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Harry Potter and the Prisoner of Azkaban Review

Now it’s time to look at the Prisoner of Azkaban. This Harry Potter game changes things up quite a bit from the first two. For starters the animation has changed entirely. The same is true for the voices and even the gameplay is a bit different. This one is going for more of a teamwork angle sort of like Sonic Heroes. Unfortunately this is easily the weakest Harry Potter game. It feels the last story based as the game spams you with dungeons and the gameplay isn’t nearly as smooth. Still, a decent game but not on the same level as the others.
Harry is back in Hogwarts and he is determined to have a good time. He’s an expert Quidditch player after all and his friend Hagrid is finally getting to teach a class. Everything is going well until Draco spreads word around that Hagrid’s pet is dangerous. Now the pet is slated to be executed and there doesn’t seem to be a way to stop this. Harry and his friends will have to think fast in order to stop this. Meanwhile they have to go through a bunch of dungeons in order to earn new spells.
The game is absolutely not playing when it comes to the dungeons. They’re just everywhere and around every corner. No matter where you look there are more dungeons at the ready. Each one has a bunch of puzzles so the game was really trying to channel its inner Legend of Zelda. It’s certainly a worthy attempt I will grant them that. The puzzles aren’t all that bad but it just feels like the game is stalling quite a lot. You go large portions of the game without a lot of big story developments and then suddenly the narrator will show up and fast forward the story for you. A lot of it is told through exposition instead of your actually getting to experience it. In my mind this is definitely a mistake.
Unfortunately the controls are back to being very sluggish again as well. They don’t respond to you very well. In particular turning can be quite the challenge. You just don’t go where you want to go which is pretty tough. It’s often easier to run off into the distance and then return because a simple turn is just that broken. Likewise with aiming as you’ll often shoot straight into the dirt instead of at an enemy. Additionally when you defeat an enemy instead of locking onto the next one as you would expect, the character just loses the lock entirely which is pretty unfortunate.
The graphics are a big step down as noted with the animation change earlier. The character designs just aren’t on point now and the whole thing looks pretty low quality. In general this game just feels like it’s a true tie-in as opposed to being a classic platformer that just happens to be based on the movie. There’s a world of difference between the two styles. At the same time it’s not enough for me to call this a bad game. It’s just inconvenient a lot of the time but not bad.
For example, this is the first game where you can play as Hermione and Ron as well. The issue is that doing all 3 characters can still only equip 2 spells and they all know around 4. Most of the spells are unique to each character as well so there’s a lot of switching and pausing going around which means double the interruptions from gameplay. There should be a much more intuitive way to switch out spells than by going through all of these steps. It just doesn’t feel quite right.
The game also adds a lot of new stealth levels to the mix. I think the developers were likely proud of how well it came out with how frequently they appear but it’s not a good match with the dicey gameplay. If the trolls or prefects see you then unlike the last game where you start from the beginning of the room, you’re actually booted out entirely so you have to enter again. Have I mentioned that whenever you enter a room there is a long loading sequence? Each room has to be loaded for some reason. The stealth levels could have been a little better if not for that but it definitely ended up hurting the experience.
In terms of length I would say this game is also around 6-7 hours long. I’m sure you could beat it quicker if you put your mind to it though. For replay value there are some cards to grab I suppose. I think if you get enough of them you may get some extra health but it’s not like it’ll be very useful to you by then since you’ll have already beaten the game. I’ll give this one kudos for actually coming up with a fishing minigame as well. It’s not very fun or anything like that but the more content the better. The team mechanics also could have been fun if they had been smoother. Perhaps upgrading the A.I. so the partners actually follow you without you having to call them at times. Sometimes you have to wait way too long for them to arrive. I got stuck/lost in the courtyard for a super long amount of time before the gang finally caught up to me.
