One Punch Man: A Hero Nobody Knows Review


It’s time for one of those games that looked just enough like a tie in where people had some reservations about it. The good news is that because of that you can get this game for dirt cheap nowadays. I always enjoy some good One Punch Man action so I was definitely eager to see how this one turned out. Fortunately they really held nothing back here. It’s a great title and one that is even carried a bit by the technical aspects. The combat isn’t the most fine tuned 3D title that you’ve ever seen but the menus and layouts are all just really solid and smooth. You’re constantly impressed as just how easy everything is to navigate. This is probably the kind of game I would point to when explaining to people why menus are so important.

The game roughly follows the story of season 1 but has you playing as a brand new hero. You are recruited into the hero’s association and work on rising up the ranks by saving people and crushing monsters. Along the way you run into Saitama and Genos. This results in your constantly showing up to fight off the big villains but typically Saitama is the one who will actually put a stop to the madness. It would be more effective if you actually talked during the cutscenes though. During gameplay your original character talks and even has some great lines so I don’t know why they didn’t keep that energy up.

Either way the story is a pretty reasonable length. It should take you around 6-7 hours to clear it and there is a lot of replay value aside from that. This is a fighting game title after all so you can have fun in multiplayer mode for many hours. Additionally in single player mode you have a ton of bonus missions and level ups to work on. You will want to max out each of the fighting styles for more trophies as well. The platinum trophy looks like it will take a while to unlock but at the same time it looks very achievable. So put in enough effort and you will definitely be able to complete this one.

When you level up you get to choose which stats to increase so I recommend putting everything in attack power. Trust me, that’s what you will be using the most by far. Use two quick hits, a low hit, and then your standard combo. It does a good amount of damage and you can recycle that comb for the entire game. A pretty tempting strategy to use if I do say so myself! You don’t really need to get fancy here. It is good to make sure you have a super attack that breaks through guards though. That is really handy for when they start blocking.

Ultimately I went with the power type for the whole game. Then my super attack was a grab so if the opponent blocked the opening moves of my combo, I would immediately use the grab and would deal the damage. It’s a really good way to cheese the opponent and so I kept up a win rate of over 90%. The tough levels tend to be ones where stage hazards show up. I died once because a meteorite was slamming me into the ground and it did massive amounts of damage. The hazards could probably be dialed back a little to be honest.

I could never figure out how to get up quickly though. This is the toughest part of the game by far as a result since the enemy only has to knock you to the ground once and then after that they can keep comboing you to oblivion. It meant that I would either crush an opponent without getting hit or just barely win because one hit has such a massive effect to it. I’m assuming there is something you can do but I just couldn’t figure it out.

Back to the technical elements, the map is super detailed and has icons for every kind of content around. There is an arrow always pointing you to where you need to go within the story and there is also quick travel. All of the menus have super fast loading times and really look natural. There is really no downside to be found here. Then the graphics are also really good. The game models look sharp and there was just a whole lot of effort put into this one. I have to give the soundtrack props next as the tunes are really good. It felt like everyone was proud to work on this game. It may not be a AAA title by any stretch but the technical elements wouldn’t be out of place in one.

Just touch up the story and gameplay a bit and this could have been the next big thing. Ultimately that wasn’t really part of the plan but it’s still a game that any fighting fan can really enjoy. I always love playing through a great fighting title and this one is really no exception. Anime fighters can get real immersive and I dare say this game feels like it had a much higher budget than even something like Jump Force which is crazy when you think about it.

Overall, One Punch Man really delivered with this game. I definitely had a blast here. The whole game definitely goes by real quick but it’s also one that I could feel like picking back up and playing at any time. I left a whole lot of content on the table as well so there would be a lot for me to do when I get back into the game. The fact that the whole game is dubbed and contains a ton of voice acting is also super impressive. It’s something I never take for granted because even nowadays games will come out without voice acting like this. So when it does appear, that’s just really awesome. If they ever come up with a sequel to this one then I can safely say that I will be there day 1. I definitely won’t be missing out on this and I recommend picking up One Punch Man whenever you can. It’s that good.

Overall 8/10

Demon Slayer Season 4: Hashira Training Arc Review


Demon Slayer has returned with another season and this is probably the first time where it’s more of a preparation one. Usually you’ve have the massive multiple episode length fight to close things out but instead we’re setting up the movie trilogy this time around. It makes for an incredible cliffhanger in the final episode but at the same time it does mean that the first half tends to be more on the slow side which can be tricky since as it is, Demon Slayer doesn’t have the best cast of heroes.

The season starts off with Tanjiro eagerly awaiting his chance to get some training from the Hashira. He is still injured so he has to wait a little while while the others get a head start but he quickly begins to catch up. Can Tanjiro clear all of the trainings before it’s time for the next big move? Muzan appears to be getting desperate so he could really show up at any point. The heroes have to be prepared to stop him.

That makes the training a little dicey though. I mean there’s no real way around it but imagine Muzan decides to strike right after the heroes are done training for the day? They’ll all be exhausted while he is at full strength. In fact, it seems likely since the heroes do their training by day and the vampires move by night. Now that I think about it, the heroes should have absolutely been training at night the whole time. I’m sure it’s hard to adjust their internal clocks but I’m sure they could pull it off if they had to. This is actually giving Muzan a good advantage. Now, the heroes definitely need training so to an extent they are going to have to do this, whether it’s at night or in the day but it is really something to be considered here.

As always the animation is really sharp here. There are less opportunities to show off but we get a few Hashira training bouts that look really good and of course the final episode looks stunning. The fighting that we get there is really hype and it’s one of the best anime cliffhangers that I can think of to end a season. They didn’t hold back at all, this is a good way to get everyone into the theaters right away. The scene is drawn out to maximum intensity without going too long and like in the manga, it hits you just how sudden all of this is. I also liked Muzan’s slow walk to the castle. I know this got some shade for being super long but it’s the big villain himself finally making a move. I would say that warrants the extra attention.

The soundtrack is also really good as you would expect. The opening isn’t my favorite but I do really like the ending. It played perfectly when Muzan showed up to take everyone down. In general the show always has a very grand feel for the serious moments and this season was no different. The season also only has 8 episodes so it does go by pretty fast which helps to make up for it not being super eventful for most of the run.

I suppose the main weakness the show would have is that the humor doesn’t work super well. As I alluded to earlier, the character cast in Demon Slayer isn’t really one of my favorites. They can’t hold their own comedic/slice of life moments as well as a lot of the other big titles. So you’re really just waiting for the next fight scene the whole time instead of just absorbing the moment. So every time there is a training bout you are excited but otherwise you are shaking your head. While it’s not always entirely serious, I also do think that the training regimen is way too harsh on the characters. It feels like a borderline villainous group with how ferocious they can be. If Tanjiro had been one step closer then Genya would have lost his eyes for example.

