The King of Fighters XIII: Global Match Review


King of Fighters XIII definitely surpassed my expectations here. The instant it had a real story mode and not just throwing cutscenes into arcade mode, I knew it was quite literally built different. This was a game that was putting the story first and I was all here for it. There are even branching paths so you can see different versions of the story and more added context as you play through the game. I ended up getting 60% of the cinematics on my first run.

The story concludes the big saga of the villains trying to revive Orochi and using their cosmic powers to get in everyone’s way. Ash gets a big role in here as he stole Iori’s powers last time and is working on getting Kyo’s now. If the old lead isn’t careful then he is going to be taken down. It’s a really good premise to get you pumped up and I greatly enjoyed the intro. We got to see all of the old leads like K and Kyo and then it ends with the lead being attacked. This game just has the most focus on story by a longshot and it was an excellent idea. I always feel like this is the perfect way to really get you focused up for what is about to happen.

The story definitely doesn’t disappoint. We get a lot of fun illustrations the whole time as the plot moves forward and a ton of dialogue. I didn’t even see all of the paths as I mentioned before so they added a ton of content here. It almost felt like a visual novel at times here. I should also mention that there is another King of Fighters tournament going on here of course. That’s always got to be a factor here of course. Why would there not be a tournament?

It should come as no surprise that the gameplay is great as always. The graphics look really sharp here once again and the movement speed is really good. I felt like the bosses were also designed better so you got to actually play against them. It wasn’t a matter of abusing loopholes or cheesing the opponent out. Instead you were actually fighting them mano a mano the whole time and that was a much better idea. So I was really glad to see that, it’s definitely the way to go.

You feel more of a sense of triumph when you win as opposed to just exhaustion and wondering if the boss is still more skilled than you are. Here, the boss is still rather difficult but it’s nothing crazy. The boss is way aggressive and like a real player will leave openings for you to attack with. I will say that the second to last boss had such long animation cycles though. When he grabbed you, you could basically close your eyes and rest a bit because then he keeps on punching you in the stomach and taking forever to get on with it. He’s a very dramatic fighter to be sure. I feel like it would probably be funny to see anyone using those combos in a competitive tournament assuming that the character has these moves when you play as him.

In terms of the paths in the game, usually you will have a choice for example to see what’s happening at the tournament or what Ash is doing meanwhile. Typically I went with the Ash plot since I figured it would be more intense but you’ll probably want to try them all. When I googled how to get the true ending, there seemed to be quite a few requirements to even get the chance so good luck. Definitely not a pushover by any means but that adds to the ever expansive replay value of the game.

You have the endless vs fights, getting all story mode paths, and of course getting the Platinum trophy in the game. By the time you’re done with that I’m sure you will have spent a ton of time on the game. Additionally, here are a lot of characters to play around with so you’ll want to test them all out and see which character you are best with. I’m actually starting to like the grappler characters in this game. It feels so satisfying when you land a command grab out of nowhere and it deals a ton of damage. A super throw is what won me the final match after all. I was about to lose otherwise.

Overall, King of Fighters XIII is a great game. I dare say that it is easily the best of the early games although calling it an early game is probably misleading. I think XV is probably still the best overall but I’d need to think about it. Either way the latest 3 games are the top 3 overall which is cool because it shows that the series is in its peak right now. They need to bring us some more games but bring back this expansive kind of story mode. It really does help the series go to the next level and doesn’t feel like it should be a giant ask. If there’s any King of Fighters game that you should get, this may even be my first recommendation because of the story.

Overall 8/10

The King of Fighters XII Review


It’s time for another big King of Fighters game! This time around there’s not really much of a story but to try and make up for that we do have a pretty big cast of characters. The visuals have noticeably improved and so the whole thing works out pretty well. It’s definitely a game that you can’t afford to miss out on if you want to own the whole collection. If you don’t care about owning everything….well then I guess you’ll be okay but it’s still a quality game either way.

With no story you’ll probably want to start off by clearing an arcade mode. The arcade mode is a lot shorter than usual as it’s only 5 levels long and there are no bonus levels or bosses this time. It’s really just you seeing how fast you can beat all of the opponents. In fact they call it a time trial arcade mode so that really was the intent right from the jump. It definitely does work to make the game stand out there but it’s still no substitute for a full on story. I was really surprised that there wasn’t at least a secret boss at the end. Something to really test your might you know?

