Star Trek Encounters Review


It’s time to look at a game that I got a very long time ago. I found this one at an obscure Gamestop on a random day and thought it looked interesting enough. It’s not exactly what I expected and had a bit of a slow start due to the game not explaining things very well, but it picked up quite a bit as the game went on. It’s not the ideal Star Trek game but if you’re really just interested in the space aspect then this is certainly the game for you.

The story mode features 3-5 levels from each of the Star Trek shows. Classic, Enterprise, Voyager, Star Trek, Next Generation, and probably some others. There are also two final levels which crossover the whole franchise. Maybe more like 1 to be honest as the first one just sets the stage for the event. There’s not much of an actual plot as each mission or series of missions are essentially stand alone adventures. You get some text at the very beginning which tells you what is happening and mini cutscenes during the level. Only very small parts of the game have any real voice acting.

You figure out early on that you need to be playing this game for the gameplay and not the plot. You never get to see a single character as the ships are then only things on the screen. As I mentioned, the gameplay isn’t explained too well as it’s actually fairly complex and intricate. It’s an overhead airplane shooter. Of course you’re a spaceship and not a plane. You explore the universe, fight aliens, and help people out. You have your primary weapon which you can switch from two different options and your sub weapon. The sub weapon has around 6 options and some of them are not actually meant for combat like your tractor or energy fuel. They all serve a purpose though so you’ll want to know what they are when tackling a level. You can use R2 to target an enemy so that you can transport some of your crew aboard or to shut down their engine without destroying the ship. You can alter your ship’s stats during the level as well by putting more power into shields at the expense of weapons or vice versa. Throughout the game I always kept weapons and engines on maximum with shields and scanners on minimum. It’s just the best call for me as otherwise the weapons take a really long time to load up.

After you get the hang of the controls, the levels start to feel a lot easier. There is also the occasional race level which is a nice change of pace. When the Borg Queen attacks you are not strong enough to stop her so racing through a bunch of portals is your only way out. The races can be reasonably difficult as missing more than a few portals can be fatal and crashing into enemy ships is just as lethal. They were some of the most fun levels in the game as I do like racing quite a bit. The most tedious levels where the ones where you’d have to do the same thing multiple times like transporting bombs. Plus, I just don’t like having to protect things (Like the bomb) as I prefer to just fight and knock everyone out. It lets me just go all out.

So the difficulty is pretty reasonable and the game’s length isn’t bad. I could usually only complete 4-5 levels in one sitting and there were around 20 if I’m not mistaken. It should last you around 6-7 hours if I had to make a ballpark estimate. There are a lot of checkpoints throughout the levels and you have infinite lives so you don’t have to worry about replaying a large segment or anything like that. One unfortunate thing is that you cannot skip cutscenes. If you lost in a place where the cutscene is particularly long, you have to watch it over and over again.

The graphics for the game are pretty nice. They may not pop out at you quite as much as in the cover, but it’s aged really well for the PS2. The colorful levels towards the end like being in the pink monster were really intense and I liked the last level’s design as everything would keep spazzing out to show you that you were in a time loop. The soundtrack is quite bland though. I feel like there were only 2-3 songs that just kept repeating over and over again. None of them were catchy either so that’s a little disappointing.

There’s a little replay value here, but not much. You can try to find all of the collectibles which honestly weren’t that hard to find. I grabbed about 80-90% of them without even trying during the normal play through. Hopefully it tells you which levels have the rest though since it would take a while to go through all of the levels. I can’t imagine that the reward is really worth the time to be honest so it’s not something I would pursue. There is also Skirmish mode which sounds like endless fighting and multiplayer so that definitely helps the replay value quite a bit. It’s no Star Fox, but I can see you having some fun here.

On a final note I do have to say that the final level was a little anticlimactic. There wasn’t a final boss or anything which was a little disappointing and the level just ends. We were actually losing against the legion of enemy ships, but the time stream just ends up warping them away so everything is happy again. I think I can speak for a lot of people when I say that a full win would have been a lot more satisfying than the villains simply being whisked away. The only true boss in the game was probably the Borg Queen which was handled well. The final level should have absolutely done the same thing.

