Reynatis Review


All right, it’s time for one of the big games that was getting a lot of hype around the bend. Yes, the season is stacked so it started to get overshadowed to a degree by other big titles like Metaphor and Sparking Zero, but make no mistake this is still a top tier title. What it may lack in length it makes up for with an excellent story and really smooth gameplay. It’s one of those titles you do not want to miss out on.

The game is marketed as dual main characters but very quickly you will see that there is one true main character. Marin is the guy and he is determined to be the strongest sorcerer in the world. He believes that this will allow him to be free so that he will not succumb to any of the rules set by the world. He can make his own choices and does not have to align himself with anyone. He is a “Stray” meaning that he is on his own right now which is very dangerous. Typically magicians who are on their own are bumped off.

The other main character is Sari and she is a part of the MEA. They are a big group of sorcerers who basically bend everyone to their will. You either work for them or you are squashed in record time. They are really not all that flexible. She really wants to destroy the source of the evil drug that has turned the world into a nightmare but for now has not received any real support. As someone who is a part of the big government, she will naturally be coming into opposition with Marin who is all about freedom.

Part of the problem with the dual leads mechanic is that Sari is really framed as the villain the whole time. You’re never really left wondering who you should root for because it’s obviously Marin. She attacks him for basically no reason and follows corrupt commands. She gets better as the game goes on but after a little bit, all of the chapters focus on Marin instead of switching every time. So even the game gave up on the idea. I should note that the story is still really good, but this angle didn’t work and it’s worth mentioning because it seems to be something they had really been striving towards.

This is a game that has a huge amount of world building and yet you are left wanting for more at times. It feels like the game introduces more topics than it actually ends up solving which is a little surprising. There are like 6 different groups throughout the game and while the ending does find a way to deal with all of them, there is a lot of meat left on the table. I could absolutely see a sequel for this someday. As it is, the game has two different post game chapters but I’m not at a high enough level to challenge those. I did play the World Ends crossover which was a lot of fun though. Would have been even more fun with the voice acting but maybe it would have cost extra.

Like I said the gameplay is super smooth though and that’s the main reason we are here. It’s a 3D action title that focuses a lot on dodging. You are supposed to trust in your magic abilities so the idea is that if you don’t move or attack, you are given the chance to parry an opponent’s move and absorb magic. Once you have magic, you can transform and attack until you run out. Then you repeat the process. You cannot parry purple attacks so you have to be able to react right away and dodge instead of waiting for the parry option. It’s a good bit of tactics at play here.

Then of course you have different badges that you can set which activate different powers. You will want to plan things out and test different combos to see which work the best for you. I tend to enjoy the long range powers and stick to my standard combos for the close range hits. For me that worked well but again you will want to find out what works for you. There are a pretty good amount of options at play here. Once you are strong enough to wipe out enemies with a single string of combos, then you are set.

Leveling up is fairly quick here. I got up to level 73 by the time I beat the game which is not half bad I must admit. Still got destroyed in the post game but at least I felt like I could grind if I had to. In fact, that’s a large part of the fun here. I actually enjoyed wandering through the town and scanning graffiti (Which unlocks new powers) and completing side missions. I ended up beating over half of the side missions and would have fun clearing out the rest. It’s a game that makes you want to play it. That’s the best way I could describe it. In some games side missions are just too much of a hassle but they make it so easy here. You just go to where it shows on the map and get the job done.

The map is good and the quick travel is great. When you mix those things together then you are really in a good spot. The graphics are naturally really good as well. The attacks stand out and the city looks nice. You’ve also got a really good soundtrack here. It may be a little limited in terms of how many tunes there are but fortunately I did enjoy the ones that were present. That makes a pretty big difference.

As for length, I beat the game in around 15 hours but I did take about 2 hours off to have fun with side quests. It’s not a super long game and even beating all of the bonus content will probably only buy you another 2-3 hours or so. There is a case to be made for buying this game when it’s a bit cheaper as the price will probably dip. That being said, the quality is still worth it. I think the shortness stands out because you expect more out of an RPG type game, but just think of this more as a fighting game or something. It’s still considerably longer than the average game of that title or any platformer really. It may be losing out in replay value compared to those though so it’s not really a 1 to 1 comparison. It all just depends on how far you get absorbed into the game and the cinematic experience really did it for me.

Overall, Reynatis is definitely an elite game. I would recommend checking it out right away. You’re really going to want to go for 100% completion right out of the gate, or at least everything aside from the post game mission. Even being level 100 doesn’t stop that from being a super hard challenge but hey it’ll be satisfying when you complete it right? The game is not as long as the average RPG but for an action game it’s not bad. You can tell they put a whole lot of effort into this one. The technicals are all good and I would definitely be in line for a sequel.