Overall, The Prisoner of Azkaban is more interested in throwing you into long dungeons than actually following the story. The whole thing is really glossed over by the end. Even all of the Quidditch matches are played off screen. I miss being able to just jump on my broom and start giving opponents the work. In this game I’m not able to do so and it just feels like a missed opportunity. I think this game would fare a little better if I didn’t play it immediately after the other two which really highlights how it couldn’t match up. It just really paled in comparison to the last two. They had a lot of heart and great gameplay mechanics at their disposal. This one never really felt natural like that. We’ll see how the Goblet of Fire performs since its turn is quickly closing in.
Overall 6/10
Harry Potter and the Chamber of Secrets Review

We continue our Harry Potter marathon with the next game in the series. Chamber of Secrets really takes a lot of what made the first game good and then improves on them. So that’s exactly what you could have hoped for from a sequel. There aren’t any really weak parts to the game although at the same time I wouldn’t say it’s great or anything like that. It’s just a fun follow up to the original. The hub world isn’t quite as large as the first game but is still quite large.
The game starts with Harry having a good time in town as he gets some shopping done before heading back to Hogwarts. As much as things change they also stay the same. Draco Malfoy and the gang keep picking on the weaker mages. The stakes are a little higher this time around as a fabled Chamber of Secrets is somewhere in the school. Harry needs to track it down because in the meantime a monster is on the loose and it may end up murdering a bunch of the students if it isn’t taken care of and fast. Harry will need all of his skills if he is to take this guy down.
It’s a pretty solid story here. The Potter games have been consistent with giving a lot of cutscenes throughout. Just from the games I can quickly remember how much fun Snape is. He certainly gets a bad rap but at least the guy is always around unlike Dumbledore who vanishes when things get tough. The whole twist about Tom Riddle is pretty interesting and he makes for a pretty great character. The guy’s just a lot of fun. Meanwhile Harry and the crew are pretty solid although Ron never tends to grow on me as much as the other two. He needs a little more skill to back up his confidence.
Gameplay-wise this one is pretty basic. You have a few different spells at your disposal and use them in order to take the opponents down or to solve various puzzles. The spells are largely the same as in the first game. You are still only able to equip two at once so get ready to have to pause the game a lot. The save feature is also still manual so just try to remember to save every now and again or you may have to replay large chunks of the game. It’s pretty impressive just how similar to the first game this one is. Even the menus all look very similar. Same with the levels but that makes sense since it is still the same school.
The graphics aren’t bad and look pretty similar to the first game. I’d be hard pressed to tell you which one was better. Th soundtrack is also decent. None of the tunes will stand out in particular but I wouldn’t say they hold the game back either. They have just the right amount of pep to add to the fights. I feel like that describes the game pretty well as a whole. It’s a very standard game that feels like you’re picking up right where the first game left off. There are some improvements like labels on the map so you know where you’re going and the controls themselves are a lot smoother. Those are the two main improvements here and I would have to say that they are fairly key.
The gameplay one alone is really nice to have. In the first game it wasn’t uncommon for you to just fall off of a box or something because the character refused to move in the right direction. That should not happen here. The game isn’t all that long though. You should have it conquered within around 6-7 hours I’d say. Of course if you aim to grab all of the cards then that will probably take you a little longer. There are a bunch of them scattered all throughout the place. The toughest part is that you have no way of knowing which ones you have already collected which naturally makes things pretty tough. Still, it would definitely add a few hours to your overall play time.
Chamber of Secrets does end up hitting you with an extremely easy final boss though. The way to beat it is pretty simple, you just dodge the attacks by moving side to side for a bit, knock it with your main weapon and you’re good to go. Rinse and repeat around 6 times until you claim victory. The main thing that makes this fight pretty easy is just the fact that the way to dodge the boss’ attacks is simply to move from side to side. You don’t even need a true strategy to beat him, that’s really what is pretty crazy about all of this.
