Dusk Diver 2 Review


It’s good to have Dusk Diver back in action. I thought the first Dusk Diver was quite a bit of fun even if it was real short. Well this game continues with that action while also being longer so that’s a good thing. In some areas the budget does begin to show itself and I think the game could have masked that more but either way you’ll have a fun time here.

The game starts by explaining that Yang has somehow kept her abilities after the first adventure. Additionally her teammates can still turn into animals at times so clearly some ties to the gates have stayed in place. The heroes have to look into this but in the meantime a mysterious kid has appeared in the other world and the government is starting to act really shady as they create a lot of barriers. When you throw in another faction that wants nothing more than to destroy the world, the heroes know that they are going to be in for a tough time here.

I wouldn’t say the plot itself is amazing compared to the average RPG but there’s enough in here to keep you engaged. It has a bit of a slow start but once the dark diver shows up then the game really starts to cook. I’d say that it also went all out in the climax with the big villains and fights there. You can see all of the potential here and how this would make for a great anime. Throw a solid budget at it and there will be no looking back. There’s still a lot of comparisons you could make here between Yang and Yang from RWBY. Their personalities are different but the similar power set and character design will always be fun to note.

The gameplay is your classic beat em up style. You control one character and try to destroy all of the monsters. Beating all of them allows you to then proceed to the next area so you keep on repeating those steps. You can buy new moves as you earn ability points and you also upgrade your weapons. You can even control how you level up by personally picking the attributes that you want to increase. The max level is higher than 100 so you can expect to go very far here. I made it to around level 100 before beating the game.

My only critique on the gameplay style would be that the enemies have a lot of health so it can feel like they are damage sponges at time. You aren’t in any real danger but beating them can take quite a bit of time. The combat system is rather basic too so you’ll really spend most of your time spamming the same moves over and over again. Not exactly the most explosive gameplay style. I always like beating enemies so it works out well enough but they probably could have done more with this.

The graphics are definitely solid. There aren’t a lot of cinematics here but the ones that we do get are fun. I like the lyrical song that plays when you unleash your final smash during some of the big bosses too and overall I’d say the soundtrack is good. The game succeeds on those technical areas. One odd thing is how the text boxes can’t keep up with the game is in the middle of a cutscene. You have to turn auto off and manually click through or it’ll be as if the characters are constantly cutting each other off.

Throw in a typo or two as well and those are the kind of cracks you don’t see as much in a AAA game. There is a lot of content to go through here though so they didn’t skip out on all the bonus content. I even beat the game without getting a significant amount of the trophies here. Unfortunately it doesn’t look like there is a level select and a lot of the trophies are miscible so I would have to go back to the start anyway. I’m hoping New Game+ at least lets you keep the collectibles so you aren’t completely starting from scratch but I’m not sure exactly how that works.

It does add to the replay value though so you can bet that you will be here for quite a while. This is no longer a game that you can just pick up and complete in a batch or two. My advice when playing is to max out your power right away so you end the battles easier and then save your gems so that you can quickly level up your weapon as soon as you have beaten the chapter. It’s always a good idea to do this since the boost is big. Additionally, make sure you eat food as often as you can and always buy something different. I bought every food dish I could find in the city and it paid off with a ton of extra EXP.

You also get passive stat boosts so there are really no downsides to doing this. You want every advantage that you can get in a fight after all. While the game isn’t super difficult, you can still be given a good run for your money if you aren’t careful. There was a boss or two where I just won with barely any health left. It’s very cheap to buy items though so don’t be afraid to buy a ton of potions and revives. Those always come in handy.

Overall, Dusk Diver was a lot of fun. In some ways I absolutely think they could have done more with it and I really zoom in on this because my expectations for the series are quite high. The concept is just so good and I always like this kind of gameplay after all and the characters are fun so right off the bat that’s a lot of advantages for this title. With more of a budget I think they can take this to the next level but we’ll see if they do that for a 3rd game. The new concepts and characters were all fun to see. There’s a lot more you can do with this world as well now that it has gotten so much development and build up. Especially since you could say this game ends on an even more open note than the first. There’s no reason why the series would have to end when you take that into consideration. If you want to play through an action title with a lot of combat then this should be right up your alley.

Overall 8/10

Odin Sphere Review


Now this is the kind of game I’m talking about when thinking about hidden gems on the PS2. This one is similar to Oni and Eve of Extinction in that I hadn’t heard of the game before randomly seeing it at a video game store. Then after playing it, the game turned out to be great. This title has a superb cinematic story with several different focuses and then a final chapter that brings all of the characters together. It’s something you don’t see too often and it works quite well here. I don’t have very many complaints at all.

In general the plot here involves the Demon King Odin who is trying to use the Cauldron for his own evil ambitions. He’s not the only one though, every faction on the planet wants this from the Underworld, to the Fairies, and even the fire demons. There are 5 main stories so you really see the POVs from just about every side. The fire team is the only one who doesn’t have a champion to represent them. Each character is ultimately fighting for different things, honor, love, revenge, etc. At the end of the day they will have to decide whether their mission is more important than saving the world as a whole. It won’t be an easy decision.

The gameplay is a 2D beat em up. An interesting angle here is that all of the levels are in the shape of a full circle. So for example if you run to the right then eventually you’ll be back where you started. Each area has a bunch of enemies to defeat or one mini boss. After beating them you can go to the next area. You have shop areas where you can buy food and other items, and then a big boss at the end. Defeating the big boss will end the chapter and move you to the next stage. If a boss is too difficult you can click to go home where you start the chapter again but you keep your EXP and items.

You’ll find yourself needing to do this quite a few times. This is one game with a heavy amount of grinding so definitely be prepared for that. This is a very hard game and the level ups are absolutely needed in order to move forward. There are two kinds of levels that you have to increase too. First is your health level and then you have your psypher level. The latter increases your attack while the health one is fairly obvious. You increase health by eating food and the psypher by absorbing energy from villains. That energy is what grows the food though so you always have to decide which area to level up.

For the final bosses you want to have each character close to level 40 in psypher and 30+ in health. You will have to use every character in the end by the way so make sure you level them up and have a lot of food before beating their story. This leads to the only annoying part which is that if you did end up beating the game with a character (And why wouldn’t you right? That’s the whole point of playing in theory) then you are penalized by being sent all the way back to the first chapter. So if you aren’t strong enough at the end then you have to beat the game again with each character. I had to go to the end with all 5 again in order to train which took a lot of time.

