Shining Force II Review


You may remember my review for Shining Force I a while back, well I’ve been playing this one ever since and finally completed it. The game is definitely a long one so you get a lot of bang for your buck. I also appreciate that it really followed the template of what a sequel should be. It improved upon all of the weaknesses of the first game like long loading times and making it difficult to swap out party members. Everything has been streamlined quite a lot here which I really appreciate.

The general plot involves a group of devils trying to resurrect the ultimate evil once more. These beings can possess people which makes them rather difficult to stop. The main character’s kingdom is blown up so they are forced to relocate but now they are surrounded by enemies. The King dispatches him to make some alliances and take down the villains along the way but time is not on their side. With every step, he gets closer to danger.

The gameplay is a tactical RPG like the first one. You will have a squad of around 11 fighters and your opponent gets around 30. You have to maneuver around the map in a turn based system to wipe them all out or wipe out the captain of their forces. That means your strategy will often either be about winning slow and methodically or be rushing their king right off the gate. The latter will rarely work to be honest but there are usually a few minions you can skip if you play your cards right. Stay far enough away and you won’t activate their attention.

As you play through the game you will quickly get a feel for which units are strong and which ones are basically just meat shields. Sometimes you will even want to opt for launching into battle with a smaller group as a result. I would just bench the ones who weren’t contributing at all because then there are less turns to go through and that makes the battles go by a lot faster. Sure you could eventually get them strong enough with enough level ups but their growth rate was so bad that it didn’t seem worth it.

Meanwhile like I mentioned before, the game did a great job of really speeding everything up. The turns go by wayyyy faster than in the first game. The menus have also been simplified. You can also revive people with one click when at the priest’s house since it is the default option rather than having to select another option each time. So these were all pretty good quality of life features.

It goes without saying that the graphics here are definitely pretty good. The colors have aged really well and I like all of the various attack animations. It’s clear that the game spared no expense here and that’s really what you like to see as a player. The game did not hold back at all. The soundtrack is also good, although I would say it’s less memorable than some other titles I’ve played. They probably could have had a little more fun with that.

Outside of the battles, the game also has a pretty big hub world with a lot of towns to explore. You’re really rewarded for checking these places out as you can recruit more folks to your army and find rare weapons. The only downside is that the game added random encounters for some reason and these can be annoying since each battle in this game is rather long. You have to try and walk around the encounter zones but there is no way to tell which area will trigger a battle. This felt pretty unnecessary since the game already has a built in exp grinding mechanic with the main character’s teleport ability.

Maybe they just felt it would be easier to level up this way. It’s the only reason I can think of at least. It’s still a rather small detail though. The game’s story will hit you with a lot of different twists and turns as you go through the journey which is also fun. You will really have a hard time guessing exactly how things will turn out. Also if you stay on the credits long enough, you’re rewarded with a boss rush. I’m assuming this is still around on the Switch Online version but after waiting for a while I eventually exited. It’s a cool easter egg for those who wait though.

My main advice here is to make sure to always have the Phoenix in your party. He is by far the best party member and has absolute crazy range. Anytime he would die to a critical hit, I’d have to back up and try again. He is absolutely necessary for winning. Also, you will need to keep in mind that the RNG in the game can really change the flow of battle in an instant. Enemies will randomly hit you twice or paralyze you sometimes or you’ll flat out miss. That means no fight is really a sure thing. I wouldn’t mind if they dialed that down a bit, although of course it’s a lot of fun when it’s your side getting the lucky blows.

Overall, Shining Force II is a pretty fun sequel. I had a good time with it and the game is definitely very well balanced. The wild spawn mechanic may have been unnecessary but at least with rewind you can dodge that most of the time. Without that it would have absolutely been 10x as annoying. I can see why this game has such a strong reputation, it was really well made and I look forward to getting to play the third game someday. What other quality of life updates will they be able to add in there?

Overall 7/10

Yu-Gi-Oh GX Tag Force Review


Yugioh has always been a great franchise for games. That said, the World Championship series has always been a whole lot better than the Tag Force titles and I would say that this one is no exception. Tag Force spends a little to much time on developing bonds and such instead of just jumping into the duel. Around this time period we had World Championship 2006 which I still consider to be the absolute definitive Yugioh game. This one isn’t nearly as optimized but is still fun in the end.

The game is divided into 3 parts which you load up almost as separate games. The first part gives you around 100 days to become best friends with at least one of the characters. If you don’t pull that off, then you’ll keep repeating the final week until you do. Every movement into a new area causes one hour to go past and you can end a day by going to sleep. You become friends with a character by dueling, talking (Which is 50/50 odds on increasing your friendship), and giving them sandwiches. The sandwiches are the most important factor to speeding this up but if t’s a flavor that they don’t like, then it won’t help.

Along the way you will want to get into standard duels as well to level up your character and give yourself money to buy new cards. Your initial deck is very weak after all so you want to change it as soon as possible. Personally I would recommend figuring out who you want to partner with and then creating the same kind of deck. I ended up teaming with Jaden so I built an elemental heroes deck since otherwise he would just keep on eating my cards to summon his weaker ones.

