Ni No Kuni Wrath of the White Witch Remastered Review


I was never all that familiar with the Ni No Kuni title. I had heard of it since Level 5 games always get a good amount of publicity but I can’t say I knew anything about the plot. Well, it was definitely a very satisfying RPG and a rather long one as it took me a full 30 hours. After playing it I can definitely say that this is a winner and a really solid title. It’s also unique enough where you can’t call it quite like any others. I would certainly like to see more games in this series.

The story introduces us to a kid named Oliver who decides to go out one night to try out his friend’s car. Unfortunately he ends up crashing and while Oliver’s mother is able to save him, she dies in the process. Now Oliver is broken inside as he blames himself for this happening. One day his stuffed animal Drippy becomes sentient and lets Oliver know that there is still a way to save his mother. See, there’s a parallel world where everyone has a double. If Oliver can save his mother’s double then he will also be able to save her. Oliver agrees to do this and stop the evil wizard Shadar. Along the way he meets several allies and friends who will help him out. If Oliver can spread joy to many, he can begin to save lives and souls wherever he goes.

I will say that from the start this does seem a bit suspect though. So as we play through the game you see that if one person is sad then their double in the other world is sad as well. Emotions and everything transfer. If you die in one world then you die in the other. Wait a minute……lets focus on that last part. So if Oliver’s mother died in the real world then she would have died in the other world too so there’s nobody left to save right? Oh nooooooooooo. I mean it’s impossible not to be thinking about that immediately. The question is just if Drippy is intentionally misleading Oliver or if there’s some reason why this would be an exception. Naturally you’ll have to wait until the end to see what is really going on here but I remember thinking about this right from the start. If both souls are linked throughout then that’s bad news for Oliver’s chances.

The gameplay is classic turn based although you are able to move while attacking. In that sense it’s the most similar to .Hack which also had turn based combat but you could move around to gather energy, items, and try to make the other player miss. It’s a good way to add some energy to the usual turn based combat although I tend to enjoy it either way. You can fight as Oliver or you can play as one of up to 3 creatures you control. You can switch in and out at any time though which is really good for strategy. Let me tell you now that you will want to be switching in and out a whole lot here. You can’t stick with any monster for too long anyway since there is a time limit. So I would usually go to my monster for the fighting and would switch back to Oliver when it was time to heal.

You can also capture monsters later on to add them to your team like in Pokemon. For about 80-90% of the game I didn’t use Oliver almost at all aside from healing but then towards the end you learn 2 spells that are extremely powerful. At that point I stopped using the monsters and would play as Oliver exclusively. Trust me when I say that the spells are that good. Use your two allies to draw enemy fire while you charge them up though as the spells take a while to work. Your allies will probably lose a lot though as they have a hard time blocking. You can tell them to go on defense mode by pressing square but they’ll ignore you half the time since they’re already in the middle of a spell.

Don’t worry about them so much but make sure you end up blocking the attack. It reduces the damage by around 90% and also causes the enemy to drop some health/mp bubbles and sometimes even a full recovery that gives you a final smash. You don’t want to miss out on that. There is a lot of strategic elements to keep in mind here but you’ll have all of the mechanics down before long. The game is rather difficult either way though so don’t expect to just breeze on by it. I had to grind out a lot of EXP throughout the game and even then the bosses were challenging. On the final boss I lost on the final phase when the health was in the red the first time which stung. You just have to keep going at the enemies though and get your guys into the mid 50s for level. If you go higher then even better but I wouldn’t really try if your guys are too low. Just hang back and train for a bit longer.

The graphics are really solid here. We have full anime cutscenes, cgi rendered cutscenes, and then classic text boxes with voice acting. The game is very well polished and it’s clear that a lot of budget went into this one. The world looks really good even when you’re not in a cutscene. I definitely had no issues with how the visuals looked at all. This is a winning title. The soundtrack is also good even if it’s not super memorable. It does the job of getting you through the game. I do have a bit of an obscure issue with the sound mixing though. There are 3 styles of cutscenes as I mentioned and each one has a different volume level. The problem with that is that it’s hard to have the volume set up since some cutscenes will be too low one way or too loud the other. It’s a rare issue that has only popped up in a handful of games but it’s worth mentioning. It’s not something that should really hurt your experience at all though, especially considering that all of the cutscenes are subbed.

After completing the game there is a good amount of post game content to challenge. More islands, enemies, missions, quests, etc. Additionally you also have the PS4 trophies to grab and those seem to be reasonably challenging. I expect you will certainly have to take a while to conquer those. Considering that the base game with no sub quests is 30 hours, this game will give you a lot of bang for your buck.

As with most RPGs, the story is also really good. The benefit of a story being long is that you really get to hang out with the characters for a while and get to like them all. Naturally as always I wouldn’t mind if Oliver was older but he does well by the end. His team did well in protecting the universe. It was fun to see everyone with british accents as well since you don’t see that so often. The main heroine Esther is good and always has solid banter with Swaine. Droopy has a lot of confidence and his manner of speaking always makes his sentences memorable.

For the villains, we had Shadar of course who is a tough threat. All of his dialogue is rather intense and the guy is not lacking in confidence. The battles with him are suitably tricky. The White Witch takes a while to actually take the stage but the wait is well worth it. I also liked her design. The game gives out a lot of plot twists before things are over and they all help to really change the experience. Each twist is a rather big deal and none of them felt pointless. While I would have handled the ending a bit differently, you’ll have a satisfying ride from start to finish.

Overall, Ni No Kuni is definitely a great game and I would recommend checking it out. It’s a difficult RPG that will require more grinding than in others but by the same token, the extra level of detail means that this could be the reverse for you. If you really master the mechanics and type advantages then perhaps you could beat this at a much lower level than I. Of course I’d like to see you try though as I would argue I did really well with the mechanics. It does mean that there are countless ways to approach each boss though so feel free to experiment. Always buy the latest equipment and you will be in a good spot here.

Overall 8/10

Miden Tower Review


Miden is the latest Kemco game and goes back to the roots of their original rpgs. It has all of the solid gameplay customizations at the ready like skipping battles you don’t need and things like that. I’ll go into it more later but mix that in with one of the best plots I’ve seen in a while and you definitely have a winner here. This is one of those games that would be nice to see a sequel for.

The story starts with a village being burned to the ground as most of these RPGs seem to start off with. The government in this game appears to be on the evil side as they slaughter everyone and so the last remnants of humanity quickly build a tower and hide in there. Using teleportation technology and magic to prevent people from warping in, the people have lived in peace for a while now. Well, one day the villains start appearing in the tower. Peace is no longer a guarantee and so the heroes must find the villains and the source of their entrance to put a stop to this.

