Solomon’s Key Review


It’s time to look at a pretty big puzzle game for the NES. Solomon’s Key is one of the titles that looked pretty fun and I saved it for the end of my NES run. Outside of the more RPG type titles the NES collection is now done. Solomon’s Key is a pretty fun way to end off. There are a lot of puzzles here and it’s pretty fun to figure out a way to clear the level. Due to the nature of the game there are many different ways to clear the stages although I imagine that near the end of the game you’ll have to follow more of a set strategy. The game certainly does start to get pretty difficult towards the end.

The idea of each level is to make it to the key and then to go through the door. Both of these items are strategically placed somewhere in the level. Usually to taunt you the exit door will be right near the entrance so you know it’s super close but it doesn’t matter until you get the key. The way you navigate the level is by jumping and summoning boxes. You can make a box appear which you can then jump on and make more boxes appear. There does seem to be a limit to how many boxes you can create at a time, but it’s fairly high up and shouldn’t matter. Either way the enemies eat your boxes very quickly. In a lot of the levels you have to go very quickly but also try to take into account the fact that the enemies will definitely not let up as they try to take you down.

It’s a lot of fun trying to outwit the computers. You have to predict what they will do ahead of time. It’s a great brain teaser and I made it pretty far through the game. I didn’t quite beat all of the levels as I stopped around halfway but it would be a great conquest for someone to beat them all. The dificulty noticeably spikes as you go through the game. While the first few you could just power through with experienced platforming that just won’t cut it later on. One thing I would try to do is box the enemies in but that only works on the first kind of enemies. The rest of them slice through your blocks like butter so it’s almost pointless to even try. It can at least slow them down though.

The toughest level for me was one where a lot of statues are constantly shooting fireballs at you. It’s a straight forward level design wise as you just have to climb up around 12 stories without a ladder. Naturally this means you will be using your blocks but as they are getting destroyed right as you are creating them you have to keep using others as a shield. The difficult part is as you go up you can only make a shield on your level so they can shoot out the ground from under you. Ultimately what I did to get around this was to always create in sets of 2 and 3 so there would be enough ground for me to keep climbing up. It took a ton of tries along with different variations of the plan but ultimately I made it through. The game definitely feels very rewarding after pulling that off.

The graphics are definitely fun and pleasant. This is a game that has aged rather well. Part of this is because there aren’t a lot of assets or characters on the screen so the developers could really focus on the ones they did have. The core gameplay is also timeless since this is a logic puzzle game that anyone can get behind. The music is also decent although I dare say a little too peaceful. Throw in some electronic music or something a little more rock based and that would really help you begin to crack the code. If you ask me that would be the perfect way to give the game a little extra boost that it could use.

Overall, Solomon’s Key is pretty fun. It’s also longer than the average NES game with how many levels it has. You can really test your puzzle abilities and with the NES Access States so you can always save your progress and try more the next day. That’s something I’ve always really enjoyed about the online state. I look forward to more games being added at some point. I’m guessing we already have most of the games available but certainly there are some more out there right?

Overall 6/10

Journey to Silius Review


It’s time to look at an old fashioned shooting video game. This one brings in a nice sci-fi feel to it as you go through the campaign. I appreciate the fact that this game has a real intro so it’s definitely got more of a budget than the average title. The gameplay is definitely on point. Don’t expect a walk in the park though. This is easily one of the toughest games that I’ve played in a long while. Each level throws quite a lot of challenges and projectiles at you so dodging them all is not easy. There are only 5 levels but they should take you a good amount of time to conquer. I expect the campaign is about 40-50 minutes depending on how often you die of course.

You have your standard gun which has unlimited ammo. The pellets it fires are similar to the Mega buster in the Mega Man games. I didn’t realize I had other guns for most of the game so I relied on this one. It’s reasonably powerful so you can definitely use it to conquer the game. The controls are pretty simple here. You can run and fire as you go through the game. Ducking is also highly recommended and even essential in some parts of the game. You gotta think quickly because once the enemies come running in it’ll be too late to do anything. Expect a lot of rewinds using the Switch Online feature because without it you may be in a pickle.