Overall, Star Trek Encounters is a fun game. I really think it could have used more of a plot but at least the gameplay was solid. The final level was pretty epic as it was great to see all of the Starships from the Star Trek franchise team up. We may have only been all together for the final part of the level but it felt like a really good payoff. Since this was a crossover Star Trek game, I would have felt a little cheated if this didn’t happen. The game did a good job of including all of the iconic Star Trek enemies like the Klingons and the Borg as well so it had a nice attention to detail. I’d recommend checking the game out, I think you’ll like it more than you’d expect. You should play it straight through though as forgetting the controls can be fatal in a title like this one.

Overall 7/10

Crash Bandicoot N. Sane Trilogy Stats and Records

Stats time!

PS4 Trophy#
Game 1 34%
Game 2 27%
Game 3 21%

Game Stats

Game 1 62% 0/26 Relics 0/26 Emeralds 0/2 Keys
Game 2 53% 1/42 Emeralds 0/27 Relics
Game 3 30% 25 Jewels 0 Emeralds 0 Keys 0/30 Relics

Star Wars The Clone Wars: Republic Heroes Review


It’s time for another title set in the Clone Wars. Republic Heroes may be the first Star Wars game that I’ve played on the PS3, but it ended up being the weakest installment in this saga. I don’t know why, but it just couldn’t hang with the others. I blame it on the game’s poor gameplay mechanics and lackluster plot. It’s still a solid game that will last you for a reasonable amount of time, but I was expecting a little more since we are now in the modern era.

The game has you split up into several groups. It appears that Count Dooku is up to something again and he sends Ventress off to cause some havoc. Cad and Kul are also fighting over a weapon of mass destruction. I don’t think we ever actually learn what it does to be honest. Well, Anakin and Ahsoka go to check things out while Obi Wan and a Jedi master I’m not familiar with head to a space station. Two other Jedi Mastered investigate the canyons and along the way the Clone soldiers do their best to help out as well. The heroes have spread themselves rather thin, but they’re always ready for danger. Hopefully they are prepared!

Here’s why the plot sags behind the others…there are no hype moments. The original Wii game was a blast because of the stellar soundtrack and the tough talk between all of the characters. It worked really well as a result. The DS game worked because of the fun gameplay and I really enjoyed the Shadow sisters as villains. The problem with this game is that none of the villains are particularly interesting. They don’t feel like threats either. Cad is a guy with a gun…so he shouldn’t last long. Kul is a robot who has a lot of weapons, but it seems like it’d be an easy matter for the Jedi to swing him around. That just leaves Ventress and Dooku but since they lose in all of the games I don’t think we’re meant to take them too seriously anymore. The banter between the characters can still be pretty fun and the characters aren’t bad, but the plot could use a little work.

The gameplay is 3D hack and slash. You have to fight your way through large armies of droids as you try to keep your wits about you. There is a lot of variety as you will play as both Jedi and Clones as well as ride hovercraft and large robots. You can also jump onto any enemy to control it and force others to try and oppose it. You can use your Force abilities or go in close for the lightsaber. The Force is incredibly overpowered here so the game got that part down pat. To make up for this, it doesn’t give you all that much money so if you want to buy a lot of stuff in the shop you should stick to close quarters combat. I was able to buy everything anyway at the end and I used a lot of The Force so money isn’t a huge issue. Even if you don’t have enough by the end you can probably just replay a level and you’ll be good to go.

It’s fun to mow down legions of enemies with your blade. The game can feel like a mini beat em up at times due to this. That’s also why the Force waves are fun as you can send about 6-10 enemies flying with a single hit. Unfortunately the gameplay can also be a weakness. The title uses an odd auto jump system where your character will lock on to an object and try to land in a controlled arc when you jump. The problem is that the character can’t decide what to do right away so a lot of times he unlocks right as you jump and you plunge to your death. You always have to wait a second before jumping to make sure that you don’t flal. It feels rather odd and it’s a weird part of the game. I had a ton of deaths that way.