As you would guess thnaks to the name, this is really focused on tag duels. As a resut I would say it makes for a rather tough game because there are so many times when your partner will mess up your strategy. The A.I. isn’t terrible or anything like that but it is very stubborn and will absolutely do whatever it wants to do, regardless of whether or not it helps you. Yeah, that’s the kind of duel partner you have to worry about here.

Part 2 is a lot quicker as the two of you have to win the oturnament together. The length will just depend on how often you win. The main thing to remember is to talk to both partners before you accept a challenge since one will offer more tokens than the other. Since you need 90 tokens, you want to always go for the higher number to make this as quick as possible. I recommend knocking out all the Slifers first, then the Ra Yellows, and the final cleanup can be with one or two named characters or some Obelisk ones.

Finally Part 3 is about beating the Shadow Riders but by now your deck should be about as good as it’s going to get so this may not take quite as long. Most of the enemies will be using some broken cards but not a ton of them. Just keep on fighting and eventually you’ll win. The final boss of the game has an ultra cheesy deck where he basically relies on preventing you from attacking at all. It’s important to hit him as hard as possible early on to beat him before he can set up his traps. I actually got a bit lucky on this one as he got an awful hand to start on our second attempt and then that was a wrap for him.

I suppose you know what you’re getting into with Tag Force but I would have liked more single duels. In the 5Ds game there was absolutely a heavier emphasis on that so it is definitely possible. I would also say the gameplay is a lot choppier here than it would be later on. The game constantly asks you or confirmations on card effects even when it’s not your turn and there’s nothing you can do about it. It makes the game a lot longer than it needs to be. The sequels clean this up but it’s a bit rough for this one.

The graphics are solid enough though. I definitely enjoyed seeing the little animations for when you would summon a particularly powerful creature. The levels are good as well and so I have no issues here. The soundtrack is okay but not one of the sharper ones. That’s another area where the series would end up improving in the future. It’s good enough I suppose, you’ll be so focused on the game that you probably won’t really notice the music too much.

The parts system is a bit clunky as well but hey there is a ton of content here and the day system becomes a non factor after the first part which I appreciate. I never tend to be a fan of that and so the sooner it was gone the better. There is a ton of replay value here and a lot of different card packs so you could have fun here for a while. The price can be kind of high for this one but ultimately it does a good job of living up to it.

Overall, Yugioh GX Tag Force is a pretty good game. It has been rendered obsolete by most of the newer installments both in quality of life and in cards but on its own the game is still solid. It’s the kind of Yugioh game that still did its best to make sure you could have plenty of duels, even if everything else was put on the backburner like the story mode. There are a lot of ways that this could be better but at the same time, Yugioh is always easy to enjoy in any format. I still need to get the final Tag Force titles although their prices can get a little crazy.

Overall 7/10

GI Joe: Operation Blackout Review


The GI Joes have returned and you could say that his game is definitely a lot more intense than the previous one. I wouldn’t call it super high budget or anything but I appreciated that it was trying to be a full adventure. The third person shooter action works really well as you’d guess because that genre is one of the best. It’s a game that is reasonably short but not super short and since you can get the game for a good price, it doesn’t feel bad. I would definitely be recommending this one.

The main story sees the GI Joes going up against Cobra once more. Cobra had been quiet for a while but it turns out that they were just biding their time and they launch an all out offensive against the heroes. This results in most of the Joes being captured so the last remaining ones have to find a way to launch a counter attack. Meanwhile everything is not well within the Cobra household as 4 different members are all betraying the commander and working on their own plans. He will have to try and deal with them before it’s too late.

I’m not the biggest expert on GI Joe so based on the vibes in this game, it definitely looks like the Commander could use some more loyal allies. If he has to be constantly watching his back all while fighting with the Joes, then that’s not going to be a good combination for him. To be sure, he doesn’t end up looking good in this game and that’s impressive since part of the whole premise is that his side won for once. That’s why you can’t get overconfident.

The game was definitely made with a multiplayer mode in mind. Easch level has two playable characters, the second will be controlled by the AI when playing single player mode. You typically have to defeat all enemies in an area, proceed to a checkpoint, or stay inside of a circle to conquer it like in Overwatch. There are 17 missions in the game and each one tends to range from around 8-10 minutes. The default difficulty also gives you a mild challenge in some areas.

I died quite a few times but it never feels bad because the game has a really excellent checkpoint system. You will see respawn points constantly so you never lose more than a few minutes of progress. Some characters have better weapons than others so you really want to be careful who you pick on the character selection screen. That said, just try enough times and you’ll be fine. It’s one of those games where you just have to brute force it. Also sometimes when the mission is about getting to a checkpoint, the best thing to do is just run through the enemies without fighting.

Sometimes their aim isn’t that great and you will make it without any real issues. Other times you will end up dying and then you have to play it the traditional way. The different kinds of weapons vary between standard guns, explosives, and lasers. Generally lasers are the best. Yes, they deal the least amount of damage but the ammo and nonstop firing makes it worth it. They are on a completely different level. The enemies are always moving around so quickly that it’s just easier to follow them with an endless stream as opposed to trying to time the bullets perfectly.

