Hail to the Chimp Stats and Records

Stats time!

Play Time 4h 56m
Squandered Teams 4%
Hazard deaths 13%
Falling deaths 44%
Curses taken per game .6
Clampaign chest 5895
Votes won 252230
Games Played 67
Attacks leveled 4806
Clammiest game 256
Clammiest teamup 27
Campaign Trail 22MI
Attacks Successful 37%
Victorious 52%
Teamups per game 2.0
Profitable teams 85%
Teleports per game 1.3
Curses landed per game 1.1
Switches per game 0.5
Invites Accepted 62%
Double Jumps 31%
Clams stolen per game 32
Clams recovered 3
Flair share 24%
Successful blocks 13%

Hail to the Chimp Review


Hail to the Chimp is like the roughest of waves. It looks fun to play from a distance but once you’re on it you start thinking about how much more fun the kiddie pool would have been. The game had a lot of potential since it is effectively a 4 player fighting game with various themes built in to make the gameplay diverse, but it ends up falling flat. This is because the controls aren’t all that well thought out and the gameplay wasn’t very polished. I’ll give it some props on the unique premise of the story, but the way it was executed wasn’t great.

So, the plot is that a bunch of animals are trying to be President. Each level has you play as one of them as you become President I suppose. It was hard to tell if it meant that you won the primaries and could be President now or if you actually became President. I’ll go with the latter I suppose. Either way, it was a pretty intense moment as each character got a commercial first and then an interview after completing the level. I like to think that this must have been some kind of political satire as all of the candidates were really bad. One of them couldn’t even talk in a way that we could understand since it only knew alien talk. I wonder how it won so many votes. Anyway, that’s the main campaign. The Monkey got the last level so I’ll assume that he is the President. It is called Hail to the Chimp after all. The story was fairly amusing even if getting to the cutscenes could be a drag.

There isn’t really a lot to do in the game. The story will last a little while, but after that the only thing to do is Vs. Mode. I did unlock various videos during the story so I suppose that replaying the stories could help you get more. The problem is that the game is super vague about how or why you unlocked the videos so you wouldn’t know exactly what you would need to do. Furthermore, this came out before trophies so those can’t help the replay value. Vs. Mode is nice in that regard, but I have a sinking feeling that you won’t be playing it for very long. The game is only a few bucks to purchase though so at least it won’t set you back all that much.

The graphics aren’t anything special. The colors actually make it difficult to see the characters at times. It certainly doesn’t look like a PS3 game at all and the PS2 titles from the good ole days had more heart. The soundtrack is pretty bad as well with no good themes. I can’t think of a single catchy one and that’s too bad. I’d expect nothing less from Hail to the Chimp though. In theory the gameplay can save it so lets talk about that now.

The actual gameplay style had a lot of potential. It’s an overhead 4 player brawler so it’s similar to TMNT Mutant Melee. You swing at each other with your standard attacks and can use parts of the environment to hurt other players as well like cranes. You can even decide to do a link attack with another player if both of you press the team up button. Use this move strategically though since another player can quickly steal your teammate by running in first and also pressing the team up button. It’s incredibly overpowered and will always net you a few KOs. One issue that you’ll notice from the get go is that the controls are very limited. Every character only has one combo…that’s it. That sort of limits your options quite a lot if you think about it. Furthermore, the game rarely has you actually fighting it out with your opponents in a Last Man Standing ruleset.

The game gives you a few different goals depending on the level. In some you have to rig the voting machines by destroying them and others have you paint the machines. The vast majority of the levels are in this style and that’s the problem for me. I only really liked the combat ones. The others are all heavily luck based since the opponents will team up and sometimes they won’t. If you fall in the wrong place then you’ll waste a lot of time or all of the computers will gang up on you. There really isn’t much to look forward to during these battles and the fact that you have to play them over and over again really doesn’t help. I wouldn’t have minded the gameplay as much if it stuck to being a fighter, but the problem is that it wanted to be a party fighting game. That blend only works for the best of titles and this one lacked the budget as well as the gameplay to complete such a move. As a result, the game grows tedious very quickly.

Multiplayer mode is the only reason this game should even deserve a glance. It fixes most of the game’s issues as you can simply limit yourself to playing the survival mode of combat and the luck/cheese factor is eliminated for the most part. You may still grow bored of doing the same combat for so long but it’s a slight improvement. Beyond that, I suppose the videos will give you some chuckles. There are quite a few of them after all and the game wasn’t too popular so you may have a hard time finding them on Youtube unless you just skip through a walkthrough to nab them all.

