Skelattack Review


It’s time for a classic kind of platformer. Skelattack is a fun little game that plays a bit like Celeste with the endless lives and constant checkpoints but also takes queues from Shantae with the close quarters sword action. It’s a solid game all the way around but one that is a little limited by the short length. If it was just a little longer that would be perfect but ultimately that’s how it was meant to be.

The game starts you off as a skeleton in the underworld. He has amnesia but that’s actually normal. The way things work down here is after you die in the human world, you are taken to the underworld to lead a whole new life. After you have been dead for a while and conquered some trials, you are then able to learn about your past. It’s just about time for that here but then the underworld is attacked by the pesky humans. The humans tend to come down here every now and again to steal the Blue Flame of Life. This is what allows the underworld to function and gives all of the dead people complete immortality. If it is taken then everyone will die..for good this time. Of course the humans want it so they can enjoy these perks. What can one skeleton and a bat do against these armies though?

So yeah that’s a fun plot to work around. Naturally you can bet on some twists for once the skeleton gets his memories back. I wouldn’t say that there is anything particularly shocking in the game but it’s not really going for that vibe anyway. This is more about the adventure and just enjoying the gameplay the whole time. The game’s a bit weak on the banter side with the main characters but it tries pretty hard and does get serious when needed. The cast is fairly memorable as well which is always a good thing.

In terms of the length that I mentioned earlier, you can probably beat the game in around 3-4 hours. It’s not particularly hard for the most part so that length shouldn’t change much but there is an asterisk to that. So when you die you can quickly respawn and you just lose more and more gems each time. Not a big deal since you respawn when you have 0 gems anyway. However, the one big thing to watch out for is that you won’t have enough money to buy any health upgrades.

The one part of the game that can actually be really tough is the bosses and I finally figured out why. Basically since I was always out of gems I never had enough money to buy upgrades. Those upgrades extend your health bar which makes things easier but I ended up having to beat the game with the default amount. It’s a good incentive for you to play a bit more carefully. Honestly once I knew that we had unlimited lives I did not play carefully at all so I died over and over and over again. I probably racked up well over 100 deaths but that’s what happens when you get lax. It’s why I don’t really hold it against immortal villains in shows and such when they get sloppy because it does make sense to an extent.

For the bosses just memorize the attack patterns and ultimately you will be okay. In a lot of ways it’s like fighting a classic Mega Man Zero type of boss. They’re fast, hit like a tank, and have a lot of health. It feels really satisfying to defeat them though because the bosses are well made. This is also why it’s nice to have so many checkpoints and of course no big cutscenes to have to skip through. After you die the first time, the boss just starts right when you enter the room and I appreciate that. It’s a good quality of life feature.

Meanwhile the graphics here are pretty good. It’s definitely going for that classic sprite kind of look and it works well for the game. The levels are vibrant with lots of colors and I definitely have no issues there. The soundtrack is also pretty good. Perhaps not the most memorable or anything like that but I definitely enjoyed listening to all of the tunes. Maybe throw in an extra rock or metal song for next time and then we’d really be cooking.

There are trophies in the game but none of them are missable so for once it doesn’t really affect the replay value. In general I would say the game doesn’t really have any. Once you complete it, that’s it so there’s nothing to extend the length. That’s why you have to play for the fun gameplay/story and just not worry about it ending so quickly. I can’t imagine the price would be very high already so this is your chance to jump in and grab it.

Overall, Skelattack is definitely a fun game. It may not last very long but I didn’t really have any negatives to speak of. So it ends up being a positive experience all around with no buts or caveats. That’s what you want to see from any title in the end. I’d like to see a sequel someday and then they can make things a little longer to make this a true sequel. They can also probably experiment a bit since this one was content to just be a basic platformer but it’s risky since you also don’t want to bring in a gimmick that hurts the title. Don’t fix what isn’t broken after all. I’d recommend checking this game out but definitely make sure that you get it at a good price. Then you will really have no regrets or anything here.

Overall 7/10

Wonder Boy – Asha In Monster World Review


This game should give you massive Shantae flashbacks while you’re playing through it. There are just tons and tons of similarities all throughout the game which is pretty cool to see. The Shantae series is a lot of fun after all and there just aren’t a lot of games like that. Well, this one nails the formula and while it is over in a flash, you’ll have a good time here. It’s the kind of game with really strong fundamentals from start to finish.

The game starts off with Asha needing to save the world because the 4 great spirits vanish. She has to use mystical artifacts to unlock the doors to find them. The kingdom knows that they are in good hands with the heroine at the wheel but the queen seems to be acting a little oddly. No matter, the world needs saving and so that’s what is going to happen here! I will say that the plot’s not all that extensive or deep here but that’s fine. You’re playing this adventure for the crisp gameplay and that’s what really seals the deal.