Fortunately, there are no real deaths here. Each character has infinite lives and even if both die at the same time, you’re still fine. I am playing on the first difficulty though so maybe that changes later. I wasn’t about to start the campaign on hard after all. It’s pretty useful I admit even if it maybe does make the game a little too easy. I did die over 140 times according to the stats though so I probably got sloppy thanks to it as well. The game just doesn’t explain things too well at times like how to defeat the large droids. That kind of messed me up at times and those bosses would take ages. Just remember to jump on the enemy when in doubt since it automatically destroys most of them.

The main campaign has around 35-40 levels and each of them is about 5-10 minutes long. That will last you for a good amount of time and getting all of the PS3 trophies will add in some replay value as well. There are a lot of collectibles to grab so keep a sharp eye while in the levels. The more that you grab now, the less that you’ll have to worry about in the future right? I grabbed as many as I could, but I believe that I may still be missing around 30 or so.

I wouldn’t say that the graphics are all that good. They look like a Wii game rather than a PS3 one. They haven’t really aged well I’ll admit. It’s not like they’re awful or anything though, they’re still good enough. The blasters and attacks look good at any rate. The soundtrack is rather limited. It uses a lot of the same themes from the other two games. Surprisingly, the only good theme in the game was the end credits tune. That one was surprisingly amazing so I’m a little sad that they saved it for the credits. It should have been used for the actual game if you ask me.

I’ll give the game credit for handling the Force well though. This game probably had the best application of it from all the games that I’ve played so far. It was actually very useful the whole time and didn’t feel like a tacked on feature. There were also no artificial moments made to make the game longer. Every level was direct and to the point. I can definitely appreciate the game’s honesty there. I’ll take a 6 hour game with no repeating levels than a 30 hour one where it is just the same level over and over again.

Overall, Star Wars Republic Heroes is a good game. It could have easily been a great game if the gameplay was smoother and the story was more interesting, but it tripped up there. There’s no way I’d die 140+ times if the gameplay had been smooth. It feels a bit like a cash in at times, but you can tell that some effort was still put into the game. It at least feels like a real game and the levels go by fairly quick. The developers certainly had a bunch of ideas as the game introduces new features even near the end of the game. It’s interesting to see a tutorial message pop up when you’re in the final act. It may not have all worked and they should have used some more time to refine the actual platforming element of the game, but it’s a nice package overall. I’d recommend getting it. It’s not the best Star Wars game on the market, but it’ll introduce you to all of the core concepts.

Overall 7/10

Mutant Mudds Deluxe Review


It’s time to look at a game that everyone was talking about a while back. Mutant Mudds was the next big thing back in the day, but there was no physical release. Well, now there finally is one and I can safely say that it’s a fun game. It’s pretty short and you can tell that it had a limited budget since there aren’t a lot of levels. That being said, the gameplay is solid and ultimately that’s all you really need to be a good game.

The story follows a young kid as he decides to save the world from mud monsters. There’s not much of a plot as you are just thrown into the action and there are maybe 2-3 text bubbles that pop up. Of course if you were expecting a long story, then you’ve come to the wrong title. The main experience here are the levels. There are 20 levels in the game and each one comes with a 3-5 minute timer. You will have to run and jump to get through them. Fortunately, the main character has a jet pack which lets you hover for a few seconds. It’s a very useful ability and you also have a blaster with can defeat enemies. Furthermore, you unlock 3 power ups as you go through the game although you can only activate one of them at a time. There’s the super hover, (I recommend this one) the vertical boost, (Fun, but only use it when you have too) and the Super Blaster. (No real purpose aside from bonus collectibles)

The toughest parts of the levels are typically when you have to make some real precision jumps. That being said, they aren’t all that hard when you compare them to real extreme titles like Mario Maker or even the DK games. Fortunately, the game does manage to increase the difficulty through the extra levels. Each of the 20 levels has a ghost counterpart where you play the levels again but this time you cannot let yourself get hit. It certainly raises the stakes since your platforming skills are really put to the test now. This works as part of the replay value in the game. It’s a bit of a forced time extender so if the levels had been longer I would have been a little upset. As it stands now, the levels aren’t very long I found it to be fairly reasonable.