The other weapons you have include a machine gun, pocket rockets, a shotgun, and more. I mostly liked the rockets. These things did a ton of damage and would help me clutch out a win against all of the big boss in the end. I think the last two bosses in particular would have been pretty difficult to defeat without this. They just deal so much more damage than the normal gun after all and you can fire them just as quickly. They do use up your gun energy though so you can’t just spam them during the level. Personally I recommend saving them entirely for the bosses. Otherwise you just won’t have enough to go around.

Silius has great graphics throughout its run. The level designs are on point and it definitely gets that nice Sci-Fi feel to it. The enemies also look pretty impressive. It’s all aged really well visually and I can say the same for the soundtrack. It’s pretty ominous but also has a bit of hope like some of the classic Mega Man games. I’d draw a lot of similarities between the two. This game just works really well and the gameplay is also quite smooth which is also very important. At most it can just be a bit hard to jump if you’ve been running so I recommend stopping before switching actions. The rewinds can make you lose your tempo at times so keep an eye out for that.

Overall, Journey to Silius is a pretty fun game. It’s definitely one of the better NES titles and so I was glad to be able to check it out. While only having 5 levels may sound short, the incredible difficulty levels of the game prevent you from beating it in an instant. You’ll have plenty of time to try and work out some strategies for dealing with the villains. Additionally, it’s a pretty fun game so even when you have to replay sections multiple times it never feels like a drag. That’s definitely the beauty of good game design. There are no levels where I felt that it was just unfair. With practice you can just go through the whole thing very smoothly. I’d recommend definitely checking this game out.

Overall 6/10

Mighty Bomb Jack Review


It’s time to take a look at the Mighty Bomb Jack! This game’s pretty interesting. It’s a very unique platformer and I like the gameplay style. There’s a bit of an iffy game design moment near the very end of the title but for the most part this game really doesn’t slow down the pace throughout the whole game. In a way I’d say the closest game I can think of as being like this one would be the Kirby titles since this guy can also float around for a while.

The basic premise of the game is that the King is captured so you need to save him. The levels are mainly long platforming types where you have to float to the end. Unlike Kirby you can’t increase your height once you jump, but by mashing the A button you can keep the same level of height for a pretty long time. When you get to the end of a level you’ll see a gate you can go through. If the gate isn’t open then that means that you will need to collect all of the bombs. This isn’t true for all levels but in some they do make sure you collect them all. You just have to touch the bombs which is easy enough. I tend to skip them unless the game forces me to grab the bombs though because otherwise I figure there is no real point to doing so right?

There are around 17-18 levels in the game which is a good amount for a NES game. I’d say that it’ll take you around an hour. The levels aren’t particularly long and some of them seem to reuse the level design so you’ll already know where to go. For a minute there I actually thought I was in a loop so I quickly had to look the game up online to make sure that wasn’t the case. Fortunately the game does have an ending. The only dicey level as I mentioned is the final one. So, you’ll blow up all of the balloons and will notice that the gate is still closed. Well, there are 3 completely invisible blocks you have to destroy in order to open the gate. There’s no way to tell where they are except to jump on every block which takes a while since you’ve got a ton of enemies on your tail. This is one of those games in which a single hit will meet your doom so confronting the enemies is pretty tricky.

After you do that there is an invisible block in the next room as well. Once you find that you enter the King’s chamber. To break him out you need to jump on the blocks above him a bunch of times. That was difficult to figure out. Initially I thought that I may need the powered up forms which would have meant my doom because there were none left. You can power up with some S tokens along the way but I never really grabbed any. So, the whole game is pretty straight forward except the climax. I don’t think the invisible blocks are very reasonable to be honest, especially since this is a factor that simply wasn’t present during the rest of the game. How is anyone possibly supposed to know where to go or what to do in that situation?

