Fruits Basket: Another Review


It’s time to look at a recent Fruits Basket spin-off that ended without  a whole lot fanfare. I dare say that a lot of fans of the main series wouldn’t have really heard about this unless they’re were looking for it. It was all very low key which matches the tone of the series as it is a very down to Earth slice of life story. There aren’t any big plots here or a large cast of characters to deal with. It’s a nice enough title but one where not much really seems to happen.

The series follows a girl named Sawa who has a pretty tough home situation. Her mother is always sabotaging her relationships with friends and uses a lot of passive aggressive behavior to keep Sawa from going outside or doing much of anything outside of school. Saw a now believes that she is a bother to everyone. Right now she feels completely trapped but that all begins to change when she bumps into two of the most popular kids in school. They help get her out of trouble and even get her to join the student council. Sawa finally has some friends and activities to do outside of the house for the first time. Can she manage to keep these new friends or will the Mom defeat them as she did all the others?

This is one of those sequels that really has nothing to do with the original title. Outside of the fact that it’s in the same universe and you get a cameo here and there, there is nothing really connecting the two. This could easily have just been a one shot if the author had wished it to be. These kinds of sequels are interesting in the sense that I have mixed feelings on them. On one hand, I like the boldness of not relying on the old characters. Particularly in a slice of life series like this it makes sense to expand the universe with more characters to add some more depth to the place. I also like when it’s a standalone sequel because then I can compare it to the original. Look at Yugioh, that’s the mindset behind that franchise. At the same time, as fun as those sequels are I’ll always still vote for a sequel with a lot of the old characters as the most fun way to do it.

Sawa is definitely not as tough a main character as Tohru which is surprising to say the least since the old heroine wasn’t exactly known for her toughness. Sawa spends most of the series getting pushed around and constantly apologizing. A good portion of this is due to how she was raised. Sawa believes that she is always bringing bad luck to people and that she gets in everyone’s way. Since this is what she has always believed it is difficult to get her out of this mind set. Still, her new friends have made it their mission to do so. By the end of the series Sawa has definitely improved to an extent although she is not quite there yet.

I don’t believe the series was cancelled although the ending makes you feel like it was. The title only has 3 volumes and it just suddenly ends. Most if not all of the plotlines were still going and Sawa’s character arc hadn’t even ended yet. It’s definitely a pretty bold ending but one that you can appreciate. I suppose the author was trying to go for a more realistic angle than the usual everyone turning good at the end kind of thing. By the end Sawa’s Mom still seems like she will be an antagonist and that’s just how things will be for a while.

The best character in the series is definitely Sora. She’s one of the more outgoing members of the Sohma family and is quick to get Sawa’s spirits back up. Sora is very charismatic and can always turn a situation around. She doesn’t see to have any fears or be reluctant to meet new people unlike most of her colleagues. Whenever Sawa was down she always knew that Sora could be counted on and that’s always important. On the other end of the spectrum you’ve got Riku who isn’t particularly great at dealing with people. He can give good advice at times, but it’s rather blunt and so you can only make use of the knowledge if you have a strong character. Otherwise you just wouldn’t have the nerve to pull his plans off. I wasn’t a big fan of his. He’s pretty similar to one of the original Sohma members from the first series and I wasn’t a big fan of that guy either.

Shiki gets a pretty big role in the series. He is the new head of the Sohmas after all or at least in the process of fully going into the role. He’s younger than most of the other members and is fairly emotionless most of the time. He seems like a reasonable kid who does his best to fit in. Unfortunately Shiki does get roped into a romance plot with Sawa towards the end though. I think the series could have gone pretty well without such a pairing. The romance comes in rather late and as the series is only 3 volumes there is absolutely nowhere for this plot to go. Keeping them as friends would have still made for a good dynamic with Sawa still worrying that she caused him too much grief and Shiki trying to get her to realize that he’s over it. He’s definitely not the kind of character who would hold what Sawa’s mother did against her. They are different people after all.

