Saint Seiya: The Lost Canvas Review


Saint Seiya is one of the most iconic action titles of all time and I even had it in my top 20 manga series of all time. It really is like the original Dragon Ball with its nonstop action and flashy attacks. I ended up reading this prequel a while back (About half a year ago at this point) but the review took a while as this is such a big series. The Lost Canvas is extremely impressive because it is able to really match the original series and even go beyond. I tend to waffle between the two of them quite a lot because they’re so close and each have their strengths. I figured I would leave my final decision until I finished this review as it would give me a chance to really reflect on the series and the original now that I finished it in both the manga and anime versions. Ultimately, the Lost Canvas does take the win but I’ll go into more detail later on.

The Lost Canvas has over 200 chapters and yet you could really say that the story only has one big arc. It’s probably more fair to say that it’s one overarching storyline with a lot of arcs in it though. This series covers the Holy War between Hades and Athena that is referenced in the main series. The Holy War occurs every 200 years so it truly feels endless on both sides. This futility is something the characters are fully aware of and yet there isn’t really much of anything that they can do about it. This is just the way that it has always been.

The Pegasus Saint to be born into this era is a kid named Tenma. He grew up with his childhood friends Alone and Sasha. The 3 of them led a normal life for a while but one day Sasha was proclaimed to be the new incarnation of Athena and taken away. Alone went crazy and became Hades as he ruthlessly murdered everyone in his path and Tenma ended up becoming a Bronze Saint. Now Tenma and Sasha feel like it is their specific duty to stop Alone since he ended up becoming the ultimate evil in the land. Can they really pull this off or is he too far gone?

There’s a lot to talk about here and a lot of characters to go through but first lets go through one of the aspects that really helps the series. That is the fact that it gives us a ton of lore that helps enhance the original story while also making this one stronger. For example, we find out that when you fight in Hades’ castle, your power is automatically cut to 1/10 of what it normally is. The original series referenced the characters being weaker but it wasn’t made explicit like how this one is.

We find out how Hypnos and Thanatos were sealed away for the main series and we also get to see Dohko and Shion team up here. We get to really see how the two became such good friends among the Gold Saints. Pandora gets a lot of development and one of the biggest things here is that the Gold Saints actually look really strong. In the main series you’re used to them getting schooled by every possible opponent so the Bronze Saints can save the day.

Well, this one plays out more like how you would expect. The Bronze Saints are effectively helpless for the entirety of the series until the climax and before then the Gold Saints have to pick up the slack. They’re shown to be the best in the business and all give the Specters a strong fight. So the catch is that we don’t meet a lot of notable Bronze Saints and the ones that we do see tend to be weak but it’s only fair since that’s what the Gold Saints had to deal with for a while.

We also see the inherent disadvantage that Athena’s forces have against Hades. For starters, Hades has the 108 Specters, 3 Generals, and 2 gods serving him. Athena has her 12 Gold Saints and that’s the extent of her reliable forces. I guess we can throw in Tenma and a small tribe that brings 2 fighters in but that’s really it. Then since Hades rules the Underworld, his fighters can resurrect infinitely which is another problem. That’s one of the big dilemmas that the heroes had to tackle early on since the war was really running out of control.

Compared to the first series where this was completely nonexistent, Lost Canvas does have a little fanservice once in a while. Nothing crazy but compared to the original series anything can feel notable. It’s rare enough where it’s never an issue though. The art is mainly used for the fight scenes which is great since the art here is quite high tier. You really feel the power behind all of the attacks and the designs are on point. Every battle is treated with a certain grandness to it so you know just how special the Gold Saints are. The amount of detail is also very impressive.

So lets talk about our hero Tenma. He doesn’t tend to win all of his fights the way that Seiya did, but Tenma’s a hard worker and does his best to claim victory at every turn. He is a strong fighter in his own right, there’s no doubt about that. He is also trying to save Alone the whole time without murdering him. It reminds me of the Naruto and Sasuke dynamic a lot. Tenma holds the series well as the lead and I don’t think you’ll have any issues with him. He’s just a very solid character.

As the main villain Alone is also very good. I actually preferred him to Hades here. The series even shows that they aren’t truly the same character even though they share the same body. There are times when Alone is pretending to be Hades but they have their distinct goals and wishes. Alone’s main weapon is an easel and a paint brush which is probably the craziest part of the series. Whatever he draws dies. So if he draws a portrait of you, then you will perish. It’s almost like the Deathnote but even more deadly since he doesn’t have to know your name.

The way his power works doesn’t always seem to be consistent though. For example, sometimes when he draws you, you will die immediately. Other times you do not so I assume he has the power to decide when the effect takes place. It’s a very ominous moment when he draws a picture of the Earth. this does tie into the title of the series very well though. For most of the series, Alone is building himself a giant portrait but the challenge is getting “real” colors which cannot be drawn so easily. You can probably imagine that blood is one of these “real” colors.

Now, while Tenma wants to save him, it’s safe to say that Alone is really insane though. The amount of people that he murders during his journeys is absolutely staggering. The guy just does not stop and takes out several villages and quite a lot of innocent bystanders. So whenever Tenma is trying to talk him down, you feel like it’s just too late for all of that at this point. Alone made his choice.

As for Hades himself, well he really doesn’t get to do much of anything here. The guy’s role is incredibly small so while he is very powerful, there’s not much to say about him. I would also argue that his willpower is not very great since Alone was able to overpower him the whole time. So much for his abilities right? At the end of the day Hades will always return so you should respect his power but I wouldn’t have minded the series going on a little longer so I could have really seen that.

Pandora’s role here is a lot bigger than in the original series and I was definitely a fan of hers. See, Pandora can actually fight and rather well at that. In this version she can fire off energy blasts and was able to take out many enemies on her own. Perhaps she isn’t a match for a Gold Saint but she is able to take out all other challengers. She is really attached to Hades and wants to protect him at all times but doesn’t take a passive role in this. She goes out to find and destroy any threats to him which is really what you should be doing as a bodyguard at all times. You definitely won’t be forgetting her by the end.

She does have a rather twisted first appearance where she takes out an animal though. I thought that was a rough start to the series in general as this happens in chapter 1. Fortunately the manga doesn’t tend to fall into that hole after that but you’d think that you want to start a series on a super high note. Whenever a chapter 1 is this rocky I feel like the editor needed to step in and do something. It’s always risky not to have a 5 star chapter 1 4 sure.

Shion was the Pope who got utterly wrecked in the first series so it’s nice to actually see him looking tough here. He crushes Worm in his first fight and he gets a particularly big moment in the climax against one of the gods. He is around the whole time though so there is no shortage of action for him. You get to even see him teaching Mu how to use his spells here so that bond’s established early on.

Sasha is the new Athena and I can tell you right away that she is a huge improvement over the main one. Sasha can actually fight and does do so as she goes up against Pandora at one point. While Sasha is still on the losing end most of the time, I appreciate the fact that she is actually fighting. I always thought it didn’t make sense how all of the gods are these super powerful fighters while Athena couldn’t do anything. It just didn’t add up and this version fixed that by making her a true fighter right out of the jump. The moment where she puts on the armor is a powerful moment as well. She wants to save Alone too and ends up being a very loyal companion all the way through.

Dohko is the first Gold Saint to show up (He wastes no time since he’s beating up Specters as early as chapter 2 with the war already starting. I guess it’s more of a cold war at that point since Hades and Athena have not directly acted but you can tell where it’s all going) and he ends up really being the first mentor that Tenma gets. He’s always around with some wise words and can fight really well. I like Dohko’s absolute confidence and it’s something that we got to see a bit of in the gold saints spinoff. Here he is in his young form the whole time of course and it’s crazy what a better character he is when he’s not being Shiryu’s mentor.

Yuzuriha is the member of the third party faction that I mentioned earlier. It is always interesting to add another group in and personally I tend to love the idea. Her group isn’t strong enough to be a threat to the villains but they do come in handy when it comes to the supernatural elements like bringing people back to life. She can also fight well on par with a Silver Saint which is handy here. Her role is rather large as a supporting character. Often times she is with Unicorn who also gets a bigger role than usual here. Unfortunately he can’t usually contribute to the fights too well but he always has Tenma’s back and that means a lot on its own. He really takes it hard when Tenma is murdered the first time.

Albafica is the first Gold Saint to have a serious fight with one of the judges and he does well in the role. His poison abilities are really handy even if they are a double edged blade to himself. That means he has to handle himself with great care at all times. To also be protecting a whole town is a testament to his skill as a Gold Saint. He may not have gotten to appear a whole lot but he certainly left an impression.