Still, the core gameplay is quite fun. I do like how high you can jump and your movement speed is also on point. The graphics here are very good as well. Everything is very bright and easy to understand right from the start. Additionally, the enemy designs are pretty inspired. The music is all right as well. The length may not be amazing but I’d say that it will do. According to the box art there are 4 endings as well although I’m not sure how to get the others. I got the standard ending I believe which is pretty simple. You grab the king and sink into the pyramid. I don’t imagine that the other endings would be much different but that is a complete assumption on my part.

Overall, Mighty Bomb Jack is a cool game and one of those gems under the rug. I doubt I would have ever come across it if not for the Switch Online. It was a good game to leave til near the end of the batch so I always had something to look forward to. If you like the Kirby games or platformers in general then I definitely recommend checking this one out. It’s a pretty fun experience and definitely a high quality way to spend an hour or so.

Overall 6/10

Donkey Kong 3 Review


It’s time to look at the third Donkey Kong game. This one brings yet another new gameplay style into the mix. It’s pretty impressive how Donkey Kong would keep switching things up. It definitely ensures that the players will always have a new experience. I liked the style, but as with the first two games it is extremely short and it’s really hard to even say what the general plot is. The game starts looping before a plot can even really begin which does make things tricky.

Well you’re playing as a guy with a blaster. You have to blast DK back up into the trees when he tries to get down. That sounds easy enough right? Just keep blasting and you’ll have the levels over in a snap. The main obstacles that try to get in your way here as little insects that are running around. They try to jump in front of your shots to protect DK. The key is typically to blast them before they get close or ignore them and try to beat DK first. That’s really it. You can jump of course and I recommend it to get the blasts in a little quicker. That’s the extent of the gameplay though and before long you will be all done. Then you can just keep replaying the levels til you get bored or lose. The levels do continue to get more and more difficult with each cycle so you don’t have to worry about lasting forever.

As mentioned, I did like the gameplay. It’s interesting to see Nintendo come up with more of a shooter gameplay style since most of their games don’t work with that as much. They did have Metroid though so it’s not like it is completely unheard of. It’s definitely on the repetitive side though because there aren’t very many different enemies to worry about and the levels are so short. After a little bit you’ll feel like you’re in the cycle so it’s not surprising that this game never got quite as big as the first two.

As for the soundtrack, it’s definitely pretty good. It has that old Nintendo feel about it. The graphics are also good. I like the colorful enemies here and the nice backdrops. Nintendo always delivers here. It’s just a shame we couldn’t get more of an ending cutscene or something to make the game feel like it had a proper conclusion. Without that the loops feel a little more on the pointless side because you never see anything end which is pretty unfortunate.

One thing that would have made a real difference here is one extra level in the loop. In this one maybe there would be no insects and it would just be DK throwing barrels at you. The goal would be to to blast away at him while dodging his attacks until he is all the way up. That would feel more like a real end to each cycle and increase the stakes quite a bit. Trust me, doing that would definitely go a long way to making the game more memorable as well as more enjoyable.

Overall, Donkey Kong 3 is a game that has pretty much been forgotten to time. If you don’t have the Switch Online then chances are that you’ll never come across this game. It’s a shame but sometimes that is just how the ball bounces. I’d say you should give this game a quick play if you have the Switch. You should be able to beat it in about 15 minutes or less and then you can say that you’ve played one of the original Donkey Kong games. Pretty sweet deal right? I’d say it is at least. Who knows, maybe one day we’ll get a proper Donkey Kong 4 or something like that. It’s been a long time since the games used these various styles.

Overall 6/10

Donkey Kong Jr Review


The first Donkey Kong was pretty fun so I was ready to jump into the second one. JR definitely switches up the gameplay quite a bit though. This one’s all about climbing and is a pretty nice change of pace. I actually thought it was a pretty solid sequel. It may not be as iconic or riveting as the first one, but it did a solid job of filling in its shoes. The game is over in the blink of an eye though since it only has 3-4 levels before it starts looping endlessly. That’s consistent with the first title though.

So the basic plot is that Mario has finally captured DK. It definitely took a lot of skill to do so and the hero is ready to call it a day. His plans end up changing though as Jr has arrived to rescue the former villain of the first game. Mario sends out a bunch of creatures to try and stop him, but Jr isn’t afraid of getting mixed up with a little action. He’s never backed down from a fight before and he certainly isn’t planning on starting now. The villains will have to watch out because Jr is definitely not playing around.

