Kirby Mass Attack Stats and Records

Stats time!

Play Time 9h 14m
Story Mode 59% Complete
Medals Collected 98/186
Kirby Flicks 16524
Total Score 112560
Time SPent on Star 23m
KO’d Kirbies saved 241
Kirbys Acquired 74
Fruit eaten:
Apples 2190
Bananas 686
Melons 109
Maxim Tomatoes 16

Yoshi’s New Island Review


It’s time to look at a game that I conquered really quickly. The whole game was over in one day which makes sense because the game is only about 3-4 hours. It’s also extremely easy to the point where you won’t lose much at all. Even if you do lose you can get back to where you were at within a minute or two tops. The levels are short and since you have endless health as long as you get to the baby in time there’s not a whole lot for you to worry about. There are no big gimmicks to worry about either so half the time you can keep running and jumping.

The plot of the game is that the stork actually delivered Mario and Luigi to the wrong house. Yoshi and his clan must now get them to the right place. If I were the Yoshis I would definitely be a little upset at this. Seriously they have to do this again? Well, at least they have a lot of experience in doing so. They will have to get past Kamaek and all of his minions in order to do this though. The heroes can’t lower their guard and must press on at all costs!

The gameplay is your classic 2D platformer. You jump past enemies and obstacles to get to the goal. Along the way you will see a lot of collectibles and may even solve a few puzzles. You can eat enemies and turn them into eggs. The eggs you shoot are used to activate controls and things like that. I guess the game’s main gimmick would be that Yoshi can turn into several vehicles. This doesn’t happen a whole lot though and even seems to be optional at times. Those controls were a bit weaker so I’m definitely cool with this not being a regular occurrence. I feel like that would not have been a good idea for the game long term. Part of why this game succeeds is because it’s going back to basics. It’s basically a Mario game just with the ability to throw eggs. It is fun to throw the large ones as well and it’s all well thought out. I had no issue with the gameplay.

The bosses also have a lot of variety. The Kamek bosses tend to be similar but even those switch up the background elements which is nice. Changing up the bosses so much is what separates Nintendo platformers from others. The final boss is also intense with quite a lot of forms and even a plot twist I didn’t see coming. It’s probably the most impressive part of the game because it feels like this is a moment when the game decided to go further than expected. It also had more difficulty than the rest of the game since falling into the lava would instantly cause you to lose a life. I imagine you would have to restart all of the phases again but fortunately I didn’t lose during the climax.

The level designs are on point as well. The levels are pretty short and you’re still given a checkpoint during the game so it never feels like you’re going to lose a lot of progress. It may feel unnecessary since the game is pretty easy but it’s the kind of quality of life enhancement that I always like to see. It’s important to have this kind of thing because it’s just a lot more convenient for the player. Who actually wants to have to replay a large chunk of a game that they have already cleared? It helps you improve but since this game is going for a relaxing feel then it works out quite nicely I’d say. You can play a few levels before bed or just blast through the whole thing at once.

The soundtrack is definitely very different compared to most of the big Nintendo titles. It uses the Kazoo a lot and most of the tunes sound like they’re just complete parodies of the normal themes. I suppose they would all technically be considered remixes but it had to be a little self aware. The soundtrack is just very unique. It works well enough I suppose but does make the game feel like it’s aiming even younger than usual. It does support the game’s low difficulty level though. The graphics look fine. It’s not exactly Nintendo’s A game but I think it’s going for a retro look so it succeeds in that approach. I’d rather they go with traditional graphics though because Nintendo games can look really amazing when they try.

There is a decent amount of replay value to be found here though. Each level has a number of collectibles. You can grab the red coins, flowers, and even medals. The medals are RNG though which sounds annoying to me. Fortunately the game made it so that you don’t need to grab these to complete the game which I thought was a really good move. Things like that should always be optional if you ask me. That way you don’t feel like you were penalized for trying to pay the game your way. It is part of why I cleared the game so quickly because I didn’t need to worry about stopping. If you want to explore then that’s fine but it shouldn’t be mandatory. So the main game is about 3 hours and if you try for all collectibles you can probably stretch this to about 7 I’d say.

Overall, Yoshi’s New Island is a pretty fun game. It feels like a standard platformer. It’s true that this game doesn’t really do anything new nor does it try to shatter its own limits, but that’s fine. I still would feel like i got my money’s worth on this one. It’s not the kind of game that I can find a lot of fault with. The level designs are on point and while the story is the bare minimum, I’ll give the title props for the final boss and actually having dialogue between each world. They’re little touches but things that add up. This feels like more of a complete experience than the Squeak Squad game I played for example because of this. The game may be short but it feels fleshed out. I’d recommend this one if you like platformers.