Asmita was another big hero to show up. I wasn’t crazy about his role considering his power though. I feel like he could have helped out so much more in the fights if he had chosen to just keep on going. His role was still pivotal in terms of sealing the enemy’s resurrections but with his power level I just wanted him to fight more. He helps spur Tenma into action and gets a suitable backstory and all. I guess I have to be satisfied about that.

Aldebaran has the same name as the guy from the first series but it’s definitely a different person. Perhaps it’s part of his Taurus constellation and he just chose not to give his name out. Either way I thought he was a big improvement over the main version. For starters, he does actually appear to be one of the strongest of the Gold Saints which is fitting with his being a power type. I always thought it didn’t make a lot of sense that he is a power type but was treated like fodder the whole time. Here he gets to fight off against the strongest of the 3 judges, at least in my opinion after seeing them all fight. He also does extremely well in the fight and I like his competitive spirit. He ended up being one of the more memorable Gold Saints.

Sisyphus gets a bigger role towards the end of the series. From the start we know that he is one of the stronger Saints as he is able to overcome Hades’ intimidating presence while the other Gold Saints were take out right away. It would seem that the one with the bow and arrow is always quite strong in Saint Seiya. I thought he was a solid character although he was easily manipulated and had some confidence issues. Sisyphus may not stand out as much as some of the other Gold Saints but he is certainly someone that you would want to have watching your back.

Cancer wasn’t my favorite Gold Saint initially, I found him to be a little weak but also super unreasonable. At one point he captures Tenma so the hero can’t escape to go and train. I never like when the heroes lock up their own allies, it feels counterintuitive. Fortunately Hades was locked up by his troops at the same time so that ended up well enough. I gained some respect for Cancer when he went to the villain base to attack Thanatos though. I thought that was a good moment to show that he feared nobody and was a very emotional kind of fighter.

The Pope also got to have his fight around this point. His spells are handy which makes u for his not having a whole lot of super abilities. I don’t think he can hold his own as well as some of the other fighters but in the end he did help out so that’s what counts. He also has his brother from the tribe who helps him train as well and the two make for good partners.

El Cid shows up to get some action but in a way you feel bad for him. He has to deal with villains who really come out of the blue as the “Dream gods” who fight him on different realms. I thought the whole thing just felt like it was thrown together at the last moment. It was also a complete counter to his legendary sword. He gets back up and keeps on fighting but he definitely had a lot to deal with right out of the gate. Ultimately it was a good way to show his determination as he had to fight many battles in a row.

This also meant that poor Tenma had to deal with more ghosts from his past again so in a way we got that arc twice. While the dream gods felt random, they were still decent enough for the most part. Morpheus was the most impressive and did well against Tenma. All 4 were strong though and they even had a fusion mode which was as strong as you’d suspect.

Kardia is the Scorpio Gold Saint of this era and he’s fun. He does have a bad habit of toying with weaker opponents while he looks for strong ones though. You’d think this would be beneath him as a Gold Saint but I suppose he doesn’t have that level of honor. That’s what keeps him from being one of the all time greats here. I like his burning passion though and his fight in the Poseidon arc is good.

Meanwhile Degel does well in his battle. It’s a little harder to get invested in his fight since he’s battling with someone who isn’t super interesting. Degel does do well in the fight though and works well enough as one of the last Gold Saints to show up for action. There’s only so much time for everyone to get involved with so many fighters on the field after all.

Gemini also makes an appearance late into the series and his first fight is later still. He does end up having a very big role though. The whole Gemini angle is always something that means he will be dealing with his own issues during the fight but he is ultimately able to push past them. I wouldn’t say he’s as good as Gemini Saga but he contributes a lot and is as powerful as you would expect.

Then you’ve got Leo. He’s the youngest Gold Saint and has a lot of passion in each of his blows. He ended up being one of my favorites by the end. He did well in guarding the ship and had a lot of responsibility for one so young. The series is quick to show that he’s a true prodigy. That can often be a red flag for a fighter this deep into the war but regardless, I think you’ll be invested in his character right off the bat.

Bennu is easily my favorite villain in the series and I would go as far as to say he was my favorite character in general. The guy reminds me of Garou in One Punch with how he would get stronger after every fight. Bennu starts out as a match for Gold Saints right out of the gate and only goes higher from there. He has a strict honor code which I like to see in a villain. His dark fire abilities are also very impressive. The guy isn’t a yes man and follows his own ambitions to the end. Any scene/fight with him was always guaranteed to be a blast.

Niobe may appear whiny from his design and how you know him in the original series but he actually doesn’t look all that bad here. He almost wins his first fight and has a natural counter to a Gold Saint’s ability. “Almost” may not count for much in a fight but it was still a good look. Then you have Minos who really got to go all out as one of the 3 Judges. His ability to move people against their will like a puppet is certainly incredibly dangerous. It has to be one of the more frustrating skills to go up against as well. Albafica was a really good match-up for the heroes because of his poisons. Otherwise this could have been a really tough fighter to bring down.

Cat Sith was a reasonably strong Specter. While he may not stand out as much as some of the other high ranking fighters, he got his own fight against Tenma which automatically means he got more of a role than most. I would have liked to have seen more out of him but he had a good design and was a solid fighter so in the end I can’t ask for much more than that. He can be rather subservient to Pandora out of fear at times but seeing as how Pandora brutally beats and murders her opponents you can see how that would happen.

Rhadamanthys is another one of the Judges to fight and he does really well. He reminds me of Bennu with his absolute confidence and dark element attacks. I would give the other guy the edge but Rhadamanthys is close and certainly not someone to scoff at. When he enters the arena, the whole dynamic changes. He is that one guy that absolutely nobody wants to face off against. His battle with Scorpio was a lot of fun. I’m not crazy about his whole servitude angle later on though. He allows Pandora to completely humiliate him because he says that doing anything else would be traitorous but there’s limits to this.

I felt bad for his subordinate Valentine who was trying to stand up for his honor. You can’t stand up for someone who refuses to defend themself though. To an extent it will end up being futile and that’s exactly what happens here. He gets credit for not backing down though. Additionally, this was how we got Pandora’s biggest fight in the series so that was a blast.

Then you have Unity but he’s a villain that I don’t like. One of those petty villains with a short sighted goal that won’t make anybody happy. Sure, he is powerful but that’s not enough to make him a really solid villain. At least that was definitely not the case for me. He’s more interesting because of the mini arc he’s in and how this all relates to Poseidon but that’s all I can say for him.

Veronica is one of the more twisted specters from the Underworld and she really doesn’t mind using any underhanded tricks to get the upper hand. As a villain with no honor code, you can bet that I wasn’t much of a fan of hers. I much prefer villains who just get out into the open and start landing attacks. That’s the best way and if you can’t win like that then you just take the loss.

Violate is the first big villain to arrive during the boat arc and she’s a fun specter. She is one of the highest ranking members and can really fight quite savagely. Her battle with Leo was excellent and she remained a loyal ally to Aiacos right through to the end. Aiacos liked to talk about bonds and even he had to recognize hers by the end. The two of them had a good dynamic going. Not enough where you were rooting for them over the heroes or anything like that but it was nice to see. Both of these villains were memorable and helped make the boat arc a complete success.

Sphinx is one of those villains who tries to act fair and just but naturally there is a plot twist about him cheating. A villain like that definitely takes a big hit with me because I tend to like my villains to have a bit more honor. If you’re going to cheat then do it boldly and right in front of the heroes to show that you mean business. Don’t slink around or anything like that.

Gemini Aspros is one of the villains who shows up near the end and he’s definitely an intense fighter to have to go up against. His abilities are impressive. The guy ultimately couldn’t defeat his own inner ambitions which means that his willpower is rather weak but at the end of the day he had a decent character arc. Too bad he just couldn’t be stronger a little sooner. That could have turned the whole war upside down.

Mephistopheles is another boss to show up at the end and he almost feels like he’s from a completely different series. Hie design just doesn’t really feel like a Saint Seiya character, perhaps it is because of the costume he uses. He does not wear a Saint’s armor or anything like that. I remember being really surprised when he showed up. I didn’t like the guy though. I know they’re going for the big troll who’s the mastermind behind everything angle but I just don’t think he needed to be here. I’m also confident that Hades or Tenma would have quickly crushed him if the guy wasn’t always running around.

Partita also shows up as another twisted fighter to face off against Tenma. Sure, she does have a super convoluted plot about why she is acting this way but honestly it didn’t help her case for me. She really put Tenma through a ton of grief and pain both physical and mental. There was no excuse ready for this. While she is still a lot better than Mephistopheles, I was not able to like her by the end. I just see Partita as a full villain all the way.