In the end this bumped the play time almost all the way up to 40 hours which is really long. Most of that time is earned but it did feel a bit iffy to have to replay so much of the game. They should have had a stage select or something. So if you know this ahead of time maybe you’ll at least be able to plan or something. Also, be warned that the game has multiple endings. If you beat the final chapter in the wrong order then it won’t work out and you’ll need to try all over again. It’s not as long a replay as the others but with how difficult the bosses are, it could be a bit annoying.

So in the end what this game is missing are some quick quality of life updates. With those then this game would be even better without a doubt. The graphics are really nice and fit the game’s style. Each design is memorable and the world designs are cool. I also thought the soundtrack was pretty good. You will hear a lot of the tunes repeat themselves as it isn’t a huge amount but they’re solid which is what counts. There is full voice acting here as well and a lot of cutscenes which is a winning combination here.

It’s got a true RPG plot and a lot of the characters are great. Gwendolyn and Oswald tend to steal the show here. You’ll definitely be drawn in to the story right away so no matter how hard the grinding is, you’ll want to see it through to the end. I highly recommend this to anyone who is looking for a really fun game with a great story. The game is just very impressive and you’ll be glad that you played it.

Overall, Odin Sphere is a great game that you should check out. Just be warned that it is no walk in the park. This is a game that will test your focus and combat gameplay skills throughout the whole adventure. You won’t be able to just coast by here as you’ll die very quickly. Using your abilities at the right time and carefully approaching your opponents is absolutely crucial. Once you’ve got that down then you will really be ready. Use the first character story to get the hang of things are there are a lot more to the mechanics than what I’ve mentioned above.

Overall 8/10

Madden 22 Review


It feels good to finally be caught up with the Madden series. Long have I waited to play the big modern game to see just how the series has evolved. Well, it feels nice and modern but it is hard to say that much has changed since Madden 21. There are more pop up ads but beyond that the glitches are still around and there is a lot to do. Madden will always be a spectacular series with incredible peaks but you do feel like EA could and should do a little more with it. Putting Madden 23 on the Switch would have been a great start, but I guess that won’t be happening this time.

What I always do to really test out the Madden experience is to play a full season. I don’t have online so I did an offline version of it and just went through all of the matches. I tend to just play offense and sim the defense side but I did the full experience for the Super Bowl. Ultimately you’ll be glad to know that I won the whole thing. I even did it on All Pro difficulty level this time as I usually just play through the pro experience. I feel like the game was a bit easier than usual though as I even tried out one match on All Madden and was able to complete it without any real trouble.

I thought that was a bit surprising because usually that mode is really crazy but it could also just be that I’ve been playing so much Madden lately that I’ve pretty much adapted to it. After all, you’ve always got a chance when pulling out a pass play, you’ve just gotta have the reaction times to make the throw before the defense catches on to you. If you don’t then it’s truly game over.

Usually this game would be an instant 9 just because the gameplay is so amazing but EA has really made sure that the offline experience has deteriorated which takes one star away. For example I was minding my own business and playing franchise mode when all of a sudden I noticed that my record wasn’t right. I actually lost my first game which you could probably account to nerves but then all of a sudden I was undefeated. That’s right, the game actually flipped one of the outcomes to my favor. I would have not been happy with it if it was the opposite way as well. You want your record to be proof of what you’ve done in the game so having it change like that is incredibly suspect.

I definitely had to shake my head at that. I checked up on this online and apparently it’s fairly common. That’s something that should have been fixed by now tbh. Ah well, at least the gameplay is still top notch. I always enjoy playing on offense and getting the job done. I’ve tried playing it more like a real Football game so I run on the first and second downs a lot of times and then open up the passing game. Some times I would barely even need to pass because the defense just couldn’t stop the run.

The animations seem to favor the running back more than usual as he always seems to fall forward for an extra few yards. Definitely handy for having some real manageable third downs at the best times. Passing will always be the best though because win or lose, it always feels like you’re in control. Just be careful with the deep balls as they are rarely worth it. That’s one area where the game still needs to improve a bit because cornerbacks are way too athletic compared to the receivers.

Naturally the graphics are really good here. EA spares no expense on that front and the whole thing just looks and sounds good. The presentation is good and each game feels new and different. There is a lot of content to keep you going aside from the main franchise mode as well like ranked battles, training, story mode, etc. Madden has never had a lack of content and that hasn’t changed here. You’ll be able to keep yourself busy at all times and it will definitely last until the next one.

The only catch of course is that a considerable amount of content really depends on you having the ability to play online. If you can’t play online then you still have a lot to do but I wouldn’t call the content quite as unlimited. So keep that in mind but the price always drops right away anyway so you can get a good deal on this at any point. The trick is to just never buy the Madden games immediately. I think the only exception would probably be if you do have the online and want to get in on the hype. Then I totally understand in that case.

Overall, There’s not a ton to talk about here in part because of how similar all of the Madden games are. You’ve seen all of this a million times already so it’s not really trying anything new or breaking the boundaries. At the end of the day it’s just the same experience that you’ve always had. Of course I’ve always enjoyed this experience so that’s not necessarily a bad thing even if it does just make EA look super greedy. Surely they could do more with the Madden franchise than they have been. Some obvious items are things like the glitches that people have been reporting for years and allowing you to skip cutscenes in the story mode. Just working on those two things would do a world of good. So if you like Football then you should definitely buy this one but otherwise you can just buy an older year for a cheaper price while having the same experience.

Overall 8/10

Yu-Gi-Oh Nightmare Troubadour Review


Feels like quite a while since I completed a Yugioh game. They definitely tend to be on the long side so you always get a whole lot of content and satisfaction from them. This one even has a full story along with the usual duels. It has a day and night system that I don’t particularly care for but ultimately it’s still a great game. One that would be nearly impossible to complete without the internet though as everything is so secretive. I suppose eventually you could pull out the win but the play time would certainly skyrocket.

The story is sort of an adaption of Battle City but extremely loose along with minor adaptions of the Noah and Rebecca filler arcs. You play as a new character who I called Terry and you have to try and be the best duelist of all time. To do that you will need to become the World Champion and crush every opponent who tries to get near you. It won’t be easy but this wouldn’t be satisfying if it was a cakewalk right? Will Terry really be able to adapt and take out the villains or will he be wishing that he could just duel for fun?