I did appreciate the jump in graphics though. Like I mentioned before, the graphics look really sharp this time around. The controls feel a bit different and you really feel like this is the next generation of KOF. There are a whole lot of details thrown in here and so you you can really appreciate all of the super attacks. I also think they did make the special techniques easier to use this time around. I was cranking them out like nobody’s business for a while there while in the old games it was really hard. There was a simple vs technical mode option so I did go with simple which may help with that.

The soundtrack isn’t super noticeable this time around. King of Fighters seems to be on/off in that regard. You’re here for the gameplay first and foremost though and that is solid as always. It’s pretty fast paced and you can really use a whole lot of combos. It’s a game that really pays off your hard work and dedication by letting you deal out more damage. The better your combo skills, the more you are going to absolutely dominate the competition when the going gets tough. It’s a very satisfying circle in that regard.

There is unlimited replay in the vs modes of course and this time you even have trophies that you can earn by playing the game. So if you aim for the Platinum trophy that will add a lot of time into the mix as well since fighting game platinums are always extremely intense. Hopefully none of them are online based though or you could be in a lot of trouble there. I still think they need some kind of fix for games where there are online trophies but you want to get the Platinum. It’ll likely never happen but it’s nice to think about.

I ran with Terry’s crew for the arcade mode but feel free to switch up your teams and try as many characters as you can. They all have very distinct movesets and nobody feels too similar to anyone else. The developers did a good job with all of the characters there. The fact that we have several different fire users at this point and none of them feel like clones of each other is definitely impressive. This game knows how to really craft a moveset that fits every character’s playstyle.

Since there’s no story mode here there’s a little less to talk about compared to the other titles. You sort of get the drift after all since a fighting game is very direct. You either enjoy the combat style or you don’t and whether you like the game or not really comes down to that one trait. Gameplay is mega important for any game obviously but if you’re a fighting game then that rises up even further. If you don’t have fun with the combat then that automatically means the game is no fun either. There’s just no way to get around that after all.

Overall, King of Fighters continues to be a really solid fighting game series. While I miss the story, the gameplay is solid enough to hold its own here. Fans of the franchise will have a good time as always and I can definitely recommend this to any fighting game fan. Sometimes you just want to sit down and have a few matches and in that case this game has you covered. You can explore all of the characters and see which fighting style works the best for you. As always I like playing as Terry Bogard quite a bit and he has the old design back which is great.

Overall 7/10

King of Fighters 2002/2003 Review


King of Fighters has had many games over the years. There are very few who can say that they have played all of them. Even for me thanks to the elusive 99 I won’t be able to say that but I will have basically played through the whole series so that feels like a rather massive W if you ask me. These two games are pretty fun and continue the game on a rather high note.

First up the 2002 game doesn’t really have a story. So for that game you’re really playing through the arcade mode to have a general sense of the controls and you get to beat up a revived Rugal again which is always intense. Definitely not a boss that you want to mess with. In 2003 you’re mainly playing with Ash as you try to get more power and then get wrapped up into another big villain conspiracy. Looks like the Orochi factions aren’t quite done yet but Ash can hold his own.

At this point King of Fighters has so many different factions and it’s always fun to see all of them being active a the same time. That’s not something that you usually see so that’s pretty different compared to other fighting game titles. You have the Orochi revivers, the NEST remnants, Ash basically counts since he’s trying to absorb more power, Rugal’s kids, etc. The game would really be able to do a whole lot as an RPG with this many characters to play around with.

The gameplay is pretty classic as you would expect. There are different mechanics that get added and removed as the games go on but the classic core of the gameplay is still the same. Use your attacks and special moves to take your opponents down. The arcade mode will take you down the path to taking down the main villains. After playing so many of them in a row, I do think it’s impressive how consistent the games are. They all tend to generally follow the same patterns and schedules.

It’s mainly the story that changes and of course some specifics in the actual gameplay like I mentioned. I wonder if the hardcore fans could immediately tell you which game it is based on the win screens after a match. That would be a fun test for some of the more intense fans. I naturally wouldn’t be able to clear that quite yet but I do think I would be able to put up a decent fight since they’re all really fresh in my mind.

The graphics are good as always. I definitely have no problem with them. I do miss Terry’s old design with the cap but since he gave it to a girl at the end of one of the games, it makes sense that he no longer has it. It was so iconic though. I forget if he ever gets it back in the newer games but hopefully he does. He still has it in all of the spinoffs after all. The soundtrack is also good. I felt like we got some more memorable tracks this time around although it might be difficult to find them. I suppose I’d just have to listen to the full soundtrack to pick it out.