Thanatos and Hypnos certainly get their time to shine as well. As always those two look quite powerful here. As lesser gods, they still have more power than any of the Judges and even more than a standard Gold Saint. Fighting them always proves to be quite the hassle. It’s impressive that Hades got them on the payroll considering you’d think that they would want to do their own thing. I mean, to an extent they do manipulate him regardless but in their own way they think they’re being really loyal.

So yeah there’s a lot to like here and it’s really a terrific cast of characters. At worst you may just get annoyed seeing Tenma and the Bronze Saints lose so often. It does make sense with how the Bronze Saints are supposed to be the weakest though. In a way the power levels make more sense here as a result. Aside from Tenma who is able to shatter his limits by the end, each rank is accurate. A Silver Saint can never beat a Gold Saint and a Bronze can never beat a Silver. That’s just the way that it is and whoever evaluates the power within Athena’s circles is better at his job here.

In general I do think the power levels are really solid here as well. The Gold Saints are far more powerful than any ordinary Specter (They seem to be the equivalent of a high bronze or low silver) but the 3 Generals are each as strong as a Gold Saint if not a bit stronger. Than the 2 gods are more powerful than any Gold Saint so you need 2-3 to take them on. Naturally at the top, Hades is even more powerful. It’s a very straight forward power level system which allows for a bit of flexibility for some fighters who keep on getting stronger. Tenma of the heroes and Bennu of the villains are strong examples of this. They continue to rise up the ranks as the series progresses until they are near the very top.

So lets talk a bit about Alone’s goal now. It’s a very classic goal you see a lot of villains have nowadays. Basically he thinks this endless cycle of violence and knights destroying each other needs to end. So his goal is to destroy everyone completely to the point where they are taken out of this cycle. It’s the classic “Death is Peace” kind of argument that the villains like to throw around. Now, this is usually one of those pretty insane ramblings that you ignore but in the context of the Saint Seiya world it’s a little interesting. I go more into depth on this later on in the review but basically when you die you get tormented for all of eternity in most cases. If you are a hero then you are absolutely doomed and if you were an evil villain then you might get some peace. This is because the villains own the world after death.

So Alone knows first hand that there is no peace. If he can successfully dismantle this system, then perhaps everyone could finally rest. Since the Underworld is tangible, he could try destroying that but he needs to destroy everything at once. I don’t recall if he gave a specific reason why he couldn’t just destroy the Underworld first. I think this goes back into his being a villain. He wants everyone to be absolutely dead so if he destroys the Underworld first then Athena’s forces could wipe him out. So he has to take out both sides to end the conflict. Still a villainous goal of course but I would have loved to have seen Athena or one of the heroes figure out a way to take out the Underworld for good. If you ensure that death is permanent without destroying anyone, then that seems like a fair compromise. You still get to live your life as well as possible and don’t have to worry about the villains messing with you after death. Because as this series shows repeatedly, they absolutely don’t mind doing so.

Even though the arcs are all related to the big war, I’ll quickly break down some of what I would consider to be the mini arcs. First you have the trip to Italy which does not go well as Tenma is murdered and Alone takes everyone out. It was the first big loss for the Gold Saints and the various fighters all around. It was a good way to establish Alone as a true threat though. It’s so short that even calling it a mini arc may be generous but either way it made for a good time. It’s what really kicks off the war since we have our first casualties.

After that you have the mini arc where Tenma needed to be resurrected. He really got to experience the Underworld very quickly didn’t he? It’s a good adventure here and we meet the next Specter known as Fedor who was reasonably tough. Granted, he was fighting some of the weaker fighters there but it still made for a good entrance fight as the heroes went deeper into the Underworld to complete their quest. While not as over the top exciting as the future arcs, we were still slowly building things up so it made sense.

Now the next event was what really marked the turning point for Lost Canvas as an elite title. Hades sends the first judge over to take down Athena so Minos shows up along with a bunch of minions. The first battle is against Albafica, the first Gold Saint. Technically his temple isn’t the first one but he went down early to prevent them from going any further. The battle is epic and lots of nonstop action. It’s why I can’t state enough how endless the battles are here. It really is a big part of what makes the series so fun. You’re never done with the action and it’s a very dramatic arc as well as the fight comes down to the wire. Really an all star fight.

After that, we get the big fight with Bennu and Aldebaran as the next big battle. This was a sizable encounter which was the next really cool fight. It was the first full showing that Bennu was not just some mindless Specter like most of the others who craved battle above all else. No, he actually had drive and determination which made the fight even better. It was a really good way to also raise the stakes right away.

From there we had the fun meetup where Hades attacked the palace and he has his big meetup with Alone. Lots of cool things happen there and Aldebaran even gets to fight some more challengers later on but the next big event was the forest of illusions. It’s always a classic plot to have the lead have to confront the memories of his dead friends. In this case it’s particularly disturbing for the characters because the villains rule the Underworld. So here’s the dark twist in the Saint Seiya verse. When you die, you go to the underworld. There is no other place, your soul is sent down there for Hades to mess with.

If you’re really lucky, then you go to Elysium which is a fairly nice place, but again it is still under the rule of Hades. So if you were helpful to the heroes or did anything that attracted his attention, then you’re basically doomed. I thought this was a really sad moment even more so than usual because that means the heroes have no hope in this verse. When you die, the villains capture you. There’s no way to live forever so your only hope is for your opponent to have a soul destroying attack so that you are obliterated from reality. I feel like the heroes should have a realm of the dead so that they can save the innocents. Since they don’t, I’d say the responsibility falls on Athena since she should have wiped Hades and the Underworld out long ago. So this arc really gives you a lot to think about. This concept is revisited near the end of the series to really confirm this and how hopeless the whole situation is.

After some more battles the heroes would launch their next big offensive on Hades’ castle. Of course the tough part there is that it weakens all Saints so the pope decided to go on his own to lower those defenses first. A pretty risky move for sure and I feel like they should have just all attacked. I get that they’d be weakened but surely the odds are better than just the Pope going right? At least it was the best display he’s ever had as the guy took on tons of opponents. Now that was super impressive and he lived up to the hype. The siege doesn’t last very long though as the heroes were out of their depth again. This is certainly one war where the heroes don’t win every battle.

We then split to two different plots. In one of them, Tenma gets trained by the Gemini Saint while in the other one the two Gold Saints Degel and Kardia head over to Poseidon’s area to see if they can get some help or at least a weapon with which to fight Hades. I thought this was a good idea, why not try to make an alliance at this point right? Naturally Hades sent his own men there to cause some trouble so it wouldn’t be as easy as all of that. Poseidon’s an interesting wild card so it makes sense that each side is super interested. The way it plays out is also interesting. I would say it doesn’t make Poseidon look great but the whole reincarnation angle makes things tough for everyone in these things.

After that is the big boat arc where the heroes have to construct the boat so that they can reach Hades and the Lost Canvas. Of course that means that the villains want to get over there and stop them by any means necessary. This makes for a really solid arc with lots of battles and of course Hades steps in himself. That guy absolutely does not mind entering battles on the front lines, he seems to rather enjoy doing so if anything. I think that’s part of what gives the villains an edge in this series, having your leader fight alongside you is a big moral boost.

Finally that leads to another invasion of Hades’ castle but this time it’s the final one. The series isn’t afraid to add in a bunch of new elements at the very end of the series though. Were you wondering about Tenma’s parents? No? Well that makes sense since we saw Tenma at the orphanage but it turns out that he did have parents and they were both incredibly powerful fighters back in the day who are now on the side of evil. I thought this was super random personally but hey, it means we get more fight scenes which is always a plus. Naturally the climax is really crazy with a ton of action at all times which is good. That’s how you want to end the series.

The series really has a 7 Samurai kind of feel to it. One by one the Gold Saints continue to be bumped off during the war so you know that even if the heroes win, it will be at a huge cost. These wars certainly go all out every 200 years and you can also see why the characters would be utterly sick of them by this point. Most of the players change and yet they know about the history really well. For characters like Athena and Hades, it must feel repetitive even if they think each time will be the last one.

One thing I also liked about the war here is that it feels more like a war than in the classic version. What I mean by that is you have battles going on at different fronts with Athena and Alone (Acting as Hades) making moves directly. For example, at one point Alone is tired of waiting so he breaks into Athena’s domain on his own to fight against the Gold Saints and take her down. Later on you also have Athena taking the fight to him. Since Athena isn’t just kidnapped for the whole arc this time, it makes the war a little more strategic as they both have to make their moves to take the other out while protecting their domains. Also, seeing Hades actually confront the Gold Saints and bend them to his power helped to establish him as a big threat here.

