Spirit (Horse) vs Toon Link



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Suggested by Destroyer Spirit is King of his herd and a pretty strong Horse to be honest. He has a lot of spunk and raw power. That being said, I think he is a little outmatched against Toon Link here. Toon Link knows how to handle a horse and he has a bunch of armor/shields to protect himself with. Spirit won’t be able to cause any real damage and I fear that he doesn’t have the durability to stop Toon Link’s hammer either. It’s really just a question of how long it will take this kid to win. Toon Link wins.

Master Roshi vs Sailor Mercury




Suggested by Destroyer Mercury may not have the most impressive abilities from the scouts but her water abilities can at least make it harder to see her. At the same time, Roshi doesn’t need to see her since he can read ki. With one of her best tricks rendered moot in this fight Mercury has no real way of winning this time. Master Roshi wins.

Daisy vs Toon Link



Suggested by Sonic Daisy is back and she’s ready to rumble. Unfortunately for her this match will go in just about the same way as her last fight. Toon Link has many of the same attack options as Link. While he isn’t quite as formidable the gap isn’t all that large. Daisy is simply outmatched in speed as well as strength. I don’t think she would be able to last more than a few minutes, but at the very least she won’t be giving up. Daisy never goes down easy. Toon Link wins.

Daisy vs Link



Suggested by Sonic It’s time for Daisy to step in! She’s always been one of the most underratted Mario characters so to see her in Super Smash is pretty intense. Still, I’m not sure if she can hope to stop Link here. Link has his Master Sword on hand and a bunch of other weapons including his Light Arrows. Daisy isn’t fast enough to dodge his hits and she also won’t be able to endure them. Link is simply on a different level with his pure technique and Daisy will have to wait for another match to try and get a win. Link wins.

Scooby-Doo! and the Gourmet Ghost Review


It’s time to look at the recent Scooby Doo film. This series has definitely been a fun one that adapts over time. The first few films took themselves rather seriously with life and death stakes at play. This gradually changed as the films got a little more self aware and decided to play around with the ghosts. Nowadays the series likes to poke fun at itself while heading to the goal. It’s not necessarily a bad thing as the humor tends to work well but I will say that the original films still tend to be the best ones. This one is a solid installment that plays out like you would expect. It’s entertaining even if it’s nothing groundbreaking.

The film starts with the gang getting ready to head over to the manor of Fred’s uncle. He is a famous cook who really knows how to get a nice dish on the fryer. Shaggy and Scooby are glad to finally be somewhere where they can eat to their heart’s content. They’re naturally pretty thrilled, but it turns out that this vacation may not be all fun and games. A local ghost has shown up and is terrorizing the cooks. It looks like the uncle might have to finally sell his place to a very eager real estate agent who has been visiting lately. Fred decides that the gang will have to put an end to this, but how can they possibly compete with a supernatural entity like a ghost?

We’ve got a few suspects on the docket for this film. First off we can probably eliminate the guest stars. I mean, the uncle and the other cook could possibly be the crooks I suppose, but doing that to a celebrity guest star would be pretty surprising. On that note, we’ll start the suspect list off with Noseworthy. His name is pretty memorable so you won’t be forgetting him. He’s a disgruntled guy who manages to fields for the cooks. Unfortunately he has a habit of trying to scare off the guests and always brings up the ghosts. The guy was fired but still lives on the land to prove that he can. His motive is clear and the guy is pretty suspicious. Keep an eye out for this guy.

Then you have the very mean cook who is always throwing knives around. She’s rather obnoxious which is a pretty good reason to be the crook already. I have to mention here that from all of the comedy gags in this film hers was the only one that I thought fell flat. It’s not a very funny subplot with her running around making threats all the time. She comes off as mainly a time filler who doesn’t actually contribute to anything that is happening on screen. Without her the film’s pacing would only get better. Then we have the real estate agent. Naturally he wants to buy the place now that it’s pretty cheap. Pretty convenient timing eh? This kind of character seems to show up in just about every Scooby Doo film, but his presence is appreciated nonetheless. He’s also a fun character to be honest and keeps everyone honest. You need a selfish character like this one to provide a nice contrast to everyone else.

There’s also a big fan of the uncle’s who is also one of the biggest writers out there. He wrote a book about Fred’s ancestor who used to be a great war hero during the Revolutionary war. He has built his life around the guy’s reputation and has a lot to lose if any scandals got out. Maybe he needs the place closed down to save his legacy. The whole reputation business is a big subplot here although it’s one that is almost comical to an extent. So, this ancestor was a double agent who was working for America against the British. This is public knowledge. However, the heroes find a book that suggests he was feeding the enemies intel about Washington and his troops. Now, one assumption might be that he was actually working for the British all along, but I like to think that your first thought would simply be that he was keeping up the act and it was false intel. Why suddenly believe that he was turned all along? It leads to some twists and drama of course, but I think the heroes should have had more confidence in him.

