Yoshi’s New Island Review


It’s time to look at a game that I conquered really quickly. The whole game was over in one day which makes sense because the game is only about 3-4 hours. It’s also extremely easy to the point where you won’t lose much at all. Even if you do lose you can get back to where you were at within a minute or two tops. The levels are short and since you have endless health as long as you get to the baby in time there’s not a whole lot for you to worry about. There are no big gimmicks to worry about either so half the time you can keep running and jumping.

The plot of the game is that the stork actually delivered Mario and Luigi to the wrong house. Yoshi and his clan must now get them to the right place. If I were the Yoshis I would definitely be a little upset at this. Seriously they have to do this again? Well, at least they have a lot of experience in doing so. They will have to get past Kamaek and all of his minions in order to do this though. The heroes can’t lower their guard and must press on at all costs!

The gameplay is your classic 2D platformer. You jump past enemies and obstacles to get to the goal. Along the way you will see a lot of collectibles and may even solve a few puzzles. You can eat enemies and turn them into eggs. The eggs you shoot are used to activate controls and things like that. I guess the game’s main gimmick would be that Yoshi can turn into several vehicles. This doesn’t happen a whole lot though and even seems to be optional at times. Those controls were a bit weaker so I’m definitely cool with this not being a regular occurrence. I feel like that would not have been a good idea for the game long term. Part of why this game succeeds is because it’s going back to basics. It’s basically a Mario game just with the ability to throw eggs. It is fun to throw the large ones as well and it’s all well thought out. I had no issue with the gameplay.

The bosses also have a lot of variety. The Kamek bosses tend to be similar but even those switch up the background elements which is nice. Changing up the bosses so much is what separates Nintendo platformers from others. The final boss is also intense with quite a lot of forms and even a plot twist I didn’t see coming. It’s probably the most impressive part of the game because it feels like this is a moment when the game decided to go further than expected. It also had more difficulty than the rest of the game since falling into the lava would instantly cause you to lose a life. I imagine you would have to restart all of the phases again but fortunately I didn’t lose during the climax.

The level designs are on point as well. The levels are pretty short and you’re still given a checkpoint during the game so it never feels like you’re going to lose a lot of progress. It may feel unnecessary since the game is pretty easy but it’s the kind of quality of life enhancement that I always like to see. It’s important to have this kind of thing because it’s just a lot more convenient for the player. Who actually wants to have to replay a large chunk of a game that they have already cleared? It helps you improve but since this game is going for a relaxing feel then it works out quite nicely I’d say. You can play a few levels before bed or just blast through the whole thing at once.

The soundtrack is definitely very different compared to most of the big Nintendo titles. It uses the Kazoo a lot and most of the tunes sound like they’re just complete parodies of the normal themes. I suppose they would all technically be considered remixes but it had to be a little self aware. The soundtrack is just very unique. It works well enough I suppose but does make the game feel like it’s aiming even younger than usual. It does support the game’s low difficulty level though. The graphics look fine. It’s not exactly Nintendo’s A game but I think it’s going for a retro look so it succeeds in that approach. I’d rather they go with traditional graphics though because Nintendo games can look really amazing when they try.

There is a decent amount of replay value to be found here though. Each level has a number of collectibles. You can grab the red coins, flowers, and even medals. The medals are RNG though which sounds annoying to me. Fortunately the game made it so that you don’t need to grab these to complete the game which I thought was a really good move. Things like that should always be optional if you ask me. That way you don’t feel like you were penalized for trying to pay the game your way. It is part of why I cleared the game so quickly because I didn’t need to worry about stopping. If you want to explore then that’s fine but it shouldn’t be mandatory. So the main game is about 3 hours and if you try for all collectibles you can probably stretch this to about 7 I’d say.

Overall, Yoshi’s New Island is a pretty fun game. It feels like a standard platformer. It’s true that this game doesn’t really do anything new nor does it try to shatter its own limits, but that’s fine. I still would feel like i got my money’s worth on this one. It’s not the kind of game that I can find a lot of fault with. The level designs are on point and while the story is the bare minimum, I’ll give the title props for the final boss and actually having dialogue between each world. They’re little touches but things that add up. This feels like more of a complete experience than the Squeak Squad game I played for example because of this. The game may be short but it feels fleshed out. I’d recommend this one if you like platformers.

