Mega Man (1992) Review


There isn’t really a subtitle here but I figure it’d be almost impossible to search for the title otherwise. The year seems like a good way to do things. Mega Man has had tons of different manga titles over the years and it’s always good to discover more. This one goes by very quickly with just a few chapters but you can still feel the vision. I’ve yet to see a Mega Man title that was just downright bad after all. Chan may come the closest as a goofy gag title but I’ll reserve judgement until I’ve finished it. Maybe it picked up later on.

The plot basically follows the first game. A bunch of robots have gone rogue across the city and it turns out that the nefarious Dr. Wily is the cause of this. He has caused them to all go rogue in his mad quest for power. Mega Man is quickly transformed from a nice house bot into a combat machine in order to stop them. Dr. Light did his best to make Mega Man as powerful as possible but does he really have what it takes to defeat these guys? It is always fun seeing early Mega Man though before the personality was completely cemented. For example he’s not your average peace goer here, this Mega Man is absolutely ready to crush his opponents.

He does offer them a chance to surrender of course but after that he immediately jumps into how he’s going to destroy them. It’s definitely quite brutal but hey they’re robots so they can always be rebuilt. That’s the general idea at least. It is nice to see Mega Man taking time to strategize and consider what to do next though. Ordinarily the fights aren’t long enough for this but with 4 chapters, we get a really long fight against Guts Man and a few of the other robot masters also get extended battles. Mega Man has to find the weakness each time and make use of it.

One detail this manga also adds that a lot of others forget is the energy meter. In this manga, it’s a real thing so the more he uses his special weapons, the less energy he has. At one point he runs out of the ice weapon when against fire man so he has to improvise with his mega buster which was pretty fun. That’s definitely happened to me in the past while playing the game because sometimes you just need them for those pesky minions. Sometimes the minions are harder to get around than the bosses to be honest.

The art is also really solid throughout. It’s definitely one of the better looking Mega Man titles that I’ve read. I’m not putting it at the level of Gigamix or anything like that but it is really easy to read and is pleasant on the eyes. The fight scenes work really well and you can always follow the action. It definitely helps that the fight scenes were extended so the artist could really show off here. It would have been a success either way but really getting to show off the art during the action scenes made this a real win.

There isn’t a lot to discuss in the manga though in part because of how it’s a straight adaption to something that didn’t have much of a story regardless. It’s Mega Man tearing his way trough all of the robot masters after all and that’s about it. It’s still a really fun read though, you just don’t have to go into too many details here beyond the extra attention to the gameplay as I mentioned before. I suppose another thing you could mention towards that is it’s nice to see how they even factored in how the copy Mega Man will always be slightly slower since he has to wait an instant to copy the original’s movement. So Mega Man used that against him and took the guy down for the count.

Another addition to the realism here is in how Mega Man had to take a while to figure out what Yellow Devil was weak against. I mean to a video game vet like me you always go for the eye but otherwise I can see how you would just keep trying different moves until something worked. That’s something that happens to me with regular robot masters since a lot of them aren’t really obvious on what they would be weak against. What would you use against someone like Drill Man right? It’s a really tough thing to think about and often times you’ll lose by the time you figure it out so then you better hope you had more lives at the ready. (Yes, they even factored that into the manga. The 1 Up seems to work as some kind of senzu bean so that was pretty fun)


Overall, This is a pretty fun title. It’s over very quickly with just 4 chapters but at the same time that’s still longer than some of the Mega Man oneshots I’ve read. The story itself may be one that you’re super familiar with by this point but it was a good bit of fun either way. The art was sound and the writing was good. You can’t really ask for much more than that in the end. I’d definitely recommend it to all Mega Man fans and hopefully we get some more Mega Man titles coming soon. You can never have too many of those.

Overall 7/10

Natsume’s Book of Friends Season 5 Review


It’s time for some more Natsume hype! The series has really stayed strong with 5 seasons and we have season 7 coming out soon so you can expect more reviews soon. It’s the kind of title that can really last for however long the author wants it to. The storyline is fairly basic but allows for more to be brought into the mix whenever it is needed because we still don’t know how big the book of friends is. Until that happens, we have unlimited time here and by this point you should either know if you are a fan or not. It’s more of the same and the series is pretty consistent like that.

Since the show is mainly stand alone we’ll go through each of the episodes. The season itself appears to be pretty short at 11 episodes but there were two bonus ones so that helps to get things back to a normal amount. Natsume is also being thrown onto his back slightly less often nowadays so he is getting better at working with the Yokai but I won’t be satisfied until I see him become really confident. I want him to show off his right hook and really have the respect his power. Natsume clearly has the ability, he only lacks the confidence.

The first episode is fairly light and is sort of a catchup/intro episode for new fans. Natsume encounters a yokai who needs him to find her doll and one that likes acorns. So, being the nice kid that he is, Natsume helps out both yokai even if the one with the doll wasn’t particularly pleasant. Natsume helps out for the love of the game and he will always be there for assistance even if he is being used. That is of course the tricky part which Nyanko warns him about but Natsume just can’t let things be. If he can help out then that’s what he’ll do. There’s not as much of a sense of danger in this episode since Nyanko could realistically solo any of the villains but it’s still a wholesome episode overall.

Now it’s time for another emotional episode. A human gave a yokai his towel when it was raining hard so that she wouldn’t get sick and he left. 50 years have passed and she wants to see him but hasn’t been able to make contact. So she asks Natsume for help and he’s got nothing better to do so why not? Of course the old man is fairly old as you would expect and Natsume can’t exactly say that he was asked to search by a yokai so the guy’s granddaughter thinks he’s a weirdo. Still, Natsume gets the Yokai the closure that she needed. It’s another pretty wholesome episode and fun addition into the lineup. It reminds you how inconvenient it is to be a Yokai with how you’re immortal but can’t really talk to anyone except for very specific circumstances. That has to get old quick.

Next up is a 2 part adventure and this is one of the bigger ones since we have the return of Matoba the exorcist along with Natori. So Natsume’s bad luck prevails as he ends up losing a letter than Matoba sent him so the guy has to show up in person and threaten him for help. Natsume is forced to find a yokai who has infiltrated an exorcists meeting and is trying to murder everyone. If Natsume doesn’t help, his parents will be told the truth about how he can see yokai. Honestly Natsume needs to tell them already or this blackmail will keep on being effective but that time isn’t now. It’s a pretty solid 2 part adventure in part because the addition of Matoba always adds a certain level of danger.

If he finds out about the Book of Friends then he may very well kidnap Natsume or take the book by force. He has the resources and men to do the job. Nyanko is a great guardian in theory with his power levels but he wouldn’t be able to stop a whole army and Matoba knows it. That guy still makes for a really fun villain and I like seeing him around. Then we have Natori who always seems to play second fiddle but at least he’s more aware of what is going on than Natsume. I appreciate that he is always ready to help just in case Natsume needs any assistance. The main character doesn’t even realize that he has this protection in most instances.

After that we have an episode where Taki takes Natsume to her house as quite a few Yokai are around. She helped one out and now more are there and one is even leaving her messages at school. They seem nice enough but you never can tell with Yokai. It’s always fun to see Taki around though as she is easily the best out of the supporting characters at school. It’s a fairly low key episode after the last two with Matoba and is one of those episodes that remind you how a lot of Yokai aren’t actually dangerous. They’re all mysterious but a good number of them are reasonable.

