Fire Emblem: The Sacred Stones Review


I’ve been a huge fan of Fire Emblem for a long time now but I actually hadn’t played many of the mainline games. I always ended up playing spinoffs and such instead. Well, now I’m getting a look inside and it’s all super nostalgic since Fire Emblem Heroes was one of the first big mobile games that I spent a lot of time on. I played that for hours and hours for 3 whole seasons before I finally stopped. The series has a lot of gimmicks and mechanics that have not really changed so I was able to jump in there. Only one mechanic was not present in the mobile game and unfortunately it’s a rough one. Weapon durability….

So the story starts by introducing us to a princess and prince who proudly serve their kingdom alongside their King. Unfortunately the neighboring country suddenly launches an invasion and the king is murdered. Our heroes must now find out why an allied kingdom would turn traitor so suddenly and see what they can do about all of this. It won’t be an easy fight and they will need to make a lot of allies along the way. One wrong move and the whole world will be lot. The forces of darkness have been prepping for this day for a long time and have the element of surprise on their side after all.

The core gameplay is that of a typical strategy title. You move your units around the board either to get to the capture area or to defeat all opposing fighters. There are 3 main types of weapons, swords beat hammers, spears beat swords, and hammers beat spears. Aside from that you have weapon sub types as well to deal with. Additionally the characters also have different types which factor in as well. So there is a whole lot to consider and like chess, each type has a different amount of movement options. A big deal for the series is also that if any unit dies in the level, they cannot be revived.

They are permanently gone along with any items and equipment they were holding. So you will definitely want to restart the level or rewind when that happens. The equipment actually breaking also ends up hurting quite a lot because it means that you always have to remember to buy more weapons. The problem? It is incredibly hard to earn money in the game and I ended up being broke for a good chunk of it. By the end I got more money and was able to buy weapons for the end but I can easily picture a scenario where I was completely out of funds for the final boss. Now that would have been real ugly.

It also means you can’t just grind EXP the way you normally would because every fight uses more of the durability. So if you get too powerful then you won’t even be able to fight. It’s not like Pokemon where your character will still use struggle to deal some damage. In this game if you run out of weapon durability then you will be dealing exactly 0 damage. So you definitely need to keep that in mind. The menus for switching weapons and all can be a bit clunky too. Takes longer than you would expect.

Ah well, these are technical elements that could be better but on the whole the game does a good job. I do like the gameplay and how tactical everything is. The fact that your allies die forever is also a big one since it forces you to play the game very carefully. A single misstep would really make it game over for you. The game also has some nice quality of life features like being able to turn off the combat animations and speed up the text. I ended up beating the game much quicker than the average completion time online and I think this is the reason why. You are fighting hundreds and hundreds of battles in the game so completely skipping all of those animations is a really big deal.

The graphics are fun though so you’ll want to play a round or two with the animations on. It’s cool how every character gets animations and it also makes the whole war feel a lot more real. Anytime someone lands a critical hit it is also a really big deal for that reason. It can completely change the flow. Additionally the RNG for the turn is decided at the beginning so if someone is going to miss, it doesn’t matter how many times you rewind. That character will still end up missing in the end.

The soundtrack is also solid. Little did I know that the soundtrack would get to be even better for the next one. Fire Emblem has always managed to deliver excellent tracks in its games though so I can’t say that I was surprised at all. The amount of polish and hard work that went into this game is really impressive. It’s no wonder that this ended up becoming a really big franchise. It really did all of the right things. There is also a good amount of replay value in tackling the maps in different ways or trying to win with everyone alive in order to get their epilogues in. It’s not something that would end up tempting me back in but it’s a nice thing to have.

Overall, The Sacred Stones is definitely a fun game. It was really satisfying to finally play through one of these adventures and I do like all of the strategy involved. It really makes you feel like a tactician. The characters were really likable and the story was good. I can see how people would find these games addicting. I do really wish that the game could have just removed the weapon durability concept though. It’s my only issue with the game since I’m the kind of guy who likes to grind early and put myself in an incredible spot to win. Having to watch myself and not play too long just doesn’t feel right. Any game with a level up system should allow you to get as strong as you want if you ask me.

Overall 7/10

God Eater 2: Rage Burst Review


It’s time to jump into the big sequel to the first God Eater. Rage Burst definitely improves on some things here quick helped to streamline things. It does fall into some of the issues of the first game though and I would say the story itself doesn’t hold up as well. We do get more cutscenes technically and the pacing is quicker but it doesn’t have the same super end of the world stakes that the first game managed. So it’s a close fight with the two but in the end I would say this one gets the slight edge.

The plot continues where the first one left off. For a while, Aragami had slowed down but now new variations are appearing that are even stronger. Typical God Eaters are fairly ineffective now so you need Blood Eaters in order to tip the scales. The main character joins this blood unit and shows a whole lot of potential. Will the heroes be able to destroy all of the new aragami and save the world or will they only prolong the inevitable? The original game showed that aragami will continue to exist so long as the planet does so perhaps this is a never ending fight.

I would say the game does have you almost sympathize with the villain’s plan from the first game because of this never ending cycle. A lot of sacrifices were made in the first game so to see that the villains are stronger than ever is a bit disheartening. The new villain’s plan is a bit more insane though as she flat out wants to destroy the planet and end humanity. Sure, that’s one way to beat the Aragami but is it a real victory if everyone is dead? At least escaping into space would save some people. Still, you do understand the thought process when the stakes are this high. For all the people outside of the main human bases, they live on the brink of life and death every day.

