Digimon Cyber Sleuth Stats and Records

Play Time 51h 21m
PSN Trophies 80%
1784227 Yen
Sleuth Rank 17
Saved 57 Digimon
Solved 47 Cases
243/249 Digimon found
210 Digimon Registered
Medals 300/500

Digimon Stats

Omnimon Zwart Level 99
Gaiomon Level 99
HiAndromon Level 99
Lilithmon Level 99
MegaGargomon Level 99
MirageGaogamon BM Level 99
Rosemon BM Level 99
ShineGreymon Level 99
UlforceVeedramon Level 99
WarGreymon Level 99
PlatinumNumemon Level 99
SkullGreymon Level 84
Kuzuhamon Level 71
RustTyranomon Level 99
MagnaAngemon Level 27
Jesmon Level 99
GroundLocomon Level 75
Imperialdramon PM Level 99
Omnimon Level 99
ChaosGallantmon Level 99
Garurumon (Blk) Level 26

Digimon Cyber Sleuth Review

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Digimon has always set the bar very high for its games. I’ve played quite a few of them and they have all ranged from good to amazing. Digimon Data Squad was an all star title for the PS2. I actually only gave it a score of 7 back in the day, but now (With the power of nostalgia goggles I suppose) it’s easily a 9. Looking back at it, that was really the first big Digimon RPG that I played. Digimon World DS followed suit and that one was a lot of fun thanks to the fast paced turn based style. That one’s easily at least an 8. Digimon Racing was more on the mediocre side, but we had Digimon Rumble Arena 2 and World 4 to compensate. (I’ve still got to go back to World 4 at some point) I wasn’t a huge fan of Digimon Dawn back in the day and ended up selling it because I didn’t like the concept of having to devolve my Digimon before Digivolving them. I still don’t like that mechanic, but I’m mostly over it since I do enjoy grinding up the levels nowadays. Cyber Sleuth is another excellent installment in the franchise and you can make a solid case for it possibly being the best Digimon game.

Part of what helps Cyber Sleuth really rise up the video game charts is how long it is. The story mode took me around 48 hours to complete although I did spend a good amount of time leveling up and finding new Digimon evolution routes. Through the course of that time, it’s easy to get used to all of the characters and become more invested in the plot. It’s an advantage over shorter games like Knack. I’d like a sequel to this game although the next Digimon title seems like it’ll be a stand alone story once again. I’ m sure that I’ll grow to like the new characters by the time I beat that game, but I will miss these guys for a while. I still don’t have the Platinum trophy yet, but I’ve got my sights on it and I’m definitely getting closer. The toughest one is definitely going to be the 30 online wins trophy since I don’t have PS+. I’ll have to wait for the next free weekend, but that should happen soon.

Cyber Sleuth fully embraces the futuristic sci-fi feel that comes with the concept of Digital Monsters and it greatly enhances the overall experience. The soundtrack is easily the best one that I’ve seen in Digimon and ranks as one of the best video game soundtracks ever. Prelude to a Bloody Battle, Royal Knights theme, and Eater theme are three in particular that I recommend looking up. They really steal the show. There are also several themes that play during the mystery moments to help build up the hype. As I’ve always mentioned in the past, a good soundtrack can always help a game make it to the next level of quality.

Meanwhile, the graphics are solid. I wouldn’t say that they are amazing of groundbreaking this time, but everything looks fairly sharp. There is a noticeable lack of animated cutscenes though and I would have liked to have seen more. We never really got to see a fight in the middle of a cutscene and that would have certainly been a blast. Ah well, I suppose that’s something that can be improved in the next game that’s coming up.

As for replay value, there is certainly a lot of it. Not to mention that the game also has a lot of initial value considering how long the main campaign is. Once you finish that, you can work on grabbing all medals and trophies for the PSN. There are also many bonus missions that you can grab from your Digimon or a few more side missions where you help people out. There’s also the 8 part DLC mission pack where you help a girl save the world from the 7 Deadly Sin Digimon and also find out a twist about your computer correspondent. There’s even a Colosseum cup challenge where you can fight many characters that you’ve met through the game in very challenging matches. Yes, a lack of value is something that you’ll never hear regarding Cyber Sleuth. It’s a game that will last you quite a while.

As you’d expect, the gameplay is your traditional turn based title. You get to have 3 Digimon on the field at once, but you can command up to 11 in your party. When 3 die, you throw in three more, but you can also substitute mat any time. You’ll want to have some fast Digimon on your side since having extra turns is crucial to winning. You can have the strongest Digimon in the world, but it won’t mean a thing if you can’t get a single turn. Towards the end, the computer may have 7 turns before you get one and that can get very dangerous. I had to completely re tool my team. One trick that you’ll want to be familiar with is the Tactician USB with Gold PlatinumNumemon. You can get hundreds of level ups in minutes with that strategy which greatly reduces the amount of time that you’ll need to spend leveling up. It’s a must.

I’ll basically skip Terry in the characters section since he doesn’t have much of a personality. To clarify, he doesn’t talk much, but you can tell that he is a hero. He tries to save the villains while risking his life and always comes across as a team player. He can act a little oddly at times like pointing out that someone was drooling over a good food item, but otherwise he is solid. Kyoko is Terry’s boss and she is the one who gets him into the detective gig. She has a lot of connections and likes to throw out some real world knowledge in the game. She’s a charismatic character and her coffee gimmick works well. An important thing is that she can also fight when necessary.

