Gotham Knights Review


Batman has definitely had quite a few top tier titles over the years. When you think of Batman you tend to think of the best level of comic book games. This one didn’t quite get the same acclaim as the big Arkham titles but at the same time I’d say it does hold up. There is a whole lot to do within the game even outside of the story and so the replay value really hits hard. I would say it sacrifices a bit of polish for overall content and of course that won’t always be seen as a positive so I suppose it’s a bit of a case by case kind of thing.

The game starts with Batman taking some heavy injuries against Ra’s and is forced to settle for a draw as he blows up the Batcave. With Batman dead, the rest of Gotham’s heroes have to suit up and defend the city. Batgirl, Nightwing, Robin, and Red Hood will have to team up for this one. They find out that Batman was looking into a crazy conspiracy involving an organization that controls Gotham from the shadows. This was such a big secret that it cost the Dark Knight his life, so his successors must solve it or die trying. This won’t be easy, but they understand the risks.

The gameplay is your classic 3D brawler. You have a lot of different attacks up your sleeve and will also be dodging a whole lot in order to counter blows. One thing I was surprised about was the lack of a block button. Dodging is your complete form of counter attacking here which is different from what you’d normally expect. Still, it works pretty well and after not being allowed to dodge like that in God Eater, I was glad to go back to my spamming ways. Most of your super attacks are locked behind side quests so I had to make do with the default ones. They are good enough though. The main story is fairly long even if you are only focused on doing them and not touching the side quests.

Counting the side quests, it feels like there is a very impressive amount of content here. It certainly feels longer than the main Arkham titles at the very least. The fact that the side quests also have a lot of cinematics is also pretty fun. At one point I had skipped so many side quests and such that there were no random mobsters to interrogate which held me back during chapter 6. I had to randomly defeat a few Clayface minions which let me go forward. It’s a pretty decent mechanic though because the heroes should be penalized for not defending enough civilians.

I will say that navigating the city isn’t quite as fun as in Spider-Man since you can’t just leap through the city. Arkham City was much easier in that respect. The motorcycle is cool though, it just does take much longer. Locking the fast travel points behind side quests is diabolical but it does encourage you to at least do a few of them. I ended up doing at least a few of them because it would save time in the long run.

Then you have different forms of currency and materials which you use to get new suits, weapons, and projectiles. You can also get mod chips to put inside of them, although I never had gear good enough to equip any so I had to go with the defaults. The equipment was a nice touch though because it adds further incentive to go exploring. The more you do that, the stronger you get. I always like when a game rewards you for these kinds of things. Yeah there is definitely a whole lot of replay value here so you can bet that you will be adventuring around for a long while. Getting the Platinum looks like it could be rather difficult though.

The graphics are pretty solid. I’m not a huge fan of the art direction at times as a lot of the humans look rather generic but the costumed fighters are good. The game does a good job of making all of the dozens of suits and equipment match the art style as well. It may not be the most colorful game but it still does look good. The soundtrack is definitely more on the dull side though. Not many memorable tunes here so you will end up forgetting them rather quickly.

While the game is definitely centered around having multiplayer, I think they should have added AI allies for when you’re playing solo. It would have been nice to have seen the other characters fighting too since otherwise it doesn’t feel as much like an ensemble game. I mainly played Nightwing the whole time so to me this was basically a Nightwing solo title. Of course I could have switched and such but I already had Nightwing leveled up really well so at that point I didn’t want to switch. The fact that all 4 characters have their own unique fighting styles is cool though.

The game’s only real weakness for me could be that the mechanics are really not explained very well at all. Installing mods is really confusing and likewise the map has way too many icons that look similar. White triangles are mobsters, white upside down triangles are for the freaks, yellow triangles are corrupt cops, etc. Your world map gets real cluttered real fast. There had to be a better way to display all of that information. Again I would point to Spider-Man where the map never feels as imposing. Additionally it’s just easier to do a ton of side missions because of how quick they all are there. This game doesn’t move at quite the same high speed because while the combat gameplay is very smooth, the hub world navigation can be a little rough at times. Get ready to run past buttons when you just meant to walk past them.

Overall, Gotham Knights is a great game, it was better than I expected it to be. The game is definitely very combat heavy so you really need to like the style though. Ultimately I found it to be very rewarding as you actually feel it when you level up and get stronger. It’s a great template for a title and the story is also good. There’s really not much else to say about this one. As long as you enjoy really good action titles then you should have a good time and while you may feel overwhelmed at first, just take it one mission at a time and gradually the main map will become a lot emptier.

Overall 8/10

Marvel Rivals Review


Marvel Rivals is a game that really got huge. For a while there is seemed like everybody was playing it. I would say it is even still huge right now. They keep on adding new characters and of course the gameplay itself is fun enough. That said, I don’t quite get the appeal the way that most people do. To me the gameplay is fine but not something I would end up being stuck to for a long while.