Now I wouldn’t say that the game is particularly difficult but you have to stay sharp. Whenever you take a hit you lose a heart and you’ve got plenty of hearts but on occasion they will run low. As long as you are holding an elixir you will automatically revive…usually. See here’s the part where I tripped up. You only revive automatically as long as your monster buddy is there. If he’s not then you just die and go to the last save point. One of the benefits of this remake version is that you can save anywhere at any time. However, the game was going easy enough where I really didn’t save much at all.

This led to one really rough part where I ended up losing maybe around 3 hours or more of gameplay. Trust me that was really rough. So definitely make sure you save a lot and when you’re low on health feel free to just use the elixir. It’ll be slightly less cost effective but that way you don’t run the risk of dying. Then you can just enjoy the boss battles at your leisure. Each of the bosses are crafted well and fit in with the game. The gameplay is already smooth and the bosses are the cherry on top.

You can play cautiously or aggressively and the gameplay accommodates each style. At its core this is a classic platformer so you will be jumping, dodging, and running through each of the levels. Your moves will get a lot stronger as you buy more upgrades in the shop. You actually don’t earn a lot of money by the time you beat the game though so you can only afford a few power ups. Definitely try to make the most of them and maybe resist the urge to buy the weakest upgrade so you can skip to the second. It’s a better use of your money if you can wait that far. I know it may be hard to wait when you want a stronger weapon.

The graphics here are super solid, everything is bright and shiny. This looks like a modern gen game through and through which may not sound like the best of complements but what I mean is this will hold up for many years. You’ll have a lot of fun there and the soundtrack is also very catchy. So in the end there really aren’t any real big negatives for the game. It has hype and intensity throughout.

The only weak point of the game you could mention is that it is super short. You will be done with it in a matter of hours. So if you can find the game on sale then that would be a good idea because at full price I imagine you may feel like you got ripped off a little. I got this one on Amazon Prime Day so I ended up saving a ton of money. At that price I really had no reservations about the game. I had a good bit of fun and it’s why a short length isn’t usually a deal breaker for me. The most important thing is that I had a good time and I did so no issues there.

There is some replay value here as well like trying to get the Platinum Trophy. It doesn’t look particularly difficult to obtain so it probably won’t add a ton of time to the overall length but every bit helps. You can also try to beat the game on hard mode and see if it changes the ending. The ending just felt like it wasn’t the true one so I suspect there is a way to unlock an alternate one unless that really was just to set up a sequel. It was an intense/sudden way to end that’s for sure but of course that’s the best way to close something out.

Overall, Wonder Boy IV is definitely not a game that you want to miss out on. The title may confuse you since you’re playing as a girl and Wonder Boy is not even referenced but that’s the power of being a spinoff with the game series having an interesting naming convention. I wouldn’t be surprised if this helped the game sell better but at the same time I feel like the difference may be negligible since most people don’t know about Wonder Boy anyway. Ah well, either way the important thing is that you should play the game and hopefully a sequel will come out soon since there’s still a lot more you can do with this series.

Overall 7/10

Blossom Tales II: The Minotaur Prince Review


It’s time for the big sequel to the first Blossom Tales. The original was a pretty fun homage to the Legend of Zelda games and this one follows suit on that. The game is a fairly short adventure but one where you are having fun the whole time. In the end it’s always better to be a short game that was a blast all the way through than one that faltered at different points right? Well Blossom Tales definitely made sure not to miss a beat with that and the gameplay’s just so smooth. It’s clear that a lot of effort was put into this one.

The basic story is the grandpa is still telling the kids about the adventures in the good ole days. One unique part to this game series is that the adventures are not real as they’re just stories and so the events actually tend to change a bit when the kids interrupt him. Regardless within the story the plot is that the heroine was doing well in a tournament until her brother cheated and won in the finals. She then wished that he would be taken away by the demon king and that’s exactly what happened. She blames herself now and rushes in to save him but alas the brother may have been tempted to the dark side. Is there any way to stop the demon king?

The story itself is fun but I would say it does play second fiddle to the gameplay. The fact that the events aren’t really happening does take a big bite out of the tension which is why I would have definitely changed that part and just cut out the fourth wall breaks to the real world. I know that’s part of the game’s charm but to me it jut works better as a straight adventure.

Now for the gameplay it’s like the old Link games where the camera is overhead and you slash away at any enemies who make the mistake of getting in your way. It’s a pretty fun style and the map areas aren’t too large which compensates for the character speed not being too quick. So you’ve got good balance there right off the gate. Now I know what you might be thinking. Those puzzles probably get annoying right? Well fortunately Blossom Tales does a great job at keeping the puzzles balanced and not letting them overload the actual exploring. In fact I would say it is decisively better than Legend of Zelda in this regard which is definitely impressive.