This game also introduces a red mist that transmits an incurable disease if it touches you. It also contaminates the rain so there are more ways to die than ever before. This game focuses on the story through more of a chapter system as each character gets their own story arc before we reach the climax. Additionally, all side characters get an additional bonus story through character episodes. The amount of content is impressive as the 162 story missions took me around 30 hours and that’s considering that this time I did not do almost any bonus missions and 0 character missions.

The reason for this is because the game is considerably easier than the first game. In the first one they were a lot stingier with the materials and you had to have an incredibly strong weapon to stay in the game. In this one there are so many different power ups and ways to get strong that you can have your weapon be a little weaker to compensate. I still tried to make sure I had strong weapons in all 4 categories so I would be ready for anything but it did give me some extra wiggle room that was super important. I only used Buster Blades and Charge Spears. I didn’t bother with any other types of weapons so this way I could max them out sooner. Additionally I always stuck to the same blood art until it was maxed out.

Trust me, these decisions will save you a ton of time as you go through the game. It makes an absolute world of difference. Not to say I never died or anything though, there were a few times I was defeated. Survival missions are an example of this as you will fight in 3-5 boss battles back to back and they don’t tell you what the final boss’ weakness is. Once you’re in the fight you cannot change weapons and so I guessed wrong twice so I had to go all the way back.

In this game if you use the wrong element then you are cooked. For example with the right type effectiveness you might deal around 1000 damage per hit and then the wrong one is around 80-100. Keeping in mind that it can take around 8 minutes of nonstop attacks to put the enemy down in the first example, the latter takes so long that you get timed out. If you notice that you aren’t doing much damage, your best bet is to immediately quit and save time. Trust me, it’s the best way to salvage a bad situation.

There are so many ways to customize your character, supports, and equipment that you can spend a long time just on that. The one area where the game still suffers is in crafting as they throw over 500 materials at you and they are not alphabetized or anything. It makes searching way more tedious than it should be. I’m surprised that this wasn’t fixed yet since I’d imagine that most players would complain about it.

The other area where the game suffers a bit is in being lazy. Nearly all of the game’s minions and environments are from the first game. Around 90% of the assets are all reused which just feels like something that should not have happened. The game’s sheer length may be impressive but since it keeps on recycling everything, that takes a bit of the punch out of it. God Eater would easily be able to make it to the next stage if the gameplay could feel more innovative. I like 3D combat and even I thought it was a bit exaggerated to keep on fighting the same minions over and over again. After 160+ of them you really get the drill.

The soundtrack is pretty solid, it may even beat the first game. It’s not the biggest soundtrack by any means but it gets the job done and the opening is always fun to hear. The graphics are okay but I would say below the average PS4 experience. I did really like the hand drawn cutscenes when they would show up though. That was always an added treat.

Overall, God Eater 2 is a pretty solid game. If you liked the first game then you will like this one as well because they are so similar. In a lot of ways they are basically the same game just with a new story. So it feels familiar in a fun way and the lowered difficulty does help make the levels a lot more bite sized when going through them. There is dozens of hours of replay value as well so you’re getting a bargain here. I would definitely recommend checking it out.

Overall 7/10

Gravity Rush 2 Review


It’s been many years since I played the original Gravity Rush so it was definitely fun to continue the story here. The sequel definitely brings in a whole lot of the mechanics from the first game along with a bunch of spy missions and a much bigger hub world. There is a lot to do within the game and the story is also at a solid length overall. You’ll be satisfied with how the game goes.

The story starts with Kat in a whole new dimension. She ended up going through a portal at some point but has lost track of where Raven is. Ah well, she will keep on saving the day as normal in the meantime but she definitely needs a way out. Additionally her old world now has a new protector and for some reason a lot of people no longer remember Kat even though it’s not like it has been 10+ years…or has it? Kat will need to find out a lot of info and find it out quickly or she will be in a rough spot.

Right away the gravity controls will feel nostalgic here. Basically you can alter gravity at will and then soar through the skies. The more you play, the more you will get really good at constantly shifting gravity and then going in for the attack. If you ever lose track of which direction you’re going, you can use L1 to stabilize yourself. Trust me I had to do that many times so don’t worry about it. The battles definitely get chaotic after all.

The trickiest level to navigate in is near the climax of the game when you are flying inside a very long mountain. Because all sides of the mountain look the same, it can really mess with your instincts. As always just plunge forward as best you can and eventually you will get near the end. The game has you learn new gravity styles which also come into play here like a power mode which lets you break through walls. The power mode is pretty good and I definitely used it a lot near the end. You also have a mode that is more speed based but honestly there isn’t a whole lot of reason to use it. The main mode is still stronger and almost as fast.

You do get a final smash form that you can use temporarily near the end but I couldn’t figure out how to use it at will. No worries, it’ll happen automatically for the really important climax fights anyway. So there is a lot to get used to in terms of the gameplay but the game walks you through it really well. I don’t expect that you will feel overwhelmed or anything. If anything, they may have underestimated how much EXP you could earn. I had Kat fully maxed out rather early in the game at which point the EXP meter just disappears. I was pretty surprised to see that.

