Flip’s Twisted World Review


It’s time for one of the lowest budget, glitchiest games that I’ve ever played. Flip started out as a reasonably fun game, but as the worlds went on it got worse and worse until it was finally sitting at the bottom of the pile. I’ve been working on this game off and on for years and I was finally able to conquer it. It’s a journey that isn’t for the faint of heart and I certainly wouldn’t call it an enjoyable game by any stretch of the imagination. This is one game that should stay forgotten.

The game follows a magician named Flip. He gets into some mischief and is involved with the 7 World Pieces being stolen. His former friend turns evil with power and now we have to find them all before the other kid destroys the world. Flip’s not a very nice guy though and will do whatever it takes to win on the way there. Don’t bother begging for mercy because Flip won’t offer it. He’s after one thing and one thing only…the Universal Scepter. Once he has that, Flip will be the king of the world.

The gameplay tries to be like a 3D Mario, but with a gimmick. Uh oh…here come the gimmicks. Why do games always feel like they need a cheesy gimmick? In particular, why do all Wii games have motion controlled gimmicks? I don’t understand anymore. The gimmick is that you can shift gravity in 4 directions which lets you walk on the walls or the ceiling. It has potential and can be interesting, but Gravity Rush exists. It completely invalidates this game because the whole gimmick was handled so much better. It’s a shame, but the games aren’t even in the same league.

Flip also gains a new ability in each world. By the end of the game, you’ll have Thunder, Water, Fire, Ice, Metal, The Book, and another ability that I’m probably forgetting. You’ll rarely use some of those abilities, but others like Water are always useful. Ground Pound is underrated as it’ll help you get through all of the obstacles. It’s your best option in about 90% of the tasks that you’ll be faced with. For most of the levels, you just have to get to the end, wherever that is, and find the Chapter Stone. Each level is extremely long and has around a dozen rooms which all function as mazes. Suffice it to say, you’ll be here for a very long while.

Lets talk about why this game was bad. First of all, the level designs are terrible. When you walk into a room and have absolutely no idea what you’re supposed to do, that’s a problem. The game also lets you go back through the door you came from for no reason. It’s never helpful as there is never a point in the game when you have to backtrack and the worst part is that you’ll typically have to clear the trial again. For example, I was in one of the last rooms in the final chapter when I fell through an old door. (Gravity shenanigans) and it took me to the start. I now had to clear about 6 mazes again to get through. One of those I initially cleared through a glitch so it took a while to figure out. You should never have to redo what must have been 30-40 minutes of work just because you took the wrong door.

There is also an infamous cave level that is pitch black. The point of it is that you use your fire abilities to light the way, but they barely give you any light at all. You’ll still be stumbling through the dark the whole time and as always, the old doors are around so if you go through them by mistake, you have to find the 3 switches again. This is the level that had me stumped for months and after a while I was too triggered to even watch the Youtube video on how to escape. I had to conquer the game so I grabbed a few bottles of Water and a lot of big dinners and months later…I did it. It wasn’t fun though, it was simply a challenge and that level alone doomed the game to a negative score.

The boss battles are also tough to figure out at times. You don’t know when they are actually taking damage and it’s just a lot of testing until you find the right strategy. None of the bosses were designed very well. The final boss is the only one that at least came with a cool character and stage design. Still, it wasn’t a fun boss either as he kept spinning the stage and glitching through it so you’d have to die and come back again. The good news is that jumping off of a stage doesn’t count as a death, it only counts when you lose to an attack. That’s nice since the game would be that much tougher without such a feature.

The audio is also pretty iffy here. Sound effects rarely ever occur except for a very long end cutscene. Most of them just have music and sometimes even the music will cut out. There isn’t much variety either as the game maybe has 5 different tracks that it plays. The standard one keeps on ringing for quite a while. I don’t know how long it took to beat the game, but I’d wager that it’s around 20 hours or more. It’s a long game so I can’t even say that I’ll breeze through it. Nothing’s worse than a long game that is boring and not fun to play. It’s a bad combo.