We then cut to our main character who is quite unique. Valen had to personally watch his friends and family get destroyed, he has sworn revenge on the army. Every day he heads out to destroy a bunch of them and head home. His entire motivation and reason for existing is revenge which is definitely not healthy. One day he bites off more than he can chew and comes near death only to be saved when he summons a sentient wall to save him. Her name is Leila and she is different from most magic creatures in this land. See, most of them have to listen to the summoner at all times and don’t have creative thoughts or the ability to resist. None of that applies to Leila though. She has control of her own and makes her own choices. Still, she does want to protect Valen even if she does not agree with his whole quest for revenge. She aims to get him to mellow out by the end of all this.

The graphics are classic Kemco from start to finish. You have a lot of bright character designs and different level designs. They all appear very familiar so I wouldn’t be surprised if they are starting to reuse assets from previous games. I can’t really blame them if that is the case though since it’s efficient and ultimately it doesn’t affect the story. As long as the story is good that’s the important thing and the graphics are solid either way.

As for the soundtrack it’s nothing all that special but the tunes are always fun. These games always have a very specific style to them where you can recognize the music immediately. That’s the case with this game as well so you feel rather pumped to be starting on the adventure. The soundtrack isn’t large but we do get a new theme for the final boss which was nice. All in all the game succeeds massively on the technical side as expected.

As for the gameplay, there isn’t a lot to explain here. It’s your classic turn based RPG. You attack with physical blows, magic, or special skills. You keep on fighting until you take the opponents down. On the hub world you run around until you get to the very end. You also have a pot where you can throw ingredients in to get other items from time to time. There are several trophies for making a lot of items so I recommend always having a bunch cooking at the same time since it helps a lot for later on. Ultimately you’re doing this more for the trophies than for its effects.

Now I mentioned the gameplay customization before. So here’s how it goes, first off you can turn off battle effects. When you have to level grind, it can feel a bit long to see the attacks over and over again in each battle. When you turn the effects off, you just see a flash for every attack but they keep on attacking. That saves a lot of time right off the bat. Then you can also increase the speed of combat from X1 all the way to X3. That makes a difference too. Following up on that, you can turn off battles against enemies that are weaker than you. You know how in most RPGs you have to keep getting encounters with level 1 monsters and beating them is only a formality since the victor is never in doubt? You don’t have to worry about those here.

These are gameplay improvements I’d like to see more games pull off but Kemco seems like the only ones who have done this to date. It’s why I consider them as masters of the RPG genre. There are also orbs in each area that you can activate after beating it to stop encounters all together. Need to back track for treasure chests? Well at least you won’t have monsters jumping out at you all the time. Considering that one trophy is for walking 50,000 steps, I thought this was a very considerate option of the game since it at least makes this feat rather painless. Otherwise that would just take forever. Even now that is one of the only trophies left that I haven’t obtained for that reason.

Then what really helped the game get to the next level for me was the solid story. Lately some of the Kemco games have had more down to Earth stories with slightly smaller stakes. Well, this one goes back to being a grand story. The character development for Valen is good as he goes from only wanting revenge to being more of a reasonable guy. It’s an effective character arc. Now some scenes can be a bit cheesy with him but at the end of the day he does his best. The origin is also quite sad so you can see how he became so revenge driven.

Leila is also a good character and I thought she handled the situation well. She didn’t suddenly jump in and tell Valen to start saving everyone but gradually got him to escape from the cycle of violence. It’s very Naruto style with how the characters point out that murdering people will just continue the cycle. Ultimately this allows Valen to be the bigger man here and look the other way when it comes time to make a choice.

As for length, the game is a bit on the shorter side. I would definitely say it is one of Kemco’s shorter titles as you should blast right through it. There isn’t much of a post game as you should have that beaten in about an hour or so. Granted, it went by so fast in part because I grinded my character levels to over 500 so I was able to beat most opponents in an instant. The secret ending is good though and way more satisfying than the normal one. That wouldn’t have been a great way to end the adventure. The platinum trophy is quite easy to get so I recommend trying to give it a go.

Overall, Miden Tower is definitely a very solid game. I think it’s the closest we’ve gotten to a game on the Asdivine Hearts series. That is still my all time favorite from Kemco but this would certainly be in second. It’s just got a great story and of course a lot of amazing video game mechanics. Kemco certainly brought out the A team here and I look forward to seeing which adventure they churn out next. If you don’t have this game yet, I’d recommend purchasing it asap!

Overall 8/10

Alphadia Genesis Review


Kemco has returned and this is easily the best story they’ve churned out since the original Asdivine Heart games. We’re back to having a lot of twists, a grand end of the world story, and a colorful cast of characters. The game certainly gets rather serious and the heroes are put to their limits but at the end the day you know teamwork is what will be the decisive factor here. The game’s only main weakness is there are still less customizable game options than in the Asdivine games and there are quite a few dead spots. More on that later.

The game starts off right away by explaining that the two kingdoms of the world are getting ready to come up with an answer to the clones issue. Right now there is a debate on if all clones should be put in stasis since they are too dangerous or to continue to allow them free roam. Recently there have been instances of clones attacking and even murdering people. An investigative team is created using two people from each kingdom. Fray and Aurra from one with Walter and Corune making up the other group. They run into a clone named Enah and add her to the party as well. Is someone deliberately making clones look bad or is there a real security risk?

I can’t say I was expecting a game about clones, it is a much more futuristic world than I had expected. It’s a fun change of pace though and the Kemco games really are all quite unique. Naturally when it comes to this debate I’m immediately against the idea of putting everyone into stasis. It seems like an overreaction to me and you’d have a very hard time of ever convincing me that every clone should be taken down for the actions of a few. The dilemma here is interesting though as the clones are cybernetic meaning that they can be hacked. So the heroes need to find a way to prevent that from being possible but don’t even know if that’s the cause.

As mentioned, I enjoyed the cast here quite a bit. Fray is the main character and he’s your classic RPG hero. He can be oblivious a lot of the time but always tries to do the right thing. He’s not quite as intense as Zack from Asdivine but Fray has a lot of good moments and a solid character arc. He does go through a very rough patch during the second half of the game but that doesn’t last too long.

