Daisy vs Toon Link



Suggested by Sonic Daisy is back and she’s ready to rumble. Unfortunately for her this match will go in just about the same way as her last fight. Toon Link has many of the same attack options as Link. While he isn’t quite as formidable the gap isn’t all that large. Daisy is simply outmatched in speed as well as strength. I don’t think she would be able to last more than a few minutes, but at the very least she won’t be giving up. Daisy never goes down easy. Toon Link wins.

Daisy vs Link



Suggested by Sonic It’s time for Daisy to step in! She’s always been one of the most underratted Mario characters so to see her in Super Smash is pretty intense. Still, I’m not sure if she can hope to stop Link here. Link has his Master Sword on hand and a bunch of other weapons including his Light Arrows. Daisy isn’t fast enough to dodge his hits and she also won’t be able to endure them. Link is simply on a different level with his pure technique and Daisy will have to wait for another match to try and get a win. Link wins.

Scooby-Doo! and the Gourmet Ghost Review


It’s time to look at the recent Scooby Doo film. This series has definitely been a fun one that adapts over time. The first few films took themselves rather seriously with life and death stakes at play. This gradually changed as the films got a little more self aware and decided to play around with the ghosts. Nowadays the series likes to poke fun at itself while heading to the goal. It’s not necessarily a bad thing as the humor tends to work well but I will say that the original films still tend to be the best ones. This one is a solid installment that plays out like you would expect. It’s entertaining even if it’s nothing groundbreaking.

The film starts with the gang getting ready to head over to the manor of Fred’s uncle. He is a famous cook who really knows how to get a nice dish on the fryer. Shaggy and Scooby are glad to finally be somewhere where they can eat to their heart’s content. They’re naturally pretty thrilled, but it turns out that this vacation may not be all fun and games. A local ghost has shown up and is terrorizing the cooks. It looks like the uncle might have to finally sell his place to a very eager real estate agent who has been visiting lately. Fred decides that the gang will have to put an end to this, but how can they possibly compete with a supernatural entity like a ghost?

We’ve got a few suspects on the docket for this film. First off we can probably eliminate the guest stars. I mean, the uncle and the other cook could possibly be the crooks I suppose, but doing that to a celebrity guest star would be pretty surprising. On that note, we’ll start the suspect list off with Noseworthy. His name is pretty memorable so you won’t be forgetting him. He’s a disgruntled guy who manages to fields for the cooks. Unfortunately he has a habit of trying to scare off the guests and always brings up the ghosts. The guy was fired but still lives on the land to prove that he can. His motive is clear and the guy is pretty suspicious. Keep an eye out for this guy.

Then you have the very mean cook who is always throwing knives around. She’s rather obnoxious which is a pretty good reason to be the crook already. I have to mention here that from all of the comedy gags in this film hers was the only one that I thought fell flat. It’s not a very funny subplot with her running around making threats all the time. She comes off as mainly a time filler who doesn’t actually contribute to anything that is happening on screen. Without her the film’s pacing would only get better. Then we have the real estate agent. Naturally he wants to buy the place now that it’s pretty cheap. Pretty convenient timing eh? This kind of character seems to show up in just about every Scooby Doo film, but his presence is appreciated nonetheless. He’s also a fun character to be honest and keeps everyone honest. You need a selfish character like this one to provide a nice contrast to everyone else.

There’s also a big fan of the uncle’s who is also one of the biggest writers out there. He wrote a book about Fred’s ancestor who used to be a great war hero during the Revolutionary war. He has built his life around the guy’s reputation and has a lot to lose if any scandals got out. Maybe he needs the place closed down to save his legacy. The whole reputation business is a big subplot here although it’s one that is almost comical to an extent. So, this ancestor was a double agent who was working for America against the British. This is public knowledge. However, the heroes find a book that suggests he was feeding the enemies intel about Washington and his troops. Now, one assumption might be that he was actually working for the British all along, but I like to think that your first thought would simply be that he was keeping up the act and it was false intel. Why suddenly believe that he was turned all along? It leads to some twists and drama of course, but I think the heroes should have had more confidence in him.

