Dynasty Warriors Strikeforce Review


It’s time to look at a Dynasty Warriors spinoff. The concept behind this is pretty interesting. What if you took the usual Dynasty Warriors setting and then added a bunch of supernatural elements to it. I’m talking full dragons, super forms flight, energy blasts, etc. It’s definitely going in a different direction here. You’ve also got a few different crossover missions you can tackle and even a whole new section after the credits. Unfortunately a game is only as good as its gameplay and that’s where this one faltered. It was ultimately unable to live up to its true potential.

The story follows the same plot as the rest of the Dynasty Warrior games. You are tasked with uniting the kingdom under your rule using whatever tactics you need too in order to do this. I went with the classic Team Wu of course since those guys are always pretty neat. From there you’re off to the races. The game has 5 main chapters which each tend to have around 7-10 levels in them. After the credits you unlock a 6th chapter which which I would assume probably has another 5-7 levels in it but hard to say. Looks like you need to beat at least some of the request levels before you can tackle the story one. Not sure I’m a fan of that concept but it applies to the other chapters as well so the game is consistent.

As mentioned, my main gripe here is with the gameplay. Gone are the classic beat em up controls where you would go around and take down whole armies. This one plays out more like a mobile title as you have to take down enemies in small locations. Once you beat all of the enemies in one square then you can go into another room. Mind you, you don’t have to always beat everyone in the room. It depends on the mission and sometimes you can bypass rooms all together. I’m not sure if this would be a different genre or still just called your usual beat em up. There’s a lot more platforming in this game to be sure though as you have to jump around a lot and dodge the water. No swimming in this game.

The enemies are all pretty difficult including the minions. They’ll readily interrupt any kind of combo you try to use. The minions in level 1 have a higher A.I. than the minions in the final levels of the main games. So that’s pretty impressive but when you couple it with how unrefined the gameplay is then what you get is a scenario where you’re never actually able to cut loose. Everything you try to do is interrupted by the opponent without missing a beat. It makes the combat not very satisfying at all. You don’t even have a parry system or anything like that to stop them. You just have to eat the damage or waste a super. Unlike the main games the minions will never drop items either so restoring health just isn’t done unless you can find the rare vases scattered around.

In the end I had to resort to some cheese tactics. I bought the best bow money could buy and loaded it up with poison orbs. Poison deals a percentage of the opponent’s health which is incredibly helpful for bosses since it effectively bypasses health. It’s also good for staying afar since going up close is just asking to be completely wrecked. I was able to buy a bow with 268 attack power at the end and that was able to get me through the end. I did need to stock up on 30 potions and 10 Max Ether type items in order to do it though. You’ll be going to the shop quite a lot to make it through.

Strikeforce has a full hub world which is different from the others as well. You are able to manage a bunch of shops in the city and you level them up after waiting a while. Time passes in the game whenever you finish a level so the quickest way to get time to go by is to start a level and immediately surrender. Rinse and repeat as you watch the levels go up. Once a level is maxed out you have to use some items to upgrade the store further. Try to have the stores to at least level 3 so you can get some good items to buy. For the weapon shop, the higher level you can get it the better. I think you can’t get the 268 bow until it’s at level 4 so keep that in mind. There’s a lot to watch out for.

If you opt to fight with a sword instead of cheesing through with an arrow then just know that you’re going to need a lot of level ups. Earning levels isn’t the easiest thing in the world but by the end of the game I was nearly at level 50 which is the max so I guess it wasn’t so bad. The first level is the easiest one to grind. Just make sure you defeat 1000 enemies there and then clear the level. If you do it on hard mode then you’ll get 1000 EXP each time you do it. Not a bad deal right? Still, I can’t really picture beating some of these guys using a sword. In particular the various dragons and monsters you fight seem like they’d be a nightmare or the levels where you have 4 bosses running at you at once. Divide and conquer is always your absolute best strategy as long as you have some items with you.

The graphics are pretty good although they’re definitely a cut under the main games. It also feels a bit lazy at times because they actually reuse animations from the older Dynasty Warrior game for the cutscenes. They actually play the same cutscene after each chapter except for the final one where we get a new one but no voice acting from the characters. For that you have to wait until the after credits scene which is admittedly pretty hype. Now that’s a good way to really get the blood pumping I’d say. The soundtrack is pretty good. Maybe not too memorable but it gets the job done.

