Finding Nemo Stats and Records

Stats time!

Play Time 4h 44m

4/60 Stars

Stage Stats Record Stage Completion Time and Shells Collected

Going to School 2m 14s
Field Trip 4m 13s 4670 Shells
The Drop Off 2m 37s 236t0 Shells
Mask Chase 4m 53s 1920 Shells
Catch Dory 5m 7s 810 Shells
Minefield 12m 28s 9020 Shells
Submarine 65m 43s 4020 Shells
Mine and Seek 17m 57s 550 Shells
Mask Search 32m 56s 2120 Shells
Anglerfish Chase 1m 26s 600 Shells
Mount Wannahockaloogie 19m 51s 700 Shells
Jellyfish Race 6m 39s 9790 Shells
Training with Gill 6m 22s 820 Shells
East Australian Current 5m 8s 470 Shells
The Plan 11m 22s 1180 Shells
Whale Chase 4m 42s 9490 Shells
Treatment Plant 18m 41s 3520 Shells
Fishing Net Rescue 21m 19s

Finding Nemo Review

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It’s rare for me to actually dislike a video game, but sometimes you just end up pulling out a bad egg. This was one of those times and it is safe to say that without exaggeration…Finding Nemo is one of the worst video games of all time. It is simply a sad experience and the puzzles will frustrate you to no end. Mix that in with the bad graphics and drawn out story mode, and you’ve got yourself a broken game. It’s too bad since I went to great lengths to finally get this game again after selling it many years ago. Of course…I can see why I sold it the first time around.

The plot of the game is just like the movie of course. Nemo gets kidnapped by some humans so his father and a fish that he meets along the way must travel to save Nemo. This leads to a lot of missions which will have you solve puzzles, navigate through dark tunnels, and play tag sometimes. In theory, this sounds pretty good…maybe that’s a stretch. It doesn’t sound bad anyway, which is a good thing. Unfortunately, I was about to be amazed as how sad it was.

For starters, the graphics are really bad. The whole game is so dark that you can’t really see where you are going a lot of the time. You just have to crawl forward and hope that an enemy is not there to greet you. The dark levels are almost unbearable at times and you have to alter the brightness settings on your TV to keep yourself from dying over and over again. It helped a little, but I feel bad for my TV. I definitely should not have to adjust my settings just for the sake of this video game.

Let’s jump to the worst part of the game right away though. There are puzzles in this game that are so long, so boring, and so artificially difficult that I can’t imagine how it ever lived in the final version. There is no way that the kids in this game’s target audience would be able to complete the puzzles. It was so boring that I would have to play the game while on the phone to keep myself from falling asleep. It’s essentially a Rubix Cube and you have to arrange the pictures without harming the others. That’s not terrible in theory, but with no way to reset the puzzle once you’ve started, you can constantly set yourself back quite a few plays and never even know about it. It’s madness. One level took me over an hour as a result..an hour on a single puzzle. That’s not cool.

The average level is more like 1-4 minutes so you can see the contrast. The puzzles don’t seem like they’re supposed to be so long, but it just ends up happening that way because of how they are constructed. It’s a shame since the rest of the game could have probably gotten a 5 or so, but the puzzles destroyed it. They’re hardly the only issue of course, but certainly the most important one.

Even the final boss is fairly annoying because Nemo dies due to a single hit. That’s present in the whole game of course, but you can at least gather little fish to protect you in certain levels. In the final boss, that is not the case. You have to tag Dory 10 times while dodging falling rocks that move very quickly and appear out of nowhere. It took me quite a while to finally beat the level and it’s not an experience that I would want to have again. The game is really just annoying and I feel like the developers did not know what they were doing. Just about any company could make a better game than this.

It’s also a little hard on the hands. You have to keep pressing the A button to swim faster and faster during the levels and it’s really hard to keep up the pace. There are booster rings that help with that, but it’s hard to hit them because of the graphics. It’s a bad mix of elements that combine to make each one all the worse. Let’s also talk about the long loading times, which are pretty sad.

I usually don’t even bother with the loading times in my reviews, but these are infamously bad. You have time to go and make a sandwich while the game is loading between levels. They just drag on for minutes at a time and it’s very uncanny. It’s not surprising once you actually play the game, but it’s like adding insult to injury. My salt levels would always rise when playing Finding Nemo so you should be sure to have a bottle of water at the ready during your playthrough of the game.