Meanwhile the graphics are pretty good. The cutscenes don’t have a lot of movement to them but I’m just glad for the fact that we have cutscenes in general. That’s something you wouldn’t have expected too much of for a cheaper game. It would have been dialogue based or something. The voice acting is fun and the graphics within the gameplay as also on point. You definitely won’t see any complaints from me in that area. Unfortunately there isn’t much of a soundtrack so I guess you can’t win them all. I would have liked some fun rock themes or something there.

There are also a few vehicle levels. These tend to be pretty easy and seem to just be around as a change of pace. You have to try and dodge land mines and defeat opponents while racing to the goal. It’s essentially a straight road as you get to the end of the game. You just have to keep on driving and driving until you get there. There are a lot of health containers in these levels that are hard to miss which is why the levels feel so much easier.

One last gameplay tip for the standard levels, your close quarters attack is really good against most bosses. Don’t try it on Storm Shadow since his sword will slice your health bar apart but on the other bosses it is the best way to whittle down their health. I was able to complete the final boss way quicker than most of the others in the game because of that. I just went in swinging and they went down extremely quickly. This is because your close quarters attack cuts through the shield and straight to their health bar but of course the same is true of theirs so watch out for the counter attack.

Overall, Operation Blackout is a pretty fun game. It’s nothing fancy, you’re not going to find a lot of fancy gameplay mechanics or anything like that. At the same time, the fundamentals are sound enough to where this is the kind of game you could really recommend. It takes you back to a simpler time of gaming where you only needed a few buttons to play through a game. You can pick this one up and play it at any point without worrying about what the advanced combos were or how you’re supposed to be playing it. Not bad eh? Hopefully more GI Joe games come out in the future.

Overall 7/10

Shining Force Review


Shining Force is a game that I was never really familiar with back in the day. In fact, it was so unknown that I didn’t even realize it was a tactics game until I played it. I can definitely say that this is a long adventure though so it’s the kind where you really get your money’s worth. The game also gets quite difficult towards the end. There are a number of areas where the game has not aged particularly well but all in all you will have a fun time here.

The game starts with a lot of turmoil between the kingdoms as always, but this is all spurned on by a group of villains who seek to resurrect an ancient evil. Once this evil is let loose, the world will be in great peril. The main character has to band a lot of allies together in order to save the day. They will be known as the Shining Force and will be travelling across the planet in order to take on all challengers. Will they be enough?

The game’s story is pretty solid. It seamlessly mixes in some humor at good points but is otherwise a pretty serious story. There is a body count here to be sure and the villains tend to always be one step ahead. It’s really not until the very end that the heroes really seem to even stand a small chance. The ending is pretty fun and so you have a real complete journey here.

Now when it comes to the gameplay, tactics style will always take a while. It’s almost self explanatory since you need to come up with plans to win and then manipulate all of your fighters into the right spots. That won’t be an easy task because you will often be outnumbered and have to keep track of a lot of fighters. Your team caps out at 12 active fighters at once while the enemy forces can have around 30 or so. Next up is the RNG to account for. Each enemy has a standard attack which does almost no damage, and then a power attack which can wipe the health bar of even an experienced fighter.

The final boss even has an instant KO attack which feels incredibly cheesy. While the A.I. is dangerous, at least I won’t say that it is completely unstoppable. I was able to exploit it a few times like attacking from an area where the boss would refuse to move. The final boss and his lack of speed also make him easier to exploit which might be why the developers gave him a one hit KO move. Still a bit cheesy if you ask me but that’s how it goes.

Where the game’s age shows is in how the menus work. Each character can only hold 3 items in addition to their weapon. There are a lot of chests everywhere with items but when your main character is full, he can’t pick it up. So you have to go through 4 menus to remove one item and give to someone else. Rinse and repeat every single time you come up to a treasure chest. Trust me when I say that this absolutely gets old quicker than you might expect.

Additionally, there is no way to easily gauge where your units are and their stats. You have to look them up one by one as you navigate the field. You also can’t skip animations so all of the turns tend to take forever. I also think they went a bit too far when increasing the dodge rate for the enemies later on. It gets to the point where they are really dodging everything and that just feels like a really cheap way to lose. I want to lose because their units are more powerful, not because I missed at a critical juncture.

The length also makes field effects feel tricky. For example, there are a few levels where you are in a forest. In those levels, each character’s mobility is cut in half so that immediately doubles the amount of turns to win. It can be seen as a difficulty thing but I’d prefer adding more enemies to just making everything slower. So there are a few times in the game where things can drag a little bit because of that. I generally enjoy tactics gameplay but a smooth interface is absolutely necessary. It’s part of why Fire Emblem is so popular nowadays, they have really done a great job of optimizing the gameplay.

I do like how the game handles EXP grinding though. In some games like Fire Emblem you can effectively get permanently stuck because there is no area to grind. In this game, you can grind forever. The main character has a magic spell that works as a guaranteed escape from battle. You keep all EXP when doing this so all you have to do is keep on defeating enemies without ending the level and you will watch the EXP really rack up in no time. Trust me, it feels really satisfying to pile that up.