Overall 9/10

Match Masters Review


It’s time for another classic IOS game but unfortunately this one was a little too ambitious and didn’t end up working out. Why does every game have to try and add an extra gimmick to itself nowadays? Stick to the classic matching mechanics and you’d be an absolute winner! Ah well, this game can be fun but it has game breaking mechanics that ensured I would be done with it sooner than later. It’s been trending as one of the top IOS puzzle games and I can’t cosign that in the end.

So the basic gameplay is that you have to match 3 objects together. Easy enough right? You can move any object by one space so if you see 2 that are together and a third is only one square away, you can merge them. If you can get a set of 4 or even 5 then of course that is the best. Doing 4 in a row grants you a line breaking symbol and doing 5 gets you a super power bomb. It’s a good blend of bonuses there. You can also equip a super attack which gets charged by matching objects of that color. So sometimes you have to decide between matching 4 of one type or 3 of your super attack’s type. Keep in mind which one will have the better long term effects and then you’re good to go.

So the main twist is that this is a multiplayer only title. The whole game is about fighting other opponents in real time. I can’t tell if I’m fighting real opponents the whole time or if these are bots. The game is definitely big enough where they could all be real but I know online games like to have a little fun with that so we’ll have to see if this is actually the case. Either way it is fun to see your rank go up or down after each fight depending on who won and how good everyone did.

The matches mainly feel luck based though so it can be a little annoying when you lose and don’t make any progress to your level or anything. That’s where the game misses the single player mode but the biggest issue is the time lag. Your opponent can take a little while to make their move and that has an absolute stacking effect in the end because you have to wait for so many moves. It gets annoying after a while when you just want to play. This is a fairly simple game with no extra mechanics so once you learn it that’s it. You want to be able to just keep on playing.

Unfortunately every match has you end up using one of your cards so then that’s it for it. I didn’t play enough to use up all of my cards but if that means you have to take a break from playing that would be annoying. At least there are no live ads or anything like that so I appreciate that. Those are the absolute worst things to see while you are trying to enjoy a game. Nearly a deal breaker all the way I gotta say.

The graphics are reasonably good though. Nothing amazing or impressive but at least it’s all pretty clear so you always know what you are looking at. I suppose I can’t really ask for much more out of a matching title. Likewise there isn’t much of a soundtrack but I wasn’t expecting one. You’ll likely just be listening to Pandora in the background anyway right? That’s what I would be expecting at least.

The only thing Match Masters needs to do is be fun and making this multiplayer only is really not the move. Having single player modes and a basic story would have taken the game so far. Instead, it’s probably best if you know someone else that plays it. Otherwise there’s just not enough time to get in as many matches as you want and it gets overshadowed by the solo games.

Overall, Match Masters is a good game but it is definitely hampered by the multiplayer mode. I don’t want to always be waiting for the other guy to make his 3 moves in a row. Depending on the combo and how strong the opponent is, sometimes you have to wait for 5-6 moves. Give me a single player campaign instead and also don’t have the super attacks be removed after you use them. You should be able to keep the options once you’ve unlocked them without this whole inventory system. Making me feel like I’ve just rented my own unlockables feels more than a little crafty.

Overall 5/10

Densetsu no Stafy Review


Stafy is one of those classic platformers and now thanks to the Nintendo Switch Online I’ve gotten to play it on the big screen! Unfortunately they didn’t translate the game and I think this does hurt the title quite a bit because otherwise there is a whole lot of plot going on. There is a ton of cutscenes throughout the movie with text and animations running around. I would be really curious to know exactly what is going on here but I suppose in the end that’s not something I would really be able to figure out. I mean in broad strokes you get it but the details are what counts. Additionally this even has a gameplay factor to it.

See, Stafy’s not the most linear platformer out there. It’s got a lot of puzzle elements within it. Each world is made up of one massive stage that connects to various doors around the maze. When you go through a door, you will often be stopped by a character who is asking you for something but of course you don’t know what that is. So I had to brute force it by going to each door, eventually finding something that looked interactable, picking that up and trying each door until I gave it to the right person.

In that way, I would eventually get everyone everything they needed. Then I could proceed to the boss room and take him down. Doing this for each of the worlds aside from the 7th which is just a boss rush could be rather tough. With the translations it would have been real easy though. I’m not a big fan of mixing in puzzles and backtracking in my platformers either way though. Generally speaking I think the best thing to do is make things straight forward with optional collectibles for people who want them. I’d even recommend locking some secret ending and maybe even a bonus level or two behind that. It makes the serious players have to work for it while everyone else just dashes through. I think that’s a pretty reasonable way to go about things.