There isn’t a real story mode here of course so you’re really just thrown right into the mix. I was glad to have a tutorial though and did take advantage of that. Basically you’re in a team battle and either have to protect something or attack it. You win based on which team achieved their objective. Whenever you die you are able to switch characters on the fly. It’s pretty nice that you aren’t locked in so you can constantly be switching. The only real restriction is that you can’t have two people using the same character and that makes sense since it could definitely get real confusing real fast. So this way you sidestep that problem completely. As a result I got to play as numerous characters even over the course of a few matches.

The characters are divided into different classes and all have different ways of playing. My favorite character was easily Human Torch. It felt nice being able to fly around and deal out devastating blows to my opponents. I contributed quite heavily in the first match where I scored over 30 KOs. We won that round and it was the perfect way to start. I doubt Torch is one of the most broken characters or anything like that but his moveset is absolutely solid. Whenever you have a projectile fighter like this, you can bet that I’ll enjoy them.

My second favorite character was Groot. He may not be able to fly but his long reach works great as a main attack. I would say the only real downside is that his special moves are a bit boring. He can summon walls to bock incoming attacks which is pretty nice but it doesn’t actually deal damage the way I would like to see it. At the end of the day you need KOs to win here and you get KOs by dealing damage. Still, I got in my share of KOs with the standard attacks.

I definitely didn’t end up mixing well with the brawlers. For example I died fairly quick when playing as Captain America, Wolverine, and Thor. It was just hard to get in close to the other team before I would be taken down by everyone waving around their lasers all the time. I’m sure there are methods to making those characters work but it was definitely a real tough trick for me. A game like this definitely has a lot of RNG as well of course but I won’t deny the high level of skill too. Good aim will go a long way here. The same goes for memorizing where all the health items are at. I’m guessing they are randomly generated but still limited to a few locations rather than just being anywhere.

The graphics are definitely really good. Some of the character designs will certainly take some getting used to though. They really went quite different with a few of them like Wolverine. That said, it’s a consistent art style and I wouldn’t say the designs are bad. I would definitely get used to them after enough time playing the game. The soundtrack is less noticeable with all of the shooting and everything. It seemed good to me but again I’m not sure with how much confidence I can really say that. Either way I guess it’s not ultra important.

I mentioned a few times that the gameplay isn’t super addicting to me and I’ll quickly explain. There is no single player combat mode here and no individual life system. So this means in the team combats everyone has unlimited lives until the match ends. For me a game like this is always way more fun when you have your own life. I know this doesn’t reflect in sales numbers which is why many games have gone away from that model but I still miss it. I’ve never liked the idea that I could be playing amazing and dealing tons of damage and I can still lose because the rest of my team let me down. It just doesn’t feel like this is the way the game ought to be played.

I would at least like the option of a single player mode here. Start out with 25 fighters or something and no extra lives. If you lose then you lose but that’s it. I would find it all to be way more engaging and challenging. Additionally it would force you to get good. Then if the mode doesn’t do well they can always shut it down later. Still, that’s just what would make me enjoy the game better. At that point I’m basically advocating for a completely different title so it’s not a very reasonable request. Just an explanation on why none of the Overwatch titles have ever stuck with me. I do hope this game continues to be successful though because it’s at least pretty fun to watch.

Overall, Marvel Rivals is pretty good. It’s not really a game that would hold my attention for very long but there is definitely a clear audience. I also imagine it’s the kind of game that gets to be way more fun when you know other people wo play it as well. Once you build up that community spirit then it’s really off to the races. You just want to get in there and have fun. As the character roster continues to grow, the game will only get more and more fun. I’m rather curious just how many characters there will be by the end. It seems like a game that could easily get over 50 characters by the end. The toughest part will probably be picking enough unique moves where nobody feels like a clone character.

Overall 7/10

Marvel’s Guardians of the Galaxy Review


This is one of those games I sorta forgot existed for a while there. I think it was technically a big deal but yeah it really vanished. It’s one of those very cinematic games where you get to embrace the story over gameplay but there is still a good amount of gameplay to be had. It’s a fun title but as a result it is also one of those games where you won’t really have much to do if you want to just have fun playing it later on. The cinematic part also means the game will probably be moving a bit slower on a second playthrough although of course it’s all towards the goal of making the first playthrough as good as possible.

The story starts off pretty fast with the Guardians getting into trouble as per usual and now they owe the Nova Corps a whole lot of money. Star Lord gets them to give the Guardians a few days to pay off this fee but even then it will not be easy. We’re talking an incredible sum after all so now they are going to have to scam some folks. Perhaps the legendary monster tamer lady will be a good target. Meanwhile some dark forces are approaching the universe and seek to destroy the Nova Corps. This includes some people who are very important to Star Lord.

The story may start out fairly small in scale but naturally it is a classic save the universe story by the end. It’s a solid story all the way through and you should be very engaged. This is where the cinematic approach works well as there are endless cutscenes here as you go off on your quest. The combat gameplay that we do get is also a lot of fun. You have to really strategize on how you will use each member of your party as well as their various abilities. Particularly until you get to the final chapters where you learn the revive spell. Until then you always have to watch out because a few lucky shots can pull you under.

