Tetris Review


It’s time to dive into the world of Tetris. I’ve played Tetris 99 a lot before and I want to say that I’ve played the original Tetris at some point before but this is the first time I get to formally dive into the world of the original one. It’s a fun game and I can see how it got really big over the years. Mainly I’d just say the problem is that I’m so used to the fast paced adventures of Tetris 99 and having to dodge a bunch of obstacles and play around the enemies’ movements. So going back to solo play just doesn’t go as hard as it would have otherwise.

The goal of the game is to continue filling each row with the shapes as quickly as possible. If you can pull this off then you will be in a good spot and ready to claim victory. However, if you don’t properly fill the rows then the blocks will reach to the ceiling and you will lose. So you really need to be careful where you put the shapes because if you put them in the wrong way then you will create a blind spot which will really come back to bite you. It’s the kind of game that you definitely improve on as you get used to the shapes and which ones connect perfectly with others.

Online you see people landing really crazy high scores after they have gotten used to the game and that makes sense. It is a game that absolutely encourages replaying and it’s a very calm experience so that also makes things a bit easier.

In terms of the graphics, the game looks good. It’s aged well and this one used a simple artstyle so it’s not like it needs a lot of power to run. There’s not much chance for the game to really show off either because there aren’t any real backgrounds or special effects. This is again where Tetris 99 really stepped up to the plate because that game really went all out with the bonus features. I’m not saying that they’re necessary or anything like that but they definitely do help to balance things out.

There isn’t much of a soundtrack here either. I would like for them to have added some more. Imagine if you were hearing Mario music or something as you played through the game. These are subtle elements that would just help boost the game to the next level if you ask me. They aren’t necessary for the game by any means but it still would have been cool. At the end of the day the game is just super basic and there’s nothing wrong with that but it does mean that there isn’t much to say about this one.

With Tetris, what you see is what you get. You either really enjoy the gameplay or you don’t. I do enjoy the gameplay but at the same time I don’t love it enough to keep playing and try to test my skills or anything like that. I’ll play it for a little bit but it doesn’t even work as a multiplayer title where you alternate because it would take too long between turns. Maybe if you put it on high speed mode then that would change things up. I do appreciate that you can alter the speed of the game to make things more difficult and really test if you know what you’re doing.

Overall, Tetris is a good game. It’s not really my thing for long periods of time though. It just won’t capture my attention the way that it would for long time fans. That said, I would still recommend checking it out. It’s a part of video game history and it is made in a very well crafted way. You won’t be seeing any bugs or glitches while playing this game. Yes there is RNG in terms of what shapes appear but for the most part if you win or lose, you can really only blame yourself. I remember a kid was on the news for actually beating the entire game so it is possible, but incredibly difficult. Over 99.9% of people on the planet will never be able to complete the game and that’s fine. Just playing it is still a good experience.

Overall 6/10

Wrecking Crew ’98 Review


It’s time to look at a game that I didn’t even know existed until very recently. The game has an actual story and everything which was cool, although sadly Nintendo didn’t translate the text so we’re missing out on that quality dialogue. Ultimately the gameplay itself is interesting and reasonably fun but it does get hurt by the implementation. I can see why this game was not originally licensed.

The basic plot involves Mario heading back to the Mushroom Kingdom but Bowser has developed something far more sinister than his old Koopa Hotels. Now he has whole towers and is taking over with a lot of corrupt builders. Mario quickly switches out his classic M hat for a construction one and gets to work. Can he really tear these buildings down and defeat Bowser or is this a fool’s errand? There’s only one way to find out.

So the story is fun of course and the art style has aged well for the cutscenes. The graphics within the game are fun too and it’s why a colorful artstyle like this will often beat a more realistic look that gets dated way quicker. You could have a game look like this in 2024 and I wouldn’t bat an eye because it would still be a fun look. Meanwhile the soundtrack is reasonable enough. It doesn’t quite have the popping themes of the mainline Mario games but it works well enough.

Unfortunately the weakness here is the gameplay and as all gamers will know, it can be hard to get around that. Think of this like Tetris. Technically there is another game type that is even more similar but you have blocks raining down from the top of the screen. Your goal is to match sets of 3 or more of the same type. This allows you to summon block to the opponent’s side of the screen. You win by getting their blocks to go past the ceiling and you lose if the same thing happens to you. One main difference this game has compared to other games of the style is you can jump from row to row and use levers to move the blocks across different spaces. It’s an interesting addition but unfortunately it paves the way for the game’s downfall.