Overall, Hail to the Chimp is not a game that you’ll want to play for long. The story mode wasn’t thought out too well as each minigame is way too long so nobody wants to play a 7 round tournament. Losing at the very end is also devastating because then you have to do it all over again. It’s quite telling that you’ll be hoping there is no secret final level just so you can finish the game already. That’s just sad. Since the soundtrack and graphics aren’t quite up to snuff either, there’s not much holding this game afloat. If you see it for a few dollars then I suppose you can’t go wrong, but you should still question whether you should do such a thing or not. It’s not worth it if you ask me. Just go buy a Mario Party game instead.

Overall 4/10

Marvel Super Hero Squad: The Infinity Gauntlet Review


It’s always a little unfortunate when having a story mode isn’t a positive for a game. It’s not as if it’s bad enough to lower the score (Although it was close) but the game doesn’t benefit at all from having it. That being said, this is Super Hero Squad so you have to enter the game with reasonable expectations I suppose. I didn’t mind the show too much when I watched it although it is certainly one of Marvel’s weakest titles. I played the first game a while back so it was about time that I got to try out the sequel. It’s about as good, maybe slightly better. The gameplay is more diverse, but it doesn’t really do a whole lot to make a name for itself.

The plot is about how the Infinity Stones have surfaced. Iron-Man tells the Sqauddies that they cannot let the villains take them so they decide to collect them all. Unfortunately for them, Dr Doom and his army of henchmen are after them along with Loki and his cabal and even Thanos and the Skrulls. With 3 different factions after the stones, the heroes will have to keep their guard up at all time. They’re not too good at that though.

I mean, it is a comedy storyline since it’s in the Super Hero Squad universe so I never expected anything serious. That being said, the characters talk a lot during the game. I don’t mind this when it’s witty banter like in Spider-Man or Sonic, but when it’s these characters it just isn’t quite as fun. They all only seem to have 2-3 phrases as well so they end up repeating them over and over again. I think some more variety could have helped them out. The comedy is also pretty weak so the game won’t be getting any laughs out of you. The only scene that I actually thought was pretty fun was the final one where Thor puts on dancing boots and is forced to dance for everyone’s amusement. It was pretty mean of the others to just let that happen, but it is what it is.

The gameplay is your standard Ultimate Alliance/Lego style where it is mostly overhead as you dish out the pain. Each character has their standard punch and projectile. You can charge up these attacks and also use Ultimate Attacks when you have enough meter. The meter builds rather quickly so you can use the super attacks constantly. Button mashing your standard attack will work for just about the whole game as well since the enemies will just run into your attacks. It’s a pretty simple, but repetitive style since all of the enemies start to be the same after a while. I don’t really mind that per say as I love beat em ups and button mashing is one of my strengths.

What is annoying is that all of the bosses and big enemies have super armor so they hit you as you hit them. When your character is launched it takes a few seconds to get back up and the bosses also deal a lot of damage. You can expect to die a lot if you’re rushing through the bosses but it doesn’t count as actually losing unless both characters die at the same time. The A.I. is terrible so this may occur once in a while, but usually it’s not a big deal. So I like the actual combat for the minions, but the bosses weren’t really a lot of fun to beat up. I did enjoy getting a chance to spam my projectiles for such a long time though.

The game was clearly developed with co-op mode in mind. When playing single player there are some levels that just don’t work well. The ones where you have to shoot at objects approaching from the skies comes to mind. The A.I. couldn’t hit the broad side of a barn so you end up having to hit both sides on your own which gets really tricky. It made these levels tougher than they should have been. Same with parts where you have to use both character’s skills as the A.I. will follow you and forget what they’re supposed to do. It’s not really a problem if you choose to play co-op, but be warned if you’re a solo fighter.

The graphics aren’t bad even if they don’t look quite up to par with what you’d expect from a PS3 game. The character models look good enough and the level designs aren’t bad. It looks like a mobile game if I had to make a comparison so take that as you may. It’s acceptable while not being impressive. The soundtrack is less impressive as we get the classic theme song, but not much else. I wasn’t expecting much in this category to begin with though.

One part of the game that is pretty mild but annoying is that if a character is blocking your way, you can’t move. The A.I. has a habit of cornering you if you go into a tunnel so if you want to back out the only way is to switch to the other character and move him out of the way. It’s such a random little thing that you may have to do a double take at some points. Just one of those things that they probably should have picked up in quality control if they had been playing the game more.

The main campaign is 11 levels long and they vary in length. It’s not a very long game so I think you could reasonably complete it in around 5 hours or so. Perhaps a little less but the cutscenes do make a difference. The replay value here are the Challenges you can tackle and the large array of trophies available. I don’t imagine that this would be a very difficult game to Platinum if you were ever so inclined. There is certainly enough here to give the game some reasonable replay value.

