Dusk Diver 2 Review


It’s good to have Dusk Diver back in action. I thought the first Dusk Diver was quite a bit of fun even if it was real short. Well this game continues with that action while also being longer so that’s a good thing. In some areas the budget does begin to show itself and I think the game could have masked that more but either way you’ll have a fun time here.

The game starts by explaining that Yang has somehow kept her abilities after the first adventure. Additionally her teammates can still turn into animals at times so clearly some ties to the gates have stayed in place. The heroes have to look into this but in the meantime a mysterious kid has appeared in the other world and the government is starting to act really shady as they create a lot of barriers. When you throw in another faction that wants nothing more than to destroy the world, the heroes know that they are going to be in for a tough time here.

I wouldn’t say the plot itself is amazing compared to the average RPG but there’s enough in here to keep you engaged. It has a bit of a slow start but once the dark diver shows up then the game really starts to cook. I’d say that it also went all out in the climax with the big villains and fights there. You can see all of the potential here and how this would make for a great anime. Throw a solid budget at it and there will be no looking back. There’s still a lot of comparisons you could make here between Yang and Yang from RWBY. Their personalities are different but the similar power set and character design will always be fun to note.

The gameplay is your classic beat em up style. You control one character and try to destroy all of the monsters. Beating all of them allows you to then proceed to the next area so you keep on repeating those steps. You can buy new moves as you earn ability points and you also upgrade your weapons. You can even control how you level up by personally picking the attributes that you want to increase. The max level is higher than 100 so you can expect to go very far here. I made it to around level 100 before beating the game.

My only critique on the gameplay style would be that the enemies have a lot of health so it can feel like they are damage sponges at time. You aren’t in any real danger but beating them can take quite a bit of time. The combat system is rather basic too so you’ll really spend most of your time spamming the same moves over and over again. Not exactly the most explosive gameplay style. I always like beating enemies so it works out well enough but they probably could have done more with this.

The graphics are definitely solid. There aren’t a lot of cinematics here but the ones that we do get are fun. I like the lyrical song that plays when you unleash your final smash during some of the big bosses too and overall I’d say the soundtrack is good. The game succeeds on those technical areas. One odd thing is how the text boxes can’t keep up with the game is in the middle of a cutscene. You have to turn auto off and manually click through or it’ll be as if the characters are constantly cutting each other off.

Throw in a typo or two as well and those are the kind of cracks you don’t see as much in a AAA game. There is a lot of content to go through here though so they didn’t skip out on all the bonus content. I even beat the game without getting a significant amount of the trophies here. Unfortunately it doesn’t look like there is a level select and a lot of the trophies are miscible so I would have to go back to the start anyway. I’m hoping New Game+ at least lets you keep the collectibles so you aren’t completely starting from scratch but I’m not sure exactly how that works.

It does add to the replay value though so you can bet that you will be here for quite a while. This is no longer a game that you can just pick up and complete in a batch or two. My advice when playing is to max out your power right away so you end the battles easier and then save your gems so that you can quickly level up your weapon as soon as you have beaten the chapter. It’s always a good idea to do this since the boost is big. Additionally, make sure you eat food as often as you can and always buy something different. I bought every food dish I could find in the city and it paid off with a ton of extra EXP.

You also get passive stat boosts so there are really no downsides to doing this. You want every advantage that you can get in a fight after all. While the game isn’t super difficult, you can still be given a good run for your money if you aren’t careful. There was a boss or two where I just won with barely any health left. It’s very cheap to buy items though so don’t be afraid to buy a ton of potions and revives. Those always come in handy.

Overall, Dusk Diver was a lot of fun. In some ways I absolutely think they could have done more with it and I really zoom in on this because my expectations for the series are quite high. The concept is just so good and I always like this kind of gameplay after all and the characters are fun so right off the bat that’s a lot of advantages for this title. With more of a budget I think they can take this to the next level but we’ll see if they do that for a 3rd game. The new concepts and characters were all fun to see. There’s a lot more you can do with this world as well now that it has gotten so much development and build up. Especially since you could say this game ends on an even more open note than the first. There’s no reason why the series would have to end when you take that into consideration. If you want to play through an action title with a lot of combat then this should be right up your alley.

Overall 8/10

Bubsy: The Woolie Strikes Back Update


Uncle Bubsy is always a really solid main character so it was fun to get back to this game. I’ve now earned all the trophies! It’s been a solid run so far so we’ll see how long it takes to 100% the next game. I’ve already got a promising prospect though so you may see it pretty quick.