Lets jump right into what works about the game. First off, there are a lot of cards here so you can customize your deck really well. Initially it’ll take time to build up enough funds to get the cards that you really want but gradually this won’t be an issue. Eventually you will have all that you need to make a deck. So far I have never made 2 decks that were really similar. My deck ends up being really different in every Yugioh game and I think I know why. See, the cards that you get at the beginning of the game are super important because subconsciously you start to build around them. For example, even after I had a lot of really good cards, I kept in a ton of my originals.

I’d already been dueling with them for so long so why remove the right? My deck was more trap oriented so I could block opponent moves and then win with my 5-6 star monsters. I always have a hard time condensing my deck to 40 cards though so I tend to have around 60 or so. It does mean that sometimes you won’t get one of your cards in time but it also means that you will never be timed out. That has happened in the past and sure enough in this game I did have to win at least one match that way. Always make sure that your deck is larger than your opponent’s to be ready for such an attack.

The duels themselves can be a bit long and to this day no game has optimized the speed more than World Championship 2007. Still, it’s way better than the older GBA games which just couldn’t load the screens as quickly. Some of the menus in this game aren’t great so deck construction can be long but the duels themselves are very polished and work well. Ultimately I don’t have any real issues there. The gameplay is solid and in general I like Yugioh a lot so it’s a blast to be able to play through the duels.

The soundtrack is also good. A little repetitive though to be honest. Given how long you’re going to be playing the game, I think they should try to have a larger soundtrack just to keep things fresh. Usually there are only a few themes and it works like in Tag Force when all of the themes are amazing, but when they’re fairly ordinary you just feel like you’d like to see something else. The graphics are okay but the series is not really known for its visuals and I would say this game is in line with that. There’s nothing that jumps out at you.

I already mentioned the game’s length before but don’t expect to beat this game in under 35 hours. It’s an extremely long game due in part to how many duels you have to go through. I played over 100 duels in the game and there are story events you have to go through to get to the ending. These events are dependent on your dueling various people so it really adds up. You also can’t see who you are dueling ahead of time until you beat them a bunch and become friends with them. Hypothetically if you didn’t know what to do, the way to get through the game would be to keep challenging everyone over and over until you registered everyone as a friend. Some seem quite resistant though, like I beat Rex over 20 times and he wouldn’t become my friend.

Now on the downsides to the game, the biggest one is how the story is presented. Without a guide I really would not have been able to figure out where to go next. The randomness of the story is not a strength but a liability. Additionally, I don’t like how duelists randomly attack you at night and if you lose then it’s a game over. At least make it take you back home but don’t threaten me with losing a bunch of save data. I had to save constantly when it was night time just in case. Same with all shadow duels, if you lose then it’s all over. So if a shadow duelist sneaks up on you then it’s really going to end up being messy.

My deck was great but not unbeatable. I would still lose from time to time and sometimes I would get a bad draw. Part of the fun in Yugioh is how many different variations of the same duel you can have based on what you draw. So in that sense I thought the game was a little too merciless with this. There’s also a leveling up system but it seems almost pointless to an extent. You unlock decks by leveling up but that just seems like a way to really keep you from getting good cards for a while. It takes a lot of duels to level up too so I think that could have been really reduced.

Overall, I had my issues with some of the mechanics like the day and night system which keep this from being an elite Yugioh title. The core gameplay still ensures that it is great though and I did appreciate that we got a full story mode. Some of the decisions may have been a bit odd and it certainly aims to be one of the loosest adaptions that I’ve seen but I’ll take that over not having a story mode. If you want to check out a Yugioh game with a lot of content then this is definitely one to check out. You’re not going to regret picking this one up even if it doesn’t quite beat the top tier Yugioh games.

Overall 8/10

Breath of Fire II Review


I was really satisfied with the first Breath of Fire and I can safely say that this one is a really good sequel as well. I wouldn’t quite say that it beats the first as it loses out on at least one big quality of life feature but it’s still a really solid game all around. To compensate for that it does have the better story here. Either way if you like RPGs then you will definitely like this game.

It actually starts off with some Undertale type vibes as the main character and his pal enter a dark cave and things get rather trippy. You have an evil eye that it always running around, a giant monster that murders them, and things like that happen. Finally, a few years pass by and Tery’s (That’s what I called the lead) best friend Bow decided to become a bit of a thief. He is going to help this one guy who was already stolen from so in a way it’s like payback but it backfires and now everybody thinks he is a thief. Tery must quickly come to his aid and prove Bow’s innocence. Additionally Tery must find out why nobody remembers him and why his whole family is gone. Does it have something to do with the main villain?

There are a ton of monsters in this world so naturally it is not quite the kind of place that you want to be when things get tough. Tery got to meet one of the more powerful creatures in the tutorial after all even if he isn’t sure whether it was a dream or not. There’s this whole emotional system too where talking to people will light up or darken your crystal but there didn’t seem to be much of a point to it. Perhaps it alters your ending but I would have liked it to have made a bigger difference throughout the game. I appreciated how the game would get rather spooky at some points but ultimately it’s more for show than anything else.

The game is fairly long and you can certainly expect to take many hours to conquer it. Unfortunately the game doesn’t track your play time but it has to at least be 25-30+ hours. There’s a whole lot to do here, villages to help and party members to recruit. Additionally there is no easy way to bypass minions. So in the first game you could buy an item that stopped them from appearing for about a minute or so. I would stock up on as many of those as possible and it was a great deal but that’s not the case here. There is an item that (barely) reduces how often they spawn but it can’t prevent it.

Half the time it feels like the item didn’t do anything to be honest so it was a bit of a waste. It’s too bad they didn’t bring the item from the first game back because it’s just so much more peaceful when you’re able to run around and don’t have to worry about minions attacking. You can explore to get treasure and all kinds of things like that. Trying to run is usually not going to work so you have to keep rewinding until it does or you could just fight every minion in your way.