Aurra is Fray’s little sister and she’s a scientist but can still fight when needed. Without her the heroes would have definitely been in a bit of a jam on more than one occasion. She certainly enjoys trolling Fray a lot of the time. Enah is the clone who joined the group and as she literally woke up yesterday she doesn’t know a whole lot for most of the game and learns with the characters. I’d have liked her to have known more about the world but as it stands her character was executed well.

Grande is a tough gang leader or at least so it seems at the start but for the most part he seems like a good guy. The town likes the group and it seems like they’re a bunch of people who do good things but don’t want to take credit for it. Grande looks out for his men and makes for a good addition to the cast. Then you have Corune as the main heroine. With her title as the War Princess you can bet that she fights quite a lot. It’s always good to have another fighter on board and she does well.

Finally you have Walter who loses so many times in the game that it might be a record. His thing is that he likes Corune but she likes Fray so he is always jealous. He probably makes 50+ attempts to get her to notice him but this always fails. His streak of losing is so exaggerated that it becomes funny after a while. Naturally this is leading up to a character arc but don’t expect things to ever go very well for him.

From all of the Kemco games this one may have had the most romance. You have Aurra and one of the villains who shows up, the triangle with Fray, Corune, and Walter, then Fray and another girl who shows up near the end. I was glad the final one didn’t really go anywhere (As of the normal ending) though because that would have felt like a very big rebound. There are some circumstances that make this unique but I still don’t think it would have been a good idea. The main romance isn’t too bad I suppose, at least it’s given a whole lot of time to develop. It’s why Aurra’s romance with the villain isn’t nearly as good since it doesn’t have that kind of development.

Now when it comes to the gameplay you have the excellent turn based system that Kemco games are known for. It certainly does not disappoint here. The fights are fast and the attack animations are on point. You can’t turn them off this time around but you can still use auto battle which is good at least. The A.I. is a step down from other games though so you won’t want to rely on it too much. There isn’t a whole lot of grinding needed to complete the game this time around though so that’s not much of an issue. You will just need to use a lot of good tactics as you decide how to play each battle.

I found the status effect moves to be really helpful in this game. I would usually run a status combination for my first 4 turns. (Attack up, Defense up, Enemy attack down, Speed up) That would set me up really well for the next attack. As for the hub world, your characters move really quickly which is good. You can also set a speed formation which lets you run away from pretty much any battle because your character should always move first. Now that is what I’d call an extremely useful formation.

Now what did I mean about dead zones? Well, there are quite a few times in the game where a cutscene will end and you know a boss fight is coming up. The issue is that at this point in the game you cannot leave the castle to go train. So your only option is to fight the boss but if you aren’t strong enough to win then you will be stuck. Your only option is to start the game over from the beginning. That’s what a true dead zone is and this game has quite a few of them. I ended up having 3 files going on at the same time as backups just in case. On one occasion this saved me because there was no way I could have possibly beaten the boss without a lot of level ups.

A dead zone is really a design issue. I think it means this game could have used a little more playtesting. I definitely would have been dismayed if I had to restart the game after being near the end but fortunately that didn’t happen. Beyond that, one element that’s a bit weaker than the other games is that you can’t land your airship just anywhere here. You have to land in the water so you will often have to walk a bit more than would usually be necessary. Not a big deal or anything but it just feels like a really random change. I don’t see why the airship was changed from all of the other games.

As always the graphics are definitely on point here. The level designs are great and I like all of the different attack animations. The character designs are good too so I have no issues here. Naturally the soundtrack is also great with all of the usual catchy beats you find in these games. This one definitely doesn’t falter and you will really enjoy the boss theme.

As for replay value, well the game does have a post game story for the true ending. The main campaign took me almost 20 hours so I imagine the post game will probably be around 1-3 hours of bonus content. I’m sure it will be difficult as well so throw in some extra time for grinding and this is a game that should last you for quite a bit. A lot of story happens throughout so you should be satisfied. You can also go after the Platinum which doesn’t look all that difficult for this game. That would be a fun way to get some extra play time in.

Overall, Alphadia Genesis is definitely a great game. The story is engaging and really tackles some pretty intense themes. The story can be happy, dark, light, serious, etc. As an RPG it succeeds in really telling a complete story from start to finish. Throw in a likable group of characters and you have an adventure to remember. While the dead zones get tricky and parts of the gameplay aren’t quite up to Asdivine level, it’s close enough where it doesn’t hurt the title. Even if it’s not a 100% replica, Kemco games are so far ahead of the curve that this one is as well. I’d definitely be up for a sequel to this game regardless of how the true ending plays out. Seeing the characters again would be fun.

Overall 8/10

Naruto Shippūden: Ultimate Ninja Impact Review


Time to look at the final Naruto PSP game. The series has had a really impressive run on the console but all things must come to an end at some point. This one mixed in a Dynasty Warriors kind of gameplay which is a nice addition. I’m always up for some good 3D action so mix in a good story and you have another winner with this one.

The game covers the Naruto story from the first arc of Shippuden all the way through the Kage summit. It’s an impressively long campaign and easily more extensive than any of the other PSP titles. Each arc is quite long and there are a lot of battles as well as cutscene events. There’s even two endings, you can go as Sasuke or Naruto for the final battle. I decided to go the extra mile and completed the game with both characters though. Now that’s when you know a game is on point!

For the gameplay, it’s really simple to get the hang of. The objective of each mission is to take down a ton of enemies and then make it to the goal. Usually you’re on your own but occasionally you will have a teammate to hold you back. In these instances you have to be careful not to go too far ahead of you will lose them in the waves of minions and they will be promptly taken down. Sometimes there will be a boss at the end of the level who fights you and sometimes they show up at the start.

You have your standard attack combos which are fast and do a good amount of damage. You’ll be using these a lot but you can also mix in power blows to keep the opponent honest. The power attacks are your ninjutsu moves which are usually good for dealing a lot of damage. Some characters have ninjutsu that is too slow though so it’s more efficient to use standard attacks. You can learn as you go which character is best for which techniques. I will say you will want to use the homing attack a lot no matter which character you are. It’s the best technique in the game and if the opponent tries it at the same time they get completely paralyzed. That means you can land a free final smash on them.

Aside from the beat em up gameplay, there is also a level of customization before entering the levels. For example, you can equip up to 4 cards to the character you are using which boosts your stats in various areas or gives you a special ability. As you play through the game you will unlock a lot of them and you can also buy some from the shop. If you level up a card, you can then use it for different characters. For example, a Naruto card can only be used by Naruto initially but if you max it out then Sasuke can use it as well. It adds a little strategy to the mix although the game is easy enough where it never makes much of a difference. Even if your character is 30 levels under the boss, it just means that the level will take longer. Only the final boss gave me a little trouble and I still clutched it out on my first try.