Overall, Super Hero Squad was a little glitchy and the story wasn’t particularly engaging, but not everything can be Sonic Adventure 2 Battle right? I think the game could have used some more quality control, but it worked well enough. It had its issues, but I’d still say that it was a good game in the end. If it had dragged on too long that may have been an issue, but it didn’t happen. The gameplay is good and I did enjoy throwing everyone around with my special abilities. I think what makes this game seem a little worse than it is at times is how good most other games are. Comparatively speaking this game isn’t great, but if you look at the game on its own then it works pretty well. That’s a win in my book. So, buy this game if you want some classic Marvel action, but you should probably just grab Ultimate Alliance instead.

Overall 7/10

Star Wars The Clone Wars: Republic Heroes Stats and Records

Stats time!

21/50 Trophies
Droids Destroyed as Jedi 1315
Droids Destroyed as Clone 669
Falls 112
Challenges 3
Deaths 141
Destroyed Battle Droids 1270
Destroyed Super Battle Droids 363
Destroyed Destroyer Droid 48
Destroyed Spider Droid 68
Destroyed Crab Droid 36
Destroyed Chameleon Droid 85
Destroyed Sabotage Droid 76
Destroyed Magna Guard 28
Destroyed Vulture Guard 5
Destroyed Octuptarra Droid 4
Jumps 1848
Droid Jumps 85
Actor Jumps 4
Boost Jumps 17
Melee Attacks 1370
Rounds Fired 4768
Grenades 83
Rockets 41
Force Points 152160
Run Distance 46495
Hover Distance 551

Star Wars The Clone Wars: Republic Heroes Review


It’s time for another title set in the Clone Wars. Republic Heroes may be the first Star Wars game that I’ve played on the PS3, but it ended up being the weakest installment in this saga. I don’t know why, but it just couldn’t hang with the others. I blame it on the game’s poor gameplay mechanics and lackluster plot. It’s still a solid game that will last you for a reasonable amount of time, but I was expecting a little more since we are now in the modern era.

The game has you split up into several groups. It appears that Count Dooku is up to something again and he sends Ventress off to cause some havoc. Cad and Kul are also fighting over a weapon of mass destruction. I don’t think we ever actually learn what it does to be honest. Well, Anakin and Ahsoka go to check things out while Obi Wan and a Jedi master I’m not familiar with head to a space station. Two other Jedi Mastered investigate the canyons and along the way the Clone soldiers do their best to help out as well. The heroes have spread themselves rather thin, but they’re always ready for danger. Hopefully they are prepared!

Here’s why the plot sags behind the others…there are no hype moments. The original Wii game was a blast because of the stellar soundtrack and the tough talk between all of the characters. It worked really well as a result. The DS game worked because of the fun gameplay and I really enjoyed the Shadow sisters as villains. The problem with this game is that none of the villains are particularly interesting. They don’t feel like threats either. Cad is a guy with a gun…so he shouldn’t last long. Kul is a robot who has a lot of weapons, but it seems like it’d be an easy matter for the Jedi to swing him around. That just leaves Ventress and Dooku but since they lose in all of the games I don’t think we’re meant to take them too seriously anymore. The banter between the characters can still be pretty fun and the characters aren’t bad, but the plot could use a little work.

The gameplay is 3D hack and slash. You have to fight your way through large armies of droids as you try to keep your wits about you. There is a lot of variety as you will play as both Jedi and Clones as well as ride hovercraft and large robots. You can also jump onto any enemy to control it and force others to try and oppose it. You can use your Force abilities or go in close for the lightsaber. The Force is incredibly overpowered here so the game got that part down pat. To make up for this, it doesn’t give you all that much money so if you want to buy a lot of stuff in the shop you should stick to close quarters combat. I was able to buy everything anyway at the end and I used a lot of The Force so money isn’t a huge issue. Even if you don’t have enough by the end you can probably just replay a level and you’ll be good to go.

It’s fun to mow down legions of enemies with your blade. The game can feel like a mini beat em up at times due to this. That’s also why the Force waves are fun as you can send about 6-10 enemies flying with a single hit. Unfortunately the gameplay can also be a weakness. The title uses an odd auto jump system where your character will lock on to an object and try to land in a controlled arc when you jump. The problem is that the character can’t decide what to do right away so a lot of times he unlocks right as you jump and you plunge to your death. You always have to wait a second before jumping to make sure that you don’t flal. It feels rather odd and it’s a weird part of the game. I had a ton of deaths that way.