New Super Lucky’s Tale Update


I’ve got my next platinum! The trophies in this game aren’t too hard to get so I’d recommend it if you’re looking for your next conquest. Feels good, this was definitely a fun game so getting the Platinum trophy was a pleasant experience. Definitely a well crafted game that I would recommend all the way. You really can’t go wrong with this one.

Kingdom Hearts 0.2 Birth by Sleep: A Fragmentary Passage Update


I technically did this a little while ago and never posted, but I got all the trophies in Kingdom Hears 0.2! Feels good, this was definitely a fun mini Kingdom Hearts game. No Platinum trophy here unfortunately but getting all of the trophies was still fun. It’s always somber to think that I might not play the game again now that it’s 100% complete.

Blacksmith of the Sand Kingdom Review


Kemco has delivered quite a lot of amazing hits over the years and this one is no different. It’s definitely very different from their other titles in a few ways which I’ll get into, but it nails it. This is really trying to cross the classic RPG style with more of a gathering game you’d think of for mobile or online gaming. It works really well in doing so.

So the game follows a kid named Volker. His father died in an accident a while back and so he had to start running the blacksmithing operation on his own. At the same time he always wanted to be an adventurer though and is at a cross roads. Fortunately his best friend says she will man the shop while he is away and a fairy also shows up to help out. Now Volker can focus on being the best in both fields and along the way he may uncover some conspiracies. At the end of the day he wants to keep his kingdom safe, whether it is through creating equipment for them or by clearing quests. Will he be able to do this?

The game’s hub world has several areas including the shop, mission area, infirmary, food store, the arena, the dungeons, and the workplace. Each area has tasks that you can do once a day. For example you can enter a dungeon once a day and you can eat once a day. When you are ready to go to the next day you can head home and build a lot of equipment to sell which triggers the end of the day. The typical flowchart here is that you will complete a bunch of ordinary missions which involve building things for people until you get a story mission. The first story mission is always to investigate a dungeon which means getting to the final floor. The second story mission will be to fight a boss at the end of it.

The story missions are unlocked by completing a lot of normal missions. There are 296 missions in the game and you need to complete almost all of them in order to unlock the final story mission so prepare yourself. While combat is important, just as important is having a lot of materials at the ready so that you can build things as needed. Each time you complete a dungeon you unlock new materials. Also be sure to stop at every store each day in order to trigger cutscenes that move the story forward.

As you can probably guess, this means you will be moving around a lot. You will also have to spend a lot of time crafting weapons and shifting materials from one form to the next. There isn’t a lot of downtime here, you’re always just pressing on to the next thing. You gotta be ready for that without a doubt. It’s more fun than it sounds though so you’ll like it. At the very least I get a kick out of it. You usually have to do this kind of thing in mobile games and it can take hours sometimes as you have to allocate resources and then just wait it out. If you’re not used to that kind of thing then it may seem tedious. I would go as far as to say that this is the tipping point of the game. Whether you love it or not will depend on how much you enjoy crafting objects.

Trust me, you’ll be crafting a lot too. I nearly completed the 100% secret gallery (Made it to 97%) by the time I beat the game because I had to cook so much. Also, the game is difficult. I had all my guys maxed out at level 99 and I still barely beat the final boss. In a sense this is because I didn’t fully master the different concepts in the game. There are just so many from the prayers you use before battle to the orbs you equip to each piece of your equipment. Each character can choose 2 classes out of 12 in order to build a solid formation and each formation can be altered. There are also active and passive skills that you have to choose.

That sounded like a lot? Well it’s even more imposing while playing. So I did my best and crafted a team strategy that I thought sounded good but if there had been any more bosses then I may have had to rethink that a bit. They really were quite difficult and the final boss took over 30 minutes. It doesn’t help that a lot of the bosses like to heal themselves or summon an infinite amount of minions. You often have to decide whether to go for them or the minion first. Each strategy has its ups and downs in that respect.

Also, they love going for the paralyze option and if that happens then your character can’t attack for 3 turns. Definitely watch out for that since it gets really tricky. The challenge never feels unfair or broken though. You’re always left with the thought that you could have assembled your team better in order to win. So as you can tell I liked this game quite a lot. It’s just a very great all around experience and there’s so much to have fun with. I very nearly got all the trophies along the way.

Now if the game has a weakness it’s that there isn’t much of a story for about 90% of the game. There are hintings at one for a while of course but it never really happens until you’re at about the climax. Then we get a cosmic being and some nice action but it’s all at the very end. It’s clear that the story wasn’t really the focus here. The focus was definitely on the whole harvesting/gathering aspect of the game. It’s a fun aspect of course so I’m glad that they handled it well but a nice story would have been fun to have too. As it is the cast is incredibly small since the rest of your party is made up. Because of that there are just a few characters around the hub world and a villain or two.