The next episode gets back to the high stakes though. Natsume’s voice is sealed by a pair of Yokai and they are hunting him for some reason. Nyanko is much more powerful than they are but his reaction times are not always the best and he isn’t always on guard. So if Natsume lowers his guard then it’s all over. Fortunately his folks don’t really question the lack of a voice beyond just being a common cold so he got lucky there. I feel like it would be treated as a rather massive deal that your voice is completely gone if you ask me, but I suppose that’s just how it goes sometimes. It was good to see Nyanko step up when it counted though.

It’s back to wholesome times after that though. Natsume and friends head to Tanuma’s inn to relax and hang out. It turns out that a lady he knows there is a Yokai though. She asks Natsume to keep this as a secret and she will move on after the trip is over. She’s always been real kind though and he figures she should stay if she wants to. It’s one of those interesting cases of a Yokai being able to freely interact with humans so I’m guessing she has pretty strong abilities or it could be that the temple background amps her up. Either way it’s a pleasant story.

We get back to the important business after that with a prequel episode where we see how Natori and Matoba first met up. Matoba was as snobbish as ever here as he showed off his abilities but you could also see how he was glad to have someone to talk to. It was a really interesting episode and it’s why either one of these characters would make for a better main character than Natsume. This may seem a bit harsh but Natsume just doesn’t have the same level of backstory or intrigue to keep up with them. It’s definitely tough for Natori knowing that he will never be on Matoba’s level in terms of sheer ability but that’s where creativity comes into play.

After that is more of a standard episode. Natsume runs into a little mushroom yokai that has big dreams to serve a local yokai lord. He needs to get that guy’s attention and clear some tasks so Natsume helps him out. It’s nice of Natsume to help but you can see how this guy is completely out of his depth. The little yokai doesn’t have the size or stature to really do much and it’s not like you change species as you grow older. The lord turns out to be a nice character and isn’t a jerk or anything like that but even if he had completely rejected the mushroom yokai you’d have totally understood.

Now we have another prequel episode and this time it’s more details about how Toko and Shigeru adopted Natsume. We’ve been getting different bits and pieces of Natsume’s background in each of the season and it’s always fun to see more of it. Toko and Shigeru are also pretty solid characters. They may have roles that are fairly low key but they are always eager to help out. The episode is on the low key side but they make for good leads so it ends up being one of the stronger episodes.

After that we have an episode where Natsume gets sick so all of his yokai friends try to find the cure. It’s nice to see everyone banding together to help out like this. It shows how many real friends Natsume has made and he has sure come a long way from the days where he had no friends. It’s really nice to see although the episode itself could be a little boring at times. Episodes where the main character is sick rarely entertain me in any show as it’s just not a gimmick that works for very long. I get the emotion beat they were going for here though.

Then we get to the bonus episodes. The first one is a wholesome episode about a yokai couple who could make super sake cups that would last for one year. The drinks out of them would taste amazing but they are getting old and their powers are waning so they are having one last party. I guess you could say the episode is about their bond and how it stayed really strong. There isn’t a whole lot of story to the episode otherwise but it works well enough as a stand alone.

Finally we have an episode where Natsume is trapped in a hide and seek game. Whenever he falls asleep he falls inside the game and bad things may happen if he’s caught. It works as a fairly spooky episode although it’s still hard to feel too much danger since Natsume can still one punch just about any demon if he puts his mind to it. It ends up having a happy ending and all. It was a good episode and I’d probably put it around the middle of the pack. It did its job here.

That about wraps up the season here. As always it’s a fun show with a wide variety of different stories to tell. Each plot is different and the writer is creative with how many situations come up. At the end of the day it might not be the most exciting show but I can see how it’s viewed as a calming title. You could watch this at night for some wholesome entertainment before turning in. It means it’ll be hard for the show to shift gears into the next level but there’s nothing wrong with just being a good show. Not every show has to be great or amazing after all.

The technical elements may not be great but they’re not bad either. The opening is a little too slow and calm for me but of course this is a calm show with slow pacing. So it makes sense but I would still like a rock theme or something like that. The soundtrack isn’t particularly engaging but it works well enough. The animation is a little on the lackluster side and under most anime but it’s not terrible. The story helps the show out more than the technical elements and so long as the writing stays good this will always be a solid show. I can easily recommend it to anyone which is always a plus.

Overall, You could say that the show is a bit static in regards to all of the characters and the story as a whole but as long as they keep churning out seasons I will be here. At the end of the day I have no big issues with the show as a whole. Natsume and Nyanko are a fun enough duo. Hopefully we get some Reiko flashback episodes in the next season or at least more Matoba episodes since he’s always fun. The show definitely has the foundation to become a full fledged action show if it ever wants to do so but that’s probably more of a pipe dream. As long as you enjoy some fun story telling then I think you’ll enjoy this show. It’s probably best not to binge it and just enjoy a few episodes here and there until you get to the end.

Overall 6/10

Storm Warning Review


It’s time for a look at one of those films where things were definitely not going very well for the heroes. The first half is a very compelling story about just how corrupt things can get in a small town that doesn’t have enough checks and balances while the second half turns into a more exploitative film that focuses too much on punishing the main heroine for her mistakes. Ultimately this one really fell off a cliff and squandered its potential.

The film starts off with Marsha on the way to another modeling gig but she decides to get off the train early to visit her sister Lucy. Lucy got married a few years back but Marsha never got to visit her. She even steals a few of the company’s dresses to celebrate the occasion. Unfortunately the town is really not that friendly and almost immediately she sees the KKK executing someone. Marsha finally makes it to her sister Lucy but discovers that her husband was one of the members responsible. He begs her not to say anything or bad things will occur while the DA Rainey says she is his only hope. He’s been trying to stop the KKK for years but to no avail. With her help this can finally change. Will she side with justice and save the town or sacrifice them all for her sister’s happiness?

It doesn’t seem like a very hard choice to be honest since she already knows that Lucy’s husband Hank is no good. Yes, Lucy has decided to stay with him but if Marsha gets him behind bars or into the chair then she will be able to force the issue. Often times people are blind to their significant other’s faults in the pursuit of love and so you have to help them make the tough calls. Marsha also needs to think about the rest of the town which will really be doomed if this keeps up. Perhaps in the short term they may seem okay with a lot of them being members of the KKK so they’re together in their crimes but criminals never end up staying in peace for long.

Unfortunately Marsha tends to make the worst decisions throughout the movie and also has to be one of the least intelligent main characters that I’ve seen in a long time. Stealing the dresses was bad on a moral level even before lying on the stand. Then for not being smart, she continues to antagonize the villains after they have already won. So they don’t really have to worry about anything and that includes being pleasant to her at all. When she gets back to Lucy’s home she doesn’t really have a care in the world as she doesn’t even close the door when changing despite already knowing that Hank’s not a good guy.

Then threatening to his face how she’s going to ruin his life and destroy the group was also not smart in the least. It would have been nice if she at least had a weapon of sorts and was ready to end this guy but that wasn’t the case. So ultimately it just ended up being a bunch of hot air that made her situation worse the whole time. The film really puts her through the wringer throughout the climax and you feel like it’s the film punishing her for making the wrong decision but it goes way too far.

Hank had been flirting with her from the start despite being married and as the big villain, he decides to just take her by the end. It’s definitely one of the worst kind of plot points you can have in any movie and he gets away with far too much before he’s stopped. We already knew he was the villain so the movie definitely didn’t need to go that far. I’d say they should have deleted the whole scene entirely.