So finally, why does this one beat the original Saint Seiya. Well, lets look at this area by area. Lost Canvas easily wins in terms of artwork, I don’t think many would debate that. There’s a world of difference between the two series. The OG has better Bronze Saints and I would say Seiya beats Tenma as a main character. This series has better Gold Saints who aren’t constantly betraying Athena and the heroes. The villains are also better in this one although it’s close. As a whole the Lost Canvass wins in the character cast.

I’d also say the plot is more engaging. With a war going on throughout the whole series, there is no time for breaks. While the original also had a lot of nonstop battles, this one took it to the next level. There are a ton of twists and turns around every corner too which keeps you off balance. Now, not every plot twist needs to be here to be honest like Mephistopheles and his whole plan. (His final twist was really good though) Others were a blast though like one that plays out like Aizen’s big plan from Bleach. Lets just say that there was more than one puppet master running around in the shadows. Finally, I’d say that this one was able to take the hype to the next level. It was able to do everything the original did in the Hades arc and then some. The first series had 3 gods fighting it out in the final arc, this one had close to 10. The characters had to keep on surpassing their limits because of how powerful the villains are. We had several factions by the end so it was hard to predict exactly what would happen.

Hades’ army also just looks more impressive. In the original they had the help of many Gold Saints and still couldn’t do much. Here they had many more powerful fighters which helped to make this an even war. I’d also say the massive upgrades to Athena, Pandora, and Alone help to put this ahead too. So, Lost Canvas just wins in more areas than it doesn’t. This is still a pretty close battle, I would say they’re absolutely still in the same league and everything. I would just have to lean towards The Lost Canvas for the win here and with the plot being a lot more dynamic and less formulaic, it also has more replay value as an added bonus.

Overall, Saint Seiya: The Lost Canvas is a spectacular title. Athena and Alone/Hades were big improvements in this version and I was also glad to see Pandora get a big role. Just look at the picture I put right above this paragraph. Could you have imagined Athena fighting on the front lines with the others before now? It’s really got top tier action at all points and the character roster is very solid. The art is excellent as well. You can’t go wrong with this one and you’ll be blasting through it at high speeds from start to finish. It sets a high bar for the other Saint Seiya spinoffs and I don’t think they will be able to match up but I look forward to seeing the attempt. Whether you read this after the original series or before it, you’ll really have a great time here. It’s no wonder that this Holy War is referenced a lot because it ended up being extremely important and this is really the peak of Saint Seiya.

Overall 9/10

Megaman Star Force 3 Review


Megaman Starforce was always a fun part of the overall Megaman franchise so it’s a shame that it didn’t last longer. 3 games is nothing to sneeze at though so I guess that’ll have to do. This manga’s not a oneshot but with only two chapters it might as well be. This one ignores the events of the first manga (Probably for the best) and picks up the third game’s timeline assuming that the first two were done accurately. The artwork is excellent as expected and this really would have been a great ongoing if it had kept on. The start was really quite solid.

The manga starts with a flashforward as Megaman uses the Red Ace form to take out a powerful robot and he seems to have saved the world. We then cut to the present where digital viruses have become more frequent in their attack lately. This is because of the mysterious Meteor G which is approaching the Earth. A police officer named Shidou is concerned about this because right now the projections show this meteor destroying the whole planet when it lands. He doesn’t know of anyone who is powerful enough to stop it though. Meanwhile, Geo helps his classmates stop the viruses but he’s still concerned about this and wants to stop the threats quickly so he can go into space and find his father.

As you can imagine, the peace doesn’t last long. Geo is quickly attacked by Spade Magnet. Spade was once just a nice guy called Magnet, but the noise was attached to him by two mysterious villains so he went rogue. The noise quickly contaminates any fighter that it touches and battling a noise fighter can even corrupt you as well. That makes it particularly tough to fight against someone like this. If you reach the 100% noise level then that would be game over. The opening fight is definitely pretty solid. While it’s clear that Geo has the edge in his Megaman form, he has to try not hurting this guy too badly while also protecting his friends.

That makes the fight a little trickier but fortunately Shidou shows up and can transform into a super mode as well. That at least means that Geo doesn’t have to fight on his own which is huge here because being on your own is really a recipe for disaster in this kind of battle. The back and forth of fighting Spade while also resisting the noise makes for a good dynamic. By the end of the title Megaman is basically immune to noise which is good though. This is a solid dynamic for a fight or two but it would probably get old otherwise.

Spade was also a solid opening threat because he is definitely powerful enough to go toe to toe with these guys while not being crazy strong yet. Then in chapter 2 we get Jack who is significantly stronger. His battle with Megaman is epic and the lead would not have been able to claim victory here without surpassing his limits. Jack has a terrific design and I like his confidence. I feel like they are channeling a bit of Bly/Bass into this character with how he acts. Given that I’m a big fan of both of those characters, that bodes really well for Jack.

The 2 chapters open up a lot of intrigue and suspense with the villains in the shadows. We know there’s a whole villain group out there now. At the end the title says to read the game to find out what happens. The game was a blast but it’s too bad this couldn’t have adapted everything. Imagine a Star Force 3 full adaption with this artist? That’d be a wrap without a doubt. There’s just no way that it wouldn’t immediately be a top tier Megaman title. The artist has not lost his talent at all as the designs and action scenes here are fantastic. It makes reading the series a real pleasure.

Of course the characters are also solid. Geo makes for a solid main character who always gets down to business and wants to help out. The manga doesn’t overdo it with making him too timid or anything. He may have a hard time dealing with Luna but Geo doesn’t get too flustered or anything. He just keeps on going with his journey and that pays off. Luna’s a solid heroine too even if she is obsessed with Megaman. She reminds me of Black Cat who loved Spiderman but wanted nothing to do with Peter Parker. Luna isn’t mean to Geo or anything though so automatically she’s a much nicer character right from the start.

As for Shidou, I like this character. He may not have had a ton to do just yet, but he knows enough to trust Megaman right away and even ask for his help. I’m glad he didn’t go too far down the path of thinking that Megaman had to be destroyed. Mind you, just considering it for a moment still did hurt his character but it wasn’t anything that he couldn’t take back. As the title went on I’m sure he would have gotten better and better.

Overall, This is a really solid title. It’s basically a oneshot even if there are 2 chapters but it accomplishes a lot. If this is the kind of manga that is supposed to get you to play the game, well I’d say that it did a good job of it. I’d certainly be more interested in playing the game after reading this…if I didn’t already play it of course. If you haven’t checked this title out yet then you should change that. It’s a high quality action title and a look at what could have been if the Star Force series had just been a little more popular and kept on going. Either way I won’t soon forget this era. After the EXE part of the series, Star Force is definitely still my favorite one. X/Zero would be in third and then good ole Classic. ZX would be higher if we had more lore in there.

Overall 7/10

The Legend of Zelda Gaiden: Quark and the Fairy Queen Review


Now this is a very unique oneshot because this time Link isn’t the main character. Or I guess he technically is in a sense but they call him Quark here. I found that a bit odd myself but I figured I shouldn’t question it. It’s a fun story, I don’t see what the point of not calling the lead Link was, but this would fit in well with the LoZ mythos for his younger days.

The story starts with Link walking around when he meets a fairy and an old man in the forest. Whoops…I meant “Quark”. So Quark is on a quest to grab the 3 legendary artifacts so that he can awaken the Master Sword. Once he has that then he will be able to save Zelda from Agahnim, a powerful sorcerer who has taken over Hyrule. Unfortunately Quark isn’t able to pull the Master Sword out yet and literally cries to these two people about it. The guy is introduced as Lepton and the fairy is called Ellie. They explain that there’s another villain on the loose named Graviton. Perhaps Quark could practice his skills by defeating that guy and saving a great deal of lives? Lepton will even throw in some free lessons so Quark agrees to the terms.

Right off the bat you can tell that this Quark is a little whinier than the others. Of course he is still a rookie here but even so it’s just odd to see Quark not be more of a leader kind of guy. At one point Lepton asks Quark why he’s fighting and the hero responds with “For myself” which was not the right answer. After getting beaten up by the villains for a bit, Quark remembers that he’s fighting for Zelda and the kingdom. Better late than never I guess?…..and Quark’s sword skills aren’t great yet either as he has to be saved by Lepton. By the end of the oneshot it’s safe to say that he’s back to being more courageous.

So this isn’t the best portrayal of Link I’ve seen, but Quark’s an okay main character. I wasn’t a big fan of Lepton for most of this story because it felt like the guy was making things hard on Link for no reason. He already explained that Graviton is quite powerful but then tells Quark that he has to fight on his own against him? Why? This inevitably leads to Lepton getting stabbed and things could have been different otherwise. There’s a plot twist at the end that makes all of this meaningless anyway but it’s still not a good look for him regardless.