Finally, the way the equipment works is a bit too time consuming if you ask me. So here’s how it goes, when you want to change equipment you go to the screen as normal except you can’t see your current weapon’s stats compared to the one you are equipping. As a result you have to switch screens a lot to make sure you’re getting the right one. Upgrading a weapon or transferring effects also takes you to a screen with tons of weapons so you have to make sure that you’re grabbing the right one. The equipment part could be a bit of a pain so in the end I just ended up going for the ones that had the highest stats and called it a day instead of always looking to optimize. It just was not very user friendly.

Naturally the graphics are solid here. I like the illustrations and the levels look good. I wouldn’t say it feels as dynamic or polished as the Asdivine Hero titles but it still looks good enough. Meanwhile the soundtrack is good. There are some solid tunes here although a lot of the battles are so fast that you won’t get to hear it much. I tend to have the team set to auto battle in most fights because manually battling takes forever in this game. If they can’t handle the battle then I take the wheel as needed. Another small thing I like about the game is that there are keyboard shortcuts for everything and you move faster than the villains. So if you don’t want to fight some minions then you don’t have to. It’s the quality of life features like this that always put Kemco at the top.

Overall, Blacksmith of the Sand Village is definitely a great game. The way the very game is developed does mean that it won’t be for everyone though. I just get the feeling that not everyone is going to want to be spending some hours crafting equipment over and over which is understandable. It’s just so smooth and enjoyable though that you don’t even notice. I ended up having a very good time with the game without a doubt and would love to see a sequel. Just give us more of a story next time.

Overall 8/10

Madden 21 Review


It’s been quite a while but I finally got the next Madden game! I’m still behind as there’s one more I need to get but it felt good upgrading. I’ve been playing a lot of Madden 20 so this way I was really able to see what had changed. On the whole I would say Madden 20’s a little better but it’s close and I still had a blast with 21. I ended up playing through an entire season and won the Super Bowl so I can really say that I got to experience the game all the way through. I won’t be forgetting Madden 21 anytime soon, that’s for sure!

There is a bit of a story mode with how you go from college to the pros but the cutscenes are still completely unskippable so it didn’t really seem worth it to go through this mode. I went through the normal Franchise mode instead and played a season that way. I then went into the only offense version since I don’t care for defense quite as much and it worked out pretty well I would say. I didn’t win every game and the system did well in making some teams tougher than others based on their record. So this really became apparent by the end of the season.

I found myself running the ball a lot because throwing always feels risky in the newer Madden games. The throwing mechanics definitely did seem to be a bit different now as you could actually miss some automatic type throws if you held your control stick too much in any direction. I get that it makes the game a little more realistic but I was not a fan of this. Just let me throw the ball and I’m set. I know you have to have a balance here but Madden 2004 and Madden 2013 should be the templates for that. They were absolutely perfect with throwing the ball. I would feel comfortable just airing the ball out.

That’s something that the newer Maddens haven’t encouraged in a very long time. Throwing slants is good but a deep shot up the middle? It’ll get picked off or blown incomplete pretty much every time. There’s almost no reason to even try attempting the pass which is a little disappointing. I love throwing the ball but it’s just smarter to run it in this game. I must have ran for over 60% of my plays in every game and it turned out well. I had Zeke run for over 200 yards on 4 different occasions and I’d usually run for close to 100 with Dak.

Running is fun too of course but not quite as epic as throwing the ball. To me that’s where the heart of Madden is as it’s all about making the right read at the right time. Most times there will be someone open but whether you notice that in time or after you throw the ball is really the deciding factor here. Still, I don’t throw much because the defenders can all jump 6 feet in any direction and just snag the ball out of anywhere. It’s crazy just how good they are and they have lightning fast reaction times.

Fortunately running the ball is still a blast so there’s that. The gameplay is just absolutely top notch so even if Madden were to keep on throwing out the same game every year, I would still have a blast with it. I just wish online play wasn’t an added cost or I would be having a lot of battles online. As it stands I don’t really get a chance to do that but if Madden 23 ends up coming out for the Switch that would be excellent and fix everything.

Outside of the normal games there are a bunch of other modes of course. We have an NFL street kind of experience as a new mode which is interesting. I don’t feel like you get a whole lot out of it compared to the normal games though so I wouldn’t say that it’s really a winner. More options is never a bad thing though and it doesn’t take away from playing the normal games. You’ve also got the story and all the online content so you won’t run out of things to do.