In terms of content this game will last you a while. The story mode took me around 10 hours and I didn’t do the extra chapter at the end. Trying to beat that game should add quite a bit more time into the playthrough and same for maxing out all of the shops. Achieving 100% completion status in this game definitely would not be very easy. Still, that means it’ll be around for a while at least and the going rate is pretty low. I’m confident they would be able to improve upon this one quite a lot if we ever got a sequel.

Overall, Dynasty Warriors Strikeforce is definitely one of the weaker ones in the series. It really takes out a lot of the positive elements from the series. It’s a spinoff though so I suppose that’s the best place to test out these new gimmicks. They didn’t work out but this was the right way to do it as opposed to risking it on a main installment. If you want to see a very different kind of Warriors game then it may be worth a shot. The gameplay just isn’t all that fun to me which is unfortunate as a beat em up but it can be satisfying to finally get the feel of the bow and start launching some counter offensives of your own. I also like the whole superhero aspect they went for here with all the powers being thrown around.

Overall 6/10

Dynasty Warriors 8 Review


It’s time for another Dynasty Warriors experience. It’s definitely a step down from the last one which is unfortunate but it’s still a great game. For some reason they just stripped out most of the voice acting and story that made the 7th game so good. Perhaps fans felt that the story was too expansive and overshadowed the actual gameplay. Maybe there were time constraints. I don’t know, but it’s definitely noticeable when playing the games back to back. For once I changed sides over to Wei this time just so I could get more of a fresh experience this time around.

So you’re playing the same story as usual as you try to unite the country. Most of the key battles are the same as always but it’s interesting playing as the side that is often treated as the “bad guys” of the story. Of course each faction sees each other as the enemy so it’s hard to really say who the true heroes are. That being said, I’ve always been partial to the fire group which is why I would side with Wu. The story has around 14 battles and after completing them you can unlock some what if stories based on if you completed all of the objectives along the way. If not then you’ve still got free mode and a bunch of other options to work with as well.

The gameplay is largely the same as in 7. It’s not quite as crisp but it’s hard to say exactly why that is. I think there may be a slight time lag in switching weapons or something. It’s hard to quantify but otherwise this is still one of the cleanest beat em ups I’ve played. It’s still very smooth and every hit is pretty satisfying. I actually took out 1200 opponents in one level this time which is now a new record for me. I’m not sure if I’ll ever top that because that number is just too crazy to think about. My favorite character was one of the new power types since you can use an axe and it just shreds opponents.

One thing that’s a little different here are the command grab supers. Before now your super attack would always be some kind of massive blow that dealt a lot of damage to everyone. Now you have more personal supers which target one enemy but do a ton of damage. You could effectively one shot even whole bosses using this technique. That was always a blast but it can be hard to effectively aim at the guy you want. There’s also a new mechanic where you somehow trigger a mini animation where you start swiping at a lot of enemies. I never got exactly how I would do this but I was always glad to see it because the damage was massive and even does more than your super move. You really can’t go wrong there.

As with the last game I also like the way they managed the horseback riding. It’s so much smoother than in the old games and makes navigating the level a lot more convenient. It’s hard to imagine going back to the days of having to run everywhere. Now that feels a lot more tedious in comparison. You can’t even compare the two speeds and it’s also handy for tracking down opponents who are trying to make a break for it. Now you just jump on the horse and you’re all set for action. A lot of quality of life upgrades like that have stuck since the last game which is great.

As always the graphics and soundtrack are on point. All of the super attacks and combo moves look incredibly flashy and high-end. Then you’ve got the solid soundtrack which the series is known for. There are a ton of great rock themes to enjoy here and they fit in quite well as you take down all the armies that try to oppose you. You won’t particularly remember any of them but the fast beat is really the important element here and the game definitely delivers on that.

