Bleach Rebirth of Souls Review


It’s time to talk about an absolutely elite title! Bleach went above and beyond in terms of adding a ton of awesome content and easter egg for true fans. The presentation and story are absolutely first rate and of course this is a fighting game so you can’t go wrong there. Now granted, there is one aspect about the gameplay that I don’t love but barring that it’s all at an elite level here. The game is also surprisingly long so you’re guaranteed to have a satisfying time here.

The story begins with Ichigo having to gain supernatural powers in order to save his family. He is now a Substitute Soul Reaper, someone who stands on the edge between life and death. He has to fight powerful monsters and also save his friends from the corrupt Soul Society. Along the way he also learns of sentient monsters in Hueco Mundo who have big plans as well. Can Ichigo stop them all and save the entire universe from certain anhiliation?

One thing’s for sure right from the jump, the developers really paid attention to the manga. There are tons and tons of extra details here. A story mode doesn’t get much more detailed than this, particularly a fighting game one. There are hours and hours of pure cutscenes here even aside from the combat. There are also a ton of secret missions and also secret cutscenes that are triggered when you clear challenges during a level. So you really get rewarded for doing your best to follow the story beats.

The story is also handled pretty well on a difficulty basis. None of the levels are a piece of cake to get through, far from it! You’ve really got to focus here because if you let your guard down at all then it’s all over. Here’s where the gameplay becomes important. Unlike traditional fighting games where everyone has a normal health bar, this one is focused on reishi. That’s basically an aura. The only way to deal damage to your opponent’s life points is through final smashes. You can use these as soon as your opponent’s shield hits the red level but it will be one point weaker. Alternately reducing the shield to 0 means you can use your final smash at full power.

The downside to this of course is that you will be seeing the same final smashes over and over and over again. They each have a little pre recorded cutscene at the start but those do add up eventually. Some characters like Ichigo and Aizen also have longer than average cutscenes for the final smash. It’s definitely nice for the game to show off the top tier animation that they have but this is the only part that can get a little old. I’d have preferred a traditional health bar system but hey it is unique.

Naturally the graphics are completely top tier here. It all looks really amazing while playing through the game and they did a good job on the cutscenes as well. The soundtrack is also elite with a ton of great songs mixed in throughout the game. Whenever you are in battle and someone activates their Bankai, you can expect the game to really speed up. The game isn’t really focused on balance so some characters are super weak compared to others. That’s just how it goes, it’s a pretty fun approach that I can appreciate though. They’re trying to make every part of the game lore accurate even right down to the gameplay. You never really see that so it was impressive.

Naturally there is a whole lot of content here. The main story is almost 30 hours long and then aside from that you’ve got side missions, bonus levels, and lots of other stuff to do. Vs mode itself is naturally enough for infinite replay value as well. So when you mix the whole thing together then you have a winning formula. The Platinum trophy for the game definitely looks like it would be a really hard one to grab though. Definitely not one that I would aim for anytime soon at least. It is yet another way the game has a ton of replay value though.

After playing through a ton of characters for the story, I can safely say that the most satisfying character to play as is Ichigo. They did a good job of developing him as a really good all around fighter. He may not be the strongest but he has good reach and his attacks combo well. My least favorite would be Uryu. Spamming the arrows can be interesting but you just don’t get to play as much. It feels less active when you can’t just be swinging a sword the whole time and forcing the opponents to back off. That is when Bleach is at its best after all, when you can just take off the limiters and run in for action.

It does match Uryu’s fighting style though so it’s yet another good detail. Similarly Mayuri doesn’t run around, a scientist like him is too proud for that. So he has good reach and attacks that pull in the opponent. Of course while accurate, that’s why I wouldn’t play as him much. Grimmjow is a lot of fun with his savage attacks but they also hurt himself which makes him rough. Yeah I’ll stick with Ichigo. Also quick shoutout to the fact that the whole game is English dubbed. I can tell you that this makes a massive difference. You really feel the emotion and the passion in every fight. It further helps the cinematic feel of the story mode.