Personally I always tend to go with a few familiar options instead of trying everything. So I would use everyone’s super, then their O move which seemed to be the strongest ones. I wouldn’t even bother with the other two options. You always have quite a few methods of attack here so at least there is no reason to worry yourself. If something’s not working then try something else. None of the enemies should pose enough of a problem where you can’t figure it out after some troubleshooting. In some ways the platforming could be the toughest part like how I would end up falling more than once.

The graphics are pretty solid here. It’s going for a bit of a live action look but with enough colors where it still feels enough like a comic. The energy effects are nice and the whole time you really feel like a big budget was put into the title. Just look at all of the songs they were able to squeeze inside. You will hear a lot of music as the game goes on and they’re all fairly catchy tunes. You also have the ability to play a mixtape once per fight that completely restores everyone’s health and super attacks. It’s a rather broken ability I must say, but I like how it ties in with how much Star Lord enjoys a good tune.

The game also has a few different fake outs which was really fun. That always adds to a game and the plot twists will keep you guessing as well. I would definitely enjoy a game like this for the Avengers and X-Men at some point. I would say Spider-Man already has this treatment with the big two games that came out a while back. You can tell a whole lot of stories with this although I imagine it probably takes a long time to produce one of these games.

I ended up getting most of the trophies during my normal playthrough and I can’t say that I was really doing much out of the ordinary. It can be nice to play a game that is really generous like this one. There are also a lot of bonus elements and collectibles that don’t even relate to any trophy. This is an especially nice point because it means true collectors can have fun doing a lot of extra exploring while people who want the Platinum can still get that without too much hassle. It’s a win/win for everyone involved.

If there’s anything I would have liked to see, it would have been having more of a hub world. Letting you go back and forth to the different planets on a whim to have fun and of course grind out some levels with the minions. The game has a level up system but you actually max everyone out in the game fairly early and at that point the EXP just vanishes entirely. I suppose this is a decent way to control your level and make sure the player doesn’t get too broken but they probably should have added a wider range of abilities for you to power up. It’s super rare that you play a game where you reach the level cap with everyone like this.

Overall, Guardians of the Galaxy is definitely a fun game. It is a pretty decent length too and there is some replay value with all of the different dialogue options. I doubt you would really go as far as to try and hear them all but the game does deserve a lot of credit for just how many they put in here. It must have taken a long while to record every piece of dialogue. The Platinum seems relatively easy to get but will still take some work. If you like a good action title then you should definitely pick this one up.

Overall 7/10

Survival Kids Review


Survival games never really tend to be my thing. There’s just not a whole lot to them gameplay wise and of course it can also be pretty rough to get any momentum going because of how realistic the game is going for. Give me a fun arcade style any day. With that I can really be having a lot of fun and it could be like a collecting type of game. Certainly a big improvement over this one with how narrow the whole thing is. Ah well, at least I can say I’ve played the game now.

You start off with a big accident and then the main character makes it to an island. He must now try and survive until help can arrive but he has literally nothing. So you now have to scrounge around for wood, food, drinks, a backpack, and many other items. There are also many wild animals out there which would be all too willing to make a nice meal out of you. So this kid is in a really tough spot but he’s not someone to be underestimated. Where there is a will, there is a way.

First off the graphics are definitely nothing special. This is an older game so I get it but it’s just not the most impressive looking title. I do enjoy the overworld though which reminds you of Pokemon in a good way. I appreciated that and it’s not like you’ll get lost or anything like that. The items all look clear on the hub world after all. This is about where the positives start to vanish though. I’m generally not a fan of survival games and this one is really just no different. It takes forever to do anything and it feels like you’re trapped in a cycle. As with most things, I understand the appeal of it but it definitely doesn’t work for me. I don’t want to just be running around trying to grab things for as long as I can. I want to get to the point where the game is really fun.

You’re left to your own devices immediately with a ton of menu screens that take forever to get through. For starters I grabbed a backpack to put things in but then it fills up almost immediately. I merged different items and got advanced items like a baseball set but what am I gonna do with that? Your top danger will immediately be the fact that you need to eat and drink at regular intervals or you will die. I found a water container but couldn’t find any actual water. So once my character got real hungry it was over. There was just nothing I could do at that point and so I lost. It turned into a bit of a spiral of doom for me with no way back.

I did grab some food but all of it was spoiled like the raw meat or not safe to eat like the clams. Why are clams not safe to eat? I know I don’t eat them in real life but I figured that technically they would be safe. I suppose I underestimated exactly what happens with those clams. I also wouldn’t say it was a whole lot of fun to fight the various animals running around. They were all just minding their business after all and weren’t trying to cause any trouble. Why did I have to take them out of the running so decisively? Maybe surviving at this price was just too much.