Put it this way, the game is just too easy. You can keep on moving the blocks and breaking them as fast as they come down. The opponent can do this as well so even when you’re landing big combos, nobody ends up dying. The first stage took over 20 minutes before the enemy finally gave in and that felt more like a fluke than anything. The difficulty of the game really needs to be ramped up because otherwise the matches are too long. I imagine it would be even worse with a player who really knows what he is doing.

Now, I’m sure I would still lose against an expert player who is able to chain such long combos together than they would exceed my speed of destroying boxes but the single player mode is almost unplayable. It is possible that I have missed something but it seems to be that the only way to really defeat your opponent is to dial in and risk the big combos but it also means that you run the risk of being defeated. It doesn’t make a whole lot of sense and so you are unlikely to keep on playing til the end.

There’s no real reason to do so when there are better versions of this game out there. Titles with a good sense of balance that let you progress a lot easier. Maybe the platforming elements are what doomed this one even if they made the title stand out more. It’s a shame but that’s just how it goes sometimes. It definitely keeps this game from having a whole lot of replay value.

Overall, At best I can say that with friends this game could be a little entertaining as everyone takes turns poking fun at the game. Look, I wouldn’t say that it’s downright bad either. There’s just no real reason to play it and that’s a really important factor. If you have the Switch Online then you may as well give it a try since the game is free but otherwise there’s no real reason to dive into this one.

Overall 5/10

Bomberman Max 2: Red Advance Review


It’s time for another Bomberman adventure! This is one fighter that you can’t keep down. Well, it’s definitely a cool idea to have Max get his own sub series here. Bomberman gets a cameo at the beginning and he does help out in some puzzle levels but that’s really about it for him. This time it’s Max’s show as you go through the levels and try to defeat all of the enemy robots.

There isn’t much of a story here though. It starts out with the villain turning Bomberman and his friend Max into a mini size. It’s definitely put them in a very dangerous position but fortunately the villains run off rather than pressing the advantage which worked out for the heroes. There is surprisingly not an ending cutscene so it seems to get that you probably have to 100% the game or something like that. Each world does have a ton of levels and most of them aren’t actually required but it’s not like you’re skipping them. So let me explain the setup of how this works.

When you complete a level, 2-3 portals appear. Each one will take you to another level within the world but they don’t say which ones they are. So you will go from 1-1 to 1-4 for example. Then after that you go to 1-6 or 1-3. Some portals take you backwards while others take you forwards. As a result it’s pretty much luck based. The portals themselves don’t change but at least on the first playthrough you wouldn’t know which is which. When you complete a level, the portal taking you back to that stage turns red so at least you don’t run the risk of beating the same level twice by mistake. Now that would have been annoying.

The game actually remembers your progress so if you do have to go back to an old level, the portals are still there rather than having to clear the objective again. That’s definitely a good feature, it means that at least if I ever did go back to try and 100% clear it, it wouldn’t feel like an impossible challenge. Of course this is all me assuming that there is a bonus ending. For all I know it’s just an illustration or it unlocks the credits although I’d be willing to bet that it is a true cutscene.

The graphics here are pretty good. The character models are on point and the artstyle for the GBA was good. The soundtrack is also fairly good. I wouldn’t say it’s anything too noteworthy but at the same time it’s fast paced enough to work with all of the explosions. The game itself is fairly short at around 4 hours or so. I actually went ahead and beat it all in one shot, mainly because my game’s save feature was busted. So I’m actually a bit lucky that it wasn’t longer at 10 hours or something like that.

Naturally the game will usually have a working save file so I wouldn’t hold that against the title. Also I didn’t talk much about the gameplay yet. Like I said, it’s basically a puzzle title. Each level will give you an objective like find all of the food or destroy all of the spiders. Once you do that then the portals open up which will take you to the next level. You start out with all 3 of your stats at 0, speed, bomb range, and # of bombs that can be used at once. As you blow things up you get power ups to make your stats stronger to a max of 4 in each stat.

when you get a game over your stats go back to 1 in all categories on the retry. So while it’s great that you have unlimited continues on the same level, it does mean that it can be tough at first. One level had me stumped for a long while because it was super hard to win with 1 stats but eventually I pulled it off. For the most part the bosses are a lot easier than the levels because of how huge they are. It’s really easy to tag them with explosions but the final boss is an exception. He has so many different forms and power ups that it’s really hard to stay one step ahead of him. That one took me a few different attempts.