Overall 7/10

Fairy Tail Stats and Records

Stats time!

Play Time 29h

Guild Rank 8th
Guild Rank Goals Complete 4/5
Characters Unlocked 13

Character Levels

Natsu 62
Lucy 63
Gray 63
Erza 62
Mirajane 62
Gajeel 60
Juvia 60
Wendy 62
Laxus 63
Sherria 62
Kagura 62
Ichiya 62
Jellal 63

Facilities
Pool Level Max
Laboratory Level Max
Stage Level 4
Kitchen Level Max
Table Set Level Max
Bar Counter Level 4
Library Room Level Max
Item Shop Level Max
Request Board Level Max
Material Storeroom Level Max

Sonic Boom: Fire & Ice Review


This game has been waiting its turn for a very long time at this point. Well, I finally took the plunge and got it. Surprisingly the game doesn’t beat the originals though. Mainly this is due to the length being a lot shorter and the plot not being as interesting. I beat this game in around 2.5 hours compared to the Wii U one which took 7 and the 3DS original which I played for 14 hours although the story was more in line with 7. This one seems like they had to rush it out because otherwise I do feel like a lot of effort was put into it. There are a good amount of cutscenes and things of that nature.

The plot of the game is that Eggman is trying to build the Eggbot racers that can be even faster than Sonic. To this end he builds a robot that can attract the rare kind of metal he needs. The bot tries his best but Sonic and friends prove to be too much for him. Unfortunately this makes Eggman turn on him as well. The bot really wants to prove himself to Eggman so he’s going to continue to try and grab the metals. Meanwhile Sonic and friends are trying to stop the elemental geysers being produced as part of this and are forced to travel the globe. Can they save the planet from ecological disaster?

So there isn’t really much of a story here. Still, it’s very nostalgic to see the ole Sonic Boom cast once more. I did greatly enjoy the show and felt like it should have gotten another season. The cutscenes are really solid to the point where the cutscenes look like they could have been from the actual show. This is the level of detail I like to see and shows this was not some simple cash in. A real effort was made here and I definitely appreciate that. They should have found a way to squeeze Shadow into the story though. I think that would have been a really good idea to raise the stakes. We do get a fun climax though where Eggman is actually forced to ask Sonic for help. Sonic and Eggman is the big team up we’ve been waiting for so that was definitely pretty hype.

The gameplay is a 2D platformer like most Sonic games. You navigate your way through obstacles and grab collectibles as you make it to the goal. The new wrinkle to this game is that you now have the ability to use fire and ice thanks to the ecological phenomenons going on around the world. The fire ability allows you to melt ice while the ice power lets you freeze water. They’re fun little abilities. I wouldn’t say they change the gameplay experience all that much so it’s a pretty harmless gimmick which I can definitely roll with. This is the kind of experimentation that I’d say works rather well.

As I mentioned though, the game is really short. At a little over 2 hours that’s just not a whole lot of time. It has more replay value than Kirby though as each world has several bonus levels as opposed to just one. It’s part of why the game is so short though as you just don’t need to play most of the levels. That should add a good amount of play time in. Then you’ve also got the bonus racing mode where you can even play as an Egg bot. You use the gems you collect to buy more suits so that’s pretty fun. There are also 3 upgrades as well. It’ll probably take you a while to buy them all though. There are 6 upgrades and completing the game just gave me enough money to buy 1. Buying all 6 would definitely be difficult but maybe the bonus levels have more gems than the normal ones.

I already talked about how great the graphics are so I don’t need to go on that for very long. The in-game graphics are just as solid. There are a few different playable characters who all have their own strengths and abilities which is nice for variety. The soundtrack is less memorable though and in general you’ll probably forget it as soon as you finish the playthrough. I would have liked some remixed tracks or something to spice it up. There aren’t a lot of boss battles either which could be the reason. Surprisingly it would seem like not every world had a boss unless some of the bosses are optional.

The boss fights themselves are pretty fun although most of them play in a very similar way. I’d say that it’s just the gameplay not being able to change things up much but that’s not really true. I think there’s more they could have done with it. Each boss battle has 2 phases. One phase you use Sonic to home attack the enemy while the other has your partner use their signature skill. Since all of the partners are different that part is always unique but Sonic is the one where his gameplay is exactly the same all the time. Switching that one up a bit would definitely have gone a long way if you ask me. Still, I’ll give the game props for the tag system. I thought that was pretty fun.

