Mega Man X – Team X, Move Out!! Review


It’s always fun to have a new Mega Man story to shake things up. This one shot goes by quickly but definitely shows how Mega Man X is always having to put up with so many things. The guy can really never catch a break no matter how hard he tries. The world of the future is certainly not a bright one and whether it is humans or robots who take charge, they just end up getting corrupted and dominated so quickly.

The story takes place after the first Mega Man X game and so X is being celebrated as a hero. He is now the captain of the maverick hunters and it should be a really exciting day but all of the other robots are jealous of him. They want their chance in the sun and figure that it won’t happen until a new villain shows up to cause some damage. So they actively root for a tragedy like that to occur which rubs Mega Man the wrong way but he doesn’t say anything. One day a maverick shows up and starts causing some trouble but he’s talked down by a kid. The kid isn’t afraid of him and so maybe he doesn’t have to be evil or anything like that. Unfortunately, the young heroes figure this is their chance to shine so they continue trying to murder him even when the robot won’t fight back and is clearly trying to protect the kid.

It’s a really bad look for the maverick hunters all around. They really act like the villains throughout this oneshot and it’s a shame that X wasn’t able to do anything about it. Sure, he talks to them and says they shouldn’t be doing this but that’s about it. Not exactly a strong stance against them right? The robot ends up dying a tragic death as well and now X has another body on his hands. The whole thing feels like it’s meant to break X even further and it’s a shame because I think he deserves at least one happy day at some point. Why do every single one of his adventures have to go sideways like this?

The young robots also should have been reprimanded a whole lot harder. They directly caused the death of an innocent robot. It’s hard to walk your way back from that. I suppose outside of the tragedy it works a bit as a heartwarming story considering that the girl was able to rehabilitate a maverick. Not an easy thing to do for any character ordinarily. The robot also did well in protecting her throughout all of the fighting so he gets a lot of credit there. If he really wanted to fight, then aside from X I do think all of the robots would have been wiped out with ease.

The art is definitely solid and holds its own with any of the main Mega Man X titles. The action scenes are good and all of the characters look the way that they are supposed to. So definitely no issues there at all. The pacing is solid enough as well. There’s only so much you can do in a single chapter of course but the manga told a complete story which is definitely what you would like to see out of it.

Overall, This was a good story. It can be a little frustrating how the maverick hunters get away with so much here. I think in a longer story you could really address this a whole lot more but the limited page count just sort of works against it here. Still, it shows how X has to keep his guard up and be careful even when there is no end of the world threat present. Robots continue to get overwhelmed and corrupted even without a mastermind pulling the strings. If Megaman X had more confidence in himself and his leadership skills then it may not have been a problem but right now he’s still too timid. He needs to be the leader that everyone trusts him to be and hopefully that happens sooner than later.

Overall 7/10

Fight! Megaman X Review


Time for a very quick oneshot Megaman X manga. This one’s definitely blasting through the first game at record speeds as it adapts the whole game in under 18 pages. You have to admit that this is quite the impressive feat right? Well, I definitely had fun with it and the art is pretty solid. It’s like a fun little minicomic and since it will take less than 5 minutes to read, why not check it out right?

The basic plot is that Sigma has gone crazy for some reason and launched a war on the world. Mega Man X is the only fighter who can hope to stop him. (Zero doesn’t appear in this story) So Megaman gets to work and makes short work out of each enemy until he also takes Sigma down in a single blow. It turns out that Megaman truly is the ultimate fighter out of all reploids and everyone should fear his abilities. The narrator says that the battles are not over but with Sigma out of the way I think it’s safe to say that they are. Who would dare to rise up against Megaman?

I’m guessing the author is a fan of the fire maverick because he’s the only one who actually beat Megaman the first time. It was good to see that not just everyone would fall to Megaman without a fight. These guys are here to win after all and are used to being the strongest in the land. It goes without saying that they just wouldn’t roll over like this. There’s no time for more than a quick one panel fight for most of the mavericks but it’s still nice to see one put up a fight.

As mentioned, the art is pretty good here too. The pages are very clear and the character designs are on point. You certainly can’t go wrong there and it makes this even easier to read. It works well as a quick cliffnotes version of the first adventure too in case you want to jump right into Megaman X2. You could just read this and you’ll have covered the plot of the first game. Sure, some characters are cut out but you get the general idea which is the important thing.

There’s only so much I can say about 16-18 pages though so this will be a fairly quick review. As a parting note, the story does remind you why the Megaman X series is such a great concept right out of the jump. A future in which mavericks fight using special abilities with the world at stake just sounds awesome no matter how you say it. This story is certainly no exception to this, not by a longshot.

Overall, This is a fun story. There’s a lot you can do with one shots as it gives artists time to practice or you can just see a nice little story with the characters. I’m surprised the story wasn’t more of an original adventure or something but the first game’s plot has aged well so it’ll always end up being fun to read about. I’ve got some more oneshot stories coming up so get ready for those. We’ll see if they’re as solid as this one. As long as Megaman X is taking names I expect we’ll be in good hands though.