The only time a survival game works is admittedly on the mobile where you are matching fruits and that unlocks resources to help you stay alive. The gameplay should be kept separate from the survival gimmick and then you actually have a chance at a high quality game. A survival title mixing in the gameplay and everything just seems like a recipe for disaster in my opinion. Maybe one day there will be a survival game that I have a lot of fun with but it definitely wasn’t this one. It’s not a game I can ever see myself going back to.

Overall, Survival Kids is really not for me. It could be worse but it could also have been way better. At no point while playing the game did I feel like I was having a blast. It’s all too limited and while it feels like the kind of game that would quickly start to get more and more fun as it went on, I need a quality beginning to really get me invested. Without that, it just feels like I’m basically stuck. Give me a quality platformer or something like that any day.

Overall 3/10

Gradius: The Interstellar Assault Review


Gradius definitely looked like a fun game right from the jump but I was still surprised to see that it had a bit of a real storyline going for it. We got actual little cutscenes between levels and a real ending. So I was impressed there and it helps make up for how short the game is. There are only 6 levels here after all, although the game is exceptionally difficult so it will feel like a lot more than that at different points.

The main story sees you fighting off a powerful alien invasion. These creatures have the advantage in sheer numbers as well as technology. You will be using a lone plane to try and take them all down. The game is a 2D shooter where you can gain new weapons and abilities as you go through the levels. It won’t be easy without a doubt but you will certainly be able to help even the playing field this way. The key is to make sure you don’t grab the wrong weapon because it overwrites the one you had on previously. Some weapons can be combined though. As you gain item boxes, you see which slot is highlighted and pressing the A button will give you that ability. The letter stands for each one, L for Laser for example. So choose your abilities carefully and you should be all set.

Personally my favorite combination was the laser blasts with the shield and rocket. It covers your front pretty well and the shield also buys you a little time. The lasers seem to do a little less damage than the spread shot machine gun but I liked the speed. So you will need to find the right combination that works for you and then the rest will really come into place. Additionally, it’s fair to say that you need fast reaction times here. Most of the bosses revolve around you hitting the weak point but that’s the area where it rapid fires all of the attacks from. So if you don’t watch out then you’re gonna be in trouble.

The graphics are definitely more on the old school side. They’re not terrible or anything but they won’t be standing out. When you recommend this game to someone, you’re probably not going to be talking about the graphics. At least I doubt that you will. Instead it will come down to the soundtrack. That part’s okay but nothing too memorable either so maybe instead just focus on the gameplay. It’s a simple but effective game with how it controls. It’s easy to pick up but difficult to master.

There isn’t really any replay value to be found here so you should keep that in mind. Of course if you’re playing it on the Switch Online then that is more of a non factor since you won’t have to pay anything extra to check this one out. Instead you can just dive in and enjoy it. As long as the game is fun, it helps to override the length to an extent. It’s still not going to make a name for itself as one of the top NES titles or anything like that but I would say it is still good enough in the end.

Overall, Gradius is a good game. It’s not really anything to write home about but at the same time I give it points for just being a fun title. No real gimmicks or desperate attempts to try something new. Instead it settles for just being a fun space shooter. Perhaps that is a result of the game being fairly old so this was still new territory or the devs were just that confident. Either way it is a title that has withstood the test of time and I can really recommend it to any gamer.

Overall 6/10

God Eater: Resurrection Review


This was my first God Eater title and I can definitely tell you that the length lives up to the reputation. I was playing this one for well over 50 hours and the game is quite difficult. If you’re looking for a big challenge and a lot of replay value then this is the game for you. Even after conquering it, there were plenty of extra levels left to complete. That’s how meaty this game is.

The general plot takes us to a world where monsters continually attack and do their best to crush humanity. These monsters can really show up out of nowhere and most humans are extinct at this point. We protect a final hub where scientists are trying to find a way out of this situation. There is a project ongoing that will supposedly allow humans to leave in safety but there are a lot of secrets about this project. Is it really for our own good? Well, time is ticking since the monsters are progressively getting stronger and stronger. One thing’s for sure, this is humanity’s final stand.

You play as a cadet who just joined the group and you get to see him quickly rise up the ranks. He is one of the super rare new types so he is able to command a powerful god eater weapon. Basically these are weapons which utilize parts of Aragami (The monsters) to eat the other monsters. You rise up the ranks as you clear missions and also begin learning new ways to use the sword. By the end of the adventure you are one of the highest ranking people around.

This version of God Eater basically brings 3 whole story modes within it. The final length of the story is 100 missions. Each mission can range in some from 3 minutes to around 20. You do have a timer of 30-40 minutes total but odds are if you haven’t won within 20 minutes, you’re probably dead. It’s not a game where it is easy or even practical to stall until the end. Aside from the 100 story missions, you’ve got another 100+ bonus missions. Even though they are “bonus” missions, you can expect that you will be playing through a whole lot of them. It’s not really much of an option because they will let you get the materials that you need to boost up your weapons and defense.