Time to take a look at Mutsuki. He’s one of the main guys in the series and gets a rather large role. He surprisingly has more similarities with Kyo than Yuki at times. While he has Yuki’s positive reputation and is a genius he tends to play the villain like Kyo to get Sawa to realize things. Mutsuki is always one step ahead of the other characters with only Hajime being able to realize his end games half the time. Mutsuki is a solid character. There isn’t a whole lot to him despite the guy always appearing throughout the series, but there isn’t really anything bad about him either. The guy does a good job in his position at school and always tries to seer everyone the right way. Hajime is a little more oblivious as he tends to just lie down in random places which causes people to step on him. He doesn’t really take things like that too personally though and just likes to live freely. He watches out for Mutsuki making sure that the other guy doesn’t take too many things on. For the most part he is fine being a spectator though and just watches over everyone.

We’ve got a pretty solid cast here. The series is more of a slice of life than anything else so there aren’t a bunch of villains or anything like that. The only antagonist here would be the Mom. I do think her confrontations with Sawa can be a bit odd at times though. Half of the time she’s being so passive aggressive that it’s almost hard to read the actual threats. Sawa also never even tries to talk back or explain the situation from her point of view. We can infer that she used to try and since it never worked she gave up but I feel like Sawa needed to be more active. All of their confrontations boil down to her Mom saying a bunch of stuff which Sawa just accepts and then she leaves. It’s never an actual conversation. Sawa also gets surprised when she sees the Mom going through her stuff at one point, but I feel like that’s something she would have already known was going on. She didn’t know the truth about her old friends though so she may have just been a bit oblivious on these things.

The only ones who could really stand up to the Mom were the Sohmas. We find out that she sued them at one point, but they didn’t fold which is good. Having the Sohma family lose to her would have been a pretty odd decision since the whole point of the family is that they’re all rich and don’t bend over so easily. They’ve got a ton of influence even if they no longer have evil members at the ready.

Overall, Fruits Basket Another is a pretty reasonable sequel to the original series. I didn’t like the original when I first read it, but that was a long time ago so I need to give it a second look someday. I did enjoy the recent anime adaption of it after all. Another definitely isn’t as high stakes as the first series and has to condense everything into 3 volumes, but the writing is pretty solid. Aside from the Sawa vs Mom scenes which still didn’t feel real to me and the rushed romance I had no real qualms with the title. The school was a lot more realistic than some with no crazy bullies around every corner. The Sohma family looked pretty solid and it’s just nice to see the franchise back even if the old characters didn’t really show up this time. If you want to read a fun slice of life story about a girl escaping her toxic home and finally making friends then this is the one for you. It’s a pretty upbeat story.

Overall 6/10

Beyblade Metal Fusion Review


It’s time to look at a recent Beyblade game I got. We own the final 2 games in the series after this so I had been wanting to get this installment so we could finish the series. Unfortunately it is definitely the weakest title I’ve played from the franchise. It takes all of the fun and creativity from the earlier titles and replaces them with pure RNG and microphone mechanics. I’m already not a huge fan of the stylus controls so throwing in the microphone is overkill. There are some decent ideas here and the graphics are solid, but the negatives kept this game from going into the green.

The basic plot is that the main character has entered a Beyblade tournament as usual. He is ready to win, but quickly discovers that something shady is going on. It turns out that a villain group has entered and they aim to destroy all of the beyblades they fight. The heroes don’t like this and aim to stop the villains, but is the villain group really doing this or are they all getting played by a new character? One thing’s for sure, the world of Beyblade won’t be safe until all of the villains are thrown out and justice prevails once and for all.

So the gameplay is the problem with the game and I will describe why that is here. Each match is a best of 7 set against the opponent (Why 7? This just drags out each fight) and the goal is to either break your opponent’s Beyblade, knock it out of bounds, or hit it enough times where it stops moving. Each method of victory is worth a different amount of win. 3, 2, and 1 respectively. Each stage is a small circle where your beyblades spin around and whack each other. You can’t move your Beyblade, but you can determine where it charges by swiping with the stylus. Additionally you can tap the stage to recover health, tap really quickly to jump, or tap on your Beyblade to activate your shield. Then you’ve also got the two special abilities at your disposal which you can equip prior to the battle.