The Mystery Gang is basically the same as always. This time around Velma and Daphne don’t get a whole lot to do since this is Fred’s movie. Shaggy and Scooby have a large role in all of the films regardless of who the focus is on so often times out of the main 5, 2 are left out. Daphne and Velma do good in the scenes that they’re in which is good. Fred’s the standout here as he does his best to keep the villains down while saving the food industry. Shaggy and Scooby also have some pretty meta moments like when they admit that they often pretend to be scared so they can score some grub. Depending how seriously you take this quote it has a lot of serious implications. Well, I suppose that’s why they say it’s always good to have these two in your corner. Scooby still comes across as very petty next to Shaggy though. He’s constantly stealing food from the poor guy even when Shaggy is always careful to share the food equally.

We’ve also got some cats running around who are fun enough. I don’t ultimately think they had much of a purpose being here, but at least Scooby isn’t the only animal running around now right? From the two celebrities, the best one was probably the heroine. She learned self defense and many forms of combat as a hobby which lets her help the team out when the ghost shows up. When you consider the fact that she can fight, you’ll probably just start to wonder why they’re running at all. Surely the group can handle one ghost right? Meanwhile the uncle bakes some mean cookies so that’s something to be admired. I could go for a few homemade chocolate chip cookies myself to be honest.

Overall, The film is pretty fun. The pacing is solid and the adventure goes by very quickly. Aside from the old lady the humor was on point. The characters don’t come across as overly annoying or anything like that. If there was anything else that was a little weak for the film it would be the ghost. It probably has one of the worst designs for a villain that we’ve seen in Scooby Doo. It’s played a little more for laughs than usual and he could have looked a whole lot more intimidating. It is what it is I suppose, but giving the heroes someone to really fear would have gone a long way.

Overall 7/10

Gunpey DS Review


It’s time to look at one of those random puzzle games that I’ve had in the backlog for quite a while. I’m a pretty big Professor Layton fan so I was ready for some more puzzles. The problem is that Gunpey’s design seems to be a little too based on luck. Of course, the more you play the better you will get at recognizing the patterns and it isn’t all luck based, but it does play a factor. This game also has no way to delete previous save data so if you get a copy where part of the game has already been completed, you won’t get any kind of tutorial. That’s probably the roughest part since you have to learn on the fly. It took some time, but eventually I was able to get good enough to conquer the game. There’s some good entertainment lost in this game, but finding it is too much of a hassle.

The game’s main mode is essentially it’s story. It works like an Arcade Mode as you fight 5 opponents in a row at the ladders. If you beat them all then the credits role and you will unlock a new character. Rinse and repeat if you like to get them all. You are able to use the continue feature as much as necessary (I presume…I only died once during my big victory round) so no pressure. The story will take you around 15-20 minutes since there are no cutscenes and reach round is around 3-4 minutes. Since this game is about being the last man standing it all depends on when the A.I. loses.

Lets talk about the gameplay. So both players have a field with 5 columns and a bunch of rows. The screen moves upwards as the match goes on and you can also speed it up although I recommend never doing this in story mode since it just accelerates your own demise. It’s only good to do that to get a higher score if you’re doing the Score Attack mode or Endless. You have various shapes appear in your board as it rises. There seem to be 3-4 kind of pieces. The idea is to get them to connect across the entire board. Once 5 pieces are connected they all explode and you keep on doing that. Whoever lets a piece make it to the top of the board first loses. Adding to the strategy is the fact that you can’t move pieces horizontally, only vertically. That’s where the luck part comes in as sometimes the right piece won’t show up in the final column until it’s too late. If you want to beat the main campaign the best way is to simply go as slowly as possible.