Without good weapons, you aren’t winning. Better weapons means better attack power and your shield controls your overall defense. If it’s too low then even taking one hit will one-shot your entire health bar. For the final boss that was happening to me quite a lot until I finally got a better shield. You can learn abilities that help to counter this like still having 1 health point left but it’s not something that you want to ever have to rely on. So better equipment is pretty much a must and since resources are scarce, be very careful which ones you level up. There are 4 elements, Blizzard, Fire, Spark, and Divine.

You will need all of them at one point or another so you want to level up 4 weapons minimum. Then you have slashers, crushers, and piercers. They come into play with each element and now you have a tough dilemma because you can’t feasibly maintain 12 different weapons. So pick your poison as they say. It will catch up with you at some point and that’s when you really find out just how skilled you are. Just how good are your fundamentals here? If they’re not good enough then you will definitely be in trouble.

Generally I would say the gameplay is that of a 3D brawler. You have your gun and your physical sword and you just swing away at your opponent. While using your blade you can also block with your shield. Blocking is incredibly handy because some shields like the tower shield will completely nullify damage. It’s incredibly handy and it’s just tough to get out of the habit of dodge rolling away from attacks. There is no invincibility in rolling here so that means trying to dodge that way is incredibly dangerous.

I didn’t really get the hang of this til near the end. So get into the habit as soon as possible. When using your gun, you are unable to block so you have to be careful or you can be caught in a bit of a death loop. Between that and my guns not dealing much damage, I mainly just used a blade during the game. I know most say that the gun is actually the best weapon to have but I just couldn’t get the hang of it. There’s a whole bullet game within the game on deigning guns and I was not particularly good at that.

Meanwhile you can customize your god eater on how it absorbs parts from your opponent. It’s a pretty important part of the game so you should spend some time here. I definitely focused on the quick dash which I found to be the most helpful. There are a ton of parts to buy and abilities to learn so just try not to get overwhelmed. There are hundreds and hundreds of options but of course they are not all equal. So just find the ones that you really like and ignore the rest. If you start losing a lot, then switch things up.

The game has a ton of variety so while you will get stuck, you will always have options to get around it. That’s why you absolutely need to do a lot of trial runs and figure out what it is exactly that you want to do. Once you have that in mind and a preferred fighting style, it all gets easier. If the sheer repetition gets to you, maybe just take some breaks. 50+ hours is a lot of time after all and the game’s got a fairly low amount of different enemies to fight. You’re mainly fighting the same 10 enemies in different recolors the whole time. There are also only around 5 level environments so the layout will look similar there too.

I do have to admit that this part felt a little lazy but the title is mostly concerned with getting you sheer amounts of levels to conquer. I suppose I can’t slam that too much. The graphics look pretty good for the game. It’s far from top end quality however there are 1-2 fully animated moments in the game which is cool. There is also an extended CG fight in one of the last cutscenes which was really cool. As always, a big benefit to a long game like this is the fact that you really get attached to the characters. That adds to the impact of the story and so overall there is definitely a lot of fun to be had here. Also seeing the credits 3 different times was intense.

Naturally there is a ton of replay value with all of the extra levels and weapons to obtain. It’s definitely a game that you will end up sticking with for quite a long while. You’ll probably continue to improve the more you play as well since you will start to notice enemy attack patterns and also be able to react quicker on your side as well. Never stop adapting and improving as you play the game. That is how you really get the long term victory and also clear levels a bit quicker. Every few minutes you save in a level really counts.

Overall, This was a pretty fun game. Definitely a long title that feels like it has a bit of padding at times but it was still fun. It’s clear that a whole lot of effort was put into this one. It is far from being any kind of cash-in. I’m sure developing the game took a really long time too. I’m interested in seeing how the sequel does. I would say a good story makes or breaks your enthusiasm with the title. If it’s anything like the first game then I’m sure we are in a good spot. If you like fighting monsters then you should definitely check this one out.

Overall 7/10

Kirby’s Star Stacker Review


It’s time for one of those Kirby games that is so obscure nobody has heard of it. I didn’t think this was even possible but sure enough, it was a whole new experience. I could finally see what the retro Kirby was like. The game is fun enough but a bit on the limited side. It adds a new dimension to the stacking type of games with how the gameplay works but once you’re past that gimmick there isn’t really anything else left. At that point you’ve really seen everything that the game has to offer. Not saying that’s a bad thing, but it does mean the gameplay really needs to impress you.

There are 4 difficulty levels here. The first two are super easy, the last one is super tough. So you could say the third one is the best level to get familiar with things. Basically you need to make matches with at least two items of the same type. When you match enough of them, you summon stars to defeat King Dedede. Additionally there are stars scattered throughout the level and matching two items across from a star will automatically use it as well. This is where the main gimmick comes in. It’s not enough to be making basic matches here, you need to get really creative and make matches from long distance. If you can pull this off then you will be able to beat the levels easily.

The first difficulty has 8 levels and each level takes around 25 seconds so this is fast. The next one has 16 levels and they take around a minute so that’s a bit longer. Then the final one presumably has 32 with the third being 24 but I don’t know for sure. With the final one I just had fun doing a few levels here and there but by the end it definitely got old. Not the kind of game where I felt like I absolutely had to complete everything.