Overall 7/10

Mega Man X Dive Update


I have now maxed out all purple and blue grade characters! In my last update I had done the same for weapons so now that means only golds are left in both categories. Those I won’t ever complete most likely since they take so much time but this was another good milestone. Additionally I finally unlocked Bass EXE, the greatest character of all time so I’m feeling pretty good about that. We’ll see what the next big accomplishment is!

Mega Man X The Day of Σ Review

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It’s time to quickly review a short Mega Man OVA that came out a while back. This one was pretty fun and it was definitely cool how it came with the Mega Man X remake. I’ve seen it a few times over the years and it certainly holds up well. This OVA reminds me why we need more specials like this one in the future. The possibilities with Mega Man are simply endless!

The special is a little under 30 minutes and it shows how Sigma became the leader of the Mavericks. It works as an origin story and explores a time period that we never got to see much of. Mega Man X and Zero are tasked with finding out who is manipulating the reploids and turning them against their allies. The mystery takes them through a few massacres until they arrive at the deadly truth. Zero handles the shock of Sigma being a traitor pretty well while Mega Man X is a little more shocked. The special is fast paced as you would expect and the ending is open ended since you need to play the games to see how the saga really ended.

The animation is quite good. Zero’s character model at times felt a little too tall, but I’m just used to him looking a little more hunched over. The design is quite good if you look at it without thinking about the others and likewise with Megaman X. The energy blasts and effects look great. This could have easily been turned into a TV show and I’m certain that fans would have been very pleased with the results. The soundtrack is all right. It doesn’t use as many video game themes as I would have liked, but it still does sound nice and futuristic. The theme when Mega Man X was getting the charge shot ready was solid and overall it worked pretty well here.

The power levels are a little wonky as I feel like Mega Man X and Zero should be portrayed as much stronger. One Mechaniloid (I doubt that is how it is spelled, but close enough) should not last so long against a combined assault. Zero should have taken out his sword unless he acquired it later on. That would have been very handy. Mega Man X’s fully powered charge shot looked very accurate though and it is good to see. His power level should really be off the charts since he was essentially built to be the ultimate reploid. Also, Zero knew about Sigma which is how he countered the Maverick’s stab, but he looked pretty bad in that fight anyway. He should have been thinking about how to land a hit of his own instead of bragging for so long. I like his overconfidence, but landing at least one hit would have certainly helped a lot as well. Sigma is strong so it should be a good fight, but Zero’s no slouch either.

We got a cameo from Doctor Light and Doctor Cain as well. This helped to tie into the classic universe and I’m still waiting for the game where we see the events between them. I know that a popular theory is that Zero destroyed Bass and supposedly he may have destroyed Mega Man as well, but most of that is speculation. Others believe that Mega Man X was built from Mega Man’s parts. Personally, I’m hoping that this theory isn’t true since I want them to be completely separate. The special ends in a very sad way for Doctor Cain since he really underestimated the Mavericks. It seems like this was all just a game to Cain though so he may not be too distraught about his fate.

There were also cameos from other Mavericks and the legendary Vile. It would have been great to have seen Vile more since he is such an awesome character, but I suppose that I’ll have to wait a while. Maybe if the Mega Man show does well they’ll eventually introduce the X characters. It may be more of a comedy than anything, but hopefully they’re portrayed right. At least we have the Mega Man X episode from the 90’s cartoon. Mega Man X was nice and heroic here unlike his extreme cartoon version (to an extent) so that was nice to see. He definitely was not going to put the hostage at risk although he should have at least tried going for a leg or something. It was also interesting to note that Zero did hit the hostage in the training simulation, which basically proved that Mega Man X made the right call here. The hostage was grateful as well, which was a nice touch since they can be silent or condeming at times. The reploids here seemed very reasonable. The universe built around the characters definitely has a lot of room for growth and there is still a lot to explore.

Overall, Day of Sigma is a must watch for all Mega Man fans. It finally shows the story of how the Maverick war started in the first place. This war would basically not end for quite a few games so this trigger is very important. Unfortunately, it does go against canon events so it is considered to be more of an AU/non canon adventure than anything, but it still gives you a lot of context. The original version would likely be very similar as well. With solid animation and a good soundtrack, this OVA has all of the tools necessary to succeed. Mega Man X is a great main character as well and Zero is as cool as always. One day, maybe I’ll be saying the same thing about Mighty No 9, but it is unlikely.

Overall 8/10

Sonic and Hedgehog and Mega Man Worlds Unite Prelude Review

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It’s time for a double comic! Sonic and Mega Man seem like perfect choices for a double comic since it feels like they are always crossovering into each other’s universe. Technically, it’s only happened once, but the event was so big that it felt like more than one adventure. The thought of seeing them team up again is already epic and the fact that more guest stars will also be present is epic. Just think of it…soon, they could make this a Super Smash Bros comic! Well, let’s not get ahead of ourselves.