Who says a homage can’t surpass the original in some ways right? I enjoyed all of the puzzles here. In particular I liked the memory matching and one where you have to connect tiles without stepping on any of them twice. They were difficult puzzles to an extent but very straight forward in how you would solve them. They are more direct brain teasers than they are roundabout puzzles and that’s the way I like it. I want to work on solving a puzzle, not on figuring out what the actual puzzle even is. That’s the big difference here.

The graphics are naturally very nice here. It’s all rather colorful and the background effects are good. It’s going for a retro style without intentionally looking retro. So it’s not going to be looking quite like Fire Emblem Engage for example but it’s a game that is very pleasant to look at and you always know exactly what you are looking at. It’s all handled really well which plays a big part into the calm atmosphere of the game.

This is the kind of title that you can easily pick up and play at any time. A big reason as to why that works is because the map is always labeled so you know exactly where you have to go at any given point. That is huge because a lot of games seriously can’t figure out how maps work. This one never has that problem and I definitely appreciate it. It means that the game went the extra mile. The soundtrack is a little more on the forgettable side but it’s pleasant enough while you’re playing.

As mentioned the game is rather short though so don’t expect to be playing this for very long. I’d say it’s probably around 5-7 hours or so. While some of the puzzles can extend the timer a bit, at the end of the day it’s still not like it will turn this into a long game. There doesn’t seem to be a ton of replay value here either so by and large what you see is what you get. Fortunately that product is a lot of fun. I’d hold off if the price is really high but otherwise there’s nothing to regret here.

Overall, Blossom Tales II is a pretty fun game. It’s the definition of a solid title. You’ll play through it and have a good time. It has no weaknesses and while the game may play it safe by not adding any big mechanics or hooks, sometimes that’s the way to go about it. Give me a fundamentally sound game that has a fun story and quality gameplay and you’ll always have a winner there. I’m definitely up for a third Blossom Tales someday to see how that goes. This kind of game could easily have as many sequels as it wants since there are plenty of fun stories that you can tell.

Overall 7/10

The Legend of Zelda: Tears of the Kingdom Review


It’s time to sit down and have a difficult discussion about Tears of the Kingdom. I know that you’ve heard from just about every source how this is the game of the year, one of the best games of all time, etc. Well I’m here to let you down gently because it did not reach those heights. I would argue that the first game actually defeats it overall. Tears of the Kingdom ultimately tried to be too ambitious and tried too many things with a lot of them not working out. That’s the big problem here and I say this as someone who has always been a big Legend of Zelda fan. It just wasn’t ready for this and I think the series should go back to the really big story based titles like Skyward Sword. The open world format is cool but it needs extensive fixes.

Well first off the story starts with Zelda and Link exploring some ruins. Unfortunately this does go very well and Zelda goes missing, lost into the winds. Link wakes up on the sky islands and needs to find a way to get going. He must save Princess Zelda from Ganondorf who has returned to destroy the world. Link will need to meet up with various friends and allies as he reawakens the Master Sword and saves the day but can he do this?

Lets talk about some of my issues with the game. First up, they kept the whole breakable weapons mechanic. So every few swings your weapons are going to keep on shattering. Over and over and over again. Yes you now have the ability to fuse weapons with objects which is a new mechanic to the game but this only delays the inevitable as they will both be destroyed before long. The only exception is the Master Sword which still breaks but it will eventually regenerate. This is a mechanic that should have been removed by now because all it really does is force some extra length into the game instead of just letting you have fun. I don’t know about you but I want to have fun and I want to have fun now!!

Then there is the new Ultrahand mechanic to which a large part of the game is built around. With this you can lift up almost any object in the game. This helps a lot with puzzles and such as you jump from platform to platform. The thing is, it’s not a mechanic that is super fun to use. I think it could have been in small doses like using it once in a while but having to do it constantly is something else. Building objects and such is good fun at time but the game is too focused on having you do it all the time. As it is you don’t have much time to just play the game.

You maybe fight someone once every few hours but for the mot part you’re doing a lot of running and map exploring. I managed to scope out almost the whole Depths can a fairly early period in the game and likewise opened up the lighthouses. It is really good to be able to see the map at least and they didn’t exaggerate about the overall size of the kingdom. The game is absolutely massive and it would take forever to run from one side to the other. It is absolutely impressive and I’ll give the egame credit there. They just should have skipped the overall gimmicks so all of the different styles would be gone and you’re just having fun with combat.

The actual combat is smooth but it feels like that is rarely something you need to do. Aside from the occasional boss you don’t have much incentive to take down the minions. You can get some material for beating them but not much. So you’re just going to be doing a lot of running instead and probably getting stuck at some point by those puzzles. I certainly got stuck plenty of times. In the end it took me 55 hours to complete the game and I feel like a good chunk of that was running around in circles because I didn’t know where to go.

There are a ton of sidequests and bonus content to access but most of them are behind puzzles as well so get ready to try and figure those out. Additionally don’t forget that you have to complete a bunch of shrines to get the stars needed to level up your health and stamina. The game may try to present itself as a rue open world where you can make any choices you want but that isn’t always the case. For example there is one boss that you can’t reach unless you get past a stamina door and to do that you had to buy at least 5 stamina upgrades. I wanted to max out hearts and that’s what I had been doing but this forced me to change gears.