Overall, Sonic Boom: Fire & Ice is a worthy sequel to the original Sonic Boom. that being said, I wouldn’t say it was particularly noteworthy or knocking it out of the park either. It’s a fun game that will keep you busy until you complete it. Afterwards even with the replay value you won’t have much to do though so this is definitely the kind of game you just playthrough once and keep it moving. If you like platformers then I recommend checking this one out. The cutscenes help make the game feel a little more special as well. A little more length would have been nice but I’ll take what we can get. Hopefully we get a new Sonic game soon because I miss that series.

Overall 7/10

Kirby Squeak Squad Review


It’s time to look at a recent Kirby game for the DS. Kirby is one of those titles where I’ve lost track of how many portable games there are. There are just so many and then you have the remakes and ports to deal with as well. I figured I could at least get a little closer to being caught up with the series though and what better way than with this one? Squeak Squad is one of the shortest Kirby games out there as it’s barely over 2 hours. That means it is the perfect pick to blast through. The gameplay is pretty solid but the length is hard to ignore.

The plot involves Kirby getting ready to eat a nice slice of cake. Unfortunately the cake is snatched away right before his very eyes. It appears that the group known as the Squeaks have stolen it. Kirby makes it his mission to track all of these guys down so he can get his cake. He will have to travel across multiple lands in order to do this, but nothing is going to stop him from getting his meal. I know how good a solid slice of cake can be so it is definitely hard to pass that up. Meanwhile, is there something more sinister at play here?

The story doesn’t move much as you only get a quick cutscene at the start and then for the final few worlds. Still, I’m always glad to see a story of any sort. It may feel rather low stakes but this is Kirby so you know that something will change by the end. Kirby has come to be known as the title with all of the extremely high end cosmic villains by the end and the games do not disappoint with this. As they go on you can always count on some pretty big villains showing up to cause damage and take people down. The final boss here is enough hype being with a cool design. In general the boss fights are pretty solid.

I also expected them to be a walk in the park but 1 in particular was actually a real challenge where I lost some lives. A big thing in the Kirby games is to make sure you have the right power for each situation. If you lose a power then a boss or level can be a lot more difficult than it would have been otherwise. That’s exactly what happened here. I lose my boomerang power so that I could make a space for the chest. Then the cloud boss that showed up was hard to deal with. I kept falling or I would get stunned for a while. The boss design was actually pretty clever and worked quite well to be honest. This was a true threat that just wouldn’t go down very easy. The rest of the bosses were more standard but I was still reasonably impressed with this.

As for the gameplay, it’s your standard Kirby style. You run through a level as you try to get to the goal. A new wrinkle is that you can hold up to 5 items in storage in addition to the ability you already have. This can be pretty handy for sure. You’ll also need those spots because some levels can have up to 3 chests. They each take up a slot so this prevents you from holding more food or special abilities. You don’t actually need to collect all of the chests in this game to clear it, but I wasn’t taking any chances and grabbed half of them during the game. In particular the important ones appear to be the mega chests at the end of a level. These have the potential to carry the Star Brands and you will need those brands in order to access the final worlds. Most of the chests aren’t really hidden during the opening worlds and only get a little more difficult in the second half of the game. I’d say that’s the main thing to be aware of but otherwise you should be good to go.

The levels are a lot shorter than I expected which makes sense for why the game is so short. There are around 50 levels in the game and you don’t have to actually clear all of them. Each level comes with a bonus level that you can skip so most worlds just have 5 levels. Each level shouldn’t take you longer than around 2 minutes to complete if you’re looking for chests. I liked the pocket size of the levels. They’re part of the game’s charm and it makes this game very easy to just pick up and play. The level designs are quite excellent but that’s no surprise.

The graphics are definitely pretty good. I liked the little illustrations we would get to progress the story as well. The artwork was definitely on point and it helped to show that this game had a reasonable budget. The soundtrack is very good. That one has a lot of remixes from previous games and all of the tunes end up feeling pretty iconic. This is definitely more in line with what I would expect from a Nintendo title and they did not disappoint. These tunes are memorable and really get you into the spirit of things.