Another form of replay value is the fact that all of the levels have 100 gems. You want to get all of the gems to complete the game and also to get closer to getting all of the game’s trophies. There is no Platinum unfortunately, but you can still get 100% completion to show off your true skills. To do that, you’ll have to beat the 40 levels as well as the 20 levels inside of the normal levels. To get to those final 20 levels, you have to use your power ups to get to the secret entrances. The tricky part is that you don’t know which one is in which levels so expect some trial and error here as you figure out what’s up.

The game also operates on a few different layers so you can jump from the front of the screen to the back at certain points. Always be careful that you don’t land right on an enemy. The trickiest parts of this are usually when you can’t tell if an enemy is next to you or on a different layer. It makes for some good mind games as you have to figure out what’s happening before you get slammed. You get 3 hearts and recover full health whenever you make it to a check point. Each level has a check point which is really helpful because even if you lose, you have somewhere to go back to.

This game brings you back to the retro world of sprites when it comes to graphics. That’s always fun to see since sprites really were a lot of fun back in the day. We’ll always be sad to see them go since they were a big part of the gaming world. The graphics aren’t going to look like a modern game’s, but the actual sprite models hold up pretty well. The soundtrack is less inspiring though as the tunes have all already faded at this moment. They weren’t bad tunes, they just didn’t sound as good or unique as they could have been.

If I have any complaint, it’s that I would have liked a boss battle. At least one for the very end to help give the game a grand ending. I don’t imagine it would be too difficult to code one in. Send in a giant version of a minion if necessary and make the battle take place in a room where you can drop things on the monster. It will keep the fight a little difficult while not being insane either. It would be a nice middle ground for the game.

Overall, Mutant Mudds is a pretty solid game. It’s short so you shouldn’t spend 60 dollars on it, but for 30 or so it’s not a bad buy. Considering that you have to beat the levels more than once, it has enough content to last you for a few hours. It’s not quite ready to hang with the likes of Shovel Knight, Shantae, or Mighty No 9, but the fact that it got a physical release already helps to put it above many of its rivals. If you’re looking for a good side scroller, then I’d definitely recommend checking this one out. It’s like a Metroid game only without the puzzles and you can’t go wrong there. I can definitely see myself going back and grabbing all of the trophies one of these days and hopefully the next installment gets a Platinum. It’s games like this one that give Indies a good name so hopefully they can keep up the good work. I can also see why people really like retro games like this one. They’re simple, but easy to get invested in as you watch yourself play for long periods of time. I’ll always be more of a big budget AAA gamer myself, but I like to enjoy all the styles.

Overall 7/10

Digimon World Next Order Stats and Records

Stats time!

Play Time 45h 21m
PS4 Trophies 33/45
Character Level 29
Skills 30/71
Bits 1078661
Floatia Prosperity 122
Digimon 1 Generation 12
Digimon 2 Generation 13
Item Space 20
Digimon Field Guide 79/231

Town Levels
Jijimon’s House Level 2
Square Level 1
Warehouse Level 4
Sender Level 2
Builder Level 2
Item Shop Level 3
Hospital Level 2
Restaurant Level 3
Stock Market Level Max
Advanced Item Shop Level 2
Field Level 3
Lab Level Max
Digievolution Dojo Level 2
Training Hall Level 1
fishing Hole Level 3
Colosseum Level 2
Arena Level 1
Museum Level 1
Treasure Hunter Level 1
Spacetime Transporter Level 1

Digimon World Next Order Review


It’s time for the big, hyped return to the Digimon franchise! I’ve been waiting for Digimon to make its return to the big screen for quite a while at this point. Unfortunately, I can’t say that the Digimon World series is my favorite from what I’ve heard. The idea of growing and raising Digimon just doesn’t strike my fancy. That being said, World 4 was pretty hype so surely this would be hype as well right? Unfortunately, it is the worst Digimon game so far. It has its moments, but the overall gameplay mechanics are just bad.

Lets start from the top since there is definitely a lot to discuss at this point. The plot is about a kid who finds himself in the Digi world for some reason. The actual reason isn’t important and the game doesn’t really address it either. “Stuff happens” is the best explanation really and it’s all because the kid entered a Digi tournament and came in the top 5. The other contestants also made it to the Digi World, but it seems like the top ranked fighter is evil. The other top fighter might also be a traitor. Luckily, Terry (That’s what I called the main character anyway) still has two other friends to help him out. The problem is that one of them is always bragging about herself and the other guy has self confidence issues. Terry basically has to defend the world on his own. To do that, we need to find a lot of Digimon and force them to move to our town. After we’re confident enough, then we can head for the villain stronghold.