The Mystery Gang is basically the same as always. This time around Velma and Daphne don’t get a whole lot to do since this is Fred’s movie. Shaggy and Scooby have a large role in all of the films regardless of who the focus is on so often times out of the main 5, 2 are left out. Daphne and Velma do good in the scenes that they’re in which is good. Fred’s the standout here as he does his best to keep the villains down while saving the food industry. Shaggy and Scooby also have some pretty meta moments like when they admit that they often pretend to be scared so they can score some grub. Depending how seriously you take this quote it has a lot of serious implications. Well, I suppose that’s why they say it’s always good to have these two in your corner. Scooby still comes across as very petty next to Shaggy though. He’s constantly stealing food from the poor guy even when Shaggy is always careful to share the food equally.

We’ve also got some cats running around who are fun enough. I don’t ultimately think they had much of a purpose being here, but at least Scooby isn’t the only animal running around now right? From the two celebrities, the best one was probably the heroine. She learned self defense and many forms of combat as a hobby which lets her help the team out when the ghost shows up. When you consider the fact that she can fight, you’ll probably just start to wonder why they’re running at all. Surely the group can handle one ghost right? Meanwhile the uncle bakes some mean cookies so that’s something to be admired. I could go for a few homemade chocolate chip cookies myself to be honest.

Overall, The film is pretty fun. The pacing is solid and the adventure goes by very quickly. Aside from the old lady the humor was on point. The characters don’t come across as overly annoying or anything like that. If there was anything else that was a little weak for the film it would be the ghost. It probably has one of the worst designs for a villain that we’ve seen in Scooby Doo. It’s played a little more for laughs than usual and he could have looked a whole lot more intimidating. It is what it is I suppose, but giving the heroes someone to really fear would have gone a long way.

Overall 7/10

Gunpey DS Review


It’s time to look at one of those random puzzle games that I’ve had in the backlog for quite a while. I’m a pretty big Professor Layton fan so I was ready for some more puzzles. The problem is that Gunpey’s design seems to be a little too based on luck. Of course, the more you play the better you will get at recognizing the patterns and it isn’t all luck based, but it does play a factor. This game also has no way to delete previous save data so if you get a copy where part of the game has already been completed, you won’t get any kind of tutorial. That’s probably the roughest part since you have to learn on the fly. It took some time, but eventually I was able to get good enough to conquer the game. There’s some good entertainment lost in this game, but finding it is too much of a hassle.

The game’s main mode is essentially it’s story. It works like an Arcade Mode as you fight 5 opponents in a row at the ladders. If you beat them all then the credits role and you will unlock a new character. Rinse and repeat if you like to get them all. You are able to use the continue feature as much as necessary (I presume…I only died once during my big victory round) so no pressure. The story will take you around 15-20 minutes since there are no cutscenes and reach round is around 3-4 minutes. Since this game is about being the last man standing it all depends on when the A.I. loses.

Lets talk about the gameplay. So both players have a field with 5 columns and a bunch of rows. The screen moves upwards as the match goes on and you can also speed it up although I recommend never doing this in story mode since it just accelerates your own demise. It’s only good to do that to get a higher score if you’re doing the Score Attack mode or Endless. You have various shapes appear in your board as it rises. There seem to be 3-4 kind of pieces. The idea is to get them to connect across the entire board. Once 5 pieces are connected they all explode and you keep on doing that. Whoever lets a piece make it to the top of the board first loses. Adding to the strategy is the fact that you can’t move pieces horizontally, only vertically. That’s where the luck part comes in as sometimes the right piece won’t show up in the final column until it’s too late. If you want to beat the main campaign the best way is to simply go as slowly as possible.

You can control the board in a few different ways, but using the stylus is easily the quickest and most efficient way if you ask me. It sounds more complicated than it actually is. Once you understand the purpose of the game then the rest will quickly fall into place. You better enjoy the gameplay though because there isn’t really anything else to it. Of course that can be said for many games, but this one just feels like it’s lacking in content. Once you beat all of the stories I suppose you can go back and try to get high scores in the other modes, but that’s about it. You also can’t see your high scores in any of the modes right away. The only way to re-view them is to enter the level again and die on purpose. It’s a pretty lazy set up since showing scores should not be a hard thing to do at all.

As far as the graphics go, they aren’t bad. They’re not particularly good either, but you certainly won’t be able to make an excuse like you weren’t able to see them or anything like that. The game’s certainly bright enough. The soundtrack is super bland though. Of course, I’d expect nothing less. Now, I don’t want to say that Gunpey is a bad game. That’s still a rare distinction that only some games really deserve. That being said, it doesn’t do enough to be a good game either. It just comes across as being lazy. Not being able to delete the save data is really a bad thing since you never want to have to start with a game already in progress. Fortunately since Story Mode is basically Arcade mode it didn’t matter in that respect, but it’s the principle of the thing. Furthermore, no effort was put into the modes. There’s no sense of style with the records not being able to be seen.