As always there is no limit to the replay value here. Just keep on playing with a friend and you could do that all day. If you’re only playing by yourself then that might not be quite as fun but that’s always been the case historically. So it’s not unique to King of Fighters or anything like that. These games were made to be enjoyed by everyone and that way you can also learn how to fight the right way. In a lot of ways fighting the computer teaches you the wrong things since you are focused on exploiting the AI and your moves may not be optimal. Like overusing the jump kick to sweep kick combo may work on the computers but if you keep on doing that against a real opponent then you’re going to be countered real hard.

As always get ready for some real crazy final bosses. These aren’t the craziest to be sure but you’ll likely still die a few times an need the bonus. It’s still very impressive that the bosses are always this tough though. It’s like a point of pride for the series and it is definitely well earned. That kind of difficulty doesn’t just appear on its own. The developers had to work really hard on that one.

Overall, These two games were fun as expected. They had some fun tunes and the gameplay was good as always. You really get to test your limits in these games as well as your reaction times. You’re not going to go down very easily that’s for sure. I’ll be having more King of Fighters reviews up pretty soon so get ready for that. It is definitely a really fun franchise and if the developers were willing to go just a bit harder with it on the next big title, it could really start to make waves on the fighting game scene. Give us a story like Street Fighter V or what Tekken always has. The characters in KoF and their backstories are definitely detailed and expansive enough to support this.

Overall 7/10

King of Fighters 2000 & 2001 Review


It’s time for some King of Fighters hype! It’s pretty fun to be playing through all of the games in the series. These two start to feel a bit more modern on the PS2 but you’ve still got enough retro elements in the game to make it feel nostalgic. You’ve also got some real stories going on here which is always fun. It would be nice if there was a longer story for everybody but I’m still satisfied. There is basically always a cliffhanger here as well to keep things moving.

In 2000, we get to play as K who is fighting for his memories and to take down the villains like NEST. He enters the King of Fighters tournament to deal some serious damage and along the way the villains make their move as well. Kula also gets involved which is fun because for me she’s one of the more nostalgic characters. I played as her a lot in one of the spinoff games. So to see her with more of a starring role was definitely a lot of fun, her ice abilities also work pretty well in the gameplay.

The game has the striker system active so you can summon assists like in Marvel vs Capcom. It’s pretty fun although it never really works on the bosses all that much. This is the only game where the final boss isn’t too crazy though. You can actually fight him like a normal boss and eventually win as opposed to just being cheesy the whole time and staying in the corner. Hey, you have to win whatever it takes right? So no shame there, you just look forward to actually rushing in and fighting so this was a fun change of pace. Part of King of Fighters’ whole appeal is the insane difficulty though. These final bosses are really made to make you work to find whatever exploit you can in order to win.

2001 adds another extra mechanic to the striker system. This time you can have up to 3 strikers. So you can use all 4 fighters to attack the enemy or only have one. The balance is up to you but one thing to keep in mind is that the final boss will have more health if you opt to go with 4 fighters. I didn’t even realize that so for a while there he was dominating me and had tons of health. Fortunately every time you die you can readjust your team so after a bunch of losses I put everyone into being a striker except my main guy and then I used him to win the day. It was still extremely difficult to be sure and I just barely pulled it off but that does seem like the play. You are basically banking on RNG here to be able to beat the final boss.

You need him to make the wrong choices just a few times on 2001 and then you will be able to finish him off with minimal difficulty. I suppose the one drawback is you will be getting sent to the game over screen a lot quicker this way as your one fighter will keep on going down quickly but at the end of the day it’s still worth it. I still advise going through this way. Also, make sure you do not use your summons. They will never land a hit anyway and only exist to get in your way. Activating them is basically ensuring your own defeat. So definitely make sure that you don’t do that. In the split second it takes to call them out the boss will inevitably use a wide energy wave to take down both of you.

The final boss is also able to use super attacks without using up any magical energy. This means that blocking forever is only worth it if you are aiming for a timeout but otherwise it’s not like you’re going to tire this guy out. So definitely just keep an eye out on that. For most battles you still want to go with the tried and true tactic of an aerial kick into a sweeping kick but you never want to approach these final bosses. Let them come to you and you just stick to punishing their mistakes. Each small hit will eventually add up and then you’re good.