Aside from the story missions, there are tons of side missions scattered throughout the hub world. Completing those will help you get more points if you aren’t maxed out yet as well as online trophies. If you want to get the Platinum for this game you will definitely have to put in a lot of work after all. It’s definitely worth it though and adds to that replay value.

While the story goes a bit slowly at first, it immediately gets more lively once Raven shows up. She’s always good to remind you of how serious the stakes are and then we also get a lot of twists about Kat. We finally see her origin here and it goes further back than you might expect. The gameplay itself even changes for a little while there as you have to inspect things and walk around as if this was a Telltale game. It was definitely not what I had been expecting that’s for sure but it really worked and made things ominous.

There is even a long sequence of levels where you switch over to puzzle gameplay with cubes. They even got rather difficult towards the end. Admittedly if the puzzles went on for too long then I would have had a problem with them but for just being the climax, I was able to deal with it. The stealth levels were not as much fun though. There are several through the game and the AI is very picky with it. If they so much as turn around while you’re in the area then you are cooked. There were a few of these I basically had to brute force through and I’m still not sure if I technically did it the right way.

Stealth missions can be fun depending on the implementation, but for the most part they’re usually not my favorite. I find that they only really work if you are allowed to be spotted if you can quickly defeat the opponent like in Gotham Knights. Otherwise if you lose instantly then I don’t usually think they are worth the hassle. Especially since you usually have to start from the beginning of the mission and each stealth takedown takes time.

The soundtrack in the game is pretty good. I enjoyed the victory themes as well as the general battle music. They tend to be fast paced while still having a bit of a calm vibe that matches the rest of the game. The graphics are also really good. I liked the designs and the various enemy designs. The technicals definitely hold their own with the gameplay.

Overall, Gravity Rush 2 is a pretty fun game. While the story does take a little bit to get going, we eventually head towards the big climax that you would expect. The gameplay is both fun and unique with the character cast being easy to root for. I think there is a whole lot more they could do with the series so hopefully we get a third game at some point in the future. Until then, you should definitely play this one if you have not already done so.

Overall 7/10

Mario Kart World Review


Mario Kart is one of those titles that is so famous because you can have unlimited fun with it. It’s the game that keeps on going. Well the new one for the Nintendo Switch was certainly getting a lot of hype. Nintendo was so confident in it that they basically were not coming out with any other titles for the Switch 2. It was this or nothing. Well, after playing the game I can say that it’s pretty good. I’m not going to call it amazing or anything like that but I do think they put in a solid amount of effort here. I can definitely see people playing this one for a very long time yet.

The game doesn’t have a story mode so you’ll probably jump right into the races. You can do the classic cups, knockout races, or jump straight online. I went for the cups first of course and they were definitely fun. The kind of races that you never forget because of the hype graphics and everything. At this point some of the items have been nerfed to the point where they are no longer a huge threat (Blue shell) but it’s still nostalgic to see them. Mario Kart is one of those games that is really easy to pick up and play even if it is hard to master.

A new mechanic in this game is the ability to grind off rails and different objects to get aerial boosts. I’ve seen people do some really crazy stunts with these jumps so it’s safe to say that this may have actually raised the bar for overall technical ability. I’m certainly a rookie when it comes to that so I will need to do a whole lot more training. Still, the online races are so chaotic that you can absolutely win or lose even without knowing the mechanic. With how many racers there are at once, you can even say that it is near pure RNG for the first lap or so.

As with most Mario Kart games, you probably want to stick to 2nd place for most of the race online so you dodge the worst of the items and then rocket your way to 1st at the end. Of course it is much harder to pull off that strategy than it sounds. Misplay your timing and you are basically asking to be crushed. All it takes is one wrong hit and you will fall to 8th or even lower. That is what you really need to watch out for.

As expected the graphics are really quite impressive here. The game looks like a Switch 2 title without a doubt. I enjoy the really big character roster here even if most of the characters are basically palette swaps. Yeah it can be a bit on the lazy side, but as long as it inflates the count then I’m good. We have over 140 characters in the game which is crazy and a lot of people think we will eventually have over 200 with DLC. Now that would really be a sight to see. I’ve unlocked most of them, I’ll definitely go back to get even more once they start releasing new characters. It’s definitely the benefit of being a pick up and play title.

The soundtrack is also pretty good, in fact I would say it’s a bit better than I expected it would be. One of the tracks even sounds like something out of a Sonic game which is real impressive. So Nintendo definitely showed up for this one and I would expect no less considering that this was their big flagship game. There is infinite replay value with the whole online play and everything. You never have to stop racing. I also appreciate that they keep track of some details like your race score online.

The stickers are around here as collectibles but I didn’t think they were all that good. My main problem with the implementation is that you don’t know how many are left before picking them up and additionally you can’t really show them off. We still need something more like a formal leaderboard some day to really get things rolling. The new Free Roam map is fun but definitely missing some key essentials like a map that lets you keep track of everything. The basic map we have now doesn’t do a whole lot of good.

All in all, there’s nothing to really dislike about the game. So you may wonder why it’s not a bit higher? Well, as fun as the game is, it just doesn’t feel like it’s a must play. It doesn’t quite have the style and flash that Sonic Crossworlds represents or the really cool story mode of F Zero. So this one has to rely purely on the racing gameplay which is fun, but inherently not quite as impressive. I would still play this for hours and hours if I didn’t have other games to play but otherwise it definitely tends to hit the shelf a bit quicker. It really needed a good story mode or some kind of feature that would blow you away.