The gameplay here is pretty simple. You have to climb up the ladders until you reach Mario. You can move up and down as well as sideways as long as there is a vine there. You can’t touch any of the enemies of course so the idea is to always make sure you are going around them. You move a lot faster if you have one hand on each of the vines as opposed to totally being on one. This should help you breeze through the game a little easier. At the end of some levels you also have to bring some keys to the top and being on two ladders helps a lot since then you are bringing up 2 keys at once.

The gameplay doesn’t have any other wrinkles to it so you’ll master it within a few minutes. You can easily beat the game in under 15 minutes as well. So in terms of length this is definitely one of the shorter ones present. You can play it over again and again for replay value I suppose, but since the gameplay is so basic I doubt you’ll be doing that. It’s not quite as fun to replay over and over as something like Pac Man. There are less variables here and as a result that means there are less things to try. A lot of times you’ll just be clearing the levels in the same way over and over again which doesn’t provide much of an incentive to play through it some more.

The graphics are definitely really solid. Everything is very clear and this could pass off as an SNES game. Nintendo really didn’t hold back. The soundtrack is catchy enough as well even if it’s not very memorable. One thing Nintendo always kept in mind for a lot of these games was not to lose sight of the fun factor and that’s what helps keep Jr afloat. No matter what at least you know that you’ll be having a good amount of fun as you blast through this game.

Overall, Donkey Kong Jr is a pretty fun game. I liked the gameplay style and it all looks pretty high end for the console as Nintendo always tends to provide with their big games. The extremely short length is unfortunate but I suppose if you’re playing for score then you won’t really mind that too much. I’d definitely recommend giving it a try if you have the Switch Online service. It is free at that point anyway so it’s not like you’re really going to be sacrificing any cash to check it out right? I’ll be reviewing the Donkey Kong 3 game shortly which will be a nice way to end off the trilogy. Once that is over the NES games are also near their end. I’ve only got around 8 of them left although that isn’t counting the next 3 reviews which are already in progress.

Overall 6/10

Mario Bros Review


It’s time to look at the classic Mario Bros game. I remember playing this one a lot back in the GBA days because it came as a special feature along with Super Mario World. It’s definitely a fun title to spend some time with. It’s also nostalgic seeing the level layout since the stage usually makes it into the Super Smash Bros titles or at least it’s been there for 2-3 of them I believe. The game uses the good ole jumping gameplay from the 2D adventures while switching things up a bit as the levels don’t have you going after a goal. It’s definitely a lot of fun and I’d recommend giving this one a look.

So the gameplay involves a bunch of enemies appearing out of pipes on the top layer of the stage. Your job is to jump and hit the ground they are walking on. This will cause the enemy to flip over. At this point they are vulnerable and you can jump onto the layer and kick them off. It’s definitely the tactic I would recommend here. The earlier you knock them off the better because once there are a lot of enemies on the map it can get difficult to isolate them. Additionally there are fireballs that roam through the levels and touching any of them means instant death. You also have a Pow Block that will hit all of the enemies at once but you should really only save that for when you are being completely overwhelmed. It’s not a resource that you just want to bust out at any ole time. Think of it as your secret weapon.

I made it pretty far here into the 20s. I don’t know how many levels there are but that seemed like a reasonable push. At latter levels you get to fight with minions that are a little faster than the original ones. You have to choose your jumping spots carefully because if they get past you then it may be all over for your chances of success. There are also little ice minions who will freeze the ground which makes it a lot more difficult for you to move around freely. You’ll end up skidding or stopping in your tracks whenever you try to change directions.

The graphics are definitely solid. This is also a game where the main theme is pretty catchy and memorable. It works well when you’re taking down the enemies. I didn’t see an option to play as Luigi but since this game is called Mario Bros I assume that there has to be some kind of way to choose him. Otherwise the title just doesn’t make a whole lot of sense and I’d have to question why the game called it that. This is a very peaceful game but also so different from the other Mario games. The series really shifted gears after this one. It would be interesting to see more of a homage to this game in a future Mario installment. After all, this game did serve as a stepping stone to launch the franchise.