It might be a stretch to call this a full on collectathon of course but you definitely do have to back track a whole lot which is unfortunate. Again, it may not have been a big deal if I knew exactly what I was looking for though. The graphics are really good though, the game definitely stands out and the character models are all really good. The soundtrack is also solid enough, perhaps not a total masterpiece but it gets the job done. So on a technical level I don’t have any issues here. Mix that in with the game’s solid length and you’ve really got yourself a title here. I may not have been a big fan but I would still call it a good game.

If I was in the game stores back in the day and the game was licensed, I’d check it out. I still think the DS Stafy game I played was the best in the series and it’s going to be hard to beat that but of course I still have to get through the second and third games so it’ll be a minute before I’m done with the whole series. We’ll see how the next bosses go, this one had a lot of creative ones. They all would tend to be on the easier side but I liked that none of them were clones. They all had unique gimmicks and abilities and you had to find out how to hurt them. Once you figured that out then you were set.

There were also various minigames in the worlds. They were fun enough but didn’t help you progress in the level so I quickly stopped using them entirely. No point after a while right? If there is a minigame mode though, then that’s a pretty nice addition. the minigames were handled well and shakes up the normal gameplay so I definitely give that a thumbs up all the way around.

Overall, Stafy is a pretty classic title. It may not be on the same level as your average platformer where you get to race to the goal but it is a game where a lot of effort was put into it. The game’s length is also pretty solid for its time. You’re not going to just breeze through all of the levels in an instant or anything like that after all. If you have the Switch Online then you should definitely check this one. Do your best to just roll with the story and of course they also have the next two Stafy games on the system so you can bet that they will be having their time in the sun soon.

Overall 6/10

The Legend of Zelda: Echoes of Wisdom Review


As soon as they announced this game I knew it was going to be hype. It’s about time that Zelda got to carry her own adventure as well. Link had his fun but even Peach has already gotten 2 games to herself. This time Zelda got her first big budget title and it’s a whole lot of fun. I would even say it’s more well polished than any of the other overhead LoZ titles. It also has one of the best portrayals of Link to date which was pretty cool. He doesn’t get shortchanged just because it’s not his game this time.

The story starts with Link breaking into the villain base and taking names. This is Link from the end of the game so he has all of his weapons and abilities and man is it a blast. He just mows everybody down like it’s none of his business. We get a terrific opening boss and then something massive happens and we switch over to Zelda. It’s now her turn to save the world from the dangerous rifts that are befalling the land. She will have to use a legendary scepter that lets her create echos of any object or minion that she defeats with it. Will these abilities be enough to stop the legions of villains that are after her? Only time will tell.

Right away you could tell that there was a whole lot of passion and heart into this project. The levels look absolutely great with a lot of solid details the whole time. The colors are vibrant and everything’s really nice. The art style works really well and it’s also very expressive for both the heroes and the villains. The soundtrack is a little limited but fortunately I really enjoyed the tunes so I didn’t really care too much. When you give me a solid tune, I don’t really worry about the rest. I just know that now I have a very solid background bgm at the ready.

The gameplay is your classic Legend of Zelda overhead style but with one big twist. Instead of always having the sword, you have the scepter and you use that to summon objects and enemies in order to get through puzzles. It reminded me a lot of Scribblenauts where you have countless ways to get past each obstacle. It all comes down to how creative you are about the whole thing. I can tell you I made sure to really be as creative as possible in most areas to get the maximum amount of fun. My go to object was definitely the bed.

You can stack it up in a lot of different ways and jump over large gaps. You can also use it to balance other items or buy yourself a few seconds when you’re trying to get objects to land at the same time. You can also use spiders to soar up to a high level, etc. I’m pretty positive that there were several areas where I cleared the obstacles in a way other than how the devs really intended but the results are really what matter right? So long as you get to the end, that’s what counts.

On the whole I would say the game is fairly easy but this does make you have to use your head a little. I really appreciated the game having a good map the whole time and always telling you where to go though. If you die, the respawn point is always super close and so you have a lot of quality of life details here. Additionally, you can sleep in the beds to gain hearts at any point. You even get the super bed later on. It is possible to miss these things though so I highly recommend scanning every object you come across. There is literally no downside to doing so after all and you’re only hurting yourself if you skip an important one.

Likewise you want to beat every enemy type at least once so that you can summon him. I got a super powerful level 3 sword fighter armored type villain early on and he was perfect for every boss fight. He has a super powerful lunge attack when you first summon him and so the trick is to summon him, let him attack, then summon him again. It results in a nonstop barrage of powerful hits that can down just about any opponent in an instant. Yeah that was really good stuff. Surprisingly the big array of summons is the only part of the game that didn’t feel fully optimized.