One thing to keep in mind is that you can promote a unit to its evolved form as soon as they hit level 10 but you get much better stat boosts if you wait until 20. Personally I decided to wait for my heavy hitters and then the others I did around level 13-15. It’s just hard to wait for some of these fighters who take a while to level up. It’s almost inevitable in a tactics game that you will have some favorite units who will soak up the EXP and that definitely happened here. At the end of the game I had a swordfighter, archer, and a mage. That was about all that I needed, I just left the other units for dead and marched through to the end. Probably not the recommended way to fight but it worked for me.

The graphics are pretty good and definitely benefit from a colorful artstyle. The game has really aged well and I also liked the combat effects like the energy moves and such. The soundtrack is good but a little limited. You’ll probably be tired of the combat theme by the end because you will have heard it hundreds of times. There’s probably no way around that except to set up multiple battle themes that play randomly for encounters.

Overall, Shining Force is a pretty good game. I definitely had fun with it and am looking forward to seeing how the sequel stacks up. If you like a good tactics game then I think you’ll enjoy this one as well. While there are quality of life features that keep me from calling this a great game, it still holds its own when it counts. At the end of the day that’s the important part and all first games in a series will end up having some lessons to learn.

Overall 7/10

Puzzle & Dragons Z + Super Mario Bros. Edition Review


This game is one that I’ve been playing for a long time. Both games in this collection are quite long and the game is also no walk in the park. You’d better be prepared to train and grind for a long while to get your fighters to a level that is needed to clear the game. By the end of its run, I had put more play time in this title than any 3DS game except for Super Smash Bros. That is not an easy feat so this is a game with a ton of bang for your buck.

For the Mario game, you’ve got a classic story with Bowser causing some trouble. You will go through a bunch of worlds and have to go through the Koopa Kids and Jr. The story is pretty barebones and you will go for large chunks of time with no cutscenes. The appeal here is clearly just about having fun with the gameplay and seeing the Mario characters. I can’t really complain, you’re never going to be playing Mario for the plot. I’m just glad there was some kind of a story here.

The other game has you starting off as a junior monster tamer. You are part of the defense force stopping dragon from running wild. Unfortunately there is a villain group on the rise which have decided to awaken the dragon gods and bring the world to ruin. You will have to stop them along with a mysterious little dragon that popped up. It won’t be easy but you can never count out basic friendship. You also have some allies at the ready, but the burden of saving the world is squarely on the main character’s shoulders. The story is definitely a lot better than the Mario one although a very questionable choice for a villain’s musical theme does take the edge off.

The gameplay is about matching orbs of different colors to create combos. In a lot of ways it’s like Candy Crush and I have to admit that I always wanted them to come out with a story based game using this gameplay style. I got my wish so that was really satisfying. The game could definitely use some solid quality of life updates though. Gathering minerals to evolve monsters is incredibly tedious and everything takes way too much energy. Getting energy back is difficult since it seemed like back when the game had online access you could farm it better. Apparently the mobile version fixes all of these issues but on the 3DS you’re stuck.

When you’re allowed to just play the game it’s a bunch of fun. That said, the level up system does mean this will be impossible eventually. You will need to evolve your fighters in order to raise their level caps to level 99. The final boss has absolutely deadly attacks and can regenerate all of the health bars his parts have in a single turn. If you have your initial fighters who cap out at level 30, you are simply not winning. I ultimately had to complete every side quest and 100% the initial game in order to win. It still took me a lot of tries to actually get through.

I can only imagine how difficult the post game is. Each game has a post game that literally doubles the amount of levels in it. So that would make this a 100+ hour game which is extremely impressive. I tip my hat off to the developer because delivering that much content without paid dlc is always welcome. I’m tempted to bump the score up for that but to me the tedious parts of grinding so ultimately hurt the gameplay just enough for me to drag it down a star. It’s still a pretty good game but quality of life is always a big factor for me.

The graphics are definitely solid. I like the monster designs and the energy effects in combat. The Mario side is especially striking with the way the artstyle works in the game. Then for the soundtrack, well it’s pretty good. I just don’t like the bad guy theme in the Z story. It’s way too happy for the tone that the game was trying to go with. I don’t need to go into replay value here since I already mentioned the 100+ hour runtime. If you like this gameplay style, you should absolutely pick the game up because it is worth the price.

I would say as a gameplay tip, be careful not to hatch or power up anyone when you start the Z story. Save the resources for when you’re really stuck and then figure out who you want to use. Make sure to keep track of their new abilities because sometimes one evolution path will lock you onto truly terrible special moves which will make it way harder to win the game. There are just so many factors to keep track of and of course RNG does play a role here. Sometimes you just don’t get a good role on the colors and have to play again. Just try, try again each time. Eventually you’ll win and since you know ahead of time that it will be 50+ hours, that may help you be patient with the game. It’s not the kind of game you can beat while on auto pilot. When you feel burnt out, just put the game down for a bit and do something else. Getting combos requires a lot of concentration so if you aren’t feeling it, then you’re not going to do as well as you’d like.

Overall, Puzzles & Dragons is a pretty fun game. I really do like the gameplay style and I’d be down to play more games in the style. Amp up the story a bit while cutting down on the grinding for materials and we’ll really be in business. There are a few cheesy bosses near the end like the guy with the one hit KO and pure RNG but at least they’re rare. I didn’t know much about the game series back in the day and really just got it for Mario. It’s impressive that Mario got a game with this style in the first place. Maybe one day we’ll get another Nintendo title like it. In the meantime, this one is usually cheaply priced online.