It makes it very hard for you to really like the Demon Slayers at times. Obviously they are still much better than the demons so lets not get that twisted but I would appreciate it if they were more likable. For example Kagaya gets his big moment at the end of the season after being sidelined for the whole series. He has a decent speech and a good plan but you’ve never really been given much reason to care about the guy. I give him tremendous props for hanging in there despite his injuries but that’s about all I can say for him.

Tanjiro looks solid as always. He’s definitely very determined and shows off his good work ethic here. He had humble beginnings like the rest of the corp but through all of the life and death battles he has really shot past them in every metric. He is basically a Hashira at this point and I appreciate that the show supports this by the fact that he can follow their movements now. I look forward to seeing him fight next time since he’s finally back to full power. Muzan definitely better watch out!

Zenitsu’s role isn’t very big here but he has a noticeable personality shift once he gets a certain letter. After all these years we can finally see him in a serious role. I was definitely happy to see this because his old gags had run dry by now. In the final episode he keeps his composure even more than the Hashira. He’s definitely going to be causing the villains some problems.

Inosuke doesn’t get a ton to do here either but he’s always eager to fight as always. His physical abilities are always good so I look forward to seeing what he does next time. It does feel like Tanjiro had started to leave those two far behind so now is their chance to catch up a bit. Tamayo also gets to make her big return here to help the group out. As the medical expert it’s good to be seeing her knowledge used in a combat context. She definitely had a tough role here but she never backed down. Honestly she has the most reason to be rather annoyed at everything going on because she really set the heroes up perfectly.

Sanemi is still a little too cruel for the demon slayer corp. Once you are actively trying to remove a fellow fighter then you need to be kicked out. Yeah he has his reasons and everything but they just aren’t good enough. Meanwhile Obanai is definitely missing the forest for the trees with how he’s trying to bump off Tanjiro the whole time. Allowing jealousy to cloud his heart at a time like this is definitely not a good move. Mitsuri doesn’t have time to do a whole lot here but that makes sense since she just had her character moments last time.

Muichiro is still working on not being so emotionless and I would say he does a pretty good job here. He may not be making too many friends just yet but at least he is more reasonable. The paper airplane stuff may have been a little cheesy but it was fun enough. They also are really showing how Muichiro is one of the strongest now too with how he was handling multiple Hashira at the time time. Shinobu doesn’t get to fight this time as she’s concocting some kind of a plan. We’ll have to see what comes out of this.

Giyu gets one of the biggest roles from the group as we finally learn about his backstory. It definitely adds a lot of context for why he has had a hard time fitting in and has trouble really being expressive. In some ways he’s like Tanjiro where he is super oblivious and in other ways he just doesn’t realize what he is saying. I will miss his arrogant side since we’ll probably get less scenes of him explaining how he’s different from the others but either way I still trust him as one of the big hitters in the series.

Finally we have Gyomei and we also learn his backstory here. Definitely a pretty tragic one where he tried his best but it just wasn’t enough. He gets good props for holding his own against a demon even as a kid but ultimately it didn’t serve as much of a consolation to him. Demon Slayer always has to have some kind of tragic ending though. I feel like we’ve already seen the whole family get murdered a few times by now for other characters but I suppose it’s an easy one to set up for the tension. I still don’t really care for Gyomei though. The constant crying just seems like it’s a bit much even if that’s his gimmick.

Finally we have Muzan as the big villain. He may be starting to get awfully sloppy here but he’s so close to his goal that it makes sense in a way. At this point he is so close to his goal and he figures that the humans can’t really do anything to him. It’s not a smart play but I can cut him a little slack there. He still did have a backup plan ready to go which worked really well after all. It’s lucky that he had this though as I dare say the whole series would have ended here otherwise. Even with regeneration, I definitely don’t think he would be able to tank so many powerful hits at once. Especially as they would keep on slamming into him over and over. His regen is near instant but it still does take up energy and he doesn’t have an unlimited amount of that. It’s pretty interesting how similar it looks to a Titan forming but I suppose that makes sense since it’s the same concept.

The heroes are already using a lot of plot armor to hang in there with Muzan though so you wonder how that will continue. This is one of those series where I do think the villains got a huge power creep over the heroes though. It’s hard to really picture them standing a chance so we’ll have to see how that goes. Like I’m skeptical about Muzan falling for the trap but at least now that he has, the rest of his events make sense since he’s so weakened. Once the rest of the Upper 5 members who are still alive show up, you would assume that it’s curtains. I’d take Akaza over any one of the Hashira any day after all. Being able to match them blow for blow while also having high speed regeneration is just an absolutely insane combo.

Overall, You could say that the whole season really exists just for the final episode. It’s all to bring about this big cliffhanger and prepare people for a bunch of nonstop battles that are all going to start now. It’s hard not to get excited for something like that. It’s going to be absolutely awesome. In the meanwhile I would still say to check this season out. It’s not every day that you get a season for the main characters to relax and chill out before the big fights begin. I know fans of many series would wish that they could have gotten this treatment. It all depends on how much you enjoy the characters of course but I don’t think they will steer you wrong. The animation is smooth for all of their moments either way so just think of this like a quick mini arc before getting to the real stuff. At worst you can just call it uneventful but it should still keep your attention the whole time. The show has had so many different fight scenes in previous seasons that you can allow this at least once, but the pressure is definitely going to be on for the movies. The fights need to absolutely bring out Ufotable’s best although they have never failed before do I’m feeling pretty confident.

Overall 7/10

Final Fantasy X Review


It’s time for one of the most well known RPG titles out there. Final Fantasy X is one of those games that was super well received and you can see why because they went all out here. The graphics are really good, the gameplay is on point, and the story is great. It’s definitely another elite Final Fantasy title that any gamer can enjoy. There is definitely a lot of content here as well so it’s also not a game that you will breeze through either. There is plenty to keep you busy.

The game follows a guy named Tidus who is probably the world’s greatest Blitzball player. This guy draws in huge crowds and has really made a name for himself. One day a giant monster attacks though and he falls into a whole new world. Blitzball still exists fortunately but otherwise everything is pretty different. He may even be in some distant future as his home country appears to be destroyed. He meets a girl named Yuna who is a priestess. Her job is to fight against monsters known as Sin and to do that she has to go to various temples and unlock all of the summons. This will allow her to beat Sin, at least for a time. She is protected by several guardians and so Tidus joins in with the bunch. This may sound like a simple mission at first, but there are definitely about to be a lot of complications.

This title is over 30 hours after all so that leaves plenty of time for tons of plot twists and different characters to show up. It’s one of the many things I love about RPGs. You really get to be invested into the story and everything. The characters are also pretty likable and so they have a good group dynamic going on here. Tidus is definitely very expressive and he’s not afraid to go against tradition which is always good. He’s got that aggressive main character energy going for him and I can always appreciate that. Yuna is a good heroine as well who has to make a lot of tough choices without looking back.