Scrolling through all of your echos by the end of the game gets rough because there are so many. It almost makes you want to keep using the same ones so you don’t have to go too far back. I still had fun switching them around though and admittedly this is a fairly small issue to even think about. It just takes more time than you would expect. Now while I would say this is easily one of the least difficult Zelda titles, you can always get overconfident and still die once or twice if you aren’t careful. The enemies deal a whole lot of damage in an instant so you want to watch out for that.

Also, the puzzles get easier the more side quests you complete which is a pretty cool mechanic. For example, when you complete puzzles in the rifts then you get more energy which allows you to summon more things at once. Let me tell you, it’s way easier to make it past a series of gaps when you can summon 8 beds vs 4. So I encourage you to knock out all of the rifts and side quests on the way. Most of them just take under a minute anyway for civilian missions and maybe 2 minutes for rifts. In exchange you will have more hearts and power.

As a final note, this is also one of Link’s best portrayals and I have to give the game major props for keeping his reputation strong as the hero. He’s not suddenly powerless without his equipment or anything like that. He helps out a great deal and show really solid reaction times all the way. He’s an absolute game changer and definitely a fighter you are not likely to forget. The climax of the game is also an absolute blast and I’d like to see more of this in the future. Echoes of Wisdom had a ton of fantastic ideas here and it also had more of a story than I’m used to for the overhead games. In short, there is absolutely a ton to enjoy here!

Overall, Echoes of Wisdom is definitely a great game. It’s the kind of title that you never really forget about and it will go down as one of the best Zelda titles. I do wish it had more of a post came though. Not that I’d have the time to play it right now but it does feel like there’s not a ton of bonus content. I beat most of the side missions and got most of the stamps on the way to beating the game. It definitely added some solid hours into the game but even with 100% I wouldn’t say this is a super long title. It’s long enough though and at the end of the day if you’re high quality enough, then that can make up for sheet length. You really don’t want to miss this one.

Overall 8/10

Pokémon Café ReMix Review


It’s time for another app game and so you already know this is gonna be good! Pokemon Cafe is one of those titles I remember hearing about a while ago but never really checked it out. There’s a whole lot of content here and you can tell they put some budget into it but unfortunately it ends up being a little too ambitious. It tries too hard to be new and different which ends up crippling the actual gameplay style. It’s a shame because this could have been a whole lot better. Still, if you get absorbed into the game I think you will have a good time.

The game starts off with the Pokemon cafe being opened and you are here to help. Basically you serve Pokemon their favorite foods and when they like you enough, they join the cafe as well. It means your cafe will eventually be a Pokemon master! So that’s pretty nice and that’s basically it for the story so think of it as more of a premise than an actual plot. It’s not too surprising though, Pokemon mobile titles rarely have much of a story.

The gameplay style is to match objects together. The main twist is that Pokemon have super powers that they can use as well. So you can blast away at things and use type advantages. Also instead of just matching 3 of a type, you are trying to match whole armies to each other. It’s really ambitious but also feels a bit more like RNG after a point and isn’t as engaging. I would much father prefer to be doing this with some matches at a time. Forcing us into doing all of them at once doesn’t really make for as captivating gameplay.

And that’s what the whole game boils down to. I actually like the matching style of gameplay ordinarily. It has been present in some of the most addicting mobile titles I’ve ever played. I just couldn’t get behind the idea of spinning everything in the whole level into one spot. Perhaps if I had stuck around long enough then it would work but I definitely have some doubts on this. You can tell early on if a game is your speed or not. For a mobile game that is especially important because there will really just be one style. So if you don’t love the gameplay then there isn’t much point in continuing the game right? At that point there is nothing else that it offers.

There is a ton of content but not more gameplay. For example there are several different modes for baking, you can recruit Pokemon, learn new recipes, etc. There are hundreds of levels and so far no energy system that I can really see so that means you can play as long as possible. That’s really fun if you liked the gameplay. I can say this is a high effort mobile game that didn’t really cut any corners. They clearly put a whole lot of thought into this one so I can appreciate that.

It’s a bit of a tricky dilemma for any mobile title. Typically you figure the more content the better for any game but when it comes to mobile titles, sometimes less is more. Sometimes there is just so much to do that it can be overwhelming or it feels like you aren’t moving forward and that can happen at times here. If it stuck with the normal kind of matching gameplay then it all would have worked out but all of the spinning didn’t work for me. A better story also could have helped but I wouldn’t have expected that from a Pokemon baking game anyway. So you could say that all balanced out either way.

The game’s graphic already looked real sharp and the soundtrack wasn’t bad. I imagine as I went through the game more and more I would be able to find even more tracks. So the technicals definitely hold their own here as well. I will also say that while the game is very busy with modes and such, the UI isn’t bad. I generally know where to go in order to get to the mode I want to play. I’ve definitely played games with UI that were considerably worse than this one.