Overall, Mario Kart World is definitely a really fun game. Nintendo did good here as expected. Now technically speaking it’s probably not something you need to buy a whole console for, but considering that you save $30 by getting the bundle, it’s certainly worth it if you ever plan to buy the game eventually. I’ll find myself returning to that game from time to time an right now is probably when the community will be at its best. There’s no rush since people will still be playing the game in droves for years to come but if you enjoy the racing then you should jump in. Allow yourself to be sucked into the hype and enjoy this 2025 Mario experience. It’s certainly taking Nintendo a long while to give us the next big 3D platformer after all. I suppose DK might end up being the next big Switch 2 title in the meantime.

Overall 7/10

Marvel Rivals Review


Marvel Rivals is a game that really got huge. For a while there is seemed like everybody was playing it. I would say it is even still huge right now. They keep on adding new characters and of course the gameplay itself is fun enough. That said, I don’t quite get the appeal the way that most people do. To me the gameplay is fine but not something I would end up being stuck to for a long while.

There isn’t a real story mode here of course so you’re really just thrown right into the mix. I was glad to have a tutorial though and did take advantage of that. Basically you’re in a team battle and either have to protect something or attack it. You win based on which team achieved their objective. Whenever you die you are able to switch characters on the fly. It’s pretty nice that you aren’t locked in so you can constantly be switching. The only real restriction is that you can’t have two people using the same character and that makes sense since it could definitely get real confusing real fast. So this way you sidestep that problem completely. As a result I got to play as numerous characters even over the course of a few matches.

The characters are divided into different classes and all have different ways of playing. My favorite character was easily Human Torch. It felt nice being able to fly around and deal out devastating blows to my opponents. I contributed quite heavily in the first match where I scored over 30 KOs. We won that round and it was the perfect way to start. I doubt Torch is one of the most broken characters or anything like that but his moveset is absolutely solid. Whenever you have a projectile fighter like this, you can bet that I’ll enjoy them.

My second favorite character was Groot. He may not be able to fly but his long reach works great as a main attack. I would say the only real downside is that his special moves are a bit boring. He can summon walls to bock incoming attacks which is pretty nice but it doesn’t actually deal damage the way I would like to see it. At the end of the day you need KOs to win here and you get KOs by dealing damage. Still, I got in my share of KOs with the standard attacks.

I definitely didn’t end up mixing well with the brawlers. For example I died fairly quick when playing as Captain America, Wolverine, and Thor. It was just hard to get in close to the other team before I would be taken down by everyone waving around their lasers all the time. I’m sure there are methods to making those characters work but it was definitely a real tough trick for me. A game like this definitely has a lot of RNG as well of course but I won’t deny the high level of skill too. Good aim will go a long way here. The same goes for memorizing where all the health items are at. I’m guessing they are randomly generated but still limited to a few locations rather than just being anywhere.

The graphics are definitely really good. Some of the character designs will certainly take some getting used to though. They really went quite different with a few of them like Wolverine. That said, it’s a consistent art style and I wouldn’t say the designs are bad. I would definitely get used to them after enough time playing the game. The soundtrack is less noticeable with all of the shooting and everything. It seemed good to me but again I’m not sure with how much confidence I can really say that. Either way I guess it’s not ultra important.

I mentioned a few times that the gameplay isn’t super addicting to me and I’ll quickly explain. There is no single player combat mode here and no individual life system. So this means in the team combats everyone has unlimited lives until the match ends. For me a game like this is always way more fun when you have your own life. I know this doesn’t reflect in sales numbers which is why many games have gone away from that model but I still miss it. I’ve never liked the idea that I could be playing amazing and dealing tons of damage and I can still lose because the rest of my team let me down. It just doesn’t feel like this is the way the game ought to be played.

I would at least like the option of a single player mode here. Start out with 25 fighters or something and no extra lives. If you lose then you lose but that’s it. I would find it all to be way more engaging and challenging. Additionally it would force you to get good. Then if the mode doesn’t do well they can always shut it down later. Still, that’s just what would make me enjoy the game better. At that point I’m basically advocating for a completely different title so it’s not a very reasonable request. Just an explanation on why none of the Overwatch titles have ever stuck with me. I do hope this game continues to be successful though because it’s at least pretty fun to watch.

Overall, Marvel Rivals is pretty good. It’s not really a game that would hold my attention for very long but there is definitely a clear audience. I also imagine it’s the kind of game that gets to be way more fun when you know other people wo play it as well. Once you build up that community spirit then it’s really off to the races. You just want to get in there and have fun. As the character roster continues to grow, the game will only get more and more fun. I’m rather curious just how many characters there will be by the end. It seems like a game that could easily get over 50 characters by the end. The toughest part will probably be picking enough unique moves where nobody feels like a clone character.

Overall 7/10

Marvel’s Guardians of the Galaxy Review


This is one of those games I sorta forgot existed for a while there. I think it was technically a big deal but yeah it really vanished. It’s one of those very cinematic games where you get to embrace the story over gameplay but there is still a good amount of gameplay to be had. It’s a fun title but as a result it is also one of those games where you won’t really have much to do if you want to just have fun playing it later on. The cinematic part also means the game will probably be moving a bit slower on a second playthrough although of course it’s all towards the goal of making the first playthrough as good as possible.

