Rayman Legends Review


Rayman is one of those titles where I’ve played quite a few of the games but I haven’t found it to be as memorable as most of the other big titles. Well, it’s fair to say that Legends is definitely a game changer for the series and it is by far the best installment. It handles the collectathon aspect of the title very well and makes more use of the platforming genre than almost any other title I’ve seen. Ultimately the gameplay is so strong that it does help to make up for the lack of a story here.

The game starts off with some evil magicians deciding to make a mess of things. They’re kidnapping people and so Rayman will have to free everyone and save the world. All in a days work for someone like this though. Rayman has dealt with his share of threats over the years after all. Unfortunately that’s pretty much it for the story. There’s not much of an ending and each world just has the same recycled cutscenes over and over. You don’t expect a whole lot more from a platformer and yet I do think they really could have done a better job here. At least give me new cutscenes for each world. The story is absolutely the weakest part of the game by far.

Fortunately we are here for the gameplay at the end of the day. The lack of a story would hurt its chances of my getting the game on opening day compared to other franchises but at least once I do get around to it, I’m always happy to see solid gameplay. At its core the gameplay is fairly simple, you run and jump your way past obstacles as you try to get to the goal. Occasionally there will be a boss battle for you to go up against.

Where the game shines is in taking this simple gameplay and making a lot of intricate levels out of it. In a way it reminds me of Mario Maker a bit. For example after every boss battle, each world ends with a music themed level where you have to run quickly and hit enemies at the right time to follow the beat. This is used in a subtle way to let you know when to make a move as well as making the level fun to listen to. Likewise in the normal levels there are always a lot of visual and audio cues to let you know when to make a move.

The game allows you to jump between worlds at will so because of that every level even has tutorials at the ready through on screen prompts which are nice. They aren’t intrusive but are a great idea particularly if you’re going back to play the game after putting it down for a long while. You won’t really need it while playing through the game but I can absolutely see it coming in handy a year from now.

The game has a ton of replay value through unlockable characters (Basically costumes though tbh since they play the same) and extra levels that you unlock by getting more of the blue orbs. The best part though is that you can still beat the game without getting them all. There are 700 in the game and you need around 300 to complete the story. That’s a good ratio if you ask me because you can have a good time enjoying the levels without being stressed about the missing collectibles. The level designs are really good so you will find a lot of them naturally but if you want all of them you will have to work for it.

A solid quality of life feature here is that you have unlimited lives and the checkpoints are very consistent. So even when you lose you don’t end up getting sent too far back. That’s perfect and I can’t stress enough just how important that is. These levels could very easily turn from awesome to annoying if you had to start from scratch every time. This way you can appreciate the difficulty and creativity without any annoyance setting in.

Make no mistake, the game can be rather difficult at times. I died quite a number of times but I was always ready to revive just as quickly. I ended up blasting through the game rather quickly as a result. It’s a bit on the short side to be honest but I can’t even remotely consider that as a negative because of how the game handles it. There are tons of levels but the game just doesn’t force you to play them all and I can respect that. Each level is also so unique and filled with fun features that I’ll take this over a ton of standard levels.

The game even has a gimmick with a little frog moving things around that somehow doesn’t get annoying. I was prepared for this to be super annoying but it’s actually a really fun mechanic. In terms of pure platforming I dare say the game even has more life than some Mario titles and that’s saying something. If we’re only looking at gameplay this is one of the best games to ever do it.

Meanwhile the graphics and soundtrack are definitely impressive. The soundtrack in particular is awesome with a ton of different songs everywhere and remixes of popular ones. Then the graphics have aged really well with a colorful style all the way through. The character designs are on point and the levels all stand out.

Overall, I was pleasantly surprised at just how good the game was. Of course I was expecting it to be pretty good but to be great on this level? That was a surprise. The story holds it back a little bit considering this game has some of the best platforming I’ve ever seen. Imagine pairing this with a big budget story? It could have really made history and so I do eagerly await seeing what the Rayman franchise does next. This will be a tough title to top but of course there’s always a chance. If you haven’t played this game yet then you should definitely fix that!

Overall 8/10

TMNT Splintered Fate Review


It’s time for one of the most impressive Apple Arcade titles. Some of these games have been a little hit or miss to be honest but this one was a full on grand slam. It’s a title that holds its own with the big ninja turtle games and has impressive production values all around. The only weak part is the incomplete story that does its best to feel like a mobile title. Ah well, I likely won’t be around to see the ending of the game as my free trial will be over by then but otherwise this was a great game all around.

The game starts with Leonardo getting crushed by the Shredder and his goons. He’s then warped back home where it turns out that the Shredder has kidnapped Splinter. The Turtles will have to go and save him but the tricky thing here is that there are so many unanswered questions. Who has this teleportation technology at the ready that is backing the Shredder and why do they need Splinter? For now the Turtles will have to worry about that later and dash in to secure their victory.

It’s a good thing that they don’t have time to worry about the mystery because the game doesn’t either. Lets just say that the game ends with more questions than answers. The final cutscenes have a ton of moments where they break the 4th wall and do so rather unapologetically. Now granted, I actually thought that was pretty funny to an extent but the game should have had a little more of an ending. It gave me flashbacks to Mega Man X Dive which always loved to taunt you with future developments that just never ended up happening. It would just taunt you over and over again. It’s too early to say if that is really the case with this game or not though.