In terms of replay value it’s really all just about trying to see if you can beat your high score. Whether the levels have an end or not, there isn’t really an actual story here. You just jump right into the game and work on defeating the minions. It’s got that arcade feel to it where the levels are just a lot of fun to play through. You shouldn’t have any problem getting the hang of the controls and just diving in. Nintendo’s always done a good job of making the first levels pretty easy which gives you time to get comfortable with the controls. Then slowly but surely they start giving you some real challenges to work with.

Overall, Mario Bros is a solid NES game. As with most of Nintendo’s original titles it has a lot of character. You can feel the effort that went into this game. It’s just a very well designed one and so you won’t get bored here as you play it for a while. Ultimately the lack of content will prevent it from getting a higher score but I imagine it is always tough to add more content like that back in the day. The games could only hold so much space in them after all. I’m one step closer to completing all of the NES games which will be a cool milestone.

Overall 6/10

Wrecking Crew Review


It’s time to look at a game I never really got to try back in the day. It’s a fun one though and there are 100 different levels in the game as well so it’ll definitely last a while. None of them are super hard to the point where it’ll take you a while thanks to the rewind feature but the level designs are pretty well thought out. You will probably need a few resets to beat some of the levels. They just aren’t the kind that you can glance at and figure out the answer right away. As there are puzzle elements you also have to be careful what item you break first or it’ll become impossible to clear the level.

How the game starts off is you have to break everything in the level. This ranges from doors to ladders and everything must go as if this is some kind of mega sale. You just can’t afford to leave anything intact and that’s actually what stumped me for a little while on the first level. I just couldn’t figure out how to clear the level and it took a lot of running and smashing things to figure out that ladders counted as well. The gameplay is very simple. You press A to break the object in front of you. You can run from left to right as you go through the stages and climb ladders. You can’t touch any of the enemies or you die in a single hit. Eventually fireballs will also show up so make sure you avoid those as well. You can actually walk off stage so do that in order to avoid the enemies. It’ll at least buy you some time in that way.

It shouldn’t take you very long to master this gameplay. From there it’s just a matter of thinking things through. None of the levels are particularly long either so it’s easy to just boot up the game and start conquering some levels. With 100 to choose from this should definitely take you a few hours. The levels are similar enough where you may want to take some breaks though. Playing through all of them in one shot sounds like a way to get yourself bored of the gameplay style and that’s definitely not a good idea. The game is fun after all. You just need to pace yourself here.

The graphics are pretty solid as well. It’s pretty nice to see all these old versions of Mario. He really got around back in Nintendo’s original days. The enemies are also pretty interesting. It’s like a sort of creature but hard to say exactly what it is. The looks have definitely aged pretty well as with the gameplay. I can’t say quite as much for the soundtrack. It’s a very peaceful background kind of theme but not one that you are likely to remember for very long. It’s so quiet that you may not even hear it at all while you’re so focused on getting through the level.

Overall, Wrecking Crew is a pretty fun Nintendo game from their past. While I always remember Mario Bros and Donkey Kong, this is one game I tend to forget exists at times. It’s got a pretty unique gameplay style though and this is yet another Nintendo franchise that could use a modern revival. I think there’s a lot you could do with a modern take on the Wrecking Crew. Think of everything you could break in a more modern city environment and this time you’d have Goomba and Koopa minions to fight against. In the meantime I’d recommend checking this out on the Switch Online. It’ll at least buy you a few hours to have fun with.

Overall 6/10

VS. Excitebike Review


It’s time to look at the next Excitebike game. This one is actually very similar to the original to the point where you could basically call it an enhanced remake. It gives you the classic mode like in the original but you also have the new vs option. It’s a pretty fun addition since you can finally have a true 1 vs 1 battle against someone else. That’s basically the only big new feature though so we’ll have to see if it’s enough to keep you playing for long. If you already played the original a lot then I doubt you would stick around here, but otherwise this is the game you’d want to start with. The gameplay is still pretty fun and the game has a reasonable amount of content so ultimately I would say that this helps take the game pretty far if you ask me.