Your Beyblade will start out at rank F and as you fight it will improve. Additionally whatever support equipment you have on will level up as you play more games. Eventually your stats should be high enough where winning will be easy. It’s a long process though and you lose all of your progress when you leave the game aside from your rank and possibly the equipment upgrades. The story mode is structured like an arcade title so you have to beat the 8-10 levels in one shot. You get infinite continues so eventually you should be able to power your way through, but you do have to make sure that you don’t leave. It should only take around an hour so if you’re having fun then you’ll be okay.

Part of the problem with the game is your Beyblade is completely outmatched from the start. Even if you get a perfect launch and all you will lose in a straight up fight. Towards the end of the game the only way to win is to knock the other Beyblade out of the ring. Winning straight up in any other way appears to be impossible. Then to give yourself a little extra health at the end you have to blow into the microphone which is pretty odd. I’ve rarely seen games force you to use the microphone like this and it definitely didn’t award Beyblade any extra points. I’d rather not have to use that thing unless 100% necessary. It just feels like a gimmick.

So for most of the levels you are really just focused on swiping every which way until your Beyblade knocks the opponents out of the ring. You have to do this twice in each match to get the necessary 4 points to move on. If you do decide to fight head on, I’d recommend the Power Slam move which does a good amount of damage and the healing ability. Those make for a good pair and do work pretty well until you get to the final 2-3 fighters. At that point things get pretty dicey so get ready to focus on knocking the Beyblade away. I went with a full attack set of equipment, but there are a lot of different options so you may want to experiment.

In terms of the graphics I thought the game did a pretty good job of looking sharp. The illustrations were definitely on point and made the game feel dynamic even if there wasn’t much of a story to look at. Having more cutscenes definitely would have been very helpful to the game if you ask me. It makes the whole thing just feel more engaging. The bits of story we did get were pretty fun too. The villain was solid and his final line of asking the main character to be friends was definitely wholesome. It reminds me why the franchise looks so cool.

There isn’t much of a soundtrack to speak of. Meanwhile I wouldn’t say that there is a lot of replay value to speak of. I suppose you could work on beating the story mode with all of the characters. There are around 30 or more to choose from so that should definitely take you quite a while. By the time you’ve done that I think you’ll be ready to part with the title. Each story is around an hour to 90 minutes so you’re looking at a 30+ hour game. Hopefully there would be enough of a story mode there to justify it for you though because that’s a lot of Beyblade matches for this kind of gameplay.

Overall, Beyblade Metal Fusion was one of the harder games I’ve played, but not in a good way. The levels weren’t well designed or anything like that. It’s just that the gameplay was hard to wrap my head around and the opponents always had superior specs which didn’t really allow for the matches to be fair and balanced. Ideally the Beyblades should be around equal so then you can win with your own skill. I do have high hopes that the next game should be better. The series still does have a solid track record aside from this game. Unless you are a huge Beyblade fan I’d recommend buying one of the older ones instead or just taking a pass on this one. It really doesn’t have much to offer you.

Overall 5/10

Yugioh Duelist of the Roses Review


It’s time to look at what I’d say is easily the strangest Yugioh game. For starters the game has nothing to do with the actual characters from the series and the plot seems to be based on a war from a very long time ago. The story definitely isn’t very interesting and there isn’t much of one in the first place so the gameplay will have to hold the game up on its own. Will it be able to make this title a success?

When you start the game you are summoned as the legendary Rose duelist by the Red Rose army who are currently losing the battle against the White Rose. You are their last hope to try and turn the tide of the war. Seto, who is the leader of the White side shows up and asks you to join him instead to rule the world. This is where you make your choice of which faction to play as. The game is around 10-11 duels long and the path you take determines which array of fighters you will be contending with. The goal is to get all 8 of the cards by beating 8 guardians and there are some extra fighters along the way.