Here’s where the problems start off. The actual gameplay revolves around you walking through various habitats and recruiting Digimon. Some of them will join you instantly while others will have you find sticks and stones, or other materials. Others will have you fight them, but most will just tell you to back off and you have to wait until you’re progressed further in the game. The kicker is that you can’t progress further without getting more Digimon so you’ll spend a good amount of time just looking around. The exploration is big in this game like with Legend of Zelda. The problem is that you can’t actually take your time since you have Digimon partners.

The game really tries its best to make the Digimon like realistic kids, but they went too far. They can’t go 5 minutes without yelling at you to bring them food, take them to a toilet, or that they want to go to sleep. If you don’t have the items on hand, then they’ll refuse to fight in order to spite you or they’ll get sick. Once they get sick, you have to spend a bunch of money to make them better again and that’s only if the Hospital is open. You probably won’t get that for the first 20+ hours though so good luck until then. Another issue is that your Digimon are constantly dying all of the time which reverts all of their stats back and you have to train them from the beginning. The whole system is made to be as aggravating as possible.

Now, I think the intent of this game was to feel like Shantae or Breath of the Wild. Everything is difficult at first, but as you progress through the game it feels a lot better since you have upgrades which are effectively quality of life upgrades to the game. The problem is that the whole Digimon death system works against that to a solid extent. While you can get upgrades later on that extent their life a bit and help them regain some stats through each reincarnation, you’ll still have to waste hours in the gym powering them up. The gym is as tedious as you’d expect since it is just about mashing the X button. You also can’t train for very long before your Digimon get tired and take a break, get hungry, or get sleepy. You have to listen to them since you need their Digibond for EXE fusion.

Did I mention that this game does a terrible job of explaining everything? I learned about most of the techniques and tricks online. The game never even tells you about EXE fusion. I’m sure an NPC mentions it somewhere, but I never ran across it. Without EXE, beating the game would be really difficult. It is only possible when you have maxed out your bonds with both of your partners, have 1 Mega, and both have 150 Order Points. It basically makes you invincible. Granted, I only got to use it once, but it was awesome. For the final boss, I just spent a whole generation fishing until I had 3 million bucks and then I did the gym and bought food at the Restaurant for 10 days. By that time, the final boss went down without even putting up a struggle so I didn’t need to bother with EXE. It was a glaring change from how tough the rest of the game was.

Once you’re in combat, you have to watch as your Digimon try and attack. You can give them orders to attack or block which helps, but they don’t listen to you if they don’t feel like it. Also, they may obey your order once they’re out of range so the attack will miss or they’ll block, but let it go before the attack lands. I definitely prefer to control the Digimon myself or to at least have a proper turn based system instead. The gameplay is absolutely not my cup of tea. To be clear, it’s not bad though, it just could be a whole lot better. The game could have easily gotten a 7 in spite of it had the rest of the game been good.

The problem is that it isn’t. I can’t stress enough just how bad the Digimon death system is. It gets incredibly tedious during the early part of the game. You’ll also have to just let the Digimon die sometimes because you know that they won’t get strong enough in the end. At least one good thing is that your Tamer upgrades are permanent since he never dies. His EXP is based on how far you walk and for how long you stayed out. The best EXP trick is to then just walk in circles over and over again and you’ll be getting level ups in no time. It’s cheesy and feels cheesy as well, but you can’t deny the results.

Also, make sure that you pick the easy difficulty setting. It doesn’t actually affect the enemy strength or anything. The only real change is that training in the gym is a lot quicker so Normal mode is literally just in existence to make the game more of a grind. I don’t see any reason to ever even consider playing that mode. As it is you’ll be grinding a lot for materials, training, and just general walking around. This review’s been pretty negative since I want to make sure you understand what’s limiting the game. It’s hard to really do it justice even now as you have to play the game to really understand. Now let’s talk about the positives.

