The Mysterious Murasame Castle Review


It’s time to look at another pretty fun game for the NES. This one has a real story and everything, not much in the way of cutscenes or anything since it’s so old but you at least feel the progression. The gameplay holds up well and the fact that it has an actual end point before the loop is nice even if there isn’t much of an ending. That would have been nice at least to end things on a high note.

The game starts with your character having to head through 5-6 castles to reach the ultimate demon. You fight two powerful bosses in each castle as you go through to the end. Each castle is a maze consisting of tons of rooms everywhere which are around to block your path. It can be difficult to find the right rooms so you really have to use trial and error. As far as I can tell that are no hints or anything that show you the right room right out of the gate. So that means you really have to be vigilant and continue moving forward until you have conquered all of your enemies.

You have your trusty sword at the ready and you can fire off kunai really quickly. As the game goes on you get power ups that let you fire off the kunai in different ways or even upgrade them into fireballs at times. Those are really helpful as well for when you need to land a lot of damage very quickly. From there you’re just beating up on enemies and trying to get to the end. As far as I can tell they never drop health points so if you get hit 3 times then you’re out.

The game is incredibly difficult. Without the Switch Online enhancements like the rewind feature I don’t see how almost anyone could beat the game. It’s incredibly unforgiving with just how tough the enemies are. You’re going to get hit no matter how careful you are and that is especially true for the bosses. They fire at you so far and in the time it takes to turn around to shoot at them you will have already been hit. That’s how fast these guys are.

One boss knocked me out what felt like 100 different times. Every time I was trying to mount a comeback I would get blasted. This just kept happening over and over and over again. The final boss is also really tough although not as intimidating as the second to last one. The game gets major props for actually having completely different designs for all of the boss. No recolors or anything like I’ve seen with other NES titles. No this one kept everything fresh all the way through.

The graphics are definitely solid here. A lot of care was definitely put into them all the way through. Meanwhile the soundtrack is also on point even if it is rather small. On a technical level they did everything they could to support the gameplay which is really what you’re looking for here. There isn’t really any replay value since the game just loops all over once you beat it. That’s to be expected though so no big deal there. The game’s length may not be very long but as long as you have the Switch Online there is no reason not to get it.

A modern day remake of this game would be a lot of fun. I can definitely see this working really well in 3D with a lot of great combos and everything. Throw in a bunch of big budget cutscenes too of course and then you’re really set. Yeah they should definitely start remaking some of these NES titles with modern quality of life updates.

Overall, This is definitely a game that you should check out. The gameplay is on point which is always the most important thing for any game. You will have fun playing it and while the maze elements can get annoying at times, you only have to go down 3-4 fake paths per level. It’s not like they’re completely filling up the map or anything. It’ll help you see just how good your instincts are. Will you fall for every fake path? There’s only one way to find out!

Overall 6/10

Devil World Review


It’s time to jump into one of the new NES online games that has surfaced. Devil World is interesting because the gameplay is really not what you’d expect when you jump into it. It plays a whole lot like Pac Man to the point where they copied the fruits (switched to desserts) idea as well as the monsters chasing you. I like it but it doesn’t beat the original.

The gameplay is easy to describe, you have to eat all of the pellets in a maze before you get tagged by one of the monsters trying to destroy you. To protect yourself you have to pick up a cross which allows you to shoot blasts of fire at these creatures. You also aren’t able to pick up pellets unless you are holding the cross so keep that in mind. The cross only lasts for a few seconds so then at that point you have to pick up another one or you are really going to be a sitting duck there. So don’t let the opponents get the upper hand or you’re doomed.

Each stage has 2 levels to it. Once you beat the first level then the second has you collecting 4 Bibles to seal up the portal of doom. You basically have to carry the book over to the entrance and you’re good. In some ways this level is a lot easier than the first because it gives you unlimited firepower until you drop it off and then you just repeat that until you’ve done it 4 times in total. Of course the one tricky part is being patient here because if you go to the center too quickly you may find yourself surrounded.

There is one big change compared to Pac Man though which is that the devil is constantly moving the screen. If you get caught being a little too slow then you will be squished and that will be game over. Additionally this mean some pellets will go off screen and you have to wait until the next rotation in order to grab them. It’s actually a pretty interesting gimmick that does help to differentiate this from Pac Man. Granted I really don’t think you needed this gimmick but it’s a good way to really test your skills. I would make the case that it increases the difficulty level right out of the gate compared to Pac Man. In a lot of ways for Pac Man you’ll probably master the first 20 levels or so after playing it enough times while the screen shifting here adds a whole other dimension to it.