How about replay value? I’d say that it’s basically at a 0 since the game is no fun to play. There are some collectibles though. You can get 3 stars during each level by doing certain things. Of course, these things aren’t actually explained so you’re completely out of luck unless you’ve picked up a strategy guide or can find a good walkthrough. It would be a very loooooong case of trial and error otherwise to find out the requirements for each star. They’ve thought of everything haven’t they?

Overall, Finding Nemo is a game that I highly recommend avoiding at all costs. The graphics are terrible and make games from 20 years ago look good. The loading times make Super Smash Bros look instant and just having the fish float around while staring at the audience doesn’t look very impressive. The soundtrack is very bland and while the game only has 18 levels, the puzzles really stretch out the play time. If you’re curious about this game, watch some Youtube videos of it. It’s definitely not worth purchasing at any price and you will likely regret getting this game. There really aren’t any positives to say about Finding Nemo. The only promising parts of the game, like hopping across little lily pads, are wrecked by the fact that any contact with any enemy will send you back to the last checkpoint. Not having any health in a game where enemies pop out of nowhere is definitely not cool.

Overall 2/10

Naruto Powerful Shippuden Review

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It’s time to finally review one of the newest Naruto games. As you may recall from my Rock Lee review, I was not a fan of the manga series and I actually gave it a 0 for effort. The game’s story is pretty bad to be honest and shows me why the series didn’t know what it was doing, but the gameplay is good. This raises a pretty big issue that I’ve never really had to tackle in a video game before. What wins out, the horrendous plot or the gameplay? It’s a tough call so it’s time to explore this issue in the review.

There are two story modes in the game, but it may as well just be one since you have to keep on going back and forth between the two. The story modes belong to Naruto and Rock Lee. Each character will have 4+ missions at the ready when starting and you can keep on completing the missions until a gate appears. The gate can only be opened by a certain amount of keys. Let’s say you’re in Naruto mode and the door will only open if you have 2 Naruto keys and 2 Rock Lee keys. Can you guess what that means? It means you have to go to Rock Lee mode and beat some missions to get the necessary keys. It’s odd because this sort of defeats the purpose of having two different story modes right? It’s just not right!

Naruto mode plays it straight for the most part and actually adapts the manga. It covers the Shippuden series all the way through the Kage summit, which is pretty impressive. There are also a lot of filler missions that you have to play along the way to defeating the final boss since you need those keys. It’s slightly luck based as to when you will beat the game as well since there are a lot of paths that just lead to more filler missions and keys. It’s why I completed Naruto’s story at level 75 without beating Rock Lee’s, where I got to level 100 a long time ago. You just have to try and pick the right path or you may complete just about all of the filler missions along the way.

Rock Lee’s story is the one that decides to include as much low quality humor as possible. Those certainly get old fast and you’ll want to just focus on the gameplay so you can ignore the plot. Remember how I mentioned that I got to level 100 very quickly with Rock Lee? Well, wait until you make it to the Kisame boss battle and then use that one to grind with the expert criteria “Don’t get hit” Completing the mission while following that guideline will give you over 4000 exp points per battle and that’s enough for 3-5 level ups. You can easily just keep on beating that boss until you are at level 100 and it should take you about 30-40 seconds to beat the boss each time. It’s an incredible grinding level and I felt pretty proud of myself for figuring that out. I’m sure that there’s somewhere like that for Naruto, but it’s barely even needed. Just beating all of the filler will likely get him to level 90 or higher.

The levels follow a specific formula depending on the objective. There are survival missions, where you must survive for 30-90 seconds without fighting back. Those are certainly the toughest missions since a few hits can typically down you if you’re not prepared. It’s always good to have an ace up the sleeve for these missions. (Meaning a level up that you haven’t bought with your EXP yet) The best missions are the boss battles since they’re just a classic 1 on 1 fight where you can overwhelm your opponent with pure power. The only boss battle that wasn’t too enjoyable was the Deidara one and that’s because he just hides in the sky the whole time. Not very sporting of him is it?