The idea of the character’s not bad though and if Lepton would just let go of his ego a bit more then I think he’d be a much better character. Ellie’s nice enough as the sidekick. She is looking out for Lepton and tries to make Quark polite at all times which is good. As for the villain, there’s not a whole lot to say about Graviton. He has a really solid design but the guy is partially comic relief so I wouldn’t say that you can take him all that seriously. The guy even wants to go to sleep at one point because the wait to get his power up was too long.

The humor is done well enough in the story though. It all flows together pretty well and the fights are good when they happen. There is a lot more dialogue than I was expecting initially though. The oneshot really makes sure that you have on your reading glasses at all times. If you take them off then that’ll definitely be game over for you right off the bat. It’s not boring at any point though and the oneshot is of a decent length at 30+ pages. There’s enough time for the plot to settle and this feels like a legitimate sidequest. Something that would help Quark in the long run.

The art is solid here and it’s a quality story so there’s not much more you could ask for. Quark feels out of character but I know there are a lot of different Link incarnations. I am completely used to the more serious version from Ocarina of Time and Twilight Princess at this point so it’s hard to go back to the spunky, younger versions. Still, I will say that Quark stepped up when he had too which is the important thing. I’m surprised Ganondorf didn’t appear but I suppose he can’t show up every time.

Overall, This was a fun story. Graviton had a cool design even if his personality wasn’t quite up to par. It’s always nice to see Link (I’ll just call him Link at this point. Quark just doesn’t feel right) having some help along his quest. It always feels like he has to do just about everything by himself when you hope that someone will step in to help him eventually. This was finally that moment even if Lepton didn’t want to directly help too much. I think there’s a time for training and a time for action but Lepton messed this up. If you want to see a fun little story about Link as he prepares to save the day, this is a good one to check out. You’ll definitely be blasting through it in no time.

Overall 7/10

Megaman: Future Planet Voldos Review


Time for the next Megaman oneshot. I have to give this one some major props for being what I would consider a true oneshot. It’s over 60 pages long and tells a complete story from start to finish. It’s not over in the blink of an eye and as a result it gets to really be remembered a little more easily after finishing it. The new villain Geist is definitely solid and I like the idea of giving the old robots some new moves. All in all, this is a solid story.

The oneshot starts off with a mysterious figure named Geist appearing and he kidnaps Roll and Dr. Light. All of Megaman’s old foes have returned as well with Geist granting them new abilities to take Megaman down with. That means their old weaknesses are no longer applicable either so Megaman will have to adapt quickly or he is going to be taken down. Can Megaman really defeat these fighters or is it all over for him and who is this mysterious Geist fellow?

I won’t spoil his identity but Geist is definitely fun. The guy is quite smart to be able to use a new gravity stone to give the robot masters their new abilities. For example, Gutsman can now move his blocks after throwing them which makes it harder to dodge or repel. Then you have Elecman who has a super thunder strike now. honestly I’m not sure how gravity factors into that but we can roll with it. Of course a robot like Gravityman would benefit from this but ironically he is one of the robots who is taken down the quickest. I suppose Megaman had enough practice fighting through gravity by that point in the story.

With 60 pages, Megaman is properly able to go up against a lot of fighters and even navigate the enemy castle. This is the level of detail that would be missing if this was a quicker story. So all of the extra pages really had a lot of good use here. We also get to see Megaman strategizing throughout the fight and wondering what’s going on. You could easily turn this into a nice little OVA and then extend some of the fights a bit. Due to just how many villains there are here, the fights themselves are still small for the most part.

After all, Megaman’s taking on fighters from the first Mega Man game and then others as well. The two longest fights would have to be the battle against Gutsman as Megaman learned about the gravity upgrades and then the battle against Geist. Both of those battles were definitely a lot of fun so that worked out pretty well. The structure is also in line with how it would be if this was an actual game adaption. Maybe Capcom should take a note from this manga and make a game where you fight some familiar faces but they have new abilities. No need to always be making new villains right?

The artwork here was definitely solid. The character designs are on point and I did like how the battle scenes were drawn. I think a good amount of effort was put into this adventure and it ultimately helped ensure that the villains felt like real threats here. Even Mega Man had to acknowledge their skills as he said an older version of himself would not have had a shot. It’s nice to see that he has been getting stronger after each adventure which makes sense.

As a final note, it’s only too bad that we didn’t see Proto Man step in. I guess he doesn’t always have to appear but of course it is fun when he does. Megaman barely made it through some of these fights so I’m sure he wouldn’t have minded the backup. In a way Geist is ultimately making more trouble for future villains though as we see that Megaman absorbed the upgraded robot master abilities so now he is stronger than ever. Talk about arming your enemies right? That’s the risk when fighting a hero who can copy abilities with a single touch. There is just no safe way to fight him.

I wonder if Megaman can copy abilities from minions too. We’ve never really seen him do that, but it could be because he just isn’t tempted. What could a minion have that he would really want right? We see that even the minions here got power ups which is handy and rather nice thinking of Geist. It feels like minions are usually left out but it’s important to power them up too since they are the first defense against Megaman. So if you make them nice and strong then you can potentially slow the blue bomber in his tracks.

Overall, The actual planet Voldos may not be explored all that much here but it is responsible for the new gravity stone. That is central to the plot so it all evens out in the end. It’s a good way to jump start a new story like this. Why be constricted to the games when you can come out with original plots right? I’d love to see an ongoing Mega Man title right now that’s story based with a lot of big battles. In the meantime these oneshots do the trick though and I would definitely recommend checking it out. There are no real negatives to be had here.

Overall 7/10

Super Mario: Goddess of the Demon Empire Review


The title is a bit misleading I’d say. Daisy never comes close to being the goddess here but the title sounds epic I suppose. This oneshot is a quick adaption of the Mario movie and it’s pretty fun. It’s odd to see Luigi as the brave one of the group but perhaps it makes sense since Daisy is the main heroine here instead of Princess Peach. All in all, it probably won’t change your mind on the film if you’re not a big fan but it’s a decent story here. You’ll finish it very quickly without a doubt and while it may not feel a whole lot like the game versions, it’s a decent AU.

The story starts with Daisy calling Mario and Luigi over to fix her pipes. Unfortunately a pair of hooligans take the chance to kidnap her. They jump into a pipe and take her to meet King Koopa. See, Daisy is the daughter of the lady who stole a fragment of the meteor which split the human and dinosaur realms apart. If Koopa can grab a hold of that and put it inside an artifact, he can re-merge the two planets back together. He is confident that his army and weapons would then be enough to take over the world with ease. Mario and Luigi are humanity’s last hope now. Can they really defeat Koopa though?

While the story is short, there’s a lot going on here. The details are usually left out so you have to try and figure things out on your own. For example, why did the planets split into two dimensions when the meteor struck? You’d have thought that everything would have simply blown up so that didn’t make a lot of sense but it was interesting. Then with the key, it is apparently too potent for the villains to hold for a while as it burns two of them but why can all of the heroes hold onto it? We can try to say that it’s about good intentions or something but that’s pure speculation. I don’t know how Bowser had this contraption set up to re merge the worlds either.

Then with how easy it was for Bowser’s minions to go to the human world, why does he needs to merge the worlds anyway? I get that he wants to rule the world but it seems like he already rules the other world so in that case couldn’t he just rule both worlds? It would probably be easy to rule the humans with the advanced tech that he has at his disposal or it seems like that would be the case at least. So the manga will definitely give you a lot of questions but I suppose this isn’t all very important.

At the end of the day, the characters are fun and the writing is good enough so it makes for a decent oneshot. I think Bowser has the worst design though. Not only do they just keep calling him Koopa the whole time but he just looks like a guy with warts. There’s no real attempt to make this guy look like Bowser and it’s just sad. The design does not age well at all. At least Mario and Luigi have the general builds at the ready even if their caps are gone. As mentioned before, Luigi is the brave one this time. He was eager to jump into the pipe to save Daisy and didn’t hesitate during each part in the chase. Mario was the one who was unsure and needed to be dragged along.

Mario does get his battle with Bowser where he looks brave enough though. Using explosive mushrooms to take the guy down was clever and an interesting interpretation of the fire flower. Seeing Bowser get blown to bits is also surprisingly intense. Granted, Bowser is made of sludge here so that helps but even so, you see Mario just blasting away limbs which is intense. Apparently Bowser has high speed regeneration here which is interesting though. Then of course you have his gun which can send people back to their past selves which seems like an incredibly handy tool. It’s a 1 hit KO if you hit someone because you just keep the ray on and it keeps going until the person is no longer alive.