The game is fairly light with bosses though. Another fight has you go up against a giant spider but it’s not so much a direct boss as it’s more about you running around to burn all the webbing. That allows you to gain the upper hand and escape. It’s a pretty nice level set up I’d say. The game stays quick paced at all times except for when you have to find some potion ingredients for Professor Snape. That’s when things can get a little tedious as you figure out how to do this. In the third game you would eventually be given pillars of light so you can see the ingredients once you’re within range but there’s nothing like that for this game.
Overall, The Chamber of Secrets is a pretty fun follow up to the first game. It’s been pretty nice to see the old Harry Potter adventures in video game format. You can’t help but feel that the points system is pretty rigged though. No matter what you do you always end up in first place when it comes to total points. That doesn’t seem totally fair or balanced if you think about it. You feel bad for the other groups because it feels like Dumbledore is determined to pick Griffindor no matter what. I suppose our class is the best one though. If you want to play a fun little game on the GCube then this is a good one to check out.
Overall 7/10
Harry Potter and the Prisoner of Azkaban Stats and Records
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Harry Potter and the Chamber of Secrets Stats and Records
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Harry Potter and the Sorcerer’s Stone Review

At long last I have begun the Harry Potter marathon. It’s definitely a pretty legendary series that’s for sure. The games are out of print though so getting a hand on this one is pretty difficult. It ended up costing 100 but I was able to get it in a bundle pack with two other Harry Potter games so the price didn’t feel all that crazy. Usually you’re likely going to be spending a whole lot more than that on it. It’s a pretty fun game, fairly standard I’d say but one that does the job.
The game starts with Harry being invited into Hogwarts. It’s a school for magicians where he will be able to perfect his craft. He quickly becomes friends with Ron and Hermione which is handy since being on your own here is pretty tough to say the least. One of the Professors seems pretty shady. His name is Snape and he just looks like a villain. Mix that in with his teaching the dark arts and the heroes are all wary of him. When the kids learn that the Philosopher’s Stone is around they realize that they’re going to need to find and secure it before the villains can make a move. After all, Voldemort is supposed to be dead but is that really the case?
From a gameplay perspective Harry Potter isn’t going for anything new. It’s a classic 3D Platformer where you navigate through the levels and deal with the occasional boss. You can’t jump but your character will automatically jump if you are next to a gap. You learn 5 different spells although awkwardly the game only lets you equip 3 so prepare to have to open up the menu a lot. The spells are Light, Attack, Fire, Cut, Open, and Spring. Use them wisely in order to get through the obstacles. The game is typically pretty clear about what you have to do so no worries there. The first plant boss took me a little time to figure out how to beat him but since there aren’t a ton of attack options it’s not like you have to experiment too often. They also re-use the plant boss two more times so it’ll be easy to take him out after round 1.
Aside from two times where you have to go and find some potion ingredients which involves backtracking the game is very linear. You go accomplish your goals for the day and then you have the option to end the day or go collect some cards. If you want to end the day you can do so immediately from the start menu as opposed to having to go back to your room each time. I definitely appreciated that. The fact that you have the option to explore is nice too. There are over 100 trading cards in the game so grabbing those will probably take a while. You can also collect little beans to buy things with. You can only carry 50 though so you get the item box filled really quick. In a way it’s nice to stay filled up though as otherwise Harry always makes a lot of noise when going for the beans. You’d think he would take the whole thing with a little more stride.
The game’s length isn’t bad. You should have it beat in around 5-6 hours and then with the replay value of getting the cards it should take a few extra hours. The hub world is surprisingly huge so finding the collectibles would be quite the journey since there is no way to track where the ones you haven’t grabbed yet are. Still, the game isn’t quite long enough to drop $100 on so I would keep that in mind if it’s still out of print. In that case it’s only worth that amount if you are an incredibly large Harry Potter fan.