Another fun mission type is the one where you just have to defeat 30 enemies. Simple and to the point. Another tricky type is one where you can’t let enemies pass you to the goal line. For the most part this was easy, but towards the end it got a little dicey. The minions are just so fast and it’s hard to stop them all. The most annoying missions are the ones that play out like a platformer. You have to find scrolls, minions, or just the goal line. You can actually get lost with how many rooms are available and the levels are just a little too long for my liking.

The gameplay is smooth though and it should remind you of the original Naruto Ninja Council games. It’s essentially the same concept so it’s cool to see them making a comeback into the modern day. Just keep on attacking and the bosses will certainly fall before you. As for the graphics, I’ve heard that they were great from one reviewer, although I’m not sure if he was serious or not. Regardless, they’re all right, but all of the characters are drawn really small with disproportionate bodies so it’s a little hard to say for sure. Everything is fairly bright and clear so I suppose that I’ll give the game kudos for that. Aside from the PSP, there still aren’t any extremely powerful portable consoles yet so you have to weigh in your expectations accordingly. I will say that the graphics are pretty good when you really think about it. They hold their own and then some.

As for the soundtrack, it’s typically just the same themes over and over again. There is not a whole lot of variety , but there is one or two really good themes that managed to sneak in there. When those scenes arrive, just be sure to savor them and to remember the good ole times of Naruto as you defeat whichever boss is before you.

As far as replay value goes, the game has a little. By the time you will have beaten the game, there shouldn’t be a whole lot of missions left, but enough to last you 2-3 hours. After that, you’ll probably be at level 100 with both characters so then the game will be over. Considering the size of the game though, I’d say that it’s not lacking in content. There’s enough here to certainly warrant your purchase.

Overall, Naruto Powerful Shippuden is very good from a video game perspective. The gameplay is solid, the graphics are good, and the soundtrack can also be pretty epic at times. Unfortunately, story mode really drags it down. The game has a constant stream of bad jokes that would only make the cast of Pixels smile and it really drags on. You’ll enjoy the game more if you just skip all of the cutscenes and jump right into the gameplay. I definitely have to deduct a pair of stars for the story. That means that this is probably the most positive Rock Lee product that I’ve reviewed since the show will probably get a 1-2 at best and the manga was a big 0. So, the gameplay is good enough to recommend this title, but I’ll recommend picking up Naruto Clash of Ninja 2 instead.

Overall 5/10

Mario Pinball Land Review

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I’ve played most of the Mario games at this point so it’s always neat to finally play one of the elusive ones. I love pinball and I’ve had fun playing many variations of the game. Unfortunately, I wasn’t a big fan of Pokemon pinball and the Metroid Pinball game that I bought never actually worked. It’s the risk of buying used games, but only 1 in every 100 doesn’t work so it’s been a fair trade off. I’m happy to say that Nintendo once again showed that the extra effort they put in can pay off big. Mario Pinball Land isn’t your average Pinball game and chooses to alter the core gameplay a bit to make this more of a complete game. It comes at the expense of the old style where you would try for high scores, but that’s fine since it ends up making Pinball Land feel like more of a full Mario game.

Peach is kidnapped by mean ole Bowser so Mario makes the hero call and turns himself into a pinball. He’s taking the fight to Bowser now, but since he’s a ball and his friends launched him to a circus instead of the castle, it’ll be a long journey. Mario must now gather the four star keys to open the doors to the areas where he can really deal some damage to big bad Bowser. Can he make it in time or is he toast?

The gameplay is essentially pinball. You have two flippers and you must try to bounce Mario around. Unlike an average game of Pinball, there are typically 2 or more exits in the levels, which you can use to get to other parts of the world. When you want to leave, you must go to one of the pipes in the level. That part can be a little annoying as you can’t just pause and escape to the next world. You must make it to the pipe or die trying. Meanwhile, the pipe only shows up once you beat the boss of that world, which can be tricky. Your only other recourse is to get a game over, which takes you to the first world, where you should have a pipe since you must have beaten the first boss…right?