There’s just a lot of content to enjoy here. You can play as all 3 of the usual factions and then you also have an extra group. I’m wondering what they do or how they factor in. Should make for a pretty fresh take. After you complete all of the story modes you can work on gathering all of the PS3 trophies or playing free mode and maxing everyone out. There’s a lot of replay value here and the game goes for pretty cheap nowadays. You’re definitely getting your money’s worth here.

Overall, Dynasty Warriors 8 is a great game. In some respects it can feel a bit lazy though. I don’t see why they had to get rid of the voice acting. It’s part of what made the last game so ahead of its time. Going back to text boxes just feels like it’s a pretty big step back even if we did get some cutscenes still. It’s definitely not quite on the level of 7 but it’s still great so I recommend checking it out. The series has definitely come a long way since the olden days. It’s also pretty cool to know that I’m finally almost caught up with the series. One more game and I’ll finally be at the end.

Overall 8/10

Dynasty Warriors 7 Review


It’s time to look at the next Dynasty Warriors title. It’s been fun going through all the installments from 2-now in this prolonged marathon. The series has come a very long way. I feel like the biggest gap was probably between 4-5 and then from 6-7. 7 is definitely the definitive Dynasty Warriors in my eyes. I’m still working on 8 so it’s not like I’m caught up with the series but at least right now 7 is going to be really hard to beat. It takes every mechanic of the series to the absolute height of where it’s ever been.

As always the story is basically the same and you get to pick from 3 different factions. I always pick the red team which I believe is Wu and so I get to really compare the stories. That said, I’ll be switching for 8. So to make things a little different here this game has a lot of cutscenes and cinematics. There is full voice acting on all of the lines. This ranges from the cinematic cutscenes to even just talking with the guards. It adds a whole new layer of immersion that you just didn’t have in the older games. We get a lot of character development and the story is also more in depth than the others. Some battles are so famous like the war of Chibi that you’ll recognize it while other side battles are finally given more screen time.

Now, none of this would be quite as powerful without some great gameplay behind it and 7 delivers on this front as well. The gameplay is the most explosive that it has been yet. There is now a dual wielding mechanic where you can switch weapons and keep your combos going. It helps keep things dynamic quite well while also working as a combo breaker. It also feels like this is the point where the series begins to feel a lot more like the other spinoffs such as Hyrule Warriors or Fire Emblem Warriors. Gone are the days where you had to watch out for minions. Now you’ll be taking them out by the hundreds. There was one level where I took down over 1000 warriors. It’s all just great and the gameplay is incredibly smooth. It’s hard to see the others improving upon it just because of how responsive it is.

I guess the flip side of this is that the game becomes easier as a result. That’s not really a big deal because you can increase the difficulty if you really need too. It’s also not like it’s a walk in the park either. You still need to make sure you follow the plan and don’t just do your own thing. Otherwise you may beat the enemies but your captain will die which will still result in a game over. So you want to keep a lookout. I didn’t notice any morale system here which would be a big change since the rest of the games had it. I always felt like the system never really helped you out though so I don’t mind losing it if that’s the case.

The graphics are pretty top notch. The attacks are all very flashy and really stand out. The levels have a great amount of detail within them as well which all works out pretty well. The cutscenes are excellent as I mentioned as well. The soundtrack is also great. That’s no surprise though as this series has always been particularly great with this. There are constant rock themes running around to pump you up and get you ready for the action that’s about to unfold.

The campaign should take you a few hours at least. There are 15 levels and assuming you beat each level in around 20 minutes then that’s about 5 hours give or take a bit. Since there are 3 campaigns you’ve got a 15 hour game then and there’s a ton of replay value. You can work to max out your characters or engage in a bunch of bonus levels. As long as you do that then you’ll be pretty much set. The game’s also very cheap at the moment so it’s not like you’ll have to be shelling out a lot to get it. For such a low price it’s absolutely worth it.

Overall, Dynasty Warriors 7 blew me away with how much of an improvement it is over the last few games. Now this feels like a true PS3 experience and Kemco really outdid themselves here. No matter which faction you choose you are in for a great time. Fans of the beat em up genre need to get this game even if it may raise the expectations to an almost unfair level for other games. This is how you do a beat em up and it reminds me of how great this genre can be. I’ve played many beat em ups in my day and while this one won’t be able to climb to the top due to the story not being as strong as others, in pure gameplay it definitely holds its own with them.