Overall 7/10

Sonic Boom: Fire & Ice Review


This game has been waiting its turn for a very long time at this point. Well, I finally took the plunge and got it. Surprisingly the game doesn’t beat the originals though. Mainly this is due to the length being a lot shorter and the plot not being as interesting. I beat this game in around 2.5 hours compared to the Wii U one which took 7 and the 3DS original which I played for 14 hours although the story was more in line with 7. This one seems like they had to rush it out because otherwise I do feel like a lot of effort was put into it. There are a good amount of cutscenes and things of that nature.

The plot of the game is that Eggman is trying to build the Eggbot racers that can be even faster than Sonic. To this end he builds a robot that can attract the rare kind of metal he needs. The bot tries his best but Sonic and friends prove to be too much for him. Unfortunately this makes Eggman turn on him as well. The bot really wants to prove himself to Eggman so he’s going to continue to try and grab the metals. Meanwhile Sonic and friends are trying to stop the elemental geysers being produced as part of this and are forced to travel the globe. Can they save the planet from ecological disaster?

So there isn’t really much of a story here. Still, it’s very nostalgic to see the ole Sonic Boom cast once more. I did greatly enjoy the show and felt like it should have gotten another season. The cutscenes are really solid to the point where the cutscenes look like they could have been from the actual show. This is the level of detail I like to see and shows this was not some simple cash in. A real effort was made here and I definitely appreciate that. They should have found a way to squeeze Shadow into the story though. I think that would have been a really good idea to raise the stakes. We do get a fun climax though where Eggman is actually forced to ask Sonic for help. Sonic and Eggman is the big team up we’ve been waiting for so that was definitely pretty hype.

The gameplay is a 2D platformer like most Sonic games. You navigate your way through obstacles and grab collectibles as you make it to the goal. The new wrinkle to this game is that you now have the ability to use fire and ice thanks to the ecological phenomenons going on around the world. The fire ability allows you to melt ice while the ice power lets you freeze water. They’re fun little abilities. I wouldn’t say they change the gameplay experience all that much so it’s a pretty harmless gimmick which I can definitely roll with. This is the kind of experimentation that I’d say works rather well.

As I mentioned though, the game is really short. At a little over 2 hours that’s just not a whole lot of time. It has more replay value than Kirby though as each world has several bonus levels as opposed to just one. It’s part of why the game is so short though as you just don’t need to play most of the levels. That should add a good amount of play time in. Then you’ve also got the bonus racing mode where you can even play as an Egg bot. You use the gems you collect to buy more suits so that’s pretty fun. There are also 3 upgrades as well. It’ll probably take you a while to buy them all though. There are 6 upgrades and completing the game just gave me enough money to buy 1. Buying all 6 would definitely be difficult but maybe the bonus levels have more gems than the normal ones.

I already talked about how great the graphics are so I don’t need to go on that for very long. The in-game graphics are just as solid. There are a few different playable characters who all have their own strengths and abilities which is nice for variety. The soundtrack is less memorable though and in general you’ll probably forget it as soon as you finish the playthrough. I would have liked some remixed tracks or something to spice it up. There aren’t a lot of boss battles either which could be the reason. Surprisingly it would seem like not every world had a boss unless some of the bosses are optional.

The boss fights themselves are pretty fun although most of them play in a very similar way. I’d say that it’s just the gameplay not being able to change things up much but that’s not really true. I think there’s more they could have done with it. Each boss battle has 2 phases. One phase you use Sonic to home attack the enemy while the other has your partner use their signature skill. Since all of the partners are different that part is always unique but Sonic is the one where his gameplay is exactly the same all the time. Switching that one up a bit would definitely have gone a long way if you ask me. Still, I’ll give the game props for the tag system. I thought that was pretty fun.