Also I believe the open world is to blame for this game not having much in the story. After each temple they play the same cutscene over and over again and just zoom in on a different character depending on the temple. It means that the game froze the progression right here and that’s no good. By the time you get to the end of the game it really doesn’t feel like there was a ton of story that you got through.

At least the climax was a lot of fun though. Lin’s battle stance where he gets ready and the Master Sword lights up was brilliant. That was a great moment all around and is exactly what you like to see in a AAA title. Link has been through a lot but when the going gets tough he is always ready to hang in there. The battle involves a lot of dodging and parrying so you do need to really be on point here. Especially since I had used up all of my hearts earlier thanks to the gloom. I had to beat the final boss and the various phases without taking any hits to my hearts. It took me over 2 hours of trying over and over again but eventually I did manage to succeed.

That was easily the highlight of the game for me because I did feel good in conquering that challenge. I’d argue that the game design wasn’t the best to put you in such a rough circumstance since I feel like most wouldn’t be able to pull that off. Of course there is extra gear and food that you could have gotten to avoid that which is worth noting. The game really wants you to stick around and try all of the content so you can go into the final boss well prepared. It’s a noble goal and I know there is a lot to the game but at the end of the day there just isn’t enough to keep you here. Once you complete the game then you are likely out.

The soundtrack is definitely more on the forgettable side but I suppose I wouldn’t say that it’s bad. You just don’t feel like you will need to Youtube the themes afterwards. The graphics are definitely great here. I would have liked to have had Link’s classic green tunic throughout the game though. Lately it feels like that costume doesn’t appear enough even though it’s the best one. I’m sure it’s out there somewhere in the mode but I was hoping I would get it for the final boss.

Nobody can say that the game is short though. 55 hours just to complete the campaign is really impressive and in terms of overall content I wouldn’t be surprised if this is around 100-150 hours. There is so much to do here. The game can also be fun when you are just relaxing and not having to do anything. The problem is that the game reminds you of what’s coming all the time. Just when you’re unwinding the game throws another puzzle at you or some kind of cryptic clue. You simply can’t escape it.

This all sounds pretty negative so just for the record the reason why I would still call the game good is because the gameplay itself is good. The combat is on point and I enjoy the parrying system. The characters are good and the story is solid when it appears with a cinematic once in a while. You will get real annoyed on many occasions and will need to put the game down for a while since long batches can hurt the experience but at the end of the day it’s a game that you won’t regret buying.

Overall, Tears of the Kingdom is one of the weaker Legend of Zelda games for me but I will applaud it on really trying to be as ambitious as possible. It is a huge game but the gimmicks just ended up bringing the experience down. Sometimes less is more and just letting me fight the enemies without having to worry about things would have been great. I want more story and more action next time. Throw those things into the game and I would enjoy it a whole lot more. I would still recommend the game if you want to travel through the kingdom and have fun. I’m confident that you will have a good time here but you will also get irritated at times so definitely keep that in mind. The game is very much a rollercoaster.

Overall 6/10

The Lego Movie 2 Review


It’s time to dive into the Lego Movie game. I haven’t played a whole lot of Lego games. They’re fairly safe platformers that don’t try to be too ambitious and give you a good time but at the same time they never seem to really be able to match the big titles. There are so many of them that it could make for a good theme someday but as it is this would be the weakest one that I’ve played. It’s not bad by any means, but as I said it’s just rather basic.

The game starts off with the Lego world being invaded by all kinds of crazy enemies. Only the two main characters from the first movie can try to save the day since Batman and the rest of the heroes have all been scattered to different planets. They must be found and assembled before taking the fight to the villains but it won’t be easy. Do they really have what it takes this time? The game doesn’t go much more into the plot than that though and most of the story only appears very suddenly during the final cutscene which was an interesting move. I can tell you that I had not seen this before but ultimately it felt a bit lazy. They could have easily tried to throw in some more cinematics and a plot to this. The main character doesn’t even get to speak outside of grunts because there isn’t much to say although the heroine talks a lot.

Let me jump into my first main issue with the game which are the unskippable cutscenes. Right when you boot up the game you are greeted with a very long intro that can not be skipped and this happens every time you turn the game on. Then during the game whenever there is a tutorial you have to listen to a full speech and there are a lot of tutorials. This is an easy quality of life miss for the game since in this day and age there should never be so many moments that are unskippable. You should always give the player some way to get around that because if you don’t then that’s just going to be annoying.

It was a rough first impression. When it comes to the gameplay I can’t say that I have very many issues though. You use the legos to create objects and move through the stage. It’s all rather easy to understand and there are less characters with specific abilities than in other Lego games so that helps in keeping track of things. There are even some boss fights here which can be fun as you have to create specific objects to defeat them. They don’t always explain everything so get ready for some guessing but on the whole it’s handled well. I would have liked more bosses though.