The graphics are decently good. They’re not quite PS4 level, but they don’t look bad either. I’m guessing they just couldn’t make the graphics look too good because of how many character models are in the game or something. Either way, they suffice. The levels all look pretty clear and the character designs are good. The soundtrack is okay. Cyber Sleuth certainly spoiled me on that, but it goes well enough with the scenes. I would have liked one hype lyrical song, but maybe for next time.

I do have to say that the plot ends in one of the worst ways possible. It always felt like the story was just something added so it could have one, but wasn’t the main focus. There’s not much to it, but there was always that feeling in the back of your mind that something hype was gonna happen. After all, most RPGs take a while to really get going. The problem here is that there’s no payoff. The final twists with the main villain don’t make any sense and actually just hurt the character. I didn’t want a sympathetic villain, I just wanted a tough one! It just eliminated the hype. The post story boss was pretty fun though. I wasn’t initially planning to do any of the post game stories, but my Digimon were so overpowered at the end that I couldn’t resist. I went and fought Diaboromon along with quite a few bonus quests to help out the stat sheet at the end.

That’s actually where the game comes full circle and I have to admit that it can be addicting. It’s strange since on the surface, it sounds like the game wasn’t all that good right? Maybe it’s just one of those “Time sink” issues but I did grow attached to it by the end. The beginning of the game was very brutal. Nothing’s worse than playing for an hour or two and not really accomplishing. On the other hand, once you do start to accomplish in the game, you don’t want to start. How I see it, the game really gets going once you are near the end of the game. That may seem to be a bit late, but from there on, the game works quite well. The quality of life improvements are just that massive. Your Digimon will finally get stronger at a rapid pace and you will be able to keep them alive for a very long time due to the new partners that you can recruit. The whole thing is time consuming and the game never stops being a grindfest but you can’t help but want to play the game again. I even briefly entertained the thought of getting the Platinum here. My Digimon are certainly strong enough now and I just need to keep extending their lives and they’ll live forever. Still, it’s not something that I’d be doing anytime soon, it would just take too long.

Overall, This is one of those games where you have to be prepared to invest a whole lot of time into it. You won’t be completing this game in under 40 hours or at least it’s not very likely. Of those 40+ hours, probably around 10 will be on the story and the rest will be side quests and grinding. You’ll want to keep completing the side quests though because every Digimon that you recruit has a unique ability and helps your city become a better place. Furthermore, you can’t beat the game without getting your town’s reputation to 100+. Each Digimon that you recruit gives you an extra 2-3 reputation. There’s enough replay value here to last you around 80+ hours as well so it’s certainly worth the money. Know what you’re getting yourself into and you’ll enjoy the game more. The final half and the post game segment isn’t enough for me to give the game a positive score, but it’s certainly a very deep game. I could play it for 20 more hours and still not quite understand all of the mechanics. You’ll have to tear yourself away at the end if you can survive the first 30 hours. I’d recommend just playing Cyber Sleuth if you want a game that’s dynamite from start to finish.

Overall 5/10

Ratchet and Clank Full Frontal Assault Review


The Ratchet and Clank marathon continued as I dive into the big anniversary game. Full Frontal Assault decided to take a gamble and completely switch up the game design. It didn’t work if I’m being honest although this is the kind of game that would be perfect for online death matches. A nice Call of Duty kind of mode where you have to breach your opponent’s network of weapons and security could be awesome. After all, Full Frontal Assault is essentially a capture the Flag game and those are always best with a multiplayer option. Still, the game is fun enough.

Someone has finally grown tired of Captain Qwark always betraying the universe and being accepted back so gracefully. This kid decides to do something about it and sneaks out of his basement to hatch his evil plan. He has a wide array of tech at his disposal and also has a lot of resources. None of this makes any sense, but lets roll with it. Qwark asks Ratchet for help and the duo have to quickly defend the universe against this new nemesis. Can they do it!?