Overall, Bleach: Rebirth of Souls was a game that was getting a ton of hype for months and months and I am proud to say that it completely lived up to it. Every part of this game is completely satisfying and polished. I will be getting the sequel right away when it comes out as I’m hyped to see how the sequel goes. There’s definitely a lot more content to cover and now I can say with 100% confidence that this team will know how to handle it. If you had any doubts about the game you can definitely put them aside. This is the ultimate tribute to Bleach fans and I expect it to continue to be talked about for a very long time.

Overall 9/10

Penny’s Big Breakaway Review


It’s time for a wholesome 3D platformer. Penny is a new IP so it’s always impressive to see one of those grow and become the next big thing. It seems like everyone liked this one quite a bit and I can confirm that it’s a good title. It’s the kind of game that is easy to jump into and there is plenty to do after the main campaign is over. There’s no reason to leave this title on the shelf, just play through it and you will see what all the hype is about.

The general plot involves Penny heading to the Gala but unfortunately she ends up messing with the big political figure by mistake. I think he’s the mayor but now he wants her taken down. She must run fast, taking down every boss in her way as well as the proper authorities until she can get back into the gala and clear her name. Does Penny have what it takes to pull this off or is she about to be in for a very rude awakening?

Fortunately Penny is very skilled with a Yo-Yo. The general gameplay is all built around this as you use it to leap over obstacles, directly smash enemies, etc. It’s a fun way to make the gameplay a little different than just being your average 3D title. The game also moves at a pretty fast pace so you are really encouraged to learn the movement options well so that you can keep going at full speeds. The game isn’t all that hard but the real difficulty comes in trying to beat the levels as fast as possible to get the max ranks. I didn’t get a single max rank during my playthrough so it seems like this is definitely something you would need a good amount of practice for.

Additionally each level has several people asking you for help and I can only imagine that they will probably reward you with trophies for completing all of these. The main campaign is probably around 6-7 hours so throw in the bonus content and you’ve got a decent amount of things to do in order to really keep you busy here. You’ll really get to have tested your platforming skills by the end of it. There are also a lot of fun quality of life features here like a game over allowing you to continue but you lose all of your points. So if you actually want a high rank then you better prepare to play the level again while not dying so often.

Once you know the route to go for the goal you shouldn’t have a problem but sometimes it does take a bit of trial and error. Later on you also get invisible platforms so by that point in the game you really want to have mastered how far you can jump. Knowing the different distances by heart will really go a long way here. Without that then you may be in trouble but that’s why you have the option to keep on trying until you have succeeded.

Meanwhile the bright artstyle and graphics works really well here. Each world is distinct and you can tell that a whole lot of effort was put into the game. It’s all very polished and likewise the soundtrack is also super good. There are a lot of really catchy themes here and the soundtrack has a lot of variety to it. No two worlds sound the same at all. The technical elements here are all definitely on point.

The only part that can be confusing at times are the boss battles. It’s not always readily apparent what you have to do. Yes you have the trial and error but sometimes the game could stand to be a little clearer. The main example of this is the big boss where you have to use a magnet to attack him. Dodging his attacks was really hard to understand because of the odd hitboxes and the magnet’s range seemed a bit off.

All small things at the end of the day though. The gameplay itself is definitely a total win either way and I would definitely say that the sequels should stick to this kind of game design. Keep things fast to differentiate from other platformers and that momentum can easily be used to keep this title near the top of its genre. They can also start expanding the main cast a bit. It’s something that is good to begin doing sooner than later so the characters all have time to become fan favorites and everything. There are already some named characters here but none that strike you as the playable type. They seem like supporting characters, not main characters. At least that’s the way I would explain it.

Overall, Penny’s Big Breakthrough is a fun game. It’s fast paced and clever with the various mechanics. It looks and sounds good as well so you’ve really got the complete package here. There’s definitely a lot to take in and there is good room for a sequel. I’d definitely be interested in playing a follow up so lets keep our fingers crossed for that. In the meantime pick this game up and it’s the kind of title that you can really recommend to anyone. A simple but effective title that has no real issues.