The graphics look pretty nice. All of the characters have the huge eyes approach so they’re almost like bobble heads at times. There are a ton of cutscenes and the whole thing feels like it has a good amount of effort to it. The soundtrack is more on the forgettable side though. I don’t think there are any tunes here that will make you think twice about the whole thing. So all in all the game works pretty well on a technical level. It’s just a pretty quick platformer to spend a few hours on and have a good time. We even have a few broom levels where you get to zoom around the room. Honestly I would have liked more of those levels since they were a fun change of pace. Finally there are 2 stealth levels but they seemed kind of broken. I just ended up cheesing them by running past the guards and opening the door even if I was seen. It was still a fun little minigame though.
The only thing I would say against the game is that the lock on feature isn’t very good. At times your lock will just go away so you end up shooting at nothing. Changing targets is also difficult. I feel like this could have used a little polish. At times it makes some parts of the game a little more difficult than they should be just because you can’t get the game to lock on to the person you want to attack. On the whole though I would say this isn’t a huge deal and it’s something you can certainly adapt to and quickly overturn. It’s big enough where I thought it was worth mentioning though.
Overall, Harry Potter and the Sorcerer’s Stone is a pretty fun initial journey into the verse. It does a good job of capturing the story and tone of the original movie. I look forward to seeing the characters progress in the sequels. I’ll be starting the second game shortly. So if you find this game at a reasonable price then I would definitely recommend checking it out. If it’s still a little overpriced then you’re good with just waiting a little while or even skipping it. You won’t be missing a whole lot. The game’s not trying to do anything special. It’s just a pretty good game, no more and no less.
Overall 7/10
Harry Potter and the Sorcerer’s Stone Stats and Records
Stats time!
Game Complete 65%
Shantae and the Seven Sirens Review

Shantae has had a pretty fun gaming history over the years. While her games did not start off very big, they’re now titles that are at the top of the Indie charts to the point where you probably could call her mainstream nowadays. The best title in the franchise is still Half Genie Hero if you ask me, but the Seven Sirens is a great follow up. It’s always nice to see the characters get together for some more adventures and the new Siren characters are pretty solid as well.
The game starts with Shantae and her friends going on vacation. They’re looking forward to having a peaceful time away from their usual save the world adventures. Unfortunately it won’t be as easy as all that. It turns out that there are a bunch of other half genies so now Shantae isn’t the only one. This is great except that they are all promptly kidnapped. Shantae is once again the last one standing but this time she has a chance to save the others. She’ll have to travel all across the island and an old villain by the name of Risky Boots has shown up which complicates matters. Risky always has some kind of purpose behind her actions and Shantae is going to need to figure out what that is before it’s too late.
The gameplay is that of a classic platformer but it’s got Metroidvania elements to it as you will often have to go back and forth in the map as you search for things. You start the game off with no real powers and every world you learn 2. For example, when you start the game there will be large pools that you can swim in but once you unlock the frog ability then you can go back there. It’s unlikely that you will memorize all of the different routes so you are highly encouraged to go back through each area when you gain new abilities. At times the map will show you where you need to go next but usually it’s more about trial and error. At one of the 3 towns there will usually be someone who can give you a hint though.
Your main attacking option is your hair. It’s a pretty quick attack that deals a lot of damage. At the shop you can buy an upgrade to make it faster or to make it more powerful. If you earn enough coins you can quickly max out both stats which makes a big difference in the battle. The rest of your abilities are explained as you learn them which includes shooting electricity, seeing invisible objects, and causing tremors. One ability allows you to heal yourself or cleanse poisoned water which is really handy. You can also buy magic spells like fireballs which can aid you in gameplay although they’re never as effectively as your classic hair blows if you ask me.
The boss battles can be pretty tricky at first until you remember that you have items. So at first I was just spinning my wheels without any backup assistance. No magic or items, just my platforming skills and hair. That’s when I realized that something just wasn’t quite right. It was then that I realized I had been holding myself back for quite a while. With the items the game becomes a whole lot easier to the point where you should not lose again. Not only are items so common that you should have all food maxed out pretty quick but you’ve also got your healing spell which takes up virtually no energy and heals you thoroughly. Your magic meter also regenerates pretty fast as long as you have the proper equipment on which you unlock near the middle of the game.