It almost goes without saying, btu the graphics are very bad as well. Flip’s always wincing or using recycled footage for his celebration. His level “celebration” is that he clenches his fists, closes his eyes, and looks at the ground. Then the screen starts spinning around him while he remains as still as a statue. He does this for every chapter, which gets old fast. The glitches make things even worse on the graphics and overall, the less said on this the better.

I feel like the game wasn’t even trying with the plot either. You’ll have characters talk to you and stuff, but it all feels like empty fluff. Nobody is actually doing anything and after a short while you’ll forget what they’ve said. It’s just a very empty game and one that probably isn’t even worth the 2 dollars that I got it for. There’s nothing driving you to this game at all and I don’t know what the developers were thinking.

Overall, Flip’s Twisted World is a bad game. There is replay value technically as you can go collect all of the maps and silver coins, but I can’t picture anyone actually wanting to do that. It just wouldn’t be fun and it would simply be a grind just so you can say you completed the game 100%. While it may have tried to be a big 3D adventure like Mario or the others, Flip failed miserably. Even without the glitches, the levels just weren’t thought out very well. They feel like they were slapped together with no heart or thought put into them. I can safely say that I consider this to be the worst game that I have ever played. While I probably wouldn’t give it a 0 overall, I can’t imagine what a 0 star game would be like. Rather, I can imagine what it would be like, but I can’t imagine myself ever playing one like that. While a 2 may seem generous for good ole Flip, at least it was a game. It still had platforming, levels and the like. I think giving it a 0 would be harsh, but we all know where it stands.

Overall 2/10

Spongebob Boating Bash Stats and Records

Stats time!

Play Time 1h 15m
Total Drive Points 12130
Grades: 18 As 8 Bs 3 Cs
Events Started 45
Events Finished 35
Events Won 22
Parts Collected 100
Knock Outs 65
Ring Outs 26
High Combo 548
Drivers 9/9
Boats 18/27
Levels 22/22
Classrooms 6/6
Game Options 2/3
Videos 18/18
Total 75/85

Spongebob Boating Bash Review


It’s time to finally delve into the world of Spongebob! I must admit that I actually haven’t played a great deal of Spongebob games before. This is one of the first ones for me, but it’s a pretty good way to get back into the franchise. This title is a racing game mixed in with a little vehicular warfare. It makes for a good dynamic and the game even has a plot which is an added bonus. Especially considering that this game goes for only a few dollars, you do not want to miss it!

The game starts off with Spongebob failing to get his license once again. It’s a pretty emotional moment since he had been doing so well in the training, but he randomly decided to accelerate and hit every obstacle. I feel like his short term memory had just ended when the exam started so he forgot everything that he learned. He feels bad about it, but then a shark comes along and offers Spongebob a chance to get a license through…other channels. He simply has to complete the Shark’s D.R.I.V.E. school which teaches you how to be a bad driver, that way you know what not to do on the real exam. Spongebob figures that this is easy enough and decides to pay the high entry fee to join. The rest of the characters get in on the action as well.

After you finish singing the Spongebob theme song to yourself and get back into the game, you’ll see that the DRIVE chapters have now opened. There are 5 chapters in the game along with a final chapter where you must use everything that you have learned. It’s graded report card style, but fortunately you don’t need all As. The levels are mostly pretty easy. A few of them may have taken me 2-3 tries, but ultimately you’ll have it down pat. The controls are easy enough as you just accelerate, turn, and brake. That’s it. You get to choose which vehicle you want as the game goes on and once you unlock the big boat, there’s no turning back. One good hit from that car can total just about any other. It’s only drawback is that it’s slow, but that’s not a problem in bumper cars. Just don’t pick it for the races.

The different game modes are: “Smash The Cars” “Race The Cars” “Smash The Cars and pick up the pieces.” My favorite is certainly the first mode, but they’re all reasonably solid in their own right. I haven’t played a great deal of car games with this gimmick so that was definitely a lot of fun. The gameplay is actually pretty smooth and I’d say that the game got a pretty decent budget for a title based on a TV show. There are even a lot of sound effects as you’re driving where the characters hurl some pretty personal insults at each other. Lets just say that their friendships will be a little strained after this event is all over. It’s the price that they have to pay for victory!