So the gameplay is an aerial beat em up. I’ve seen it compared to Hades and that sounds about right. I really like this rogue style where you really do get stronger in each run. There are several ways to handle this, for example Has Been Heroes is one such game that I played. I did enjoy it a lot but the problem is that there are no permanent upgrades. So when you die you start from scratch but aside from just getting better at the game there is no easy way to progress further. It’s difficult but without a level up system or anything it drags on a bit too long.

This game is much better with that as every loss gives you new hope as you get more currency to start your next run in a much stronger state. For example you can buy upgrades so you start out with 10% more health, 10% more damage, etc. They continue to accumulate as you play. It’s at a rate which is just quick enough to make a difference without being too fast that it makes the game too easy or anything like that. It’s got a perfect balance all the way through if you ask me. Then inside of the actual levels there is a ton of variety as well. For example in each level you get a power up. 3 random abilities will appear and you have to pick one.

There are so many types that each run will have you experiencing different options. You have to see which combination gives you the most potential and highest amount of offensive capabilities. For me I liked fire abilities (big surprise right?) like an explosion at the end of your swings and leaving a fire trail while I dash. You can equip power ups to your attacks, specials, and tools. Once you have chosen one, you can later discard it for another element or power it up. At shops you can quickly replenish health or get even more powers.

It’s always a real debate you have to have with yourself. Do you go with the immediate power up right now and get stronger or do you take the slow and steady approach by gaining more health? Personally I say to always go for the health and get any power ups if you have leftover currency. That said, if you’re early on in the game and know you won’t get far then I’d say to get coins which are what you use to get the permanent upgrades. Each run can take anywhere from 20-60 minutes depending on how far you get so it’s easy to keep on playing.

The title has so much depth that it’s hard to talk about it all. Basically just know that you were in real good hands with this one. You can just keep playing it over and over and over again and when you finally do get the win you will feel really good. The levels and bosses all have a few different varieties to them as well so there is some RNG in your run. For example one version of the Karai boss was so tough it would always set me back a little. Her mystic form I think it was. Once you win the first time it’ll get easier to keep on winning though as you’ll really have the gameplay down at that point.

When it comes to the graphics, those are naturally top tier. I also especially like the character designs here, they are some of the best that I’ve seen for the Turtles. The costumes for Shredder and Karai work really well too and then the graphics in-game are really solid. The soundtrack is less memorable but it works well enough. There was clearly a ton of budget put into this game which is why I hope they really start to speed up with adding in more content. This is the kind of game that has so much potential but even while it is unfinished it is good enough to play right away.

Overall, TMNT Splintered Fate is a great game. It’s really a powerhouse on the Apple Arcade and the kind of game I could easily spend hours and hours on. It’s just really addicting with a tremendous gameplay style that has a lot of variety. I definitely enjoyed every minute of this game and would love to see more titles use this kind of gameplay. The feeling of growing stronger in a tangible way is something I’ve always loved. Shantae is another series that does really well with this. Most RPGs have this feature but it especially feels nice with more of a real time system like this game. So even if you are not a big TMNT fan, I would suggest checking this game out because it really is just that fun.

Overall 8/10

Pokémon Stadium 2 Review


It’s time for the return of the Pokemon Stadium adventures! This is a game that really takes me back, it’s incredibly difficult on every aspect of the game. You’re going to have to fight against numerous opponents with no save points in between each gym battle collection and the individual trainers are really difficult. Some use cheesy strategies like putting you to sleep over and over again or making you miss for a while. Yeah these fights are not to be underestimated. I had doubts on if I would actually be able to defeat Lance in the end, but ultimately it ended up being a very proud accomplishment.

The game has numerous modes like the academy, minigames, vs mode, etc. Of course the main mode to get into is still the gym challenge. You have to go up against all of the gym leaders and then after beating them you get to go up against the Elite 4. A collection of fighters so powerful that you have to win 5 battles in a row with the 6 Pokemon you selected and no save points. This does get into the realm of artificial difficulty though. I don’t think it’s reasonable to have to fight that many opponents in a row without saving. I just don’t think so.

So it’s a lot of fun of course but without save states man would you be in trouble. The A.I. uses one hit KO moves, your attacks miss at times, etc. I do think it’s all RNG for the most part but I wouldn’t be shocked if there are some moments during the adventure where they quickly switch it up to make things interesting. In particular Lance is extremely infamous for being almost impossible to defeat with the rental Pokemon. It’s worth noting that in some ways the Switch version is even harder than usual because you can’t transfer your Pokemon in from the handheld games. The rentals that you have to use instead have intentionally sub optimal moves to make things trickier.

Still, after tons and tons of attempts I did finally beat Lance. Defeating him unlock all of the Kanto gym leaders and then another go at everyone which I think is super impressive. This game really had a ton of content which is super impressive. Like I said there are even other modes here like the minigames which are also pretty fun in their own right. This game easily justifies the purchase but of course with the Switch Online package there is no additional cost anyway which definitely feels good.