You can control the board in a few different ways, but using the stylus is easily the quickest and most efficient way if you ask me. It sounds more complicated than it actually is. Once you understand the purpose of the game then the rest will quickly fall into place. You better enjoy the gameplay though because there isn’t really anything else to it. Of course that can be said for many games, but this one just feels like it’s lacking in content. Once you beat all of the stories I suppose you can go back and try to get high scores in the other modes, but that’s about it. You also can’t see your high scores in any of the modes right away. The only way to re-view them is to enter the level again and die on purpose. It’s a pretty lazy set up since showing scores should not be a hard thing to do at all.

As far as the graphics go, they aren’t bad. They’re not particularly good either, but you certainly won’t be able to make an excuse like you weren’t able to see them or anything like that. The game’s certainly bright enough. The soundtrack is super bland though. Of course, I’d expect nothing less. Now, I don’t want to say that Gunpey is a bad game. That’s still a rare distinction that only some games really deserve. That being said, it doesn’t do enough to be a good game either. It just comes across as being lazy. Not being able to delete the save data is really a bad thing since you never want to have to start with a game already in progress. Fortunately since Story Mode is basically Arcade mode it didn’t matter in that respect, but it’s the principle of the thing. Furthermore, no effort was put into the modes. There’s no sense of style with the records not being able to be seen.

Overall, Gunpey DS could have been a lot better. The gameplay isn’t bad, but since the rest of the game had no real effort behind it you just can’t be entertained for as long as you would have liked. Even though you can buy this game for a dollar or two it just isn’t worth it. I’m sure you could find a similar game for free on the phone or computer. It just plays a lot like a free to play game, but with even less effort and excitement. Still, I suppose you aren’t liable to forget Gunpey for quite a while since the gameplay is rather unique.

Overall 5/10

The Burning Hills Review


It’s time to look at an old Wild West film. This is the kind of adventure where the cops are long gone so it’s all up to one hero to save the day. Most modern films like this one can get a little tricky since it easily can become a very mean spirited affair. You see the villains murder a bunch of people and then the lead does the same to them. The films are meant for you to root for this kind of revenge since the villains need to get what’s coming to them, but it just ends up being a vicious cycle. That’s why these films were so much better back in the old days since the encounters didn’t even have to be violent or anything like that. It was just a classic Cops and Robbers game. As such, this film isn’t all that bad, although I still can’t say that it was very good either.

The film starts off with a guy doing some farm work. He’s been warned repeatedly that there are some bad people in the neighborhood who want him to get out. Our confident lead is confident that they won’t hurt him and to prove his point leaves his gun behind. The villains murder him and move on back to town. That’s when Trace walks in and sees what has happened. He vows revenge on the hooligans, but quickly learns that this may be too difficult a task. He is badly outnumbered and gets injured quite a lot. What can he do?

Considering that the town is basically filled with villains there really isn’t much that Trace can do. These old westerns are always a little interesting with all of the unspoken rules going around. Everybody has a gun, but nobody dares take the first shot since the quick draw may be a little too good on the opponent’s side. As a result there are a lot of staredowns and subtle threats. I’ll give Trace some props for being a fairly good shot. That being said, how did the villain not die when he was plugged twice? In a situation like that, this is exactly why you have to fire off multiple shots to make sure that they actually landed. Otherwise you have this kind of issue where the villain comes back for more. Trace was also doing well in that room so he probably could have picked off more of them 1 at a time. Eventually he would run out of bullets or they would get wise to the plan, but it would definitely thin out the ranks.

As it is, he does take an awful long time actually getting to the army base. He has to take frequent breaks and as I mentioned he does spend a great deal of the film being injured. Fortunately for him a girl named Maria is around. She tends to his wounds and decides to aid in his quest since her father was murdered by this guys a long time ago. It is quite personal for her now as you can probably imagine. She does a good job of sticking up for herself throughout the movie and even takes out a gun at one point. Unfortunately she did miss her shot, but the attempt is the important thing. Unfortunately we do get a very forced romance between her and Trace. You could probably feel that romance coming from a mile away. The romance could have been worse of course, but it just could have not been around as well and that would have been even better.