The Sonic comic is where all of the action is and it’s a great issue. Sonic and Silver team up to defeat the Ifrit. It hasn’t been around since Sonic Rivals 2, but portals have been opening up across the planet, which is leading all sorts of monsters to Sonic’s home world. Silver has been tasked with closing them all, but this is far from a simple mission. The heroes dispatch Ifrit rather easily and I would expect no less from the blue blur.

Sonic’s portrayal here is dynamite and there’s also something that I was thrilled about. His design is finally back to his Sonic Adventure 2 Battle one! Now, I don’t mind the “Big Hair” Sonic depiction that you see in a lot of the Sonic Universe titles among others, but this is the best design for Sonic. It’s not even close if you ask me and Sonic really seems like a seasoned pro here. Yeah, you really can’t top this comic and Mega Man wasn’t able to keep up. After all, who can keep up with Sonic right? He may have gotten the raw end of the deal in the last crossover, but I’m sure that he’s coming back with a vengeance this time!

In Mega Man’s comic, the anti robot guy is going crazy in prison. He recently got a glimpse of the future and witnessed Mavericks destroying the city. Now he believes that he was right all along about the robots and he won’t stop until all of them are destroyed. There’s not much that he can do about it though so he must wait for an opportunity. Most of the comic is simply recapping what has happened to him over the course of the series and he has definitely had a lot of unfortunate events.

I would have liked some more Mega Man action here to be sure. It’s decent set up for the crossover of course, but considering how many interesting concepts there are in Mega Man, we could have gotten something a little more breath taking. Still, I’m looking forward to seeing Bass and Proto Man help out in the crossover and seeing Mega Man X is always a treat. I’m not crazy about the mad bomber being the big villain from the Mega Man side of things though and I would actually prefer to see the return of Dr Wily!

The art for the Sonic comic is dynamite and it really can’t be beat. Everything looks flawless and Sonic continues to prove why it is easily one of the best comics out there. The Mega Man comic’s art is solid as well and I definitely know it well from previous volumes of his series. It’s certainly no Sonic, but it gets the job done and you’ll always know what’s happening on the screen. It’s a simplistic style that allows you to focus on the action.

Overall, This was a fun double comic. Mega Man’s comic was good, but it certainly wasn’t as exciting as Sonic’s. Sonic’s had the action and scope that we’ve come to expect from the Hedgehog and Silver gets his props as a powerful telekinetic. Sonic’s inventive use of the time puns is also to be commended and he certainly never backs down even when Silver tells him to stop. Sonic’s a free spirit and this is what makes him so cool. I’m definitely hyped for the big crossover event when the Worlds Unite once more. You can bet that I’ll check it out as soon as the library snags it.

Overall 8/10

Megaman X Command Mission Review


Megaman X Command Mission was a step in a brand new direction for the Megaman series. Instead of the traditional 2D gameplay, this installment used a turn based combat system. This game also marked one of the few times where Sigma was not seen at all. (Even Vile couldn’t make it) Without those heavy hitters the story could have gone south, but did it?

Before I talk about the story, let’s go into the gameplay. As I mentioned earlier, the gameplay is turn based, (Like Pokemon) but there are times when you need to input commands to maximize damage on your super attacks. You can also switch in and out with your characters during the battle depending on what strategy you are planing to use. It is easy to get the hang of the controls, but there is still a lot of strategy involved. One method of getting through the game is to just keep on leveling up over and over again until you can simply overpower the opponents. Another way is to just maximize the items that you possess and determine what the best team strategy could be. Either way the gameplay never gets repetitive and you’ll be content all the way through the game.

Animation wise, Command Mission still holds out pretty well. The character designs were well thought out and everything looks to be in place. The battles that take place during the cutscenes were greatly animated and there’s never any big animation errors or scenes where the animation drastically drops. Command Mission also features a pretty good soundtrack and it’s one of the more memorable ones in the Mega Man franchise.

Now it’s time to talk about the story. Command Mission had an incredible story and it was the highlight of the game. Megaman and co are sent to infiltrate Giga City and stop the maverick leader Epsilon. The heroes realize that this won’t be an easy task when they are ambushed by a group of very powerful mavericks. After the explosive beginning, the game starts to lose a little steam during the Massimo and Cinnamon chapters. Beyond that, the villains keep popping out of nowhere and their are many plot twists that occur. Epsilon definitely stood out as the coolest of the new characters, but Wild Jango and Scarface were also pretty excellent characters. The one flaw that I would have with the story, is that Megaman X and Zero seem to be very under powered. At this point in their career, they’ve already dealt with dozens of mavericks and they should be able to take on most of the newcomers with ease. Zero was actually losing to Mach Jentra, which is something that I find a little hard to believe. The rest of the plot makes up for this flaw and will definitely keep you eager to see what will happen next.

Mega Man X Command Mission is definitely one of the best Mega Man games to date. The gameplay was fun and the story was very exciting. I’d say that Command Mission was a great way to end the Megaman X saga and I would definitely recommend checking this game out.

Overall 8/10 Replay Value 6/10

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