Naturally the graphics are really on point here as well. The character models are good and I liked the illustrations. The game also goes a step further than the others in that we have full quick time events in this title which is always fun to see. Some of the bosses will trigger this (You’ll know it’s coming if you see a diamond in the opponent’s health bar) and it’s always a lot of fun to watch. You need good reaction times though or you lose and have to start the quick time from scratch. The game is lenient on the time though, I only had to restart once.

As for the soundtrack, it’s excellent as expected. There are a whole lot of action tunes as well as emotional tracks throughout the game. The story is excellent which isn’t surprising since it is faithfully adapting the anime. You’ll really get to see the characters go through a wide range of emotions here. That said, the game does have some changes from the show on occasion perhaps just because they felt it would flow easier with how the game is or they just wanted to change things. It’s always fun when you notice them coming. It adds a little intrigue to the game.

There’s a good amount of replay value here as you can work to S rank each level and gather all of the cards. It may not be the most stimulating reason to go back and play but the gameplay is solid enough where you will still have fun. That’s the important part of going back to play the game after all right? As it is, the main campaign will easily last you over 10 hours so there’s definitely no problems of length to be found here.

As with the other PSP games, there is full voice acting here which is always great. It really helps you get immersed with what is happening way more than you ever could be without the voices. That’s why this is such a complete product, you could even give it to someone who doesn’t want to spend a long time watching the anime and it would work as a valid shortcut. It covers enough of the small details as well as the big events to keep you current.

It definitely gets you excited for the prospect of a true Naruto Warriors game similar to what One Piece and Bleach have already gotten. I just love these kind of beat em up games as it’s satisfying to be taking down whole armies with your combos. One level may have gone a little overboard where the requirement was to defeat 1000 enemies in a level but for the most part it never gets that high. That level was really an outlier and I suppose it was just a way to show you how powerful Sasuke was.

Overall, Naruto Impact is a great title and one you should definitely check out if you have a PSP. It really slams in a home run on all aspects such as gameplay, story, and technical elements. The length is also impressive so you can really spend a lot of time just going through the adventure until the end. It feels like a while since we’ve gotten a true story based Naruto title so hopefully we get more in the future. The story never gets old.

Overall 8/10

Naruto Ultimate Ninja Heroes 3 Review


It’s been many years since I played the second Ultimate Ninja Heroes title but at long last it’s time to enter the third one. This one decided to add some platformer elements to the game which is a rather odd option but it reminds you of the old Ninja Council games on the GBA/DS. I don’t think it was necessary but it does help to pad the game out as with only fights it would have been really short.

The game follows the Shippuden story midway through Sasuke’s arc and also has an original story thrown into the middle where we have to fight a new villain group know as the Leaf Anbu. Unlike the normal Anbu who are some of the weakest guys you’ll meet in Naruto, these guys can actually fight rather well. They want to use their visual prowess to grab some of the secrets in the village and do something dangerous with them. Kakashi and Naruto will have to stop them from breaking in, but maybe it’s time that Naruto is told the truth about all of this?

The original story isn’t bad, it introduces some new characters and it’s all worth it for the climax where Naruto and Sasuke have a big team up. Yes, Bonds did it first where they had to team up in the movie but I was always underwhelmed by that title because it was so brief. It’s brief here as well but with the end of the world upon the characters, the stakes were so high that you can see why they went right down to business. The scene where Sasuke first shows up to taunt Naruto one last time was the highlight of the whole game. It just filled you with a great sense of excitement and you get to re live it later on when playing as Sasuke.

The game also deserves a lot of credit for having full voice acting. Every line is said out loud by the voice actors from the show and this is the kind of attention to detail that I like to see in any modern title. It’s crazy that even nowadays some titles don’t have full voice acting while the PSP pulled it off so many years ago. It really does enhance the experience and make the whole thing feel that much more real. The soundtrack also had some fairly good tunes. I wouldn’t say any of them are Earth shattering but they’re good enough to be noticed. The danger theme, Sasuke’s overworld theme, one of the battle tunes, etc. This was a very solid setup.

In terms of replay value the game is a little smaller in pure single player content. By playing through the game naturally I got over half of the collectibles in the game. The main story will take you around 10 hours to complete. Considering that this is most of the stages you should be able to clear everything within 14 hours or so I’d guess. Earning money will be the toughest thing in the end as you have to buy each collectible. That said, there is endless replay value for the multiplayer mode and as a fighting game you can always have fun just beating the A.I. since there are so many characters to choose from.

Naturally the graphics here are really solid. The character portraits are good and occasionally you’ll even get an illustration that looks just like a screenshot from the anime. The filler arc in particular was impressive here since you’d almost think there was an anime episode you might have missed. Most of the time there aren’t any true cutscenes but occasionally you will get a moving image like with Naruto and Sasuke’s combo attack at the end.

The gameplay remains rock solid from the first two games. It’s a 2D fighter where you try to overwhelm your opponent with ninjutsu and taijutsu. Use your combos well to win. The main thing that separates this from most fighting games is how you can use some energy to teleport away when being combo attacked and this can create a chain of teleports between you and your opponent as you both start teleporting everywhere. Your final smash uses up a lot of energy so while it does a lot of damage, you have to decide if it’s worth it since it will use up your teleport energy. Some good strategies to be had in the game for sure and some of the story levels can also be rather difficult when they pit you in a 1 vs 2 battle later on.

Then you have the platforming gameplay. You have to run to the goal, sometimes defeating enemies along the way. The actual platforming isn’t bad, you move and jump rather well with controls that are on point. That being said, it’s the combat in the platforming levels that isn’t very good. It’s hard to land any attacks because all minions have super armor and will just hit you through the blows. Your best bet is to use a ninjutsu on all enemies as it is the only consistent way to bring them down. There are spike balls and other kinds of classic platforming obstacles to content with but it’s very by the book. With most levels having a 60 second timer, you’re really done in a flash.

Overall, Naruto Ultimate Ninja Heroes 3 is a very fun game. It’s nostalgic in a sense as it reminds you of the old days of Naruto. It brings back all of the classic action you could want in a Naruto title and has solid voice acting, graphics, and soundtrack. This is the definition of a super solid game. At 10 hours it’s also the perfect length in that it’s just long enough where I wouldn’t say it’s too short. I’ll never turn down a game being longer but 10 hours is really the minimum length you should always strive for. It’s also good to see a fighting game with a proper story like this. It’s nothing new for anime related titles but many other franchises still struggle with this.