When you first start the game you get to choose your starter deck. All of them are pretty awful if you ask me and you can expect to lose quite a lot of duels at first. Your opponents have everything whole you’ve got basic cards that aren’t strong enough to win. What I was surprised about is that the computer already has significantly more powerful monsters at 2700 from the start while your guys are limited to 1500. Anyone who was able to beat these guys with a starter deck right off the bat has my respect on this one.

Another complication is that the game doesn’t even follow Yugioh rules. I was surprised about this because of you don’t have the rules or the characters then why is this a Yugioh game anyway? I should mention that the main connection in the story is that the characters happen to look like Yugioh characters…that’s it. It’s like when a show does a Christmas Carol and they are all not themselves for that one AU episode. This is the same concept and I guess you’ve got the monsters even if the gameplay is different.

The gameplays a bit complex, but here’s my best attempt at a solid write up. You start out with your captain or vanguard if you will. You can move him one space a time along a board that is fairly large. Around 10 by 6 or something like that. The goal is to destroy the opponent’s guardian. Both guardians always start with 4000 HP but that can go up or down based on spell and trap cards. If you attack the opponent directly then your attack power will determine how much health is lost. You can summon 1 monster per turn and that monster can move 1 space per turn unless it has a type advantage and then it can move two times. All of the opponents you fight will have the type advantage so expect them to always be moving two spaces at a time. A spell card to change the terrain comes in handy for this although they have a very limited range so they aren’t always too great. It’s still a good balancer in the right circumstance, but keep in mind that playing this spell will prevent you from summoning a monster that turn.

You gain 3 stars each turn and monsters require stars to summon. The strongest monsters need 8 stars so you can choose to either wait a few turns and summon them or keep on summoning weaker ones. Usually you want at least one card to defend yourself with and then you start saving up. Then you’ve got all of the spell and trap cards to deal with and you can fuse some into monsters to make them stronger. You can also fuse monsters from your hand but the game doesn’t let you know if they’re compatible so it’s a lot of trial and error here. If you make the wrong call then you’ll lose the first card in each fusion which can be a bit tiresome. This is the best way to clear your hand out to get more cards though. Just smash all of the cards together and next turn you’ll get 5 fresh ones. There’s a lot more to this gameplay, but it’s so complex that the only way to really get it is to play the game first hand. That’s when it’ll all really start to make sense.

As for the graphics, the game has some pretty good illustrations. For the most part there aren’t too many cutscenes but we get a few paintings at the end and one at the start. I prefer animated cutscenes but there was a good amount of effort put into these pieces of art. In game the stages and effects are decent but not all that fun to look at. All of the stages are pretty similar and the whole thing looks pretty dreamy all the time. Better level designs would have been ideal.

I already spoke to the game’s difficulty level and I can assure you that it’s one of the toughest games I’ve played. Beating the whole thing with a starter deck is impossible so the idea is you beat the first few guys, take their cards and keep on beating them til you get a lot of good ones. Then you move on. It requires a lot of wins as well as rng to get the right cards. Then in the duel you need a fair amount luck to draw the right card at the right time. Ultimately I had to just grab some cards through the password mode to get through these duels. I recommend doing this if you need to save some time because otherwise you will be here for a very long time. It does help with the replay value I suppose. The game should last you for quite a while and once you beat it you get to play all over again as the other team.