Overall 7/10

Metroid Prime 3: Corruption Review


It’s time for the last of the big Metroid Prime titles before the new one comes out. I was pleasantly surprised that they added way more story to this one than to any of the previous installments. I finally felt like I was playing a true sci-fi epic here so that was a lot of fun. The Wii controls do hold the game back to an extent as that type of gameplay system never quite caught on. Still, I definitely had a real good time here and hopefully Prime 4 is able to keep up with this one.

The story has Samus returning to the Federation to catch up when they are all attacked by an army of Ridley’s men. Oddly they seem to be infected by some kind of dark energy and then Dark Samus herself shows up. She easily conquers the team and then proceeds with her invasion of the whole universe. The only way to stop her will be for Samus to liberate a few key planets and then open a wormhole to stop Dark Samus at the source. This won’t be easy, but Samus will do whatever she has to in order to win.

Like I said before, the plot doesn’t just vanish after the first few cutscenes like in the other games. Here we have actual dialogue and story for the whole adventure. It’s such a novel concept to actually see the federation in action this time and all of the players making their moves. Samus actually having some reliable allies is pretty cool even if you have a good feeling on how the story is about to play out.

The soundtrack is really ominous the whole time with some new tunes for Dark Samus and general tension themes throughout the game. I really enjoyed hearing Ridley’s theme as well. The Metroid saga has definitely done an absolutely incredible job with this and so you will not be surprised at how good it sounds. Additionally the graphics are really solid. Nintendo never cuts any corners here and that definitely shows.

The gameplay may be a bit rough with the motion sensors but the core gameplay itself is still solid. You will have a good time blasting away at enemies. One area where it is far superior to the previous two is that you actually level up your main blaster as you play through the game. So you can easily destroy older enemies as you backtrack through the worlds. The only catch is that the missiles have never been weaker. They are utterly useless in this game since they are weaker than your normal gun so you probably are not going to want to use them for very long. Except for puzzles, I completely stopped using mine.

This game also completely bypasses the end of game collectathon that the first two games had. In this case you would have already gotten most of the batteries just by playing the game naturally. It makes the whole thing feel much more organic and the quick travel here is also much better than in the first two games. So that helps a great deal as well.

It feels like they prioritized having fun this time much more than in the first two games and I appreciated that. After all, you are playing these games in order to have fun right? Having to go back and forth too many times takes away from that and so this area has been greatly improved. I even got over 80% of all collectables while playing through the game which is easily my highest score. The quality of life improvements were off the charts here. It’s why I am hopeful that Prime 4 will keep this up. Additionally I’d love another great story like this but I suppose I shouldn’t get my hopes that high.

In terms of replay value, you can naturally try to go for 100% in order to get the true ending. You can also try beating the game on the new hard mode that you unlock upon completing the game the first time. I can definitely see that being a real challenge with how the gameplay works. FPS titles like this were absolutely made for high difficulties. Hopefully it’s not just that the A.I. become damage sponges and they just get a lot smarter. Part of what made this game a lot easier is that they heavily nerfed how much damage you take from attacks. So I’ll be curious to see what hard mode does to that one.

The length of the base game is long enough to be satisfying though. Even without playing through it a second time, you’ll have gotten your money’s worth. Unless you’re buying an out of print copy, then you may want to hold ff on that. The prices online can get tricky but I got a good price on this one. Guess my main advice while playing the game is to try and just follow the map directions as often as you can and only backtrack when you need to. The longer you wait, the more power ups you will have so it minimizes the amount of times you have to go back and forth. Makes the whole thing far less tedious, especially since this game easily has the longest loading times for opening doors. Villains got a whole lot of cheap shots on me that way.

Overall, Metroid Prime 3 is definitely a pretty good game. On almost any other console it probably would have been a great game since the only thing holding it back are those motion controls. Without those things would be a whole lot easier right out of the gate. Ah well, that’s just how it goes. I would still recommend picking this one up when you have the chance. Get those batteries out of the closet and power up a wii remote. While this isn’t an ideal gameplay setup, the game is much easier than either of the first two Metroid Primes so you should still be just fine.

Overall 7/10

Dragon Quest VIII: Journey of the Cursed King Review


I haven’t played too many Dragon Quest titles so far but I can say this one definitely lived up to the hype of their being massive titles. This one ended up taking me over 70 hours to complete. It even passed the original Final Fantasy XIII in terms of grinding time as that one took me into the 60s to complete. This one has a rather large difficulty curve and is missing a few quality of life updates that make things even harder. Regardless, it is a pretty fun game and there is a lot to enjoy here. You absolutely cannot accuse the game of lacking in content, that’s for sure.

The story begins with an ancient evil arising and cursing a princess and her father, the King by turning them into creatures. The King becomes a monster while the princess is a horse who cannot talk. The villain escapes and the heroes find out that they will need to destroy him if they are to reverse the curse. It won’t be easy though as this guy is incredibly powerful. Additionally he is hunting 7 descendants of powerful sages. If he murders all 7 of them, then the world will be doomed. Can the hero stop them?