Meanwhile Lucy also ends up having to pay a lot for her naivety throughout the movie. She kept on insisting that Hank wasn’t all that bad and all as she ignored all of the evidence in front of her. It’s a real shame because she didn’t seem like a bad person but unfortunately anyone can make bad decisions. Hers ended up involving a whole lot of people and so you figured things wouldn’t go very well for her either.

In general there are very few likable characters here. In fact, the only likable character here is Rainey. He’s at least trying to get to the bottom of this and doing his absolute best to make a difference. He’s taking a rather large risk in even broaching the subject considering how many people want him out of the picture. He was willing to risk it all on more than one occasion and nobody else can say that. His deputy and a few of the other cops at least follow him so they get some points there but nobody would have been proactively doing anything if not for Rainey. Even when he gets discouraged, the guy doesn’t give up. Figuring out where the group would meet in the end was definitely smart.

Meanwhile the main villain Barr definitely had a lot of nerve the whole time. It’s easy to see how he became the leader because he is very good at threatening the other characters. Absolutely nobody wanted to get in his way at all. He clearly had other characters afraid and even by the end he wasn’t about to give up. They had to really take him in by force. The rest of the characters folded a lot quicker when under pressure though. It does feel like there’s not a lot of hope left for the town with how many people were members though. They’re all complicit in what was going on as a result and while it’s good that Rainey stopped them, he should probably deem the town a lost cause and head on out afterwards. Once someone has been a part of a group like that, it’s hard to ever trust them again.

Overall, Storm Warning had a very strong start with the whole conspiracy/mystery angle. It was really interesting to see just how ominous and shady everything was. Unfortunately the film dropped the subtlety and just went for straight trauma after that. One common pitfall a film can make is allowing the villains to get away with too much. Making things too dark and edgy to really hammer home that the heroes are on the backfoot here. When you go too hard into something like that, it unfortunately ends up messing up the film as a whole. So in the end this is a film that I would highly recommend staying away from. The writing and overall quality just take such a nose dive after the trial ends that it almost feels like a different film by that point.

Overall 1/10

Death Warrant Review

This review is of the TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

It’s time for one of those films where the main character has to get himself arrested on purpose and you know I always think that kind of plan is terrible from the jump. The odds of you being murdered are extremely high and it feels like dozens of things have to go perfectly in order for you to even stand a chance. This film ultimately has to have a lot of plot armor for the hero to make it through and the journey isn’t all that good.

So the main character is Louis, one of those guys who doesn’t mind breaking protocol to save the day. He managed to take down the Sandman after shooting him many times and his next mission is even deadlier. He has to get arrested into one of the most secure prisons on the planet and find out why so many people keep dying. Nobody within the prison will know that Louis is actually a detective and Amanda will be the only liaison acting as his wife the whole time. Will Louis be able to crack this case before the corrupt cops bump him off?

So in a nutshell the big problem here is that it’s patently obvious that things are corrupt within the base. The cops beat up the prisoners before you’ve even been in the jail for 5 minutes. There is a whole criminal underworld going on within the jail and different sets of government. Louis may not have the ringleader but at that point he should probably get out fast. He does stay to find out exactly what’s going on like with blood transfers and stuff but it all feels like an extra risk. He realistically could have been dead within 5 minutes if he hesitates at all when someone stuck some glass near his throat.

No matter how good of a fighter you have, all it takes is one good stab with a knife or a lucky hit and you’re dead. Factor in that you will probably be outnumbered and then things get even worse. It’s also annoying to be seeing Louis just getting beat up the whole time without being able to fight back. That’s definitely another really bad prison trope. After all if he fights back then they might just murder him but in the meantime that means they have free license to just pound the stuffing out of him all day. Not a great look.

Amanda doesn’t fare any better either as they take advantage of their position with her as well like during the strip search. Definitely a rather unnecessary showcasing of how corrupt the prison is since we already got so many scenes to it. This was just superfluous by this point. The film isn’t even that long but you feel the length because there’s not really a whole lot to the film beyond the prison. Most of it is just showing how crazy it is and this is where the convenience factor comes in. Surely Louis won’t have much freedom to explore or do anything here right?

Well, one of the villains tells him where to find a witness who works the night shift. So lo and behold, Louis heads over to the guy at night to ask him some questions. Need more intel? Louis heads down to the basement on another night to ask around. You’d think this prison didn’t have any kind of bodyguards or security at all. There’s never any good reason for how everybody can just leave their cells when they please. Maybe the locks are just awful and he breaks out but you’d think someone would notice.

Then in scenes where they need money like when Amanda smuggled some inside of a book, it’s hard to see how nobody would really notice that. I feel like books would be checked super thoroughly, especially in a prison like this. I’m also skeptical about the warden letting such an underground exist when he is so proud of his power. The more you think about the movie, the more these things don’t really add up. If anything they just create more and more problems for you to think about.

Towards the end of the film the prison gets serious and they start bumping people off but it definitely took them way too long. Then near the end we finally get the return of the Sandman and his role also doesn’t make a ton of sense. Within minutes he’s basically taken over the prison as its leader. I know he’s strong but that’s just way too quick of a turnaround time. I appreciate that the film actually went all out with making him superhuman level though. He can take multiple bullets and different shots that would destroy an ordinary person and he makes it look easy. Each time he comes back from the grave like that you are definitely left shocked.

It does mean that the climax is a little on the over the top violent side with how Louis has to really take him out. In general the film can definitely be violent although you wouldn’t expect much else from a film with this premise. It’s not for the faint of heart. The writing is okay at best but definitely not one of those films where you could list it as a strength. In terms of characters, they’re okay but nothing special. Amanda was okay, I feel like she was effectively powerless in most situations but that’s not really her fault so much as the position she was put in the whole time.

Louis defended himself well as needed and was a reasonable guy. The Sandman’s one of those super insane villains who doesn’t have much else beyond his being insane. The most annoying character was a hacker who was introduced to help Amanda break into some files though. He has a crush on her and the whole plot has nothing to do with anything. Amanda just looked rather careless in those moments and the hacker was way too desperate. Seemed like an attempt to throw some comedy in to keep things bright but we could have done without that in general.

Overall, Death Warrant is definitely one of those films that keeps things tense and throws the hero into a tough situation but the whole premise falls apart rather quickly. This tends to always be the case with prison break films though because there should be virtually no way for a hero to step in there and do much of anything. The whole system is built to stop him after all and often times your individual smarts and skills won’t mean anything there. It’s just too restrictive of an environment. Ultimately I can’t say that I’d recommend this one, it’s just not all that fun and lacks enough interesting factors to keep you engaged.

Overall 3/10

World Trigger Review


World Trigger is one of those titles that was absolutely massive but then had to go on a really long hiatus. It seems like the fans have stuck with it but I would still say it lost a lot of ground. Going back to the original anime series, it was really an elite. This absolutely would have been one of the premiere Jump titles to beat if it had kept on going and ideally if it had stayed weekly as well. It absolutely deserves to be considered as one of the cream of the crop anime titles that balanced out both Shonen action and Shonen sports atmospheres into one excellent product.

The story introduces us to Earth, a world that was completely changed after an alien invasion occurred like 10 years ago. The humans quickly reverse engineered the tech and made a whole government group to combat the threats. In the present, we see one of the main characters named Osamu who is eager to become a full fledged member. Right now he is too low ranked to really be of use in many fights but he has to fight hard for his friend Chika’s sake. Osamu needs to find out what happened to her brother many years ago after he was abducted. Fortunately, an alien known as Kuga shows up one day who has incredible powers. Perhaps if Osamu allies himself with this guy, he will be able to achieve his dreams.