Her plans aren’t always good to be honest but she is trying her best and often has to think of things on her own. So you have to give her a good amount of credit there. Wakka goes through quite a bit here as he quickly realizes that things aren’t going to go over very well for him. He hits a rough patch for a while there but in general is a solid character. It takes some time for him to expand his horizons. Rikku is also a fun character even if it felt like she could have talked things out with Tidus a lot sooner and prevented some misunderstandings. Of course, everyone was generally keeping a lot of things from him so she is hardly alone in that.

Lulu probably has one of the smallest roles from the main cast. She is always around and is a good ally to be sure but doesn’t really have her own sub plot the way that the rest do. Auron certainly has a huge role and looks pretty good even if he falls into the same trap of keeping way too many secrets half the time. He has power though and the characters would have been doomed without him. Finally we have Kimahri who I wasn’t a huge fan of for a while there but he is loyal. There’s just not a whole lot to his character for a while there since he is the real quiet type.

At the end of the day, Yuna was definitely lucky to have a real loyal supporting cast with her. The rest of the summoners were generally not so lucky. The game does have one of the weaker main villains in Seymour though. The guy had a cool design and a solid enough intro but as the game went on his motives didn’t hold up as well and he lost a lot of hype. He’s tenacious but I was definitely ready to see him go down for a while there. He wasn’t really enhancing the story the way a better villain could have.

The level up system is a bit different here. When you level up, your stats don’t increase, instead you are given one movement point on a board that has stat boosts and new abilities. Each character has their own board which is massive and you can hop onto someone else’s board after you have gotten enough power ups. This means there are a ton of different variations you can make to each character’s skill set. It also means you can get a ton of level ups without actually feeling much progress if you always end up picking the wrong tiles. So just be careful which movements you make here. The level ups naturally get harder as you go on. Although if you get stuck at the final boss, the area before him is absolutely amazing for grinding! I got so many level ups there.

The gameplay is your classic turn based style but with a few twists. For starters, only Yuna can use summoning. The summons all scale to her personal stats so you will want to build her up real quick because these guys are absolutely deadly. Bahamut carried me through all the boss fights in the second half and that’s even considering that most bosses are set up to KO your summon in one turn. Even with that he could deal crazy damage. He knocked out 64K from the final boss in one hit which is how I just barely managed to beat him. Some enemies are too high to be hit with physical attacks which is when you need to break out your long range fighters.

So there is a ton of strategy here, I dare say even more than the classic RPG types. Make sure you power everyone up as you will need to be switching a lot. Or almost everyone I suppose. I didn’t really use Rikku or Kimahri at all. Rikku just super briefly for some of the robots. As long as you have one long range fighter at the ready and your close quarters specialists, then you should be good to go. The game is hard to be sure and it’s definitely one you have to focus for but it’s always in a fun way.

The graphics have definitely aged really well so you can really feel that this is a AAA title. The big budget cutscenes all really go hard and of course it’s no surprise that the soundtrack is also super good. There are a lot of fun battle/boss themes to play around with. In terms of replay value, the game’s got everything you could ask for as well. There are tons of post game dungeons and everything to keep you busy. They’re so high leveled it can be hard to imagine how much time you would need to complete them. I would definitely expect it to take at least another 20 hours or so.

Overall, Final Fantasy X is definitely a top tier title. It really does great in every area so I had no complaints here. It’s the kind of game where you can always come up with a new strategy if you lost a boss fight. There are many different ways to tackle each encounter after all so you never really have to limit yourself. Just keep on fighting hard and eventually you will have cleared the game to see the satisfying ending. I definitely recommend this to anyone looking for a good story or in general to anyone that likes the classic turn based combat.

Overall 9/10

Man on Fire Review

This review is of the TV-14 edited version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

It’s time for one of those big thriller movies that definitely gets real intense. Movies involving a kidnapping usually are after all since the stakes are extremely personal right off the bat. The villains are all super evil even if they claim to be professionals and so you’re dragged into the revenge fantasy right away. I would say this one is pretty solid but it definitely doesn’t mind being over the top violent at different points.

The film starts off with The Voice orchestrating another kidnapping and forcing the father to pay a lot of money. Kidnappings have become a huge deal within the country even more than usual and as a reporter notes, this is organized crime. Someone is pulling the strings on this operation and his influence continues to grow. John is hired to protect, Pita, the daughter of an influential man who owns an empire. John used to be a super agent but unfortunately he developed a drinking problem which dramatically reduced his abilities and he has lost his confidence. John only accepts the deal because he needs the money and he is assured that the likelihood of a kidnapping is very minimal. He does his best to not bond with Pita so this will remain as an impersonal job but he is unable to keep this up and she is kidnapped.

Most victims do not actually make it back once kidnapped and as a professional, John knows this. So now he is going to set out on a mission to murder each and every kidnapper around. Can he really pull this off while surrounded by villains and unable to rely on the corrupt police force for help? It’s definitely not going to be easy but he’s definitely been angered enough to stay sober so his skills will be at their peak now.

Like I said, this is a fairly long film so there is a whole lot going on here. The film spends a whole lot of time introducing the characters in the first half even before the kidnapping. Despite you as the viewer knowing that this can’t last, the film decided to try and up the emotional beats here. I think it was a pretty solid decision even if you know what’s going to happen. I can’t think of any scenario where you could hide the fact that Pita will be kidnapped either way since the context clues would be there for the audience right from the start. The first half is also still interesting even if a bit slow at times.

Pita has already been through a lot growing up in such a corrupt place so she doesn’t panic as much as most kids would have in her position. She does make one mistake where she turns back instead of continuing to run, but at that point I have my doubts that she would have escaped either way. Meanwhile John is a solid main character even if he doesn’t look very good at first. Being a jerk to a kid is definitely not the way to win any points. Yeah, you get why he is doing that but it’s not a good look and of course he is suffering from a lot of PTSD at the start. In the second half he locks in. The guy definitely isn’t afraid to go full villain mode on the opponents either.

While I won’t blame him for any of this since it all seems pretty justified from his position, in general I never like to see the heroes torturing villains under any circumstances. The cycle just gets a little too violent for me in the whole everything goes kind of ballgame. It’s one of the things that does hold this film back a bit as well as I feel it relies pretty heavily on shock value on different moments. A top tier film will go with the implied violence route where you don’t actually see anything while this one wants you to see and feel every single injury. I always take that as a sign that the story wasn’t quite strong enough to stand on its own.

My other issue is in how generally corrupt everyone else is. The only characters who are actually being helpful is John’s old contact from the CIA days and a reporter. For the reporter, she has to put up with constant harassment and blackmail when helping out and the fact that the other guy never gets his comeuppance was annoying. I would have trashed this entire subplot because it doesn’t add anything to the story. We already know most of the characters here are awful, we didn’t need this part. Those scenes are definitely annoying the whole time.