The graphics are fun enough for the NES. You can easily tell where everything is and the screen is always clear. The game never lags and the screen never gets too cluttered either. The music isn’t particularly memorable though. Pac Man at least has the fun stage transitions and such which have iconic sounds but this one is a lot less memorable. Fortunately the gameplay itself makes up for that and of course there is pretty much unlimited replay value to be found here. You can be playing the levels over and over again for pretty much forever. I can especially see this being fun to play with friends and trying to get the highest score.

Overall, There’s not a lot more to say about the game beyond that. It’s a very simple game and that’s what makes it fun. You can jump into the adventure at any time and just work on getting as far as possible. It’s easy to just pick up and play and from there it all comes down to your strategy skills. So even if someone has a 1 year head start on you, it’s completely possible that you could just go in and start getting a higher score. I love strategy titles like this. Again that’s why Pac Man is the better game though since without the screen moving it is complete strategy but this is still a fun little rival to play from time to time. I bet it would be a hit at parties since most people don’t even know about it. The best tip I can give is to just be really patient here and wait for the right path to open up.

Overall 6/10

Joy Mech Fight Review


So I like a good fighting game as much as the next guy. This one even has a plot which is cool so I would have been pretty satisfied if I got this back when it first came out. That being said, it’s a shame that Nintendo didn’t translate this one. Seriously would that have been so hard? The game has an impressive amount of battles in the story and while it will be tough to beat them all in one batch, I appreciate the replay value since you get a decent bang for your buck if you had bought the game.

The basic plot appears to be similar to Mega Man where two doctors have created a bunch of robots but one of them turns evil. So you play as the main character and every time you beat an enemy robot, the heroic scientist mind controls it so it joins your side. You rinse and repeat this until you’ve beaten all 8 robot masters. You then jump to the next planet and do the same thing. You beat all of them…then you go to the 3rd planet. It just keeps on going and going and going. The robots actually do change a bit, some are color swaps while others actually swap parts a bit. They’re mainly similar but I liked how creative the devs were here.

My only issue is that you can’t unlock these robots so that’s a bit of a tease. I beat the first two worlds and stopped at the 3rd one. There appears to be 4 worlds and every fight is a best of 5 set so this actually takes some time. You’re basically looking at 40 battles per world so over 100 in the game. Again, the value here is pretty good. I won’t say the gameplay is extremely polished and everything but it’s fun enough. It should remind you of the old Street Fighter days where you would spam the hadouken to keep on hitting enemies for as long as possible. That would just keep them at bay over and over again.

Well I did that here with my main projectile attack and it was great. I would then use a flying kick and take the win. I never even needed to rewind which was cool although it was starting to get really close in the last world so I was probably pretty close to that point. The game would be a lot more difficult without spamming since the attacks can be hard to dodge. Like you think it’ll hit a certain area but then it hits you somehow instead. The hit boxes may not be perfect but granted it can also just be that the designs are all a bit different and take some getting used to.

The graphics aren’t bad but not super clean. I’d say for NES standards they’re a little below average. They make up for that with the colors and the interesting designs though. You won’t forget some of these robots very quickly so I give the devs credit for that. Again I also give them credit for having an actual story since that’s pretty awesome and you don’t see it very often.

Overall, This is a decent mech fighting game. To be honest there is little reason to play it more nowadays with so many other fighters on the block but it doesn’t take away from the fact that a decent amount of effort was put into this one. Certainly more than I would have expected based on the box art and how the game’s never gotten popular. As long as you have the Switch Online you should play the game. It’s got a multiplayer mode as well so you can definitely play that for a long while before getting bored. It’s yet another game that I would consider a good proof of concept for something that could be a lot grander with a modern remake.

Overall 6/10

F-Zero 99 Review


Nintendo likes to keep you guessing with new titles appearing out of nowhere and so it was finally F-Zero’s turn. I’d been waiting a long while for this franchise to be revived although admittedly I didn’t picture it in this context. It’s a pretty fun title to be sure but at the same time it’s not exactly the next big thing. It’s worth a quick play. You’ll have some fun here but the limitations quickly start to show themselves as this game becomes repetitive very quickly. I don’t think it lends itself as well to the format as say Mario or Tetris does. Both of those were basically built for the genre!

When you start the game you have to play through 4 tutorial races which feels like a bit much to me because the gameplay isn’t exactly hard to grasp. You’re driving through the course and just have to watch out for the other racers. You do a race where it’s just you, then with 10 people, then with 50 people, and then with 100. So a bit excessive but maybe they really thought people would be a little unsure of what to do afterwards. I won’t fault them for it but I would have definitely lessened this.