Things are pretty tough on Osamu right from the start due to how the power system works though. For example, Osamu has very low levels of Trion (Spirit energy essentially) so he can’t fire weapons or use swords with the same amount of power and speed that others can. He has a great deal of tactical awareness to be sure but how much that can help in a one on one fight will have to be determined. A great deal of the series is about Osamu trying to improve and this is done through his performance in the actual alien invasion and during the B Wars where he forms a team with Chika and Kuga to rise up.

The series has over 70 episodes which means there is plenty of time for a lot of adventures and character development. I do have to say up front that it is a show which does prove the filler allegations to be true unfortunately. Pretty much every episode is a 9/10 here and the only saga that was not nearly at the same level was the filler arc. It was still good but you could absolutely feel the massive decline in quality. I defend filler sometimes but I couldn’t on this one. I’ll get into that more later on.

One area where the series succeeds on a massive level is with the technical aspects. The soundtrack is one of the best ones that I’ve heard in a long while. Part of what makes it work is that the soundtrack is rather large and has a number of solid themes. So it’s not just one theme to hear over and over the whole time but instead a number of really good tracks that keep on coming. It’s definitely the kind of show where this really helps to enhance the fights and dialogue scenes. Everything becomes 10x more epic with this level of music playing in the background.

The show has a ton of in depth analysis and strategy in every episode so if you had boring music playing then this could get old quickly. The writing is super good so I don’t think it would ever drag the show back but this is the ideal combo. I would actually say this show is the absolute best when it comes to the explanations. The writer clearly thought it all through with a good degree of accuracy. You don’t always have the characters agreeing either which makes for a pretty good extra dimension. For example one character might give one kind of advice and then the next one shuts it down. So the character being critiqued has to consider both options and as the viewer you have to wonder who was actually correct. Naturally I tend to favor the more aggressive options here.

Then we have the animation which is pretty solid. I won’t say it’s absolutely top tier or anything like that but it’s really smooth and streamlined. The anime also really decided to show off in the final B Rank wars fight with a lot of super great animation. There’s one particular cut where 5 people are fighting on screen at once and it was super dynamic. I know it’s really hard to move multiple characters on screen at the same time like that so it definitely ended up being extra fun. The choreography is always there and so this is the kind of animation that will continue to withstand the test of time.

Then you have the large amount of fighting styles and weapons which are all animated well. The fact that all characters have access to the same weapons but have to choose their loadout before a match is pretty fun. It means you can always expect some kind of switchups and plot twists running around. You have to stay 3 steps ahead of all the other characters at all times or you will be doomed.

Okay now lets get into the characters here. World Trigger has an absolutely massive cast with tons of “hype” characters running around. It makes power scaling pretty fun and interesting. In a lot of ways it’s one of those “Any given Sundays” like Football where an upset is always primed to happen. With the exceptions of Jin, Kuga, and maybe two other fighters, the cast feel very equal among the hype talents. Then of course you have Osamu who falls below just about all of them but hey one day with his plans and intellectual prowess perhaps he can make a name for himself. Perhaps…he can control a World Trigger at some point.

First we’ll talk about Tamakoma. Reiji is a solid fighter who has a good amount of strength and is also good at teaching. He really proves himself during the series and while he doesn’t fight all that much, he generally looks good whenever his time to shine does come up. Konami is really the power hitter of the group though and while she also doesn’t get too many fights, her skills are the real deal. The villains are quick to make sure she is distracted during their invasion because they weren’t sure they could handle her. Now that is what I call real screen presence and hype. When even the villains fear you, that’s high praise. She also has one of the better comedic gimmicks with how she always believes everyone. So as a result she gets lied to a whole lot.

Karasuma is another good member. He’s a fun character and I like how he’s always messing with Konami but in terms of overall ability he seems like the weakest of the trio by a fairly significant amount. He’s just not able to keep up with them from what we’ve seen and everything about his toolkit feels painfully standard. Hopefully he’s hiding something.

Jin is one of the combat elites of the series and so it goes without saying that he is amazing in combat. I would say that he is far and aways the most powerful character in the series. Seriously I would say that it is not even close. So to see him taking names here is always a lot of fun. He can see the various paths of the future and act accordingly. This helps him do things from dodging attacks to recommending someone be put on a mission in a few months. The scale of his visions are really impressive and then he also has the best sword skills out there. Right now we can’t really put anyone as being more powerful. There is another S rank but we haven’t actually seen him fight on screen yet. We know that he can fight of course but he has to prove it. Jin is generally a really fun troll who likes to poke fun at everyone and that just makes him a whole lot of fun. I do look forward to seeing if he will ever get a real challenge though.

Now we have Osamu as the main character. He’s not a bad kid but he is far from being one of my favorites. For starters I thought he was way too passive with how he was letting the bullies rough him up in the first episode. He was really just going to keep on letting them pound away at him which is crazy. You have to be able to stand up for yourself in times like that. How can you protect others if you can’t even protect yourself right? It just doesn’t make any real sense there. As the series goes on he gains a little confidence but suffers constant setbacks. Osamu gets careless, makes mistakes, etc. It would help a great deal if he could win some extra fights but the way that he keeps losing is pretty discouraging.

Right now Osamu doesn’t strike me as someone who should even be a B rank agent. It feels like he would not be able to beat any of his classmates and Kuga is basically carrying him to the next level. So I really want to see some significant improvements out of Osamu and that will absolutely start to raise my opinion of him. In the meantime, I’m afraid he’s just not going places.

Then we have Chika who unfortunately has some similar issues. The difference is that she has incredible amounts of power within her. She could blow almost anyone away with her cannon but she’s super timid and also has a thing about not attacking humans. Yeah…that’s definitely not someone you want with you on an away mission where you need combat tested vets. Chika is working on this but until I see her get into a battle and really contribute she won’t be going up just yet.

So it’s very fortunate that we have Kuga running around here. He’s a great fighter with a ton of combat experience and he continues to get better and better in every fight. Now this is the guy that you want to watch your back. Even without Replica he can still fight at a really high level. He cooks a lot of the characters when using a basic trigger, much less his black one. His ability to detect lies is a pretty sound one even if it isn’t really used for combat. He’s also just a fun character who can have good banter with anyone. I definitely look forward to seeing him more.

Hyuse is one of the big invaders who shows up and he’s a solid character. He’s clearly less experienced than some of the other villains as he can bite the bait when insulted. That said, he’s still really good at strategy and has some pretty good abilities. We see that he is able to keep up with Osamu’s plans later on and you could make the case that he surpasses them. He’s a fun wild card to have around. Someone you can’t really predict at all. I definitely really like characters like that and he already adds well to the show’s dynamic.

Shiori is the communicator on the main team so she is always helping coordinate everyone. I would say she is really good at what she does and definitely deserves credit. She keeps the personalities from clashing with each other too much and always keeps control. Her role isn’t one that will often get the spotlight but she still deserves a ton of credit for what she has helped to accomplish.

Rindo is the general boss of Tamakoma but for now we don’t really see him doing much of anything. We know he does a lot of the gruntwork on the back end but I would like to see more out of him. He strikes me as someone who should be really good at tactics so he can probably fight at least to a small amount right? If he can’t fight I admit that I would be rather disappointed. In a world where you can be invaded by aliens at any point, you need to learn at least some defense.