Overall 8/10

One Piece: World Seeker Review


I remember World Seeker was getting a lot of hype when it was first announced but it seems like the hype died out when it came out. I just happened to run across it at a Gamestop and figured that was a good time to see if it was any good. Fortunately this is another great title to add to the One Piece collection. The franchise has really done well in that arena. While most of the other games were big beat em up titles, this one’s more of an open world action/adventure game. It works out really well and feels like a Breath of the Wild type experience.

The game starts out with a very cinematic approach as the credits roll while we see Luffy getting ready to be executed by the government. Fortunately he is able to get out of there just in time but the whole crew has been split up. They were lured to the island with treasure but it turns out to all have been a trap by Isaac and the World Government. Luffy and friends need to get off the island but the Sunny won’t be repaired for a few days so there is no escape. Additionally, there may be something more to this situation other than a simple trap as famous pirates, admirals, and many other figures are all converging on the island. It’s time for Luffy to help Jeanne save her island and prove that even a pirate can be a hero.

Right off the bat you’re thrown into the rather large island and then have to make your way from place to place for the missions. The hub world is quite large to the point where you will be using the quick travel mechanic a whole lot. It’s not as big as Breath of the Wild, but the size is impressive enough where it’s worth noting. They did a really good job there. There is a whole lot to do in the various areas as well with side missions everywhere and a whole lot of treasure chests. This is good because the main campaign is really not that long. I cleared it in around 8 hours which feels short for this kind of big open world adventure.

Throw in the replay value like grabbing all of the PS4 trophies and the deal looks a lot better though. It’ll take a while to get up to rank 100 and take down all of the quests which helps put in a lot of extra value here. The game uses Luffy’s rubber abilities well as you can swing from place to place almost like Spider-Man and all of his classic moves are in the game. I would have liked some kind of flying option though as some mountains are just too high to jump onto so you have to go the long way around the valley.

I suppose it shows that even Luffy has some limits but I wouldn’t have minded the game helping me out a bit there. Just give me a bit of a boost so I don’t have to do the leg work, that’s all I wanted. As for the combat, it’s definitely really solid. There’s a bit more variety here than your average beat em up so you can have fun with your combos. That said, I would make the case that some tactics are simply better than others. For example, against the robots, just use your fire fist because it’s a guaranteed 1 hit KO. I used that technique for 90% of my battles simply because it was so efficient.

There are two weaknesses that the game has though. The first is that there are a ton of loading times. Any time you want to quick travel somewhere you have to sit through a full loading screen which is quite long. Keep in mind that you will be using quick travel dozens of times since it is always significantly faster than running the full distance. The missions will usually have you crossing large portions of the map so walking just wouldn’t make as much sense. The loading times just seemed excessive though and something that could have been improved.

Then there’s the story which is ambitious but felt really choppy at times. There are no smooth transitions between lines so the screen will go black and then they’ll say the next thing. It’s really noticeable while playing through the game. Also, there is almost no voice acting here which feels a bit lazy for a PS4 title. Most of the time they’ll just grunt or say 1 word. It was cool to see all of the characters showing up on the island but half of them don’t get to do anything. Sanji’s family show up for a transaction for example and then dash off. The admirals appear to get in their fight and then run off.

The amount of times a villain is about to beat Luffy but is told to let him go is crazy. I feel like Luffy could take some of these guys at this point in time too. Gone are the days where he had to run off just because an admiral was around. When we do get a cutscene they’re fun like seeing Zoro take on Isaac. We just needed more of that and the story doesn’t necessarily have to be longer. Just cut out some of the mandatory side missions and you’re good. I see what the intent behind the side missions was. It was to introduce us to all of the islanders so it’s emotional when they come together in the climax. I get the logic there but personally I’d have liked to have seen more of the actual Strawhats taking names. Even Law vanishes early on although he apparently got his own DLC pack so I suppose you would need to play that to see what’s going on with him.

As for the graphics, those are definitely really good as you would expect. The game looks sharp and feels like a PS4 title. It helps that the island is just a lot of fun to look at and the city was developed well too. Then you have the soundtrack which is actually really solid but they don’t play the tunes very often. You might hear a theme that sounds great but then it never appears in the game again. This is the kind of soundtrack you’ll want to look up on Youtube afterwards to see if you can find all of the cool tunes.

Overall, One Piece: World Seeker is definitely a winner in my book. The story could have been a lot stronger to be honest but it would make for a fun movie. Just needed to focus up a bit more. I appreciate that the game went with an original story though and the execution on the open world concept was really solid. Open world can absolutely be a blast when it’s like this. In a lot of ways it does remind me of Breath of the Wild, just with Luffy as the main character. If I had any more nitpicks on that I would like Luffy to be a little faster when moving around so I didn’t have to rely on quick travel so much but the speed isn’t bad either. I’m also glad there is a quick travel since that’s an absolute must have feature for any open world game.

Overall 8/10

Dragon Quest IX: Sentinels of the Starry Skies Review


It’s been many years since I first got this Dragon Quest title so it’s about time I finally cleared the game. It’s also the first game in the series that I’ve played so that’s also a big milestone. It’s definitely a great game and really nails all of the RPG elements that make the genre so much fun. The weak aspect of the game is the story which can feel really episodic the whole time instead of forming a big ongoing plot. That’s fairly unique for an RPG but I just like having the big story at the ready.

The game starts off by introducing you to the guardian angels. Each one watches over a part of the planet and collect the blessings and prayers from the people within. Effectively they provide protection and get energy in return. The main character who I named Terry is just finishing his time as a trainee when the game starts. He is now ready to guard the whole village on his own. Unfortunately the timing isn’t great as the holy realm is struck by some kind of comet/laser and Terry crashes back to Earth so hard that he loses his wings. He must now find a way back into the sky to see what is happening with his fellow angels but must live as a mortal in the meantime. His angel abilities are effectively locked. If he can capture the Frygg’s that fell to the planet then he can at least save the rest of the realm but each one is guarded by a fantastic creature.

The world in this game does not seem technologically advanced so if not for a magic train that shows up I think Terry would have been doomed. I do find it iffy that nobody went to look for him though. I know they were busy and some were getting kidnapped but at least send someone right? It’s hard to say how much time passes in the game but it must be at least a few days if not months since you have to travel a whole lot from town to town. Fortunately Terry keeps his a good amount of strength since he will need that here as the villains are going to keep moving forward until they’ve destroyed all of their enemies.