As you would expect the graphics for both games are pretty good. In general you can see the graphics improving s the games go on but it still will take some time before they’re completely up to PS5 level or anything like that. The sprites are very colorful though and that’s why I recommend them as an artstyle. They will never get out of date and will always look very pleasant no matter how many years go by. The soundtrack is another okay one as well. The themes match the stages but aren’t something you would necessarily be looking up on Youtube.

That’s good enough though, at the end of the day this is a fighting game and one that is a lot of fun. I enjoy all of the combos and the big character roster. It’s a game that really never has to stop giving you entertainment since you can have endless vs battles. The replay value is there and since the gameplay itself is really solid, that’s all you need. It’s certainly possible that you won’t need to play this one if you have the sequels but at least this will still work out. Terry is still my favorite character even if I’ve had to play as the other characters lately for the story.

Overall, King of Fighters is a solid series that has certainly had a lot of games. This collection does a good job of bringing two of the games in and they work really well together. I’ve certainly improved my King of Fighter fundamentals even if I would not exactly be tournament ready just yet. I would really need to stud the games for that and get used to the combos. In the meantime, going through story mode is definitely the right amount of investment for me. I don’t really need anything more. Of course if we ever do get a massive cinematic story mode then I would have to really learn the controls because I would not want to miss that!

Overall 7/10

King of Fighters XI Review


It’s time to jump to another King of Fighters title. XI really gets modern in a lot of ways as it just feels newer than some of the others. The gameplay is really crisp and it’s all on point but they definitely do ramp up the difficulty quite a bit here. I was definitely not prepared for the bullet hell final boss where he was just spamming all kinds of attacks. Certainly not a boss for the faint of heart.

The villains are all making their moves during the King of Fighters tournament which makes sense. We fight Rugal’s kid again and in the climax we’re up against more people trying to harness the powers of Orochi. It’s easy to see why they want this kind of power because it seems like it consistently pushes you to near the top of the verse. So that’s an incredibly handy ability to have. Of course the heroes aren’t about to let that happen so easily. As long as there are heroes left to defend the world, Orochi will not be revived without a fight!

Good luck beating the final boss though, he actually did end up vanquishing me this time. So here’s the tough part, he has many different projectile moves. He can shoot these large orbs that move slowly but bounce a lot. Then he has his lightning fast purple energy blasts. If you get close he has an energy uppercut that deals massive amounts of damage. The guy can also teleport so he will suddenly appear behind you and go for a command grab. You must not let him grab you! I cannot stress this enough, if he grabs you then it’s all over. You’re not going to stand a chance here.

You also can’t time him out this time because the rules have changed. Even if you have more health than the boss, he will win when the counter goes down. It seems like the health is based as a percentage since you had 3 characters to his one. There’s really no chance you are going to triple his health though because all of his energy attacks deal chip damage. So what this means is that you are going to have to take the attack to him. Of course we already know that approaching him is not a good idea because of the uppercut so what other options do you have?

Well, one of them is to try and roll towards the boss. You roll under the energy blast and land a sweeping kick. Of course the problem is that he will often teleport away or hit you as you approach. It’s also not so easy to time the energy attacks and when you roll because of how fast they are. So while the plan itself may be good, that doesn’t mean that it will be successful. In the end you may end up getting absolutely destroyed anyway. No matter how many times I fought the guy, I kept on losing.

That’s even including the bonus they give you after losing where the opponent starts with a lower amount of health. It’s not quite the 1/3 health that it used to be but it’s still a good bonus. I don’t get why this gives the boss so much more defense though. In a way it starts to completely offset the advantage of his having low health in the first place so I really don’t get it. Not a great move if you ask me, I wanted to have a way to defeat this guy. Ah well, major props to anyone who succeeded here.

I didn’t really talk about the gameplay but at its core it is the classic kind of King of Fighters gameplay. It’s a 2D 3 on 3 fighter where you beat up on your opponents. The goal is to knock all of them out before they knock you out. You can use various special moves although the button combinations are rather difficult. In most games I can button mash and get the special attacks out easily but not in this one. Usually your best bet is to use an aerial kick and then a sweeping kick either way though. It’s a 2 hit combo that is incredibly hard for the computer to resist.

Meanwhile the graphics are fairly sharp. I’d say they have aged well and the sprite based style is just a lot of fun in general. The cutscenes themselves are also nostalgic with the different images popping in and out. As always the dialogue can be rather quick though so you need to bring your A game. The soundtrack is also pretty good. Not the best one in the series but it does work pretty well in general so it gets a thumbs up.