The graphics are really on point here as you can expect. The game improved quite a bit from the first title and the artstyle is handled well enough where this holds up even by 2023 standards. So once again I have no real issues with the technicals in the slightest. The soundtrack is good and I also really like the announcer here. He gets real shocked when you choose your Pokemon and injects a whole lot of hype and excitement into every match. You look forward to seeing what he’ll say next and it even makes you feel like the game has more of a plot than it would otherwise.

My personal recommendation is to always choose Pokemon with a really high level of speed. Moving first is absolutely ideal here and can often mean the difference between victory and defense. So most legendaries are fast and fully evolved Pokemon. I tend to like having Alakazam on my roster because his psychic attacks hit really hard but other really strong Pokemon to have at the ready include Raikou and Articuno. Machamp is also good although I wish that his elemental attacks did more damage.

You want to pick your Pokemon so that they beat the gym leader’s preferred type but once you get to the Elite Four then you just want a really balanced lineup that can account for most types. It’s not possible to get them all with just 6 Pokemon of course but do your best. The better your team, the more likely it is that you’ll at least have some counters and can survive the others. Pick your team strategically and you will definitely be okay.

Overall, Pokemon Stadium 2 is definitely a great game all around. A title that you can pick up and play as you enjoy all of the fights. The sheer difficulty level means that you won’t be breezing past it of course but you can still jump in and get a lot done. The minigames are also there of course so you can switch between modes and have fun that way. Either way there is definitely a lot of fun to be had here without a doubt. It’s a fairly simple game but one that is directly fun and I wouldn’t have it any other way!

Overall 8/10

Winback: Covert Operations Review


All right now this is what I would call a gem in the rough! It’s a game I’d never heard of before and without the Nintendo Switch Online I probably never would have gotten to play it because of how obscure it is. I’d just not have ever thought to look it up. Well, this game is a blast and I absolutely recommend checking it out if you have the Switch Online bundle because this game does not hold anything back.

The story starts with the top notch agents all being placed on a mission. They are being dropped onto an island to stop some terrorists that have taken over to try and use a powerful weapon to bring the world to its knees. This mission is one where failure is not an option so the heroes can’t leave until they’ve guaranteed success. Unfortunately it does not start out well as the copter is shot down and everyone gets split up. You now have to find your comrades while taking on the villains but will you really be able to pull this off?

First up, the game’s story is very impressive. There isn’t really any voice acting here but we still get text boxes and technical limitations did not slow the writer down. You have a lot going on here, a fairly big character cast and also a serious body count. Nobody feels safe and that makes sense because you are behind enemy lines at this point. Make the wrong call and that’s game over. All of the characters understand the stakes and act appropriately. There is always a villain to be stopped and they will follow their mission to the end.

The epic soundtrack helps to balance this out. It reminded me a lot of Oni for the PS2 with the sci-fi vibes here. The costumes are really solid and the villain entrances are memorable when they show up with their accompanying music. One of the first bosses in particular impressed me as he had a very detailed design and must have had some kind of interesting backstory but the main character doesn’t have time for that. He just launches right into the battle and I definitely had to respect that. That’s exactly the kind of energy I would expect to see here. It’s just a fight to the death and it’s not personal as both sides are fighting for a cause that they believe in and would give their life for.

There are a ton of twists and turns to be found in this story as well so get ready for a lot of epic moments like that. The game is also fairly long with over 30 levels, some levels are quite long at that. So definitely a lot of amazingness all around. It also ends up being a bit extra long because the game is very difficult. Far from being a walk in the park, this game has a lot of absolutely brutal sections mixed in. You will be jumped by tons of enemies from all sides and have to try and fend them off. Taking a stray hit can take over half of your health bar. You have to always be taking cover and keeping track of your surroundings.

The controls are very basic. You point and shoot, plus you can hide behind objects. That’s basically it. You can use lock on which is extremely handy but just watch out because sometimes it takes an extra second to find an enemy and by then you’ll have been shot. That’s really where the game is at its most tricky. It’s trying to encourage you to use manual shooting which is without a doubt superior, but it can be really hard to move so quickly. So for me I stuck with auto and just did a lot of extra hiding.

Even with that though, there are so many rooms on the island and they are all filled with enemies. New enemies spawn when you enter a room and then back track so you can really never lower your guard. Some enemies will run up to you and just stab you which is usually a game over. Each level has check points but the check points remember your health so ironically this can actually be a bad thing. Like you survive the first section with one piece of health left so now you are doomed to always start that way until you completely finish off the level.

Yeah I died time and time again in this title. It’s got to be one of the harder games that I’ve played and this is often the case with shooters. It is definitely not my best genre and if I had to play it straight like back at the arcade I don’t see how I would have stood a chance. It’s just so unforgiving because you can finish the first 20 enemies perfectly but then the 21st gets you. That’s really all that it takes to tip the scales which is the crazy part. With the awesome music and story you’ll definitely power through but with a lesser game you’d probably end up being frustrated.

That’s why it’s good to have developers that really give a title their all though. Every piece of this game is great. From the smooth controls to the solid story, no corners were cut here. Even the length went above and beyond since most games for the console were considerably shorter. Nobody would have bat an eye if it was 15 levels instead of 31 but the game still brought in a ton of content and made sure that the replay value was really on point!