Overall, Pokemon Cafe isn’t really my thing but I can definitely see there being an audience for it. The foods all look pretty good after all and the matching gameplay does have some depth to it. The fact that you have to account for all kinds of Pokemon types and special abilities is really something. You really can’t just dive in here and pick any random Pokemon. I mean you can try to do that but it’s definitely going to end really badly for you. You want to get the maximum amount of stars on your first attempt or you’re going to have to end up replaying the level anyway down the road. I doubt this game will be going anywhere any time soon so definitely feel free to jump in and see what you think.

Overall 6/10

Castlevania Requiem: Symphony of the Night & Rondo of Blood Review


It’s time for the return of Castlevania with two more big titles. These titles definitely feel fairly polished and are more on the level of the GBA games than the previous SNES ones. One of them is more like a classic platformer like the originals and then another one has the more GBA vibe to it of going through all the rooms and locating power ups. In the end this makes for a good double pack and are definitely some of the stronger games in the Castlevania franchise.

First up we have Rondo of Blood with the best of the Belmonts leading the way. Richter need to stop Dracula once and for all so he rolls up to the castle to take him down. You have to travel through 9 stages as the hero and destroy all of the enemies and bosses that make the mistake of getting in your way. They’re strong, but make no mistake, you’re stronger! The gameplay is fairly self explanatory here. Focus on using your whip strategically so you land the hits without getting nailed by any of their counters. Taking any big hit here will always work in the opponent’s favor since there are so many of them. You also have a sub weapon available at all times based on the last one that you picked up. You can use it in the standard way or charge up hearts and use the super attack instead. Either way can be really useful.

The graphics are pretty solid and there’s even some voice acting which is pretty cool. That’s all you need to make me consider you to be a modern title after all. It goes a long way to making the game more cinematic the whole time which I definitely appreciate. The soundtrack is also really solid. Definitely some fun tunes to have a good time with here and all of the level designs are on point. It’s really a complete game on all sides. There are still some parts of it where you can see the age a bit like with not having too much of a story and the length of the game being fairly short but it’s still good overall. I also think the difficulty is not nearly as intense as some of the previous games so you can really enjoy going bar for bar with the opponent instead of running and hoping for a lucky shot the whole time.

Of course Symphony of the Night is the big one here. This time you are playing as Alucard and you have to stop Dracula once and for all. The problem is that Richter appears to have been taken control of by the mad king of evil or someone beneath him. There is also a mysterious lady running around the castle. Alucard needs to stay on task and not worry about all of these extra elements but does he have the abilities needed to destroy them all? He’s strong but the odds that he is up against are definitely fierce.

So this in the true Castlevania style now as Alucard has to slowly recover different artifacts to gain new abilities. There are quite a lot of collectibles in this game and a good deal of them aren’t even mandatory for completing the story. Now this is the balance that I like to see. Yeah you will still run into some real sneaky puzzles and obstacles that may not be the most intuitive but the game never feels impossible. A big thing that helps with this is how accurate and detailed the map is. While there are some rooms that don’t appear on the map, they tend to be the optional ones. If you aren’t sure where to proceed then you just have to go to each room and check again. It’ll take time but it’s not undoable.

You will find relics that boost your abilities, stats, summon new familiars, etc. There is also a classic level up system here so if you are too weak, just gain a few levels and try again. If you continue to do that then you will be all set. I got lost so many times on the way to the final boss that I was extremely overpowered. A few good attacks were enough to take the bosses down. I had also found lots of food and potions along the way so I had a good cushion if needed.

These are all things that added up to really make this a much smoother set of fights than it would be for someone who was trying to cruise their way through the game. Definitely don’t underestimate Castlevania, you’ll always have some tricky fights in there but this one sort of lets you set the difficulty since you can continue to accumulate power as much as you want to. I really enjoyed the freedom there.

Meanwhile the soundtrack and graphics are solid as well. This feels like a very complete game and the artstyle ages well. It will still look and play well 10 years from now. The fact that the game has two castles which pretty much doubles the play time is also really cool. I won’t say it fully doubles things though since you have all of your powers by this point. It’s another really satisfying thing as you get to barrel past everyone this time around. It lets you actually get to enjoy your new abilities rather than just ending the way a lot of other games would have. It’s something Shantae has always ben the best at historically but now this is another good example I can use. You should always feel more powerful and be able to run past obstacles by the end of a game. If the area takes you about as much time to go through the second time as the first, then I feel like something went wrong during development. Once you can fly in this game, it’s really a whole new ballgame.