The gameplay is that of a 2D racer. It’s almost overhead style but not completely from that view. The idea is to make it to the end of the stage within the timeframe in order to break records and win. You keep on doing this as you go through all of the races. You can also do the vs mode of course where the only objective is to stay ahead of the other racer. It’s a pretty fun game and it’s always fun to try and knock the opponents off of their bikes by going in front of them. Honestly it seems like landing a hit here would be pretty much fatal as there would be no way for the other racer to make up the distance at that point. From there their only hope would be for you to make a mistake. In that sense I suppose the game could be a little more balanced but it certainly does help the stakes.

The graphics are just as good as in the original title. The bikes all look pretty solid and the level designs are good as well. The game is able to keep up with your speed at all times. I do find that 2D racers like this can be a bit rough since you don’t really see the obstacles ahead of time and have to completely rely on your reflexes. It is an interesting option though and while 3D racers are my favorite I’m always game for trying these out as well. The soundtrack is less memorable though to the point where I can’t really remember any tunes. It’s a shame but that definitely doesn’t hurt the score, it just doesn’t help it.

In terms of replay value all I can really say is that you can keep on racing and try to beat your own records. Up to a point that’ll be fun but there are only so many different methods you can try. There are no shortcuts in the levels or anything like that so once you are good at consistently dodging the obstacles that are present I fear that you will plateu quite quickly. The replay value here just won’t last you for very long in the end so this is the kind of game you pick up for a day or a weekend. It’ll be fun during that period though which is important.

Overall, Vs. Excitebike is basically the original game but with an extra feature so by default I would recommend this one a little higher. It’s pretty interesting that the NES Online has both. I really wouldn’t have expected that so it’s a pretty nice surprise. If you like racing games then you owe it to yourself to try it out. This is one of the original racers after all and spawned a bunch of spinoffs. My favorite game in the franchise is definitely Excitetrucks. I remember playing that in the very early days of the Wii and it was a really nice way to start off the console.

Overall 6/10

Donkey Kong Review


It’s time to look at the original Donkey Kong game! This is definitely a title that really helped to put Nintendo on the map. It really had just about everything you could ask for from a classic arcade title. The gameplay was simple but effective and the game actually had a bit of a plot. It’s rather short with only around 3-4 levels but then the game loops so you can keep going to really test your abilities. It’s a solid all around title and definitely a good one to take a look at if you haven’t played it before.

The concept of the game is that you have to climb to the top of the DK level. To do this, you run back and forth across the stage and use ladders to climb up to the next level. DK will throw barrels at you so you have to jump over them as you make your way to the top. Be careful when doing this because a single slip-up will cause you to lose. As you get to the end of the game actual minions will also show up and you can’t touch them unless you have a hammer activated. This does force you to go with a slower, more concentrated approach. Don’t make any move without being absolutely ready for what’s going to come next. Also, you can’t fall from a great height or you’ll die. This got me in the level with the elevators. If you want to make it to the next place make sure that the distance is very short so you will be able to cross with ease.

The graphics are definitely very nice here. It’s got that classic Mario look throughout the game and the colors are pretty vibrant. It definitely looks considerably better than a lot of the other NES games I’ve played. I think what goes a long way to getting this look across are the level designs. It just helps make everything stand out. As for the soundtrack, the main theme is definitely quite iconic and works really well. You definitely aren’t likely to forget it anytime soon. I can’t say the same for most games on the console so that’s another win for Donkey Kong.

Ultimately what does hold this game back from a higher score is really just the fact that it is so short. Of course you do have replay value here for things like increasing your score and such but ultimately that’s it. The gameplay isn’t that different or difficult so it would likely get repetitive quite fast if you’re just trying to stick to this game. It’s free if you have the Switch Online but otherwise I can’t really imagine paying for this game. As such, it is a good title but these factors are holding it back from being a great one.