It is good for grinding I suppose. Speaking of which, be prepared to grind a whole lot here because the final bosses suddenly jump up a bunch of levels. They were not playing around but I would expect nothing less from an RPG final boss. Those are the kind of opponents that you want to go all out. Show us why you are the demon king or whoever the final boss is. The final battles are really an endurance test so buy as many potions, revives, and MP items as possible. I had over 100 items when you add in the amounts for each and I still barely made it. That was definitely not easy in the slightest.

The game’s ending isn’t super satisfying though. You can’t help but feel that Tery made the wrong choice unless there is some kind of true ending here. He overthought things but it did work as an intense twist of sorts. The game always has that uneasy feeling thanks to the prologue which shows just how effective it was even if the rest of the game plays it straight for the most part. The story is really engaging so you should be having a blast from start to finish. Tery’s companions were definitely really good as well and if anything the toughest part is deciding who to keep home.

Each ally has their own special ability which you’ll need on the hub world. One can fly, one can swim, one can jump, etc. So there will be times when you have to switch companions and you just can’t worry about it. Additionally some characters have a 1 on 1 story fight that can’t be skipped so if they are at a low level then that’s game over. You obtain shamans to power up your fighters but one if missable which can be disappointing if you didn’t get him. So if you see a chance to donate some money later in the game, make sure you click donate 20 times. If you don’t do that then you won’t get him at the end.

That’s really my main tips here, you should be able to get through the game with no real issues. The graphics are real good here and some aspects of the game have aged extremely well with the visual style. For example there’s one boss fight where you’re falling off a tower and then there’s a scene where Tery is running through the flames. You don’t see a whole lot of cutscenes using the sprites like this outside of combat so I thought that was pretty cool. The soundtrack is also good although as far as RPGs go I wouldn’t say it stands out a ton.

This is the kind of game that just freezes once you beat it so that means there is no replay value. Fortunately the main campaign is so long that this really is not an issue in the slightest. You’ll get to have your full barrel of fun here. The cast is fairly solid and of course Tery steals the show even if he’s the silent kind of protagonist so you won’t really see him talk here. You just know that he has what it takes to win.

Overall, Breath of Fire II is a great follow up to the original. I would probably still learn towards the first game as a whole even though this one had the better story. Breath of Fire is certainly one of those games that could do well with a modern sequel or remake. After all stories about dragons are always cool and this one has plenty of them. It’s a very challenging game so you do need to keep your guard up but then making it to the ending is that much more satisfying.

Overall 8/10

Blacksmith of the Sand Kingdom Review


Kemco has delivered quite a lot of amazing hits over the years and this one is no different. It’s definitely very different from their other titles in a few ways which I’ll get into, but it nails it. This is really trying to cross the classic RPG style with more of a gathering game you’d think of for mobile or online gaming. It works really well in doing so.

So the game follows a kid named Volker. His father died in an accident a while back and so he had to start running the blacksmithing operation on his own. At the same time he always wanted to be an adventurer though and is at a cross roads. Fortunately his best friend says she will man the shop while he is away and a fairy also shows up to help out. Now Volker can focus on being the best in both fields and along the way he may uncover some conspiracies. At the end of the day he wants to keep his kingdom safe, whether it is through creating equipment for them or by clearing quests. Will he be able to do this?

The game’s hub world has several areas including the shop, mission area, infirmary, food store, the arena, the dungeons, and the workplace. Each area has tasks that you can do once a day. For example you can enter a dungeon once a day and you can eat once a day. When you are ready to go to the next day you can head home and build a lot of equipment to sell which triggers the end of the day. The typical flowchart here is that you will complete a bunch of ordinary missions which involve building things for people until you get a story mission. The first story mission is always to investigate a dungeon which means getting to the final floor. The second story mission will be to fight a boss at the end of it.

The story missions are unlocked by completing a lot of normal missions. There are 296 missions in the game and you need to complete almost all of them in order to unlock the final story mission so prepare yourself. While combat is important, just as important is having a lot of materials at the ready so that you can build things as needed. Each time you complete a dungeon you unlock new materials. Also be sure to stop at every store each day in order to trigger cutscenes that move the story forward.

As you can probably guess, this means you will be moving around a lot. You will also have to spend a lot of time crafting weapons and shifting materials from one form to the next. There isn’t a lot of downtime here, you’re always just pressing on to the next thing. You gotta be ready for that without a doubt. It’s more fun than it sounds though so you’ll like it. At the very least I get a kick out of it. You usually have to do this kind of thing in mobile games and it can take hours sometimes as you have to allocate resources and then just wait it out. If you’re not used to that kind of thing then it may seem tedious. I would go as far as to say that this is the tipping point of the game. Whether you love it or not will depend on how much you enjoy crafting objects.

Trust me, you’ll be crafting a lot too. I nearly completed the 100% secret gallery (Made it to 97%) by the time I beat the game because I had to cook so much. Also, the game is difficult. I had all my guys maxed out at level 99 and I still barely beat the final boss. In a sense this is because I didn’t fully master the different concepts in the game. There are just so many from the prayers you use before battle to the orbs you equip to each piece of your equipment. Each character can choose 2 classes out of 12 in order to build a solid formation and each formation can be altered. There are also active and passive skills that you have to choose.

That sounded like a lot? Well it’s even more imposing while playing. So I did my best and crafted a team strategy that I thought sounded good but if there had been any more bosses then I may have had to rethink that a bit. They really were quite difficult and the final boss took over 30 minutes. It doesn’t help that a lot of the bosses like to heal themselves or summon an infinite amount of minions. You often have to decide whether to go for them or the minion first. Each strategy has its ups and downs in that respect.

Also, they love going for the paralyze option and if that happens then your character can’t attack for 3 turns. Definitely watch out for that since it gets really tricky. The challenge never feels unfair or broken though. You’re always left with the thought that you could have assembled your team better in order to win. So as you can tell I liked this game quite a lot. It’s just a very great all around experience and there’s so much to have fun with. I very nearly got all the trophies along the way.

Now if the game has a weakness it’s that there isn’t much of a story for about 90% of the game. There are hintings at one for a while of course but it never really happens until you’re at about the climax. Then we get a cosmic being and some nice action but it’s all at the very end. It’s clear that the story wasn’t really the focus here. The focus was definitely on the whole harvesting/gathering aspect of the game. It’s a fun aspect of course so I’m glad that they handled it well but a nice story would have been fun to have too. As it is the cast is incredibly small since the rest of your party is made up. Because of that there are just a few characters around the hub world and a villain or two.