Graphically, Spongebob delivers. It may not look great, but the levels are very clear. If anything, the only part that bothered me was the loading screen as Spongebob would get a very weird facial expression. They also added too much color to his cheeks which was odd as well. So when you ignore the loading screen, then the whole thing comes together quite nicely. I should also mention that the game has fully animated cutscenes with voice acting which was a really good bonus to have along. The music is also pretty good. The main theme is very catchy and I still remember it which is a very good thing.

There is a little replay value to be found here. Once you obtain all A ranks in the game, you’ll unlock the final vehicles and game options. It probably wouldn’t take long to get the rest of them. I got a bunch of A ranks without even trying so it’s not like you’d have to redo all of the lessons. Still, I can’t say that I’m too tempted to get the rest of the cars since the ones that I already have are pretty good. I suppose it still does help to make the overall game longer and more worth your dollar though.

You definitely do need to enjoy the gameplay though since the game is very formulaic and can be seen as a little repetitive. There are roughly 35 levels sprinkled into the game and since there are only 3 game modes, you’ll be seeing them quite a lot. I guess you could say that it’s set up like Mario Kart, but with far fewer levels so you’re usually just on the same roads. The game did its best to shift things up a bit, but the level designs was certainly its weakness. There are no colorful levels as they all look the same.

Overall, I’d recommend checking out Spongebob’s Boating Bash. It’s a surprisingly fun adventure and one of the only underwater racing games that I can think of. What really gives it an extra boost is the story mode since it’s pretty engaging. Spongebob is definitely a little more naive than I remember, but at least he’s portrayed as a good kid. He’s always acting pretty modest and addresses everyone as Sir. His friends all seem a little more mean spirited though as they all join just to beat up Spongebob. I forgot how much the whole village resents his success. I look forward to trying out one of the Gamecube games at some point, but it’ll likely be a long while before then.

Overall 7/10

Donkey Kong Country: Tropical Freeze Review


It’s time to review the final DK Country game and possibly the final main DK game of them all. The Country series has been pretty solid for all of the installments so it’s nice to see what the Wii U can bring to the table. The game is a little shorter than Returns and noticeably easier as well, but it’s still a quality platformer. One nice mechanic that they added was the dash and now I can’t imagine playing a DK game without it. It makes the characters so much more versatile and deadly in the levels.I certainly had a blast spamming it and it’ll remind you of the 3D Sonic games.

The plot involves a group of ice creatures deciding to take over a mountain. This angers DK and his pals because they want more bananas and they don’t grow in frigid temperatures. Thus, DK and friends decide to beat people up along the way and eat what they can. Still, can they defeat this Bowser impostor or will the trials be too much for them? The story definitely pales in comparison to the last game though for one key reason…the first 4 worlds are filler. They have nothing to do with the plot and there aren’t even any ice levels in them. For a game that’s called Tropical Freeze, this was a little odd. Once you enter the final 2 worlds then the ice levels start to show up so that was neat. Either way, the level variety is always fun, but I wish the plot could have worked with that a little.

The gameplay is the 2D platforming that you would expect. That being said, as mentioned earlier we now have a dash mechanic. It is incredibly handy as you can cross large distances with the move. It’s also not too automatic or easy so it feels like a legitimate technique that you’ll want to master. If you learn it just right, you’ll find yourself blasting through the levels. The gameplay is very smooth and you can definitely know that this is a AAA game right off the bat. I was very happy to trade in the Wii remote controls for a more proper All Pro and Gamepad setup as well. It’s night and day comparing the two styles for this platformer.

While the levels are significantly easier than DK Country Returns, it’s not really fair to say that it’s too drastic. The main reason for this is that I just got done completing the former so it’s possible that I’m just more prepared for whatever the DK series throws at me right now. It’s like playing Dark Souls 1 and 2 back to back. 2 will probably feel a lot easier than 1 did initially. I do think that Tropical Freeze probably had the tougher bosses though. It’s a close one, but the last boss for example would certainly be rather difficult to defeat in one player mode. He has a lot of health and it’s hard to predict his horn attack. It almost feels purely random. I don’t think any of the bosses are inherently unfair though. They’re tough, but you just need to keep on going at them until you win.