So in the end the gameplay was good but not quite enough to make up for the game basically skipping the story entirely. The way the stages have randomized objectives each time is interesting and I like the idea of level trees where you don’t know what you’re going but not if it means that you’ll miss out on an ending. There should at least be a basic cutscene after each world. Also the game feels unfinished in some ways. The main example I have is the monsters that you can summon.

They actually have levels and stats that increase as you pick up collectibles and defeat enemies but they don’t seem to matter in the actual gameplay. Each monster does have a special ability like letting you pick up extra bombs but the ability doesn’t change or improve as you level it up. So I couldn’t figure out what the level ups were doing. They seemed to be completely pointless which is odd. Maybe it’s for a different mode but in that case there’s not much reason to include that in the story. The Gamecube game had “Pokemon Battles” mixed in with the bomb puzzles so it made sense there but that doesn’t happen here. Guess it’s a bit of a mystery for now.

Overall, Bomberman Max 2 is a good game but one that could use some quality of life updates. I think you should get a proper ending when you beat the game even if you get a true ending of sorts for doing everything. Having unlimited continues is great but having to get the power ups again can be a little rough. Still, the puzzle gameplay is on point and the levels are designed well. You really get to make the most out of the bombs that you have and it always feels satisfying to complete the levels. It’s not an easy game by any means so you really have to work for it.

Overall 6/10

LIMBO Review


All right it’s time to look at a game that was pretty well known for a while there. It’s the year 2024 now and the veil has been lifted on T rated games. They’re all on the table and this is an interesting one to be one of the first big picks particularly as I had a Nintendo gift card with some cash to spend. The game was actually on an 80% off sale which is pretty impressive. The puzzles can definitely be tricky and the game itself is certainly going for a horror vibe but ultimately I did think the story is what holds this one back. It can get a little too disturbing.

The game starts off with a kid waking up in the middle of a very shadowy area. He doesn’t really know what’s going on but proceeds to explore deeper in. He comes across a bunch of kids who want to murder him for some reason as well as a giant spider creature. There are tons of death traps all over the island as well so whatever is going on, it seems like he isn’t meant to leave here alive. Can he possibly escape or in a way is it already all over for him?

This title’s fairly short but how short it is will definitely depend on how good you are at the games and the puzzles. I imagine the length will vary a whole lot as a result of that. Some of the puzzles definitely stumped me for a long while. I would fall for a few of the traps where the puzzle had an “obvious” answer that just didn’t work perfectly so I kept trying to force it before I realized that was the whole point. It was a red herring and then I’d solve the real puzzle.

The actual platforming itself isn’t as hard as the game’s controls are pretty precise. The puzzles are where the real meat and potatoes are but the game will also test your reaction times with the various traps. I would usually die against them at least once when they first popped up but then you’re ready on the next go around. It’s just hard to have an optimal run the first time you play the game because you just aren’t prepared for these things yet.

The graphics are intentionally going for a very retro style here. There isn’t a lot of details and most of the stages are covered in shadows so they aren’t particularly impressive. It’s a stylistic choice that works well with the horror elements though. As a result there also isn’t much of a soundtrack. There isn’t much replay value to be found here either since the game basically just loops like an old arcade game. I suppose it’s possible that it’s not a true loop and there would be some kind of new content in the second run but I didn’t really check that out.

So mainly the only issue with the game I’d say goes back to the story. It is rather disturbing with how graphic each of your deaths are as you get hit by the spikes, chomped up, etc. Even more so by the fact that you are playing as a kid so there’s not a whole lot that he can do to defend himself. The game could have dialed that back a little bit if you ask me. There was a game where you were made of shadows that was similar but it didn’t hit as hard because he wasn’t physical. That would have been a good idea here or maybe aging him up more.

It just felt a little too out of pocket having the kid get destroyed/dismantled like this. It takes away a little from the experience where you are enjoying the platforming but then feel bad every time the character gets destroyed. The death animations can also be a little on the long side as he is dragged away or slowly broken which doesn’t help matters either. The game succeeds in being suspenseful and in getting a tense atmosphere but should have kept it more in that arena than going Ham on the violence as well.