So the gameplay is a mix of the usual Ratchet and Clank games with the Locke’s quest dynamic. You start the level in your stronghold. Once you obtain money from nearby crates and enemies, you can set up landmines, cannons, and barriers to protect yourself. You then go out into enemy territory and conquer all of their forts. You’ll want to go back to your base from time to time to keep it strong and prevent enemies from destroying it all. No worries, you are given alerts when enemies are approaching and even a graphic that shows how close they are. Since you have your rocket boots, catching up is never a problem. Still, I wouldn’t cut it too close if I were you. No matter how many defenses you have, the enemies will certainly bust through them at some point. Luckily, taking them down is fairly easy tbh.

Naturally, the 3D shooting is as good as ever. I’d actually say that it’s significantly better than the last game so that part’s fun. The weapons are limited again, but all of the good ones are back. I naturally went for the machine gun weapon right away since it’s so good, but you should definitely check out the rest. Apparently the metal blades are really handy as well. Having the boots from the start is definitely another great asset to have.

The graphics are pretty good as always. Ratchet and Clank has always had a good reputation in that area so I’m glad that they aren’t slacking off. The explosions are a treat to see and while it may not have the best graphics in the series, that just speaks to how good the older ones were. Unfortunately, the soundtrack is fairly mild and I can’t think of any good tunes. Ah well, so it goes.

One problem with the game is that it is very short. I beat the game in around 2.5 hours which is a little sad. The levels weren’t downright easy, but I did clear them without any real difficulty. As I mentioned earlier, it’s easy to beat the enemies to the base and at that point you’ve as good as won the whole set. They just won’t be able to deal with your skills. Even the wrench is surprisingly powerful in this game although you’d have to be really desperate to take that out. The guns are just so much more effective. I was able to get 2/3 medals in just about all of the stages and all 3 in one of them. I’m definitely going to gun for the Platinum at some point since it really seems achievable. There aren’t many trophies as it is and the Platinum is supposed to only take another 6-8 hours. Probably less since I already have a bunch. The replay value will help justify the current price, but I would have been pretty disappointed if I had bought it at launch.

I think the low content is enough to chop a star off of the score. That in turn with the weak plot and tower system. The Capture the Flag concept was still a good idea. It may need a little fine tuning, but since you got to keep the 3D combat, I was pretty well satisfied. The game could have messed up by making the opponents too durable. As it is, the tank perfectly fulfilled its role as taking that thing down is incredibly difficult. Man, it sure does have a lot of health doesn’t it?

Overall, You have to keep in mind that this is a spinoff game. It’s not nearly as packed with content or as engaging as the others. The main villain is complete comic relief and there’s barely even a plot. Still, it’s a fundamentally sound game when you look at the gameplay and the graphics. I had a blast during the game which is why I was able to beat it all in one playthrough. It’s just that kind of game and it can still hold its own against any platformer…you know…until it ends. I’d recommend checking this game out and since it is only around 10 bucks you won’t be losing a lot of money anyway. They better work on making sure that the next games are longer though. At the very least, I saw that All 4 One is back to a more standard length of 12+ hours so that’s a good thing. I’ll try to play that one soon, but the disc kept freezing on me. Ah well, then it might be time for Jak!

Overall 7/10

Ratchet & Clank Into The Nexus Stats and Records

Stats time!

PS3 Trophy% 15%
Skill Points 3/40
Bolts 9979

World Stats

Igliak 96%
Kragg 57%
Yerek 97%
Silox 96%
Thram 18%

Weapon Stats

Dual Omniblasters 100%
Fusion Bomb 100%
Quantum Repulsor 18%
Winterizer 0%
Nightmare Box 0%
Mr. Zurkon 13%
Warmonger 66%
Nether Blades 28%

Ratchet & Clank Into The Nexus Review


It’s been a while since I really got to enjoy a Ratchet and Clank game. I tried playing All 4 One a while back, but the game kept freezing on me. I suppose it’s bound to happen when you buy as many games as I do, but that one along with Rayman advance not working definitely stung a little. I get the chills just thinking about those games. Into The Nexus was always notable for being very short and I can see why. You really breeze through the game. Considering that I took it down in a few hours while managing to die at least once in every level…it’s very short. I mainly just kept dying because I would forget about certain gimmicks. There were a lot of controls and no manual in the game so if you forgot how to do something…it becomes button mashing time. Still, it is a very solid game despite the length and there is a reasonable amount of replay value to be found here as well.