The hero was just an ordinary soldier so he is really thrown into a rough spot here. Still, he is courageous and does whatever he can to help. Along the way you meet up with a number of allies who wish to lend their aid in true RPG fashion. You can tell that the power levels here are quite a bit lower than in the average adventure though because there are several times in the game where the humans are overpowered by ordinary humans and guards.

Yes, you can make the case that the heroes were holding back but I wouldn’t say it always tracks. In one case, getting captured ended up keeping them behind bars for over a month which was an absolutely crazy look for them. The villain could do whatever he wanted during that period and the heroes were just completely out of the loop. Yeah that is an absolutely tough pill for them to swallow and then they basically had to sacrifice someone in order to escape.

One thing that is certainly different from the average title is how often the heroes lose. They were on the back foot for a large part of the adventure. The villain ends up murdering most of his targets without a whole lot of resistance so even by the end of the game, the body count is rather high. It does help to underscore just how tough of a fight this was though.

While the story wasn’t the most interesting that I’ve played in an RPG, it was still good. It was nice to see all of the different areas and monsters all over the place. There were a lot of settings and the quick travel was really good. The game wasn’t often trapping you into places. Yes, it could be really difficult but not in an annoying way. My biggest problem with the game was how frequent the random encounters were. I hear that the 3DS version fixed this but on the PS2 it could be rather brutal. After a while you’re sick of seeing those enemies.

I also tend to generally prefer when all of the shops update their inventory as you progress through the game instead of having to memorize which shop has which items. It wouldn’t be so bad if everything was purely in order but sometimes a shop in an earlier world will have better equipment than a newer one. So that means a lot of running around and since each character can only use a few weapons, you really have to look around in order to find the one that you want. Not always an easy thing to do.

Quick travel helps but that’s still a lot of running around and loading screens to get through. There’s also the decision to not let you open almost any treasure chest until you get to near the end of the game and unlock the master key. Then you can decide to go all the way back to the previous lands to open the treasure or not. All of these things tie back to one common element, exploration. The game really wants you to run around and enjoy the scenery. I can respect that but it does make things a bit tougher than they need to be in the long run. There’s also the option to gamble and then to use the alchemy pot to get new weapons. Both are useful but absolutely tedious so I mainly tried to avoid them until I had no other choice.

The soundtrack for the game isn’t bad. It’s not particularly memorable but I did like the boss theme. As for the graphics, I would say they have aged well. I like the various character designs from the game and the energy effects are solid. Especially the strongest sword skills which are really cinematic. The game definitely had a really good budget.

The core gameplay is of course good as it is your classic turn based gameplay. You use your best attacks and then the enemies do the same. In the end my party had 1 swordfighter, 1 Axe Fighter, 1 Spellcaster, and 1 Archer. Apparently most people don’t go with the Archer class but I thought it would be handy. As you play through the game you will likely get enough power ups to max out 1 category for every fighter and a second for your top two. leveling up categories will determine the kinds of abilities that your character unlocks so choose those carefully. There are no takebacks after all and it is impossible to max out every category.

Overall, This game will give you a pretty fun time. Lasting for 70 hours also means that it will keep you plenty busy for a while which is definitely the true goal of any title like this. Any game in general really. While it didn’t have a strong enough cast/story to jump this to the next level of an 8, I would still recommend this game to anyone. It is absolutely the embodiment of what you would expect an RPG to be like. A really long, grand adventure that puts you through your paces.

Overall 7/10

Shadow Labyrinth Review


Pac Man is a legendary icon within the gaming space and the idea of a horror game involving him was certainly interesting. An animated episode was released which tied into the game and it weakened the hype but I was still ready for the game. Well, in the end it is a pretty good game but I would say it’s best to ignore any knowledge that it relates to Pac-Man. Think of this more like a general Namco tribute as you have characters with names relating to Galaga, Dig Dug, Galaxian, Pac-Man, and others. They have no real relation beyond the name but it’s still a nice homage.

The game starts with someone being warped into a strange world where a ball named Puck asks for his help. The world is on the brink of destruction with powerful forces making different moves across the universe. The main character has total amnesia now and has basically lost any sense of self so he goes along with everything. Now begins our journey into the darkness where everyone keeps their knowledge to themselves in order to keep this as cryptic as possible. Very niceeeeee.

We do learn more about the story as the game goes on and it’s a reasonably interesting story about war. I think it would have been more interesting as a straight forward narrative though. The cryptic, mystery type of story only really works when it is super carefully crafted and I don’t think this one prepared something with enough of a payoff to really warrant this. The ending is still satisfying and leaves solid room for a few sequels but the game would have done well to have had more story early on. Additionally I would have liked some voice acting. This is a modern 2025 game after all.

The gameplay is that of a 2D slasher as you strike away at your opponents in order to get orbs. These orbs can be used to buy items or improve your sword/energy meter. You can also get upgrades based on monster materials and can win Pac Mazes for other perks. The game made sure to stuff the title with a ton of collectibles and power-ups. I appreciated that because the map is absolutely massive in the game and so you will get lost quite a lot. This at least ensures that you are always accomplishing to an extent.