The story starts off pretty fast with the Guardians getting into trouble as per usual and now they owe the Nova Corps a whole lot of money. Star Lord gets them to give the Guardians a few days to pay off this fee but even then it will not be easy. We’re talking an incredible sum after all so now they are going to have to scam some folks. Perhaps the legendary monster tamer lady will be a good target. Meanwhile some dark forces are approaching the universe and seek to destroy the Nova Corps. This includes some people who are very important to Star Lord.

The story may start out fairly small in scale but naturally it is a classic save the universe story by the end. It’s a solid story all the way through and you should be very engaged. This is where the cinematic approach works well as there are endless cutscenes here as you go off on your quest. The combat gameplay that we do get is also a lot of fun. You have to really strategize on how you will use each member of your party as well as their various abilities. Particularly until you get to the final chapters where you learn the revive spell. Until then you always have to watch out because a few lucky shots can pull you under.

Personally I always tend to go with a few familiar options instead of trying everything. So I would use everyone’s super, then their O move which seemed to be the strongest ones. I wouldn’t even bother with the other two options. You always have quite a few methods of attack here so at least there is no reason to worry yourself. If something’s not working then try something else. None of the enemies should pose enough of a problem where you can’t figure it out after some troubleshooting. In some ways the platforming could be the toughest part like how I would end up falling more than once.

The graphics are pretty solid here. It’s going for a bit of a live action look but with enough colors where it still feels enough like a comic. The energy effects are nice and the whole time you really feel like a big budget was put into the title. Just look at all of the songs they were able to squeeze inside. You will hear a lot of music as the game goes on and they’re all fairly catchy tunes. You also have the ability to play a mixtape once per fight that completely restores everyone’s health and super attacks. It’s a rather broken ability I must say, but I like how it ties in with how much Star Lord enjoys a good tune.

The game also has a few different fake outs which was really fun. That always adds to a game and the plot twists will keep you guessing as well. I would definitely enjoy a game like this for the Avengers and X-Men at some point. I would say Spider-Man already has this treatment with the big two games that came out a while back. You can tell a whole lot of stories with this although I imagine it probably takes a long time to produce one of these games.

I ended up getting most of the trophies during my normal playthrough and I can’t say that I was really doing much out of the ordinary. It can be nice to play a game that is really generous like this one. There are also a lot of bonus elements and collectibles that don’t even relate to any trophy. This is an especially nice point because it means true collectors can have fun doing a lot of extra exploring while people who want the Platinum can still get that without too much hassle. It’s a win/win for everyone involved.

If there’s anything I would have liked to see, it would have been having more of a hub world. Letting you go back and forth to the different planets on a whim to have fun and of course grind out some levels with the minions. The game has a level up system but you actually max everyone out in the game fairly early and at that point the EXP just vanishes entirely. I suppose this is a decent way to control your level and make sure the player doesn’t get too broken but they probably should have added a wider range of abilities for you to power up. It’s super rare that you play a game where you reach the level cap with everyone like this.

Overall, Guardians of the Galaxy is definitely a fun game. It is a pretty decent length too and there is some replay value with all of the different dialogue options. I doubt you would really go as far as to try and hear them all but the game does deserve a lot of credit for just how many they put in here. It must have taken a long while to record every piece of dialogue. The Platinum seems relatively easy to get but will still take some work. If you like a good action title then you should definitely pick this one up.

Overall 7/10

God Eater: Resurrection Review


This was my first God Eater title and I can definitely tell you that the length lives up to the reputation. I was playing this one for well over 50 hours and the game is quite difficult. If you’re looking for a big challenge and a lot of replay value then this is the game for you. Even after conquering it, there were plenty of extra levels left to complete. That’s how meaty this game is.

The general plot takes us to a world where monsters continually attack and do their best to crush humanity. These monsters can really show up out of nowhere and most humans are extinct at this point. We protect a final hub where scientists are trying to find a way out of this situation. There is a project ongoing that will supposedly allow humans to leave in safety but there are a lot of secrets about this project. Is it really for our own good? Well, time is ticking since the monsters are progressively getting stronger and stronger. One thing’s for sure, this is humanity’s final stand.

You play as a cadet who just joined the group and you get to see him quickly rise up the ranks. He is one of the super rare new types so he is able to command a powerful god eater weapon. Basically these are weapons which utilize parts of Aragami (The monsters) to eat the other monsters. You rise up the ranks as you clear missions and also begin learning new ways to use the sword. By the end of the adventure you are one of the highest ranking people around.

This version of God Eater basically brings 3 whole story modes within it. The final length of the story is 100 missions. Each mission can range in some from 3 minutes to around 20. You do have a timer of 30-40 minutes total but odds are if you haven’t won within 20 minutes, you’re probably dead. It’s not a game where it is easy or even practical to stall until the end. Aside from the 100 story missions, you’ve got another 100+ bonus missions. Even though they are “bonus” missions, you can expect that you will be playing through a whole lot of them. It’s not really much of an option because they will let you get the materials that you need to boost up your weapons and defense.

Without good weapons, you aren’t winning. Better weapons means better attack power and your shield controls your overall defense. If it’s too low then even taking one hit will one-shot your entire health bar. For the final boss that was happening to me quite a lot until I finally got a better shield. You can learn abilities that help to counter this like still having 1 health point left but it’s not something that you want to ever have to rely on. So better equipment is pretty much a must and since resources are scarce, be very careful which ones you level up. There are 4 elements, Blizzard, Fire, Spark, and Divine.