Overall, This is definitely a game that I would recommend checking out. It’s just great all around and way better than I ever could have guessed. It has that retro vibe to it which you just don’t see anymore nowadays. The characters are solid and the gameplay is excellent. It’s hard to beat a good 3D shooter after all. The game is incredibly hard though so props to whoever managed to beat it back in the day. The checkpoints help but we’re still talking long sections in which you can’t save or anything like that. Yeah this probably kept people up at nights trying to conquer it.

Overall 8/10

Pokemon Stadium Review


Pokemon Stadium was a huge game in my childhood. I played that game for so many hours back in the day! Well it’s good to have a proper revisit to the title and I have to say that it lives up to the hype. It’s also way more difficult than I remember though so I don’t know how I actually beat it so easily as a kid. Seriously these gym leaders and trainers are no joke and I died a considerable amount of times during this latest playthrough. Well what’s a game without a little challenge right?

There are a lot of different modes in this game as the content is truly impressive. You’ve got your classic battles of course but also quite a few minigames. The minigames are also quite a bit of fun, I definitely enjoyed playing through all of them real quick. The meat of the game is in the campaign mode though as you try to face off and defeat all of the gym leaders, their 3 trainers protecting them at every gym, and the elite four. You’re looking at close to 50 battles here and you have to win 4 battles in a row every time. If you lose at the third then you go all the way back. Without access points you would really be in a pickle I must say.

Part of what makes this tricky of course is that you have to select a team of 6 Pokemon and can’t switch after that until you beat the 4 opponents. So that’s 24 Pokemon to deal with and the trainers usually have different types than the Gym Leaders so you have to really try to bring a wide mix yourself. Type advantages are massive here as you will often oneshot your opponent if you’re super effective vs his Pokemon and the same is true of the reverse. Do you know what this means? It means you have to always strike first or it’s over. I beat all 3 Pokemon in one shot at times and my opponent did the same to me.

I would personally recommend picking 3 Pokemon who are super effective vs the gym leader and then 3 generally strong ones. Often that would mean Alakazam and two of the legendary birds on my team like Moltres and Articuno. At times I would have all 3 but it didn’t always work out. Another thing to really look at are movesets here. For example it can actually be better to pick Ivysaur than Venosaur based on the moves. It’s a little weird I know, took me some getting used to there. The downside of course is that they have lower stats so that can really be a problem as well. You definitely need to balance it a lot. Hey I still say whatever you do, make sure Alakazam is on your team, he hits like a tank!

The graphics are really good here. The character models are really high quality and it’s clear that a lot of time was put into them. The sound effects and ost are also extremely nostalgic. I remember them all so clearly after hearing them again and it’s awesome. If nothing else, play this game for the nostalgia because it’s amazing. Even if you’ve never played the game before you will be able to appreciate the heart in it.

Don’t be afraid of losing a lot as that will be natural. This game is super hard but also very satisfying to complete. There’s so much bonus content here as well and the replay value is extensive. If not for Pokemon Stadium 2 existing this is the kind of game you would basically keep on playing over and over again. It’s always impressive that Pokemon has so many great games although not surprising as it is one of the most successful franchises of all time. I should be back before too long with some Stadium 2 adventures so stay tuned!

Overall, Pokemon Stadium is definitely a game you should check out. It’s really a lot of fun and captures the Pokemon experience way better than most games. To date I wish they would make more titles in this series because it was so much fun. Yeah Battle Revolution doesn’t count because the gameplay mechanics were so bad there. I like the idea of every Pokemon level here being equalized and it’s all about the strategy of figuring out which Pokemon team to choose. Admittedly this means that RNG will always have a pretty strong hold over the matches to an extent but at least you are actually picking your own team. Bonus points for actually having minigames too as bonus content. You get a ton of bang for your buck on this one.

Overall 8/10

Super Mario RPG Review


This is a Mario game that I’ve wanted to play for many years. It’s not every day that you get a big Mario RPG after all and with both the Paper Mario and Mario & Luigi titles at a bit of a standstill right now, it was the perfect timing for a remake of this game to get out. It definitely lives up to the hype without a doubt. The only knock against it would be the short duration as it’s noticeably shorter than all of the other Mario RPGs I’ve played but it’s a lot of fun.

The story starts with Bowser kidnapping Peach so Mario goes in to save her. Unfortunately his rescue attempt is cut short when a mysterious villain known as Smithy shows up and ends up taking her. Mario must now grab the legendary stars in order to save the cosmos and also rescue Peach once more. He is assisted by a legendary cosmic being inhabiting the body of a toy named Geno. Bowser even decides to help a bit and Mario has another being helping out with his magical abilities. Mario has assembled quite the squad at this point so that’s pretty impressive but will it be enough?

Right off the bat the game feels a lot more like a classic RPG than most of the other Mario titles. You actually have to equip weapons/armor/accessories like a Final Fantasy title and so you will be switching these out constantly. A cool little element they added here is also that your gameplay will change a bit on the timing depending on what you equip. For example when you are attacking in this game you have to press the A button at a specific time in order to deal maximum damage. If you mess up on the timing then you will dish out less damage and you will also take more when an opponent hits you. The instant where you have to press A will change depending on what weapon you have equipped. So the increase in attack power is slightly countered by having to adjust your timing.