Once you finish that there are 3 modes to play from here. Quick race, special race, and grand prix. Grand prix is only active at some points which is 3-5 races in a row against opponents and boosting up your score. The special race can cost you a flag and you get points too. For now I don’t see much incentive to play those instead of normal race but I wouldn’t be surprised if you unlock more collectibles that way. I ended up unlocking 2-3 through level ups but you can check the requirements for each collectible in the shop. Some are about boosting a lot, racing a lot, just playing a lot, etc. Getting all of them should take you a very long time. I saw one that doesn’t unlock until you reach level 90 which is serious stuff.

I do like the collectibles though because it gives you a reason to keep on playing past the initial hour or two. If these weren’t there then there would seriously be no incentive to keep on playing. At the end of the day it will be based on how much you like the gameplay but even then, it’s very limited so that can’t be enough to keep you satisfied forever. Put it this way, there are around 5-6 courses right now. Sure they will probably add more as the game goes on but that means you will be playing on the same maps over and over again very quickly. In my brief time I already played on the same stage 4-5 times and I didn’t play all that long.

Also with the pure craziness of 100 racers on screen at the same time, you can expect a whole lot of bumping and shoving so you are very rarely able to race without interruption. It is fun at first of course since that’s the whole novelty factor but very quickly you will be wishing that you could just race and have fun on your own. That feeling of getting past everyone and just having the skies to yourself? Not going to happen for any period of time in this game since all of the cars are the same speed. Even if you make it to first temporarily, someone will get a super boost and speed away on the road above you.

Your skill is still rewarded of course as saving time around the corners and maximizing your boosts is crucial. You can expect RNG to hurt you sometimes but not enough where it matters. I was averaging spots in the top 40 and I imagine experienced F Zero players will probably be able to reach top 20 consistently. It’s all about learning the ins and outs of the game after all. The controls may be simple to learn but mastering them will be another story.

I am curious to see how long this game lasts. I can’t picture it having the huge success of titles like Fortnite or Among Us but hopefully it does well enough for Nintendo to keep on going for a while. Then we can get the AAA F-Zero game that I’ve been waiting for. So I’m rooting for this title even if I probably won’t be lasting too long on this one. It’s a fun game and the graphics are nice and retro. If I was more hooked on the gameplay then I’d probably be all in but I feel like the most addicting gameplay styles come in later on. For example picture Booksquirm 99 from Mario Party? That would be so much fun.

Overall, F-Zero 99 is a fun game and it’s cool that Nintendo just suddenly dropped it on everyone. That said, I still want a true F-Zero sequel to replace the old one so this better not take that place. There’s so much you could do with a futuristic racer like this after all and I need to see the end result of that. Jump into F-Zero 99 while you can because these 99 games tend to just vanish after a while. If you have the Switch Online there’s no reason not to jump into this free adventure.

Overall 6/10

Fifa 20 Review


It’s time for another Fifa title but I have to admit that this one doesn’t really have anything super new and exciting. It’s basically the same as Fifa 19 although I suppose you could say that for pretty much any sport game with its sequels. They just don’t innovate much so you either love what they have in store for you or you don’t. I’d still like to see a more dynamic level of gameplay like Mario strikers but a lot of people do like these games so they’re doing something right.

There are a ton of modes here as expected from training to minigames and of course the actual thing. I went right into the main game mode to try my luck and at least I did force a pretty solid 0-0 loss in sudden death, a 3-1 win, and then a 1-5 loss. So the results varied quite a bit, it’s hard for me to recreate any of my goals. I would say I haven’t yet mastered the patterns so I would need some serious training in Blue Lock to actually get to that point. Still, I gotta say that scoring feels pretty good so that’s better than in some of the previous games where I couldn’t score at all.

One thing I definitely do like a lot about the game is how during the loading screens you can practice your shooting and running. It gives you something to do while the actual match is being prepared and absolutely destroys having a traditional loading screen. This is really the way to go without a doubt. Even in the drills I found it hard to score though. I’d say my main issue with the game is it’s very much simulation style but for that reason you can’t turn and move the ball as you would want too. I’d like to be able to turn on a dime and really control where I’ve got the ball.

The older games all feel a lot smoother on this even if perhaps they were less realistic. This one just takes things too far into the other direction. Ah well, there is a lot of depth to the gameplay with the controls so you can absolutely get better and better if you put the time in. Train hard enough and learn all of the moves and you should be in a really good spot. It’s just no walk in the park so you will definitely need to apply yourself if you want to pull this off.

The graphics are naturally very solid. You can tell right away that this is a very modern game with top of the line visuals. There isn’t much of a memorable soundtrack at all but that’s fine for a sports title. You will be totally focused on the match itself anyway. So I would say that EA did not hold back on the technical elements and to their credit, they never really do. They always go all out with the sport titles and in exchange they get tons of sales so it is truly a win/win for all parties involved. That’s the best way to go.