Overall 9/10

Dynasty Warriors 6 Review


It’s time to look at the next instalment in the Dynasty Warriors series. It’s definitely been pretty fun playing through all of the installments lately. From Dynasty Warriors 2 to now the series has definitely changed quite a bit. This one does feel a bit more modern than the last few even if the gap isn’t particularly wide. The story is more or less the same as the last ones so you’re really in this for the hype gameplay. Does it deliver?

When you boot the game up you’ll have a lot of different modes to choose from but I usually like to dive straight into Musou. This is effectively the game’s story mode after all so you definitely can’t go wrong there. The story consists of 6 levels where you have to defeat scores of enemies in order to proceed. It’s also a rather difficult mode and I highly recommend going into Free Mode and leveling up a bit if you want to really be ready for action here. Otherwise you can definitely expect to take quite a few losses in the meantime. The enemies have no mercy so if they catch you that’s it.

Often times you also have to account for the fact that you’re not the only guy on the squad. It doesn’t matter if you beat 700 enemies if your captain’s about to go down. One key thing to remember is that if he goes down you go down. There is really no I in team here because at the end of the day it’s all about the camp. If your camp is captured before the enemy one then that’s going to be game over. Some levels have different win conditions so I highly recommend checking into them as soon as you start each level. Knowing what you have to do in order to win and what you should do to make sure you don’t lose are absolutely critical.

The gameplay is the same as always so you should be able to pick it up pretty quickly. It’s a 3D Beat Em Up where you have to take down all of the enemies in your way until you get to the enemy stronghold. You have your standard attacks as well as power moves and super attacks. I recommend keeping your super attack as a combo breaker of sorts. The enemies deal a ton of damage so if they start to hit you I’d say to very quickly use your super. It’ll also give you an opportunity to run.

One thing about the game is that it’s very easy to drop you guard. You just took down 300 enemies in a row so why should this one be any different right? Well, the trickiest thing about the enemies is that all it takes is one solid combo to take you down for the count. Especially a boss. Part of why I lost in one level was because I underestimated the fact that the boss could take 75% of my HP with a single combo. It’s also pretty demoralizing to lose in this game because of how long the levels are. You instinctively know that you just lost a ton or progress.

It’s why I recommend playing the levels as intended. It’s real tempting to bypass everyone and run straight to the stronghold. In most levels it doesn’t even stop you from doing that. The problem is that it takes several minutes to run all that way and then you have around 10 or more bosses running at you at once. If you mess up your combo or leave an opening even for a second then you’ll be going down. You can’t really afford to do something like this until you’re at a very high level.

That’s where Free Mode comes in. Additionally this game has a more robust level system than most of the other games. You can actually learn new skills as you level up and upgrade your stats through a skill tree. I definitely was not expecting anything quite like that here so it was a pretty welcome surprise. I can’t say enough how much I like level ups. Having trouble on a level? Just go back and beat some more enemies. The gameplay is fun as I mentioned so it’s not like this is a problem. Additionally I like when you can see the fruits of your labor and the level ups make a good difference here. It’s like night and day. I actually took down 1200 enemies in one of the levels after grinding up my level so that felt pretty good.

In terms of graphics the game holds up well. The more realistic setting does stifle the game in terms of how out there the graphics can get but we get some nice action scenes. The intro cinematic was a little shorter than usual though or it felt that way. The soundtrack is pretty nice. I always like the opening main menu riff that tends to play. It’s always a rock theme in this series which starts you off right.

The length of the game is pretty reasonable as well. The 6 level campaign should last you a few hours I’d say and then you can multiply that by all of the characters who have a campaign. Additionally you can try to complete the campaign on more difficult settings as you go through the game. Then you’ve got the whole level up system and a ton of bonus content so there’s no end to it here. This game will last you for as long as you want to enjoy it.

Overall, Dynasty Warriors 6 doesn’t hold back on any of its punches. It throws you right into the action and it’s all handled pretty well. You really feel like you’re on some kind of grand adventure the whole time. I would like them to take more liberties with the story at some point but as long as the gameplay is this good I don’t see Dynast Warriors ever faltering. The fundamentals are just too good and there’s a lot of content for the price you pay. It’s a steal!