Overall, Donkey Kong is a game that lives on in the Nintendo legends. Without this game the video game industry would be quite different that’s for sure. It is pretty fun and I had a good time with it. It may not be a game that will last for very long but more importantly, it is a game that you will remember and that’s always a good thing. If you have the Switch Online then you should definitely go and check it out. I’d be game for a modern remake of this someday. I think you could actually make a full fledged game out of this style. You’d just need to add some more stage layouts and minions/obstacles but it could certainly be done. I’d definitely be interested in seeing what ideas they would come up with for that.

Overall 6/10

Wario’s Woods Review


It’s time to look at another classic NES game from a while back. It’s pretty neat that Wario actually got his own game so long ago. Personally I wouldn’t have really expected that. The guy’s popular but even Luigi has only had a handful of games in his career and he’s a lot more popular than Wario. This game’s pretty fun. It’s basically a slightly different take on the Dr Mario series and that works out pretty well. I prefer Dr Mario but this one has an actual story which is cool. The story isn’t deeper than just a handful of cutscenes every once in a while but they’re still pretty cool. I’ll take what I can get.

The gameplay is all about matching the objects and destroying all of the monsters. To defeat a monster you have to match it with 2 blocks of the same color. One of those blocks has to be a bomb and then you’ve got 3 objects in a row of the same color. When you get a match then all 3 objects are destroyed and you rinse and repeat as more blocks appear. New blocks constantly fall from the ceiling so you have to move quickly. If the blocks make it all the way to the top then you’ll have lost as an energy blast instantly zaps you into oblivion. Trust me, it’s not a fate that you will want to experience. At times Wario will take control of the stage and will make the ceiling start falling towards you. That is when the stages are at their hardest so keep on matching. One thing to take note of is that you can match blocks diagonally as well so keep that in mind.

Eventually the monsters themselves get a little more powerful. The only way to defeat them is through the diagonal option and that gets really hard to do when there are monsters everywhere. Other monsters can regenerate so you have to blow them up twice within a short span of time. If you only blow them up once they go back to full power. So there is definitely an increase in difficulty to the point where the final levels are incredibly difficult. It took me around an hour just to knock out 2 near the end. Ultimately I made it to level 60 out of 99. That’s pretty good progress I’d say and kudos to anyone who made it to the end. It’s definitely a lot more difficult than it would appear.

You’ll figure out little tricks as you play the game though. You can quickly grab and then drop a piece while still moving so you sort of cheat the gravity effect. You can jump on top of a bunch of blocks by holding up when lifting a lot of them. Sometimes you will match some blocks you didn’t even know were there while jumping and placing. That’s because the blocks only have to match for an instant in order to count so sometimes I recommend just running around and seeing what sticks. It’s a method that can prove to be most useful.

The graphics are solid. I like the animations and how everyone looks. Wario definitely appears as more of a villain than usual that’s for sure. The presentation is just solid with everything appearing clearly. You won’t have any issue with wondering what is going on in the screen. The soundtrack is more on the generic side, but catchy nonetheless. It’s an easy beat to listen too as you try to make the connections. Wario’s Woods is definitely a soothing game even though it’s very difficult. You can always try again and again until you have it beat.

The amount of content here is also impressive. 99 distinct levels is more than even most modern games would supply. It’s impressive and you don’t really need any replay value other than that. There are some other modes here like a Vs. mode though so you’ve got options. I’m surprised Wario’s Woods never got a sequel or some kind of re-release. I feel like there would be a market for it and you can be sure that it would work quite well as a mobile title. Just look at Dr. Mario. That was one of Nintendo’s better mobile titles if you ask me.

Overall, Wario’s Woods is pretty fun. I appreciate the extra development time they clearly put into this. This is a game that has aged well. If you plan to play the game all the way to the end then definitely expect to stick with this one for quite a while. It’s just fun to play and the kind of game that you can plug in at any time. The fundamentals will come back to you pretty quickly but you will want to play it a lot to keep your speed up. The faster you match the objects the better in order to increase your score and make it up to the end.

Overall 6/10