Overall, Sonic Boom: Fire & Ice is a worthy sequel to the original Sonic Boom. that being said, I wouldn’t say it was particularly noteworthy or knocking it out of the park either. It’s a fun game that will keep you busy until you complete it. Afterwards even with the replay value you won’t have much to do though so this is definitely the kind of game you just playthrough once and keep it moving. If you like platformers then I recommend checking this one out. The cutscenes help make the game feel a little more special as well. A little more length would have been nice but I’ll take what we can get. Hopefully we get a new Sonic game soon because I miss that series.

Overall 7/10

Kirby Squeak Squad Review


It’s time to look at a recent Kirby game for the DS. Kirby is one of those titles where I’ve lost track of how many portable games there are. There are just so many and then you have the remakes and ports to deal with as well. I figured I could at least get a little closer to being caught up with the series though and what better way than with this one? Squeak Squad is one of the shortest Kirby games out there as it’s barely over 2 hours. That means it is the perfect pick to blast through. The gameplay is pretty solid but the length is hard to ignore.

The plot involves Kirby getting ready to eat a nice slice of cake. Unfortunately the cake is snatched away right before his very eyes. It appears that the group known as the Squeaks have stolen it. Kirby makes it his mission to track all of these guys down so he can get his cake. He will have to travel across multiple lands in order to do this, but nothing is going to stop him from getting his meal. I know how good a solid slice of cake can be so it is definitely hard to pass that up. Meanwhile, is there something more sinister at play here?

The story doesn’t move much as you only get a quick cutscene at the start and then for the final few worlds. Still, I’m always glad to see a story of any sort. It may feel rather low stakes but this is Kirby so you know that something will change by the end. Kirby has come to be known as the title with all of the extremely high end cosmic villains by the end and the games do not disappoint with this. As they go on you can always count on some pretty big villains showing up to cause damage and take people down. The final boss here is enough hype being with a cool design. In general the boss fights are pretty solid.

I also expected them to be a walk in the park but 1 in particular was actually a real challenge where I lost some lives. A big thing in the Kirby games is to make sure you have the right power for each situation. If you lose a power then a boss or level can be a lot more difficult than it would have been otherwise. That’s exactly what happened here. I lose my boomerang power so that I could make a space for the chest. Then the cloud boss that showed up was hard to deal with. I kept falling or I would get stunned for a while. The boss design was actually pretty clever and worked quite well to be honest. This was a true threat that just wouldn’t go down very easy. The rest of the bosses were more standard but I was still reasonably impressed with this.

As for the gameplay, it’s your standard Kirby style. You run through a level as you try to get to the goal. A new wrinkle is that you can hold up to 5 items in storage in addition to the ability you already have. This can be pretty handy for sure. You’ll also need those spots because some levels can have up to 3 chests. They each take up a slot so this prevents you from holding more food or special abilities. You don’t actually need to collect all of the chests in this game to clear it, but I wasn’t taking any chances and grabbed half of them during the game. In particular the important ones appear to be the mega chests at the end of a level. These have the potential to carry the Star Brands and you will need those brands in order to access the final worlds. Most of the chests aren’t really hidden during the opening worlds and only get a little more difficult in the second half of the game. I’d say that’s the main thing to be aware of but otherwise you should be good to go.

The levels are a lot shorter than I expected which makes sense for why the game is so short. There are around 50 levels in the game and you don’t have to actually clear all of them. Each level comes with a bonus level that you can skip so most worlds just have 5 levels. Each level shouldn’t take you longer than around 2 minutes to complete if you’re looking for chests. I liked the pocket size of the levels. They’re part of the game’s charm and it makes this game very easy to just pick up and play. The level designs are quite excellent but that’s no surprise.

The graphics are definitely pretty good. I liked the little illustrations we would get to progress the story as well. The artwork was definitely on point and it helped to show that this game had a reasonable budget. The soundtrack is very good. That one has a lot of remixes from previous games and all of the tunes end up feeling pretty iconic. This is definitely more in line with what I would expect from a Nintendo title and they did not disappoint. These tunes are memorable and really get you into the spirit of things.