Then we have Replica who is a really good ally to Kuga. This guy doesn’t really show his emotions as a sentient A.I./neighbor of sorts. He really comes in handy quite a bit and gets several big moments. It was always fun to see him on screen and he’s one of the highlights without a doubt. He’s not a character that you can easily replace. I wouldn’t mind replacing Yotaru though. This guy doesn’t really add anything to the show. He’s the comic relief but we have other comedic characters who are a lot funnier. I’m afraid that the kid just didn’t land for me but hey that’s bound to happen sometimes I suppose.

We really haven’t seen Amo doing anything just yet but I do have high hopes for him. He is supposed to be one of the strongest agents in all of Border after all so he really needs to show up here! This is absolutely his chance to make a difference and I am buying into the hype. So keep your eye on this guy.

Tachikawa is another really strong fighter though and he has actually gotten to show off his stuff. The fact that he can fight really well against Jin is definitely some real props right there. His sword skills are good and he’s a fun character. The guy is rather laidback when outside of combat as well, he just takes his orders very seriously. I can’t really fault him for that. His right hand man Izumi is also really good. He was doing well in the battle with the neighbors as well until he was hit by a cheap shot from behind. He should have kept his guard up but yeah he really did well all things considered.

Yuiga doesn’t do as much as the others but we do see why he is known as one of the top snipers in Border. The guy is definitely a great shot and knows how to get around enemy defenses. Likewise with Toma but this is why some of the snipers start to blend into each other. They’re all really good but it can be harder to really show that off compared to fighters where you have all kinds of combos. Snipers are at the end of the day just firing off their guns over and over.

Kazama is a really solid fighter and he is even nice enough to help Osamu out a bit when the main character needed it. Kazama has the right attitude for being in the army and is always really serious. I definitely appreciate having him around and while I think his skills are a step beneath some of the others we were just talking about, he still has a lot of serious skills.

Kikuchihara is strong but I feel like he spends so much time smack talking that he will underperform soon. The guy has a high opinion of himself and that’s good because I like confidence but I feel like he spends more time insulting other characters than just being happy about his own strength. His priorities are flipped and that is what’s going to cost him I’d say. Maybe he just needs to have another fight to impress me.

Midorikawa is a decently good fighter. He actually gave Kuga a run for his money for a while there which takes a lot of talent. He can be mean as a rookie crusher at first but he saw the error of his ways so it’s all good now. Sometimes these things just happen I suppose. He’s not one of my favorites or anything like that but he’s still pretty fun.

One of the better characters is Arashiyama though. His whole squad is one of the most heroic and for that reason they are used a lot in PR and promotional materials within the universe. They help get people excited to join Border and are always professional. it’s not easy to always be ready like that so they definitely get good props. His skills aren’t the best but they’re good enough. He gets the job done.

I would say Kitora is probably the strongest within the group. She moves extremely fast and makes up for her lack of trion with precision shots. I was super impressed when she took on one of the monsters early on and was zipping around the place. While it’s true that her lack of raw power will definitely limit her against the more powerful opponents, she would definitely be a super good ally to have around in any fight. The perfect supporting fighter for sure.

Yosuke is the kind of guy who loves to fight and when he’s battling he goes all out. He’s generally chill but seems to treat the job very nonchalantly. So even murdering his opponents like when he went after Kuga is something he won’t hesitate to do. Yeah, you could say that about some of the other characters as well but Yosuke in particular felt very ruthless with how he went about this. You want to stay on his good side.

As for Miwa, he takes the neighbor situation more personally than any of the other characters. He does have a backstory about this so you understand, but at the same time he’s not the only one who’s been through a lot. I think he could stand to be more reasonable but he’s another fighter who is fun to have around. It’s nice to have a few more antagonistic main characters like this to really shake things up and keep everyone from being too similar to each other.

Ninomiya and Inukai don’t have huge roles here but they definitely represent the top B ranks very well. They think super analytically and completely show up Osamu’s group. There is a reason why they are the top ranks after all and their teamwork was excellent. That whole final fight was super good and they get a lot of credit there. I look forward to seeing more of them in the future. Ema is a solid sniper and he also seems like one of the nicer characters in the series. He goes out of his way to help Chika even if he always has some excuse ready. Then you have his opposite Masato who is super gruff and always fighting very savagely. He doesn’t do much yet but we got to see his high level of skill which already makes him an intriguing character.

Nasu and Kumagai also made for a really solid tag team. The match didn’t start off on a great note for them but they still managed to pull off a good comeback and get some solid points even if they didn’t come in first. They had really good teamwork and fought really creatively. If they had a stronger third member I think they could really make some solid waves in the B rank wars.

Suwa squad may not be one of the strongest groups but Suwa himself is pretty fun. He consistently hits above his paygrade and shows a lot of good strategies. In a way he’s a lot like a stronger version of Osamu. I’d like to continue seeing more of him down the line. The guy is really resourceful and I know that he will continue to improve. He’s got the confidence to match his skills and potential.

Natsume doesn’t do a whole lot here but she’s a nice friend to Chika so I would say she is a good addition to the cast. Hopefully she can brush up on her sniping skills and really became an asset for later on. Now lets talk about some of the management figures who are always fun to see. First we have Kido who is extremely strict. He’s not corrupt by any stretch of the imagination but he does make a lot of decisions I disagree with. He’s willing to have a lot of friction and department battles over black triggers and a neighbor instead of looking at the bigger picture. We nearly had a whole civil war within Border (The agency) near the beginning of the series. So he definitely needs to watch out a bit with that. I do think he makes for a fun character in general though and someone to keep my eye on.

Shinoda is the only boss to actually get to fight in the series which is pretty cool. I’m glad that we have at least one character ready to defend the heroes and make the right calls. Without him standing up to Kido things could have been very different. He was also able to do really well against one of the neighbors. Yeah I definitely like this guy quite a bit, he’s another really fun character.

Kinuta isn’t nearly as tough or intimidating as the other characters but he does seem to really believe in doing the right thing. He cares about keeping everyone safe and just tends to take a really aggressive approach towards making this a reality. While other characters sit back and observe, Kinuta is ready to act. It doesn’t always bring about the best results but it is what it is.

Netsuki and Karasawa are easy to mix up to be honest. It’s not that their designs are super similar but their functions are. They both basically help get the word out and keep public relations at a high level. They are both good at their jobs and trust their instincts even if it means going over some of the bosses’ heads. I can definitely appreciate that because if you are a true pro then you probably know best in the situation. So if you have a strong gut on something then you just have to trust yourself. It’s the way to go here.

Now we have the neighbors from the main invasion. As the leader of the squad, Hyrien is definitely quite powerful. His weapon can easily block others with how many different birds it can summon and the versatility is really impressive. He makes for a fun villain to have to go up against as a result. I like when both the heroes and villains are making big plans the whole time and Hyrien even outsmarts Osamu at one point. One of the scariest things you’ll ever have to go up against is a villain with top tier abilities and smarts. At that point you almost have to just surrender because your odds of winning are not looking very good.

Then we have Enedora who is definitely more of a trash talker. Of course he is also very smart since pretty much 95% of World Trigger characters have above average IQ. His ability to use invisible attacks and strike from the inside is also super impressive. It was fun seeing this guy take on so many challengers and they pretty much got lucky with him. He came very close to absolutely wasting a whole lot of the heroes. Yeah this guy’s a great villain and while he may not get any more big fight scenes in the future, he made his screentime count.