In terms of replay value, there is naturally a whole lot here. The vs mode means that you can play that part of the game forever and ever. There are certainly a lot of characters after all and fighting games never really have to end. They can keep on going so long as you have someone to play with. If that is the case then you will be in really good hands. The price isn’t bad either, you could buy this online right now.

Overall, King of Fighters delivers with another really fun game here. The final boss may even be the toughest in some ways just because the game removes the option to cheese him via time out. Rugal still feels like the toughest to me but I was ultimately able to beat most versions of him. (Just not the first one) So I suppose KOF 94 will go down as the hardest and this will be in second place. One thing’s for sure, if you’re looking for a challenge then you have absolutely come to the right place.

Overall 7/10

Mega Man IV Review


My Mega Man marathon is nearly at an end now but it was definitely a really good time. Mega Man IV is the longest title in the series up to this point. There are a ton of bosses to defeat and the levels are also fairly long. Throw in the generally high level of difficulty in each stage plus the fact that there are even collectibles now and this is really a complete title.

The basic plot is that Wily and a bunch of robot masters are terrorizing the world. Mega Man himself is going to have to be called in to stop them but can even the Blue Bomber pull out the win? Hopefully he has what it takes because otherwise of course there aren’t really any other heroes at the ready. Mega Man has the unique ability to copy powers after beating opponents so that will give him a bit of a chance.

So like I said one of the new things here are the collectibles. Make sure you at least get all of the letters during the second wave of bosses or you will be unable to access the climax to fight the final levels. It would probably be pretty annoying to have to go back and replay an old level because you missed that right? The letters aren’t hidden so you don’t have to worry about not finding any but they do tend to be on the most difficult to reach paths so it will come down to how skilled you are.

As always I have to say it would probably be difficult to beat the game without the rewind feature. Like I have to imagine you would be getting stuck and losing lives constantly. Even just finding out which weapon was super effective against another one took a whole lot of trial and error. It’s definitely not as easy as in the main console games where you can usually tell right away what would be good against another boss.

In terms of structure, this is similar to the others. You fight the first 4 bosses, then there’s an interlude, then you fight 4 more, and then you enter the climax. So it all comes together pretty well. It is a bit longer like I said so you can expect this to probably take around 2 hours or so. Probably less if you are acing the levels of course so it does come down to your skill level.

In terms of the graphics, everything is all in green again of course so it doesn’t get to show off as much as you would like. The green almost starts to hurt your eyes after a while. I dare say going full black and white would be better than just having one color like this. The designs for the various robots are all good though so I’ll give the game credit there. The soundtrack is more on the forgettable side though. Not really any tunes that you will be humming here.

In general I would also recommend sticking with your mega buster as much as possible here. Yes, other weapons can help but most of the time you will be using the mega buster so you want to be fully comfortable with how it works out. You do have a charge shot now which makes it even better. Aside from the final boss where you have to break out a new weapon, you can beat the whole game with your standard buster.

This game introduces a shop which is a fun thing to have. Basically you can spend P points which is currency you get from enemy drops and then you can buy cool things like extra lives, unique powers, and energy tanks. Personally I recommend the energy tanks the most. Using them will allow you to replenish your health all the way to the top even in the middle of a level. Massively necessary for the various boss fights especially in the climax. It’s the best deal for your points.

Overall, Mega Man IV is a pretty fun game. I could do without the collectibles but at least there aren’t too many of them so you don’t have to spend the whole playthrough looking around. The various fights are all well designed and the extra length makes it stand out. So if you have the Switch Online then you should definitely check this out to help round out the collection.

Overall 7/10

Lost Planet 2 Review


It’s time for the second Lost Planet title! I played the first one very recently so it’s definitely still top of mind. This one doesn’t quite match up to the first one though either in story or gameplay. Part of what makes this one unique is that the whole game is balanced around the multiplayer aspect. So playing on your own actually puts you at a rather heavy disadvantage. I do think this game would get massively boosted if you had other people to play with but as a solo game it is still good.

The game’s story is anthology style as you play as different factions in each episode. Then by the end you finally get to play as all of them. The context here is that the planet is finally vibrant after the events of the first game so now everyone is fighting for their own interests. Some want money, some want honor, etc. The alien creatures are still around but they’re more of an afterthought at this point. If you see one then you blow it up but otherwise they aren’t exactly a big threat at this stage. Just take them out and keep moving but is it possible that the aliens are planning something big?