Aside from the main 2, another solid character was the head of the tracking squad. He seemed like a pretty reasonable character. While he is still a villain and lets the others do what they want for the most part, at least he doesn’t actively enjoy the murders like the others. He also doesn’t randomly try to destroy non targets as well. Naturally things don’t work out too well for him. The Indian tracker who was forced to help was also a fun character. He did his job, but at the end of the day he certainly do anything more than that and at the soonest opportunity he was ready to go back into town and mock the villains.

One custom that I’m glad was stopped was branding the horses. I don’t care f the characters believed themselves to be heroes or villains, the branding process seemed rather painful. It’s definitely not something that should have been done and while it may be hard to identify your horse otherwise, you gotta go for a different approach. The film did a good job of making sure most of the horses got away although one injured its leg which was unfortunate. Lets just keep the horses out of these films, they didn’t deserve to get mixed up in a war like this.

Overall, The film plays out this plot by the books. You can probably imagine how it’ll all go down, but it does a fair job of executing this story line. If the villains had been a little better that probably would have helped the movie out. As it stands, Maria’s family was also annoying as how they cowered whenever the villains would show up. There comes a time where you gotta stand up for yourself and these side characters could never quite get that. If you like these old westerns then you should check this film out. It’s fairly interesting.

Overall 5/10

Deku vs Mineta


4-mineta
b840a5e8e29046f7bbfdfecc827d1434
This is a tribute to the recent MHA movie. While Deku may not have been at his best at times, he ultimately stepped up to save the day. His Full Cowl ensures that he is always the strongest guy in the room. His speed is far too great for him to be hit by Mineta. The gap in their abilities is considerable and I don’t expect it to shrink anytime soon. These two are just in two completely different leagues. The sooner Mineta accepts this, the sooner he will be able to move on. Deku wins.

Digimon World Championship Stats and Records

Stats time!

Play Time 4h 39m
Tamer Rank: Bronze/Level 6
Training Lic. Ultimate
Max Capacity 160
Cage Space 18
Titles 32%
Digipedia 12%
Map 64%
Battles 40
Win Ratio 70%
Cages 19/19
Memory 4/4
Tool Checker 4/4
Analyzer 6/6
Radar 7/12

Digimon World Championship Review


It’s time to look at a Digimon game that I’ve kept on the backburner for quite a while. This one sounded pretty interesting at first since you could have the Digimon fight each other in real time combat. The problem was that this isn’t the case at all. It’s actually a computer fighting game. By that I mean that the A.I. control the Digimon in combat and all you do is look out for them. It’s a similar mechanic to the Digimon World series, but to a much harsher extent. It’s a game that gets better as you play it, but ultimately you just feel like it’s a bit of a waste. It’s a game that could have been significantly better.

There is no plot here so we can get right to the meat of the game. Naturally that is the tournaments. The game runs on a calendar system (Which is always a terrible idea) so as you play the in game timer moves on. Each hour seems to pass by in about a minute or less. You’ll be running through the days which have no end. There are 4 seasons in the year and they keep on repeating. The first thing you need to do is catch some Digimon. You do this by going into the hunting ground and using your rope to catch them. It’s similar to the Pokemon Ranger system, but a little more tedious and annoying. This is because the Digimon tend to break free of the rope and run away. The screen isn’t always very responsive either so good luck chasing them. Still, eventually you’ll get the Digimon you want. If you want to catch stronger ones then you’ll need a better rope, but for that you need money. You get money by winning fights. These can either be Title Fights, Free Fights, or Championship bouts. Don’t worry about the final category since you need a team of Megas to even attempt such a thing. Title Fights is where I spent 90% of my time but Free Battles is a great way to get started.