Mira is next and she is another really dangerous fighter. The fact that she can summon portals and more minions is another really dangerous ability. What she lacks in physical ability, she makes up for with long range effectiveness. As long as she was on the board the snipers couldn’t really do anything. She had them pinned down with ease. She is also someone who always keeps the big picture in mind and you have to assume that she will continue to be a really deadly foe in future fights.

Ranbanein is probably the only villain with a really straight forward kind of fighting style. He can shoot massive energy blasts at all times and from different directions. The sheer scale of his firepower is really what makes him incredibly dangerous here. A good hit is really all that he needs to beat just about everyone. He’s really confident and likes to fight so naturally I appreciated the character quite a bit.

Then we have Viza who may be old but the guy still packs a punch. He actually holds his own against Kuga for a long while there. The guy may end up being the smartest member of the villains and the fact that he has a black trigger means he is really recognized as one of the strongest fighters. I liked him more than I expected to. The older characters can sometimes be a bit annoying and all but there were really no problems here. The guy still had a lot of energy and personality the whole time.

Then we have Osamu’s mother who shows up later on. She’s a pretty fun character even though she doesn’t appear much. You can tell that she’s definitely another brainy character so that’s really where Osamu gets it from. I doubt she will ever become all that relevant to the story but it was still nice to see her show up here.

Now we’re into the filler characters! Oh nooooo, well they weren’t that bad. While I was less than impressed with the filler arc itself, the characters definitely did their best. Xeno is just one of those annoying guys who is always talking a really tough game. He fancies himself as some kind of a big shot but he has to take a little girl hostage for most of his screen time. I never really warmed up to the guy much. I feel like he was just trying too hard to look cool and with so many really good characters out there, he could not stand out.

Lilith was better but she’s one of those characters who is a bit oblivious since she’s not exactly human and can be rather soft spoken. She eventually works up the courage to really help out and make a difference with her true powers so I give her more credit than Xeno. It just took a while for Lilith to really get going but at least she has more of an excuse due to her past than Xeno had.

Then we have the big villain Giev. I actually thought he wasn’t bad. He’s one of those villains who admittedly feels rather out of his depth the whole time but he continues to go forward with the mission no matter what. He starts to get punked near the end but at least most of his screentime was good. He had a solid design as well so the guy was definitely memorable at all points in time. Then we have his bot Charon who isn’t nearly as cool as Replica but does make some big moves near the end. At first Charon seems rather forgettable so the second half was a really smart move and definitely boosted the character a lot.

So I mentioned before that the filler arc didn’t really stack up but why not? I would say because you can immediately tell that it’s filler because everything is so forced. The characters are having way more trouble with the villains than they should be. It’s such a much smaller invasion force compared to last time so why are they being overwhelmed? The more you think about it, the less sense that it makes. That is the real problem here. There are also far fewer tactics in play here. Osamu gets his big moment about overloading some barriers but the plan itself was so risky and unlikely to work that it feels like more of a negative. There was a very real chance that he could have just murdered everybody by convincing them to go inside the cages. Not a smart move right there.

I feel like if that was a real story arc, the big A ranks would have taken the villains down immediately in an episode or two. That’s the way that I see it at least. It’s hard to really picture any other kind of outcome here. That’s the best way I can describe it at least. It’s still cool to see the characters fighting more neighbors and all but it’s no substitute for the actual canon stuff.

The show mainly has the big invasion and the B wars as the two story arcs and each one was amazing. Top tier story and a lot going on at all times. It’s why I say it’s like a mix of sports and Shonen jump and I can’t think of any other title like this. Also you can see from above just how big the cast is and that’s considering that there are many characters I didn’t even list. There are several other teams in the wars I didn’t really go into. Watch the show to see them all but the fact that the author can balance all of these characters is super impressive. Good luck learning all the names tho.

Overall, World Trigger is definitely a top tier title. I highly recommend the show whether you are a fun of sports, action, or just like good strategy in general. The show really hits all of its targets here and succeeds in each genre. In a lot of ways I would even say it’s satisfying a niche of sorts with a lot of high tier battles without constant end of the world stakes. A great deal of the battles here are friendly sparring contests but they still really grab your attention. The episodes go by quickly and you’ll be left wanting for more. Fortunately this is where the sequels come in.

Overall 9/10

Pokémon: Magikarp Jump Review


Time for another one of those quick mobile titles. I figured I’d give this one a quick shot because of how absurd the whole concept was and it’s actually better than I thought it would be. It’s the kind of game that you would need to stick with for the long term to actually get to the end though. Raising a Magikarp is a whole lot of work and it’s set up in a way where you will go through many Magikarps before you actually get one that is strong enough to take you to victory.

The simplicity of the game is part of what makes it so addictive. At the same time, it is clear that they are hoping you will spend money on this game so the grind gets longer and longer as you go on. Before long you will either decide that you want to be in it for the long haul or not. For me, there are just too many hype games to stay with any one title for long but they still did a good job with the title. I made it up to level 25 before calling it a day here.

So the story is straight forward as you raise a Magikarp and work to obtain all 8 Gym badges. In this world, Magikarp is the only Pokemon that is used for battling and so every Gym Leader has one. Whichever Magikarp splashes the highest wins. You then have to fight through a few trainers before the next gym leader and repeat the process. Gym Leader may be the wrong word though, I think the game just refers to them as champions but it’s basically the same concept in the end. You don’t actually control Magikarp during the fights so you just watch it splash. Each fight only takes about 5-10 seconds which is fast and if you lose the first time then you can just skip the animation the second time. You do have to start the tournament from the beginning each time you lose but you don’t have to re-complete previous ones.

The actual gameplay comes into the picture between battles. To get your Magikarp stronger you have to feed it a bunch of berries. They spawn every few seconds and then you tap on them in the screen. Rinse and repeat as you go through the game. As you get stronger you will unlock different training equipment which the Magikarp can use every once in a while. You will also unlock Pokemon who appear in the background to help out. There s even a sub genre for this game, it’s known as an Idle mobile game. So the idea is you just play it for a few minutes here and there when you have time and your Pokemon will keep on getting stronger.

Of course Magikarp will eventually retire and then you start from scratch. Your next Magikarp will always be stronger though based on your trainer level going up as well as his motivation. There is no way around losing at least 100 Magikarp or so as you go through the journey but eventually you will have one that is strong enough to beat all of the leagues. The game itself is effectively dead at this point so once you beat the 8 leagues you would be all done. There is no post game so you can just keep on getting stronger forever. I called it a day after beating 4 of the tournaments.

There’s a lot more on the details side I could mention here but you get the general idea. You have coins and gems to buy upgrades and the game essentially runs on a loop. It may sound a bit overwhelming but once you are playing the game, you won’t think that is the case. It’s a game that has an incredibly good UI so you always know where to go next. They did an absolutely excellent job on this one. I definitely can’t emphasize that enough. There’s not really much of a soundtrack here but the whole thing is going for a really peaceful vibe.

The graphics are pretty solid. Nothing that will rock your world or anything like that but the game looks and feels nice. Naturally there is a ton of replay value here and beating the main campaign will take a long while either way. Pokemon has definitely had some really strong hits over the years and this one is no exception. Hopefully they continue to make more Pokemon mobile titles in the future.

Overall, Magikarp Splash is a lot of fun. Almost deceptively so I would say since the actual sessions are really fast but you want to keep going back in to play some more. You could easily get addicted if you aren’t careful so you should definitely watch out for that. At the end of the day though I tend to gravitate to more story based games in the end. Pokemon Go is really the big exception to that. If you are looking for a fun little game to play though, this is a nice one to have on your phone. There are also no ads at all which is really nice. I always give the developers credit for that on not being greedy.