Finally, the way the equipment works is a bit too time consuming if you ask me. So here’s how it goes, when you want to change equipment you go to the screen as normal except you can’t see your current weapon’s stats compared to the one you are equipping. As a result you have to switch screens a lot to make sure you’re getting the right one. Upgrading a weapon or transferring effects also takes you to a screen with tons of weapons so you have to make sure that you’re grabbing the right one. The equipment part could be a bit of a pain so in the end I just ended up going for the ones that had the highest stats and called it a day instead of always looking to optimize. It just was not very user friendly.

Naturally the graphics are solid here. I like the illustrations and the levels look good. I wouldn’t say it feels as dynamic or polished as the Asdivine Hero titles but it still looks good enough. Meanwhile the soundtrack is good. There are some solid tunes here although a lot of the battles are so fast that you won’t get to hear it much. I tend to have the team set to auto battle in most fights because manually battling takes forever in this game. If they can’t handle the battle then I take the wheel as needed. Another small thing I like about the game is that there are keyboard shortcuts for everything and you move faster than the villains. So if you don’t want to fight some minions then you don’t have to. It’s the quality of life features like this that always put Kemco at the top.

Overall, Blacksmith of the Sand Village is definitely a great game. The way the very game is developed does mean that it won’t be for everyone though. I just get the feeling that not everyone is going to want to be spending some hours crafting equipment over and over which is understandable. It’s just so smooth and enjoyable though that you don’t even notice. I ended up having a very good time with the game without a doubt and would love to see a sequel. Just give us more of a story next time.

Overall 8/10

Bleach the 3rd Phantom Review


Now this is a game that I’ve owned for generations but never went around to beating it. The game’s just so crazy long and back then I wouldn’t have made it. Well, I finally got to play the game from start to finish now and it’s a lot of fun. Be prepared to be here for a while though as the game definitely takes its time with you. Be prepared to grind out some extra level ups and use some cheese as well. Without that you will be in for a rough time here.

The game starts off by introducing us to two siblings named Fujimaru and Matsuri. They grew up in the rough part of Soul Society but get taken in by Captain Seigen and his sister Konoka. They decide to look after the kids and eventually they grow up into fine Soul Reapers. Their time together is cut short when they disappear into a time portal through to the future. Now Seigen is on the side of darkness along with Matsuri while Konoka is no more. Can Fujimaru find out exactly what happened? Also…why is Aizen poised to be the greatest threat that the heroes have ever fought?

The game has 25 chapters and each one can take over an hour so you’ve got a lot to do here. I dare say that you may even spend over 50 hours here by the end of its run. The game does not hold back on how long the levels can be and even some of the cutscenes can be on the long side. So this isn’t a game that you can rush through and as a result we also get quite a lot of story to discuss. That’s for sure. A lot happens here across the two time periods.

First we should talk about the gameplay style here. It’s a tactics game so the idea is to maneuver your pieces around the board and attack the enemy when you have a type advantage. Don’t get greedy here and just take what they give you. You will be moving up to 9 characters at a time. Once you have moved everyone once then it is the opponent’s turn so you have to wait as they attack. The idea is to pick your moment so that you can attack and take the opponent down without eating a counter attack.

There’ a whole lot to describe here if I was going to go into detail on how to play a tactics game but I’ll let you look that part up. It’s fairly self descriptive anyway. You just have to find out exactly how to move everyone and what combination of moves to use. Once you have that figured out then you’ve already won half the battle. Each character can move, attack, use a skill, use an item, or raise spirit pressure. Raising your pressure lets you recover spirit energy quicker which is used to activate your skills or bankai. So naturally you want to have a lot of that at all times.

I didn’t take advantage of the items much until the end but I can definitely tell you that they came in handy. One key thing to always remember here is to keep your healer in the back. Healing usually takes up a lot of health if you’re Orihime or isn’t versatile if you’re using someone like Shiho. You have to take all of that into account when playing through the levels.

Additionally, be careful when you have to split up your team. If you put everyone on one side then the other team will end up being in a tough spot. Try to keep it as balanced as possible. Worst case if you forget you can quickly grind by using free battle. You can do this while at the character selection screen through the options. This lets you raise everyone’s level in the bonus stage. Still, you need to be careful because hypothetically you could find yourself in a position where your team is unable to beat the practice level. If that happens then there is no way to train and you’d have to start the game again. I can definitely say that I did get a little nervous during some levels in the game due to this.

Also, one tip for the final boss. The final level is a really long one and the final boss has 8000 health points while more enemies only have about 1000. That means you’re going to be in for 30+ turns of trying to take him out. The thing to know is that he can attack in any row he is facing and can seal your attacks if you get too close. He cannot hit you at a diagonal angle though so that’s how I got him. Slow and steady was my measure as I gradually drained the energy out of him while he couldn’t retaliate. It’s a tough strategy but one that saved my bacon there. I highly recommend having a strong projectile user like Uryu at the ready to pull this off. Also make sure that you upgrade each character between levels.

I’m mixed on if you should upgrade your sword or go with pure stats. I went with the sword but there were a lot of times where it didn’t seem to help much and I wondered if I should have just paid more attention to health and attack points. Those were the 2 main stats I would raise aside from the sword. Personally that’s probably a better deal than the sword so keep that in mind. I could talk more on the gameplay but I do think you get the general idea here.

The graphics are pretty solid. I would have liked some true cutscenes though instead of images all the time. I feel like the DS could have pulled this off. Ah well, the story is a lot of fun either way and I do like the visual effects here. Activating Bankai always feels fancy in a very good way. You can tell that the technique will make a difference in combat. Some Bankai are better than others but they’re all still better than not having one. I didn’t unlock Fujimaru’s though so I ended up playing without it.

The soundtrack is surprisingly good as well. There are some fun tunes here and the game knew how to get that danger feeling across. There’s a good variety of tunes here as well so you don’t have to worry about hearing the game one too often. In terms of replay value, the main campaign is so long that you don’t even need it. Still, there is a lot since you unlock the Bleach Tower where you get to go through all of the floors and take out a bunch of enemies. Apparently the main campaign is short next to the tower so take that as you will. I can’t say I would be too tempted to try my might up there. It would just take too long plus having the story is definitely a good chunk of the fun.