Overall 7/10

Azure Striker Gunvolt 3 Review


It’s time for the next adventure in the Gunvolt series and this game definitely changes things up quite a bit. A new cast of characters, new plot direction, change in gameplay, etc. You name it and this game has got it. I appreciate their trying to reinvent the series and while I prefer the first two games, it is pretty close. This one absolutely still holds its own and I’m ready for a 4th game.

The title starts off many decades into the future with a new main character called Kirin. She works for a group that works with the main villain group from the first game. Turns out that while corporate is mainly evil, they are humanity’s only protector in the future. She ends up freeing Gunvolt from his seal and now he must help her take down all of the awakened dragons. The powers have been going on a rampage at this point and have to be stopped. Do they really have the abilities to handle this?

The story involves seeing a lot of familiar faces and also gives Gunvolt a chance to see the results of his actions. It’s not all good and the characters remind him of this a whole lot but he did his best. The guy can’t see the future so for the record I blame him for exactly 0% of this. He stopped the villains and saved the day. Characters particularly blame him for risking the whole world to save his friend but that was the correct decision then and it still is now. That’s the way I see it. I do think that having the evil company from the first game return was a good idea though. From the start it was one of those cases where the guy at the top was evil but it’s not like every employee was. So seeing them bounce back was pretty cool.

Gunvolt is a living legend in this game and one thing I really appreciate is that he’s treated with this respect the whole time. There is never any doubt as to his true abilities. He was the strongest Adept of all time and he is also the strongest dragon. The game even adds a mechanic for this. For the most part you play as Kirin and throw tarot cards to lead yourself to victory. It’s an interesting gimmick as the cards soften up your opponent and then you use your sword as a finishing move. It’s creative and yet at the same time you do miss Gunvolt’s classic Mega Man styled gameplay.

Well that’s where he comes in. Whenever you have your meter at 100 or higher, you can switch places with him and light the stages up using the old gameplay style. Even better, the old style is locked into the super saiyan mode so you have unlimited flight and energy attacks. You can only keep attacking until the meter goes to 0 and then you repeat the process. The meter goes up very quickly though so you will be able to transform again pretty quickly and it’s unlikely that any boss will survive one round anyway.

I didn’t die in any of the levels in this game while I definitely did in the first two so that’s something to consider. The game is definitely easier than the first two but you can always choose to challenge yourself by not playing as Gunvolt. I would argue you should instead enjoy it though and spend your time focusing on getting all of the collectibles. This game has a considerable amount of them and some you will have to get more than once in order to complete your image collection. You will need to get this for the true ending so the more of them you get on your first playthrough the better.

You can also unlock some that you can equip afterwards to make the game even easier. I didn’t really touch the loadout much at all but there is a lot of customization there. So we’ve got the replay value covered. Then you have the graphics which look even more polished than the first two games. They show off by having a snow level to start the game off with and the snow effects occur in the background the whole time as you are playing. That was definitely neat and really visually appealing. I also liked the idea of having a Christmas level since those are very rare. The soundtrack is also really good as always. We have solid lyrical songs and boss music going on here.

I’d like to bring the classic gameplay back for the next game but you definitely can’t call these developers lazy. This is probably the most straight forward game of the trio but when you factor in having to set up and balance a whole new gameplay style, it makes sense that they couldn’t go as crazy on the stages themselves. All of the bosses still have really cool designs and this was the first game to get a full English dub which was awesome. It really gets you even more immersed into the game.

Overall, Gunvolt 3 is definitely a great game and I would recommend checking it out. You’ll definitely feel bad for the main character since things seem to get worse and worse for him in each installment. He has to go through a whole lot of mindgames from the villain side on this one but he never gives up and that’s the important thing. It feels like there is still a whole lot they can do with the series so I hope they keep going with it. We need more futuristic sci-fi type games like this one. It’s always such a terrific atmosphere to be playing in.

Overall 8/10

Sand Land Review


Sand Land is one of the first manga titles that I read back in the day. It’s a fun enough adventure although it ends really quickly. I never watched the new movie/show that came out though so checking out the game was a good way to see what was going on with the new story content. It’s a pretty fun game and while I think it could have used a little more time in the oven to polish some areas, I had a good time.