Overall, LIMBO is a very unique game but it does try getting a little too edgy at times and the very short play time doesn’t help matters much either. It is priced very low right now while on sale but at its normal full price (Which is still far lower than most games) you’re not getting a ton of bang for your buck. Games that let you sort of imagine the context and fill in the blanks while playing are fun as I like being able to flex my creativity like that but this one did end up missing a bit more than it hit.

Overall 4/10

Kuru Kuru Kururin Review


It’s time for a puzzle game from the Switch Online! This one has a pretty nice gimmick to it. The gameplay is fairly unique and also fun because the levels are kept quite short. The game’s difficulty level is fairly high so you will die a lot but you are really rewarded for just trying over and over again. You will eventually make it through and the game always feels fair about the whole thing. There is really no RNG here, it all comes down to your timing and reaction speed.

There isn’t really much of a plot to this but the basics is that a bunch of birds have wandered off and are now missing. You must find them and bring them all home. If you miss some of the birds you can still finish the game but the ending won’t exactly be optimal. If you get all of them though then the ending will really be on point and you can say that you have completed the job flawlessly. Pretty good incentive eh? Well not enough for me to get the last of the bird to be honest but it was still a good idea I’d say. The main thing I like about this is that you don’t feel like you are forced to obtain all the collectibles. So you can really just have fun at your own pace.

The game is fairly short. Each world is only 3 levels long and each level is typically between 45 seconds to a minute and a half. There are around 10 worlds I believe and so while the difficulty stretches the length out a bit, it’s not a game that you should have any trouble clearing in 2 hours or so. There is a little replay value in trying to get all of the birds. I appreciate that the game lets you know exactly in which levels you missed one. The levels aren’t large so you will be able to get them all fairly quick. So even with that I don’t see the game lasting more than 3 hours long. It just seems unlikely.

The graphics are decent. I wouldn’t say they are some of the higher end ones that I’ve seen for the AGBA though. In part I think that’s due to the pale artstyle that the game is going for but I also just don’t think it’s quite the AAA experience you were thinking about. Meanwhile the soundtrack is very forgettable, I can’t say that I really recall just about any of the tunes at this point which is not good for the game. You don’t always have to have a top tier soundtrack or anything like that of course but you at least want something that’ll pop out at you right? On a technical level the game could have done better.

So it’s very short without much of a story or bonus content to deal with. You can see how there are a lot of factors against it. That being said, gameplay is once again the real deciding factor here and fortunately that aspect is pretty good. The game holds up there and it’s just fun. I tend to like puzzles like this that purely rely on your physical skill as opposed to ones where you are wondering what the game is really asking you to do. So this is right up my alley the whole time. I can at least justify the positive score because the game was fun and in the end that is the ultimate objective of any game right? So long as you ace that part then the rest is sure to follow without issue.

Overall, Kuru is a good game. It’s a little basic and there isn’t a ton of replay value which does keep it from getting a higher score though. There isn’t really even much to say about it because of how direct the whole thing is. You’ll have fun playing through the game but I really doubt you will be talking about it much in the future. It’s just not that kind of title since there are no real discussion points. If the game could have had more of a story or some bonus modes then it would have really been able to climb a level. Still, I do want to underscore that it’s a good game either way, it’s just not what I would call a great one. If they ever bring this franchise back they need to add some kind of hook to really take this to the next level.

Overall 6/10

Kirby’s Avalanche Review


Kirby is back in action and in top form I must say. He gets a lot of quality dialogue here and I wish they had let him continue to talk in the future games. Kirby’s really got a lot to say and he isn’t afraid to show it. If Nintendo had kept him like this for future games then I think he would have a similar rep to Sonic the Hedgehog as a fairly sassy character. Ah well, it wasn’t to be but I do like Kirby well enough as is anyway, it’s just fun to see this side of him. I guess he just takes Avalanche very seriously!

There isn’t much of a plot per say but Kirby keeps on challenging a bunch of fighters at Avalanche. Some of them try hurling insults but Kirby shuts that down real quick. He’s very direct to the villains that they need to train a whole lot more if they ever want to defeat him here. I love that confidence and it really shows why Kirby is the universe’s hero! There are around 13 levels or so here so this is a short game. Well…short if you are good at it! The game is impressively difficult and unless you’re familiar with this style of gameplay then you’re going to be in for a world of hurt.