The soundtrack isn’t bad. There are no super hype themes like the Returns villain jingle, but they’ll get you through the stages. The boss theme that plays when a boss first shows up is similar to Mighty No 9’s main boss theme which is pretty interesting. There’s a good guitar/drum solo that works well for that. I don’t really recall any of the stage themes, but they were pleasant enough. The graphics also look pretty sharp for the title. It brought back the Shadow levels and the elements all look really sharp. The characters also look good in the cutscenes. Nintendo never disappoints when it comes to the technical aspects and they rarely do with the gameplay either.

There’s a good amount of replay value here as you’d expect. Collecting all of the puzzle pieces in the levels will certainly take a good amount of time. There are quite a few of them in each level after all. Most of the levels require repetition to really get them down so it’s more about the time than the difficulty. I believe you unlock an extra world if you do that so that’s a nice incentive. It’ll certainly give hardcore DK players a few extra hours to have fun with. The main game will only take you a handful of hours as well. 6-8 I’d imagine, but that’s a pretty decent length for a platformer. Having 8 worlds helps a lot, but 6 will do.

Overall, Donkey Kong has brought us another pretty solid game. If you want to really experience the difficulty as the true DK experience, make sure you choose to play as DK. If you want to coast through the levels a little easier, make sure to pick Diddy Kong or Dixie. They can cheese you through just about any obstacle. I look forward to seeing another Donkey Kong country game rise to the surface. Hopefully the plot will be a little better even though I know that is rarely Nintendo’s goal. As long as the gameplay is good, I suppose the rest doesn’t matter quite as much and Nintendo certainly knows how to handle gameplay. I never got to play as Cranky, but that’s fine. I get the feeling that his special ability wouldn’t have been all that great.

Overall 8/10

Nintendo Land Stats and Records

Stats Time

Play Time 6h 55m

Times I’ve played Each Game
Metroid 24
Legend of Zelda 13
Pikmin 9
F Zero 8

Achievements

Legend of Zelda- Gold Star
Pikmin –
Metroid- Gold Star
Mario Chase –
Luigi’s Ghost Mansion –
Animal Crossing –
Yoshi’s Fruit Cart – Silver Bow
Donkey Kong – Gold Star
Takamaru – Silver Bow
F- Zero – Silver Bow
Balloon Trip – Silver Bow

Super Mario Bros: The Lost Levels (VC) Review


It’s time for a really retro Mario game! I typically don’t use the virtual console all that much since I’m a physical game collector, but when a title has no alternative then it’s time to take the plunge. I got this one on the Wii U Eshop and it works pretty well. One advantage that this digital copy has is the ability to save at any point in the game. I can’t really imagine completing this game otherwise since I died over and over again many times. That’s because of the controls though so more on that in a bit.

It’s a classic retro Mario game from start to finish. There are 8 worlds with 4 levels each. There’s also a 9th world if you really want to test your mettle, but you get to see the ending after World 8. Each level is fairly short so you could easily complete the game in a few hours if you don’t die all that much. Of course, not dying is far easier said than done in this game. I’m not sure if it’s just this version or not, but as I mentioned earlier, the controls are terrible. I’m talking Ninjabread Man levels of bad which is actually crazy. You just don’t expect something like this from Nintendo and it makes you wonder if the Emulator guys were able to make the controls smoother..not that I’d try it tho!

The VC is a nice re-release of the original Lost Levels as the graphics are as old as you can get. It feels nice and retro to look at the sprites. The soundtrack isn’t quite as inspiring as usual, but it’s not bad either. It’s pretty good for its time on the technical merits. The level designs are also on point and I like the game’s attempt to make a snow level by making the background white. I can definitely roll with that and it’s something that I’d do in one of my sprite videos as well. Whatever works right? I really need to make another sprite video….one of these days.

There really isn’t any replay value to be found here aside from playing the levels. Usually that would be enough, but Mario Maker basically invalidates this game. You can just replay the levels over there, but with superior controls and graphics. It’s fun enough and still worth the money since the game is pretty cheap, but you probably won’t be coming back to this one. I’m also not sure what happens if you get a Game Over. I didn’t risk it so I kept saving before I would lose, but if you go back to the beginning then that would be pretty tragic. I was under the impression that this was the case, but I don’t remember actually reading about it so it could just be an incorrect assumption on my part.