You will need all of them at one point or another so you want to level up 4 weapons minimum. Then you have slashers, crushers, and piercers. They come into play with each element and now you have a tough dilemma because you can’t feasibly maintain 12 different weapons. So pick your poison as they say. It will catch up with you at some point and that’s when you really find out just how skilled you are. Just how good are your fundamentals here? If they’re not good enough then you will definitely be in trouble.

Generally I would say the gameplay is that of a 3D brawler. You have your gun and your physical sword and you just swing away at your opponent. While using your blade you can also block with your shield. Blocking is incredibly handy because some shields like the tower shield will completely nullify damage. It’s incredibly handy and it’s just tough to get out of the habit of dodge rolling away from attacks. There is no invincibility in rolling here so that means trying to dodge that way is incredibly dangerous.

I didn’t really get the hang of this til near the end. So get into the habit as soon as possible. When using your gun, you are unable to block so you have to be careful or you can be caught in a bit of a death loop. Between that and my guns not dealing much damage, I mainly just used a blade during the game. I know most say that the gun is actually the best weapon to have but I just couldn’t get the hang of it. There’s a whole bullet game within the game on deigning guns and I was not particularly good at that.

Meanwhile you can customize your god eater on how it absorbs parts from your opponent. It’s a pretty important part of the game so you should spend some time here. I definitely focused on the quick dash which I found to be the most helpful. There are a ton of parts to buy and abilities to learn so just try not to get overwhelmed. There are hundreds and hundreds of options but of course they are not all equal. So just find the ones that you really like and ignore the rest. If you start losing a lot, then switch things up.

The game has a ton of variety so while you will get stuck, you will always have options to get around it. That’s why you absolutely need to do a lot of trial runs and figure out what it is exactly that you want to do. Once you have that in mind and a preferred fighting style, it all gets easier. If the sheer repetition gets to you, maybe just take some breaks. 50+ hours is a lot of time after all and the game’s got a fairly low amount of different enemies to fight. You’re mainly fighting the same 10 enemies in different recolors the whole time. There are also only around 5 level environments so the layout will look similar there too.

I do have to admit that this part felt a little lazy but the title is mostly concerned with getting you sheer amounts of levels to conquer. I suppose I can’t slam that too much. The graphics look pretty good for the game. It’s far from top end quality however there are 1-2 fully animated moments in the game which is cool. There is also an extended CG fight in one of the last cutscenes which was really cool. As always, a big benefit to a long game like this is the fact that you really get attached to the characters. That adds to the impact of the story and so overall there is definitely a lot of fun to be had here. Also seeing the credits 3 different times was intense.

Naturally there is a ton of replay value with all of the extra levels and weapons to obtain. It’s definitely a game that you will end up sticking with for quite a long while. You’ll probably continue to improve the more you play as well since you will start to notice enemy attack patterns and also be able to react quicker on your side as well. Never stop adapting and improving as you play the game. That is how you really get the long term victory and also clear levels a bit quicker. Every few minutes you save in a level really counts.

Overall, This was a pretty fun game. Definitely a long title that feels like it has a bit of padding at times but it was still fun. It’s clear that a whole lot of effort was put into this one. It is far from being any kind of cash-in. I’m sure developing the game took a really long time too. I’m interested in seeing how the sequel does. I would say a good story makes or breaks your enthusiasm with the title. If it’s anything like the first game then I’m sure we are in a good spot. If you like fighting monsters then you should definitely check this one out.

Overall 7/10

Cobra Kai: The Karate Kid Saga Continues Review


Cobra Kai is one of those titles that definitely got big out of nowhere. I remember thinking that a sequel to Karate Kid would be reasonable but to think it would get two different video games? I wouldn’t have guessed that. Now that the games are pretty cheap, it was time to get them and see just what I’ve been missing all this time. Well, suffice it to say, the game is pretty fun. It’s not great or anything but I enjoyed the story and between the two campaigns there is a decent amount of content here. Any beat em up fan will get a kick out of this.

I went with the Cobra Kai story of course. The title starts with two kids being thrown into detention for having another fight. One of them is a big fan of the Cobra Kai dojo wile the other is a Miyagi stan. They both have differing accounts of what exactly happened that caused so much drama. From the Cobra Kai side, it seems like Daniel LaRusso is causing a ton of trouble and really making a mess of things. It seems like he can’t move on from the past and so he has to be stopped before karate is fully corrupted. Where is he hiding though?

The gameplay here is a classic 2D beat em up. You have to fight through waves and waves of opponents as you proceed forward. You have your basic moves, super moves, and you can switch between your 4 characters at will. You lose a level if all 4 are defeated but generally I don’t see that being a problem. The game isn’t one of the more difficult ones. Maybe if you opt not to use any upgrades then it could be tricky. The upgrades are really handy since they reduce cooldown timer on your special attacks and also increase the attack power itself.

You earn the currency to use the power ups as you defeat enemies and clear specific challenges like finishing off 15 opponents with your signature move. Basically you’ll get a ton of these challenges by playing normally but definitely check them out at the dojo since there are some you will need to actively try for. The upgrades are all increases of about 1% but they really add up. You don’t want to miss out unless you are intentionally trying to make the game more difficult.