There is no story here after all so you’re just playing for the love of the game at this point. You go through all of the levels to prove to yourself that you still have what it takes. While there is some repetition, it’s not like the game is super long or anything. I can see why this one wasn’t remembered very well though because ultimately it’s just not going to last very long. I imagine even if you bought the game for full price on day 1, you probably wouldn’t stick with it for more than a week. Even that is probably an overly cautious estimate. There’s also just not a whole lot to say about the game in general either because the gameplay is so simple. Not in a bad way but it means that everyone knows what you are talking about right away.

The graphics aren’t bad but of course there are no colors for the Game Boy titles when playing on the Switch. Kind of removes any charm the game might have had there. The soundtrack wasn’t bad though. Nothing particularly memorable I gotta say but it still gets the job done well enough. Ultimately this is a Kirby title after all and you’re just happy to see the little guy running around. The game has a very calm atmosphere about it.

At least with the highest difficulty there is a real challenge here if you want one. If they ever announced a sequel I would be interested but it would definitely be conditional on their adding more content to the game. Throw in a story and I’ll have fun no matter what the gameplay is like. Trust me, that’s really all I need there. At least if you want me to spend money on a game. Now the next Kirby game for me to play might be the elusive Planet Robo.

Overall, Kirby’s Star Stacker is a good game but it doesn’t really bring a whole lot to the table. Nowadays you would expect this to be the kind of game that you would find on the app store for free. Buying it as an actual paid title is just crazy. Even if you really enjoy the Tetris type gameplay, there is a real lack of content here. Ultimately I would not be able to defend it. Of course you tend to be a little softer on it when you end up playing the game for free. At least that’s the way I see it.

Overall 6/10

Killer Instinct Gold Review


Killer Instinct is a pretty fun fighting game in some respects but it also does feel its age in others. The gameplay could stand to be a whole lot smoother than it currently is. Landing combos is also really difficult due to the way that the combo system is set up. You have to manually find the attacks that line up and go from there. This will vary from character to character of course so if you were thinking about any auto combos, well you can forget about those.

The game mainly revolves around the vs mode and arcade. The vs is about what you would expect as you fight someone and get to see who has really mastered the controls. It’s one of those modes that has endless replay value and it’s why multiplayer games are so good. You know that no matter what, this will still be around for whenever you need it. That said, it also comes down to how much you like the gameplay itself. A fun thing about Arcade mode is it does let you change characters every time you lose so you don’t have to get stuck with anyone. By the end of the Arcade playthrough I had played as every character. I knew that I just had to do it.

They all just feel a bit on the clunky side though. I can tell you that beating arcade mode was incredibly tough and took me many attempts. In fact, I can’t even really say that I completed the game because the final boss has a special gimmick where you can only beat him with a launcher combo. The problem is I couldn’t figure out how to do that so I would defeat him over and over again but he would just regenerate. Really a crazy boss and I can only imagine renting the game from Blockbuster and then trying to take him down.

It just wouldn’t fly. So that’s a bit of an annoying way to finish off the campaign but it’s not like there is a whole lot of story to the title either. At the end of the day it’s a retro fighting game where you can test your fundamentals and have a good time. There’s really not a whole lot more to it beyond that. So just get your game on and then you should be all set.

The graphics look pretty good for the game. That part has definitely aged really well. The colors are striking and I like the fact that the levels even seem a bit interactable. The soundtrack is good too so the technical elements are all in order. If the game could have just had a better gameplay style then this would have really been a very solid experience. I think the fix would be a mix of increasing hit stun on all of the attacks and just naturally letting certain blows connect to each other. At that point, once the hits are connected then it’s more fun since the whole game would become more fast paced. It encourages you to really go in and try to do something instead of all the random button mashing.

There’s not a whole lot more I can ask for from such an old game but this is one that I think would be pretty reasonable. Most games have basic combos as the standard after all and this one would have just needed to match that and it would have been all set. I can see why the series never hit it off to the same level as Street Fighter and Tekken. It definitely would have needed that extra gameplay boost.

I can say that the character designs are fun though. The roster will keep you entertained and it’s not even as small as you might have assumed for such an old game. The characters feel like interesting elseworld versions of popular characters like Predator and Sub Zero. Definitely one way to get around all that copyright I suppose.

Overall, Killer Instinct Gold is a good game but it could have been better. The fact that it is a fighting game is really the only thing keeping it afloat. Otherwise there’s just not a whole lot to say about it. If you have the Nintendo Switch Online then you may as well check it out while it’s there but otherwise I’d say you can definitely find way better titles within the genre. No reason to stick with this one for too long.

Overall 6/10

Heavenly Sword Review


It’s time for a game with a really iconic cover but I admit that I completely forgot it existed for a while there. Heavenly Sword is one of those rare 3D beat em ups that isn’t a warriors title. I love the beat em up genre so this was definitely fun although the game is very short. So keep that in mind because you will have this game done in under 6 hours easy and there are no PS3 trophies in terms of replay value. The initial playthrough needs to be enough for you to get all your enjoyment in.

