if you’re too far then he’ll float too far and you’ll die. It’s just really hard to take everything into account and a simple jump can take up to 10 tries or maybe even more. It gets a little tedious after a while. Luckily, the actual gameplay style is something that I’m still a fan of so it’s not as bad as it could have been. Without the instant saves on the VC version, it’s safe to say that this game actually would have gotten a negative score.

That’s due in part to the fact that the game doesn’t play fair. There are a lot of Mario Maker tricks included here like invisible blocks right before a jump and poison mushrooms that will destroy you if you make contact. Blind jumps are also around and it really does feel like Mario Maker users borrowed from this game. I never expected to actually see this stuff in a real Mario game. It can be a little funny here since I just restart, but imagine starting the level all over again because of it? There are also never ending mazes that don’t end unless you complete a level in exactly the right way. A little ping sound will let you know if you’re doing it right, but the VC version seems to have cut that out.

As such, it would be just about impossible to have beaten the level without knowing the trick. There are so many paths and trying them all would drive you crazy. I don’t see why a maze should be added to the game either. It just feels cheesy and almost like cheating. The level is literally changing depending on where you go and that just doesn’t feel right. There are only two levels like this, but the fact that they pop up out of nowhere makes it just that much trickier.

Overall, I forgot the exact origins of this game, but I think America skipped it for a while. I can safely say that we made the right move in that case. This is easily the worst Mario 2-D sidescroller out there. The levels aren’t really fair and the controls are just painfully bad. I died well over 100 times during the course of the game but I feel like I would have only died maybe 10% of those times if the controls were smoother. If you’re a huge Mario fan then it’s probably worth buying this one. You should see the one time that Nintendo messed up the classic formula. Still, I can’t call it a bad game. It has a reasonable amount of levels and playing the game is still fun. Once I started, I couldn’t stop until I had completely taken it down. It still has that addictive feel to it, but with only a fraction of the usual Mario fun. Soon I’ll be playing Metroid on the Virtual Console as well so we’ll see how that one fairs. The controls are certainly better which is already a nice improvement.

Overall 5/10