The story follows the prince of demons Beelzebub as he tries to prove to the world that he is a scary fiend. An army general named Rao shows up asking for his help one day though. The world is ruled by a corrupt government who has taken control of all resources. Now water is a tough commodity to come by and people are dying of thirst. Rao needs Beelzebub’s help in getting access to the water. Beelzebub agrees to help since it sounds fun but he insists on being called a villain. Then the second half of the game involves a new land with another corrupt government who has to be stopped.

The second half is more exciting since it’s all brand new content but the story in general is pretty fun. I like the universe and the characters are likable. Beelzebub makes for a solid lead even if he can be a bit desperate in trying to get people to recognize him as a villain. The guy just acts way too heroic for anybody to buy that. This is another one of those stories where for the most part the humans tend to be the worst people anyway. Demons got nothing on them!

The graphics are pretty solid. There are quite a few fully animated scenes here along with good effects for the battle. It’s a very clear looking game where you don’t have to be squinting. You also have a good soundtrack here. I won’t say that it’s top tier or anything like that but it gets the job done. There is even a lyrical song near the end which helps for that cinematic experience. That’s when you know that you’re truly in the climax.

The game’s overall length is pretty good. It’s around 15 hours or so and there is plenty of replay value. Naturally you can go for the Platinum and in the meantime you’ll be doing a bunch of side quests and beating more opponents. It’s a pretty expansive world and so even though the platinum itself is fairly easy, you can expect to be here for a long while. There is definitely a good amount of value here.

As for the gameplay, I would say the game controls well when playing as Beelzebub. The only complaint you can really have is that it’s just way too easy. You absolutely decimate all of the opponents as your damage is maxed out to start the game. It’s a pretty fun approach compared to the vehicles where you have to be constantly upgrading them the whole time. Nothing wrong with that of course but I do like that you don’t have to worry about that when playing as Beelzebub. It’s just a really welcome change of pace.

Now with the vehicles, I enjoyed them but I also thought there was clear room for improvement. For starters when you’re setting up the loadout, the game doesn’t make it clear what you can equip. You have to actually go into the piece you want to equip and then it’ll slam you in the face with the level requirement. When the required level is higher than you current level, it cannot be equipped. So if you ask me it should be grayed out or something as an easy visual indicator. That would save a lot of time there.

In terms of actually leveling up the materials, at least it is pretty quick. You usually need to buy a few things and then head out to beat enemies for other resources. If you spend a few minutes each batch doing this then you can stay on top. You’ll want to be very well leveled or the final bosses will take a long while. The final boss is easy to dodge but my attacks were so weak that defeating him took quite a long while. In any game it’s better to die fast and try again than to have a super long game that you barely win. It just takes too much time.

By the end of the game I was mainly using the Hovercraft on everybody although the mechsuit definitely had some good moments as well. I don’t want to count that guy out. His cannon and punches did a good amount of damage but the lack of speed meant he was not very reliable in other battles. The tank was also pretty good one although the damage output stayed pretty low by the end. Ultimately because of the level up system I don’t think you will ever be locked for very long but some quality of life updates here would have gone a long way.

I liked the occasional stealth missions that were in the game. Those were fun tests to see how quickly you could get around the guards. It let you be very creative with several different ways to approach those levels. It’s definitely the right way to handle a level like that and the quick loading times also meant that dying was not too painful. I’d have definitely been down with more stealth levels here. Maybe some of the side missions go more into that.

The hub world isn’t always very easy to navigate so I wonder if in the post game you would get a plane. That would be awesome, even if perhaps a bit game breaking. It would certainly be worth it though so I don’t mind losing the balance a little bit. After beating the main game I had already purchased almost every power up on the leveling screen so I imagine you’ll have that done pretty early on when working on the postgame.

Overall, Sand Land is pretty fun. It’s clear that a lot of work went into it so even though I say it could use some more polish, I don’t want it to sound like I think this is an incomplete game. There’s a good amount of bang for your buck and the story even lasts a bit longer than I would have expected. It’s pretty impressive in general that this title got a video game like this so I definitely recommend it to all Sand Land fans or to anyone looking for a fun platformer. You just can’t go wrong here.

Overall 7/10