I will say that you might want to turn off injuries while playing through Franchise mode though. I decided to keep all settings as default but there were so many injuries during the games that it was crazy. I must have lost close to 10 people for the season which seemed excessive. Then there were a ton of injuries during the game that would hold them out til next week. It did make the playoffs a little more difficult but fortunately I got Zeke back for the championship and I never lost Dak. If I lost Dak then things might have really been curtains for me.

One feeling that the game really captures 100% is how some teams will stuff the run. There was one game where by halftime I had 12 rushes for 18 yards which is just sad. I eventually had to give up on the run and I ended up losing that game but for the most part I won all my games thanks to a very healthy blend of running and passing the ball. You need that kind of balance if you want to capture a win. Of course if you practice hard enough then you can probably win any which way. Fortunately there aren’t many fumbles going on either. That can feel cheesy since it’s an error that you couldn’t control so it should always be a rare event.

Naturally the game still puts a lot of effort into the graphics and how realistic the presentation is. I like how much detail is on the screen whether it’s your player’s stats or the team as a whole. You see a live sports ticket on the bottom of the screen as well and of course it’s fun to hear the commentators. Naturally they can improve and it’s no secret that EA has been very lazy with the series but it shows how good the fundamentals are. They could just keep copy and pasting the game over and over again and it would still end up being amazing. I would like to see what EA can do if they really try though. To date the best games are 2004 and 2013 so I’d like to see if they can ever be surpassed.

Overall, Madden 21 is definitely a blast. The series is as good as ever and you’re bound to have a lot of fun here. The content is almost literally unlimited and you can always try different plays and teams to freshen things up. Hopefully one day they can remove the unskippable cutscenes and also make the franchise mode a little more extensive. Do that and the series will just keep on getting better and better. I know Madden has the potential for even more greatness!

Overall 9/10

Ni No Kuni Wrath of the White Witch Remastered Stats and Records

Stats time!

Play Time 30h 12m
PS4 Trophies 9/34
Oliver Level 59
Esther Level 59
Marcassin Level 56
Swaine Level 54
Tyke Myson Level 49
Rocko Level 31
Joules Level 50
Bosun Level 55
Gunther Level 50
Gogo Level 59
Shonky Level 54
Sid Level 58
Lemahl Level 54
Mitey Level 54
Spells Learned: 32

Alphadia Genesis Review


Kemco has returned and this is easily the best story they’ve churned out since the original Asdivine Heart games. We’re back to having a lot of twists, a grand end of the world story, and a colorful cast of characters. The game certainly gets rather serious and the heroes are put to their limits but at the end the day you know teamwork is what will be the decisive factor here. The game’s only main weakness is there are still less customizable game options than in the Asdivine games and there are quite a few dead spots. More on that later.

The game starts off right away by explaining that the two kingdoms of the world are getting ready to come up with an answer to the clones issue. Right now there is a debate on if all clones should be put in stasis since they are too dangerous or to continue to allow them free roam. Recently there have been instances of clones attacking and even murdering people. An investigative team is created using two people from each kingdom. Fray and Aurra from one with Walter and Corune making up the other group. They run into a clone named Enah and add her to the party as well. Is someone deliberately making clones look bad or is there a real security risk?

I can’t say I was expecting a game about clones, it is a much more futuristic world than I had expected. It’s a fun change of pace though and the Kemco games really are all quite unique. Naturally when it comes to this debate I’m immediately against the idea of putting everyone into stasis. It seems like an overreaction to me and you’d have a very hard time of ever convincing me that every clone should be taken down for the actions of a few. The dilemma here is interesting though as the clones are cybernetic meaning that they can be hacked. So the heroes need to find a way to prevent that from being possible but don’t even know if that’s the cause.

As mentioned, I enjoyed the cast here quite a bit. Fray is the main character and he’s your classic RPG hero. He can be oblivious a lot of the time but always tries to do the right thing. He’s not quite as intense as Zack from Asdivine but Fray has a lot of good moments and a solid character arc. He does go through a very rough patch during the second half of the game but that doesn’t last too long.

Aurra is Fray’s little sister and she’s a scientist but can still fight when needed. Without her the heroes would have definitely been in a bit of a jam on more than one occasion. She certainly enjoys trolling Fray a lot of the time. Enah is the clone who joined the group and as she literally woke up yesterday she doesn’t know a whole lot for most of the game and learns with the characters. I’d have liked her to have known more about the world but as it stands her character was executed well.