We’ll see if Fifa 21 shakes things up. I’m definitely a few years behind on this franchise but I always like waiting a few years on these compared to Madden which I like to get a lot sooner. There’s just less of a rush and it’s a huge incentive to be able to get a game for around 5-10 bucks instead of 60 right? I suppose in a way I’m supporting these games in churning out more by doing this but ultimately it’s super negligible since I’m really just picking up a used copy which someone else already got. If they ever make a true Mario strikers that plays like the original? Then that would definitely be a different story!

Overall, Fifa 20 may not change anything up but it’s still a fairly high effort soccer game. There’s enough of a foundation here where it probably doesn’t have to add anything for 20 years and it will still be getting tons of sales and recognition. That’s just how big Fifa is as a brand and how effective it is. Nothing is stopping EA at this point. It’s still not super fun for me against computers but I think playing some live games would be entertaining enough even if I would probably get smoked. I like to think I would absorb some good techniques from playing a real opponent as there’s only so much you can learn from a CPU. The game is really cheap so you may as well check it out.

Overall 6/10

Temtem Review


It’s time for another super long Switch game in Temtem. This one’s basically a Pokemon homage for the modern audience. In some ways it definitely surpasses Pokemon like the fact that the story can get a lot more out there but on the other hand it does have some extra issues like endless battles that do bog it down somewhat. So it’s a good game but not nearly as good as it could have been.

The game starts off simply enough with your character getting his first Temtem. He can finally travel the world and fight all of the Dojo Masters. Unfortunately his journey is interrupted by the fact that a big terrorist organization is making a move on the planet. They are building some kind of super Temtem to take over the world. The lead will have to stop these guys while also improving his skills, but what can one kid do?

Basically this is like the plot of the original Pokemon game but with a few additions and twists. Additionally the game definitely has fun being really self aware about the whole thing. You are often given 3 dialogue options, usually a nice one, a mean one, and a random one. I certainly had fun playing around with the responses. Note that this doesn’t actually change the story or anything like that but at the same time it does give the lead some personality. Also the characters do actually react to what you’re saying which is nice. In Harvestella this didn’t really happen as the two options were almost always pretty much identical.

I wouldn’t say that most of the characters are all that memorable but I did like the final boss because of how insane he got and I also enjoyed the general. The rival Max started out good but basically fell off a cliff. Where the game gets a bit dicey is it tries to be as edgy and modern as possible which works in some ways like this game having a body count and you getting to fight unwinnable battles. Where it doesn’t work is with the game getting rather PC and shoving a bunch of iffy romances at your face. The game constantly trying to ship me with the rival was pretty awful. At least there’s always an option for you to tell him to back off or just be really mean to keep it from happening but making that a main plot point was definitely not a good idea. A ton of the NPCs you beat up also have romance drama going on, at least two being story plots you can’t skip so the game wanted you to absolutely know where it stood on the gender politics. It’d be nice if all of that could have been sidelined so I can focus on the actual game!

To the rest of the plot, at least the lead actually has real character and can talk. That’s a big departure from the classic Pokemon games where this was absolutely not the case. Even now Pokemon doesn’t really do that and I think it will be years before it’s ready to be more of a full RPG the way this one was. The game doesn’t want to invite too many comparisons to Pokemon beyond all of the inevitable ones so it does go and switch all of the type advantages. Because of this it took me forever to learn them and even by the end I was mostly working off of memory from when I fought the Temtems. I still couldn’t tell you most of the types.

As this is one of those games where you are always online, the game is constantly saving. That’s good because the game crashed several times where I definitely would have lost some data but fortunately in this game when you restart it takes you to the exact point where it crashed. Literally if you’re mid battle you will respawn on the same turn within the same battle. So that was definitely cool. You also have a portable Pokemon center of sorts which you can use to recover all of your health once after every poke center visit. This is huge because otherwise I would have to be going there constantly.

As I mentioned earlier there are tons and tons of fights and they generally keep really close pace with your Temtem. So you can probably beat maybe 2 of them before you have to go and heal. So with this item you can do 4 fights before you have to reset. There is no EXP share or anything like that so most likely by the end of the game you will have 2 super powerful Temtem and the other 4 would be fodders. I basically resorted to just catching my last ones in the wild since they would at least be level 70 that way but my main two were both over level 90. This made the final fight tough since there’s a timer and I had to keep on reviving the main two but it worked out.