Overall, Castlevania returns with a pretty good double pack here. I enjoyed both games and the sheer amount of story in Symphony was great. Throw in the full voice acting and it really took things to the next level. It definitely helps to set the standard for the series. My favorite game was from the GBA but even that didn’t have full voice acting like this one. You’ll get lost a lot and the game will take some time but you will have a good experience the whole time. It’s why I love having a level up system because at least when you get lost, you have the satisfying consolation of getting stronger. This is a pretty good jumping on point for fans who want to check out the franchise.

Overall 7/10

Gargoyle’s Quest Review


It’s time for a fairly reasonable game on the Game Boy. This one is trying to be a mini version of Legend of Zelda to an extent and it works in some ways but not as much in some others. Naturally it is missing some of the quality of life features that a modern title would have and so the game has to try and succeed in spite of that. I played through the whole thing but as a kid I don’t think I would have picked it off the shelves. This isn’t really a AAA title in the end.

You play as the Gargoyle himself although despite the cover showing him as green, the creature is fully red. You have fire blasts and can jump around although there isn’t really much flight. The demons are at war and you have to finish off all of the villains. It won’t be easy but Gargoyle is up to the task. He is really the only fighter around after all so if he doesn’t step up, then nobody else ever will.

The gameplay is an overhead style so that’s also why I throw in the Legend of Zelda comparisons. Typically you need to enter a town, talk to some folks and start up a quest. This will have you go into a cave/dungeon of sorts to beat up on an opponent and get whatever relic you needed in order to proceed further. Rinse and repeat as you go through all of the levels. It’s an easy enough formula but it isn’t always obvious where you need to go next. You will have to have a lot of creativity here as you figure out what item will get you past the next obstacle. If you mix it up then you will be in big trouble on all sides. Mainly you’ll just waste a lot of time but it also compounds the issue. Now you’re checking the whole world for a clue on where you need to go next and of course that’s not going to be easy.

The NPCs don’t give you great advice and the game doesn’t always explain the powers. You get several different
flame attacks as you go through the game but which ones do the most damage? You’ll just have to hope for the best. I found the second fire attack to be the easiest to use but for all I know I was holding myself back by sticking to that one. You just don’t really know one way or the other and that’s unfortunate.

Well, just keep at it and you’ll be fine. The game’s not all that long but it can still be a few hours. The final boss is also very difficult so get ready with the rewind techniques. Without that it would be very hard to hang in there for very long. A big part of this is because of the overall durability of the villains. They can take numerous hits over and over and over again. Meanwhile you can only survive a few hits and then you’re down for the count. Perhaps there are some upgrades or other things hidden in the game, that’s definitely possible.

The graphics aren’t bad here. I can give the game some credit there. Certainly nothing amazing or anything like that but it has some heart to it which is more than I can say for a lot of its competitors. The soundtrack is more on the forgettable side though, you won’t be thinking about that much while you try and get through the game. The technical aspects aren’t bad and at the very least they don’t hold the game back further.

In the end I would say the main thing holding the game back is the fact that there is no real reason to play through it. There are certainly many better games out there in basically every way. It’s not a poorly made game though and so I won’t give it a negative score. It does just enough where I can say that it balances out in the middle. I enjoyed one of the sequels a lot more than this one so at least I know that the series does get better as it goes on.

Overall, Gargoyle’s Quest is a reasonable game but one that can be annoying at times. You always have to be very careful with any game that has a big hub world and different puzzles to solve. When you mess up the balance then that is game over on a massive scale. I’ve played better and worse titles than this game though. At the very least I can commend it on having a real plot since that is something you can take for granted on older titles. A modern remake of this game on the PS5 or something like that could absolutely be a lot of fun though. The gameplay would be incredible and then you’d just need to add some more details to the story. It would be 100% feasible.

Overall 5/10

Battletoads/Double Dragon Review


It’s time for the return of the Battletoads and this time they’re meeting up with the Double Dragons. It’s one of those games you wish they had waited like 20 years for though because we could have had a killer story with it. Instead, this is pretty solid for the gameplay but there’s not a whole lot to the story itself. Still, it is pretty fun to see the characters again after playing the other Battletoads title not too long ago. Would have been good to have had more dialogue out of the Double Dragons though since they didn’t get much dialogue at all here.

The basic plot is that the villains are back and causing chaos again so the Double Dragons and the Battletoads must unite and fight. That should give long time beat em up fans chills as you go through the levels. I opted to go with the double dragons and beat up the opponents with the old school techniques. It’s fun to hit them with the various combos and in this game enemies tend to wait their turns. That’s good because now I don’t have to worry about being surprised by a cheap shot from behind. Perhaps it makes things a bit easier but I can live with that.

In general you can see how they toned down the difficulties. None of the levels are anything close to the Battletoads racing levels. You still will be dying a lot and I had to use the rewind feature quite a bit but nothing compared to Battletoads. The game also feels a lot shorter here as the 7 levels go by in the blink of an eye. As long as you have your fundamentals on point then you will eventually score the W though. Just focus on landing those blows and your best bet is the dash attack.