Once you finally get your Digimon you have to realize that this is quite the responsibility. Your Digimon need food to eat and they need it at least once a day. They also do their business all over your cages so you have to keep cleaning them or the Digimon feel bad. They catch colds if you don’t put them in the Medical corner too often and they can’t handle 2 attributes at once. This means that if you are increasing their attack power you are weakening their defense and vice versa. The game is made so that there is always a catch which makes training take forever. Whenever you actually have a spare moment you’re expected to run to the store and buy more food and bandages since the Digimon go through them so quickly. They also get depressed for no reason and if they get scared in combat they will refuse to attack. This is always terrible since your Digimon may be strong enough to win, but doesn’t feel like he can so he won’t even try. It’s just such a terrible mechanic and it’s why I rarely like to leave it all in the hands of the A.I.

Well, somehow or other you will finally get around to getting involved in Title Fights. At first your Tamer Rank is 1, but the more medals you earn from these Titles, the more your rank increases. As your rank increases you’ll be able to buy a lot of extra items to make everything easier. It’s made to be one of those games that really encourages you to just keep playing. Get over the initial hump and you’ll really be ready for success. The first few battles are tough, the middle ones are easy, and then the last ones are tough again. I made it all the way to Tamer Rank 5 and won about 20 Titles so I figured that was good enough for the review. Towards the end the tournaments started having a lot of unnecessary conditions like “Only Rookies allowed” or only Holy Digimon allowed. If you don’t have one then you’re sunk since it means training one from scratch or catching it in the wild. Often times these fights are 3 v 3 so you would need to get 3 more. The problem is that you can’t keep too many Digimon in the cage with you or you’ll run out of space. You can see why the game is so frustrating.

Naturally the game also brings back the concept of your Digimon dying. When that happens they are turned back into an egg and you have to start the training back from scratch. Why even put something like that in the game right? It’s a big thing that is in a lot of Digimon games and ultimately ends up holding them back. I just don’t think that it’s a good idea and it makes you not want to invest too much time into any partner. From the start I decided I would stop either when I got enough titles or when my Digimon died. The former happened first, but I was definitely getting close with my guy since he’s been with me for around 3 years I believe.

The graphics aren’t bad. They’re fairly zoomed out though and don’t look as good as the average mobile game. It takes a lot for me to say that a game looks bad, but I will concede that it is well below average. You could easily make a game that looks better than this one with just about any company’s budget. The looks aren’t that important, but it doesn’t set a good first impression. As for the soundtrack, it’s as bland as can be. There are only a few themes and none of them are particularly noteworthy. At least they’re not bad though.

As for replay value, the game technically has a lot there. With your Digimon constantly dying or needing your attention, you could play this game for many hours. That being said, I don’t imagine that you would have a ton of fun with this so I wonder how long you would last. This is probably the weakest Digimon game yet which is unfortunate. Hopefully the Digimon World series is basically over or gets an overhaul since it just doesn’t seem to hit the right notes. Only Digimon World 4 seems to have been really well made and that one was a radical change from the others.

Overall, Digimon World Championship will test your baby sitting skills. It’s basically the only way to keep the Digimon in line. I’ve ranted about the game long enough though. It still isn’t a bad game and I did have fun grabbing the titles once I got more powerful Digimon. The problem is that in order to get all of the titles you would have to repeat this process many times over which is just something that I wouldn’t plan on doing. Even when you have a strong enough team to win, a large part of the battle depends on luck and the whims of the A.I. I just don’t think that would work for me. If this sounds like your cup of tea then by all means go for it. It’s definitely a fairly unique game I suppose.

Overall 5/10

The Steel Lady Review


The Steel Lady is one of those films where the plot could be just about anything. You can interpret the title in many different ways, the optimal one being a literal translation that could work like a Supergirl film. This isn’t exactly how it all ends up going down but it is a pretty fun retro film. It’s not great and there is a lot of plot has to be found but I will give it some props for throwing in a good fight.