Most of the characters are super flawed which is the jaded theme that the film is presenting and it’s the kind of theme that can be exhausting real fast. Also I didn’t care for the ending. While writing the review I quickly looked up the alternate ending and it is 100x better. I don’t know why they didn’t keep that ending, it seems way more satisfying to me. I dare say it would have helped the whole movie because with this ending it just doesn’t feel like there is a ton of hope for the heroes in general. It’s like they won a battle but had no real effect on the world. You can call it a realistic ending, I just call it an annoying one.

My final main complaint with the film is the crazy camera work. It was one of the worst displays I’ve seen since one of the Taken films. There is a lot of constant spinning almost as if this is a found footage film at times. The colors are a mess and the film is just all over the place. It never really lets up which hurts the fight scenes as well. With how obnoxious it is, I’m assuming there is some thematic/narrative reason for it but it definitely didn’t work out very well for me. Give me some classic camera work instead and that would have been better.

Overall, Man on Fire is one of those movies with a decent pitch and execution but shoots itself in the foot before reaching the finish line. It’s just trying to be too dark and shocking the whole time. It would have been a lot better if it showed more restraint. Yes, it’s definitely nice to see John taking it to all of the villains who clearly did deserve to die but doing it in the slowest/most painful ways possible tends to push the envelope a little too far for my tastes. The film could have used some more injections of hope to make the whole thing a bit better. Keeping the happier tone of the first half at least for the ending with less tragedy in the middle would have done wonders. If you are looking for a really intense revenge thriller though, this should be right up your alley.

Overall 4/10

Granblue Fantasy: The Animation Review


It’s time to take a look at Granblue, one of those classic adventure type anime. It does a good job of letting you know that it’s based on a video game because there are a ton of characters and concepts running around throughout the series and there isn’t really time to get to all of them. Perhaps more of them will show up in the next season but you get the feeling that this is a title that will hit all of the major points, not necessarily bothering with the smaller ones here and there.

The series follows a guy named Gran who lives an ordinary life in his village. He has a pet dragon named Vyrn and the guy has trained in the ways of the sword although he hasn’t yet had to use it in combat. His chance arrives when a girl named Lyria falls out of the sky and the government wants her. Gran fights off the attackers and a knight named Katalina appears who will help out as well. Despite this, Gran is quickly murdered in his first boss fight so Lyria links her life with his by splitting it in half. Now they are bonded and he can even have a glimpse of her impressive summoning abilities. It’s starting to become a little more clear why they want her. The heroes now have two main goals, to find all of the crystals for Lyria that have a summoning monster and stop the empire, while also getting to the final island where Gran’s father should be. Gran got a letter from the old man that he would be waiting for him there.

Along the way the characters meet more adventurers and buff up the party. So why exactly do I say it feels more like a tie in than a full adaption? It comes down to the character designs. For example the heroes will be wandering around when they see a shop owner with a really detailed design offering them a handy item. You get the feeling in the game this was probably a fun little side quest or something and then you would unlock the character. The climax of the season also really puts this into perspective as a ton of random heroes show up to use their signature attacks and save the day.

I should say right now that this is pretty awesome. I imagine that hardened fans of the series probably got an extra big kick out of this but I would say that even non fans should be able to have fun with it. Cool designs are cool designs after all right? I dare say that quite a few of the guest stars seemed like they would even be more fun than the main cast. The thunder guy reminded me of a character from Draglade. Then you have the swordswoman who was like Erza mixed with Rin. A lot of potential here and maybe they’ll show up in the next season but of course it can be hard to balance this. Not every character is going to be able to be able to get their own moment after all. That just would not be possible.

So this is like when you’re reading one of those comics where at the end it reminds you to check out the movie. The show can still hold up on its own to be sure but you will be tempted to check out the games afterwards. Beyond that, the production values for the series in general are good. There’s nothing here that I would say is great by any means, but it’s definitely not poor which is the important part. The animation has some nice cuts like when Gran is dodging energy blasts or clashing with soldiers. While this may be a bit of a diss, I actually thought Gran’s quick fight in the first episode was the best battle. Not necessarily the best animation but you really felt the weight behind the blows.

There were a few fights later on where the characters are clashing but you don’t feel quite the same level of impact. Then you have the soundtrack which is also good. There are some solid tunes here and there. It is not very high tier or anything but they work well enough with the show. The opening is rather weak though, I think they definitely could have done a much better job there. It’s sort of soft for an adventure title like this.

The pre arc was a good way to get used to the characters. Gran is a solid main character who you can always count on to get the job done. He may not be the most powerful and he’s no genius but when the chips are down he gets the job done. I don’t have any issues with him and it’s always nice to have a sword fighter as the main character. His pal Vyrn is okay as the animal mascot kind of character. He never really stands out or does much in the fighting but he’s a good guy so I guess that’ll have to do. I can usually take or leave a character like this. Ultimately he won’t affect my enjoyment of the show one way or the other.

As the main heroine Lyria does a pretty good job. She’s unfortunately not all that good at fighting but is always ready to jump in there and help Gran when needed. Her summoning abilities are absolutely super handy as well so you definitely can’t count those out. She maybe keeps to herself a bit too much which lets the villains manipulate her a bit though. Mainly near the end of the series this became an issue but it was the one main time where she didn’t look so good.

Katalina is one of the better characters as she is a great fighter and does a good job of looking after Lyria. She is one of those all around characters who can work as the main fighter or be an assist as needed. You definitely want someone on the team to have that level of variety as needed. I think she may need a power up at some point though. While her skills are very good, she is basically a normal swordswoman while the other characters have elemental attacks and various supernatural abilities. I’d say that pure skill can only get you so far in such a world.

The first main arc introduces us to Rakkum who would go on to become the pilot. His backstory about wanting to drive a flying ship and everything going crazy from there was definitely intense. He’s a fun enough guy but I dare say he is completely out of his league. His main weapon is a gun and yeah the show explains how he can blow up a mage’s staff so they can’t use it but that’s not all that impressive. It relies on the mage not being very smart after all. Every time the gun works I have to shake my head a bit. This guy has a ton of plot armor but he’s still a fun addition to the crew.

The arc introduces us to some characters who are not so good though. Drang and Sturm who I can’t take seriously at all. Drang is clearly set up to be some kind of a super mastermind who just acts silly to get people to drop their guards but it almost works too well. Whenever he’s on screen you know that the guy is not a threat at all. He’s just going to get absolutely dominated over and over again while his partner Sturm keeps stabbing him for no reason. It doesn’t help that they don’t do much in either of their fight scenes. I’m going to hope they do something more in future arcs because they were definitely a bit of a letdown. The powers seemed interesting like Drang has a bunch of elemental orbs but they simply don’t amount to much.

The Tiamat summon was definitely fun though. I always like to see these figures show up even if I may not find the fights quite as interesting since they’re so huge. I can at least enjoy the prestige and all that. Bahamut is definitely the best summon in the series though and Lyria is lucky to have unlocked him first. The guy spams powerful energy blasts the whole time and even with his arms tied up, the guy is an absolute monster. He is not unbeatable in the series but he definitely wins a whole lot more than he loses.