Overall 7/10

Battletoads in Battlemaniacs Review


It’s time to look at the Battletoads, one of the big SNES titles of legend! This game is known for being super tough and after playing through I can definitely confirm this. The levels absolutely go hard and in particular the second last level is insane. That one took me tons of tries and you gotta appreciate how anyone was able to do it back in the day. You do get a good amount of continues but it’s not unlimited or it didn’t seem that way. Imagine getting a full game over and going to the start? Would be brutal unless I’m mistaken there.

The basic plot involves a girl getting kidnapped and even one of the toads ends up going down for the count. The rest of them quickly get ready to save the day but they will have to take out powerful opponents and get past a lot of dangerous obstacles. It won’t be easy but hey they are ready for this. They’re no strangers to danger after all.

So the basic gameplay here is that of a 2D platformer/beat ’em up. You punch away at opponents and move forward to the goal. Some levels are standard beat em ups while others shake up the gameplay style a bit. For example one of them has you in a ship blasting away at enemies. It’s the easiest one for sure though. The beat em ups are also pretty easy for the most part at least relatively speaking. Nothing about the game is downright easy but it’s not nearly as bad as the others. Let’s talk about that toughest level.

You’re on a scooter and you have this guy on a motorcycle after you. He is trying to slice you in two and you have to stay ahead of him. It’s easily the most violent level because when you lose it really gets intense. Now the reason the level is tough is because you have to hold the control stick in the direction of the road at all times and there are a ton of twists and turns. If you are late to switch by half a second then it’s all over. The screen also doesn’t show you a full view for most of it so you have to just react very quickly. The level itself is only around 2 minutes but let me tell you that trying to not make any mistakes for 2 minutes with so many twists and turns is incredibly difficult.

It’s all about the timing and the interesting thing is that the way the momentum works, you actually get penalized for using the rewind feature because it completely stops your momentum. So you have to even time your access points just right like during a jump where you can recover really quickly. It took me so many tries but when I finally beat the level it felt really satisfying.

Then while not quite as tough, this next one was also a real doozy. This time it’s a vertical race as you are starting at the top of a tower and heading all the way down. You are chasing the villain as he runs down and you have to really move perfectly because he is faster than you. You can hit him to slow the guy down for a moment but if you miss the hit then you will have just dug an even deeper hole for yourself. So that definitely makes things tricky as well. Stay strong and just keep on going but good luck on memorizing the spots. This one didn’t take me nearly as long but was also a really crazy level.

I’ve already said this several times but the game is definitely insanely difficult and lives up to the reputation. The fact that it could be difficult with different gameplay styles like this is definitely impressive. It may make for a high barrier of entry but at least it isn’t artificial difficulty. They’re just making a fun game that is really hard but you always have a chance to win. You could argue that the two chases are the only ones that break this mold as there are obstacles you could never possibly anticipate on your first run.

The graphics look pretty good and the artstyle in general has aged pretty well. It’s definitely the kind of game that really leaps off the screen. The levels also have a whole lot of variety throughout with different backgrounds in addition to the gameplay styles. They put in a good amount of effort here without a doubt. Meanwhile the soundtrack is also good. Battletoads definitely delivers on these fronts without any real issues. Mix that in with the fun gameplay and it’s easy to see why this is a solid title.

Overall, Battletoads is a pretty fun game. I’m not sure if I would have had as much fun without the switch online enhancements but it’s definitely a game that had a good amount of effort and creativity behind it. You can see why the series definitely got so well known over the years. If you have the switch online then I would definitely recommend checking it out. It’s one of the better ones on the console.

Overall 7/10

The Mystery of Atlantis Review


It’s time for another really retro NES title. This one actually didn’t get translated but it’s a platformer so it’s not like there is really a lot of dialogue anyway. It’s a pretty fun title, they did a good job of emulating that classic Mario style. At the end of the day the fact that it isn’t sequential does hold it back a little and I prefer always having a straight forward level vs the puzzles but it lands way more wins than you would expect.

So I can’t really say much about the story but you play as a guy who looks like Indiana Jones and you’re wandering your way through a maze of 100 levels. Each level will have you running and jumping over obstacles. The only weapon at your disposal is the pocket grenades. The cool thing about them though is that they damage anyone on screen. So if you throw it and miss, the enemy will still take damage in most cases. Some enemies take 3 hits to take down but most go down in one hit or two. It can be tough to angle the weapon just right so this helps to alleviate that pressure a little bit.

There is a really fast timer that is going on the whole time so you need to keep that in mind though. If you forget about it for even a moment then you might be in trouble here. The time is just as deadly as any enemy you will face and in some levels I barely had any time left at all. When you jump, the momentum will keep you going the whole time so it is hard to change directions in mid air. This means one fall can set you back a whole lot or even when you bump into any of the walls. You need perfect control of your character in order to make it through these levels and it takes a whole lot of skills.

This game can be deceptively hard in that way. Then you also have the fact that levels have more than one exit. So this can launch you far into the future or it can even send you back at times. Imagine picking the wrong door and having to go through a level again? That would be rough and a lot of the levels are so relentless that one mistake will cause you to be completely defeated. There are also several “dark” levels where you can’t see anything. These levels were incredibly difficult for me to navigate. The trick in the end was to keep blowing up your grenades which causes the level to appear for a split second.

Of course this doesn’t make it easy in the end either though. You still have to time your jumps perfectly so one wrong step and you will end up falling to your doom. This is definitely a game for platforming vets. So why is this game good when it’s so difficult? Well, it feels difficult in a way that is generally fair the whole time. Additionally the levels being colorful and fast paced helps out a lot as well. You will never be just totally stuck waiting for something to happen.

So the graphics are above average for a NES game which is good and the music wasn’t bad. It’s no Mario though but it was good enough. The game feels very well balanced. It is not without faults of course but easily stands above most of its peers. If you are looking for a fun time then you should definitely play this while you have the Switch Online. Of course it would probably not be as fun without the rewind feature but that’s just how a lot of these classic games go. Each level is around 1-2 minutes so even with 100 levels it goes by quickly. I would even say some levels are under a minute because I knocked them all out in around 90 minutes. Of course, skipping levels helps quite a bit with this.

Overall, The Mystery of Atlantis is a good game. It gets a little too clever for its own good by the end with some of the gimmicks but it was certainly creative. I would say it pushed the NES hardware pretty far. Especially with 100 levels. Yes, they have a lot of levels that are pretty similar and reuse assets but this is still really impressive. I’ve played several games that basically just had one level after all so it’s not particularly easy or anything like that.

Overall 6/10

The Call Review

This review is of the TV-14 edited version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

It’s time for a film involving the 911 operations and how they really have to go through a lot. We hear about a ton of different crimes going on and the whole film is about being in the middle of a tragedy and how the operators ultimately won’t be able to stop everyone. It doesn’t make for the most enjoyable film that’s for sure.

The movie introduces us to Jordan who is one of the best in the business for 911 operators. She’s been at this for a while and knows how to very quickly enter in all of the combinations and do what she has to. Unfortunately she makes a big mistake in one case which causes the victim to be murdered so she transfers out of active duty and into a teaching role. She is pulled back in though when there is a big kidnapping case and Jordan is the only one with the skills to handle the call. Will she be able to save the victim this time or is it game over for her?