Grande is a tough gang leader or at least so it seems at the start but for the most part he seems like a good guy. The town likes the group and it seems like they’re a bunch of people who do good things but don’t want to take credit for it. Grande looks out for his men and makes for a good addition to the cast. Then you have Corune as the main heroine. With her title as the War Princess you can bet that she fights quite a lot. It’s always good to have another fighter on board and she does well.

Finally you have Walter who loses so many times in the game that it might be a record. His thing is that he likes Corune but she likes Fray so he is always jealous. He probably makes 50+ attempts to get her to notice him but this always fails. His streak of losing is so exaggerated that it becomes funny after a while. Naturally this is leading up to a character arc but don’t expect things to ever go very well for him.

From all of the Kemco games this one may have had the most romance. You have Aurra and one of the villains who shows up, the triangle with Fray, Corune, and Walter, then Fray and another girl who shows up near the end. I was glad the final one didn’t really go anywhere (As of the normal ending) though because that would have felt like a very big rebound. There are some circumstances that make this unique but I still don’t think it would have been a good idea. The main romance isn’t too bad I suppose, at least it’s given a whole lot of time to develop. It’s why Aurra’s romance with the villain isn’t nearly as good since it doesn’t have that kind of development.

Now when it comes to the gameplay you have the excellent turn based system that Kemco games are known for. It certainly does not disappoint here. The fights are fast and the attack animations are on point. You can’t turn them off this time around but you can still use auto battle which is good at least. The A.I. is a step down from other games though so you won’t want to rely on it too much. There isn’t a whole lot of grinding needed to complete the game this time around though so that’s not much of an issue. You will just need to use a lot of good tactics as you decide how to play each battle.

I found the status effect moves to be really helpful in this game. I would usually run a status combination for my first 4 turns. (Attack up, Defense up, Enemy attack down, Speed up) That would set me up really well for the next attack. As for the hub world, your characters move really quickly which is good. You can also set a speed formation which lets you run away from pretty much any battle because your character should always move first. Now that is what I’d call an extremely useful formation.

Now what did I mean about dead zones? Well, there are quite a few times in the game where a cutscene will end and you know a boss fight is coming up. The issue is that at this point in the game you cannot leave the castle to go train. So your only option is to fight the boss but if you aren’t strong enough to win then you will be stuck. Your only option is to start the game over from the beginning. That’s what a true dead zone is and this game has quite a few of them. I ended up having 3 files going on at the same time as backups just in case. On one occasion this saved me because there was no way I could have possibly beaten the boss without a lot of level ups.

A dead zone is really a design issue. I think it means this game could have used a little more playtesting. I definitely would have been dismayed if I had to restart the game after being near the end but fortunately that didn’t happen. Beyond that, one element that’s a bit weaker than the other games is that you can’t land your airship just anywhere here. You have to land in the water so you will often have to walk a bit more than would usually be necessary. Not a big deal or anything but it just feels like a really random change. I don’t see why the airship was changed from all of the other games.

As always the graphics are definitely on point here. The level designs are great and I like all of the different attack animations. The character designs are good too so I have no issues here. Naturally the soundtrack is also great with all of the usual catchy beats you find in these games. This one definitely doesn’t falter and you will really enjoy the boss theme.

As for replay value, well the game does have a post game story for the true ending. The main campaign took me almost 20 hours so I imagine the post game will probably be around 1-3 hours of bonus content. I’m sure it will be difficult as well so throw in some extra time for grinding and this is a game that should last you for quite a bit. A lot of story happens throughout so you should be satisfied. You can also go after the Platinum which doesn’t look all that difficult for this game. That would be a fun way to get some extra play time in.

Overall, Alphadia Genesis is definitely a great game. The story is engaging and really tackles some pretty intense themes. The story can be happy, dark, light, serious, etc. As an RPG it succeeds in really telling a complete story from start to finish. Throw in a likable group of characters and you have an adventure to remember. While the dead zones get tricky and parts of the gameplay aren’t quite up to Asdivine level, it’s close enough where it doesn’t hurt the title. Even if it’s not a 100% replica, Kemco games are so far ahead of the curve that this one is as well. I’d definitely be up for a sequel to this game regardless of how the true ending plays out. Seeing the characters again would be fun.

Overall 8/10

Monster Viator Stats and Records

Stats time!

Play Time 22h 44m
PS4 Trophies 21/27
Bestiary 78/81
Quests Completed 31/34

Character Levels

Terry 73
Aira 73
Gonya 73
Molmol 73
Ishiri 73
Levi 73
Brave 73
Alulu 65
Windie 73
Flaire 73
Yucklew 73
Boros 73
Khid 66
Girua 70
Ellen 66
Tetsu 70
Julius 63