The game starts off in the climax with Nariko fighting off legions of warriors but the cursed blade is draining her life force. Her battle is at an end but then we cut back to 5 days earlier. Nariko always grew up as someone that everybody disliked and she wasn’t treated particularly well. People wanted a boy, not a girl. Well Nariko did her best to get strong either way and it turns out that she is the one destined to use the Heaven’s Sword. Now she will have to fight off the enemies for a people who don’t even respect her. She only has one friend in the world, a girl named Kai. Perhaps that will be all the inspiration that Nariko needs.

Honestly if Kai wasn’t around I would not blame Nariko if she just up and left. Even up through the end when she’s saving lives you still have the NPCs being rude for no reason. Nariko is basically a one woman army and without her the main fighters would have died out ages ago. The whole thing is just so absurd that you get annoyed when thinking about it. Her own father was tempted to murder her several times and just doesn’t seem like a good guy. I know the game tries to redeem him to an extent but it’s all just too late and he nearly convinces Kai not to help Nariko near the climax.

Kai is the only solid heroine here to help out. She may not be nearly as strong as Nariko but her bow and arrow skills are really good. While most of the gameplay is your classic 3D slasher, her levels are more motion based. You shoot arrows and then control them by tilting your controller to hit the soldiers from the opposing side. While I am not a fan of motion controls and this was the weakest point of the game, I did really like the concept they were going for here. An archer or any kind of sniper is always a huge asset on the battlefield because of how many people they can take out.

Due to the game’s war setting it’s fun to see her taking people out even while the main fights are occurring elsewhere. So that was pretty cool but of course the best part is playing as Nariko. You have light, normal, and heavy attacks. You switch them up to cancel the opponent’s moves and then keep attacking to land damage. It is like a game of rock paper scissors with the 3 elements and it can be tough to memorize them. The game has a lot more depth than the average beat em up. I was actually button mashing for a good chunk of time towards the end of the game because it was hard to land the hits perfectly.

My biggest piece of advice is to roll a lot because that allows you to get out of the line of fire and start some counter attacks. Especially with the final boss who has a huge health bar you need to do this. Any time he lands a hit on you, that’s going to set you back big time. So keep that in mind here. There is some motion control elements with the platforming but not too many. You also have a lot of quick time events which are fun but the timing is incredibly fast. I wasn’t able to react to almost any of those and just had to memorize them for the second run through. Fortunately there are constant check points in this game.

The graphics are definitely pretty solid. It’s going for a big of a realistic vibe but the effects have aged well. The characters do tend to look rather ugly though and while that is the point, I wouldn’t mind a more stylized version for a sequel. The soundtrack is also pretty solid. Nothing out of this world but it works well within what the game is trying to do. You can easily picture this being a movie so I’ll be curious to check that out at some point.

The story ends with some interesting directions they could go in although I would need them to undo one decision near the end of the game. You need certain characters to make this a success. I’m cool with a whole new cast of villains though as none of the bosses you fight in the game are particularly impressive. I enjoy them more for the banter than for their actual characters. I also give Nariko a lot of credit here for her own tough lines of dialogue which bring out the best in her opponents. The shadow bird is really our best hope of a big villain for a new game.

Overall, Heavenly Sword is a short game but it is a hype experience. So how much you enjoy the game will really come down to how well that balance works for you. If you don’t think that’s good enough then you may end up skipping it but at the same time the going price for it isn’t all that bad nowadays. So to me there isn’t really a downside anymore. I would also say the high quality of the hours that we do get is more than enough to keep you going here. The levels will even give you a reasonable challenge. So I’d definitely be hyped for a sequel.

Overall 8/10

Castlevania Dominus Collection Review


It’s time to look at the next Castlevania title. This collection brings 3 more main games as well as a revisited version of one of the classics. So you’ve got quite a lot of content in here, especially considering that the main games all allow you to play through them a second time with another character. Effectively a whole second story mode so that’s pretty crazy. It’s definitely one of the fun things about collections because you really get your money’s worth with them.

First up lets talk about the Order of Ecclesia. In this game you don’t play as one of the Belmonts and instead you are a spellcaster who is charged with absorbing 3 legendary spells inside her. If she can do this then she will prevent Dracula from coming back to murder everyone but she is betrayed by her good friend and gets amnesia. Now she has to regain all of her skills and get the spells but can she really stand a chance? It’s a very different kind of Castlevania game when it comes to the gameplay. You have to use a ton of spells and continually switch between them.

It’s a pretty interesting idea but one immediate drawback here is that because of how you actively need to switch abilities to use the new ones, you probably won’t even touch about half of them. Once you get the good abilities that you want then there is really no need to try out any of the others. They can be fun to switch around with but for the most part you just don’t need them. Still it does mean everyone’s playthrough will probably be a little different as you pick the play style that suits your needs the best.