Overall 7/10

Dynasty Warriors: Gundam Review


It’s time to look at another Dynasty Warriors game. It hasn’t been so long since I beat the last main title so now it’s time for a spinoff. I’ve owned the Gundam game for a very long time and did complete two of the Arcade modes a while back. I never actually reviewed it though so I went in and did another one for the review. It definitely still holds up as an excellent game and there’s a world of difference to me compared to the mainline Dynasty Warriors games. Even the gameplay itself just feels a lot better which I’m not sure is because of the character models or for Gundam they had a higher budget.

So there are two different story modes for the characters. One is the classic story which is based on events from the TV show. Then you have the original story which is the crossover epic. The crossover story involves a planet that is heading towards Earth. If it lands that will naturally result in the destruction of both planets so Amuro is ready to put a stop to this. Char has arrived and is asking for help. Can Amuro really trust Char to help him save the world or is this all an elaborate double cross? Either way the stakes are high and so Amuro really doesn’t have time to worry about this. At the end of the day he has a world to save.

The story is pretty basic outside of the main premise. You see all of the characters from the other series but we don’t have any big interactions with them or any of that. I haven’t seen the Gundam shows yet but you do at least get the general feel of their personalities. It’s sort of like a tribute to the fans but I would have liked some more bantering. Part of the fun with crossover games like Marvel vs Capcom is seeing these little interactions/potshots at each other. It’s hard to say who my favorite Gundam character is at the moment but I did like Heero here. He was all about attacking and attacking until the enemy goes down which is a pretty good plan if you ask me. You can’t win by playing defense so he made some really powerful points here. All the characters look pretty fun as expected though.

The gameplay as I’ve already hinted at here is a classic 3D Beat em Up. The idea is to take over portions of the map to weaken the opposing army. After a while their general will come out and the goal is to defeat him. I recommend taking over as many parts of the map as possible, but you do want to be careful not to overextend yourself. In Co-Op this becomes pretty easy because you can split up and each take over half of the map. When you’re on your own you just have to remember that a lot of your allies are fairly weak and will be destroyed pretty quick. Fortunately you don’t typically lose the mission on account of that. If someone specific has to live the game will tell you in the victory conditions page. I recommend looking at this page before every mission. It’s always good to know exactly how the fight must go to win or lose so you know who to prioritize.

At its core I think that’s why I really love beat em up games. On the surface it looks like you’re just an overpowered fighter taking down armies, but when you drill in to the specifics it’s really about learning how to strategize. Unless you lower the difficulty to easy you’re not going to have time to help everyone. In these games you’re highly encouraged to follow the plan of attack. If you deviate then you’ll probably lose a lot of allies. A lot of time you have to keep zipping around which will even mean retreating at times because the bosses take quite a bit of time to defeat. If you make the wrong choice you may end up losing. Your character is a lot more formidable than in Dynasty Warriors which helps you deal more damage to the army, but even here I did have to retreat and regroup a few times. I also appreciated the fact that the A.I. here is a lot better than in Dynasty Warriors. They actually assist you in a meaningful way which I was happy about.

As for the graphics, they are definitely high end as you would expect. The robots all look good and the explosions are definitely pretty intense as well. The level designs are also really great to look at. I particularly like how they incorporated space into this as one level in particular actually has to fighting in the vast unknown. That’s certainly not something you would see in a normal Dynasty Warriors game for sure. There are also some full cinematics that play through the game which all look very good. The various Gundam designs are all pretty unique and it’s fun to see them engaging in battle. The soundtrack is fairly large and works well. Admittedly you won’t hear it a whole lot as you’re blasting through everyone but it’s there all the same. The themes are suitably intense for the big moments and will give you the energy needed to clear these levels.