The film starts with the main characters flying around in hopes of finding oil. Unfortunately they are using a really cheap plane in response to budget cuts and as a result they end up crashing in the desert. The nearest town is many miles away and the heroes certainly don’t have enough rations to survive that. Fortunately they find a tank that had been buried and decide to make a gamble. They’ll use the last of their water to fuel the tank and ride the whole way. One of the guys doesn’t like this plan but he is outvoted. Can the heroes make their way to the final in spite of the bandits?

The heroes are definitely lucky. That will be your takeaway as you finish the film. They make a multitude of mistakes throughout and have to rely on the kindness of strangers as well as general incompetence from the villains. Before I even get to that I should quickly discuss how the main team is already rather fractured. There are 4 main characters. One of them is a teen mechanic who is pretty good at cobbling things together. He is pretty reasonable except for the fact that he fell asleep at the job and blew their first chance at being rescued. If he had stayed up then the whole film may have been averted right from the start. He ultimately does help make up for it with his radio and by starting up the tank, but that was a pretty big mistake.

Then you’ve got the leader of the crew who is the tactician. He is the one who comes up with the plans and alternatives while the others sign off on it. He doesn’t take betrayal well and is ready to fight to defend himself. He is the best character here. Then you’ve got the drunk guy who may as well be an antagonist. He puts everyone at risk for some money and just doesn’t care what befalls the rest of the crew compared to him. Naturally this is all building up to a big redemption arc at the end but you just have to wonder if it is simply too late. It’s just hard to like this guy. At least he did have personality though. The final guy is basically just along for the ride and never actually does anything.

There isn’t much scenery to look at of course since the heroes are in the desert the whole time so get used to the sand. It’s hot out there but someone has got to trudge through right? The writing is pretty solid aside from the heroes getting lucky so often. It’s a classic script filled with a lot of verbal shots from all sides. The banter is half the fun here with the other half being the unique plot. Being out of water and supplies isn’t necessarily something new, but it’s not a plot that I’ve seen in action all that much. While the main characters may seem a little ruthless with how they barge into the camp and get ready for a fight, but being prepared is a bare necessity in this neck of the woods.

Back to how lucky the heroes are though, the camp that they bust into is naturally owned by bandits. The bandits then invite them in for a party and the heroes can’t refuse. So, the villains’ plan is to search for the jewels while the heroes sleep. After that they’ll send the heroes off to fight a different tribe while they get away scott free. Terrible plan, but why didn’t they just shoot the heroes? It was absolutely an option that they could have gone for at any time. Once the main characters were out of the tank a quick bullet would have finished them. The heroes went straight into the heart of the enemy camp so there is no way they should have left it alive. Throw in the fact that the heroes were naive enough to actually fall asleep and you have a losing combo.

Even after that the villains manage to surround the heroes. By this point the tank is nearly out of ammo, but more importantly the heroes are out of water. All the villains have to do is watch from afar and they’ve got the match. The problem is that they forget to keep watch so the heroes run in and murder the sentry while also stealing his water. The villains basically helped the heroes out at this point and should feel ashamed. There is also another occasion where a villain gets in the tank and gets to go 1 v 1 against a guy with a broken leg. He still decides to retreat so I can’t imagine how weak these antagonists must be.

Overall, The Steel Lady is a fun film even if the writing doesn’t usually hold up when you think about it. It’s a good movie to look at and wonder how you could have done a better job of it than the heroes. You don’t want to get overconfident of course but it just wouldn’t be that hard with how many mistakes they make. If you want to see an old school survival story about the heroes roughing it in tough terrain then this is the film for you. At the end of the day it’s supposed to be more of an inspirational story and it naturally wouldn’t have had that effect if the villains were clobbering them the whole time.

Overall 7/10