The combat is fairly straight forward here. It’s a turn based game where you use your attacks to take your opponents down. You have special moves and normal attacks so you will want to use them wisely as running out of magic meter is never a good thing. This is a game where you will definitely need to do some grinding though as the enemies get more powerful along with you. If you don’t watch your back then you’ll be stuck dying over and over again in a cave.

Fortunately the game has a lot of good features that make sure you never get truly stuck. Instead of having to rely on an item to escape a dungeon or fly to a town, you learn permanent skills to do so fairly early in the game. This was a really good decision since it can be annoying to have to be constantly buying items like this. It’s just a great quality of life update and a way for this game to stand out.

That means that navigating the world and going through the various areas is never painful and always goes over smoothly. Another good thing here is that it’s very easy to change your equipment and see how beneficial the next piece will be. The only thing that is misleading here is that the comparison sheet shows the best attribute so you may be tricked into picking something that will make your character faster at the expense of defense. Look at the small print carefully.

Another important gameplay aspect here is the class system. Each character can change their class at a specific town so you can go from being a warrior to a medic for example. While your skills don’t carry over, any character traits will. How this works is most of the time when you level up you are given skill points that you can put into an attribute. Each class has several attributes. Some are found in multiple classes while others are unique. You can choose to use these points or save them up and use a bunch in a different class. IF you pay some for a permanent upgrade like “Max Health +30” then this will transfer to all classes which is very handy.

It may sound complex but you’ll get the hang of it quickly. As mentioned before though, you will need to grind a whole lot in this game. It’s not an RPG I can picture anyone getting through without having to stop and power level at some point. The opponents are just way too powerful to beat otherwise. One thing to keep in mind though is that you can have a party of 4. The game never really mentions this so I was stuck on the first boss for a while as I was fighting him 1 on 1. What you have to do is go back to one of the first inns in the game and you can create 3 original characters to help you out. I recommend giving them all different classes and making sure at least one is a medic so you guys are fairly well balanced.

I know the medic came in handy for me on quite a few occasions. Without someone healing your party at all times you really end up being in quite the pickle. You should make sure you have a full party of 4 at all times because the game’s difficulty will jump straight up otherwise to the point of being nearly unplayable. Especially when the enemies gang rush you. Another thing to note is that the game has an anti grinding mechanic so if you bring in someone that is lower leveled than you out onto the field than he will get less EXP than your other fighters.

Personally I thought that was a bit of a low blow. I understand why a developer will do this but pretty much every other RPG I’ve played is cool with this so why would this game try and prevent this action? I think they should have just left it alone and that would have been great. Still, I’m a fan of the gameplay mechanics overall, it’s a large part of what makes the game great.

As I mentioned, the only weakness here is the story and characters. Well, you can take Terry out of the equation since by definition he has no character. He’s just the plot device you use to get through the game. You have the fairy who is always following you around. She’s not bad, there’s not a whole lot to her though beyond getting upset at everyone all the time. The conductor shows up near the end of the game and he seems like a nice guy but kind of out of nowhere.

The most interesting character is easily the final villain. There’s a bit of a twist about who he is, but the guy actually gets a good amount of screen time and even some development before the game ends. Now he felt like a true RPG villain and even had the crazy super form to boot. The story certainly does turn it up a bit by the end but if the game is around 25 hours in length, it felt like the actual story was only 3 hours or less. You could cut out every town in the middle and it wouldn’t affect the story which I do think is a bit of an issue.

Meanwhile the technical elements were definitely on point. The graphics are really impressive for a portable game. You’ve got full cutscenes here as well as a solid soundtrack. There are even fights within the cutscenes like the big dragon battle. It’s fitting that a dragon should get some of the cinematic moments here since the game is called Dragon Quest after all.

In terms of length the game is well over 20 hours so you’re getting a lot of value here. There is also a good amount of replay value between the post game content and leveling up your characters. You could easily be here for 40+ hours by the time you’re done with everything.

Overall, Dragon Quest IX is a great game. It’s known as one of the all time best RPG franchises and its easy to see why. The gameplay is very polished and there isn’t a lot to improve on that front. I imagine the story will be quite different in each of the games so we’ll see how that goes in the next adventure. As long as we continue getting those great cutscenes and big battles I’m sure there will be nothing to worry about. It may be a bit early to start comparing this to Final Fantasy or Tales Of but we’ll see how things go as the franchise continues.

Overall 8/10

Cris Tales Review


Cris Tales is an RPG I wasn’t super familiar with but happened to see the cover while I was at Gamestop. It looked cool and that was when I knew that I definitely needed to check this one out. It involves time travel which is always a win so I would definitely recommend this title. It’s a great game that has a pretty interesting plot and full voice acting which is always important.

The game starts by introducing us to Crisbell. She is a time mage who isn’t very powerful yet but serves the Mother Superior (Effectively the head priest of the church) and performs normal errands. One day a bunch of enemies storm the village and Cris only barely makes it out alive thanks to the help of a guy named Christopher. He’s a hero in training who wants to defeat the powerful spellcasters who are threatening the world. Another time mage named Willhelm shows up as well as a talking frog. Can these unsuspecting heroes actually band together to save the world or are they doomed?

The gameplay is a turn based combat style but with speed playing a big role similar to titles like Megaman X Command Mission. When it’s your turn you can attack or do another action and there are also techniques that will allow you to take extra turns. These are definitely very handy so I recommend using them whenever possible. This is probably the first game where I had a dedicated character just for status effects since usually I just power through everything. In this case powering through everything is rarely a viable strategy and will likely just end with you getting stomped.

There’s a good amount of depth to the gameplay too so get ready for a lot of strategy. Your equipment is definitely a big deal here and you can go for pure attack, defense, special abilities, or something else. Preventing the burn status is what I would lean towards since that effect deals a ton of damage in this game. It seems like it always deals a percentage of your health as opposed to a static number which is what really makes this one so dangerous. So if you get burned that’s pretty much it since you don’t want to waste a turn to heal yourself.

One of the main gimmicks in the game is time travel but surprisingly you will want to rarely use that ability. More often than not it won’t actually help you in a fight and just serves to waste a turn. For Cris just focus on healing your teammates or speeding them up. That should really be the only two things you’re using those turns for and that will go a long way towards helping you win levels. As soon as Zas joins the group then this is the perfect combo. Speed her up and Zas can crush almost any opponent with ease. Her normal attacks do massive amounts of damage and since this isn’t magic, nobody (aside from 1 boss) can block it.