Fortunately, there are no real deaths here. Each character has infinite lives and even if both die at the same time, you’re still fine. I am playing on the first difficulty though so maybe that changes later. I wasn’t about to start the campaign on hard after all. It’s pretty useful I admit even if it maybe does make the game a little too easy. I did die over 140 times according to the stats though so I probably got sloppy thanks to it as well. The game just doesn’t explain things too well at times like how to defeat the large droids. That kind of messed me up at times and those bosses would take ages. Just remember to jump on the enemy when in doubt since it automatically destroys most of them.

The main campaign has around 35-40 levels and each of them is about 5-10 minutes long. That will last you for a good amount of time and getting all of the PS3 trophies will add in some replay value as well. There are a lot of collectibles to grab so keep a sharp eye while in the levels. The more that you grab now, the less that you’ll have to worry about in the future right? I grabbed as many as I could, but I believe that I may still be missing around 30 or so.

I wouldn’t say that the graphics are all that good. They look like a Wii game rather than a PS3 one. They haven’t really aged well I’ll admit. It’s not like they’re awful or anything though, they’re still good enough. The blasters and attacks look good at any rate. The soundtrack is rather limited. It uses a lot of the same themes from the other two games. Surprisingly, the only good theme in the game was the end credits tune. That one was surprisingly amazing so I’m a little sad that they saved it for the credits. It should have been used for the actual game if you ask me.

I’ll give the game credit for handling the Force well though. This game probably had the best application of it from all the games that I’ve played so far. It was actually very useful the whole time and didn’t feel like a tacked on feature. There were also no artificial moments made to make the game longer. Every level was direct and to the point. I can definitely appreciate the game’s honesty there. I’ll take a 6 hour game with no repeating levels than a 30 hour one where it is just the same level over and over again.

Overall, Star Wars Republic Heroes is a good game. It could have easily been a great game if the gameplay was smoother and the story was more interesting, but it tripped up there. There’s no way I’d die 140+ times if the gameplay had been smooth. It feels a bit like a cash in at times, but you can tell that some effort was still put into the game. It at least feels like a real game and the levels go by fairly quick. The developers certainly had a bunch of ideas as the game introduces new features even near the end of the game. It’s interesting to see a tutorial message pop up when you’re in the final act. It may not have all worked and they should have used some more time to refine the actual platforming element of the game, but it’s a nice package overall. I’d recommend getting it. It’s not the best Star Wars game on the market, but it’ll introduce you to all of the core concepts.

Overall 7/10

Split Second Stats and Records

Stats time!

PS3 Trophies 20/47
Total Credits 2910
Power Plays 465
Crashes 165
Route Changes 3
Distance Driven 495 miles
Close Calls 181
Longest Drift 235 Yards
Rivals Wrecked 421
Local Play Number 18
Online Play Number 99

Level Stats: Level Placements

Episode 1 1st, 1st, 1st, 2nd, 2nd, 2nd
Episode 2 1st, 2nd, 3rd, 2nd, 1st, 1st
Episode 3 1st, 1st, 1st, 1st, 1st, 1st
Episode 4 1st, 3rd, 3rd, 1st, 3rd, 3rd
Episode 5 3rd, 3rd, 2nd, 2nd, 3rd, 3rd
Episode 6 2nd, 2nd, 1st, 3rd, 3rd, 2nd
Episode 7 2nd, 1st, 1st, 2nd, 2nd, 3rd
Episode 8 3rd, 2nd, 1st, 1st, 4th, 3rd
Episode 9 2nd, 2nd, 5th, 2nd, 1st, 1st
Episode 10 2nd, 4th, 2nd, 3rd, 1st, 2nd
Episode 11 1st, 1st, 3rd, 1st, 1st, 3rd
Episode 12 1st, 3rd, 1st, 3rd, 2nd, 2nd

Ratchet and Clank Full Frontal Assault Stats and Records

Stats time!

PS3 Trophy% 25%
Skill Points 39/117
Medals 10/13
Rank: Legend
Weapon Pods 8

Level Stats

Markazia 3/3 Medals 0/5 Gold Bolts 2/7 Gears
Ebaro 2/3 Medals 2/5 Gold Bolts 1/7 Gears
Proteus VII 2/3 Medals 0/5 Gold Bolts 1/7 Gears
Ebaro (Snow Storm) 2/3 Medals 1/5 Gold Bolts 2/7 Gears
Zurgo’s Lair of Doom 1/3 Medals 0/2 Gears
Enemies Killed 886

Ratchet and Clank Full Frontal Assault Review


The Ratchet and Clank marathon continued as I dive into the big anniversary game. Full Frontal Assault decided to take a gamble and completely switch up the game design. It didn’t work if I’m being honest although this is the kind of game that would be perfect for online death matches. A nice Call of Duty kind of mode where you have to breach your opponent’s network of weapons and security could be awesome. After all, Full Frontal Assault is essentially a capture the Flag game and those are always best with a multiplayer option. Still, the game is fun enough.