There are around 35 stars to obtain in the worlds, but you only need 15 to go and fight the final boss so that’s pretty lenient. You should get that amount as you wander through the levels, but don’t underestimate the doors. You’ll find yourself getting rolled to the next room whether you want to go or not, which can definitely get sad at times. I was actually surprised at the merciless difficulty within this game. It may be a Mario game, but don’t let that fool you into thinking that it’s an easy ride. This will require patience as the final boss took me around an hour or so. At one point, it took me 2 hours to get 4 stars because of how many times I would shoot past the enemies and have to redo the battle.

Each star is won by achieving certain feats. Typically, this involves defeating each of the enemies in a room or something like that. You’ll know if a room has a star because a star will glimmer for a split second as you enter. The enemies aren’t tough and the risks of falling through the level and losing a life are slim so it’s really just a matter of time. Eventually you will be able to secure the win and the whole game is auto save ready so that’s a nice plus.

The graphics are surprisingly good and Nintendo did a good job of giving each character 3D models. It’s sort of like playing Mario 64 portable with a different control scheme. Everything seems to be based off of that game and why not right? Mario 64 is still the ultimate Mario experience. So, the graphics aren’t just good, but very good. Meanwhile, the soundtrack is decent, but certainly less remarkable. I probably couldn’t tell you any of the themes from the game because they definitely were not all that memorable. It’s Pinball so that’s to be expected and the constant sound effects would distract you from that anyway.

Since the game is so tough, the duration isn’t as short as you would expect. Getting the 15 stars will take you some time unless you’re some kind of Pinball whiz. It’s a complete game and there’s a good amount of replay value as you can go back and try to get the rest of the stars. One important aspect of the game that will help you during the tough fights are the power ups that Toad gives…for a price. You pay him in coins and he can give power ups like Mushrooms, Lightning, or 1 Ups. Lightning is the best power up in my opinion as it destroys all enemies on the field. A perfect way to instantly get a star. The Star power up is also good since it makes you invincible and sometimes you can injure bosses that way instead of going through the actual fight.

Speaking of which, I actually believe that Mario Pinball has the toughest Mario final boss from any Mario title. That fight was seriously hard and I could not beat it at will. It may take less grinding than the final boss of a game like Mario and Luigi or Paper Mario, but once you get the level ups, then you’re set. In this fight, even though I know what to do, it would still probably take me a few more shots if I tried to complete it once more. Luckily, the second phase of the boss is pretty easy, which helps to balance that insane first part.

Aside from the replay value, I also feel like mentioning that Mario Pinball Land has difficulty that is fair. Some games (Finding Nemo) are tough, but for all the wrong reasons. Poorly explained puzzles, bad graphics, etc. Mario Pinball Land is tough, but the mechanics are all solid. Your reaction times just have to be on point and eventually you will be able to hit the ball where you want it to go. It’s all about player skill and none of that luck or puzzle nonsense. This is a game that leaves you feeling satisfied.

Overall, Mario Pinball Land is a great pinball game and probably the best one that I’ve played. It easily beats the Pokemon version and the Metroid one has not worked yet so I can’t say for sure, but I’m pretty sure that it beats that one. I finally got it to work earlier today so I may play it a bit for a review later on. I definitely recommend Mario Pinball Land. It’ll give you a nice challenge and it’s still close enough to the real Pinball game so that Pinball fans can enjoy it. It’s a very unique Mario game and one where you can feel proud of yourself upon completing it.

Overall 7/10

Luxor 3 Review

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I got Luxor 3 from Gamestop for about 2-3 dollars. It was a bargain considering that this game prided itself on the fact that it has over 100 levels to complete. It looked like my kind of game and I spent hours going to many different Gamestops as I tried to buy as many Wii games as possible. This was one of my winners as the game was pretty fun and had the kind of gameplay style that I could easily get behind. If the gameplay was no good then 100+ levels would have been very dicey.

There are a few modes to play here, but Adventure Mode covers them all so let’s start there. There is a brief plot and it involves the Egyptian gods being taken down be Set(h?) so the hero must save them all. Set is firing energy balls at each of the gods so we have to shoot them down before they can invade the pyramids. Rinse and repeat for the 100+ levels. The plot isn’t a major factor here to be honest. It’s like playing a game of Pac Man or Galaga and getting a little bonus plot. It’s not necessary, but it’s still fun to have.