After that we get to a new village where one of the top political figures in the land has been kidnapped. His protege Io wants to help find him and the heroes do their best. This ends up crossing them with the Black Knight and some golems. The Black Knight is one of those characters who definitely has a lot of potential and should be a pretty fun villain all the way but for now hasn’t done anything yet. You know they’re really going to enjoy stretching this out for a while with her and I wouldn’t be shocked if she mostly ends up sticking to the games. For now though I do enjoy her character and you know that she will be very powerful.

Io is one of the best new characters to join the crew. The heroes desperately needed a full mage and while she is still in training, she still knows more magic than the rest of the crew. I imagine they will have to keep her from getting too strong for a while since that could destroy the whole balance of the crew but in the meantime she is still an asset either way. She also has a lot of fun banter with Rakkum the whole time so they make for good rivals.

We then start to get into the climax. There was a one shot episode with two treasure hunters who are likely characters in the game but the main thing is Lyria finally facing her fears and the whole cast taking on another summon. It makes for a good climax that is very flashy and everyone gets to show what they’ve got. Lyria finally gaining more confidence is also a good thing so hopefully that will stick. It made for a pretty solid way to cap things off not counting the bonus episode. The characters have gotten closer to their goal, although since we don’t know how many islands are in the way, you don’t actually know how far the destination is.

It’s a pretty clever way to keep this hidden the whole time. There are also other characters who show up like the lady with the vines and the old eyepatch version of Rakkum who felt completely redundant the instant he appeared. The cast is reasonably big which is good since this is the kind of video game series where you know the cast is absolutely massive. You can’t squeeze them all in, but as much as possible is definitely a good idea. I think the best way to do this would be to keep on shifting characters every few arcs but for some that might not be possible if they will stay story relevant.

Overall, Granblue Fantasy is a pretty fun show. I would even say it’s a nostalgic one. It feels like the kind of old school adventure that would be fairly episodic and could run for many years. Yes, there is a story of course but there’s not much of one. It’s like Detective Conan where you have the main story but beyond that you could still buy time with daily adventures for a long while before actually progressing things. The characters are fun enough to hold this up so as long as you like an adventure story then you will enjoy this one. It’s probably not a show I would recommend to someone all that highly unless I knew they loved adventure stories though. You have to like a slow burn title after all and you have to be ready for this to not really have a concrete ending. Of course, that’s not really a problem for me though. I never really mind just having things left to the wind as long as the adventure before that was good. I would say my main hopes for a next season would just be to increase the production values quite a bit for the action scenes. Beyond that, just keep up the fun little guest stars and each adventure should be pretty fun.

Overall 7/10

Blue Giant Review


It’s time for a story about Jazz. It’s not a music genre that I’m super familiar with to be honest. I’ve certainly heard my share of Jazz music over the years and I know the general style of it but I couldn’t break it down into any of the sub genres. Forget telling you if someone is in tune or not. So with this series would I really be able to pull that in? Eh, not really musical stuff isn’t really my cup of tea. I love listening to music but analyzing it is a bit out of my wheelhouse. That said, it’s real good stuff all the way. This isn’t a series you follow for the explosive moments or anything like that but it’s a very chill series all around.

The manga starts off by introducing us to a guy named Dai. He’s initially just your average kid trying to find his place in the world. And one day he finds it, the guy loves Jazz. He decides to be the greatest Jazz musician in the world. This is a fairly lofty goal as Jazz isn’t huge in Japan and everyone tells him its a shrinking industry. It’s also not something that you can get good at in a day. It takes years of skilled precision and timing to get good but Dai is willing to risk it all. He will pour his whole life into this, no matter how much money and time he has to sacrifice. Can Dai pull this off?

Blue Giant makes no illusions about the amount of sacrifice you have to be willing to put in to really gain ground like this. It’s almost painful seeing what Dai and his teammate Sawabe had to do for this. Sawabe basically gave up all of his growing years of hanging out with people and going to clubs to work on his piano playing for his whole life. Dai basically sacrificed his relationships and his chance to hang out with his family for this. They’ve made their decisions and stick to it no matter what. Is it worth it? Well, it all depends on how they feel because it’s not so much about the achievements here as it is that they lived their lives free of all barriers.

The series puts a lot of emphasis on how Jazz is very free music. When you do a solo, it is unscripted. You just play from the heart and play whatever you want with all your strength. Now, don’t take that too literally as it still has to sound good of course but generally speaking it’s not like they’re reading off a sheet of music. You have the main song and then the solos. Dai has a lot of raw talent as he’s great at shooting off his piece but initially he’s not so great at the sheet music so he has to put in the work.

Blue Giant is one of those series that I would say is aiming for hyper realism. Generally speaking I wouldn’t say any of the characters are super likable but none of them are bad guys. Like you wouldn’t see them in competition with any average Shonen lead who tends to be larger than life with a personality to boot. These are people you might run into down the street. You might get along and you might not. They have a lot of flaws, can be combative, and are hard to work with. At the end of the day though, you know they are serious about playing Jazz. So if you watch them on the stage you should have a good time.

Like I said before, Dai sacrifices a lot for this dream of his. I do feel like he made mistakes in how all or nothing he was about it though. Dai fully explains his rationale so it’s not like it’s a mystery or anything. Whether you agree with it or not, at least he is up front about it. Specifically I think he should have gone back home at least a little bit though or talked to the girl that he liked rather than ghosting her for ages. Although in this business, it seems like having a girlfriend probably wouldn’t have worked either way since he wants to spend all of his time practicing and studying. It’s basically an obsession for him. He lives only to play and live Jazz.

Meanwhile Sawabe is very similar but I do think he has the work life balance down a bit better. The guy plays with several bands and has grade A talent all the way. It has unfortunately caused him to be extremely arrogant the whole time though. He doesn’t have the best personality like when he was rude to some girls for no reason or denying someone an autograph. Sawabe does start to get better towards the end though. He is a fun jerk to have on the team though, he absolutely elevates the series with his rivalry with Dai. Sawabe is the only one who can really push Dai to this extent. Perhaps at home, Dai’s teacher Yui could but he can’t do anything during the show. Sawabe was the guy for this and I can’t say I liked how his character arc ended at all. That was definitely not satisfying at all.

Then we have Tamada who joins up with the crew late. He is several leagues below the main two characters since he has only been practicing for months while they’ve been doing this for years. The drum may seem simple at first glance compared to the other instruments but it does take an incredible amount of technical skill and ability. It’s not something you can learn super fast either. The series does make sure to mention that he is several tiers below even to the end but his skills do increase real fast so that he can play with the others. I give the guy props for really going after this even if by the end we do see real clearly that he doesn’t have quite the same drive as the other characters. He was nice enough to let Dai crash with him for a while.

There are also several supporting characters around although they all tend to cycle out after a bit since Dai is always on the move. We have Dai’s older brother who is a great guy. No matter how tough things were, he made sure to look after his little bro. Buying Dai a top of the line saxophone even though it meant going into debt for years was really cool. He doesn’t appear very often for sure but the actions speak very loud. Dai knows that he can always count on him no matter what which is awesome.