You need to watch out for the fact that money is hard to come by from Pokemon encounters though. In fact I think you don’t get any money from those so you need to fight with trainers a lot and that money goes really quickly. It makes losing really high stakes since the game saves so often and then you don’t have enough cash to buy more revives. You can always grind out more levels of course if it gets to be too much though. Fortunately I didn’t have to much after the first chunk of the game, for the most part it stays manageable. Just pick your main two Temtem carefully so that you have a balanced form of attack. I used a thunder type and a bug type which covers most matchups.

The soundtrack is a bit more on the forgettable side so you likely won’t be remembering too many themes. The graphics are also not super impressive, they do the job but ultimately I wouldn’t say that they’re high tier or anything. This could pass for a much older game than on the Switch but it feels like it’s an indie title to an extent so this isn’t exactly coming with a Mario budget or anything like that. It could have probably put some more effort into it, but it’s not bad at least.

One thing this game really lacked was a better fast travel system. There are large parts of the game where you’re running from place to place and it just takes a very long time. Being able to teleport to a town once you have been there would be huge. The main Pokemon games have always done this so Temtem deciding not to bring that feature along was a big mistake. Maybe they thought it would feel too similar but there are tons of ways around that and most RPGs have fast travel so it shouldn’t have been a big deal. In short, this game’s biggest weakness is easily that it is missing a ton of quality of life features. It feels a lot grindier than it needs to be with all of the constant fighting and that means there is less time to just enjoy the story even if the story could have also been better. There are a lot of elements that I liked but also things left on the table. For example the climax is a huge missed opportunity. Lets just say that you’re expecting one more huge battle at the end the whole time and then it just doesn’t happen. I was really surprised about that. It may have also been a budget thing but it was absolutely not a good idea.

Overall, Temtem is a good game. It’s held back a bit by how hard the game is being drawn out towards the end though. There are just so many battles. They may not be super tough but you still have to go back to the healing station each time after fighting them and this gets old quick. Especially because the minion spawn rate is rather high too so you have to be running away a lot. This is a game where you will need to have a book or something with you while you are playing for all of the dead time. It’s a turn based combat game after all so there are a lot of animations and the battles tend to be a little on the long side. It could use some Asdivine Hearts quality of life features to cut out animations and speed things up if you ask me. Still if you want a Pokemon type game with a story that can go a bit harder than the main games then this should be right up your alley. It’s not like there are a ton of Pokemon type games out there either so you need to grab each one that you see.

Overall 6/10

Mission Impossible: Operation Surma Review


It’s time for a quick look at a Mission Impossible game. You may be wondering why you’ve never heard of this one before right? I guess it sort of just got swept under the rug. It’s actually a decent game but to be honest I wouldn’t call it much more than that. The game is fairly short and some of the mechanics aren’t explained very well so you will have to take a while to get used to them. Throw in more of a story and this could have turned the corner a little better. Still, for a few bucks you could do worse and it’s fun while you’re playing through it.

The game starts off with an evil group causing mayhem and you have to stop them! Ethan will be relying on his support staff to get him through but can they really save the world? Honestly the story’s super forgettable. The main villain here is your average suit and can’t really fight. With only 5 levels it’s not like there’s a lot of time for a big story anyway right? It’s for the GBA so I have to give the game some leeway on the lack of cutscenes but I do think they could have been more imaginative with the character portraits and such.

As for the gameplay, this is mainly an overhead shooter. You run through the levels and blast anyone who gets in your way. Each stage has several objectives for you to complete like hacking a computer or protecting someone. So you have to shoot your way through the levels but also while keeping in mind that sometimes you need stealth. If you hide in the shadows then the guards will often forget about you. They have no peripheral vision either so you can run at them from just out of eyesight and karate chop them into the ground. All stealth moves are 1 hit KO techniques after all.

Then you have gadgets which is where the game gets a bit rough. You can deactivate cameras and mines but I never figured out how to even detect the mines. Felt a bit random the whole time. For the cameras, you had to turn the scanner off and on while running around a lot to get it to work. I suspect this is not the intended method but I couldn’t figure out how to make this work so eh….that’ll do. I got the cameras off which is the important thing. If you don’t do that then you end up being attacked by a whole squad of elite soldiers who are incredibly hard to fight off. Trust me it’s not a situation you want to find yourself in.

With enough experimentation and dying you will eventually get the hang of the game. Because of no tutorials and how the mechanics don’t make sense, the first level will by far be the toughest one you encounter. It also feels like the longest by far. The game is only a few hours long and I want to say level 1 out of 5 probably took about half of the runtime. Yes, level 1 was that serious! One pro tip that the game won’t tell you is that to use the grenades, sniper, and other ranged abilities like the tracker you have to hold R and then aim them out. I died quite a few times while trying to figure that out.