The layout of the map is pretty smooth as you would expect and I also like the fact that they have little sub quests in the hub world. The missions are never anything that really puts you out of your way so it’s easy to complete a lot of them while exploring. It gives you extra incentive to look around thoroughly and the quests give you little rewards. I ended up completing a whole lot of them on my way to beating the game. As always I got the bad ending first but that also helps you appreciate the level of detail they put into the game. Putting in more than one ending definitely has to be difficult considering most titles don’t do that.

This is a very fun game and the story is engaging. Castlevania has really come a long way from the 2D platformer titles into the very iconic vania styled ones. As always I can also give the games a whole lot of credit for making this part fun as well. You really feel stronger as you absorb more abilities and level up. There are a few rooms that don’t appear on the map which feels like cheating to me but most of it makes a lot of sense as you just play through the game normally. The layouts are food and there are enough quick travel rooms to keep anything from being tedious.

Then we have Portrait of Ruin which is a little more traditional. You play as a guy who is distantly related to the Belmonts but has never been able to use the iconic whip. He’s still been able to defeat every vampire that he needed to though. Now he faces one of the most powerful vampires alive and may need some help. Will he be able to face up to his destiny and use the whip or will he fall? I also hadn’t been using the whip very often so this game definitely encourages you to do so. By the end of the game it ends up being one of the most powerful weapons even if you will probably be using the sword for most of the early game.

The game’s main difference from the last one is that there are a lot of little worlds instead of one big one. You jump into paintings which become their own worlds like Super Mario 64. It’s a fun idea and if anything it probably makes the game easier since all of the individual worlds are a lot smaller. The game also becomes a lot more linear this way since you very rarely have to go back to an old world. It is technically still a vania as there are optional power ups and such but don’t expect to get lost or anything.

It definitely makes things really calm the whole time. The bosses are all fun and getting good enough to beat them all is a real feat. This time you actually fight Dracula and Death as a combined tag team which made for a cool boss fight. I thought that was a really nice way to spice things up since that had never happened before. It’s a really smooth experience and it can hold its own as one of the stronger titles in the franchise. At this point it’s safe to say that the modern games all hold their own on a high level.

After that is Dawn of Sorrow which is a direct sequel to one of the prior games. Dracula is surprisingly still gone but a lady named Cecil has decided to work on destroying Soma so one of her proteges can become the new Dracula. Soma decides to stop her before she can hurt anyone but will he be able to resist the powers of darkness? The Belmont of this generation thinks this is definitely a bad idea and Alucard agrees but nobody is going to stop Soma. He figures this threat is too big to be ignored and must be dealt with effective immediately.

In this game you absorb the souls of enemies when you defeat them although it is part RNG. You have to defeat some enemies numerous times in order to absorb their soul while other ones will drop it on the first try. I didn’t really care about the souls initially but for the rue ending you have to absorb a specific three and this led to me having to enter and exit a room over and over and over as I farmed the same enemy until he dropped the soul. It actually took quite a bit longer than I expected so that surprised me. The actual final boss for the true ending is also quite difficult. I believe I went in rather under leveed which did not help. Still, those attacks were completely crazy. Dodging them is hard.

See, the final boss spams an infinite amount of minions at you while walking around the place. You have to destroy him in two different areas to win while not getting hit by anything else. Your best bet is to beat the minions as they come while also landing his on the weak points. Of course that’s way easier said than done. I recommend using Death’s scythe as your ongoing support attack since all of the weapons that it summons are enough to keep all of the foes busy at times. It doesn’t always work though, it’s a bit of give and take.

Finally you also have the arcade style remake. It’s a fairly short game with only 5-6 levels but this time you can’t rewind or use access points. The game does save what level you are on at least until you exit the game. So basically you gotta make sure you have a lot of time to invest and then do everything at once. If you can’t do that then it’s basically about time for you to throw in the towel. This is the one game I could not conquer.

The Castlevania games are really no walk in the park and beating it all without true save points would just be asking for a tad too much. With no way to grind EXP or anything, it forces you to try and just get really good. An admirable goal to be sure but one that would probably take too much time without much reward. For example there are no PS5 trophies for beating this one. I do aim to get the Platinum though as there are only 3 trophies left and apparently none of them are particularly long.

Of course the soundtrack is really good across the whole collection. All of the games sound really good and the graphics are also solid for all of the titles. These are all clearly well made games with solid fundamentals, stories, and gameplay. Now all we need is a big budget modern day PS5 title for the series and we would really be off to the races. There is just a lot of potential here and you have to assume that all of these collections are to build up hype for a new game. Hopefully that is the case at least.

Overall, This is a collection that was really fun to play through. I think that’s probably even the best word I would use for the collection. You really have a blast going through each title and exploring the maze. If every vania styled game was like this then I would be a huge fan of the genre. The level up system was handled very well and there is a whole lot of replay value to be found here. Whether you are a fan of the franchise or not you will definitely enjoy your stay here.

Overall 8/10