Overall, Yugioh Duelist of the Roses is an odd game with a confusing gameplay system. It takes quite a while to learn how to really play the game and even then it’s hard to get invested into it. The duels feel like they take quite a long time although that’s normal for a Yugioh game. Once you turn the animations off it speeds up quite a bit. If you like a good strategy type game then this is the one for you. There are a few similarities to Fire Emblem after all. Otherwise I would definitely recommend playing a different Yugioh game instead. My top recommendations would be World Championship or any of the PSP titles. Those actually follow the Yugioh rules and have a better plot. (Note that some of the World Championships don’t have a plot so carefully choose which one you want to play)

Overall 5/10

Ghost Review


It’s time to look at a film dealing with the supernatural. It’s always interesting when the hero becomes a ghost as opposed to the villain for a change. Usually you see the villains messing with everyone like in the Grudge or something and the heroes are all bumped off. On the other hand, when a hero uses the power usually they aren’t quite as strong for some random reason so it’s a bit of a mixed bag. Ultimately I was glad Sam got some powers and it’s a reasonable movie, but there are things that hold it back a bit.

The movie starts with things going pretty well for Sam and Molly. Sam’s crunching the numbers at the bank and Molly’s doing pretty well with her pottery and sculpting. Sam’s noticed that some numbers aren’t adding up at his company, but he’ll figure out the issue soon. Time is on his side…or that’s what he thought until one day he is mugged in a dark alley and murdered. It all happened so suddenly that Sam’s soul is unable to move on and now he can only watch without interacting with anybody. That’s when he learns that the whole thing is a conspiracy. His murder wasn’t accidental and if he doesn’t do something quick then his wife Molly will be in trouble. Sam is forced to enlist the aid of a supernatural medium scammer named Oda. Can he convince her to work with him on this?

The concept here is pretty sound and a classic. The main character gets murdered so now he has to solve the case from beyond the grave and see to it that the villain doesn’t get away. It’s certainly frustrating for Sam at first since he can’t interact with anything, but gradually he gets used to his abilities which makes him more of a formidable threat to everyone involved. Sam’s power does go to his head a bit as he has a tendency to play with his food rather than finishing the job and goes for a quick hug even though it puts everyone in danger thanks to the side effects. He’s not perfect, but he’s still a pretty solid main character.

Unfortunately the heroine Molly ends up faltering here. She’s good at first and seems like a supportive character. Where she really ends up failing is when Sam’s friend Carl shows up and she rebounds with him even though Sam only died a few days ago. That’s so incredibly soon that it’s crazy. Even if you ignore the fact that she thought he may still be around as a ghost or that he was grisly murdered…it’s only been a few days since he was gone. No matter how sad she was there’s really no excuse for going with this guy. I thought that whole scene was pretty terrible and I have to say that it did end up hurting the score.

We had gotten quite a few romantic scenes with Sam and Molly earlier so it just made those feel hollow. In general the romance just wasn’t written well as a result and we could have just cut those scenes entirely and replaced with more supernatural hi-jinx. Maybe have Sam troll a bunch of people from beyond the grave by moving things around. It is entertaining to see him messing with Willie and Carl. He also annoys Oda quite a lot until she eventually agrees to help him. When you’ve got ghost abilities you may as well use them right?

Carl’s a pretty terrible character right away. The instant he starts going after Molly you know there’s no hope for him. It’s also fairly obvious where his character is going even before Sam dies with his line about how the numbers aren’t adding up after he gives away his account numbers. It’s definitely a good lesson on why you shouldn’t trust people too much. There are certain things you should never give someone else like your social security number or password to your office computer. Those are things that just always ring true and nobody ever needs to know those things either. The deadlines were quickly approaching but you’ve still got to not budge on this.

Oda is a pretty fun character. She’s definitely reluctant to help and has to be convinced quite a lot and at different points in the film. Oda also tends to mess up on things like writing out a check and pretending to be someone else, but at the end of the day at least she is an ally who is here to help Sam. Those were in short supply. Also, she’s just a lot of fun. All of her scenes are pretty entertaining and in part it’s because all of her reactions are pretty well justified and realistic. It’s incredibly hard for anyone to part with 4 million, especially when you’ve been taking life or death risks all day. You feel like you should at least get 1% of that which would still be a pretty good sum. Not everyone can get rich though and at least she kept the moral high ground.