The game is very short. You should be able to beat it in a few hours, maybe 4-5. There is some replay value in trying to get the Platinum trophy though. I’m not sure exactly what that entails just yet but I think I’m going to aim for that one. It seems like it would be a fun little thing to do that wouldn’t take very long. It does help to make the game a bit more worth it and the price is fairly low so you also have that to consider. If this was full price then I would be a little harsher but for the price it’s a decent value.

It’s hard to really gauge the graphics since the Lego style will never look amazing or anything like that but it’s clear enough. I was able to always know what was going on and keep moving from there. The soundtrack is more on the generic side and I don’t think that you will really love any of the tracks or even remember them to be honest. It’s very by the numbers in that respect and you can tell that the game is just playing it safe on every turn. Nothing wrong with that but you’ll never be a great game by doing that. You have to go a little farther and try something dynamic.

That sums up the game in a nutshell. You’ll have a good amount of fun the whole time if you just want a fun little platformer to play but there are so many better ones out there that you will never quite feel like this one is a title you would search out. For some things the game does well, I like the map/compass. It always tells you where you should be going and I appreciate that. The collectibles are clearly labeled and all of the menus are very easy to understand. You could put this game down for years and I bet you would still understand exactly what was going on after that. This is absolutely one of those games and some of the level designs are also decent. I actually liked the DC world where it’s just a bunch of houses and roads. It felt like something out of a classic Gamecube game which was great but other levels were more on the generic side.

Overall, The Lego Movie 2 is a decent game but it just doesn’t do anything special enough for me to call it very good. It ends up being stuck right on the edge instead of really going anywhere. If you’re looking for a little game to keep you entertained then you can’t go wrong here. That being said, you can do better so keep that in mind. Buying one of the main Lego games like Batman or Star Wars would also end up giving you a lot more content but hey maybe you should go and check them all out. The prices for the Lego games actually aren’t that bad nowadays.

Overall 6/10

Trollhunters: Defenders of Arcadia Review


Trollhunters is a game based on a series that I never watched which always makes for an interesting way to play a game. That said, gameplay is always the most important factor here and it looked solid so I figured that I had a winner here. This is a fairly short game. There’s nothing amazing about it and it doesn’t stand out in some kind of special way but it still had something that I needed…a fun experience. Yeah this is just a very retro kind of platformer with no frills to it. You just jump in and have a good time.

The plot starts with a villain managing to steal a relic that allows him to cross space and time. The main character needs to put a stop to him so Merlin lends us a time map that can also allow me to time travel. Pretty handy right? With this I knew that I had a chance. You dash across the various worlds in order to find this guy and repair the damage to the timeline but be warned, he may not be working alone. Time for the biggest sci-fi battle of the ages!

I’m not sure exactly how long I’d say the game is but maybe around 4 hours or so? It felt really short as I was blasting through and that’s considering that I even managed to grab most of the collectibles along the way. In part I did this because they were pretty easy to spot so it wasn’t a big deal going back to grab them and also in part because I was worried that if I didn’t grab them then I would need them to unlock the final level. There are 4 socks and 3 trolls hidden in each level so I recommend grabbing them whenever you can. You definitely won’t regret doing so. They really add up. You can also obtain items for doing this.

Once you complete the game then the platinum trophy is within reach. I dare say you can platinum this game in well under 15 hours. You just have to replay the game a second time and get a few miscellaneous trophies but nothing that is particularly difficult. Just give it the ole go and you’ll be just fine. Now I haven’t talked about the gameplay much so let me take a step back here. It’s a 2D platformer as I mentioned earlier and you defeat any enemies in your way with the sword. Now you will also be doing a lot of jumping as you would expect here. You have assists which let you activate special abilities like making a statue to jump on or a skateboard to ride. You absolutely need these in order to proceed so you should try to get used to them right away.

Beyond that there isn’t much else to describe about the gameplay. It’s made to be as easy as can be so you just jump in and it’ll come naturally to you. Some of the bosses surprisingly don’t have a hurtbox so you can run right up to them and start smashing away with your sword. Most opponents go down in seconds as a result of this but for the final bosses just be prepared to dodge the slow attacks once or twice. Do that and you should be fine and well on your way to claiming absolute victory. There just won’t be any stopping you because this game is really not very hard at all. At the end you even get a random healing power-up which is completely broken so that’s why it didn’t appear until the end. If you had that the whole game then it would have just been plain unfair.

As for the graphics, I wouldn’t say they are anything particularly special. The colors are on point and it all looks good. It’s just your average TV-tie in kind of graphics. The soundtrack is also more on the bland side. You’re definitely playing this more for the impressive gameplay and level designs than anything else. It’s all crafted in a fun way where no levels have boring spots or poorly designed moments. Instead it all flows together really well so you can allow yourself to be drawn into the hype right away. The levels are also fairly short so none of them ever really drags on.