The campaign is reasonably long. There are 6 episodes, each episode has around 4 chapters and each chapter has 2-6 missions. The missions themselves can really range in length from some being around 10 minutes to others being over 30. So you never quite know what you’re about to get yourself into so always stay prepared. The objective is usually to get to the end of an area but other times you have to protect some devices, activate towers, or beat all enemies in an area. There is quite a lot of variety here.

The gameplay is that of a 3D shooter so you run around and blast away at everyone. There are a lot of weapons so you will want to see which is your favorite. Personally I feel like the shotgun is easily the best one. It hits almost as hard as the rockets but also fires off rounds much quicker. What this means is you can comfortably beat almost any minion in one hit with it and you also deal powerful damage against the boss. It has more ammo than the rockets as well so it really does feel like the most overpowered weapon in the game. To make up for this, the spawn rate isn’t great. You will go many missions where you don’t even see it.

One thing to remember is that weapons carry over when you beat a mission so just make sure you hang onto it. You can also find mechs to ride. When you jump into a mech you get weapons that are much stronger than normal. Most of them can also hover or fly for a while which is great and the armor is more advanced. They are really necessary for when the enemies bring out their own mechs. If you try to beat one while you are on foot then I guarantee that it is not going to go well. You are going to get absolutely demolished no matter how you look at it. Even run and gun tactics are often not effective because they can move faster than you can. So once you get into range to land a blow it is already too late.

As far as the graphics go, I would say the game ages pretty well. The environments look pretty good and I like the designs of the mech suits. There isn’t a lot of opportunity for the game to really show off in terms of colors since this isn’t a very colorful game but it works well enough. As for the soundtrack, that is a bit more forgettable. I can’t really recall any iconic tunes off the top of my head at least but it does the job well enough.

The A.I. is definitely terrible though. It goes back to the difficulty scale not being meant for single player. There are missions where each player has a task like in the big boss fight where you have to use a ship against it. You need one guy cooling down the ship in the engine room, one using the cannon, and 2 to load the cannon with ammo. The only thing that the computers knew how to do was load the cannon. They couldn’t fire it or cool the ship down so I had to do everything on my own. In normal mode this was effectively impossible as a result so at that point in the game I had to lower the difficulty.

As you can probably expect, this is an issue to an extent in every level though. The allies don’t really do their part in supporting you so you really have be a one man army and that’s not easy. You start to run out of ammo quickly this way as well as energy. The game has an interesting mechanic where you can always regenerate your energy as long as you have some stockpiled but otherwise when you lose health it is just gone. Also, you can be defeated while you are regenerating and you will end up being surrounded by enemies before long. Outside of missions that have a time limit, it can be a fun way to test your skills though. Can you effectively defeat all of the enemies on your own? Due to the energy system you can also die a few times before it runs out so that’s another thing to keep in mind. You don’t have to literally be perfect or anything like that.

One thing I noticed is whenever I would leave the game during a mission, the game data would corrupt. That could just be my copy but keep that in mind. Try to beat as many levels as possible because otherwise it takes a while to rebuild the game each time. I am glad to know about this for the future for other PS3 games though. If you delete the game data without deleting the save data then you can actually continue from where you left off after reinstalling the title. It’s a pretty good trick although hopefully I won’t actually need it later on.

Overall, I had a good time with the game. It definitely had some issues like the A.I. not being very good and the difficulty balancing in general though. They should have worked on the single player experience more even if that wasn’t the focus. The data corruption was rough but that might have been more of a disc thing than the game itself. So I would say to check this game out but maybe start it on easy mode from the jump. You will need to change later on anyway so you might as well enter it this way. At some point I’ll definitely need to check out the third game even if it does seem rather infamous.

Overall 7/10

Blazblue: Calamity Trigger Review


After all these years it feels good to finally be playing the Blazblue series. I always knew it as a super cool anime fighting game with nice cutscenes and great gameplay. It definitely lives up to the hype and the story is even more convoluted than you may expect. It makes for a great time all around and I’m definitely looking forward to seeing how the sequels go.

The general plot is that Ragna is trying to destroy all of the Library installations for some reason. This group is corrupt to downright evil, but what if that’s not the case? Their best operatives will be doing their best to stop Ragna, but commander Jin seems rather crazy himself. Meanwhile a bunch of other characters are running around trying to fulfill their own destinies and they’re all in the same area so they keep on meeting up. The game has a unique gimmick where the only way to get each character’s story to 100% is to win and lose each fight. This would mean a lot of restarts so I didn’t bother with that. Fortunately you still unlock the true ending by playing everyone’s stories which is cool.