The art is okay even if I don’t like the designs. It can be a little hard to follow once in a while because of how the manga seems to skip ahead though. It doesn’t want to waste any time and as a oneshot I can definitely understand why that’s the case. At only around 30 pages you’ll be able to read through the story very quickly. The ending leaves room for a sequel although I can’t imagine any scenario where we ever get back to this continuity. There are just too many solid games to adapt and other styles to go with.

Overall, This story is okay. It’s certainly poor as an adaption of the Mario games but if you take it as a stand alone story then it works better. There isn’t anything that the manga does particularly well enough for it to be noteworthy though and that’s what keeps me from calling this one pretty good. It’s not bad but I just don’t see you ever going back to re read it. It’s an adventure that you read once for the novelty and then it’s gone. At best I can say that I do think it was going for a TMNT vibe in a lot of ways. It just doesn’t manage to capture that same level of charm and Bowser is a really weak antagonist here. I usually like the guy but not so much in this adventure. If you really want to relive the Mario movie experience then you should jump in and check this one out. It does have a little more action than the movie version which is always a nice plus.

Overall 6/10

Fight! Megaman X Review


Time for a very quick oneshot Megaman X manga. This one’s definitely blasting through the first game at record speeds as it adapts the whole game in under 18 pages. You have to admit that this is quite the impressive feat right? Well, I definitely had fun with it and the art is pretty solid. It’s like a fun little minicomic and since it will take less than 5 minutes to read, why not check it out right?

The basic plot is that Sigma has gone crazy for some reason and launched a war on the world. Mega Man X is the only fighter who can hope to stop him. (Zero doesn’t appear in this story) So Megaman gets to work and makes short work out of each enemy until he also takes Sigma down in a single blow. It turns out that Megaman truly is the ultimate fighter out of all reploids and everyone should fear his abilities. The narrator says that the battles are not over but with Sigma out of the way I think it’s safe to say that they are. Who would dare to rise up against Megaman?

I’m guessing the author is a fan of the fire maverick because he’s the only one who actually beat Megaman the first time. It was good to see that not just everyone would fall to Megaman without a fight. These guys are here to win after all and are used to being the strongest in the land. It goes without saying that they just wouldn’t roll over like this. There’s no time for more than a quick one panel fight for most of the mavericks but it’s still nice to see one put up a fight.

As mentioned, the art is pretty good here too. The pages are very clear and the character designs are on point. You certainly can’t go wrong there and it makes this even easier to read. It works well as a quick cliffnotes version of the first adventure too in case you want to jump right into Megaman X2. You could just read this and you’ll have covered the plot of the first game. Sure, some characters are cut out but you get the general idea which is the important thing.

There’s only so much I can say about 16-18 pages though so this will be a fairly quick review. As a parting note, the story does remind you why the Megaman X series is such a great concept right out of the jump. A future in which mavericks fight using special abilities with the world at stake just sounds awesome no matter how you say it. This story is certainly no exception to this, not by a longshot.

Overall, This is a fun story. There’s a lot you can do with one shots as it gives artists time to practice or you can just see a nice little story with the characters. I’m surprised the story wasn’t more of an original adventure or something but the first game’s plot has aged well so it’ll always end up being fun to read about. I’ve got some more oneshot stories coming up so get ready for those. We’ll see if they’re as solid as this one. As long as Megaman X is taking names I expect we’ll be in good hands though.

Overall 7/10

Guardian of the Witch Review


It’s time for the next in the line of cancelled Shonen Jump titles. Guardian of the Witch is a title with a pretty decent premise and it’s one of the stronger cancelled titles that I’ve read. Unfortunately for it, this was not nearly enough to keep it alive. I certainly have my thoughts on why it was cancelled and how it could have improved but first lets dive into the story and see what it was able to accomplish in the 19 chapters.

The story starts off by letting us know that humanity was mostly destroyed by the titans evils. Now walls have been built around each little village that’s left and they are all referred to as city states. In order to fight off the Evils, each village has a Witch who protects them and her protector is known as the Guardian. The guardian is the most powerful fighter in the land while the witch is the chosen one who is able to use supernatural powers in order to beat back the invaders. It’s a tireless job but it’s one that has allowed humanity to stabilize so the witch is seen as a hero and revered by all.

The main character is Fafner and he can’t stand the Evils. He wants to destroy them all after his family was murdered by one. He doesn’t think witches are necessary since the humans are the ones who should beat them back. Of course the irony was that by honing his skills to fight them, Fafner became the guardian since he was the strongest. His life is turned upside down when he finds out that Witches are destined to become evils and his job is ultimately to murder Manasfa (The witch) when she starts to turn into one. Turns out that a whole lot of people knew about this by the way but he never did because he was busy fighting. Well, Fafner decides not to do it and takes Manasfa away. They are now wanted by the whole world but Fafner has decided that there will be no more witches as he’ll find a cure and then he’ll take out the evils. Will he succeed?

The series clearly takes quite a lot of inspiration from Attack on Titan. It’s also not very subtle about this like in the way Fafner’s family was murdered. It’s extremely similar to Attack on Titan. There’s also a very random moment where Fafner bites his wrist the way Eren does to transform. Only here he does it to “remember pain” so that he isn’t slowed down in a fight. It’s a very forced scene that is just here for the Attack on Titan comparisons. As soon as the heroes leave the village it starts to find its own identity but I imagine the start may not have given it the warmest reception among the readers.

Once we get going, there are really 3 arcs here and then the series just ends. In the first arc, the heroes are on the run of course and don’t get far before they’re attacked by a very powerful guardian and witch combo. Their names are Gen and Ruli who work directly for the government and don’t seem to have a village to protect. I’ll give the series credit for adding in the fights early on. As mentioned, the series isn’t even 20 chapters long and yet there really are quite a lot of fights. The powers are varied and the 2 on 2 style with the witches there works well.

The chapters go by very quickly too because the fights are a bit on the longer side. For example, once we finish this fight then the characters head right into a battle with a mysterious new character. This arc’s more of a training arc as this guy introduces himself as Drake. He’s a guardian who did end up murdering his witch as per the rules but has regretted it ever since. Now he lives a quiet life but is willing to help the main characters out. It feels a little bit early for training but it’s handled quickly and the characters were getting wrecked before that. At least this way they are ready for their next fight.

They don’t have to wait long for it either as the next village has them fighting another guardian/witch combo. By this point I should mention their main goal is to get to the final village to locate an old witch who is said to have retired. The reason this is important is because it means that she did not turn into a witch somehow so if they can get that secret then perhaps they can change the flow of the entire system. Nobody else is really buying it though and the heroes are still wanted fugitives so they have to deal with Spica and Claude next. This battle takes us to just about the end of the series.

Technically there are 3 chapters after that but I think the author may have been rebelling against being cancelled because a whole new arc seems to be starting at this point. The heroes head to yet another village where there’s another witch and they want to let her know about the possible cure. There’s not much time for anything though so for once there is no fight. We then get hit with the big 5 year time skip and a lot of emotional dialogue and convenient moments. The 5 year time skip does help make it seem like this wasn’t too easy though. 5 years is quite a lot of time even if the explanation may have sounded a bit too convenient.

So lets quickly talk about what went right and then what went wrong. First off, I definitely liked the art quite a bit. The action scenes flow well and the artist seems experienced to me. I didn’t have a hard time following the action at any point and the blows always landed with a good amount of intensity. The character designs are on point and I found it to just be very impressive. Additionally there is a lot of action throughout which is always a good thing. The series doesn’t take long to really get going. I felt like that should have helped the series last longer but I suppose it just wasn’t enough.

Fafner makes for a good character. He certainly does have his big mistake in the beginning with almost taking Manasfa down just because he was ordered too though. There’s no way he should have even been tempted there. It feels like a scene that just doesn’t make sense with the rest of his personality because he’s not really that kind of guy. Cutting out that scene would have done the whole series a favor. It’s hard to overlook that scene despite Fafner being great in the rest. He’s a strong fighter who never gives up. That’s always a good quality for a main hero lead.

Then we have Manasfa as the main heroine. She is fairly strong but can’t control her magic well and of course using it will speed up her descent into being a demon. These are two fairly good nerfs to keep her from dominating in the pre arc adventures. She’s a fun enough main heroine even if she tends to feel like giving up quite a bit. As the series goes on I expect we would see her be more and more confident. She also has a lot of banter with Fafner all the time. It may be basic compared to some titles but it works well enough and I always like some good back and forth dialogue.