This is where the game shines. It’s simple but knows this and takes that to its maximum benefit. Sometimes it’s good to play a game that is scaled back where you can just relax and have fun. The story is also decent as well. The characters seem fun enough from what I’ve seen of them. Naturally I’d have loved fully animated cutscenes and all but I suspect the budget for this game wouldn’t be nearly high enough for that. It would probably be asking just a little too much out of this title.

The game’s not very glitchy at least but for some reason one trophy didn’t pop for me when I beat the game. I’ll be completing it again soon for a different trophy so I hope it pops up there. It would be a shame for it to have just been lost in the void like that. Just wouldn’t make sense and it must have been a fluke. Glitches are okay as long as there’s a way around them but when it interferes with my trophy hunting then we have a problem.

Overall, Trollhunters is a pretty good game. The gameplay is smooth and there was real effort put into this one. The only thing holding it back is that the game is very short. You will be done with it right away so make sure that you get a good price for it. This is not a game that you should be spending $30 or $40 on. It may have a fairly easy platinum which makes the game more tempting but you should be able to find it on a great discount. Trust me on this one, it’s worth waiting until you find the perfect price and then nabbing it. Hopefully they make a sequel to this at some point. I’d definitely check this out, particularly if the gameplay sticks around as this style.

Overall 7/10

Kirby’s Return to Dream Land Deluxe Review


This is one of the few Kirby games that I hadn’t gotten around to playing earlier so it was nice to finally dive in and get to experience this adventure with the DLC included. It certainly is nice to get to experience a brand new epilogue thanks to this and I feel like adding extra story content is really a must for any big remake/remaster. It helps give the game its own identity as opposed to just being a port of the original title.

The story starts with Kirby and friends hanging out until a ship crashes. A guy named Magolor comes out of the ship and explains that he needs some serious help from Kirby and friends in order to make his ship whole again. The parts of scattered across the planet and without a ship he will never be able to go home to confront the big fire dragon. Kirby is eager to help because his heroism is only matched by his endless hunger. Is there more to Magolor than what meets the eye though?

There isn’t much of a story beyond that though. I’d say that it’s a bit smaller of a narrative than most of the other Kirby games as that is pretty much it for story progression until the very end of the game where you launch into the final bosses and the truth of the matter. Still, you’re playing this game for the gameplay and that’s where the game does well. You have your classic 2D gameplay here as you fly across the worlds and take on all kinds of enemies.

You have lots of power ups to grab and many different special abilities at the ready. Every level has a bunch of collectibles to grab which help you unlock minigames and continue to progress through the adventure. You can also choose to not use the power ups and fight the boss with your normal suction ability. Some abilities feel weaker than your base form but it all comes down to what kind of fighting style you are able to use best. I like being a brawler so any power ups like the sword, spear, or punch is what I’m looking out for.

The game is fairly short but not unreasonably so. You should be able to knock it out in under 10 hours and since it’s not a game that is super difficult you can actually shave off some time if you decide to speed through instead of worrying about collectibles. I grabbed a bunch just in case they would be needed later on but fortunately that was not the case. Collectibles should always be optional items to grab after all.

As for the epilogue , I liked that it actually goes for a completely different gameplay style here. I mean it’s still 2D but you are using energy blasts and other kinds of attacks at all times rather than needing a power up. Magolor also uses an EXP system so you level up using points which was also cool. I think a Kirby leveling up game could be fun one of these days. I wouldn’t replace Kirby’s gameplay with this full time but as a change of pace I do think that it would fare quite well. It keeps in the core Kirby aspects while doing something new and I can definitely appreciate that.

Meanwhile the graphics are solid as always. Nintendo spares no expense on their titles and you can feel that in each of the level environments. The whole game looks really good and shines on all sides. Then you have the soundtrack which is also really good as you would expect. The boss theme also sounds a whole lot like the Ridley boss theme from Metroid which was cool. You can feel that Nintendo connection there and it works really well. It also increases the suspense levels for when you’re approaching the boss because you know that things are about to get interesting.

I would say the main thing to remember while going up against bosses is to not get sloppy. It can be easy to completely rely on your powers as you go in but that’s the easiest way to lose because you also need to dodge their attacks. In a battle of attrition you will always lose so dodging the boss attacks is extremely important. If you don’t do that then you are going to run out of health really fast and you will be down for the count. Slow and steady is often the way to win this one.

As always the game gets out there for the final bosses as the title suddenly turns into a cosmic epic. I always appreciate how the Kirby series does this because the final boss should feel grand. I would be on board for a whole game against cosmic monsters with all kinds of destruction in the background but I understand that this isn’t Kirby’s style even if it would make for a very effective game. I know that I would have a blast with it after all.