Some mechanics are not really clear and you have to stumble into them though. Several enemies can only be defeated by bombs and then you have to grab them quickly in order to get a rare item. Some of the puzzles can also be really crazy. The game’s difficulty is quite high but typically it is in a fair way. I had no problem with how difficult the final boss was for example as you just need to get good and defeat him. Likewise for any of the human trials. Where it gets tricky is absolutely the Pac-Man gameplay.

At times it just didn’t make sense to me. I still don’t know how you’re supposed to win some of the side content within that game and the rewards for the bonus mazes were bad enough where I couldn’t be bothered to go back. The controls are a bit too slippery and not polished the way that it should be. In some ways this still feels like a beta version of the game. The lack of a convenient quick travel feature is also crazy for a game like this. It’s expected that there will be a lot of back tracking but the game is really lacking in quality of life features. Even if you buy the quick teleporters, your old teleport spots start to deactivate later on so you have to go back and re-energize them. It’s just bad game design.

There are also smaller things like not being able to hit enemies from below even though you can clearly reach them. Ah well, at least I do like the core gameplay. You’ve got the parry system, air dodging, and a lot of ways to attack. It’s really a very versatile moveset which I like for this genre because it keeps things interesting. You also do feel noticeably more powerful as you go through the game so running through all of the old levels isn’t nearly as tedious as it could be.

That is what separates the good Metroidvanias from the bad ones after all. It’s like how in Castlevania you eventually learn how to fly so you get to easily blast through whole worlds because you fly above all of the enemies. Same with Xenoblade Chronicles X even if you really should not call that one a Metroidvania. I actually think this game should have added flight since it is the ultimate end game ability and a testament to your resolve.

Overall, Shadow Labyrinth is a pretty good game. It’s got a whole lot of action to it and the difficulty is refreshing. You don’t get a lot of crazy hard games like this nowadays. Being able to keep your progress when you die is also great. There are a number of bugs and questionable game design features which keep this one from being great though. They really If you are having trouble with a boss, go explore and get stronger. The company ultimately squandered the game when it counted here because this had all of the tools needed in order to be great. I’ll still be in interested in a sequel but I hope the developers take all of the criticism seriously. The next game needs to clean things up and then it will really be ready to take over.

Overall 7/10

Fire Emblem Review


It’s time to return to the world of Fire Emblem. I had a pretty good time with the first game and I can tell you that this one keeps going on the same level. The gameplay is missing a few quality of life updates that the first one I played had, but this one ultimately wins on the story and characters. You really get attached to the characters by the end and won’t be forgetting this title anytime soon.

The game starts off with a lengthy 10 chapter “tutorial story” where you play as Lyn and save her kingdom from a corrupt guy who tried to poison the King. You then play as Eliwood and get to the meat of the game. A war has suddenly broken out as usually is the case in Fire Emblem titles and a bunch of Kings are being manipulated by the man in the shadows. This has caused a lot of tensions and so they need to shut this group down. Eliwood is assisted by the noble prince Hector, as well as the return of Lyn. Together the three of them are considerably powerful and will meet a lot of other characters along the way to strength their forces. The stakes are high because if a character dies in a match, they die within the story!

That’s a mechanic that is famous in Fire Emblem and rightfully so. It added a whole lot of danger to the game because if you mistimed your action at all then you will end up being in a lot of trouble. Even the strongest of warriors can go down quickly if he walk into a trap and the same is true of the other side. You can bump off a powerful enemy with a “weak” fighter as long as the weapon and range are right. This s a true strategy game in every sense of the word.

Even inside of the levels there is always a constant strategy of protecting your forces vs going on the offensive. If you stay defensive for too long, then the villains will send in reinforcements to destroy you. Of course if you go too aggressive then you will leave your back row fighters vulnerable or will suffer heavy casualties. You don’t know where the reinforcements will come from or when either. It’s like a true war where surprise is always on the table. A single misstep and you are really toast.

Fortunately to make you feel okay even as you have to retry the mission over and over again, the game has a great soundtrack. You will recognize quite a few tunes from Super Smash Bros. I would say this might be the best Fire Emblem soundtrack so far as the tunes are all so good. You can easily bop to the kind of music that is being played here. Meanwhile the graphics are also really good. I loved the attack animations that would appear and the stages are really clear. They put a lot of effort into this one and it looks better than the average GBA title. The art style has aged really well.

One tip I’d give is to make sure you play the final side mission right before the final battle. Turns out that it is a restock mission to let you get new weapons and such. Without that you could find yourself soft locked on the final level. This is one thing that is annoying about the game. There are no shops in between levels anymore. So you have to really find the shops within levels in order to get new equipment or you are going to be in trouble. It’s tough to do this though because it does cost a turn each time and those are usually hard to come across in the story.

You definitely have to pay extra attention to your formations as a result so you don’t waste one of your stronger ones searching for shops. Then investigating homes will sometimes get you extra items and even new characters but they can also be empty so it’s a gamble. In an easier game this would be no problem, but again this game is actually rather difficult. So every action is just time away from your main objective of defeating opponents. Above all else, just remember to protect your healers. They are incredibly useful in this game. Your main fighters may get potions but it’s not the same since they have to use their turn up for that.