For most of the game I ran a 3 man team of Cris, Christopher, and Willhelm. Once Zas came in though then my end game team was Cris, Zas, and Jkr721. You can really pick any variation of the group for your team though as they all have their own strengths. I’m absolutely a power type fighter though so I like going for the combos and just putting an end to these opponents as soon as possible. What better way than to overload them with full frontal attacks right?

The graphics are pretty solid. The art style’s fairly unique, it goes for a hand drawn look but also with an older fairy tail kind of vibe to it. There are even fully animated cutscenes at different points which is a lot of fun. It really makes this feel like more of a cinematic journey or a movie of sorts. With the voice acting throughout that just seals the deal. The length is also fairly good so this is an RPG that will last you around 20 hours or so as expected. The difficulty is manageable but you will probably need to train at a few different spots or you may find yourself falling to the bosses.

Where the game really shines is with the story. It involves time travel which is an automatic win but even beyond that I would say there is just a whole lot of depth to it. There are twists galore and you learn a whole lot about each character. The final act effectively introduces a whole villain group as well. I say “introduce” rather loosely but can’t go into much more detail than that. Needless to say, the game will keep you on the edge of your seat. It had a relatively slow beginning so I was glad to see it turn up. By the end it’s almost like a whole different game.

Cris also gets a lot of development. At the start of the game she isn’t very self confident and doesn’t know a lot about the world. By the end she is a very capable leader who makes the most of her team. The game also has two endings so you get to choose what you want to do at the end. It’s at the very end so not much about the game changes but I’m always up for giving you a choice like that. The ending is fairly resolute but I would be down with a sequel. Once time travel is involved you never really have to say goodbye to the idea of more games in the series.

Overall, Cris Tales is definitely a great game. One thing that’s always been a big positive for RPG titles is that you get to really enjoy the journey with the characters since you are with them for so long. This one is no exception and you’ll know the characters like the back of your hand by the end. For replay value you can also try to get all of the trophies as well. It seems like a very achievable Platinum as well so that’s something to think about. Whether you’re here for the story or for the gameplay you should have a good amount of fun.

Overall 8/10

Grandia II Review


It’s time to take a look at an RPG that’s a part of a series I know the name of but that’s about it. I certainly had no idea on the plot or anything like that. It’s certainly a great RPG and one that has lasted throughout time. You’ll have a good time with this one as there are a bunch of likable characters and solid gameplay throughout.

The game starts out by introducing us to Ryudo. He’s effectively a solo hunter/bounty hunter that nobody likes. His career choice isn’t exactly a popular one and Ryudo isn’t known for his winning personality either. Well, one day he finds himself in a village where his next assignment will be difficult. He has to guard a girl named Elena as she heads off to a mysterious castle to perform a ceremony. It doesn’t go well though and she ends up absorbing the Wings of Valmar.

Elena is now considered corrupted and must find a her way to the master church in order to cure her affliction. It won’t be easy though so Ryudo will have to stay on the job a while longer. He doesn’t believe in either Granas or Valmar as the two gods and just wants to live his life as best he can. The two heroes will ultimately run into several allies, enemies, and even a whole conspiracy. All they will have is each other as the group of heroes prepare for their ultimate confrontation.

The story goes through a whole lot of twists and turns so this is really more of a basic summary. The main thing to remember here is to always watch your back. Ryudo has a pretty good sense of danger about him and usually suspects everyone at first. It’s a wise policy since most of these characters always have some kind of agenda at the ready. It’s impressive just how antagonistic Ryudo is at first. He insults everyone and is clearly not having any fun.

As the game goes on we learn more about his past and why Ryudo is the way that he is. He gets a lot of memorable dialogue throughout the game including a variation of Bully Maguire’s famous line “You missed the part where that’s my problem.” Ryudo is a very different kind of protagonist and is written very well. He’s memorable and not a lead that you are likely to forget anytime soon.

As for Elena, she’s a bit of a weaker heroine. I wasn’t on board for her during most of the game as she always follows the bosses even when they’re acting rather suspect. She’s slow on the uptake in that front and just takes a lot of time to get used to the real world. She finally does, but not until the very end of the game so it took some time.

Her counterpart Millenia was a lot more fun. Effectively this fighter is the embodiment of the Wings of Valmar and one of the most powerful demons around. Naturally that means that someone like Elena who is incredibly focused on the church of Granas does not take too kindly to her. They are polar opposites in personality as Millenia is very forceful and takes what she wants while Elena is a lot more passive.

Roan is a kid who joins the group as well and he’s got quite a few secrets to hide. He’s a nice enough kid even if you feel like he’s too young for this adventure for a while. Ultimately he does end up helping out the group when it counts though. He was also one of the first characters to really trust Millenia which was great for her character arc.

Then you have Mareg who is the power member of the group. He wants to destroy Melfice no matter what due to a tragedy that happened in his origin story. Mareg is always speaking in riddles and trying to be fancy. It may make his dialogue a little stiff but I wouldn’t say they overplay this angle too much. He may not rank quite up there with some of the other characters but he gets the job done.

The final main hero is Tio and she’s an android who has to try and develop a heart. That’s not an easy tasks for anyone but she gives it her all. She comes a bit late in the game but makes the most of her screen time and quickly became one of the more enjoyable members. It always makes for a powerful character arc to have a robot truly become alive like this.

There’s also Ryudo’s pet bird Skye but he doesn’t do as much as you would expect despite technically being around for the whole game. He likes to tease Ryudo once in a while. Selene is one of the big members of the Church of Granas so she gets a sizable role here. From the start she comes off as very forceful in trying to keep people safe so you don’t want to be near her when the knights come strolling in. I’ll give her this, she was very dedicated to the cause.

Then you have Melfice, Ryudo’s long laost brother. This guy was a difficult fighter and certainly not someone to take lightly. He’s one of the more interesting villains even if he isn’t around for a big part of the game. Ultimately he chosse power over everything which is rarely ever a good decision. It was interesting to see how in his village this was a popular idea though in the sense that you can’t create justice without power. To an extent that is true but it’s definitely easy to lose focus and start obsessing over power too much.

Zera is a big player in the story for sure. I’d say he’s your classic old guys in one of these RPGs. He has big plans and will do anything in order to make it to the end. Not the kind of guy you want to trust and he loves showing off with his big speeches and everything. It’s just what he does.

Towards the end of the game things get rather cosmic. One of the best cutscenes is when we actually got to see the origin of the big battle between Valmar and Granas. Typically this is the kind of thing you’d expect to hear about but never actually see so I was impressed when the game threw me a curve ball and actually showed this on screen. That was very impressive and a prequel could easily work with this concept. There’s a lot you could do for that war.