Overall, This was a fun Kirby game. Ultimately the only thing you can really say against it is that this one doesn’t stand out among those. For example you could call this your basic run of the mill Kirby title and that may sound like an insult, but at the same time that’s really what it’s going for. There aren’t any big gimmicks here or really memorable aspects to the title. The story is also barebones as just another adventure. So you’ll have a good time with this one but you probably won’t recommend it above some of the more influential Kirby titles. This one just isn’t the next all star hit from Kirby but all of the fundamentals are in place so it’s pretty solid. You will have fun all the way through the game and at the end of the day that is the main point to any title. So pick this one up when you have a chance and you won’t regret it.

Overall 7/10

Super Sami Roll Review

Super Sami Roll
It’s time for another quality platformer courtesy of Limited Run Games. This one’s sort of a cross between Monkey Ball and Yoshi. You’re rolling around and trying to balance but unlike the classic Monkey you can use your tongue to maneuver around the levels. Effectively this gives you a whole lot more movement options compared to what you would have otherwise had. It makes for a fun gameplay style that is easy to pick up but hard to master. You are absolutely going to need some really quick reaction times if you are planning to survive this one.

The game starts with The NFT King Albert VII kidnapping Vera so now her friend Sami has to try and stop him. Sami didn’t ask for this fight but he’s not about to walk away from it either. He is absolutely ready to claim victory here and nobody is going to get in his way. To defeat Albert he will need to destroy all of his mecha as he travel across the various lands in search of Vera. If he can manage to truly stop Albert then the war will be over but it won’t be easy. At least he has his owl friend to back him up when the going gets tough.

There isn’t much of a story overall but in line with the retro style it’s going for we do get an opening and an ending here. The quick cutscenes we get are really solid looking illustrations and I’ll always take some kind of cutscenes over nothing. At the end of the day you are absolutely playing this for the gameplay though and fortunately the game delivers throughout. The gameplay is pretty tight and at most you might miss a jump once or twice where you could have sworn that you did actually press in time. Maybe you did and maybe you didn’t…it’s going to be hard to say but otherwise the momentum and jump settings are all on point so you have a lot of control.

You have to balance going carefully with going quickly. If you go too slowly through the levels then the timer will run out and you will lose but if you go too fast then you will end up falling to your doom a lot. With the checkpoints in the middle of the level that does help you not have to worry about this quite as much but you still want to keep it in mind. I will say that the checkpoints were a very good idea because without them I dare say that things would have been very concerning here.

In terms of gameplay tips I would say to use your tongue flip as often as possible. Keep in mind that this ability is borderline overpowered at times. It will help you win a whole lot of levels because the enemies don’t have a counter for it. For example during the final castle level I just could not figure out how to get past all of the obstacles in time. So what did I do? I just broke the level by climbing using a lot of quick tongue flips and I made it to the end. I can guarantee you that this was not how you’re supposed to beat the level as I managed to skip every obstacle and stage element in the game but it worked and that’s what counts. Always master the gameplay mechanics as much as you can and in the end you are sure to surprise even the devs with just how much you can accomplish.

The ost is also really solid here. I was surprised at just how many quality tunes were in the game but they just kept popping up. Particularly the fire world at the end where all of the levels had really fun, fast paced tunes. They just kept hitting you with great tune after great tune. The other worlds had good tracks as well but that was the best one and it is a large variety here. You won’t hear too many repeats as you go through the game and so that keeps everything very well balanced. The graphics are also pretty good here. Everything is always clear and the worlds all have distinct designs. You won’t really be seeing any worlds twice since they all have an element although not every level within a world will necessarily follow that element. For example there are 2 levels following the world 1 theme in the final world which was definitely a twist. Not sure if they were extra levels that the devs just wanted to include or it was a callback.

The game’s length is fairly reasonable. There are 4 worlds here and each one has around 15 levels to complete. The levels can range from 30 seconds to 2 minutes but you also have to factor in that you will probably die a whole lot during the game. So unless you end up being a true prodigy at the title I imagine it will take you around 6 hours or so to complete it. I might be overestimating it a tad but that’s around how long it took me to beat the game. I know it was 3 batches and I think on average I played it for about 2 hours a pop. Maybe lower that to 4 hours total if you’re rounding but 4-6 at least and add or subtract time based on how quickly you go through the levels.

World 1 was certainly really easy but then after that there is a really drastic increase in difficulty which just doesn’t relent. So how long it takes you to get past World 2 will be a good indicator. For me World 3 was easily the most difficult because it’s just really hard to get past ice. The slippery surfaces make things tricky after all. If you don’t master your balance then you are definitely going to be in a really sticky situation. Note that there is also quite a lot of replay value in here as some levels have secret exits which unlock bonus levels. There is also a shop where you can buy color swaps and items but I never ended up using it during my campaign.