It was nice to see Aizen and friends here to take some names. He definitely gets a lot of respect in the game as you’d expect. Fujimaru is the main character here and I thought he was okay. He’s not really my kind of character as he slacks off/goofs off way too much but he tries his best by the end. Matsuri is way too gullible which hurts her character. She doesn’t have a lot of conviction of her own which ends up putting her in a sticky situation. Seigen suffers from the same issues to an extent. He gets suckered a lot but the guy does have conviction. Unfortunately he just tends to join the wrong side which isn’t a good look. You absolutely understand why he’s so upset but even so, he’s just going to the wrong side here.

Konoka is more on the side of reason. She’s a fun character through and through who tries her best. Finally you have Shiyo who is a bit too clumsy for her own good. This holds her back considerably. I would have liked to have seen Ichigo be the main character here and I suppose he already gets to be the lead all the time but it would have been nice to see him take names. Now he’s got to share the spotlight for a change.

Overall, This is a game that will require a lot of patience because of how long every match is. Tactic type games really are meant to have you focus on every play so it’s hard to go too fast. I would often be reading while playing because of how long every turn takes. I think there should have been a way to turn off attack animations or something like that but it’s not the kind of thing that would end up hurting the game’s score. I would still say this one was great. There is a lot of attention to the Bleach mythos so you really shouldn’t be disappointed here. It did everything it could to be one of the definitive Bleach titles and it was also cool to see the Wii game’s villain return. That guy was always pretty fun even if he couldn’t match up to Aizen. If you want to check out a tactical game, this is the one for you!

Overall 8/10

The King of Fighters XV Review


Reaching 15 games is a great accomplishment for any series. Of course when you count spinoffs then this series already passed that number but 15 in just the main-line is even more impressive. While the story isn’t as big as in some of the other games, everyone has their classic Arcade Mode here so you’ll be playing a lot of stories. With solid gameplay at the ready you can bet that this game is a full success.

The story is that the next tournament has been announced so everybody is invited. Most of the characters share the same intro this time around so you might not know the reason they are all entering but you can make good guesses based on the endings. The main teams here are the ones led by Isla and Shun’ei. They both still need to work on mastering their psychic abilities and there may be something more to this tournament. When a mysterious cosmic being known as Re-Verse appears, the teams will have to fight hard to stop her. What if she is even more powerful than Verse from the last game? The heroes can’t let their guard down for a moment!

I have to admit that I would have liked a bit more of a story though. Even the classic opening and ending routine would have felt a bit better since everyone gets two shots. With most of the teams only getting the ending it felt like the story may have been rushed a bit. Make sure you check the gallery before playing though as it will let you know which characters get different versions of the cutscenes aside from the ending. Usually you will have your character rival cutscene during the story as well so be on the lookout for those.

Re-Verse makes for a cool villain and she even has a super form. The battle is also quite difficult in her final form when you’re playing on standard mode. I always start with standard mode but for the rest of the stories I made the settings as quick as possible to get through them. If you are fighting her, make sure you block a lot. It’s a 3 vs 1 fight against the boss so it may sound easy but her attacks hit like a truck. You can’t underestimate her or it’ll all be over. You get unlimited continues but you still want to win as soon as you can.

Isla’s group makes for a solid rival team. Isla herself is a good rival and she even gets some solid development in her own story. She isn’t quite ready to take the main character spot away from the others but I’d like to see her appear more in the sequel. Shun’ei is also a good lead even if he’s no Kyo. I like his confidence and he is getting better at mastering his abilities so he is no longer a novice at this point. Kyo and Terry are still the two big powerhouses to watch out for though.

Aside from the story mode you’ve got a lot of other content like the tutorials, vs modes, online battles, etc. Multiplayer automatically gives a game unlimited replay value as far as I’m concerned because you can always have fun playing more rounds. Without PS+ the online option may not be applicable but there’s always local in that case. The gameplay is also very solid and I started to get the hang of the combos by the end. I had to learn a lot of the different techniques to obtain the PS4 trophies which was handy for the matches.

Obtaining the Platinum would take a while here but it’s certainly something else you can shoot for. Especially if you have PS+, then a lot of these trophies will be more obtainable. Naturally the graphics here are really quite solid. Everything is in HD and the attacks are all very bright. It definitely feels good landing big attacks for that reason. The soundtrack is solid and we get a new main theme which plays during all of the endings. I’d say that it’s pretty good. It’s got a catchy beat to it and raises the tension since it’s the perfect cliffhanger kind of theme. The lyrical song from the last game also returns and of course I like Re-Verse’s themes that play during the game.

There is an album feature here so you can go back and listen to the songs at any time. There’s even an option where you can pick what song plays for each stage like in Super Smash Bros. It may seem like a little thing but I’m really glad that you can do that. This way you make sure that the best song is playing at all times which is always a good idea. When you can choose like this, why would you choose anything but the best right?

For the combat I would recommend playing through the tutorials. Not only is it good because of the trophies that you get but there are a lot of different concepts here and you want to know them all. Gone are the days where you would just punch and kick your way to victory. Now you’ve got a bunch of other techniques up your sleeve and you won’t even know the names or how to use them if you haven’t properly learned how to do it. Button mashing and spacing can only get you so far after all. Find your 3 main characters and then you’ll be all set. For me that would be Kyo, Terry, and Shun’ei, the 3 main characters across generations in a sense. Perhaps the obvious picks but their gameplays were all very solid to me.

Overall, The King of Fighters XV is definitely a great follow up to the series. It brings back everything you like about the series like the great gameplay and a solid story mode. I think the story could have been more expansive/included more unique cutscenes but at the end of the day it’s more like a bonus than the focus here. The character roster is a good size so no issues there and I’m sure the game will be getting DLC for a while to include some bonus fighters. It’s always fun to see what the cast will look like by the end since if we get enough waves it can almost double.

Overall 8/10

Pokemon Legends: Arceus Review


This game got a ton of hype when it was first announced. After all, Pokemon was finally entering the open world genre! That’s a really huge deal no matter how you slice it. I was definitely excited to see how this would go and I would say the game absolutely succeeds. I think there are a few small things that keep me from putting this at a 9 but either way it’s a big success and I want to see a sequel at some point. There’s just so much that you can do with this game.