Each successful hit gives an extra boost to your energy meter as well. Once you reach 100% then you are able to use a super attack which does tremendous amounts of damage. Trust me it’s a really good thing to have because those abilities even deal tons of damage to the bosses. This element of timing also does help to make the game a little more skill based. If you can nail the timing each time then you will naturally find the game to be a lot easier than most because you’ll literally be dealing 50% more damage and taking 50% less so it’s a huge ripple effect. If you’re a more casual player not able to hit the timings then that ramps the difficulty up as well.

As for the length, the game is around 10 hours give or take a bit. That sounds a lot more like a platformer than an RPG right? Well yeah that’s definitely true, this is pretty short and apparently it’s quite a bit shorter than the original game. I’m guessing certain areas were cut out, loading screens were optimized and in general the game is supposed to be a bit easier. Unless anything significant was cut out, I’m fairly okay with this. For example even just speeding up the animations during battle can shave off significant amount of time away from a game so if that’s something that was focused on then it was well worth it.

The game has auto save enabled as well as quick travel. There are a ton of quality of life features that this game has and I thought that was pretty impressive. You never feel like you’re wasting time sifting through menus or anything like that. The only part that can be long is the celebration when getting a level up and I can let that slide since leveling up is always fun. The enemies may not give you a ton of EXP but you don’t need a lot to level up either so it ends up balancing out really well.

Another token to how much fun this game is, is that it’s easy to binge. I played the game for 7 hours straight yesterday which is part of how I managed to beat it in the span of a day. (Friday-Saturday) Playing for that long at one time will definitely do that to you but it wouldn’t be possible with a weaker experience. The story is definitely compelling and the script is good. I’d really like to see more Mario games like this that actually have a full comprehensive plot. There’s a lot to enjoy all the way around.

The graphics are definitely really good and I was always glad to see the full cinematic cutscenes. The game really shines there and it also does a good job of giving everyone something to do. In a way it’s a shame that Luigi missed out on this adventure because I’m confident that they could have actually made him a compelling character here. We really need more Mario RPGs like this so I hope one day they make a return. The Paper series is starting to make a comeback so that’s a good series to have as well but a non paper dynamic would also be really nice to have.

The soundtrack is a little more on the forgettable side though. While the game excels with its colorful cast of characters and a bunch of really fun new villains to the series, the music that appears isn’t nearly as memorable. You just tend to forget the tracks right away. They aren’t bad by any means but the Mario series has everything set to a super high standard and it just couldn’t match that. Ah well, we got the Axem Rangers here which is enough for me to overlook anything like that.

Overall, This was definitely a great game all the way through. I’d have loved it to have been longer but ultimately it’s about how much fun you had during the experience and this one was on point. There is also some kind of post game adventure to be had here which adds onto the replay value. It’s good enough where you get a solid bang for your buck either way. This was really the biggest hole in my Mario collection up til now so it’s good to finally have that closed. I’m not even sure what the next biggest title I’m missing would be at this point, maybe one of the Olympic crossovers.

Overall 8/10

Golden Sun: Dark Dawn Review


Golden Sun has definitely been a really fun video game series. This is currently the last one so the series has been shelved for now but hopefully it returns. While this doesn’t quite beat the first two titles, it’s nice to see how the characters have actually aged. Isaac is an old pro now and it’s time for the next generation to step into the spotlight. Do they have what it takes to really save the world here?

The game starts off with one of the new characters making the big mistake of trying to fly a glider and he crash lands in the forest. Matthew and his team go to save this guy and then Isaac tells them to find a legendary feather. The rest of the game is basically about trying to find the feather and every time the heroes get close some kind of obstacle gets in their way. You can probably guess that they’re pretty frustrated by the end of it but what can you do right? Naturally this wouldn’t be a full RPG experience without some danger though so then the end of the world approaches due to the dark eclipse.

The gameplay is solid as always with a lot of depth to it. Aside from the usual turn based combat system one of the things that makes Golden Sun stand out is how the Djinn are used. Each character has to equip them and you can decide to activate them which opens up the door to summons or keeping them set which increases all of your base stats. There are over 80 Djinn in the game and you have to have each character carry an equal amount. If you have 17 though one character can have 5 while the others have 4 but if you get 18 for example you can’t have one holding 6. That would just be too unbalanced.

Another thing to consider is based on the types of Djinn you have a character hold, their class will change. There are numerous classes for each character and they all have different abilities and strengths so you want to keep those in mind which can be difficult. As a result I would say the game can be more difficult than it appears. For the most part I didn’t have a problem but that changed in the final boss where I really had to train. Ultimately I wasn’t able to defeat him until I reached level 99 while online I see people beat him as early as 45. It really comes down to the amount of Djinns you have and the summons.

If you don’t have a good setup then you will be absolutely crushed. I played this one more like a standard RPG so my lineup wasn’t exactly amazing. Still, I do think I put up a pretty good fight if I do say so myself. At the end of the day RPGs really give you a lot of ways to build your team and I’d say that’s one of the good parts about them. You also get time to really get used to the characters which is another big advantage. At the end of the day I thought the characters were all pretty solid. The emotions system could probably use a bit of work since it never seemed to matter which emoji you used when talking with the characters but it’s a fun idea.