I’d say the main issue with this film is that it’s one of those movies that relies a whole lot on shock value. They want to really show just how bad the villain is so we have to watch large parts of his crimes in full detail. The scenes go on for a very long time and it’s all pretty tragic. A film that is more confident in its writing and overall abilities would leave more to the imagination and just hit us with the need to know bits. Instead this film goes all in on this to its own detriment. It doesn’t end up being a film that you would really want to watch at all as you’re ready to turn it off after the opening minutes.

Even the crimes we get over the intercom tend to mainly be rather grisly to remind people how tough the job is. For sure being a 911 operator is not something that would be for everyone. It’s incredibly difficult and high stress. For those reasons it is probably a good idea to have a film on it to remind people of that but this film just lacked any kind of subtlety which put it in a rough position right from the jump. I would say the film really shouldn’t have shown the first crime or at least made more parts of it be off screen. It’s just a real mean spirited intro.

Then for the main part of the film you at least figure Jordan will be taking the villain down before he can do much but he gets away with way too much. When we get to his base it seems like this guy has been in the business for a while which is extra grim dark and the girl was injured a whole lot before Jordan is able to get there. When the villain gets away with this much it just ends up making the end of the film feel like a very hollow victory instead of the full success that it should have been. It’s like something got lost midway through the film rather than it being a big success.

Jordan does her best as the main character and while she did make a huge mistake, it is something that could happen to anyone. She has seemingly had a spotless career up to this point and has handled many calls. Jordan also knew when it was time to leave active duty and did this in a way where she wouldn’t put anyone in danger by freezing up. Ultimately even by the end she was willing to put herself in a lot of danger to help the victim so I can appreciate that.

The ending of the film is going for that classic revenge kind of feel and I do think it’s one of the problems with shock value type films. You basically make the villains so evil and over the top that you can then give license to the heroes to do something equally cruel back to them. It gives the audience vindication and everything. I can see the satisfaction there but honestly the best kind of ending is just shooting the villain and keeping it moving. A quick death and you send a message to the rest of the crooks. It may not be as satisfying in the moment but it helps to prevent the film just getting more and more violent the whole time.

It goes without saying that the film is super violent and has a lot of dark tones so that’s another reason you wouldn’t recommend this title to just anyone. It’s also one of those films where anyone who stands up to the main villain isn’t going to do so well. For example we have someone who tries to call the cops and get attacked but from then on doesn’t look very good at all. You knew he was doomed from the start though and I don’t get how he lowered his guard. A second guy at the gas station even had a weapon and a drop on the main villain but then he lowers his guard to open the door?

Lets just keep this simple, if you see someone had kidnapped a girl you already know he’s deranged. So you don’t need to be looking around wondering what to do. You gotta keep him in front of you and either finish him off or hold him til the cops arrive. Opening the door to try and get the girl out isn’t going to help at all. 9 times out of 10 she is likely going to be in no physical position to help and if anything you just made it tougher because he can grab her as a hostage or something. You have to win the 1 on 1 fight first and then worry about all of that.

Overall, The Call is a pretty terrible movie all around. It’s super cliche’d and predictable the whole time. At most the only unpredictable part is how far the film takes things because I thought it would have at least some basic restraint. Definitely one you will want to skip at all times. There are no real positives to be said about this journey. This kind of plot at least regarding the kidnapping has been done way better in numerous films. This one is just relying too much on that classic kind of shock value that you would expect from a B movie. The whole thing has that forced dark tone about it. I’d definitely wait for a remake someday to iron out all the flaws and make this into a much better film. They can do it….I’m sure they can. It’s hard to get much worse after all.

Overall 1/10

The Amazing Dr. Clitterhouse Review


It’s time for a film about how crime does pay sometimes. You’ve definitely got an interesting premise here and the film has a lot of fun with itself. It’s never taken too seriously which works out pretty well for the tone. If it was too serious then the ending would definitely be real messy to put it mildly. As it sands, it makes for a fun story.

The adventure starts with Clitterhouse robbing more places. This guy may be a very well respected doctor but it’s just not enough for him. He wants to really understand criminals on a deeper level and so he measures his own heartrate and takes blood before and after each crime. Clitterhouse gets even more greedy though and decides to join an entire gang. He quickly takes down Jo and the big Rocks gang. He impresses them so much that they let him join and they even start to respect him as the leader. Their actual leader Rocks doesn’t take too kindly to this but at the end of the day what can he really do about it? Well…he’s a crook so there is a whole lot he can do about it. Clitterhouse better watch himself.

Clitterhouse’s best strength is how good he is at talking. He can always spin things in a way where it sounds most agreeable and the other characters really don’t know how to handle him. He is always a few steps ahead and that really puts him in the catbird seat here. He boldly walks up to the police to chat even while he has a bunch of diamonds. His assistant is constantly shocked at just how bold the guy can be. In a way you could also say it’s all a big bluff as half the time he isn’t really intending to do some of these things and then he just has to keep his cool. Like leaving the bag by the desk in the police station and things like that. At the very least I don’t think that was intentional.

Cliterhouse is a professional though so it takes a whole lot to really get to him. He was certainly nervous near the end but ultimately didn’t really show it and still got the best of rocks. I’d say he was most terrified at the court trial and not really for his own life. This guy was definitely a real character that’s for sure. At the end of the day he stole a lot and is definitely a criminal though. Even if it was all to write a book, I would argue that doesn’t really excuse all of the theft. So I was rooting for the cops here even if they did seem doomed the whole time. They were always one step behind.

It did make for a fun scene when they were all yelling at each other though. That was definitely some pretty good stuff. Meanwhile Rocks made for a decent main villain. He’s definitely not the smartest guy around and yet he does have some good plans on occasion. For example he did a good job of tracking down where Clitterhouse lived and getting the drop on him. Even the doctor did not expect that to happen so that was a big W on the villain’s part. Rocks may have been outshined by Clitterhouse for a while there but he was the leader beforehand so I was glad that the film didn’t suddenly make him inept or anything like that. That would have been a real stretch.

Butch was a real loyal member of the gang. He seems to mean well as far as the villains are concerned and he helped out quite a bit. You don’t forget it when a character shows up when it counts. From all of the villains he was the most likable one. Jo meanwhile is a solid villain but does not always play things very smart. Running over to Clitterhouse’s place without a plan was really not a good idea. She almost just made things worse for all of them. You always gotta have a plan when you have ties to the local mob.

As you can expect with an old title like this, the writing is definitely solid. The script is always real good and that helps turn what would otherwise be a very quiet and down to Earth movie into one that is super entertaining the whole time around. It’s hard to picture them being able to effectively remake this film nowadays as a result. You’d probably either see them trying to throw in a lot of explosions (Which in fairness could be cool) or the humor wouldn’t work as well. This kind of story all comes down to the execution after all. I’d also say it is a perfect example of how the comedy genre can step in and really provide a good assist from time to time. If you take the humor away from the film and make it super serious, it could still work but I don’t think it would be nearly as engaging. Also like I mentioned the ending would probably be far less satisfying.

Overall, this was a pretty fun film. These retro titles always have a whole lot of charm to them. The witty dialogue works real well so the humor is very effective while being low key the whole time. The pacing is good and the character cast is small so they each get a good amount of screen time and development. I don’t really have any issues with this film. It was a solid all around experience without any real downsides. If you like a solid film involving a bunch of mind games then this will definitely be a title that you do not want to miss out on.

Overall 7/10