How the game works is there are normal levels and boss levels. The normal levels are circles on the map which lead to the boss levels. These stages have no cutscenes and you’re just blowing enemies away. Each boss level has two big fighters who stand in your way in addition to all the minions. Clearing a boss level gives you a clue point. Once you have 8 clue points, you can go to the final boss lair and fight Daniel LaRusso. There seem to be about 12-14 boss levels so you really have some options on where you want to go. Also if you feel you aren’t strong enough to defeat him yet, then you could play those levels for more EXP.

Be warned, whichever Dojo you start with, you will not be able to switch back, to them again during New Game+. In that mode you must play as the second dojo and complete the game again. That will then unlock the true ending so you can see here how the game has a certain amount of depth to it. Definitely not something to be underestimated. The levels are reasonably long too. The normal levels are only around 10 minutes or so but the boss ones can approach 25. You don’t want to lose there. Now, I never did so it’s possible there is a checkpoint or something but I wouldn’t risk it. Just keep fighting as hard as you can.

I’d say the most important thing here is to use a lot of special attacks. You gain invincibility during almost all of them and they cool down very quickly even without upgrades. So keep on spamming those and spam your dodge in order to stay one step ahead. As you play through the game you will quickly get a feel for how to deal with each enemy. When in a group, be careful about hitting an opponent while they’re down. You have no super armor during this maneuver which means that you will be super vulnerable.

Perfect blocking/parrying an attack does restore some of your health though so this is really something to be aware of. Most of the enemies can seem a bit unpredictable at first but they keep the same movements throughout the game. So eventually you should have a good understanding of how to defeat them, or at least I would figure you would. There are a lot of health items that are dropped in each level though so this may not even be necessary. Your fallen allies even revive after a little time.

There are also a few collectibles in each level so that will help during the replay value. Getting the Platinum doesn’t look insane but it definitely will take time so you really can’t go too easy on it. Expect to be here for a little while. Fortunately the gameplay is fun so that works well enough. Considering that you can get the game for about $5 nowadays, I would say that’s even a bargain. It’s definitely got more content than your average tie-in.

As for the music, it gets surprisingly good as you play through the game. It’s trying very hard to emulate the old music and you can feel that but after a while it just starts to come into its own. Perhaps it is from listening to the same themes so many times but you begin to enjoy them. That’s a pretty good feat. The graphics are definitely sub par though. Stuff you could have seen on the PS2. I appreciate that there is voice acting though. So all in all, the technicals are good enough.

Overall, Cobra Kai is one of those video games that takes you down memory lane. They don’t make a ton of games like this anymore. It feels very authentic and is a lot of fun. You will be done with it quickly but not too quickly considering the price. It may even make you want to watch the TV show and see if it can hold its own with the game. I’ll be going through the second game fairly quick so you can expect a review on that one soon enough. It uses a completely different gameplay style so that will either be a good thing or backfire big time.

Overall 7/10

Donkey Kong ’94 Review


It’s time for the return of Donkey Kong. This is one of Mario’s first ever antagonists and I can tell you that nobody ever expected he would end up becoming the great hero that he is today. Well, that wasn’t the case here as he’s up to his old tricks in kidnapping Pauline so now Mario has to stop him. This time DK is well prepared though and has hidden behind dozens and dozens of levels. Can Mario get through them all in time to save her? One thing’s for sure, it’s unlikely that Pauline would be friends with DK again after all of this.

The gameplay initially starts off with the classic Donkey Kong style as you jump through the different floors and try to dodge all the barrels. The level then ends once you reach the top. Well after a few levels of this the game transforms into a more standard platformer and this is when things get real. Each world has levels in multiples of 4 where you fight DK every 4. So some worlds have 8 levels while others have up to 16. It’s definitely a lot of levels to get through. The objective in the platforming levels is to get the key and bring it over to the chest in order to open it. This may sound easy but as the levels go, there are more and more obstacles in your path.

I was pretty impressed at different points with how creative the game would get. It was also rather difficult, certainly a lot more difficult than you would expect a game to be nowadays. Nintendo was not holding back so you can expect to die a number of times here. All it takes is to mistime one of your jumps and it is curtains. You can throw your key around to get past some but if you don’t pick it up within a few seconds, it will respawn back to where you first grabbed it. So you often have to move really fast or you will have just lost a bunch of ground for no reason.

The levels tend to be on the smaller side so it doesn’t feel bad if you lose too much though. Ultimately it comes down to having a plan. As long as you know what you are going to do then time will rarely if ever be a problem for you. Sometimes you just can’t execute your plan quick enough so there will be a degree of trial and error here. Just don’t give up, keep on swinging and eventually you will make it. If you’re super stuck, try looking for an alternate path because sometimes you’re just looking at the puzzle all wrong.

The toughest parts are definitely when a level has different arrow orbs. These create blocks that can be climbed or walked on depending on where you pout them. They often end up being the toughest because there are tons of ways to use them since you choose where they go. In most puzzles, you’re figuring out how to use equipment that has been put in specific places so that is way easier. Well, just keep your composure and you’ll be fine.