The villains also have good designs. They may show up a little late into the game but fighting them was fun. The overall length here is pretty good as it took me around 30 hours to complete the title. Throw in a fairly meaty post game and you really have a lot of bang for your buck here. Definitely a lot of replay value here to be sure. Some of the Djinn and summons are missable though so I’d say to keep that in mind when you’re going through the game.

The only real issue I have with the title is a quality of life element. There is no way to quick travel in this game and I feel like the minion spawns are frequent enough where it does get a bit annoying. Particularly when you are in the boat and your movement speed is cut in half. You have to fight a ton of opponents since it takes 2 turns to run away in most cases. Not really the ideal setup when you think about it. I was surprised because this just feels like an RPG staple so I was waiting for that the whole time. I was lucky that the final area was a good grinding spot because otherwise for example it was a super long walk back to get to the item shop. I had to beat the final boss without any potions or things like that. I would have gone back if needed of course but it wasn’t exactly my top option.

The graphics are definitely really good. I’d say a lot of time was put into them and we also get full cinematics at times which was really nice. Especially for the DS it’s always impressive since a lot of games still didn’t have those. The soundtrack is also good even if it isn’t quite as impressive as in the first two games. Basically whenever I compare this to the originals it doesn’t quite hold up but if you just talk about it as its own RPG then of course it’s still great. Ideally in a future game we could have Isaac play more of a central role though.

Overall, Golden Sun: Dark Dawn is definitely a great game. While the story may not be as intense as the first two titles, it’s a fun way to end things off. It makes sense in a way that the stakes may not be as high with Isaac’s shadow looming in the distance although I’d say a fix to that would have been having him show up in the climax. In theory he could give the villain a pretty solid fight but you have him lose due to a cheap shot or something. The game opens with quite a few loose ends. I don’t know if they all get resolved in the post game or something like that but if not at least it gives more hope for a sequel. We can’t let the Golden Sun adventures end here!

Overall 8/10

Earthbound Review


It’s time to review one of the most iconic Nintendo RPGs of all time. Everyone has heard of this title and for good reason. They really pushed the envelope on this game with the amount of crazy visuals and just having a generally weird world around the main characters. Games like Undertale would end up continuing in this same light. Without Earthbound you can argue that many games would not exist. It really has aged quite well.

The story starts with a meteor crashing in Ness’ home town Onett. He goes out to check it along with another boy named Porky. Porky ends up succumbing to the dark side and serving the dark lord Giygas while Ness is tasked with saving the world. He will need several allies including a genius, a martial artist, and a psychic expert. Can these kids really stop the end of the world though? Giygas is a being that exists across dimensions and all of time with seemingly unlimited amounts of power. That’s not an easy opponent to overcome but Ness won’t give up!

This is a game where you really need to cling to everything that you are told because it always ends up being a lot more important than you would have guessed. Sometimes you have to talk to a character multiple times and other times you have to go back to an old town to grab an item you may have missed. The game is quite vast and I’m sure I didn’t talk to a bunch of people/witness bonus content. The dialogue is all a lot of fun here. It has that absurd comedy type angle where crazy things are happening and people don’t have much of a reaction to it which is a type of comedy in itself.

The writing is quite excellent. I like how your father will call in from time to time to check on you and give you some money to get items with. It has a very “Are you winning son?” vibe to it and it’s great to have supportive parents here. Your Mom is always around to give you a fresh pizza and recover your HP as well. Your sister even contributes by giving you items and a place to store extra ones. These are little elements that just help make the world feel a lot more fleshed out.

There’s also a lot of room for fun theories about different characters and what’s going on. You could really make a whole franchise out of this which is why it’s a shame that Nintendo hasn’t kept up with making a bunch of Earthbound games. There is so much potential to them and I’m sure with modern graphics and everything they could really make this massive. This game took me close to 30 hours as it is. In general a nice advantage of RPGs is that the long story really lets you connect to the characters.

One of the playable characters doesn’t show up until you’re over 20 hours in for example which is really impressive. I had actually forgotten about him for a while even though in the intro you get to name all of the characters so in a way you know that they’re coming. It’s just a long wait and you’re busy doing a lot of other things in the meanwhile to really keep track. The final boss is super iconic of course and then you’ve got a lot of other creative enemies and even full concerts in game. Yes this is an ambitious title.

At times it can be easy to get lost or not know what to do next. Fortunately their are hint shacks around. The NPCs aren’t generally very helpful so otherwise you would have been in a pretty tough spot. Also some areas are very well hidden so even when you’re following a path, try to keep note of which path you didn’t check in case you have to use it later on. As you progress through the game you unlock some quality of life features like teleportation which is definitely worth the wait.

If I have any issues here, I would say one gameplay mechanic doesn’t age too well. This one uses the old Final Fantasy 2 type of mechanic where if your character dies they won’t come back to life even at an inn. You have to specifically go to the hospital to revive the character and that’s a lot of work since those are rarer to come up against. Again this is a quality of life feature that comes in later on once your character learns how to revive someone. That’s near the very end of the game though so it takes a while.