If the game had more polish then I think this really would have gone a long way. Trust me a little dab of polish really does help in every area from graphics to gameplay. This game felt like it was thrown together rather quickly. It doesn’t take away from the fact that the actual shooting part of the gameplay is fun and there are a lot of other positives but you know there are much better games in the same genre. This game just didn’t try to surpass its limits and was content just being good.

There isn’t really any replay value so what you see is what you get. I am glad that the levels had save points so you didn’t have to start from scratch though. That would have been absolutely brutal. Although as a lack of quality of life there is no save point when starting a level so you have to go through level select instead of clicking load game which is a little rough. It doesn’t really make sense but hey it’s not a big deal.

Overall, Mission Impossible definitely deserves better as far as video games go. I think you could really make some incredible titles based on the franchise with the right studio. A mix of action, stealth, and adventure? Yes this would really be a hit. In the meantime if you really want to see how the games go then it’s not a bad idea to jump in and check this one out. The low price helps a lot and I do think you will have some fun here. It just won’t last long and you will be ready for the next adventure in a flash.

Overall 6/10

Fifa 19 Review


Fifa is hardly my favorite sports game by EA but it is impressive how long this one has gone for. At this point it’s definitely here to stay and I’ll continue to pick up the games. I just wish it would go for more of an arcade feel over simulation since scoring is a lot of fun. More high scoring games would equal more excitement all around right? A end score of 2-1 may be fairly realistic to the real game but it’s just not explosive enough. Of course the bigger a fan you are of real soccer, the more you will appreciate this game.

The graphics are on point as always. The game looks really nice and there are a lot of tunes but none that really stand out. You’re here more for the gameplay anyway so that’s fine. As for the gameplay, well it’s very smooth which is good. The controls and rules all mirror the real game and the goalie doesn’t play around. You absolutely cannot just run up to the goal and score, even on easy mode. So I appreciate that as it forces you to use your teammates but I dare say the field doesn’t feel wide enough. Whenever you approach the goal is feels like you are completely stuck and either have to pass back or wait and buy some time until the goal is open.

This is where the game’s pacing ends up dying out because nothing’s really going on. The games would feel rather long as a result and while I wouldn’t want them to add super powers or items to the game, I think it couldn’t hurt to either expand the field or make less players be on the field at once. I want to be able to really test my skills of manipulating the ball in the open field and see what kind of shot I can make.

Part of this is a simple skill issue of course but I’ve seen soccer done masterfully like in Mario Strikers. Now there was a top tier soccer game that really got me pumped about the sport. I could play that game all day and it was always super satisfying. On the bright side you can get this game for cheap and it basically has unlimited replay value. You can keep on playing this game over and over and over again without any issues.

There are online modes, practice, exhibition, franchise, etc. There are quite a lot of modes here so I have to give the game kudos there. Sport games are also built for replay value with how you can challenge someone locally or online and have a lot of fun. It’s one of the great strengths of the genre. While I have my issues with the scoring, I can still see how you would sink in hundreds of hours with this as you learn through the game.

By the same token there isn’t a whole lot to say about this one so my review’s going to be a bit shorter than usual. There are only so many ways you can describe the game of soccer so feel free to check out my reviews of the previous years for a more detailed summary. I’ll just begin to wrap this up by saying that passing is something you should be doing a whole lot of. Trust me, it opens up the goal and generally makes things much easier. If you try scoring on your own…well I doubt you’ll be doing any scoring. The goalie is much too tricky for that and you’ll have the ball stolen real quick if you just try to run for a while.

Overall, Fifa 19 is more of the same just like how each NBA and Madden title are basically the same game over and over. You either like the game by now or you don’t but it’s not introducing any crazy mechanics or anything like that. This is a very straight forward game that knows exactly what it is. It’s not trying to pull the wool over your eyes or be too tricky for its own good. I’d like a fun cinematic story mode about saving the world in one of these titles but I’m not exactly the target audience here. If you want to play some good soccer there aren’t many alternatives right now so I’d say you should pick up this Fifa title.

Overall 6/10

The Legend of Zelda: Tears of the Kingdom Review


It’s time to sit down and have a difficult discussion about Tears of the Kingdom. I know that you’ve heard from just about every source how this is the game of the year, one of the best games of all time, etc. Well I’m here to let you down gently because it did not reach those heights. I would argue that the first game actually defeats it overall. Tears of the Kingdom ultimately tried to be too ambitious and tried too many things with a lot of them not working out. That’s the big problem here and I say this as someone who has always been a big Legend of Zelda fan. It just wasn’t ready for this and I think the series should go back to the really big story based titles like Skyward Sword. The open world format is cool but it needs extensive fixes.