There are 11 worlds and each one has 8-10+ levels. The bulk of the levels are comprised of the mission that I already mentioned. There are balls that roll towards the goal and you have to match 3 or more of the same color. Whenever you do this, the balls will explode. Rinse and repeat until they are all gone and you must not let them get past you. You can grab various special attacks after getting enough matches like a lightning bolt or a bomb. They are extremely handy so grab them whenever possible.

In each level there will be a statue until you’ve collected the 4 needed in each world. You don’t need to get them and I’m not sure what they really do yet, but at the very least they open up bonus levels where you can grab some extra coins, which are good for buying new power ups or changing the look of the balls. At the end of the game it’ll be nice to see all of my statues lined up. I made a great effort to grab as many statues as I could throughout the game since it’s pretty easy to do so. Why not right?

Some levels will be called Onslaught Mode. Typically there will be one per world. It’s the same as the standard level except for the fact that statues will rise up to block your shots so you have to be very strategic about how you tackle the level. It’s not bad, although I definitely prefer the standard stages. You’ll find that the standard levels are almost always the best ones in the game.

There will also be one or two puzzles in each world. These are the least enjoyable to be honest and the more that I see puzzles in my video games…the ore that I realize how out of place they are. Puzzles just aren’t fun if you ask me. Luckily, you don’t have to actually beat them in order to clear the world so you can just skip them. That’s good since the puzzle levels could have gotten old very quickly. There were actually one or two that most people thought were literally unbeatable due to a glitch until someone proved them wrong.

Finally, there’s the boss level at the end of each world. Basically, you have to survive for 3-4 minutes as an infinite number of balls are shot at you. Survive until the end to win! These levels are cool and they can definitely hold their own against the standard versions. There’s only one per world, but at least they do give you a sense that the level has more weight than the others. That’s what a good boss level should always do. Surprisingly the final world has no end boss so the game just ends rather abruptly…it was odd, but not a negative I suppose.

The soundtrack is amazingly good. There is a steady flow of intense opera music that will attack you from all sides as soon as you start the game. It is dramatic and it is epic. This helps you to realize just how high the stakes are for this particular adventure and I was not expecting anything like it in this puzzle game…or any puzzle game for that matter. Even fighting games like Super Smash Brothers would have a tough time trying to match the grand scale of these themes. (Although Smash Bros can pull it off)

I also enjoyed the graphics in this game. They’re fairly clear and that’s good since everything happens so quickly once the level begins. You can change the color styles of the balls that you are shooting by spending your hard earned $$$ in the game so that’s always an option if it’ll help you focus. Of course, if you can deal with the default color, then I’d recommend it so that you can spend your money on better endeavors like powering up your super attacks. Trust me, those will end up helping you out quite a bit more than a color change.

You can really tell that a lot of effort was put into this game and I can admire that. Each world took me anywhere from 30-60 minutes so that’s a 10+ hour game right there. The replay factor is also alive and well in the sense that you can keep on using your money to buy equipment. It’s not a game that I see myself going back too and it’s not quite as addicting as other classics like Pokemon Shuffle or Pac Man, but Luxor gets the job done.

Overall, I definitely recommend this game to all gamers. It’s the kind of game that you can easily play for hours and hours. The 100+ levels is a great bargain considering that the game sells for 1-2 dollars. It’s true that this is the kind of game that you could picture playing online for free, but 1-2 dollars isn’t going to hurt you and now you can play it on the big screen. The Wii remote controls are actually pretty smooth and they don’t tend to go chaotically out of control on you either since your movements are fairly stable the entire time. It’s definitely still one of my least favorite control schemes and I’ll never get into motion based controls until we’re in the virtual world, but it works well enough and isn’t too detrimental to the game. I’d be hyped for a Luxor 4 if they ever went ahead with it.

Overall 7/10

Spongebob Squarepants Lights Camera Pants Stats and Records

It’s stats time!