Also your storage is very small per character so you will run out a lot. This means you will have to constantly toss items out to make room for new ones or pay the storage fee to put in some extra back at home. I think they could have been more generous on that front. It’s only a mild annoyance to have to go in and toss stuff since you can only do this one at a time but still it’s something where a sequel can improve a bit.

The soundtrack is definitely excellent, there are a lot of really good tunes you will hear as you go through the adventure. The graphics are also really solid for its era. Like I mentioned earlier the game is very creative here both in the enemy designs and the effects. It gets a bit trippy with Giygas and the game is just so far ahead of its time that I’m sure the reactions to that boss must have been crazy.

In terms of replay value, there is a lot in terms of talking to people and such but there isn’t really a post game. Regardless the main campaign is long enough where that isn’t a problem. Additionally the game can be rather difficult at times so you will have to stop and train at different points. Don’t think that you will just be coasting by and the whole thing is a breeze because you will be in for quite the surprise!

Meanwhile the ending of the game is really intense. I don’t know if Mother 3 actually follows up on this or not but it’s really a high note. Yet another reason why Nintendo needs to license that game already. It would be so much fun to play through! The music gets rather tense and for a split second you’re wondering if the game is actually going to just keep on going. To date Nexamon is probably the only game I can think of that keeps on going after the long credits play and is the most realistic fake stop. I’d like to see more games do that and it only works in an RPG type game like this because you can have it trigger after 20-25 hours which would be realistic to end with.

Overall, Earthbound is a great game all the way through. It excels in every area and makes for a really fun experience. The gameplay is really smooth and the world is just so large. It feels like they crammed in a toooooon of content here especially relative to the average SNES game. It’s extremely impressive and the fact that it still holds up to this day is also something to be proud of. I would highly recommend jumping into this game as soon as possible. You will be having a lot of fun all the way through.

Overall 8/10

Super Mario Bros. Wonder Review


Whenever Nintendo releases a big Mario game you better believe that the whole planet is put on notice. It really feels like ages since the last big Mario game too, particularly the last 2D one. Fortunately Wonder is a great game that adds a lot of new mechanics and really feels like a fresh experience. It takes a few chances and not every gamble pays off but ultimately it’s just great to have more Mario content. I just wish Nintendo wouldn’t put their mascot on break for so many years at a time.

The basic plot here is that Bowser has merged with a giant ship and now he intends to take over the entire planet! Mario must team up with Daisy and co. to stop him. They’re in the Flower Kingdom this time which is a nice way to incorporate new supporting characters and whole new environments. I don’t think these guys will ever be as iconic as the Toads but they’re fun enough. We even have talking plants for full voice acting although I doubt most people will be big fans of them. I kept the voices on for the whole game but I did change the language to Japanese near the end for kicks.

The gameplay has a lot of the classic Mario elements you will recognize like running and jumping to the goal. You have some big power ups like the fire flower which are classic but also new ones like a bubble flower and elephant mode. I can’t say that Elephant mode is my favorite but the bubble form is really helpful. It can one shot almost any enemy and also gives you extra jumps by using the bubbles you shoot out. It is incredibly handy in a pinch! You’ve also got a drill hat to plunge into the ceiling. Most of the time you don’t really need to use the power ups so you can have fun in normal form but it’s nice to experiment a bit.

A new gimmick for this game are the badges which you can equip for all kinds of special abilities like an extra jump, being notified when you’re near a secret, etc. I held onto the glide from the tutorial but mainly stayed away from the badges so they wouldn’t make the game too easy. It’s easy to see how they would make this a bit of a cakewalk in the end. In terms of difficulty I would say this is easier than the last few 2D titles like New Super Mario Bros and Mario World but it has some reasonably tough levels so it’s not going to be on easy mode or anything.

One odd choice is that the worlds don’t get progressively harder the way they normally would. Every world has some easy levels and some hard ones and you get to see the difficulty counter before entering a level. This is because you don’t have to beat every level in order to move on. It’s all about the collectible like stars in this game. So for example you may need to get 15 collectibles in order to move onto the next world out of 25. So then you can skip like 3-4 levels. I actually 100% completed world 1 initially because I figured the stars would carry over but they don’t so just a heads up on that. When you have enough to fight the boss, just go ahead and fight him. There is no real benefit to waiting longer than that.

In addition to the normal levels there are mini ones that are like break levels. You get to master a badge in each level and some will just have a fun theme like trying to solve a puzzle or unravel a song. They are a nice break from the standard levels and are good additions to have here. I’m not always thrilled about the open world nature of the areas as you can sometimes waste some time trying to find the place you want to go but that’s mainly just an issue in the desert world which is the worst one by far. The rest are still pretty clearly labeled the whole time. When you lose a level you are also thrown right back in with incredible speed which is really a good thing.

The graphics are really top tier and this is some of the best visuals we’ve seen for a classic Nintendo type title. The environments are all very colorful and there are a lot of different enemies to take on. Each world feels different as well. The soundtrack is filled with a lot of fun themes and also some nice remixes. My favorite new theme has to be the final boss battle but in general I liked the villain themes here. They weren’t afraid to go all out and even seem a little towards the rock genre.