Then you have the teacher Yui who is a harsh critic but definitely thinks that Dai has potential. He really helps Dai a whole lot in getting started and rolling the ball over. Without him there then Dai definitely would have taken a lot longer at best or completely fizzled out at worst. You have the bar owner who let Dai and friends practice at her place which was super helpful. There is the girl that Dai liked quite a bit although he definitely messed that one up by choosing Jazz over her. Ultimately you can’t have everything.

Between volumes we get flash forwards where the characters talk about Dai and how they enjoyed meeting him. Usually I wouldn’t appreciate these fast forwards because they’re like spoilers to what is going to happen but since this is a non action series I can let it slide. It’s not as crazy as if this was Naruto or something like that. It’s also sometimes the author’s way of letting us know that a character will not be coming back. Whenever they say something like “I never saw Dai again but I can’t forget the first time I met him” then it’s curtains. A lot of these characters won’t be back and it’s interesting to keep track of that. I bet someone out there probably has a list showing which characters are confirmed to be gone or something like that.

Blue Giant is a very somber series at its core though which is fitting for Jazz. Jazz is a very somber kind of music after all that should move you and some types can even bring you to tears. Throughout the series bad things tend to happen to the characters. It’s not always dramatic things but they do add up. You have the dramatic type moments like a physical injury, the emotional ones like finding out the girl you like has moved on, and then mild ones like flunking an exam or having your instrument break. There are always setbacks and Dai has to get through them.

You are left feeling like this risky lifestyle will come back to bite him though. He can barely make enough money to survive and there is no retirement plan. Can he continue to play music when he’s in his 70s? How will he afford rent? You’re thinking about all this stuff when he’s playing and I would say that’s probably the saddest part of this series in a lot of ways. It feels like a lifestyle that’s unattainable and perhaps that’s why the fast forwards are necessary. We at least know that he won’t be poor with the money he’s making but there’s still the twinge of sadness in that we don’t actually see him in the present. How is he really doing? We just don’t know. Then the manga hits him when he’s down at random points like when someone stole his wallet with his entire life’s savings. That was a heavy blow.

The art is good overall. At times it can be a bit hard to make out and some characters look really similar but it does nail the grit of the songs fairly well. You can feel the effort they are plugging into every play. There are a lot of close ups too. I remember for the accident the scene was surprisingly violent as well to really hit you in the feels. Expect a lot of crying as well with Dai forcing himself through things. We even do get a pretty good fight where Dai knocks someone out so that was cool. I’d imagine he is in really good shape from all the running he does to practice for Jazz.

Of course there are sequel series to this one so it’ll be interesting to see how that continues. There are a lot of ways you can go with this of course but in terms of pacing I wonder how long they want to go before he is considered a true pro. Even by the end of this series, everyone calls him a prodigy with a lot of potential but nobody would call him a pro yet. And that’s considering that he is really playing his heart out right now. How much farther does he have to go in order to cross that precipice? There are only so many ways the artist can draw the intense music after all so I’ll be curious to see how they depict this. Maybe his solos will go on for even longer periods of time with his increased lung capacity or something like that.

Overall, Blue Giant is a pretty good series. I had a fun time with it despite how somber it can be. A lot of the pages don’t even really have much text on them as you’re meant to enjoy the music so they make for quick reads. I imagine that the anime version would be a little more immersive since you would actually get to hear the music. You can try and imagine it of course but again since I’m not the biggest Jazz expert that is a bit difficult. Everyone’s always talking about how loud Dai’s Jazz is and I’m definitely not used to that. Either way, whether you enjoy Jazz or not you should be able to have a good time here. Jazz may be the medium for the story but the themes about trying your best at a near impossible task are fairly universal.

Overall 7/10

Machine Gun Kelly


It’s time for a film about Machine Gun Kelly, or as he’s called near the end, Pop Gun Kelly! That was probably one of the best insults that I’ve heard in a long time. That was absolutely great, I was cracking up there. The cops got to have a good laugh and it was just such a clever line you know? This film does a good job of chronicling the events of what’s going on here and establishing Kelly as an all bark no bite kind of character. I don’t always think what the characters were doing would make any sense though.

Kelly ends up robbing a big bank and showing the world why he is to be feared. He has quite a bit posse of men around him and his girlfriend is particularly impressed with his antics. She likes to flirt with everybody to rile Kelly up and cause some chaos. Definitely one of those really crazy relationships and it only gets worse from the intro. The cops need to grab Kelly but it’s hard to find him. So for now they will wait and ponder their next move. They have all the time in the world while Kelly is bound to make a mistake sooner or later.

It’s honestly pretty easy to see how Kelly and the gang were caught in this movie with how much they were fighting. Someone was constantly getting beaten up and thrown around. Imagine losing your arm to a lion/tiger and not getting revenge right? Kelly definitely underestimated the guy there. I think the main problem with some of their actions is ultimately for moments like this though. Kelly is having a breakdown so his girlfriend starts pulling moves on his friend so he could go and beat Kelly up. The guy does so…and then doesn’t finish Kelly off? So naturally Kelly grabs his machine gun and gets the upper hand.

At several points in the film the characters get beat up and just go back to working for Kelly. Then some have absolutely no situational awareness. One of Kelly’s friends starts laughing and making fun of Kelly for being scared…while Kelly is right there. So obviously the guy is beaten up for a while. Another guy tries to steal some of the money…and so naturally he gets beat up, etc. None of the villains seemed to be any smart and hey sometimes they aren’t but this felt a little extreme at times.

Even the tough girlfriend who was calling the hots and messing with everybody. Laughing as much as she was while getting in Kelly’s face was not a good move. How about the cabal of fighters who threatened to murder Kelly but then they were just gambling in a room so he shot them all? A lot of the events in the film just come across as being rather bizarre so I can see why this is a fairly loose adaption. I imagine things definitely didn’t play out quite like this in a lot of ways. The important thing though was to get across just how scared Kelly was the whole time and I would definitely say they succeeded in that. The guy was extremely afraid of everything death related. Put him next to a skull or anything like that and it was curtains for the guy. He was definitely not coming back from that.

He was also shown to not even be a villain with an honor code. He was very quick to betray his girlfriend for some random ladies and had no real remorse about it. He’s rude to everyone and Kelly is always making a bunch of threats. As tough as his girlfriend was acting near the end, I do think there’s a few times she could have come close to being bumped off. She may claim that Kelly didn’t have the guts but in a fit of rage I definitely wouldn’t take that for granted. This is the kind of guy who could absolutely pull that off if he needed to.

Then you have the little girl who was being held hostage and the caretaker. The whole thing was definitely a rough spot for them. Both of them held themselves together fairly well I’d say. The caretaker went through a lot but I was glad at least in this case Kelly wasn’t about to let things go any further. I’ll take what I can get in terms of moral character. It may not be a whole lot but at least it’s something.