When you time is right, no boss can hit you before you land it. Then you can back up and quickly do it again. I was able to land as many as 4 dash attacks in a row before quickly retreating, regrouping, and trying again. It’s an absolutely broken technique so you need to take advantage of that. Going in and trying to win with pure hand to hand combat is going to backfire and fail on you hard. The enemies almost always have better range at their disposal which is a big issue for your fists.

They are durable so you will need a lot of dash attacks but you will eventually win. Just make sure to walk up or down after the dash attack so the boss will follow you and that gives you enough time to land another one. If you follow this procedure the right way then you should definitely not have any issues. It is easier said than done so expect to get blasted a few times while you are perfecting this.

The graphics are pretty solid. The game is very colorful and also expressive. The characters have their eyes popping out whenever a villain shows up in total shock. Additionally you can pogo stick enemies into the ground and they panic as they sink deeper and deeper. The studio clearly had a lot of fun with the facial expressions and I definitely appreciate that. It helps make the whole thing more enjoyable. When the gameplay and graphics are on point then you have a winning formula.

The soundtrack is less memorable but it’s not bad. It’s just not something that you will really be humming in the parking lot afterwards or anything like that. In terms of replay value, there really isn’t any though. Perhaps the cutscenes are slightly different with other characters but I’m not sure. The double dragon I played as only had one line so if that’s the case with the others then you really aren’t missing out on much. It’s a great deal to play through the Switch Online but I would say it’s probably not one you would want to spend money on because of how short it is.

Overall, It is always fun to play through a crossover. They didn’t really do much with the concept as the two sides don’t interact among the main heroes but the game itself is very sound. As long as you enjoy playing beat em up titles then you will definitely be having fun with this game. It has no real weaknesses aside from being fairly short but I would say that’s more of a genre issue. In general none of the 2D beat em ups are all that long and mainly what extended the other Battletoads game was the crazy difficulty which was definitely limited in this one. I imagine after a while you may memorize the frames and attack animations though. At that point you will really be unstoppable. Final shoutout to the game for having a bunch of notable bosses. That was a nice touch not to have them look like normal minions. With these bosses you could tell that they jumped up a tier.

Overall 7/10

Cosmo Gang The Puzzle Review


All right, it’s time for the Cosmo Gang! I tend to like puzzle type games like this where you match objects. Although personally I much prefer rearranging vs the style where the blocks are falling from the ceiling but it all comes down to execution in the end. Ultimately I didn’t think the execution here was all that good and the gimmick of needing arrow orbs to destroy the enemies fell flat for me. It should have been basic matching like match 3-4 of the aliens to destroy them. Then for the blocks you need to match 6 which I found to be super excessive. So in pretty much every way you could say that this game really did not meet my expectations.

There is a story mode of sorts with dialogue but it’s untranslated so that’s just how it goes. The main mode is about seeing how long you can survive as the blocks come down. Every minute or so you move up a level. You can start from level 0, 10, 50, and 100. Naturally the level 0 will be a lot easier than level 100 so that’s one thing to keep in mind. The main annoying thing though is that the score jumps up with you so there’s no point to choosing anything other than level 100. For example, if you start with level 0 you have a score of 0. If you manage to survive for a while, maybe you can get to 20,000 or so.

If you start at level 100, you begin with a score of 2 million so by default I shattered all the records. Even if you lose immediately you end up having a higher score which doesn’t really make sense. I suspect the developers didn’t think that through or perhaps originally this was something you had to unlock and the Switch Online just sped up the process. It’s hard to say for sure but either way it means the score is something you shouldn’t take very seriously. You’re going to have an extremely hard time beating that legitimately as you would need to be a real expert at this style of gameplay.

Even the gameplay feels a bit dated here. You can only move objects in a single direction so there is no going backwards or anything like that. You have to keep spinning until you get the right shape/formation that you want. I imagine you will eventually get really used to how the shapes interact but I would keep on getting confused and shift things to the wrong way. In a game like this that is naturally fatal though. A single misstep will set you back a great deal and there’s no real coming back from that. As it is, sometimes I felt like I was playing perfectly and I was still getting demolished.

I do consider these types of games to be among the harder ones out there though so that definitely tracks. You really need to have a long term plan at the ready in addition to just making matches as soon as possible. Because of how the arrow orb works, you even want to line up the enemies in a way where they can all be hit in a row. Of course, that also lowers the chance of getting a 6 way match so now you have conflicting goals. Good luck on survival, I will say while there is a good amount of RNG, there is also a lot of skill here as well. I don’t want to sell the big players short, it clearly does take talent to win here.