In terms of replay value there is some although not a whole lot. Completing the whole game with half of the collectibles only took a little over 2 hours. If you go back to get the rest of them then I guess you could maybe stretch this to 4 hours. That’s about it though so I can’t give the game a whole lot of credit for that. 4 hours for 100% completion rate is not really amazing at all but the sheer enjoyment factor of the game will keep this one operating at a positive level. If anything I would just say as a disclaimer that you shouldn’t buy this game for a high price. Make sure you get it for around 15 or something and then it’s a good deal.

Overall, Kirby Squeak Squad was pretty fun. It’s a brief experience but I certainly enjoyed the smooth gameplay and fun plot. This is a game I could recommend to anyone who likes platformers or wants to start the genre. Despite that one boss being a little tricky, the game is pretty easy so it works perfectly as an introduction. After clearing it you’ll be ready for some more adventures and slightly more difficult titles. I have another Kirby game coming up which is supposed to be tougher to complete so I look forward to seeing what challenges that one has in store for me.

Overall 7/10

Super Metroid Review


It’s time to take a look at the next Metroid title. It feels good to have finally knocked all of these titles out of the way. I was not a big fan of the first two titles in the series that’s for sure. This third one is considerably better than the first two. It’s still not good enough where I would have been a big fan of the series back in the day but the improvements are quite massive so you can tell that a lot of effort was put into this one. My main issues with the first two games were definitively resolved here.

The game starts off with your ship crashing which was pretty intense. You now have to travel the planet and slay all of the big monsters in order to find the Metroid that you saved from game 2. I like the idea that there is some real continuity here and you also have an opening skirmish with Ridley as he kidnaps the Metroid. The stakes are high and it’s also personal now. Fortunately Samus is ready for the adventure and as soon as she grabs all of the scattered power ups in the world then she will really be ready to take the fight to the dragon.

Here’s the biggest improvement that Super Metroid made, we finally have a true map system! You add to the map as you walk around and if you find the map station in the world then you will unlock the whole area at once. It really makes a world of difference to actually know where you are instead of guessing. You are still responsible for finding all of the secret passages on your own of course but since you have something to go on that makes it a lot easier. When you had to blindly guess you could be stuck for hours just wandering the dark caverns. I couldn’t ask for much more out of a map system than what we have here. Mind you, the game is still pretty tricky with how it hides power ups and such though. You’ll still have to go through a lot of trial and error here so don’t expect to beat the game very quickly.

It took me around 8 hours so even though the speed runners tend to beat this very quickly, I wouldn’t expect to complete the game much quicker than that on your first shot. The gameplay is that of a 2D platformer. You can run, jump, and shoot as you go through the levels. You will also obtain more and more skills are you go through the game like bombs while rolling, missiles, and even x ray vision. They help a lot in the platforming efforts. It seems like the x ray vision is the only one that’s not mandatory but you absolutely need the bombs and missiles if you want to clear the game.

One nice thing about the setup is that it does feel very satisfying when you finally get the next power up. You’ve suddenly opened up a whole new range of possibilities for yourself which is always good. It may not be fun to be stuck for a while but it’s a whole lot more enjoyable than the last few games where it would feel purely annoying. I think a good deal of this is due to 3 main factors even aside from the map. The first is that we have more of a real story here. I’m not going to say that the first two games didn’t have a basic plot, but this one has more of a narrative. You have to save the baby Metroid you rescued in the second game. Right away that makes the stakes much more personal than in the first two games so you’re willing to do what you have to in order to win.

Next, the graphics are worlds improved from the last two games. This really wouldn’t look bad on the N64. The graphics are quite solid for sprites. They’re very bright and there’s a lot of details in everything that’s going on. I was pretty impressed at least. Finally, you’ve got the soundtrack as well. A lot of the themes in this game would go on to become quite iconic. The game starts you off with some pretty ominous music and it just keeps on going as you go through the film. It really makes this feel like a very legitimate Metroid experience and one that is not dated. There may not really be any replay value after beating the game but the campaign is long enough where that’s not a problem.