For a film called Machine Gun Kelly, he doesn’t actually use the weapon all that much though. I think it might have been good to see him using the gun a few more times against some random gangsters at least. You can’t do it at the end because it would not match the ending’s message so I get that, but doing it earlier would have been a really good idea. It would make the ending hit all the harder. Honestly Kelly’s rationale also makes a lot of sense. Why fight a battle that you know you can’t win and you would die for rather than surviving another day even if it’s in prison. It’s not quite so simple of course as continued survival can be rough in its own way but yeah dying for no reason is not really a tempting offer to anyone.

Overall, Machine Gun Kelly is an entertaining film. Sometimes perhaps not for the reasons that were originally intended but it will definitely keep your attention the whole way through. The final line alone is really worth the watch but it’s generally a good time either way. The only bad scenes I’d say involve the lion and Kelly really poking fun at him the whole time and teasing him by throwing rocks. I could definitely do without all of that so those were the weakest scenes. When it was the gangsters all fighting and trying to get on each other’s nerves things were way more exciting. The film never forgets to remind you how they’re all villains and I appreciate that. You’re rooting for the cops to take them down the whole time.

Castlevania Advance Collection Review


Time for the next Castlevania collection! This time we’re entering a more modern era with a bunch of GBA titles and I gotta say this works out pretty well. You can feel the quality of life updates oozing out of each title and all in all they do feel a lot more fun. I would also say generally speaking they do improve as they go on. Sometimes not unanimously in every regard but generally speaking they feel stronger. The games also increasingly have more story which always works out well.

So we kick things off with Circle of the Moon. Dracula is returning once again and he must be stopped but how do you beat a foe so powerful that he has the whole world on its knees? Well, Nathan will have to figure that out. This game has the classic Metroidvania type style here as you wander around a labyrinth gaining new powers and abilities in the rooms. With each new ability comes new opportunities and so you work to find out which areas have opened up for you to crack. It makes for some good fun in exploring but this is the critical make or break point for any game in the genre.

Here’s the balancing act. Naturally you want a lot of dead ends and such to encourage players to return later once they are stronger. However, the rooms can be quite large so what you don’t want to do is make the journey feel like a chore. The way to prevent this is by having fast travel in a lot of different areas so you can hop on that right away. It removes all of the excess running. Now, there is a level up system so beating the enemies gets easier with time. That is a good idea since proper progression is always a plus. It means that if you’re stuck at any point, you are given clear direction on how to get past that point which is really cool. Not just any game will do that.

So this one did it better than some of the other titles. Not perfectly mind you, but it’s a fairly good showing of the genre. I never quite understood the card gimmick though. You could use cards in different combinations to unleash powerful elemental attacks and such but I could never get any of them to work. You can still win without this but I imagine that the game might have been a whole lot easier otherwise. So I definitely did not make things easy on myself here. The graphics are solid and I liked all of the boss battles. There are quite a lot of them here so you really get to go all out.

Then in the second game Juste shows up to put an end to Dracula’s reign of terror. Defeating the king of the vampires won’t be easy but this guy is ready. It picks up a lot of the gameplay details and abilities from the previous game while also throwing in some new wrinkles. Gone are the cards (Which I’m 100% down with) and replacing them are magical super attacks. You are invincible while using these abilities which is extremely handy and the techniques themselves vary based on what sub weapon you have equipped. I chose one that let me shoot energy waves and I made sure to never pick any other sub weapons after that. This one was just way too useful but I can’t remember which one it was. I think the sub weapon looked like a book of sorts but I’m not sure of the name.

Either way there are a ton of sub weapons everywhere so it should not be hard to find these. Just keep searching and you will get them fairly quick. Meanwhile you still have the level up system so make sure you get those right away. If you beat all of the enemies you will get the level ups normally but especially securing some of them early on is an incredible help for you later on. You want to be able to easily dispatch all of the zombies and creatures that head your way to save health for the bosses. The bosses definitely do not hold back and really dish a whole lot of damage out.

The game loses some steam near the very end though as it does fall into the trap of the journey being a little too monotonous. As you approach the end game, there will only be a few passages left to check but they are in completely different sides of the map. So even though you have quick travel, it takes forever to get anywhere which is really the issue. This only really applies to the end game as it’s possible to miss power ups and then this cascades quite a bit as they are all linked. So just watch out here because missing things is really high stakes.

Then we have the third game, Aria of Sorrow. This one felt like it had a pretty good technological jump right off the bat. The graphics are extra clear, we have a whole new setting, and all of the gameplay mechanics are very sharp. You still have the level ups but now you have a soul system. Instead of finding the power ups for the most part, you gain the abilities through souls. It’s a fun way to go although there is a mild issue of having to pause and cycle through your abilities to keep on switching powers. That part’s a little dicey you know. Still, it’s a mild annoyance at worst, not something that will really be giving you a hard time here.

I liked the plot of several people being suspicious and you have to try and figure out who will be Dracula’s new vessel. It’s almost like a mystery game of sorts there so that was a fun angle. I think another way to put it is that the game had a whole lot of personality. It felt like the devs could have fun taking things in a new direction and it worked really well. It even felt like there was some true replay value here as you could clear the game while still leaving a lot left to be done. It’s the right balance of being a completionist vs just wanting to finish the game. Additionally, you gain powers like flight that make each room a breeze so that addresses my issue of moving through the map too slowly from the last game. This was definitely super solid.

Finally we have Dracula X. Well, Dracula is back and we have to take him down. Lesss goooooooo. The plot is super basic/nonexistent and the game feels like a super simplified version of the old ones. The fact that you can no longer jiggle your whip around or use magic attacks feels like a massive step back. It just went too far into being super retro. It’s not bad, the whole game is super short but very linear. It just doesn’t hold up compared to the big full fledged game titles. It was kind of funny to go back to this one.

The graphics for all of the games are pretty solid. Dracula X looks rather dated but all of the GBA ones hold their own. The soundtracks definitely vary from game to game but as a whole there are a ton of good tunes to listen to so you definitely won’t be getting bored at all. The variety is definitely here to stay and you might even recognize one or two from Super Smash Bros. There is a good amount of replay in trying to get all trophies and really ace each of the games as well. You will definitely need to tap into your inner Castlevania fan to pull that off but it will add some extra hours without a doubt.

Overall, Castlevania Advance Collection is definitely pretty fun. All 3 of the game boy advance titles are pretty solid and generally speaking are a step up from the retro styled ones. They all feel like complete games and I do think adding a full fledged level up system to the vania games is a real good way of keeping things from being too repetitive. Even if you get lost, at least you know you are making progress. I may still not be a huge fan of the sub genre but I can say this is on the higher levels in terms of quality. It’s certainly miles away from certain other titles that just feel like a grind. The final game may not hold up as much but I consider that to be more of a bonus title so either way there was no real pressure there.