One of the best scenes is when Sam goes into a train and is confronted by another ghost. It was cool because we hadn’t seen anyone else until then and it was also the first moment where Sam experienced real danger as a ghost because this guy could actually interact with him as if Sam was still alive. It was a shocking moment for the lead and he did his best to adjust. My issue with Sam here was just that he went down awfully quick without even landing a counter blow. I like to think that he would at least have done something.

Overall, Ghost is a decent movie. It’ll keep you entertained as you watch it even if you’ll question the characters at different points. Sam really should have been able to end things with the villains a lot sooner than he did. If anything the instant that one of them threatened to murder his wife at the end if Sam didn’t meet his demands, Sam should have taken him down. Waving a knife doesn’t do anything to someone who’s intangible and at the time Molly was still upstairs. Sam could have just reached over and ended the guy in many different ways. There are even hundreds of non lethal ways to take him down. My point here is really that Sam didn’t use his abilities nearly as well as he could have and was probably having too much fun with the villains when everyone could have already been safe by then. That was my main issue along with Molly not staying strong at least for a longer period of time, but even then if you go with anyone it should never be the best friend. If you want to see a movie with this interesting concept then I’d recommend checking it out. Otherwise I don’t think you’ll be missing a whole lot.

Overall 5/10

Carl Bruner vs Adam Taurus




Carl is one of those villains who has a plan, but the instant it starts to fall apart he goes into full panic mode. Adam always has backup options at the ready and doesn’t lose sight of his goal. One of the big differences between these two is that Adam fights for a cause he believes in which gives him extra strength and determination. Carl isn’t quite ready to handle an opponent like this and he will quickly falter under the pressure. He simply isn’t ready to tangle with one of the strongest characters in all of RWBY, especially as Carl has no powers. Adam Taurus wins.

Roy Miller vs Ironwood




Roy Miller has returned, but he won’t be able to stop Ironwood. Ironwood has been taking down all kinds of opponents over the years ranging from monsters to tricky I.T. personnel. Roy’s gun will give him a chance here, but Ironwood’s aura and his gun will help him block the blasts while countering with his own. Ironwood’s speed also defies what you would expect from a mere human and so Roy is effectively dealing with a super soldier. That doesn’t bode well for him. Ironwood wins.

Roy Miller vs Bama McCall




This is a tribute to Knight and Day. Roy Miller is an exceptional agent who is skilled with a gun as well as in close quarters combat. He would be able to easily outmaneuver Bama in any kind of confrontation. Bama won’t even be able to execute a sneak attack since Roy is known for always being one step ahead of his opponent. I can’t envision a scenario where Roy loses. Roy Miller wins.

Knight and Day Review


It’s time to look at a thriller film that I hadn’t heard of before now. It’s definitely the definition of a cinematic hidden gem as this is a movie that can hold its own with top notch titles like Mission Impossible and Jack Reacher. It’s a blast and a half from start to finish with a good blend of action and humor. The characters are written well and I didn’t really have any problems with the movie. It was firing on all cylinders.

The movie starts with June getting ready to go on a plane as she is heading to her sister’s wedding. She bumps into a mysterious man named Roy twice at the airport and nearly doesn’t get to go onto the flight due to technical difficulties, but ultimately ends up on it. While she uses the rest room this mysterious man beats up everyone on the plane and shoots both of the pilots. He tells her to forget about him and then June wakes up at home. Unfortunately her life will never be the same as now there are a lot of people out to murder her and she may have just gotten in a little over her head.

Knight and Day really doesn’t waste any time. The opening fight scene on the plane is fantastic and the best action scene in the whole movie. Now that’s a good way to get my attention right from the jump. It was really like a Mission Impossible moment and Roy is a secret agent so it all makes a lot of sense. I think at this early stage you can feel the part parody elements kicking in a bit just with how crazy it is that June doesn’t hear any of the commotion right outside the bathroom. It makes for a very entertaining sequence though and that’s really just foreshadowing for how much action we would be getting later on. There’s always some kind of fight scene going on.