I heard that you’re better off playing Luigi in this game and I can see why. Jumping a little higher would definitely be useful a lot of the time although the controls getting even more slippery doesn’t sound like my idea of a fun time. To elaborate on the iffy controls, it’s like the game added a gravity mechanic. You have to time your jump at just the right point so that you can cover a good amount of distance. Too short and Mario will barely turn and if you’re too far then he’ll float too far and you’ll die. It’s just really hard to take everything into account and a simple jump can take up to 10 tries or maybe even more. It gets a little tedious after a while. Luckily, the actual gameplay style is something that I’m still a fan of so it’s not as bad as it could have been. Without the instant saves on the VC version, it’s safe to say that this game actually would have gotten a negative score.

That’s due in part to the fact that the game doesn’t play fair. There are a lot of Mario Maker tricks included here like invisible blocks right before a jump and poison mushrooms that will destroy you if you make contact. Blind jumps are also around and it really does feel like Mario Maker users borrowed from this game. I never expected to actually see this stuff in a real Mario game. It can be a little funny here since I just restart, but imagine starting the level all over again because of it? There are also never ending mazes that don’t end unless you complete a level in exactly the right way. A little ping sound will let you know if you’re doing it right, but the VC version seems to have cut that out.

As such, it would be just about impossible to have beaten the level without knowing the trick. There are so many paths and trying them all would drive you crazy. I don’t see why a maze should be added to the game either. It just feels cheesy and almost like cheating. The level is literally changing depending on where you go and that just doesn’t feel right. There are only two levels like this, but the fact that they pop up out of nowhere makes it just that much trickier.

Overall, I forgot the exact origins of this game, but I think America skipped it for a while. I can safely say that we made the right move in that case. This is easily the worst Mario 2-D sidescroller out there. The levels aren’t really fair and the controls are just painfully bad. I died well over 100 times during the course of the game but I feel like I would have only died maybe 10% of those times if the controls were smoother. If you’re a huge Mario fan then it’s probably worth buying this one. You should see the one time that Nintendo messed up the classic formula. Still, I can’t call it a bad game. It has a reasonable amount of levels and playing the game is still fun. Once I started, I couldn’t stop until I had completely taken it down. It still has that addictive feel to it, but with only a fraction of the usual Mario fun. Soon I’ll be playing Metroid on the Virtual Console as well so we’ll see how that one fairs. The controls are certainly better which is already a nice improvement.

Overall 5/10

Donkey Kong Country Returns Review


It’s time to finally go to one of Nintendo’s most classic franchises. DK even started before Mario which is pretty impressive. I got to play most of the old games so it’s cool to see the Country series return. I never really played the music games for the GC, but they are barely even referenced here so I’m confident that they won’t be missed. I ended up getting Tropical Freeze shortly after this one so it’ll be cool to see how it stacks up. I can safely say that Country Returns is a fun game and it’s easy to see that it’s another AAA title from Nintendo.

The plot is that a mysterious being made of wood has shown up to take over the world. It mind controls all of the nearby animals and forces them to start stealing all of the bananas in the area. That’s diabolical if you ask me! They try to control DK, but it apparently doesn’t work on him. This may be a subtle shot at DK’s intelligence since he really looks…not too smart the whole time. Ah well, whatever works right? DK must stop these guys since they are insulting the bananas with their cruel schemes!

There are 8 main worlds. There is also a 9th, but to get to that one you’ll need a lot of collectibles. That’s good for the replay value though. There are puzzle pieces and 4 Letters to grab in every level. Obtaining them all will require you to master all of the levels and show the world that you are a DK pro. Even without this, the main game should take you a reasonable amount of hours. If you beat every world in an hour, then that’s around 8 which is pretty good. Even if it’s a little less than that, it’s much better than Star Fox Zero’s <4 hour play time or Into The Nexus 3 hours.

The game is reasonably difficult as well. I don't think I would say that it is quite as tough as Super Mario World, but it's been ages since I played that game so it's possible that it would be a lot easier nowadays. The gameplay is divided into a few different segments. You have the traditional platforming levels where you jump and dodge obstacles to get to the end. Where DK differs from Mario and the others is that you can roll into opponents to deal damage and you can shatter objects by slapping the floor. You'll grab onto vines to swing around and there are just many more elements than a traditional Mario game. It's made to be more complex and you have to consider a lot of variables.