Well first off the story starts with Zelda and Link exploring some ruins. Unfortunately this does go very well and Zelda goes missing, lost into the winds. Link wakes up on the sky islands and needs to find a way to get going. He must save Princess Zelda from Ganondorf who has returned to destroy the world. Link will need to meet up with various friends and allies as he reawakens the Master Sword and saves the day but can he do this?

Lets talk about some of my issues with the game. First up, they kept the whole breakable weapons mechanic. So every few swings your weapons are going to keep on shattering. Over and over and over again. Yes you now have the ability to fuse weapons with objects which is a new mechanic to the game but this only delays the inevitable as they will both be destroyed before long. The only exception is the Master Sword which still breaks but it will eventually regenerate. This is a mechanic that should have been removed by now because all it really does is force some extra length into the game instead of just letting you have fun. I don’t know about you but I want to have fun and I want to have fun now!!

Then there is the new Ultrahand mechanic to which a large part of the game is built around. With this you can lift up almost any object in the game. This helps a lot with puzzles and such as you jump from platform to platform. The thing is, it’s not a mechanic that is super fun to use. I think it could have been in small doses like using it once in a while but having to do it constantly is something else. Building objects and such is good fun at time but the game is too focused on having you do it all the time. As it is you don’t have much time to just play the game.

You maybe fight someone once every few hours but for the mot part you’re doing a lot of running and map exploring. I managed to scope out almost the whole Depths can a fairly early period in the game and likewise opened up the lighthouses. It is really good to be able to see the map at least and they didn’t exaggerate about the overall size of the kingdom. The game is absolutely massive and it would take forever to run from one side to the other. It is absolutely impressive and I’ll give the egame credit there. They just should have skipped the overall gimmicks so all of the different styles would be gone and you’re just having fun with combat.

The actual combat is smooth but it feels like that is rarely something you need to do. Aside from the occasional boss you don’t have much incentive to take down the minions. You can get some material for beating them but not much. So you’re just going to be doing a lot of running instead and probably getting stuck at some point by those puzzles. I certainly got stuck plenty of times. In the end it took me 55 hours to complete the game and I feel like a good chunk of that was running around in circles because I didn’t know where to go.

There are a ton of sidequests and bonus content to access but most of them are behind puzzles as well so get ready to try and figure those out. Additionally don’t forget that you have to complete a bunch of shrines to get the stars needed to level up your health and stamina. The game may try to present itself as a rue open world where you can make any choices you want but that isn’t always the case. For example there is one boss that you can’t reach unless you get past a stamina door and to do that you had to buy at least 5 stamina upgrades. I wanted to max out hearts and that’s what I had been doing but this forced me to change gears.

Also I believe the open world is to blame for this game not having much in the story. After each temple they play the same cutscene over and over again and just zoom in on a different character depending on the temple. It means that the game froze the progression right here and that’s no good. By the time you get to the end of the game it really doesn’t feel like there was a ton of story that you got through.

At least the climax was a lot of fun though. Lin’s battle stance where he gets ready and the Master Sword lights up was brilliant. That was a great moment all around and is exactly what you like to see in a AAA title. Link has been through a lot but when the going gets tough he is always ready to hang in there. The battle involves a lot of dodging and parrying so you do need to really be on point here. Especially since I had used up all of my hearts earlier thanks to the gloom. I had to beat the final boss and the various phases without taking any hits to my hearts. It took me over 2 hours of trying over and over again but eventually I did manage to succeed.

That was easily the highlight of the game for me because I did feel good in conquering that challenge. I’d argue that the game design wasn’t the best to put you in such a rough circumstance since I feel like most wouldn’t be able to pull that off. Of course there is extra gear and food that you could have gotten to avoid that which is worth noting. The game really wants you to stick around and try all of the content so you can go into the final boss well prepared. It’s a noble goal and I know there is a lot to the game but at the end of the day there just isn’t enough to keep you here. Once you complete the game then you are likely out.

The soundtrack is definitely more on the forgettable side but I suppose I wouldn’t say that it’s bad. You just don’t feel like you will need to Youtube the themes afterwards. The graphics are definitely great here. I would have liked to have had Link’s classic green tunic throughout the game though. Lately it feels like that costume doesn’t appear enough even though it’s the best one. I’m sure it’s out there somewhere in the mode but I was hoping I would get it for the final boss.

Nobody can say that the game is short though. 55 hours just to complete the campaign is really impressive and in terms of overall content I wouldn’t be surprised if this is around 100-150 hours. There is so much to do here. The game can also be fun when you are just relaxing and not having to do anything. The problem is that the game reminds you of what’s coming all the time. Just when you’re unwinding the game throws another puzzle at you or some kind of cryptic clue. You simply can’t escape it.