The gameplay is smooth and the technicals are on point. The only thing keeping this game from being higher is that there is a lot of backtracking and it can get dull after a while. If you don’t know where to go next then you have to explore the darker parts of the map. Pick the wrong one and it could take 15-20 minutes to get back to where you were and try another route. I would have liked some kind of fast travel option in this game. I think that would have been a fantastic quality of life upgrade that would have made the game a lot more fun. Make it like Breath of the Wild where you can only go to places you have been. It stays fair while also keeping you engaged the whole time.

Overall, Super Metroid is definitely a big improvement and I would call it the first quite solid Metroid game. The series would only go on to bigger and better things from here like Zero Mission and Fusion. It’s been a very long time since we had a Metroid platformer so I’d be up for that returning at some point. I feel like this franchise has a ton of untapped potential and it shows. Even in Super Smash we still only have 3 reps from the series despite it being about as old as the Legend of Zelda and Mario. What we need is a big budget Metroid game that introduces a lot of new characters. I’ll definitely be there ready and waiting for when that day finally does come.

Overall 6/10

Super Princess Peach Review


This game has definitely been on my list to buy for quite a long time. Well, I finally took the plunge and did it live up to the hype? Well, the gameplay is pretty solid but there are some aspects that ultimately hold it back from being nearly as good as it could have been. At the end of the day just focus on getting this at a reasonable price and you’ll be good. It’s also nice that Peach finally got her own game instead of being kidnapped this time around. It’s a nice change of pace.

The game starts with Bowser’s minions storming the castle and easily taking Mario and Luigi down. This was made possible because of a scepter they obtained that can manipulate emotions. How can the Mario bros hope to stop someone while they’re sobbing right? That’s basically the concept here and it works out quite well. They leave Peach though which proves to be a fatal miscalculation. She enlists the help of a talking umbrella and together they fight off Bowser. No road left but the one to victory. Peach is going to prove once and for all why she is the ruler of the Mushroom Kingdom.

As far as original characters go the Umbrella’s not that bad but he’s very forgettable. He barely talks at all and has the same dream at the end of each chapter. That part’s a bit on the repetitive side because the scenes are just too similar. It’s like the Paper Mario Color Splash cutscenes although even those had a little more detail added to them. In this game get ready to see the same stills over and over again. At least they look decently solid I suppose.

There isn’t really a story outside of the opening and ending anyway. You’re really here for the gameplay. So part of the game plays out like your traditional Mario game although you can whack people with your umbrella. Peach also gets more abilities as the game goes on which you can buy from the shop like energy blasts and a ground pound technique. I also recommend buying the floating ability right away because it helps quite a lot with the actual platforming. It saves you a ton of time if you have this at your disposal. Be careful about going through the levels too quickly though as the game will absolutely try to penalize you for it.

That’s the main thing that holds the game back. It all goes pretty smoothly as you breeze through all of the worlds until you hit the final one. That’s when the game reveals that in order to challenge the final level you actually need to have collected all of the Toads in the game. Are they serious? Unfortunately yes. There are a ton of Toads in the game as well with 16 in each of the first 7 worlds and 15 in world 8. I skipped just about all of them initially so I had to literally replay every level. Most of the Toads aren’t really all that hidden but it’s still the concept of the thing. This turned the game into a 10 hour experience when it should have really been far lower. I never like when a game artificially extends the playtime like this and it felt pretty unnecessary. Collectibles should never be mandatory for the main ending. If you are going to go that route, then you really need to let the player know right away. This ended up shaving a full star off of the review.

The graphics are pretty solid though. It’s definitely got that Nintendo flair to it. The worlds have a lot of color and energy. As always Nintendo does a good job of making sure that each world feels very different. It makes the experience a whole lot more convincing. Unfortunately the recycled cutscene at the end of each world does make the whole thing feel a bit lazy though. It’s not really something I would expect from a Nintendo game to tell you the truth. You expect Nintendo to crank something new out each time so that was a bit disappointing. As for the soundtrack, it’s not as memorable as the big Mario games but I thought it sounded well enough. It’s just pleasant background music as you ride on through the levels.