It’s sort of like Tetris but I think this exact game is called something else. Basically you have a lot of gels falling at you and you have to match 4 pieces of each color together in order to get a match. That breaks them which opens up more space on your screen. The idea is that you never want to let your screen fill up entirely while filling up your opponent’s screen. When you match a lot of these gels then you will be able to throw stuff at the opponent’s screen. There is a strategy element here where you may feel that it is better not to match something right away so you can match a longer combo later but it is risky. If the opponent throws some gels at you then it can wreck all of your plans.

The game is fun enough but for me it’s not enough to hold up a whole game. I wouldn’t be playing this one much longer than the time it would take to have a good basis for this review for example. With a few more cinematics or something like that then it’s definitely possible that this game would be engaging enough but that’s not the case here. I did appreciate that we got a little voice acting and a fun script for the cutscenes though. I really can’t ask for much more than that.

The game is free with the Nintendo Switch Online so there really isn’t any reason not to check it out. Put in a little time here and if you end up liking it a lot, well now you have something to play and have fun with. So it’s a win/win decision all the way through. The graphics hold up well too and are nostalgic while still being fairly detailed. The game doesn’t feel low budget at all or anything like that. The soundtrack is also on point and it’s always a lot of fun to hear the classic Kirby tunes.

If it had a few more modes or things to do then I’d like it more. Of course you can’t expect it to have more than the normal mode so that’s just me. Considering how incredibly difficult the game is, you’ll be getting a good amount of content here and you get unlimited continues so you never have to worry about going all the way back to the beginning. I definitely like that since being sent back always feels like a waste after you’ve put so much time into the game. This is easily the best way to handle this gameplay.

Overall, There isn’t much more to talk about though since this is really a one mode game. How much you enjoy it will depend on how much you enjoy the gameplay. If you’re really talented at the machine and strategy then you’ll get to enjoy all of the fun Kirby cutscenes. They really don’t make quick Nintendo titles like this much nowadays and it’s too bad because they could dominate the market with tons of free to play app games in this kind of style. It doesn’t seem like that’s in Nintendo’s plans but they could really make bank this way. I’m closing in on finishing all of the SNES online titles, just 3 more left now!

Overall 5/10

Bombuzal Review


It’s been quite a while since I went back to play the old SNES titles so this was certainly nostalgic. Can the new ones possibly beat the classics though? Bombuzal has an interesting concept that reminds me of Bomberman to an extent. It’s an interesting puzzle game but one that ultimately could have benefited big time from actually having more of a story or at least some kind of illustrations between the levels. It would make the whole thing come alive because otherwise you don’t see the point of continuing after a while. There are a ton of levels here so you’re absolutely getting a lot of bang for your buck but it all starts to feel the same after a while.

The gameplay has you starting on a field with a bunch of bombs. The idea is to set them all off without being caught up in the explosion. Initially this just means setting them off and walking away. You can only move 1 space after setting off a bomb so you would go in the opposite direction. The levels quickly get more difficult though as you have to set off multiple bombs and stay out of the way. You can even cause a ripple effect where everything blows up except your square.

If you pick the wrong spot then it’s all over though. Additionally some levels will have switches and other gimmicks to help you move the bombs around. There are even teleportation squares and naturally ones that disintegrate so you can’t use the same route to go back. The puzzles are impressive here because the levels are really not that big and the controls are simple so you’re surprised that you don’t find the right answer right away.

With the game being on the simple side, you really feel like the difficulty is earned and nothing about it is cheesy. If there’s a level you aren’t able to beat then that’s on you and not the developers. Yeah some of the controls may not be made apparent at first but you’ll certainly get it after some trial and error. Some bombs even move around so you have to time it carefully on when you want to detonate them. Do it too quickly or too late and it will wreck your chances at clearing the level.

The soundtrack’s okay. The game feels like it has one main theme but it’s a catchy one that works for the levels. I’d also say that the graphics aren’t bad and hold up fairly well for their time. The explosions are nice and the controls are smooth so you don’t feel like you’re just stuck. If you lose it’s because you didn’t interpret the level correctly, not because you slipped or something like that.