The graphics are pretty good. The game looks nice throughout from the backgrounds to the character designs and items. It has that Nintendo charm to it at all times. The soundtrack is more forgettable but DK games rarely keep pace with the classic Mario titles anyway. As long as they’re close, I suppose that’s the important thing. The story mode will take you a decent time to get through thanks to all of the levels. Probably 3-4 hours if I had to guess and potentially a bit more depending on how many times you need to try again. You’re getting a pretty decent bang for your buck even if it’s not crazy long or anything like that.

I guess my biggest piece of advice when playing the game is to try not stopping much. It’s better to take the wrong approach and lose a life than to be left wondering what to do and lose when the time runs out. The timer isn’t especially high so it will run out rather quickly and in the worst case you will be just as lost when you respawn. At least when you die from the first method you can rule that out as an option. It’s not like the levels are crazy complex so just knowing one way that isn’t correct will really help you narrow things down.

As for the boss fights, those are pretty self explanatory. You have to hit Dk with the barrels that he drops down. Keep the pressure on him and you’ve got this. Unlike the levels, I would say the bosses always tend to be pretty easy. Not crazy easy like you can close your eyes during them or anything like that but easy enough where I don’t expect you will die much at all. It’s just not that game.

Overall, Donkey Kong is definitely a fun game. It takes you back to a simpler time of gaming and it holds up really nicely. I’d be up for more titles like this one. The whole transporting the key around thing was definitely really creative. The Mario vs DK series is still kicking so there is always a chance to keep on making new games like this one. Until then, you should definitely check this out on the Nintendo Switch Online. There is no downside to doing it after all so why not right?

Overall 7/10

DC: Dark Legion Review


It’s time for the latest DC app game! I gotta say it’s pretty crazy how the last one is completely dead and has no online presence despite being fairly new while this one is already way more popular. It’s not even as fun which is the ultimate irony for me but I am glad that people are having fun. It won’t be sticking around for me on this journey but I do see the potential.

The story begins with the Batman Who Laughs taking over the multiverse. He has destroyed all who opposed him in every timeline. We are finally down to the last timeline where the player, Terry must put a stop to his evil designs. Terry will be working with Earth’s mightiest heroes but when he gets to Earth they are already on the losing side of the battle. Green Arrow, Catwoman, Batman, and Wonder Woman appear to be the last fighters left as Superman vanished recently. Can they find and rescue all of the heroes and villains to unite against this common foe?

The fact that there is a mysterious tower in the middle of the city drawing everyone towards it just like in the last mobile game for DC is a fun coincidence. Still, everything else is very different here. For starters the art style is definitely way more comic book inspired. Everybody looks like their traditional selves this time around. I would also say the art style is just a lot better even if the animation itself may lag behind the former game. I enjoyed the fact that we do have real cutscenes and voice acting here. Yes it may be a bit cheesy to have Superman punching Batman around and the latter surviving but Batman does say he could feel that Superman was fighting the mind control.

Just imagining Batman tanking hits from Superman like that while in an evil state is a bit intense. The Batman Who Laughs is an interesting villain, although I’d need to see more out of him before saying if he is really good or not. He is absolutely crazy without a doubt but that doesn’t automatically mean he is a great character. This guy basically destroyed the multiverse but doesn’t seem to have any goals beyond just trolling. Trolling is in itself fun though so maybe that works, again we just have to see how it goes and I can tell that this is the kind of story that won’t be moving too much.

I played through the first 8 chapters before putting the game down. I don’t actually know how many chapters there are but it seemed like a good batch before writing the review. First up I can say the amount of content that the game has is very impressive. There are at least 10 different modes including story, PVP, missions, guild content, etc. You have a lot going on here and there aren’t really any advertisements. There are constant places asking you to buy items with real currency but you can largely ignore those. The HUD is rather jam packed so it can be tough to maneuver around at first though.

I can always appreciate when a game launches with a lot of content so that was nice to see. It can really make the difference in a title like this. There are about 30 playable characters so far, I unlocked about 8. My best fighter was Black Adam whose attacks are super handy. The gameplay is your standard auto based combat system where the heroes attack on their own and you just click on the supers when ready. You can put that on auto too though and speed everything 2X. I did that since there isn’t much reason to assume direct control most of the time.

The problem is the heavy focus on building. You’re building different parts of the bat cave, new homes, different facilities, etc. Each one takes between 20 seconds to 3 minutes for the opening levels and you can spend in game currency to shorten it but you know that it’s ultimately a trick to waste your resources in the early game. I built and upgraded over 50 things before I stopped and I can tell you that it is repetitive. You can only build one thing at a time unless you spend real money and this needed a quality of life update badly. Something to really make the whole experience smoother. There is just too much clicking over and over again.

If you really like building then you will love this game. Otherwise I don’t see the combat being important enough to keep you interested. The gameplay style could stand to be a lot more interesting since as it stands every character is pretty interchangeable. It also takes too long to get to the point of things as the tutorial itself takes around 1-2 hours to complete. It’s not even like the concepts are that hard, the game just explains things very slowly.

Overall, I like the direction the game is going in and it does look to be an interesting playthrough. It’s just going with the classic drip feed approach and you will need to be committed to the game for a very long time in order to pull this off. To me the game just isn’t interesting enough for that. That’s the nature of mobile games though. Put it this way, with an actual ending and if this was a console game I would play it through to the end. The game itself is good but when it comes to mobile you really have to pick and choose your battles since they are basically endless until the servers give way. So I’ll be curious to see how many people stick with this one but for me at least? This was the end of the road.

Overall 7/10