The adventure starts off with Terry falling out of a portal and landing in Hsui. In this land, people are scared of Pokemon. There are two main factions, Diamond and Pearl. They both worship the all mighty Sinnoh but disagree on if that being is all about space or time. Terry ends up joining the Galactic Patrol which is a group that has recently moved into Hsui and doesn’t want to anger either group. As a result they do their best to help out whenever possible and now Terry will assist in this mission. Still, why has Terry arrived here? Is it possible that he’s a villain just here to stir up trouble for everyone? He will have to prove himself by completing missions which will raise his star rank. If he raises it enough then good things may happen.

There is a good deal of story here which is nice. I wouldn’t say it’s the most ambitious Pokemon story as that has to be Pokemon Black but a great deal of effort was put into this one without a doubt. For starters, there is a lot of good world building in Hsui and it all ties up nicely at the end. The supporting cast is also solid. Most of them may turn chicken at the end when the going gets tough but they’re all entertaining enough. A few characters get off real easy by the end though. So trust nobody and just keep developing your skills because not all of these guys are Terry’s allies. The game has quite a few twists and turns within it. Some you will likely see coming and others you won’t. There’s a good balance of things happening here and so you’re always kept on guard.

Arceus is also one of the more challenging Pokemon games by the end. You’re not necessarily playing Pokemon for the challenge but it does make the whole climax feel that much more rewarding since you really need to earn it. There are effectively 3 endings to the game here. The base ending, the post game ending, and then the true ending. I went for the first two and may go for the third at some point. The last one isn’t so much difficult as it is very time consuming. Although it’s fair to say that this is difficult in its own way since it’s hard to make up that much time.

The post game ending will put you through your paces though. I had to grind for a few hours to get my guys strong enough for the challenge and let me tell you…grinding is not exactly normal for a Pokemon game. It is very rare indeed that you will ever have to do it. This game embraces its RPG roots though as there are multiple phases to the final boss. I was rather impressed. I didn’t beat the boss in one shot but I certainly gave it a good shot right from the jump.

Now going back to the gameplay, there’s a lot to it here. For the free roam part, you run around the map with your items and Pokemon. You can throw Pokeballs at Pokemon before they spot you to try and catch them. Most Pokemon can be caught straight up like this. For the ones that are higher leveled and keep breaking out, you can throw your Pokemon out to weaken them and then throw your Pokeball. You can also use berries to get their guard down. Sometimes you’ll even want to beat Pokemon instead of catching them to improve your Pokedex.

See, there is a big difference here compared to other Pokemon games. Catching a Pokemon doesn’t end their Pokedex entry. You have to complete 10 tasks relating to a Pokemon to get it to completed status within your Pokedex. This will include tasks that range from catching that Pokemon to beating it, to feeding it, or even watching a move. Each Pokemon seems to have close to 50 tasks so choosing 10 out of those isn’t so bar. Of course 10 for each Pokemon means that you will have to complete over 2300 tasks. If you want a truly complete Pokedex (Not necessary for the true ending) then the number will be over 10,000. Quite the journey eh?

I don’t expect you will get very far in completing the Dex by the time you complete the game. That said, it is always fun to add a few more entries to your list. You can examine Pokemon from afar to see the status of all their missions so you know right away if engaging them is even worth it. Catching or defeating a Pokemon will always give EXP but in the latter parts of the game it is low enough where you’ll probably want to skip them if you’ve already completed the entry. The best place to farm exp is certainly by beating a wild Blissey over and over again. Nothing else is even close if you ask me.

You can also go around completing missions and finding lost items. The lost items seem to be infinite so you may not want to bother with that one. It increases your “merit” score though but I’m not even sure what that does. I got our score to over 1000 but didn’t notice any changes within the game. Completing missions is always a good idea though as it can help generate new missions plus there is a finite amount of these. So once you finish all of the missions that’s it. They give really good rewards too like rare candy. I managed to beat a good chunk of the missions, I want to say over half but if not, it was close to that amount. Some of the missions are simple like catching a Pokemon while others will require a lot of leg work.

As the game goes on you will be able to fly and swim in the water which are really handy. The sections of the world are rather big after all. Then you have the combat gameplay which is a bit weaker than the average Pokemon game. I suspect this is because most of the budget went into the open world part and this was just the bonus. It still works and the rules are pretty much the same but it feels like almost every attack takes the other out in one hit thanks to the new strong style feature. So if my opponent goes first then I lose a fighter and if I go first then I take one out. It feels like the attacks are just a bit too overpowered here.

I do appreciate how switching Pokemon doesn’t cost you a turn though. That is incredibly useful in the final battles as those could have been difficult without that feature. This way it’s like you get a free turn every now and again. You’ve also got crafting which is a way to build items out of resources. It’s a handy little feature but I never really used it much. In the early parts of the game you don’t have enough materials and by late game it’s easier to just buy whatever you need. I highly recommend completing the shop side quests whenever possible so you can upgrade his wares. Once you do this 3-4 times he will start selling Ultra Balls and Max Revives which are absolutely necessary. Earning money can be difficult here until you’re in the end game but then beating Blissey will get you a good amount of money through the item drops.

Now I do have some issues with the game. Mainly they are quality of life features or lack thereof which is what keeps this from being a 9. First off, the bag is way too small. You’ll get constant messages that your bag is full when you try to pick something up. I even went to the one guy who gives you more bag space and bought a ton of slots but it’s not enough. (Also it’s crazy how you’re charged big money for a single slot) There are way more kinds of items in the game than item spots to grab. The issue here is that you then have to throw stuff out which could be handy later on.

I didn’t think it was necessary to make the bag so small. Also, going back to the money angle, since it’s hard to earn money at times, that means you will often be running low on Pokeballs which can be a bit annoying when you are trying to catch a lot of Pokemon. You’ve then got to leave and return. There is no way to leave and then quick travel to a different location either. You always have to go back to home base and then set out again. It’s a small thing but that mans you have to click through the various text boxes every time you want to switch areas which adds up.

It’s little areas like that which feel like they could have been more polished. A few more months may have helped the game with a few of these features. Some missions give the compass some trouble and things like that. Still, these are all what I would consider minor quality of life improvements. The important thing here is that you will still be having fun the whole time. I could barely put the game down as I played through the whole campaign. The game’s length is also pretty good at around 20-22 hours. That’s a solid length and of course there is a ton of replay value.