In terms of replay value there is some although not a whole lot. Completing the whole game with half of the collectibles only took a little over 2 hours. If you go back to get the rest of them then I guess you could maybe stretch this to 4 hours. That’s about it though so I can’t give the game a whole lot of credit for that. 4 hours for 100% completion rate is not really amazing at all but the sheer enjoyment factor of the game will keep this one operating at a positive level. If anything I would just say as a disclaimer that you shouldn’t buy this game for a high price. Make sure you get it for around 15 or something and then it’s a good deal.

Overall, Kirby Squeak Squad was pretty fun. It’s a brief experience but I certainly enjoyed the smooth gameplay and fun plot. This is a game I could recommend to anyone who likes platformers or wants to start the genre. Despite that one boss being a little tricky, the game is pretty easy so it works perfectly as an introduction. After clearing it you’ll be ready for some more adventures and slightly more difficult titles. I have another Kirby game coming up which is supposed to be tougher to complete so I look forward to seeing what challenges that one has in store for me.

Overall 7/10

Yoshi Touch & Go Review


It’s time to look at a Yoshi game I didn’t know much about. Thanks to the Gamestop deal it was effectively one of the 3 free games so no harm either way. That being said…it’s just not very good. This game has no story and the 4 modes it has have identical gameplay. There’s really nothing to do here because it’s like playing a Mairo Party title that effectively only has 1 minigame. How long is that really going to last you when you think about it? A single game can work if there’s a lot of effort behind it or it’s simply addicting but I’m not sure if this one really seals the deal on that. At the very least I didn’t find it all that entertaining at all and grew bored of it pretty quickly. This is definitely one of Nintendo’s weakest games.

The gameplay is divided into two phases. The first phase has you falling through the air as Baby Mario. The idea here is to grab as many coins as possible while avoiding enemies. Once you’ve fallen 1000 feet then your stats are used to determine the equipment for Yoshi in the next phase. The way to stop yourself from bumping into enemies is to draw clouds in the sky that you use as borders to steer Baby Mario while also blocking off the enemies. That’s really the only controls you have but it can be tougher than it sounds. Due to how the DS has 2 screens and all, you have to time the blockades really well or they will flat out miss the target. If that happens then things aren’t going to go all that well for you. You can keep retrying until you succeed of course but the gameplay is rather slow so it takes a bit.

The second half has you riding a Yoshi who automatically walks forward. The idea here it to throw eggs at enemies in front of you before you bump into them. Remember, a single touch will result in your destruction so you really do need to keep away. Also remember to build a bridge of clouds underneath you so that you don’t fall to your doom. It can be tough to multi task on everything but this mode works pretty well. Every enemy you hit also extends the timer on the level. The idea is to get as far as possible as there is no end. The only level with an end is Time Attack where you get to save Baby Luigi.

So that’s it, this is the extent of the game. The modes here are Score Attack, Challenge, Survival, and Time Attack. They all have the exact same gameplay though so there’s just not much to this. Additionally there is no way to skip the Baby Mario stuff. I feel like that would have gone a long way to make the game more fun since the Yoshi gameplay, while not perfect, is a considerable improvement. I can at least see myself having a little more fun there. The game just feels incredible rushed though. Couldn’t they have at least given us more stages or different ways to play? A very quick story or arcade mode would have done the job just fine and then there would not have been any kind of issue. That would have been absolutely fantastic so it’s a shame that it didn’t work out.

The graphics are okay though. It does look about as good as a normal Nintendo game. There’s not a lot to base this on because the gameplay is so limited but what we do have is fine by me. The character models are on point and the enemies look like how they should appear. The backgrounds are nice and it’s pretty nostalgic to see the sprites everywhere. The soundtrack is pretty forgettable but I wouldn’t say it’s bad either. It just doesn’t have the pop you would see in a more mainstream Nintendo title.

Overall, I just feel like this game was incredibly lazy. I feel bad for anyone who bought this day 1 and then immediately ran out of things to do. You can “conquer” the game within an hour. By that I mean getting your name in the top 10 leaderboard for each minigame. At that point it just depends how much you like the game so you can replay the modes over and over. The point of a game like this is to have you constantly try to get better and better so that your score goes high but it depends on how much you like the game. Usually there are a ton of minigames so you have a lot of options but in this case there’s only one so if you don’t like it then you’re sunk. It’s kind of hard to see why Nintendo would phone in a game like this. I’m confident they could make a better version of it for mobile now if they really tried. Ah well, maybe next time. In the meanwhile I highly advise you not to get this game. Even if Yoshi’s the main character, it’s just not worth it.

Overall 3/10