A great deal of the level is interactive as well with most bushes and other suspicious objects containing bananas and golden coins for you to grab. Some of them are just trolls, but you should check them all out. Gold coins in particular are very valuable in the game. Other parts of the level will see you head into a mining cart. One hit will destroy you so you have to jump with great precision. There's also a blue cart which only appears twice in the whole game. It's slightly different as when you jump, you actually leave the cart. Thus, you have to jump and keep moving to fall into the cart again since it will speed ahead of you afterwards. It's a little easier in co-op since you effectively have two chances to survive this way. There is even a whole boss battle modeled after this style. Surprisingly I don't think there were any under water levels. No worries, Tropical Freeze fixed that.

The soundtrack isn't very lively or memorable for the most part, but I really like the villain jingle. Whenever their theme plays, you know that things are about to get real. It's a little cheesy/corny, but it's catchy and that's what counts. It is even used as the final boss theme which is pretty surreal. I can certainly say that I wasn't really expecting it when it occurred. The graphics are pretty solid. They're not amazing, but the character designs look sharp. It's fun to see a modern DK and there is something novel about seeing any Nintendo character on the big screen. Mario, Link, Kirby, DK, the games never look outright spectacular in the cutscenes despite the gameplay being super crisp, but just seeing them is really cool. Maybe it's because their series don't tend to have a lot of cutscenes, but it is more satisfying than seeing another franchise appear fully animated.

When it comes to 2D side scrollers, Mario's still got the edge over everyone. He's just impossible to beat. I'd probably give Sonic 2nd place although I mainly like it for the boss battles. The actual platforming can be a little tricky at times. Kirby would probably be third because I love cheesing levels. If we just talk about pure gameplay, Kirby even beats Sonic. Then I'd put in DK. It feels like Mario, but the extra complexities do slow it down a bit. If you count one shot games that had side scrolling like Klonoa then the list can get quite long so lets stick to Nintendo for now. I'll merge Yoshi with Mario since they're so similar. DK may be the lowest on this chart, but that just goes to show how tough the competition is. Plus, Nintendo owns 90% of those series which is equally impressive.

Really one of the best things about the game is how much content it has and how fun the levels are. It's a very high quality title that you can play for hours without getting tired. The plot may not be amazing, but the gameplay is sharp and that's really what you're looking for in a title like this. I didn't get to play the Gold Pyramid world since you need to do a lot of bonus stuff for that, but perhaps someday. It's really good to have DK finally return to the home console and maybe we'll get a game for the Switch at some point.

I don't really have any negatives with the game either. The levels all have a check point or sometimes multiple ones. If you die, you can always respawn close by. You can buy extra lives with the medals that you collect and the medals keep replenishing so getting them isn't an issue. The levels are challenging, but not unfair the way that Mario and the Lost Levels was or Mighty No 9. The levels are made to be difficult, but balanced. You'll get the hang of them with practice since the levels themselves never actually change. It's just really good game design.

Overall, Donkey Kong Country Returns is definitely a fun game. I can see why DK fans were so thrilled when it finally came back. The title does a good job of bringing back all of the classic DK elements that fans were expecting. It may have had less barrel launching than I was expecting, but I don't mind since the actual platforming is really the fun part for the game. You can get the game for a pretty good price nowadays so I'd highly recommend it. There is a lot to do here after all and the level variety is excellent. You also won't be forgetting the main jingle of the game anytime soon either. It's simply too awesome and catchy. Now, it's time to check out Tropical Freeze! So far, I'd actually say that it's easier than Returns, but I've only conquered 2 worlds so far. There's still plenty of adventure left!

Overall 8/10

The Legend of Zelda Breath of The Wild Stats and Records

Stats Time!

Play Time 26h 39m
12 Hearts
81 Rupees
All 4 Special Powers
Main Quests Cleared 11/15
Shine Quests Cleared 2/42
Side Quests Cleared 0/76
Memories Obtained 4/18
Shrines Completed 25