I don’t see how you can catch all of the Pokemon to unlock the true ending in under 30-40 hours. If you want to complete all tasks for all Pokemon then that’s probably even longer. So you’re not going to run out of content here, that’s for sure. I still consider this to be a Pokemon spinoff game and not the next in the main line series but it’s got enough content to be one, that’s for sure. You can play this for a very long time and with all the missions around as well, you’re likely looking at 50-60 hours total.

The graphics were a big deal leading up to the game since everyone pointed out how they don’t look so great. Yes, it’s true that this doesn’t compare to any of the big Switch games. It’s GameFreak though and they’re known for being as cheap as possible while still coming out with the game. I can’t say that I’m surprised they did not spend the extra budget to make this title look amazing. Even with that being said, this is still a good looking game. Just because it’s not top tier doesn’t mean that it is bad. There are a lot of nice sceneries and effects thrown in here.

Trust me when I say that you won’t have any issues when playing through the game. It still looks good and I would play a sequel that looks just like this one in a heartbeat. The soundtrack is quite good though. I like all of the remixes here. The wild Pokemon theme and the trainer theme are both a lot of fun. The absolute best theme in the game is definitely the Giratina remix though. The most powerful moment in the whole game and the theme is very fitting. It really fills you with energy and after beating the game this was the first track from the title that I looked up. It’ll be hard to go back to the normal tune after this.

Overall, Pokemon Legends: Arceus is a very solid game. I think the lack of Arceus in a game named after him can be disappointing for some but I’m not particularly a big fan of his so I was cool with that. The game is great and I liked the story around it. We got some real villains here and a ton of lore. All of the final scenes are really serious and make you feel the danger surrounding the characters. Some quality of life updates would be greatly appreciated so maybe they could put in some free DLC. Like trying to find Pokemon when you have to deal with the usuals each time can be a bit tedious. If there was a way to filter out Pokemon that you have mastered the entry for, that would be awesome. With some Pokemon only showing up at night or in the day, I’m glad you can change the time at any camp but that also takes some time. With a little more polish this game would be near perfect but either way I would recommend picking it up right away. There’s just to much to do here that you almost don’t know where to start when talking about it. There’s plenty of stuff I haven’t even touched upon myself in this review so when you start the game you’ll be in for some surprises!

Overall 8/10

Blaster Master Zero 3 Review


Blaster Master’s been a pretty fun series. It has the exploration components from Shankar and then your classic Metroid shooting gameplay. There is some extra variety since you can switch gameplay styles from the ship to fighting as a human too. Throw in an excellent plot and you’ve got yourself a great game here. It’s a good way to end the Blaster Master epic.

After the events of the second game, Eve and Jason are kidnapped by the government. Our lead isn’t sure why this is happening after he already helped save the world in the second game. Fortunately the area is attacked and he is able to escape in the confusion. He meets up with his old enemy Leibniz who was also attacked by the government and they ended up destroying his ship. This means they will have to reluctantly team up now. The only clue Jason has is that the government is seeking to destroy Eve because she may be in league with the monsters. Jason doesn’t believe this and has to get to her before it’s too late.

Game 2 had multiple endings similar to this one and the one I got was not exactly the true ending so this one ended up picking up at a different spot than I left it. There is a quick flashback/explanation of the first two games though so it’s easy to know what’s going on right from the jump. This game also has a true ending and it’s pretty creative how you unlock it. I dare say you won’t get it naturally on your first try but you’ll be ready for the second. I haven’t gone after the secret ending myself but it’s something I could see myself having fun with some day.

The story here is very engaging right from the start. The quest to find Eve is exciting and there’s always a lot happening. The only slow part of the game is when we run into Kanna in the veggie planet. We learn a bit about her and all but this really felt like filler. Once we got back in the chase for Eve then things got really good again. We also got to meet Kane who is apparently the main character of the Japanese version of the original game. He gets a good role here so his fans should be pleased.

For the most part this is a fairly small cast that we’re working with here so the dialogue needs to be sharp. I can say that the game pulls it off and in particular I had a lot of fun with Leibniz. For the longest time I thought he was the main character from an alternate dimension but by now I have to accept that he’s just a guy who was in a really similar situation only things didn’t work out well for him. I can definitely see how the guy got jaded very quickly. Would have been nice to have seen him actually go into the field and help us in battle at one point.

The graphics here are definitely sharp. The game really captures that Megaman ZX feeling throughout. It’s futuristic and full of energy as everything is all happening at once. The attacks look nice and the illustrations for the cutscenes are really good too. These are all amplified by the excellent soundtrack that is playing throughout the game. There isn’t a large variety but each time is great so when you add them up then you have a very satisfying roster here. In a technical level the game never fails and that isn’t surprising since Blaster Master has always been good at delivering on its Sci fi elements.

I also liked the gameplay a lot. 2D shooters are fun and when you also factor in all the sub weapons and movement options, there is a lot of depth to the gameplay. You’re not going to just run in and take names or you’ll lose your energy quickly. Particularly before you learn how to hover you have to go forward with caution. As your machine grows stronger you are able to engage in every fight which is nice since you really feel the character’s progression into being a mighty warrior. Then for the dungeons where the machine can’t fit, you go in on foot and the gameplay becomes more of an overhead adventure with your blaster. It’s a different gameplay style that is still similar enough where you can easily transition between the two. You can also access the VRW world which boosts all of your abilities but it’s supposed to be dangerous to stay in there for too long. I didn’t use this a ton outside of the areas where you have to use it but I like the transformation effects and how everything changes while inside of that world. So in a way you have 3 different styles here and the best part is how responsive it all feels. You’re always in complete control of what’s going on.

The length of the game is pretty good as well. I’d say it’s around 7 hours or so and then you have the bonus endings and power ups to get which should take you to 10+. You can also try to get the Platinum trophy so when you consider all of that, you’re getting a good bang for your buck. Even without the replay value the main story is strong enough where you would be feeling good about this either way.

Overall, Blaster Master 3 is a great game and I dare say it’s the best title in the trilogy. It takes all the good aspects from the first two games and keeps them going with good momentum. The story is as good as ever and the graphics/soundtrack is on point. Hopefully we do end up getting more games with these characters but if not I think we can safely say that it was a satisfying ride. By the end you will feel like the true Blaster Master!

Overall 8/10