Ratchet and Clank are serving as escorts for a pair of dangerous villains that need to be brought to jail. Unfortunately, they break free and murder two of Ratchet and Clank’s friends as they head off to destroy the universe. Ratchet decides to disobey orders to retreat back to home base and pursues the villains. This time it’s personal and Ratchet isn’t playing games. He’s armed to the teeth and is ready to make the hard calls. With the whole universe in the balance, Ratchet may learn that sometimes you need to have a backup weapon at the ready. Luckily, Ratchet always has a bunch of guns.

While the gameplay appears to be the same as always on the surface, it’s less polished. You’ll quickly get used to the 3D shooting style as it’s made to be easy to pick up and play. I love 3D games and Ratchet & Clank has always nailed it. That being said, this one is missing a lock-on feature. You can use L1 to “focus” which is like locking on, but it won’t follow the enemy. You always have to manually aim while fighting. It’s not a big deal, but it can be a little inconvenient if you’re used to having a lock-on at the ready. Due to the size of the game, the weapon selection is also a lot more limited. You have less than half of the weapons that an average Ratchet & Clank game has along with half the gadgets. They each only have 3 base levels as well so you’ll max out the weapons quite easily. It seems like there are an extra 3 levels that pop up later on though so that helps. This makes the Platinum Trophy easier I suppose, but it still sounds reasonably difficult.

The weapons that we do get are pretty good though. They’ll all old I believe so don’t expect anything new, but all of the good weapons made it back. All you’ll really need are the bombs and machine gun, but I do recommend buying the missiles and metal discs once you are able to as well. Earning money certainly isn’t hard in this game and just enter a few tournaments if you want some quick cash. It’s definitely worth the trouble. There are 5-6 worlds in the game and each one can be completed in under an hour. The tournament planet was probably the shortest plot-wise, but since there are bonus tournaments, it ends up lasting a little longer.

As always, the graphics were definitely on point here. The animations were very smooth and the character designs were as sharp as you could expect. The energy attacks all look really good and I enjoyed the level designs as well. The game did a good job of grabbing the classic stage traits like a City level and a forest one as well. That’s definitely a good thing since every Ratchet game should have at least one City world. Those always look fantastic. The soundtrack never really stood out to me though and I couldn’t recall a single tune afterwards. Music is probably one of the only areas that isn’t a strength for this series.

As mentioned, there is some decent replay value. Getting all of the trophies will take some time and that helps make the game worth the price. Even without the replay value, I think the game goes for around 10 dollars now. That’s certainly not a lot of money for an AAA title. The plot may not be as grandiose as the others, but it’s still engaging. As far as the platformers go, it destroys most of the competition. Only Jak can really keep up with it consistently and I’d still give Ratchet and Clank the edge.

One thing that I can definitely get behind for this game is that the level up system is so smooth. Aside from your weapons, you can also level Ratchet up. It’s not particularly long or time consuming to power up, but you still don’t have to unless you want too. The bosses are definitely beatable if you want to go straight for them. There are also constant check points so even if you lose, you never have a long way to go. I think the phrase that I’m looking for is “Quality of Life” mechanics for this game. You never get lost for hours and hours like LoZ and you never have to go back through a long area with unskippable cutscenes like Orphen. Into The Nexus is a game that’s made with the gamer’s needs as top priority and it’s something that I’d like to see more games achieve. It’s easy to see why the series is known as one of the all time greats.

Overall, This felt like a little treat for Ratchet & Clank fans to hold them over until the next full installment. I’d think of this as more of a spinoff than a full fledged game. Think of it as the mini adventure to keep you ready for the next big title like what Kingdom Hearts does. Of course, KH spinoffs are still typically at least 20 hours long, but we’ll let that slide for now. It’s short, but that doesn’t mean that Into The Nexus is any less of a good game than you’d expect. While it’s not as polished and complete as the others, I still had a blast playing it. The time really flies when you’re blasting the opponents. I’m definitely looking forward to playing the next game although I hear that it switches up the format a little. Hopefully it keeps in the fun and intensity of this game.

Overall 8/10