It does feel like a bit of a forced way to add replay value though since you have to play so many stories. Additionally the true story is mainly a mix of Ragna and Noel’s stories except this time we’re seeing what really happened so in some ways you were playing some fake stories before. I suppose to an extent this is usually true for games with a lot of stories as most of them end up being fake but I think the game could have handled this in a bit of a more straight forward manner. The convoluted part was really intentional but granted, it was still very engaging the whole time.

This is a game where you either love the crazy aspect of it or you just think it’s trying a bit too hard. The series is always famous for its top tier soundtracks and this game definitely had that all the way. Each of the themes sounded fantastic and the game never lost any of its steam. It just kept on going with no end in sight. That’s absolutely what I like to see. I enjoyed almost all of the themes. Then the graphics look really good. Obviously it’s super impressive that we had fully hand drawn cutscenes right from the jump but in game the graphics were also really good. Lots of vibrant colors for the special attacks and all of the costumes were good. The stages had great backgrounds as well.

This is one of those games that was really ahead of its time. The sci-fi type menus and visuals were really excellent all the way through. Blazblue definitely did not disappoint me in any way. Then the gameplay is very fast paced. It can be difficult to really get the hang of though. I never figured out how to use any of the special moves but granted, I didn’t exactly check out any of the training/tutorial modes. For the most part the game isn’t very difficult but there is one boss fight near the end that really ramps up the difficulty all of a sudden. Now that is an absolutely insane boss fight that took me a whole lot of tries to complete. Don’t expect to defeat it too easily.

As a small quality of life update, it would be nice if you could directly replay a fight. When you lose you have to go back to the main menu and then manually load your previous save file. It’s a bit much if you ask me. It’s not like this takes a very long time but it’s an odd approach since most games would just let you directly retry the match. It makes more sense to retry directly because why would you just give up after one try right? That’s really my only slight issue. Beyond that the gameplay is really a lot of fun and the game really has enough content to keep you busy the whole time.

Overall, Blazblue: Calamity Trigger is a really fun game. I definitely had a blast with it. The character roster may be a tad small for a PS3 game but I may be a little spoiled by Super Smash Bros. Regardless, all of the characters have very distinct gameplay styles which work well with the game. You will have a lot of fun choosing who your main is going to be. There is a ton of replay value here in terms of getting trophies and of course endless replay value with the multiplayer mode. This is the kind of game that just keeps on giving. I highly recommend checking it out as soon as possible.

Overall 8/10

Mega Man III Review


It’s time for the next Mega Man title. In III we get to see more bosses to take down and the gameplay will be pretty familiar from the previous two games. I would say it’s also in the middle of those two in a few aspects. It’s harder than 2 but not as brutal as the first game. In terms of length I would say it’s in the middle due to difficulty as well. There is finally some real incentives to using the various robot master abilities as well since they help to get more extra lives and energy tanks. So that’s a good thing even if you still won’t use them much for the actual boss fights. You also finally get access to the charged shot.

So you can tell that the game is getting more modern. Ultimately the story is still more of the same in a lot of ways. I would like the games to get a little more ambitious here but at least I know by Mega Man 8 things tend to get pretty cool with the stories. In the meantime seeing Mega Man dominate and shred all of the robots in his way is pretty cool. It shows just how far he has come over the years and why he is such a dominating threat. Nobody can stand in the way of the blue bomber!

The gameplay is fun as always and I already broke down the various improvements. In a pure gameplay sense this might be the smoothest title although II is still my favorite because of the difficulty balance. This game has the highest item drop rate though which is also important. So basically if you want extra lives or energy tanks then you are really in luck here. You will definitely find them around every corner without exception. So feel free to stock up on them and it also helps to counter the difficulty to an extent. I still think that the series should user endless lives as an incentive to keep fighting the boss though. Just let me keep trying until I run out of time to continue the game. The way I see it, that should be the only way to get to the game over screen. Even if I have 3-4 lives, that’s not enough time to master the boss’ movements without the rewind system.

In terms of graphics, the game still falls into the same issue of the green palette backgrounds the whole time. It doesn’t let you enjoy the colors or adventures quite as much as you would be able to otherwise. It just makes everything look the same which isn’t quite as hype as it could have been. I would also still say that the soundtrack is only okay. I’m waiting for the tracks that will really knock my socks off. Give me those and then we’re really in business! Until then it’s just not really going to be enough here to really boost the game.