So the game should not pose a challenge to you as long as you remember these key elements. At that point you will be all set for action. So the gameplay is nice and fast paced which should keep you entertained at all times. The story is also pretty fun. The Squid is definitely my favorite character now. Not only is he just a fun guy but he’s got a great character theme as well. His story is rather tragic if you think about it. He really just wants to be successful and he’s trying to do it the right way but it’s just been tough for him. Hopefully one day he’s able to get that spinoff game that he’s always wanted. Shantae is a fun lead as always too. She may be a little starstruck at the other half genies but at the end of the day I would take her in a fight. Risky Boots is also a solid villain who never underestimates anyone. She just uses whichever characters are around and that’s the hallmark of a talented villain.
The graphics here are definitely real solid. The art style is excellent and is part of the game’s charm. It’s all definitely as colorful and vibrant as can be with a lot of good level backdrops. It may be a little more limited than the previous installment since you’re mainly stuck on the island the whole time but it’s a good locale in general. The soundtrack is also very good. You have some remixes from past games and then a lot of original tunes. They all bundle together for a solid array.
The game’s length is around 6 hours or so but there is a good amount of replay value as you grab all of the collectibles and aim to grab the PS4 trophies if that’s the version that you got. The toughest trophy will probably be the speed run entry since you have to complete the game very quickly. It can definitely be done if you put your mind to it though. Platformers usually aren’t super long or anything so 6-7 hours is pretty standard I’d say. You’re getting a good purchase for your buck.
Overall, I’d recommend picking up Shantae and the Seven Sirens. It’s a fun game with a pretty engaging plot and definitely a solid cast of characters. This is a game that’s very easy to pick up and play at any time. The overall atmosphere helps to keep the game calm and interesting from start to finish. I do hope they keep the Shantae series up with quick releases because there’s always a whole lot you can keep doing here. The game ends on what I would consider a cliffhanger after all so I am expecting another game at some point. In the meantime I suppose I just have to wait until she makes it into the Super Smash Bros series.
Overall 7/10
Digimon World 4 Stats and Records
Stats time!
Digimon Level: 33
Digimon World 4 Review

This has been a game I had on my backburner for an incredibly long time. I remember playing this for the Gamecube so many years ago but never got past world 2. Well, I went back and played the game from start to finish. It’s a pretty fun title but I do have to say that the story was a little on the disappointing side. There are a lot of moments where the story feels like it was skipped or was off screen. There is just barely a plot holding this together so much so that when you beat the final boss the credits just roll. There’s no final cutscene or any final dialogue. The game’s just over and it shoos you away to the next one. I feel like maybe it got a bit rushed.
The basic plot of the game though is that a virus is spreading and going to destroy the entire Digital World soon. The heroes naturally have to stop this so you’re sent out to finish them all. That’s about it for the story. Go to all 4 worlds and blow up the enemy Digimon. Doing so will be a good move and you’ll also get to feel heroic so that’s not a bad deal is it? It’s what you’ve always wanted to do. While there are only 4 worlds I would say the length of the game is still pretty decent. I’d estimate about 8 hours of gameplay more or less. The difficulty of the game is definitely what could extend this one. It’s clear that the game was made with multiple fighters in mind since the game supports 4 player co-op. You can counter the fact that the EXP goes at a slow rate by overwhelming the enemies with sheer numbers. In particular I found the first and last levels to be very tough. I had to do a lot of leveling up and retries in order to clear the final hurdle.