The maid accompanying the two of them is called Nahta and she’s my least favorite member of the 3. Mainly because she spends most of her screen time early on explaining why Fafner should have just destroyed Manasfa. Keep in mind that Nahta is supposed to be the best friend. Her reasoning is that it would have been an honorable death but cmon now…that’s still awful. At least Fafner made the right decision in the end, Nahta is still clinging to her same lines for a while until she snaps out of it. Nahta can’t fight either so she would need something big to change things around.

For what went wrong, well you can probably see how every arc is fairly repetitive. The heroes enter a village and try to tell the witch that she doesn’t have to die in vain since there’s a cure. She decides to fight instead so the heroes get the win and then move onto the next village. Rinse and repeat for the entirety of the series. I don’t think I’ve seen a series start out quite so formulaic or at least not a Jump title. It’s really like the same thing keeps happening. Maybe that was the easiest way to keep on adding new characters but there definitely should have been a more seamless way to pull this off. Something more subtle or some way to change things up.

I liked each arc but I can see how it would feel like the same thing keeps happening. I already spoke about the Attack on Titan homages and usually the quicker you get your own identity the better. This title did get that but I wonder if it was too late. Mainly I think the series would have been able to survive if it had just kept the story switching up a bit. In an adventure title like this you probably want to spend a little more time on character development and a little less time just running around all the time.

Now lets wrap up the rest of the characters. First up we have Gen who is one of the strongest guardians around. He’s more of a villain though as he doesn’t care about his witch partner and just lives to fight. That kind of character can usually be cool but this one just felt more shallow than anything. It doesn’t help that Fafner beats him in the opening fight so there goes his hype. His being mean to his partner also just feels petty.

This doesn’t help Ruli either. She just lets Gen treat her like an item and is cool with it. She seems fairly emotionless so being a witch has clearly taken a lot out of her but it would be nice to see her have some kind of agency. She is able to strengthen her magic by getting injured which is definitely unfortunate. Clearly the team have come a long way in the rankings so this approach has worked but hopefully the power of friendship would have reached them pretty soon which could have helped.

Then we have Drake who shows up in the training arc. He’s a decent enough character. He messes with the heroes a lot by saying things like he may turn them over to the villains but you never really figure that he would actually do that. He has some skill which is good so he lives up to his hype of being one of the top ranked guardians. That said, I wasn’t very impressed with him. After all, he did destroy his own witch which was a really poor decision on his part. That’s never the right call.

Finally you have Spica who is probably the nicest witch. She is always breaking the rules to try and help the civilians who badly need supplies and other such equipment. Unfortunately for her she is always found out by her guardian Claude who puts an end to that. Spica may be a little too indecisive at times but I give her big points for trying to help people. She clearly has a better moral compass than Claude did.

Meanwhile Claude was a stickler for the rules but ultimately the main characters get him to see their side of things. He would have only continued to improve if the series had kept on going. His low points are from when he was a villain but as a hero he’d be fun enough. The guy just seems slow on the uptake with how obviously evil the king of his village was. You’d think people would have picked up on that. The king was the worst character though as we have a scene of animal violence thanks to him and he’s just too over the top. It’s hard to see how nobody has overthrown him by this point.

As a final note, I liked how the power system was set up here. Each witch has their own unique magic which they are then able to enhance the guardian with. The guardian’s ability will then be something related to that element while still being something a little different. I do question how all of these characters have cool elements like gravity and metal while Fafner has nothing but I bet he’d have gotten a power up at some point. You just have to question how Fafner didn’t know more about all of this since he was the top guardian. For now I’ll blame this on his village just being really behind the times. The power system would have likely continued to get even better as the series went on so it’s a shame that it ended so quickly. We could have gotten more explosive fights!

Overall, Guardian of the Witch is a fun series. It’s an action title that wastes no time in getting to the actual fights. The characters are good and I liked the art so you really can’t go wrong here. It’s a shame that it was cancelled, I think it really could have gone quite far. The ending is probably the most abrupt I’ve seen for one of these cancelled titles to the point where I think it should have just ended on a cliffhanger instead to leave room for a possible sequel. There is something fun about the series trying to genuinely have the kind of emotional final speech that you would see for a series with 20+ volumes. Lots of events are referenced that we never actually saw and it’s like for once you are hearing the speech from the point of view of the random townsfolk who have no idea what is going on. The series may have ended but I’d recommend checking it out if you’re a fan of action titles. The fights here are pretty fun.

Overall 7/10

Yugen’s All-Ghouls Homeroom Review


It’s time to look at a one shot in Shonen Jump from a while back. The idea of supernatural exorcists is nothing new but very few have used a school setting like this. Depending on when it came out I wonder if it was trying to capitalize on the success of Assassination Classroom. Well, either way this experiment didn’t really work. The title has potential and solid art but ultimately this did not work out. The main character hurts this series quite massively.

The story starts off with someone asking Yugen to help him with a supernatural situation. He agrees and then we never go back to that plot so it was a completely pointless opening page. The story really starts on page 2 as we’re introduced to Mishiro who is super excited to be a teacher at a very prestigious academy. She will be teaching a year 2 course and it ready to uphold the school name. Unfortunately one student named Saeri has not been feeling very well lately. She has become withdrawn in her house and refuses to go outside. This is bad news for the school.

See, the school is known as a perfect finishing school for young ladies and prides itself on a 100% success rate. They’ve never had a troubled student drop out or anything like that. They’re so desperate that they call in a local counselor who just so happens to be Yugen. Mishiro doesn’t like this because Yugen immediately sets a bad impression as he does not dress professionally and flirts with everyone. Can she keep him under control long enough to help Saeri or is this game over for all of them?

I can see what they are going for with Yugen (As the title throws this in your face throughout the one shot) but it doesn’t work. See, as an exorcist Yugen is completely oblivious to a person’s outside appearance. It’s why he falls for those who are much older and much younger than he is. He looks only to the soul and his goal in life is to one day find a wife. By the end even the main heroine starts to get on his side for that reason which is certainly cheesy and sudden but this is a one shot.

You can’t make a good main character like this though. The flirting kind of character is one I usually dislike and Yugen is no exception. He should be taking his job more seriously and not be flirting while on the clock. Naturally it turns out that he is a genius, but even so that doesn’t excuse him here. He’s easily the worst character in the one shot and since he is going to end up being the main focus, that’s a really bad sign for any future potential here. If you were going to do this kind of trait then the only way it could have worked would have been to make him a high schooler as well. He could just be a teacher because of what a genius he is. That would make the plot of him flirting with students not so bad and you could still have him irritate the other teachers. Of course then you can’t have a possible romance with the teacher but that shouldn’t be here anyway.

In this one shot Yugen quickly takes down the spirit possessing Saeri easily enough. It reminds me of Muhyo and Roji where it’s not really a fight so much as Yugen just pointing at the enemy and taking it down. I assume this would likely change as the series went on but I suppose that isn’t a guarantee. I’m not really sure at this point if the series would have turned into a full action or just been more of an adventure title as each kid has their own issues.

The artwork isn’t bad. The designs are suitably creepy and ominous for this kind of title. It doesn’t look like a brand new kind of series which makes sense since the artist is experienced. I do hope that whenever a spirit is exorcised this isn’t just an excuse for fanservice here as the soul ends up appearing each time. The one shot was fairly reserved so I won’t take that as a point against it for now.

As for the other characters, well Mishiro seems reasonable enough. You can tell her dynamic will be about calling Yugen out every time but always being surprised as his antics end up turning things for the better. Ideally she will be able to do more than that as the series goes on. Then you have Saeri who is the victim here so we don’t get to see her full character much. She seems nice enough though and now that she has learned to break the rules (The moral of the story here) she should be able to keep other spirits from possessing her.

Naturally the one shot does end with a big cliffhanger as more spirits attack and the students are going to be in a tough situation now. At the end everyone’s missing which seems to include Saeri. If that is the case then she is supremely unlucky to have been possessed twice. That or she’s in a different class which is definitely possible. After all it’s not the whole school that has vanished so this is certainly possible when you think about it.

A one shot should be intriguing enough to make you want to read a full series about the premise. That’s the entire point so the question is…did this one pull it off? I would have to say no to that. There is potential here but the one shot didn’t make the best use of that. As far as supernatural worlds go, this one has less to it than most. I wouldn’t say that there is a lot to make the series stand out in any way. As mentioned, it is definitely trying for a Muhyo and Roji kind of feel but without the humor and the main character is a big step down.

The series feels a lot more grounded than other titles as the rest of the characters all seem like normal humans. Of course they could introduce more tough fighters eventually but I don’t see as much potential in this one. Throw in how the main character’s not very good and I have to give this a thumbs down. It’s not a one shot that I can recommend and I can see why it has not gotten a full ongoing at the moment. It’s just not ready for that.