For replay value the game has quite a lot of it. Each story mode should take you a little over 2 hours. You can multiply that X2 for the characters who have both stories and then there are around 20 characters or so which makes for a lot of levels. You can also work on maxing out every character to improve their stats and gathering the items. All of this will take quite some time so you really won’t be running out of content anytime soon. There’s simply way too much to do and it’s part of what makes this game the complete package. The company clearly put quite a lot of time and effort into this one which keeps on holding it up as one of the best beat em ups.

Overall, If you like a good beat em up game then you’ll love this title. The gameplay is very smooth and there is a whole lot of content to absorb here. Each of the character attacks are different enough where you’ll see the benefit of switching things up. I can definitely say that the sequels are higher on my list although right now they seem a bit overpriced so I’ll hold off on that for a bit. Playing as a Gundam is just a lot of fun because of how many attack options they have as well as the stage backgrounds. It all feels very high tech and sci-fi which has really held up over the years.

Overall 9/10

Double Dragon II: The Revenge Review


It’s tome to look at the sequel to the original Double Dragon. Double Dragon II is a pretty solid followup that handles everything just as good as the first game except for a slightly weaker story experience. At the same time it doesn’t give us any crazy loop levels this time. (Still can’t believe the first one did this) So I’d say that this does beat the original game. It’s really got all the hype you could want from a classic NES game and is a fun way to spend around 30-40 minutes.

The plot of the game is definitely a lot darker than the first one. Instead of being kidnapped, the main heroine is murdered by an opposing gang this time around. The heroes decide to avenge her and head off to destroy the gangs. This will be difficult though as the villains heavily outnumber them by hundreds of fighters. That’s not enough to set these guys back but they’ve also got to find the main hideout which will be tricky. Fortunately they have a lot of henchmen to beat up and one of them ought to know where the villains are. From there it is just a matter of finding the right one.

So I was pretty surprised at the story. I mean, it just seemed really intense for back in the day. That being said, towards the end of the game they start hinting that the heroine is actually alive. We seemingly hear her voice after all. Unfortunately the game cuts out before you can get there. I guess there’s some kind of trick to actually facing the final boss or maybe it’s a difficulty level thing. How the game ended on my playthrough is you fight a shadow clone of yourself. It’s always fun to do that but I never liked the idea of the game hiding the final level behind another difficulty. Cmon, you should let me actually get the ending. Having a bonus for people playing higher difficulties makes sense, but make it in the form of a post game or something instead of cutting out my ending. I thought that was uncalled for.

As for the gameplay, it’s your classic 2D beat em up. You have to keep fighting through scores of enemies in order to beat the level. A lot of them are big bruisers this time so definitely time your punches right or you’ll eat a counter worth a ton of damage. There isn’t much to the controls so you should know how to play the whole thing straightaway without any real problem. That being said, the ninjas will still be a pain to deal with. They move incredibly fast and are constantly jumping. They also like to throw things at you once in a while and I don’t know what the proper strategy is to deal with them. They definitely caused me a ton of restarts and rewinds so these guys are definitely serious business. They were actually even tougher than the bosses to be honest.

The graphics are pretty fun. There is a noticeable improvement which is always good to see. The character designs and stage layouts are all pretty fun. Then when it comes to the soundtrack it’s pretty pleasant. I can’t really say that it’s memorable though but I’d say that the important thing is that it’s not distracting in a bad way. A good soundtrack should enhance the experience and I’d say that it does even if only slightly. The game’s fairly short also so it’s not like you got to experience it for very long. You’ll be through the game in no time.

There isn’t really much replay value though. I suppose if you picked the wrong settings or something then you will need to play the ending again. I’d look up why you don’t get the real ending before you play the game though just to save yourself some time. If it is that you have to beat the game twice no matter what they that’s really forced to try and make the length better. I never support that kind of practice, it just seems a bit underhanded to me. You shouldn’t force people to play your game a lot through gimmicks like that.

Overall, Double Dragon II really shows you what a sequel is supposed to be all about. It grabs the positives from the first game and erases the big negative I had with it. All of the levels here are pretty linear and you don’t have to worry about the game trying to trick you. It’s all about just using your skills here and fighting with great speed and precision. So long as you do that then you’ll be okay. I’m slowly but surely making my way through all of these classic NES games. I think this may have been the last full fighting game left though so it’ll be missed.

Overall 6/10