There’s ironically not a whole lot of replay value here since the game makes you grab the collectibles anyway. Most likely the only things left might be to find a few music tracks of puzzle pieces you didn’t find over the course of exploring each level. Additionally there are a lot of things to buy in the shop but you should have finished purchasing almost everything by the time you wrapped this game up. 10 hours is a pretty solid amount of content even if it is pretty forced. Your whole perception of the game will depend on if you know about the collectibles so I recommend just trying to grab them all right off the bat.

Overall, Super Princess Peach is a fun enough game. If you like platformers then it’s worth checking out. I liked some of the new additions to the classic Mario gameplay like being able to fire off energy blasts. I was not a fan of having to grab collectibles though. That was a mistake from the game. I could do with or without the emotions system. As far as gimmicks go it’s not really in your face nor does it hamper the gameplay so I’m okay with it. I don’t think it’s all that necessary though. The game did a good job of bringing in all of the classic Mario villains so if we get a sequel someday I’d like them to continue on with that theme. There are certainly a lot of other good Mario bosses that you can bring into the mix and we already know Peach can fight thanks to Super Smash. She’s ready for some more action.

Overall 6/10

Demon’s Crest Review


Now it’s time to look at the final SNES title currently available in the Switch Online outside of the RPGs. Demon’s Crest is a really fun game and I was surprised at how good it was. Not to say that I expected the game to be bad or anything like that but it’s way ahead of its time. The gameplay is extremely smooth and it has a real plot with solid cutscenes. The main character is pretty strong which makes for a pretty unique style of combat. The levels are straight forward and you always know where to go. There’s even a bit of a hub world as you fly around a planet that looks like Final Fantasy. This game was way ahead of its time to be honest and so it’s great to be able to play it.

The game starts with Firebrand being chased by a Dinosaur/Dragon hybrid. We take him out and then decide to take out the King. In order to get to him we’ll have to go across the opening 3 worlds and take down the various bosses. After that we’re ready for the final battle, but will taking this guy down actually help the world or will it doom us all? Firebrand isn’t exactly here as a hero after all. You’re effectively playing as a demon and just hoping that he is the lesser of two evils. It makes for a very interesting dynamic. The ending also feels a bit like a cliffhanger so either there is a sequel out there/will be a sequel or there’s some kind of true ending you can get.

This is a sidescrolling game first and foremost. The goal is to make it to the end of the level and get past all of the enemies and obstacles. You can run and jump as normal or you can fly. Yes, you can fly permanently in the game. The one catch is that you can’t go higher once you start flying but you can go lower. A lot of times I would use the Kirby tactic where I would stick to the top of the stage and it would really work out quite nicely for me. It’s just hard to beat that. You can also shoot fireballs which I highly recommend doing because they deal a lot of damage. The enemies don’t have a whole lot of answers for that.

The game still isn’t easy by any means although it’s not nearly as difficult as Ghosts n Goblins. You feel like your character is a lot stronger from the jump which is very helpful. In the boss battles the main thing to watch out for is how quick they are. The enemies can be startlingly fast to the point where you see them coming but are still unable to dodge. I would usually recommend pre-emptively dodging but that will possibly end up cornering you. You also have to be ready to run under one of the bosses who will try jumping at you and so if you move too quickly it will be impossible to do this. It’s all about strategy and reaction times so just stay on guard and you’ll be fine.

Unsurprisingly the graphics are quite amazing here. The character models really stick out and a whole lot of work was done on the backgrounds and enemy designs. This would not be out of place on the N64 or even as a modern indie game. Demon’s Crest is very polished and definitely deserves its respect. The soundtrack is decently good as well. The real power is definitely in its cutscenes which are quite impressive. The game’s length isn’t anything special as it’s around 30-40 minutes but it manages to capture a good story in there which is the important part.

Overall, I highly recommend Demon’s Crest. It’s easily one of the best games available on the SNES Online which is pretty impressive considering the competition there. One thing that works in its favor is I imagine a lot of people never got to play Demon’s Crest back in the day. Well, now’s your chance to do it. It’s never too late to go in and try out a new game. Now I just need to wait for another update so we can add more SNES games to try out. I know there are definitely a ton left to go.

Overall 7/10