The actual campaign likely won’t take you too long, maybe around 6 hours or so. That said there is a good amount of replay value if you aim to 100% the game. I don’t actually know what you unlock for doing so yet. Hopefully a bonus ending or something cool like that. I don’t tend to 100% these since there are no trophies involved but if the reward is good enough then I’ll consider it. I also played the whole game as Daisy so it’ll be fun to play around as some of the other characters. I could even have fun using a bunch of badges now that I’ve beaten the game. So I can just relax and hang out while playing the levels.

Bowser not kidnapping Peach for a change is a nice twist but I would still like the series to take the story a bit farther at some point. It’s Mario so I’m not asking for something dark or super serious. Even happy type games can have a good story ongoing and that’s all I want. Give us some fun cutscenes, a cool journey to follow and I’m set. That would be completely ideal and I don’t think it would be all that hard. It’s hard to picture it ever happening but mix in the great gameplay with an awesome story and then we could be looking at one of the all time all stars.

Overall, Super Mario Bros. Wonder is definitely a great game. It is a lot of fun to play through and as you’d expect from Nintendo’s flagship character every detail has been given a lot of polish and attention. The only things keeping it from going a bit higher is the lack of a true story and the game also feeling a little short. In general platformers aren’t very long of course and that makes sense but I do feel you tend to need a certain amount of length in order to be one of those elite 9 star titles. I would definitely recommend picking this game up though. It’s not a title that you want to miss out on!

Overall 8/10

Sword of Elpisia Review


It’s time for another fantastic RPG and this one gets exciting right out of the gate with the top tier gameplay and soundtrack. There’s a lot to love here and the positives just keep on rolling the whole time. The story is very strong with an emotional message about slowing forming bonds of friendship with others. The game even sidesteps the potential romance angle to actually have a wholesome friendship plot with no strings attached. Definitely great stuff all around.

The plot starts out by introducing us to a magic tool repairer. He’s a very serious kind of guy who is virtually emotionless and has no friends. He just does his duty and keeps it moving. Well, one day a bunch of monsters attack while he is working on repairs and he tries to stop it but nothing works. This ends up resulting in his blowing up a house which at best slows the creature down. What he didn’t realize is this was the home of a little girl who had been living by herself. To make it up to her he agrees to find a new place where she can live an uneventful life. It won’t be easy but now the two of them can be a team. Along the way they get wrapped up in a battle of utterly cosmic proportions with beings that transcend the very world itself. Aliens exist and there are a bunch of kingdoms fighting for global supremacy. All the hero wants to do is find a quiet place for this girl to live but he won’t let any of this stop him from making that a reality!

The gameplay here is your classic turn based adventure but with all of the extra bells and whistles that you always see in a Kemco game. You can speed up gameplay, turn off animation, etc. The new gimmick this time is you can summon little animals to help you out in combat. Personally I never really saw the point since they seemed weaker than the actual characters so I ended up putting them to the side. Still you could send them on missions to get items so that was cool. You don’t get the guaranteed currency for winning 3 battles in a row here the way you could in some older Kemco games but I can also see how that might make things a little too easy so I get why it wouldn’t be here now.

The level cap is very high since I managed to get all the way to level 500. I’m guessing 999 would be the max but it’s not like you really need to worry about that since you can get the Platinum a lot sooner. The trophies are all pretty reasonable and none of them should take you a whole lot of time. They are a great way to add a little replay value to the experience without feeling tedious or like you are wasting your time. So in that sense the game is once again landing a big W here because that’s how trophies should be. They should lengthen and enhance the experience but not make you regret going for 100%.

The story itself was also good with a lot of twists and turns. I already talked about how the game made some good decisions with the dynamics before. The character designs are on point and there are always a lot of moving pieces on the board which I appreciate. There is a good amount of world building here and the game stays epic the whole way through while having some emotional moments in there as well. So it’s super well balanced which again is not particularly surprising.

The soundtrack is pretty excellent. A lot of real fast paced tunes and intense boss fight themes. Unfortunately most of the tracks are not on Youtube yet but at least the main battle theme is which is the important part. I recommend giving it a good listen. The graphics look good with all of the illustrations really being on point. On the technical aspects the game is absolutely excellent and that’s why this is possibly the best company at making turn based RPGs. There really isn’t much more you can ask for. It hits every note on how to make the experience as fun as possible.

Surprisingly there is only one ending this time instead of having a bunch. Maybe they figured the ending was just that good so they didn’t need other versions this time. Who knows maybe it’ll get a sequel some day. Most of these RPGs don’t get sequels but sometimes they end up appearing and it’s hard to predict which title will continue. I’d still love some kind of big crossover game with all of their properties at some point but it would definitely be really ambitious and take a lot of time. Hopefully at some point in the future though!

Overall, This was a great game all around. You have a pretty solid main character cast with a lot of good character dynamics between them. The game is a decent length and it should take you some time to beat the game because of all the level ups you need. I ended up beating the game at around Level 500 which was absolutely overkill but it was also fun to just walk in and stomp the villains. It’s not every day you get to destroy the final boss like that after all. I’d definitely recommend this game if you’re looking for a solid RPG. It really doesn’t get much better than this after all.

Overall 8/10