One gag that the movie uses several times is how Roy keeps using a drug to knock June out. She’ll then wake up and fall back into slumber as the drug wears off where you see bits and pieces of other crazy adventures like Roy pushing her out of a plane, beating up someone after being tied up while upside down, etc. There’s a good chunk of action scenes that we don’t even get to see because she is knocked out. June can be a bit slow on the uptake for a good portion of the film which is partially why Roy has to always be knocking her out. The gag only goes a little too far with the beach one when June finds out that she has changed attire somehow. Fortunately the movie saves itself a bit here by having June turn the tables on him later on. I think having that final scene was absolutely necessary because she did need some kind of “revenge”on him. It’s also just a good scene establishing her as a partner rather than a liability. Interestingly the film had a similarity to Coma in that respect, but completely reversed.

While June did panic a lot as I mentioned, she’s a decent character. She improves a little too late in the game for me to call her a very good character or anything like that, but contributing a bit is better than not at all. June’s reservations to a good extent are pretty valid though because Roy does seem crazy quite a lot of the time. If not for the other groups seeming even shadier then she would definitely be right to just get away from him the whole time. You really can’t trust a guy who in your first encounter just murdered a whole plane filled with people.

Meanwhile Roy is definitely a terrific character. Yeah he can be a bit dicey with all the drugging at times, but aside from the resort occasion every other time at least made some kind of sense. The villains probably would have murdered June if she was awake in one moment and in the other scenarios she would have gotten them both murdered. Roy enjoys a good fight quite a lot to the point where he does tend to go a little gun happy. The guy always appears to be a bit paranoid, but when you’re in the espionage business that’s just how it is. Roy is always one step ahead of everyone else and his boundless confidence is excellent. He’s one of the best main characters I’ve seen in quite a long time.

Then you have the supporting characters like the genius Simon. He’s definitely the weakest character here because he’s just a little too loopy. Genius characters in film are always portrayed to be rather quirky, but I’d say that this guy is just a little too far gone. He never seems to know what is happening and walks into every trap. I’d have liked him to have had a little more agency. The villains are pretty fun though. The main one is nice and charismatic, always having an answer for everything. He may be a little on the obvious side as far as villains go, but some villains just can’t hide their malice.

Another cool scene in the film is when an assassin shows up and does battle with Roy. It was a nice battle scene as well since the room is so small, making both of them really have to bring their A game. Roy is a top notch agent, but assassins are also at the top of their craft so it makes sense that this one would be able to keep up with Roy pretty well. I could go on and on with the various fights in this film, but basically what you need to know is that every action scene is top notch. There are also quite a lot of action scenes which is quite excellent and you’ll be having a blast here.

As I mentioned there is also a lot of good humor here as well. Pretty much any scene in the first half with Roy and June will have some humor as he does something crazy and she does her best to take it well. He’s pretty nonchalant about taking down guys by the dozens while June just wants to have a normal life. Then you’ve also got the scene at the diner where he makes some small talk with a fireman before having to take the shot. Even then Roy does it in such a way where the guy isn’t really all that injured and will become a hero now.

One of the more impressive scenes for Roy is at the end where it turns out that he planned out quite a few things. Almost the entire movie played into his plans in one way or another which is crazy. It’s something you’d expect from the mastermind villain of a trilogy, not the main character of a quick action film. I suppose if the film has any weak points it is that the romance is rather weak. June falls for Roy a little too quickly and appears to be a bit desperate. In her defense, I suppose Roy seems like the perfect guy, but even then 15 minutes or so is wayyyyyy too quick to be making a move.

Overall, Knight and Day is definitely a great film. I’d even call it elite. There is a lot of replay value to be found here so you can easily watch this movie at any time. Even the smaller subplots end up being quite great. There’s one involving an elderly couple that is a lot of fun as they keep winning things that they didn’t even enter. It’s just a nice plot that serves to give more development to a certain character while also letting two innocent characters get a happy ending. You rarely see a film look out for the minor characters like this so it was definitely good. The ending is great and I’d be up for a sequel someday.

Overall 9/10