Overall, Super Sami Roll is a pretty good platformer. It may not have a deep story or anything like that but it gives you quite a lot of levels to go through. There aren’t many games in the Monkey Ball niche so if you’re a fan of those then you will definitely want to go and play this one as well. That series seems to have slowed down quite a lot after all so maybe we can get more Super Sami Roll games at some point. That would definitely be really nice. There is also a bonus mode you unlock by beating the game where you can play as the main heroine and fly through the levels. I’m guessing they will probably redesign the levels or make them all new because otherwise I can see the player breaking a ton of the stages. Although maybe that will be part of the fun since this is a reward for beating the game after all.

Overall 7/10

SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated Review


Spongebob Squarepants is finally back! I gotta say that my experience with the Spongebob franchise as a whole is very light. Seriously I mostly know it from the memes and all but when it comes to sitting down and watching an actual episode I haven’t done much of that. It always looked like fun though and I do like me a good platformer so I had to jump in and have fun here. The gam elives up to the classic platformer formula. It’s perhaps a bit strict about how many Golden Spatulas you have to grab though. Fortunately you only have to get all of them if you’re aiming for the Platinum though because otherwise that would have been bad.

An army of robots is attacking the underwater country so Spongebob is called in to stop them. He is no stranger to crazy situations after all and wants Merman to be proud of him so Spongebob agrees to help. His friends will also be around as back-up support. The villain here seems like it might be Spongebob’s old enemy Mr. Plankton but he can’t prove that yet so for now we jut have to go in there and get as many quality wins as possible. Each robot destroyed is one less than can cause terror and destruction to the many.

The basic gameplay is that of a 3D platforming so you’re running and jumping as you go through the levels. You can attack and ground pound. In addition each character has their own special abilities. Spongebob can grab onto ziplines and so a super jump. Sally can glide and shoot out her lasso and finally Patrick can throw things really far. So the levels use all of their special abilities and have unique obstacles waiting for everyone. The objective of the game is to obtain 75 Golden Spatulas in order to enter the villain base so you get these at the end of every mission given to you by the other characters and others are also scattered around the worlds. Considering that there are 100 total Spatulas, you can see how beating the game actually comes rather close to 100% completing the title. Perhaps that will be enough to get me in here for the platinum at some point but right now I’ve had my fill of collecting.

The level layouts are good and there is a whole lot to do on each world. You never really feel confined and it’s so big that it’s part of why the collectibles are hard to find. At times the camera angles can get a bit wonky but on the whole it’s good. The worlds are all pretty different and stand out so no chance of mixing them up or anything like that. They always have a lot of variety. I will say that you should try to definitely get as many seashells as possible so you can buy lots of Spatulas from Mr. Krabs. Those will all come in handy towards the end of the game.

The boss battles are all fun here. They each have different rules and objectives towards beating them so none of these are copy and pastes. The developers really got to make the most of their creativity here. Meanwhile the animation is definitely sharp. This looks like a solid PS4 game. I won’t say the graphics are out of this world or anything but it’s all very clear and bold which is ultimately the objective. The soundtrack is a little less memorable though and doesn’t have the kinds of tunes you’d hear in Mario or Sonic.

So on a gameplay level this is very strong and I have no issues. The only part of the game that isn’t quite as solid is the story/characters. This is Spongebob of course so it’s more comedic but the characters can be a little annoying. There aren’t many sound clips here so you’re going to be hearing the characters repeat the same lines over and over again. They’re not exactly great lines either so you’ll mostly just be annoyed after a bit. Ultimately they are fun in small doses but I would say that the cast doesn’t hold up quite as well compared to other comedy casts.

Squidward is always good though and I root for the guy to go far. He really tries to stay out of trouble but it always has a way of finding him regardless. There’s not really a lot of crude humor or anything beyond all the underwear jokes so the game doesn’t go that far. I’d like a game that focuses on Merman back in his prime though. Now that would be really good to see.

Some quality of life updates would be fun like being able to warp to a specific point in the world instead of walking over and hopping into boxes. It’s probably something the devs felt just wouldn’t fit into the world I suppose. The game length is pretty reasonable and this should take you a few batches to complete. Throw in the opportunity to earn a Platinum trophy and that just makes the game even longer which is always good. I wouldn’t have minded if they added more racing levels though, they were some of the highlights of the game. It reminded me of Sonic Adventure 2 Battle and I always like racing on slides and rail type surfaces.

Overall, Spongebob has a solid game here. It may not be Mario but it’s still pretty good around the board. I’d consider this to be a AAA platformer and the production values check out. Replace the cast with a more intense one and the game would be even better. At the end of the day if you’re a Spongebob fan then you should love this game and if you enjoy platformers then you should like the game regardless. It’s fairly easy to complete but you will need some talent to platinum it since getting the final Spatulas can be intense. There were a few I skipped over like the bowling ball balancing segment which was really intense. I suppose I’ll get to test my limits against that one when I ever get back to this title.

Overall 7/10