With over 100 levels this game will last you quite a while. As mentioned earlier, I just think it could have used more of a story or something to break up the monotony though. Now if a gameplay is good enough then you don’t need anything else. You can play endless levels because it’s just that fun like Lollipop or Fruits Mania. The problem is that Bombuzal just isn’t in that league. If I had to guess on why that is, I would say it’s because the puzzles are a bit longer but less active. You’ll spend a lot of time thinking about what to do as opposed to just doing it. In other puzzle titles you are always moving things around to try and get a clearer picture. So in a way this one has you in the backseat for a bit. It makes all of the levels a bit longer.

There’s not much bad to say about the game except that it’s just very limited. There really isn’t a whole lot to do here and so you’ll probably grow bored of it long before you end up beating all of the levels. I would say it’s one you can just pick up and continue in the future but it’s not an easy one to plug and play since you’ll have to remember how each of the bombs work through the level designs. Otherwise you’re just going to be dying a whole lot.

Overall, Bombuzal is a reasonable game but one where the limitations really show themselves. This is an example of an old game that feels old. It couldn’t pass for more of a modern title and needed some other options to improve its replay value. If you have the Switch Online this is free so you should definitely check it out for a little while. I don’t think you’ll be going back to this one though so it’ll likely end up being forgotten after that.

Overall 5/10

The Witness Review


Next up from the PS Home Catalogue is The Witness. This one’s more of a full on puzzle game but also with the potential lore on the back-end. As the title would suggest you are witnessing something but you don’t know what it is. You wander around a large world as you see stone statues of people and a world that seems to have been thrown into disarray. What has happened here and why is everything so empty? You may get emotional while playing the game or you may just be waiting for some action. This is the kind of game where you know deep down that there won’t be any big fight scene but it would work really well because of how ominous the atmosphere is the whole time.

So as mentioned earlier, you start the game off in the middle of nowhere. You wake up in a chamber similar to Breath of the Wild and get to start solving some puzzles. My only gripe with this is that the game never gives you a hint at how to solve the puzzle or even explain what the objective is. You just have to figure it out on the fly which isn’t easy. Since a lot of the puzzles are in sets at least if you solve one puzzle then you will know how to solve the next 5-6. It’s still not a big help when you encounter a new kind of puzzle though. It’s a big quality of life issue that the game missed. If it did have such a feature then I’m confident that the game’s score would have been quite a bit more impressive. Instead as it stands you feel like the game is really lacking something.

I went around and solved a bunch of puzzles but with no visual indicator of how many are left, hints on how to solve the puzzle, or an accessible map outside of the boat; there are too many uncertainties. As I mentioned in a recent game review I like to see my progression. At least something general telling me that I’m making some headway into the tunnel as I try to crawl to the end. If there is no way to see any of that then it feels like you may be going towards something that is endless. What if it’s like No Man’s Sky where there is an infinite number of planets? This game doesn’t seem like it would do that to be honest but I would still like a ballpark number.

That said, with no true start to the game there probably isn’t much of an end either. As a result you can just play this one as long as you want and complete a bunch of puzzles but then call it a day and head home after that. Effectively that’s how it went for this game. It was reasonably fun solving the puzzles and walking around but then it was time to go. I don’t really think I would be going back to this one.

At least I did enjoy this style of puzzle. It reminds me of Professor Layton and while these aren’t quite as polished, those are the kinds of puzzles that I like solving. You just have to go through a lot of trial and error to get to the right spot but once you do, then you are really well set up for what is to come.

As for the graphics, the game looks decent. I wouldn’t say it looks quite as good as many PS1 or PS2 games that I’ve played but it’s not going for a really detailed look. There aren’t many colorful backgrounds or anything and since the place is basically deserted, it’s all rather empty. It’s not quite as visually impressive as the other Home games. I wouldn’t say the graphics are bad though, they’re just decent. There really isn’t a soundtrack though which is a shame. That would have been really good so you could listen to something as you conquer the puzzles. Without knowing the set length it’s hard to say how much replay value there is, but needless to say this should take you a while.

Overall, The Witness is a decent experience but one that won’t last you for very long. It is missing far too many important pieces for me to really call this a truly good game. Nothing that can’t be fixed with a quick update though but in the meanwhile this is definitely a middle tier option. You may sit down with it for an hour or two but it won’t hold your attention. It just needs an extra push and incorporating a story mode would be a nice addition.

Overall 5/10