Overall 7/10

Pulseman Review


It’s time for the world to once again remember the world of Pulseman. This game was pretty fun when I got to play it through the Nintendo Switch Online but I didn’t realize that it got a manga adaption. So that was definitely pretty cool. The concept is really unique and this could have been a proper ongoing but the one shot does its job of getting you interested into the franchise.

The story starts off boldly as a guy falls in love with his computer program. He turns himself into data and they get together and have Pulseman as a kid. In a way he is the link between humanity and the digital world which is a lot of pressure. He is determined to do a good job in this role but then an evil scientist shows up who wants to cause a bunch of trouble. Why is thus doctor evil? Well as he says himself, he just likes being a bad person and as far as villain motivations go, I would say that works well enough. An evil version of Pulseman who takes everything literally will be the hero’s toughest adversary to overcome but defeating him will still still be a walk in the park.

For a oneshot story, there are definitely a whole lot of storylines going on. You’ve got the whole villainess turning good plot, the rivalry with the evil version, betrayals, etc. I’m impressed with how much the story was able to cover in a single chapter like this. It focuses on the critical elements and so it is able to adapt a ton of things without any fluff. It would make you eager to go and play the video game although of course there isn’t a ton of special effects or cutscenes going for the original game. So if you’re playing it for the story then that’s probably not the best idea you could have.

I’s why they should make a remake of Pulseman or make the manga into an ongoing someday. There is just so much potential here. The action scenes were definitely good and the artwork was on point. Each of the character designs were solid and it was easy to tell what was happening. Some of the pages could be a little dense with how much text was on screen the whole time but even with that you would never get lost or anything. The fights do have to go by a bit quickly due to the page count so if we got more chapters then this issue was fixed. The manga smartly decided to just focus on one boss battle here instead of a bunch. Otherwise it wouldn’t have had much time for anything.

I’ve read quite a few Mega Man titles where they try to cram all of the fights into one chapter and ultimately that just means each fight will get maybe one panel with a big splash page. Instead, having one fight that can get more pages is definitely ideal. Either way the story works well with or without context of the game so it’s an easy one to recommend. There’s really no downside to reading a oneshot because of how fast it is. If you don’t like it, then you only used up like 5 minutes tops anyway.

Overall, Pulseman was a good story. I had fun with it and the concept of the character is pretty cool. Some elements I would need to be explained further to really get like exactly what allows a character to materialize in the human world. We got some emotional stuff later on with one girl no longer being able to appear in the human world but she is otherwise uninjured and doesn’t seem to be in danger so just how bad is it? Since Puleman can freely go between both worlds, either way he should be able to visit her, at least that’s how I interpreted that. Perhaps there is more of a downside that I am not considering though. So yeah, definitely check this story out and see what you think. It had even more potential than Mighty No 9 I dare say. I know that’s a bold take though….

Overall 6/10

House of Usher Review


It’s time for a film that is sort of trying to be spooky but in a very low key way. It’s less about jump scares and more about wondering why the characters are all acting rather off. What part of the story are you not seeing in the background? Those are the questions you are meant to be asking yourself as the adventure goes on. Some parts definitely haven’t aged super well though, mainly the characters being super weak willed and just going along with what’s being said even when it makes no real sense.

This movie’s actually fairly short so they have to move fast. It starts with Philip heading over to a spooky mansion to see his fiancé Madeline. He is excited to bring her back home to Boston with him but the butler Bristol says that her brother Roderick is refusing anyone entry. Philip insists on being brought in and confronts the guy. Roderick explains that he and Madeline suffer from a rare ailment where their bodies are historically weak. Any light that is too bright or sound that is too loud will cause them to get weak or sick. They could even die from this affliction and it gets worse the older they get. Even eating is a chore since their sense of taste is too strong. Philip suspects thar Roderick is making this up and intends to take Madeline with him anyway. He will do so as soon as the night has passed but will he survive until then?

The house itself tries to bump Philip off on multiple occasions. Whether it is a hot pot slightly moving in the background or the stairs giving way, the building is not holding back. It’s not super powerful though so Philip is usually able to handle himself well enough. Roderick is really the main threat here but it depends on if he is lying or not. After all if he’s telling the truth, Philip could just punch the guy once and the extreme pain would probably knock him out. If Roderick is lying though, then it’s probably game over for him right out of the gate. Philip doesn’t really seem like the fighting type after all, especially with how docile he is.

I always like the old manner of speaking and how polite everyone is but this definitely shows the weakness to that approach. Philip puts up with too much here as Roderick continues to challenge him and forbid Madeline from spending much time with him. The guy will send her off to bed early and everything. Philip absolutely should have been standing up to Roderick here more and ultimately the final events of the film are his fault from this point on. He shouldn’t have left Madeline in any position for Roderick to be with her. Especially not when the plans were already made to leave.

I also have to give Madeline some big criticism here as well. She should have been speaking up for herself as well instead of constantly hiding behind Roderick and letting him dictate her life. Sure she had some half hearted moments where she would try to voice her feelings but then he would shut her down every time and that was the end of that. It’s not exactly something that is awe inspiring. It just shows that she is not being very independent. Also, if Philip had not shown up, was she just not going to ever go and visit him? It sounds like she borderline just vanished one day and I guess she was letting Roderick trap her the whole time. Not her best look.

The butler Bristol isn’t much better than any of the characters either since he is complicit in everything that was going on. The guy could have stepped in to end things at any time but chose not to do so. That was a big error in judgement and definitely held him back quite a bit. So while he may not seem as villainous as Roderick, I can’t really give him any kind of pass here.

The cast is really small as these are the only 4 characters running around. Roderick is by far the toughest of the 4 as he dominates each of the characters with ease. It’s even more embarrassing for Philip when you consider that Roderick spends a lot of his screentime explaining how weak he is and how every element can destroy him. Philip is really letting this guy call the shots the whole time? It’s definitely a real bad look without a doubt.

Once we get to the climax, we finally get to the intense moments as we get a quick fight and lots of destruction. It all just happens way too late for one character so you understand the rage but feel like it should have happened a whole lot sooner. The building gets its last moments in there as well and it makes for an intense, but odd kind of ending. I don’t really know by the end exactly what the building really wanted. Roderick’s character is a bit confusing as well on the exact point of what he was doing. Was he really just a doomer waiting for it to all end? It felt like he could and should have had some kind of grander ambitions at some point.

Overall, House of Usher is a passable film without a doubt. The short length likely helps in this case to help mask the fact that there isn’t a ton of story to be found here. It’s a good movie even if the characters are super annoying. You wish Philip had more of a backbone so things would have gone way differently though. The film avoids most of the usual horror pitfalls and stays interesting so I could recommend it to the average moviegoer. Just don’t go in expecting a really big/epic horror title. This is absolutely more of a subdued adventure with a big payoff at the end but plays more like a drama than a horror most of the time. The house’s feeble attempts at getting Philip like moving the pot around isn’t exactly going to terrify you after all.

Overall 4/10