In terms of replay value, I wouldn’t say there is any here. There are no collectibles yet so when you beat the game that is it. The credits roll and then you are satisfied with the knowledge that you beat the game. It’s not particularly long but you can play it via the Switch Online so at least you aren’t spending anything extra. If you were buying it for console then I would definitely say to make sure you get a good price for it. You don’t want to spend a whole lot because while it is fun, it’s just not really long enough to justify the price.

Overall, Mega Man III is a pretty fun game. It’s definitely a title that I would recommend checking out right away. It is very similar to the first two games so at least you will know right away if you will enjoy it or not. There is something to be said for consistency. Massive fans of the franchise are really blessed to be able to get new levels and more bosses in the same style thanks to this. It helps the adventures to never run out and adds replay value to them as well. I’ll be continuing the Mega Man marathon shortly with IV coming up. We’ll see if it is able to surpass this game or if the series is about to fall off hard.

Overall 6/10

Mega Man II Review


It’s time for the return of Mega Man! This is my favorite out of the Game Boy titles. It has the perfect balance of difficulty where you don’t have to be absolutely perfect when playing. Granted, it’s still really tough so you should expect to lose quite a lot but this time you actually feel like you always have a chance. That’s not something that you can say for some of the other games. Already that’s a pretty good jump. The rest of the game is pretty similar to the others so by this point you either like Mega Man or you’re tired of him.

The basic plot is that Wily is causing some trouble so Dr. Light is forced to call in the world’s #1 defender, Mega Man. Mega Man is one of those heroes of legend who never backs down and is always ready to fight off his opponents. Unfortunately he didn’t keep the powers of the villains from the first game so he is back to his mega buster. That might be for the best though since for the most part the other powers aren’t that handy anyway. Perhaps when you’re an expert player who has optimized everything but otherwise the mega buster is always good for me. It’s basically ole reliable and is always around when I’m in a pinch.

Naturally like the first game the graphics aren’t great here. The green still absolutely destroys all of the art that the game is trying to pull out. It’s too bad they couldn’t filter the green somehow. It’s just not the best look for any game. The soundtrack is okay but again there aren’t really any tunes to write home about. As for the game’s length, it’s still fairly short. You have around 4 main intro bosses, the Wily fight, then 4 more bosses and then the climax. Each stage is fairly quick so the length will come about based on how often you die. Even though the game is easier than the first, I would still expect a lot of deaths which would definitely be extending the play time. Some of the jumps are just tricky or enemies are in a spot where you will end up crashing to your doom if you end up fighting them.

Try to grab any energy tanks that you can. They come in real handy because you can use them in the middle of a level or boss to replenish your health all the way to the top. It’s incredibly handy at all times. Usually they are in tough places to get of course but the journey for them is definitely worth it. I was certainly glad to have them. Also, don’t forget that you have the various Rush techniques at your disposal. This came in a lot of handy this time around and I think in some sections they were even mandatory. It took me a little while to figure out because I wasn’t used to opening the weapons screen since I was using the mega buster for everything.

As always I do recommend using the mega buster for pretty much everything though. Trust me, it will get the job done and it also forces you to move around a lot and get used to the stage. Unless you are absolutely sure which weapon is the most is the most effective then this is definitely something you should consider. It can also be hard to tell which weapon is the counter in these old games. A lot of the time the one you figure is correct ends up not doing any damage or being useful at all.

The game follows the same format as the other Game Boy titles with 4 bosses, then Wily, then 4 bosses, then climax. So you’ll be speeding through the game even with all of the deaths. I do recommend checking it out if you have the Switch Online though. No real downside even if it is over very quickly. It’s a fun game through and through so at the end of the day that’s the important thing.

Overall, Mega Man II is another fun game. I tend to prefer the other parts of the franchise more than the classic Mega Man series but it’s still consistently good. It really does help you hammer in the fundamentals of movement and how to get around obstacles. If you get lazy about this then you are going to absolutely get dominated when it counts. You have to always be shooting while managing to keep a good amount of space between you and the boss. If you get close then you are at a disadvantage because the boss will keep on bumping into you and taking out chunks of your health at a time. You have to prevent that from happening no matter what. Then if you pull it off, you get the satisfaction of knowing that you ended up saving the world.

Overall 6/10