Throughout the game the graphics are definitely impressive. We even get some good soundtrack themes during the game. I like the battle themes and boss music. It’s not surprising that a big RPG like this could have a solid soundtrack but it’s always worth noting. It makes the battles all go smoothly as you would expect.

In the end the game took me over 30 hours to complete which is a very solid length. I had to train for several hours before the final bosses because of how difficult they were though. Once I got a certain character back into my party then things eased up though. I’m not sure if there is any replay value here though as it seems it’s the kind of game that takes you back to right before the final boss when you load it up. So this will be a game you just aim to beat all the way through.

The only two areas in the game that could be improved are that the cutscenes can’t be skipped as well as the attack options. The latter may not sound like a big deal but quite a few of the attacks here are very fancy so during the final battles you’ll be having to wait for many attacks to go trough. I would usually have reddit open or a manga while I was waiting between attacks. So if the game is ever remade they should definitely add a skip feature in and that would be perfect.

It may go without saying but the combat system is that of a turn based combat mode. It’s a lot like Mega Man X Command Mission where your turns are based on speed as opposed to things always going in the same order. So that makes investing in quick equipment well worth your while. Each character can also equip 6 skills from the books you collect as well as an egg which grants you the ability to use magic. Leveling all of your techniques up takes time so I recommend saving your points for the abilities that you will really want to use.

Overall, Grandia II is a great game. It’s got a very satisfying story to it and a good cast or characters. It’s also fairly long at over 30 hours so this is certainly not the kind of game that you can just complete in an instant. You’ll really have to apply yourself here and I recommend fighting enemies as often as you can because it will certainly catch up to you by the end. I cleared the game at around level 57 and it was still fairly difficult. So I definitely recommend this to any RPG fan.

Overall 8/10

Madden 20 Review


It’s definitely been a long while since I played a Madden game. It’s always somber waiting for the next one because even if there aren’t any big changes, the series just has fantastic gameplay. To date it has to be one of the all time greatest series out there. This one’s certainly no different even if I wouldn’t say that it is quite able to compete with some of the older ones. Mainly I feel like scrambling has been nerfed and the deep ball is still nonexistent. Still, if you’re looking for a quality Football game you can’t really top this one.

Right off the bat you can jump into a ton of different modes like franchise, story mode, play now, online modes, or the skill trainer. Of course for me the first stop is just the quick matches to get a feel for the game. I always make sure to do one game on each difficulty level before I review the game so see how I stack up.

I was able to defeat most of the difficulties but I did get stomped in All Madden. I kept it rather close in the first half at 17-6 but as I got more and more desperate the A.I. would take advantage of that and ultimately go on to score a total of 40+ points. All Madden is as tough as it ever was but this time it did feel pretty legit. Usually I walk away shaking my head but in this instance I thought it was fine. I just got out played there.

The gameplay is pretty much the same as always. The goal in Football is to carry the ball across the goal line. At that point you will have claimed victory and will be in the home stretch. If you allow your opponent to do this, then you have to do it again as well. Whoever scores the most points at the end of the game is the winner and then that would be a wrap. It’s easy to understand if you’re familiar with the sport but otherwise Madden would not be the best place to start learning. I would recommend watching a real game first to see this in action.

Granted, you won’t be calling plays as if you were a real team but it’s still helpful for learning the fundamentals. As mentioned the game is a blast but there are a few aspects that are weaker than in most of the other titles. One of those is the QB scrambling which is when you decide to make a break for it instead of throwing the ball.

I can see how this could be a little overpowered in some of the games but I just love doing it. Often times I will make a break for it instead of throwing the ball because I don’t really have anyone open. Now you have to be a lot more careful because it takes a lot longer to actually start running and that’s an issue for when you just want to take off. I’m thinking it’s the game’s way of telling you that you should be throwing.

The QB throwing accuracy has also been given some more in depth features such as your ball not being thrown where you want it to be if you’re under pressure. You’ll suddenly throw in odd directions and while this is an interesting way to factor pressure in, I don’t think it’s needed. It should all go to your individual skill and where you throw the ball. That’s definitely a lot more straight forward.

I also just miss being able to toss the deep ball around. Find a receiver in a 1 on 1 matchup and just throw the ball over. Nowadays if you try that it will be incomplete 6/10 times and intercepted the other 3/10. Actually completing one of these balls is never worth the risk and that’s a shame because they’re the most fun to complete. Instead it’s often best to go for most short length passes and chip your way to the goal.

Running the ball is as solid as ever though. I don’t typically run a lot but it does make me feel like I’m using some real plays so I’ll do it here and there. You always get that feeling of being so close but so far away when running the ball because every time you get tackled you’ll think about where you should have run instead. It’s definitely a blast making your picks.

A lot of the modes also have the ability to skip all defensive drives which is pretty cool. Defense isn’t bad but I definitely do prefer being on the offense so that’s definitely more my speed. You have control of the ball and what you do with it at that point which is what makes the game fun. There is a lot amount of RNG in most of these plays.

As for the other modes, well there is a classic Story Mode once again but as always the cutscenes are completely unskippable. This has been the case for 3-4 years now and that’s unacceptable. Surely the devs have heard of the complaints before now so there’s no excuse for not being able to skip these. Especially since the story mode just isn’t all that engaging. You’ll really only be playing through the mode for the trophies.

Outside of the story mode the graphics are very solid though. It’s always great just loading up the game and seeing how nice the uniforms and backgrounds are. This is where 99% of the effort goes into so it makes sense that this part would look good. The soundtrack is very forgettable as while you’re in the games you won’t be hearing it anyway. You’ll just have the classic Football sounds at that point which is really what you want to have to focus on anyway.

Beyond that there is naturally a whole lot of replay value here. You can play games endlessly with a variety of different things to do. If you have the PSN subscription you can also take advantage of the head to head battles which is probably the most enjoyable mode. There’s nothing quite like battling others online. It’s why I would snap up a Switch version if that ever came out, but alas it doesn’t look like EA and Nintendo are ever going to mend the fence here.

Overall, Madden 20 is definitely a blast. While there are some specific changes that make it weaker than some of the other installments, ultimately it’s the core gameplay that you know and love. The series gets a lot of shots fired at it for not changing things up between years and keeping in every glitch which is valid. Still, you’re unlikely to see much of that while playing normally and it’s just too fun to put down. So ultimately the positives vastly outweigh the negatives.

Overall 8/10