The game has an overhead combat style similar to Marvel’s Ultimate Alliance. You can choose from a few weapons such as a sword, axe, spear, or a gun. I highly recommend the gun. Attacking with the swords is just really dangerous because of how close you have to get to the enemies and how they keep moving while you are hitting them. You get a lot of attack power from close combat weapons but I don’t think it’s really worth it. The drawbacks are still too numerous next to the gun which really has no big weakness. You can spam it from afar and that will take care of the enemies no sweat. You can hold onto 3 weapons while you’re on the field though so feel free to bring one of each.
In this game you do need to improve your weapon levels to use them though. For example, if you have a gun level of 100 you can only use guns up to that level. So you couldn’t equip a level 105 gun. Then if you only use guns your sword level will be at 1 so even if you find an amazing one it’ll take a while to use it. TO improve your weapon level you need to keep using your weapon on enemies. Pretty self explanatory eh? There’s not a whole lot to explain on it so you’ll just get it right away. One thing to note is this is one of the first RPGs I’ve played where you can’t just use weapons you pick up. So if you pick up a weapon on the field then you will need to go back to base and go to the Digi Lab in order to equip it. that means you can expect a lot of back and forth trips. Additionally, you can’t hold too many items so get ready to sell some. You can only sell items one at a time though.
I think that’s really at the heart of the issues for Digimon. The game doesn’t seem all that polished. A lot of the elements here just take up way too much time. We’re just talking about small delays but they’re actions you have to repeat over and over again so the time starts to quickly add up. This occurs whenever you need to change a weapon, equip a mod, etc. It gets to the point where you don’t want to bother with equipment all that much. Just get a good loadout and then get ready to head out. The Hub World is also quite huge with 3 different areas one of which has 2 floors. There are various shops and such to be found here so you should memorize which area has which shops early on so you don’t go to the wrong place too often.
The game is at its best when it’s focusing on the actual dungeon exploration gameplay. You take out all of the enemies in your way and evntually head to wherever the boss Digimon is. Each world has 4 dungeons in it except for the last one which has 3. The dungeons typically have scores of enemies that will try to get in your way until you meet the boss to take him out. The boss is usually a lot easier to deal with than the minions so I don’t expect you will have any real issues there. The final boss is a handful though so my recommendation is a lot of run and gun tactics. If he hits you with the thunder palm it’s game over. If he hits you with the shadow balls then it’s game over. You really can’t let him hit you at all so just keep on running. If you think you can squeeze in another attack…don’t. It’s just not worth it at that point. You want to live because dying means you have to go through the entire dungeon again which can take a little while.
Also pro-tip, don’t trust the quick save. You have the ability to use a gate card to make a shortcut deep in the dungeon that takes you home. Thing is, the shortcut expires as soon as you quit the game so if you save and exit then that’s it for that. I got burned on that once. I guess it’s meant as just something fun to have on hand for long play batches but it’s definitely not something you want to take chances with. My other tip is to really use the healing attack a lot. You cant to have it keep improving since you recover more health that way and eventually you’ll never even need to use potions. It’s a great help not having to depend on the items. You can use that space for something else.
The graphics here are pretty good. It’s definitely got that nice Gamecube feel to it and looks very nostalgic. The boss designs are on point and the stages all look pretty different. The soundtrack is fairly standard and not too memorable but it works well enough I’d say. As mentioned the game length is fairly decent. There’s not really much in the way of replay value though. I suppose you could go and learn all of the evolutions to have fun with. I believe they take you back to level 1 though and since leveling up isn’t very fast in this game I’m guessing you won’t want to put so much time into doing things all over again.
Overall, Digimon World 4 is a fun game. It’s just one that feels like it was rushed quite massively towards the end. A lot of the gameplay mechanics take longer than they should and the story was nonexistent. The actual dungeon gameplay was fun though and having to go up against such large numbers of enemies can be pretty thrilling. You know that you can’t lower your guard for an instant or it’ll be over. I also appreciate the fact that this was made as a 4 player co-op game as you don’t really see that anymore. If you want to check out a Digimon game this is a good one to get but I would sooner recommend Cyber Sleuth or Rumble Arena.
Overall 6/10