Seahorse Stampede 8
Mother of Pearl 100
Jig on The Brig 330
Surf Resc-Goo 2130
Floor It 655
Breakin Out 390
Beats Me 460
Jellyfish Swish 141
Inflatable Pants 6170
Rock Bottom 812
Pedal of Honor 2236
Weight & Sea 2280
The Bouncers 1835
Jellyfish Jamboree 258
Rubble Rabble 777
Flingin & Swingin 880
Rope Burn 1162
Order Up 1340
Machine Meltdown 141
Goo-Ladiators 262
Surface Tension 3950
Charge 1693
Blistering Barnacles 133
The Tide Piper 319
Flippin Out 1920

Spongebob Squarepants Lights Camera Pants Review

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I’m always up for a retro Gamecube game and I got this one as a souvenir from my very first SSB4 tournament. It’s a Spongebob party game so I thought that it would make for a decent playthrough and who knows…maybe it would be a lot of fun! Unfortunately, it was actually less fun than I had expected and that’s mainly due to the lack of options within the game. It’s very short and compact to the point where I feel bad for anyone who may have bought this on day 1 at full price. I shudder at the thought!

The plot of the game revolves around an episode that is being created about Mermaid Man. The director is looking for actors willing to grab the roles that are left, but they’ll have to earn them by playing a lot of games. Spongebob and friends are up for the job! There’s not much of a story though because every cutscene is basically just the director talking to the organizer of the event. Rinse and repeat a few times until the commercial is done. The game is incredibly short as a result. Each area has 3 mini games to complete and then you move on to the next area. I forgot how many areas there are, but one playthrough should be enough to easily get through the game. It’ll take you around 2-3 hours I believe and if you skip cutscenes, then that total significantly decreases.

One of the problems about the cutscene at the end is that it isn’t handled well. Every time you beat an area, you get to see one scene from the episode. Once you beat the game…you get to see the full episode. The problem is that you’ve already watched 90% of it so instead of enjoying the final product, it’s just really boring. The episode has such low replay value that even just watching it a second time isn’t very long. It’s also about as long as a real episode so that final cutscene just drags on and on. I would actually recommend just skipping it since it’s unlikely to get you hyped or impressed.

Granted, the episode had some good lines in it. I forgot how old Mermaid Man was nowadays and he just doesn’t understand anything that’s happening. It’s like Knuckles from Sonic Boom, but not nearly as funny. I can see the humor of Mermaid Man though and he’s decently funny, but I’m not sure if the other characters can keep up. It’s purposefully campy like the classic Superfriends so a show about Mermaid Man would have some potential, but again…I wouldn’t want to see any episode twice. At least not twice in the same day!

As for the gameplay, some of the minigames do have potential, but nothing is handled right. Every minigame has a mandatory timer so that none of them can end before 3 minutes. (Typically) This means that even the most enjoyable of games will start to drag on. I’ve always preferred stocks/lives/health points to a timer system since it encourages you to get good and really take on your opponents. With a timer system, you can build a big lead, but you’ll still have to wait for the timer to finish. It’s just not fun and drags the minigames down.

The best minigame is easily the one that ripped off Mario Party. I’ve noticed that just about every party game rips this minigame off, but that’s a good thing since it’s always fun. You have to balance on a ball of sorts and knock your opponents off. It’s fun, but the area is so small that it can be very hard to do anything without falling. You could say that this takes skills or you could say that the game tried too hard to make it an even playing field for newcomers and pros alike so a lot of the enjoyment was squeezed out. Nonetheless, this is the best minigame in the whole collection. (Again, not much of a collection though) There’s a nice car minigame and climbing the mountain is decent as long as your partner doesn’t sabotage you. There’s even a nifty Soccer game. Again, the problem is that you have to play these games until the timer ends and some of the minigames actually end up copying each other, which isn’t cool. In such a short game, this is pretty unacceptable.

Even the enjoyable games could have been better if the company had put more of an effort into the project. This game is definitely a cash in and may have been phoned in by the devs. I can only imagine what the reviews would be like nowadays for a game like this one. Spongebob was apparently a good show back in the day (It never caught my eye) so it deserves a lot better than this.

I’d say that the graphics are decently good. They won’t be something to write home about like Sonic Adventure 2 Battle, but they’re not that bad either. They’re essentially a nonfactor while playing the minigames. You can still tell what and where everything is and that’s the important thing. The game will be over before you know it after all. There’s not really a soundtrack to speak of. Any tunes that were in the game were instantly and completely forgotten. That’s the problem with having such a forgettable soundtrack.