Someone has finally grown tired of Captain Qwark always betraying the universe and being accepted back so gracefully. This kid decides to do something about it and sneaks out of his basement to hatch his evil plan. He has a wide array of tech at his disposal and also has a lot of resources. None of this makes any sense, but lets roll with it. Qwark asks Ratchet for help and the duo have to quickly defend the universe against this new nemesis. Can they do it!?

So the gameplay is a mix of the usual Ratchet and Clank games with the Locke’s quest dynamic. You start the level in your stronghold. Once you obtain money from nearby crates and enemies, you can set up landmines, cannons, and barriers to protect yourself. You then go out into enemy territory and conquer all of their forts. You’ll want to go back to your base from time to time to keep it strong and prevent enemies from destroying it all. No worries, you are given alerts when enemies are approaching and even a graphic that shows how close they are. Since you have your rocket boots, catching up is never a problem. Still, I wouldn’t cut it too close if I were you. No matter how many defenses you have, the enemies will certainly bust through them at some point. Luckily, taking them down is fairly easy tbh.

Naturally, the 3D shooting is as good as ever. I’d actually say that it’s significantly better than the last game so that part’s fun. The weapons are limited again, but all of the good ones are back. I naturally went for the machine gun weapon right away since it’s so good, but you should definitely check out the rest. Apparently the metal blades are really handy as well. Having the boots from the start is definitely another great asset to have.

The graphics are pretty good as always. Ratchet and Clank has always had a good reputation in that area so I’m glad that they aren’t slacking off. The explosions are a treat to see and while it may not have the best graphics in the series, that just speaks to how good the older ones were. Unfortunately, the soundtrack is fairly mild and I can’t think of any good tunes. Ah well, so it goes.

One problem with the game is that it is very short. I beat the game in around 2.5 hours which is a little sad. The levels weren’t downright easy, but I did clear them without any real difficulty. As I mentioned earlier, it’s easy to beat the enemies to the base and at that point you’ve as good as won the whole set. They just won’t be able to deal with your skills. Even the wrench is surprisingly powerful in this game although you’d have to be really desperate to take that out. The guns are just so much more effective. I was able to get 2/3 medals in just about all of the stages and all 3 in one of them. I’m definitely going to gun for the Platinum at some point since it really seems achievable. There aren’t many trophies as it is and the Platinum is supposed to only take another 6-8 hours. Probably less since I already have a bunch. The replay value will help justify the current price, but I would have been pretty disappointed if I had bought it at launch.

I think the low content is enough to chop a star off of the score. That in turn with the weak plot and tower system. The Capture the Flag concept was still a good idea. It may need a little fine tuning, but since you got to keep the 3D combat, I was pretty well satisfied. The game could have messed up by making the opponents too durable. As it is, the tank perfectly fulfilled its role as taking that thing down is incredibly difficult. Man, it sure does have a lot of health doesn’t it?

Overall, You have to keep in mind that this is a spinoff game. It’s not nearly as packed with content or as engaging as the others. The main villain is complete comic relief and there’s barely even a plot. Still, it’s a fundamentally sound game when you look at the gameplay and the graphics. I had a blast during the game which is why I was able to beat it all in one playthrough. It’s just that kind of game and it can still hold its own against any platformer…you know…until it ends. I’d recommend checking this game out and since it is only around 10 bucks you won’t be losing a lot of money anyway. They better work on making sure that the next games are longer though. At the very least, I saw that All 4 One is back to a more standard length of 12+ hours so that’s a good thing. I’ll try to play that one soon, but the disc kept freezing on me. Ah well, then it might be time for Jak!

Overall 7/10

Ratchet & Clank Into The Nexus Stats and Records

Stats time!

PS3 Trophy% 15%
Skill Points 3/40
Bolts 9979

World Stats

Igliak 96%
Kragg 57%
Yerek 97%
Silox 96%
Thram 18%

Weapon Stats

Dual Omniblasters 100%
Fusion Bomb 100%
Quantum Repulsor 18%
Winterizer 0%
Nightmare Box 0%
Mr. Zurkon 13%
Warmonger 66%
Nether Blades 28%