Overall, Gunpey DS could have been a lot better. The gameplay isn’t bad, but since the rest of the game had no real effort behind it you just can’t be entertained for as long as you would have liked. Even though you can buy this game for a dollar or two it just isn’t worth it. I’m sure you could find a similar game for free on the phone or computer. It just plays a lot like a free to play game, but with even less effort and excitement. Still, I suppose you aren’t liable to forget Gunpey for quite a while since the gameplay is rather unique.

Overall 5/10

The Burning Hills Review


It’s time to look at an old Wild West film. This is the kind of adventure where the cops are long gone so it’s all up to one hero to save the day. Most modern films like this one can get a little tricky since it easily can become a very mean spirited affair. You see the villains murder a bunch of people and then the lead does the same to them. The films are meant for you to root for this kind of revenge since the villains need to get what’s coming to them, but it just ends up being a vicious cycle. That’s why these films were so much better back in the old days since the encounters didn’t even have to be violent or anything like that. It was just a classic Cops and Robbers game. As such, this film isn’t all that bad, although I still can’t say that it was very good either.

The film starts off with a guy doing some farm work. He’s been warned repeatedly that there are some bad people in the neighborhood who want him to get out. Our confident lead is confident that they won’t hurt him and to prove his point leaves his gun behind. The villains murder him and move on back to town. That’s when Trace walks in and sees what has happened. He vows revenge on the hooligans, but quickly learns that this may be too difficult a task. He is badly outnumbered and gets injured quite a lot. What can he do?

Considering that the town is basically filled with villains there really isn’t much that Trace can do. These old westerns are always a little interesting with all of the unspoken rules going around. Everybody has a gun, but nobody dares take the first shot since the quick draw may be a little too good on the opponent’s side. As a result there are a lot of staredowns and subtle threats. I’ll give Trace some props for being a fairly good shot. That being said, how did the villain not die when he was plugged twice? In a situation like that, this is exactly why you have to fire off multiple shots to make sure that they actually landed. Otherwise you have this kind of issue where the villain comes back for more. Trace was also doing well in that room so he probably could have picked off more of them 1 at a time. Eventually he would run out of bullets or they would get wise to the plan, but it would definitely thin out the ranks.

As it is, he does take an awful long time actually getting to the army base. He has to take frequent breaks and as I mentioned he does spend a great deal of the film being injured. Fortunately for him a girl named Maria is around. She tends to his wounds and decides to aid in his quest since her father was murdered by this guys a long time ago. It is quite personal for her now as you can probably imagine. She does a good job of sticking up for herself throughout the movie and even takes out a gun at one point. Unfortunately she did miss her shot, but the attempt is the important thing. Unfortunately we do get a very forced romance between her and Trace. You could probably feel that romance coming from a mile away. The romance could have been worse of course, but it just could have not been around as well and that would have been even better.

Aside from the main 2, another solid character was the head of the tracking squad. He seemed like a pretty reasonable character. While he is still a villain and lets the others do what they want for the most part, at least he doesn’t actively enjoy the murders like the others. He also doesn’t randomly try to destroy non targets as well. Naturally things don’t work out too well for him. The Indian tracker who was forced to help was also a fun character. He did his job, but at the end of the day he certainly do anything more than that and at the soonest opportunity he was ready to go back into town and mock the villains.

One custom that I’m glad was stopped was branding the horses. I don’t care f the characters believed themselves to be heroes or villains, the branding process seemed rather painful. It’s definitely not something that should have been done and while it may be hard to identify your horse otherwise, you gotta go for a different approach. The film did a good job of making sure most of the horses got away although one injured its leg which was unfortunate. Lets just keep the horses out of these films, they didn’t deserve to get mixed up in a war like this.

Overall, The film plays out this plot by the books. You can probably imagine how it’ll all go down, but it does a fair job of executing this story line. If the villains had been a little better that probably would have helped the movie out. As it stands, Maria’s family was also annoying as how they cowered whenever the villains would show up. There comes a time where you gotta stand up for yourself and these side characters could never quite get that. If you like these old westerns then you should check this film out. It’s fairly interesting.

Overall 5/10

Deku vs Mineta


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This is a tribute to the recent MHA movie. While Deku may not have been at his best at times, he ultimately stepped up to save the day. His Full Cowl ensures that he is always the strongest guy in the room. His speed is far too great for him to be hit by Mineta. The gap in their abilities is considerable and I don’t expect it to shrink anytime soon. These two are just in two completely different leagues. The sooner Mineta accepts this, the sooner he will be able to move on. Deku wins.

Digimon World Championship Stats and Records

Stats time!

Play Time 4h 39m
Tamer Rank: Bronze/Level 6
Training Lic. Ultimate
Max Capacity 160
Cage Space 18
Titles 32%
Digipedia 12%
Map 64%
Battles 40
Win Ratio 70%
Cages 19/19
Memory 4/4
Tool Checker 4/4
Analyzer 6/6
Radar 7/12