There is also no real replay value here. Why are most of the minigames 2 vs 2 contests? That doesn’t really make sense for a party game. If you’re a group of 3, then one person is going to have to be with the computer and I can assure you that you won’t have a great experience. There are a few free for all contests, but it’s a very small number of them. I don’t understand the thought process that went behind this and maybe the developers forgot that they were making a game midway through. Once you have beaten the game, there’s really nothing to do. The only thing that you have for replay value is really just playing the minigames again a few times. Yeah…I don’t think I want to do that anytime soon. You can go for the high scores, but that’s not much of an incentive either. This game is definitely lacking in bonus content.

Overall, This is a game that’s best left on the forgotten shelves. I planned to get a few other Spongebob games, but that might have to wait for a while after this. The next time that I want a Gamecube game, I’ll just get Kirby Air Ride or Gotcha Force. Granted, Gotcha Force is going for 100 dollars and up right now so it’ll also have to wait for a little while. There’s really no reason to get this game and the only reason that it’s not lower is that some of the minigames are decent. It’s not borderline unplayable or anything like that, but there is no reason to play it. This would be a bad game if it didn’t even have that or if it forced you to keep on playing them over and over again in a very stretched out story mode. Either way, I do not recommend this title and you’re better off getting just about anything else. I was really torn between giving this game a 4 or a 5 and in the end, I had to go with my gut.

Overall 4/10

Pokemon Shuffle Stats and Records

Stats time!

Play Time 3h 50m
Stages Cleared 57
Pokemon Caught 36
Streetpass Tags 0

Stage Stats Rank Caught or not (Y/N

Stage 1 S Y
Stage 2 S Y
Stage 3 S Y
Stage 4 S Y
Stage 5 S Y
Stage 6 S N
Stage 7 S N
Stage 8 S Y
Stage 9 S Y
Stage 10 S N
Stage 11 A Y
Stage 12 S Y
Stage 13 S Y
Stage 14 S Y
Stage 15 S Y
Stage 16 S N
Stage 17 A N
Stage 18 S Y
Stage 19 S Y
Stage 20 S N
Stage 21 B N
Stage 22 S N
Stage 23 S N
Stage 24 S Y
Stage 25 S Y
Stage 26 S Y
Stage 27 A Y
Stage 28 S Y
Stage 29 S Y
Stage 30 S N
Stage 31 B N
Stage 32 S Y
Stage 33 B Y
Stage 34 S N
Stage 35 A Y
Stage 36 A Y
Stage 37 S Y
Stage 38 S Y
Stage 39 S Y
Stage 40 S Y
Stage 41 A N
Stage 42 S Y
Stage 43 S N
Stage 44 S N
Stage 45 S N
Stage 46 B Y
Stage 47 S Y
Stage 48 A Y
Stage 49 S N
Stage 50 A N
Stage 51 B N
Stage 52 S Y
Stage 53 B N
Stage 54 S Y
Stage 55 C N
Stage 56 S Y

Super Mario Maker Stats and Records

It’s stats time! They will likely be changing a lot as I’m still playing the game, but I may as well have the post up. I’ll just update it from time to time.

Play Time 141h
Stages Uploaded 7
Stars 84
2/10 Medals
100 Mario Challenge Easy Mode 13 Clears
100 Mario Challenge Normal Mode 0 Clears
100 Mario Challenge Hard Mode 0 Clears
Courses Played 388
Total Plays 1225
Lives lost 952

Uploaded Stages Stats

Spiny Jump 11 Stars 32 Plays. Clear Rate 4.34%. 9/207 successes
Stay High and Dry! 12 Stars 27 Plays. Clear Rate 21.91%. 16/73 successes
Shortcuts are for the casuals B) 13 Stars 37 Plays. Clear Rate 3.28%. 9/274 successes
Bigger is better? Don’t Fall!!!! 10 Stars 24 Plays. Clear Rate 22.22%. 6/27 successes
Traps AHOY! Go for the weapon! 10 Stars 34 Plays. Clear Rate 2.97%. 8/269 successes
Fight fire with fire!! 9 Stars 37 Plays. Clear Rate 2.39%. 4/167 successes
Terry!!! 15 Stars 55 Plays. Clear Rate 9.23%. 29/314 successes