Also, don’t underestimate the bosses of each level. These guys can chew through all of your fighter’s health with ease. Sometimes they only need one turn to do the job and they tend to have massive range. At least their are counter strategies. The cheesiest enemy though is the long range red mage because I don’t know what you’re supposed to do about him. He can hit you from anywhere on the map which mind controls you for 3 turns and forces an ally to murder you or get murdered. Without rewinding and constantly changing formations, it just feels like this is a super cheesy “you lose” button that can happen in the last levels. Maybe there is a solution to this but otherwise I thought that was the only time the game wasn’t being a good sport. Ah well, the game is so long so only having one kind of really cheesy villain isn’t so bad I suppose. The final level’s boss rush felt more fair in comparison.

Overall, Fire Emblem is a pretty good game. The story is considerably long and I will also say that the game can be very difficult. Underestimate it at your own risk! All it takes is one well placed move by the villains to destroy one of your pieces. The Nintendo Switch Online allows you to rewind, without that you would really be in a tough predicament. I look forward to Nintendo adding the Gamecube Fire Emblem soon! That’ll be a really fun day but until then this is a title I would wholeheartedly recommend.

Overall 7/10

Underhero Review


I can’t say I had heard of Underhero until fairly recently. There are so many indie games out there after all that it can be hard to know of them all and that’s why you need those irl recommendations to filter out the crazy ones. Underhero makes for a fun platformer with some good level up elements and a good degree of difficulty. There are a few areas where it could have used some quality of life updates to smooth out the ride but I’d say it did really well for its budget overall. It’s an adventure you won’t want to miss.

The game starts with the hero finally making it to the big boss in order to save the princess. He has worked hard to get here and is currently level 99. Unfortunately right before he can make it to the final fight, he ends up getting squashed by a chandelier, courtesy of minion 745. The demon king is thrilled and tells the minion to go give the bosses their magical stones back. Then he will be richly rewarded. What the demon king doesn’t realize is that this minion feels rather guilty about what happened and the hero’s sentient sword Elizabeth has convinced him to help her out. He will now be gathering his strength to save the world. This will not be an easy fight.

How can a minion hope to defeat his boss right? Well, having a super legendary sword at the ready is certainly helpful for that and you get stronger as you take on the various worlds. One of the mechanics is even similar to Undertale which is that you can choose to destroy the enemies or bribe them using money. The latter cuts your exp point gain in half while the former corrupts you but gives a lot of EXP. Me personally? I decided to take out every enemy I came across because at the end of the day they are still on the villain’s side. That being said, I did spare the other minions who were just caught up in the chaos so I didn’t go too crazy.

Every time you get a level up you get to choose between increasing your attack power, health, or stamina bar. Personally I went for attack power every single time. It just felt like it made a massive amount of difference but you can make decent arguments for any of the 3. The game has a whole lot of freedom to it. You can also find various upgrades along the worlds and others within the shop. I was nearly able to buy all of the upgrades but I spent enough money during the game where the last few were just out of reach.

There isn’t a level select or anything like that so if you miss out on something then unfortunately you’re probably not getting it back. So try to be thorough in each of the worlds. The game took me around 10 hours to clear so it’s a pretty decent length. Additionally the enemies can be challenging so make sure you save whenever possible. I got jumped by a snail creature after completing a long series of ice skating events so then I had to beat them all again. It’s always a rough feeling so you want to minimize that whenever possible. It’s not always easy though as the save points can be rather far apart at times. That’s something I would like to see the game address if it ever gets a sequel.

The two things the game needed were a quick level select like fast travel, and more save points. I would also add respawning enemies but since this directly ties into the game’s story, it might be a bit unreasonable for me to suggest that. Either way the other things are easier to implement. The game’s difficulty mainly comes from trying to learn the parry timings and the opponent’s moves after all. So you don’t necessarily need high stats in order to crush the enemies. It just makes things easier.

By the end of the game we have quite a few noteworthy characters. I really liked the rival who gets a solid twist by the end. The villains were mainly pretty good and the true boss behind it all made for a good obstacle even if I wasn’t a big fan of the character himself. The game wasn’t afraid to break the 4th wall or subvert your expectations either. At one point the game starts to send you off on what sounds like a super annoying fetch quest but then a volcano blows up which skips the whole thing.

Or another time when you are getting ready to fight the boss but you are told to go back to the hub world first, the game just trolls you and you start the battle anyway. It’s little moments like this which help to make the game extra memorable so I appreciated that. The writing is good and the story is on point so the game had its fundamentals down. The graphics are also solid, this is a good looking sprite game with a lot of solid combat animations. The soundtrack is a bit more forgettable though. I wouldn’t say there were any big themes in the game that stood out, but I did appreciate the horror type jump scares near the end. The boss battles were definitely real creative.

Overall, Underhero is a pretty good game. It was well planned out and I wouldn’t say that it had any big weak points. You can get it for a good price online and it gives you a good amount of value. There were also quite a lot of trophies it gave you just for completing the game and the platinum seems doable even if it would end up requiring some extra playing time. I can safely recommend this to anyone looking for a solid gameplay experience. Due to the nature of the parry system, it’s also a game that anyone can beat so long as they keep on practicing and learning each of the boss’ tells ahead of time. Focus on conquering those and you will be all set.

Overall 7/10