This all sounds pretty negative so just for the record the reason why I would still call the game good is because the gameplay itself is good. The combat is on point and I enjoy the parrying system. The characters are good and the story is solid when it appears with a cinematic once in a while. You will get real annoyed on many occasions and will need to put the game down for a while since long batches can hurt the experience but at the end of the day it’s a game that you won’t regret buying.

Overall, Tears of the Kingdom is one of the weaker Legend of Zelda games for me but I will applaud it on really trying to be as ambitious as possible. It is a huge game but the gimmicks just ended up bringing the experience down. Sometimes less is more and just letting me fight the enemies without having to worry about things would have been great. I want more story and more action next time. Throw those things into the game and I would enjoy it a whole lot more. I would still recommend the game if you want to travel through the kingdom and have fun. I’m confident that you will have a good time here but you will also get irritated at times so definitely keep that in mind. The game is very much a rollercoaster.

Overall 6/10

The Lego Movie 2 Review


It’s time to dive into the Lego Movie game. I haven’t played a whole lot of Lego games. They’re fairly safe platformers that don’t try to be too ambitious and give you a good time but at the same time they never seem to really be able to match the big titles. There are so many of them that it could make for a good theme someday but as it is this would be the weakest one that I’ve played. It’s not bad by any means, but as I said it’s just rather basic.

The game starts off with the Lego world being invaded by all kinds of crazy enemies. Only the two main characters from the first movie can try to save the day since Batman and the rest of the heroes have all been scattered to different planets. They must be found and assembled before taking the fight to the villains but it won’t be easy. Do they really have what it takes this time? The game doesn’t go much more into the plot than that though and most of the story only appears very suddenly during the final cutscene which was an interesting move. I can tell you that I had not seen this before but ultimately it felt a bit lazy. They could have easily tried to throw in some more cinematics and a plot to this. The main character doesn’t even get to speak outside of grunts because there isn’t much to say although the heroine talks a lot.

Let me jump into my first main issue with the game which are the unskippable cutscenes. Right when you boot up the game you are greeted with a very long intro that can not be skipped and this happens every time you turn the game on. Then during the game whenever there is a tutorial you have to listen to a full speech and there are a lot of tutorials. This is an easy quality of life miss for the game since in this day and age there should never be so many moments that are unskippable. You should always give the player some way to get around that because if you don’t then that’s just going to be annoying.

It was a rough first impression. When it comes to the gameplay I can’t say that I have very many issues though. You use the legos to create objects and move through the stage. It’s all rather easy to understand and there are less characters with specific abilities than in other Lego games so that helps in keeping track of things. There are even some boss fights here which can be fun as you have to create specific objects to defeat them. They don’t always explain everything so get ready for some guessing but on the whole it’s handled well. I would have liked more bosses though.

The game is very short. You should be able to beat it in a few hours, maybe 4-5. There is some replay value in trying to get the Platinum trophy though. I’m not sure exactly what that entails just yet but I think I’m going to aim for that one. It seems like it would be a fun little thing to do that wouldn’t take very long. It does help to make the game a bit more worth it and the price is fairly low so you also have that to consider. If this was full price then I would be a little harsher but for the price it’s a decent value.

It’s hard to really gauge the graphics since the Lego style will never look amazing or anything like that but it’s clear enough. I was able to always know what was going on and keep moving from there. The soundtrack is more on the generic side and I don’t think that you will really love any of the tracks or even remember them to be honest. It’s very by the numbers in that respect and you can tell that the game is just playing it safe on every turn. Nothing wrong with that but you’ll never be a great game by doing that. You have to go a little farther and try something dynamic.

That sums up the game in a nutshell. You’ll have a good amount of fun the whole time if you just want a fun little platformer to play but there are so many better ones out there that you will never quite feel like this one is a title you would search out. For some things the game does well, I like the map/compass. It always tells you where you should be going and I appreciate that. The collectibles are clearly labeled and all of the menus are very easy to understand. You could put this game down for years and I bet you would still understand exactly what was going on after that. This is absolutely one of those games and some of the level designs are also decent. I actually liked the DC world where it’s just a bunch of houses and roads. It felt like something out of a classic Gamecube game which was great but other levels were more on the generic side.

Overall, The Lego Movie 2 is a decent game but it just doesn’t do anything special enough for me to call it very good. It ends up being stuck right on the edge instead of really going anywhere. If you’re looking for a little game to keep you entertained then you can’t go wrong here. That being said, you can do better so keep that in mind. Buying one of the main Lego games like Batman or Star Wars would also end up giving you a lot more content but hey maybe you should go and check them all out. The prices for the Lego games actually aren’t that bad nowadays.

Overall 6/10