Overall, Yugen’s classroom is already out of session and I don’t think any more classes will be coming up. Perhaps we’ll see more of this title in the future but I have major doubts on that. The art is the strongest part of the story and that’s not really a good thing. Of course I am glad that the art is good but you seriously need way more than that if you want to end up being a big story. That’s just how it goes but as they say, it definitely could have been worse.

Overall 4/10

Toy Story 2 Review


It’s time to look at the manga version for the sequel. Much like the first one, the manga for Toy Story 2 does a good job of adapting everything and tying the story together well. The art is still clear and the writing is good even if the editor needs to check the text more closely for a proofread. It’s always good to see some new characters here like how we got Jessie into the mix. That definitely helps widen the character roster and I always thought she was a fun character. So you’ve got another quality character into the mix.

Things are finally going well enough with the toys when the manga starts off. They’re all getting along now while Woody and Buzz have become best friends. Unfortunately Woody is getting older now and is more prone to breaking. One day a collector happens to see Woody outside and figures that he can make big bucks by completing his Wild West set. So he steals Woody and now Buzz and the others have to find the guy before it’s too late. Meanwhile Woody meets the Prospector and Jessie, the two toys that he goes along with in the set. They really want him to stay because then they can all live forever in the museum. It is a rather tempting offer for the main character. Should he go with them or stay with his old friends?

This story has a bit more of a sense of danger about it thanks to the involvement of the Prospector. He makes for a solid villain because the guy is absolutely crazy with how badly he wants to be in the museum. It’s also more of a personal threat than the human because this time it’s a toy trying to mess Woody up. Woody isn’t exactly much of a fighter either so you can’t see him fighting the guy off without the team. If only he had chosen the old toys a little sooner, then he may have ended up getting out easier.

Woody is conflicted for parts of the manga and that makes sense to a degree. That said, I can’t imagine anyone being happy being trapped in glass at the museum for all eternity. If the case is secure he won’t even be able to move around. So he can talk but imagine not being able to move for the rest of your life? Now that would have to be really hard to deal with after a while. Don’t underestimate just how long a period of time the rest of his life would be. So if I’m Woody I still would have been going back with the main characters right away.

Meanwhile Buzz is the one who really has all of the answers in his sub plot but unfortunately for him he is taken out pretty early. The scene where he is stuffed in the toy box is pretty emotional because there was definitely a chance that he might not have gotten out. It was a nice excuse to see more of the classic Buzz though who still thinks that he is a toy. The fight with Zurg may be a bit on the anti climactic side but since they’re both toys that does make sense. It’s not like they could suddenly develop powers or anything.

Jessie also gets her character arc here as she was nervous the whole time about not being played with or being abandoned again. She’s already had a rough ride as it was but fortunately things work out for her. She adds to the character dynamics within the roster and will stay on as a good character for future movies. The Prospector is out of options but that’s what he gets for turning evil right?

Toy Story 2 does a good job of keeping in what made the first film good and then upping the ante with the stakes and villains. Seeing all of the toys getting along is also good since it shows how far we’ve come from the days where Woody and Buzz would fight all the time. It’s definitely been a long time since then and the toys need to stick together after all. Considering all the dangers out there, teamwork is really what keeps them together. Buzz deserves most of the credit for the gang being able to find Woody in the first place.

The art is also good like in the first one. Not amazing or anything but it’s all clear and the character designs are on point so you can’t ask for much more than that. For these adaptions I find that the art is usually clear and not too detailed or it tries too hard with the details and gets very messy. If I had to choose between the two options then I would certainly go with the former. You’ll end up blasting through this adventure really quickly that’s for sure.

While he’s not the main villain, I did like the toy collector though. He’s the kind of villain you can have fun with because at the end of the day he’s trying to get rich. It’s a classic motivation and from his perspective he’s stealing a broken toy and turning it into thousands. That’s quite crazy when you think about it. Even if this is what you would call a “petty” crime of course you are still hoping the heroes stop him. It’s so petty that it goes across the bend into being humorous though which is what really makes this villain work in the story.

Overall, Toy Story 2 is a good story. Like with the first manga adaption you still feel like it can’t quite match up to the film but all in all it does a good job of translating this over to the manga format. If you haven’t seen the film yet or are torn on if you should see it, then you’ll want to check this manga out. It’ll give you a good idea of the story and adapts all of the big moments but then you can always watch the movie afterwards if you liked this one. It could be a little while before I’m back into the Toy Story world so this is a good send off in the meantime.

Overall 6/10

Toy Story Review


It’s time to take a look at the manga adaption of Toy Story. It’s pretty fun to relive the film as a manga. This always seems like a good idea for someone who has no time to watch the movie or in general for manga readers to check out and then be inspired to watch the movie. I’d say the manga does a good job of adapting all of the events. Of course if you can only pick one way to experience the story then I’d probably say to go for the movie but all in all it’s a pretty enjoyable experience.

The story starts with Andy getting a new toy so all of his existing ones are very nervous. Up until now Woody has always been Andy’s favorite toy but what if that changes? Well, the odds of his fears coming true seem high as Andy’s new toy is Buzz Lightyear. The hottest toy on the market and this guy has a lot of cool gadgets like a button that has some snappy voice recordings and he can even glides thanks to his wings. That’s an awful lot for Woody to compete with. One day Buzz ends up falling out of the house and it seems like Woody may have done this intentionally so he has to bring Buzz back to clear his name. Can he pull this off or are the other toys going to forever think that Woody is very petty?

Describing the plot for a quick adventure is always tricky because you have to think about what the perfect cut off point is. I think that’s a fair description personally even if the story does change quite a bit as it goes on. You definitely understand why Woody is so jealous although at the same time it really doesn’t look great for his character. The guy doesn’t have much confidence to be intimidated like this on day 1. You’d expect him to hold down the fort for a week or so at least but playing with Andy is just too important to him. Woody would ultimately continue to improve as a character in the future films but just by this adventure you would probably put Buzz as the MVP.

He is a fun character after all. Buzz may not realize that he is a toy but partially due to that he does have a ton of confidence. There is no challenge that Buzz doesn’t think he can tackle and he does help the other toys out when they’re in a jam. The next door neighbor makes for a fairly imposing threat since the guy is absolutely brutal when it comes to the toys. It’s really fortunate that the toys don’t seem to properly feel pain like most beings because otherwise that would be really rough for them. It seems more like they just find the sensations odd at most like then the guy merges different toys together.

To think, if Buzz didn’t show up then Woody and friends might never have made a move against him. So Buzz was definitely a net positive for the whole team at large. I’d also say he gives us the best humor moments throughout the volume although Woody deserves credit there as well since the dynamic between the two of them is really part of the selling point for Toy Story in general. The other toys are nice enough like the Piggybank and Bo Peep but their role here is fairly minimal. After all the volume has to go through the events rather quickly so if you aren’t one of the main two then you’re basically out of luck.

As for the art, it’s fairly good. Nothing spectacular or anything as it’s really just going through the motions. It’s always very clear so you know what’s going on. You definitely would not say that the art ever gets cluttered or anything like that. The artist has fun with the expressions and the whole time you do feel like it all looks appropriate based on how the film was. So I don’t really have any issues there, it accomplishes what it set out to do.

The story is also fun enough like with the movie. It’s a pretty interesting concept about how the toys are alive. Naturally you’ll have a lot of questions about this because the implications are huge. Of course you’ll have to think about that on your own since this manga isn’t about to get into all of that. There’s really just not enough time for it but I’ll always give the film credit for really putting in a unique concept here. Perhaps the toys should go around from door to door to rescue other toys and make sure they’re all being taken care of. I suppose the world of Toy Story is likely a pleasant one but just like how they had a mean next door neighbor, I wouldn’t be surprised if other people are being mean to their toys. You could probably do a whole spinoff series about the toys trying to save everyone.

Overall, There isn’t a ton to say about this one. In part because I already reviewed the movie and also in part because it’s just so short. The volume is fairly small and it’s not like there’s a huge cast or anything. There’s no big topic that I have to spend a few paragraphs discussing or some kind of subplot I want to address. It’s a fairly straight forward adventure from start to finish and one that is executed well enough. It’s like a quietly good story that you had fun with. It wasn’t super or anything but you didn’t really have any big issues with it. That’s how I see the Toy Story manga. I probably wouldn’t read it again but it wasn’t bad or boring. It kept my attention and had good characters so you can’t really go wrong there. In the back of your mind though you can’t help but compare it to the movie the whole time though.

Overall 6/10