As far as the graphics go, the game looks pretty decent. I wouldn’t say it’s amazing or anything like that but it definitely gets the job done. Then for the soundtrack it’s more on the subdued side. Not exactly something that you will be humming in the shower but it doesn’t distract from the game either. So it won’t hold the gameplay back but it won’t take things to the next level either. In terms of replay value, I suppose it is endless here as you can keep on playing for as long as you find the gameplay fun. Due to the way the game operates, no two matches will be exactly the same anyway so that’s why it never ends. I just don’t find it quite so fun and since that’s the only real gameplay that the title has to offer, this ultimately dooms it in the end.

Overall, Cosmo Gang really wasn’t my cup of tea. I think the main problem is that there are just way better puzzle games of this style out there. Why play this when you can play the original Dr. Mario or Eggman’s Mean Bean Machine? Cosmo Gang just doesn’t beat those in any tangible way and when you have a game that is super basic like this, it helps to at least have some franchise appeal. Without a legendary character like Mario or Sonic around to help out, it meant that the game was really doomed from the jump. Great gameplay could have helped to bridge the divide but we didn’t get that. I would say to skip this one personally.

Overall 4/10

It’s Kunio’s Dodgeball, Assemble Everyone! Review


I thought about leaving the title untranslated considering that Nintendo didn’t even bother to translate this one at all but let me put in the extra effort here. Unfortunately this game isn’t particularly good. The dodgeball mechanics really don’t hold up very well at all and the game is just too simple. Sometimes being simple is good for a sports game but there has to be something really fun about it. This one feels very low effort even considering that it is such an old game. Ultimately this holds it back in a very big way. Without more variety, there really isn’t anything to keep you going here.

The game doesn’t really have a story so you’re just jumping into a big Dodgeball match. There are probably more customizations and modes out there but of course with all of the text in Japanese you’ve basically just gotta guess through everything anyway. So in the game your goal is of course to hit all of the players on the opposing team. You have to do this a few times and once a player has taken enough damage, he turns into a ghost and leaves the arena. If you can do this to everyone on the opposing team then you will have won. Of course they will try doing the same to you. So when they throw the ball at you, you can try to dodge, catch the ball, or duck. Either one of these options can work although the safest option is naturally to catch the ball. Additionally if you do that, then the one who threw the ball takes some damage.

To confuse the opponent, the best thing to do is pass the ball around. Often times the computer won’ be able to keep up and then you slam them with a shot. If you shoot the ball normally, odd are that it will be blocked or caught. So you don’t want to just be running in there and taking shots without a care in the world. If you don’t have some level of strategy then you’re going to lose. The A.I. is not even that bad if you play it cleanly. If you abuse the passing mechanics then you will win without any real effort but if you don’t do that, it can come down to the wire.

So the game has reasonable difficulty but that’s not enough to stave off the repetition. Additionally I don’t think they thought things out very well. There is no timer here so if you’re holding the ball then you don’t have to do anything. You can just keep on holding it or walking around and the other team can’t do anything about it. There needs to be a timer because otherwise the game will never go anywhere. Additionally it just makes more sense. Of course with gentleman rules you can assume people won’t hold onto the ball but the fact that it’s possible isn’t a good look to the game in general.

We do have some super attacks like throwing the ball so hard it turns into an energy blast. It looks cool but the opponents still catch it every time so don’t bother with it too much. You’re better off with the trick of passing it until you get a good shot. In terms of graphics, the game’s not awful but it does feel like most of the sprites are effectively the same one just tweaked a bit. It doesn’t feel very high budget and the one song isn’t very inspiring. I would consider this to be one of the original cash grabs to be honest. Imagine spending money on this game? I’d be so sad I’d probably be in tears by the end. This is the kind of game you have fun with for a super brief time that wouldn’t even justify a Blockbuster rental. I’m glad I played it of course, but really only to warn you all about it. I’ve played better NES games and this is a generation after that.

It’s also a shame because as it is there aren’t very many Dodgeball games. It’s weird because the game feels perfect for one to be turned into a game. You have to be running, jumping, evading, etc. These are all really cool things to do in game and they directly translate into controls. There is no real RNG in Dodgeball either so it would be a satisfying win/loss. Hopefully Nintendo makes a full on Mario Dodgeball at some point to how the world how it’s done because we desperately need that.

Overall, This game just won’t hold your attention for very long. There is really not a whole lot to the game as it is. One mode and one stage can only take you so far. I had fun messing around in the game by passing the ball back and forth over and over again but even that can only stay amusing for so long. Unless you are a mega fan of Dodgeball then there really isn’t anything for you here. I would say this one’s worth a skip. Just go on to the next game because you will be done with this one within 15 minutes or so.

Overall 3/10