Arata is Terry’s friend and he is very similar to Sasuke. He starts off as the tough and aloof rival who has a tragic past. He helps out the team quite a lot and really want to get to the bottom of the mystery involving the Eaters. He wants to save his friends, but slowly he realizes that more power is necessary. He is being left in the dust of Terry and Nokia so he sets off and slowly starts to be corrupted. He goes as far as to eat one of Terry’s Digimon friends and it’s hard to see how he’ll go back to the side of good. Terry gives him some hero speeches and everything, but it is hard to forget what he did to the Digimon. Arata’s a solid character, but he really didn’t get a whole lot of responsibility for his actions. He got off a little too easy.
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Nokia is another one of Terry’s close friends and she wants to be friends with as many Digimon as possible. When she finds out about the Digi Eaters and the Digi World going into ruins, she decides to amass an army to protect them. She gets a very large role in the plot as a result and even gets a Mega level Digimon before Terry and Arata. She becomes the heavy hitter for a while and that was unexpected. She’s actually a better character than Terry and Arata by the end. Her plan’s a good one even if it is a little naive since you certainly can’t trust everyone. Her one downside is that she can be way too overconfident about how attractive she believes herself to be and constantly rubs it in when talking to her two friends. Aside from that, she’s always eager to fight (When she has the upper hand) and sticks up for Digimon through to the very end.

Yuuko is another one of Terry’s friends although she joins in a little later. She starts off as a mysterious figure with another tragic past, but gradually she becomes one of the main characters. She is rich and has connections to the shady organization which helps the group out quite a lot. She’s more reserved than the others (Even Arata) so it takes her a while to get used to how everyone acts. By the end she starts to embrace her emotions a lot more, which makes things a little tricky for Terry at times since she threatens him quite a bit. Her character arc is a good one even if she sometimes has to slow her pace down to let the main characters keep up.

Matayoshi and Date are a Detective and Cop who help out from time to time. They can both be quite annoying though and usually their appearances are the signal for filler to come so you just want them to go away. They do nothing, but slow down the plot. Another problem is that they both have to obey orders so they put Arata in a bad spot and really set him up to turn into a villain. None of them have any Digimon either so they end up just being liabilities in the long run.

Kishibe is one of the main villains and she certainly gets a huge role. Whenever someone has a huge role, they typically get a big plot twist. Nokia, Arata, Terry, Kyoko, Kishibe, and Yuuko all have very big plot twists by the end. The twist certainly helped me take Kishibe a lot more seriously than I had. Post twist, Kishibe is a cool villain. Before that I couldn’t take her very seriously, but her plans certainly were well thought out. Suedouis the other big antagonist. He wants to remake the world so that there is no sadness, but to do that he has to erase free will and force humanity to evolve. He’s certainly a villain even if his motives aren’t the usual “Destroy the world.” goals. He’s an annoying villain since he is extremely weak, but the heroes never try to stop him and just tolerate his existence the whole time. He does help them unravel some mysteries after all, but it would have been nice to have seen the heroes try to arrest him or something. He gives out a lot of meta speeches by the end and explains the Digi Eaters origin. See, they are multi dimensional beings who have limitless power and even Digimon can’t stop them. It’s all decently interesting, but in the end it’s not as if it matters all that much aside from wiki purposes.

Zaxon is one of the big hacker groups who stand in the way of the heroes at times. Their leader, Yugo is reasonable, but most of the Zaxon members are corrupt anyway. Zaxon tries to stop the main villains on their own though, which makes for a very epic level since you had several groups fighting at once. Kishibe’s group, Zaxon, Terry, Arata’s group, and Nokia’s posse. It was certainly one of the best parts of the game and I always like to see multiple groups duking it out at once. It adds in an extra dynamic since it’s not just a classic 1 vs 1.

Jimmy Ken is an annoying villain. He speaks with a lot of slang which must come across very oddly in the original Japanese version. His theme is catchy, but he’s mostly just a thorn in the hero’s side. He never actually contributes to the plot either so you can think of him as a pre arc boss. The game is so long that it can afford to have a bit of a long pre arc while the plot slowly starts developing in the background. Even so, I was glad when he completely disappeared as the plot really started going.

We can’t forget about the Royal Knights either. Seeing as how the humans sent the Eaters into the Digital World where they started eating all of the inhabitants, it makes sense that the Digimon King would send out a counter attack. The Royal Knights mission is simple, they must destroy the Human World to stop the source of the Eaters. Let’s face it, the human world isn’t ready to repel this invasion so it is up to the main characters now. Once this plot started, the game had reached its Apex of hype. We got a lot of really cool themes and also some epic cutscenes. Naturally, I had already enjoyed the game quite a bit before they showed up as this was at around Chapter 11 I believe, but the game’s second half really took off. The Royal Knights are great characters and even if they always end up being on the antagonist side, they are quite the epic group. If they ever attacked as one, they would be nearly unstoppable. Plus, it’s hard to blame them being so upset with the humans after so many Digimon were massacred by the Eaters. The humans are always causing trouble on other planets.

Finally, we have the Eaters. They eat data so they are very dangerous for Digimon to battle. One hit can be fatal and their sheer numbers are impressive as well. The big Eater Queen is even more deadly than the rest and made for an epic final boss. I remember the boss being super easy though thanks to the super grinding and some of the earlier bosses had been trickier. Ignoring that though, it was a climactic way to end it all. The humans will be glad to have the Eater threat gone as well. A big of a running gag is that humans kept on dying throughout the game. Terry was always to slow to save anyone so the body count by the end is incredibly high. It was actually pretty funny at certain points, but the humans should have really ran a little more. The Eaters are incredibly slow after all.

Then we’ve also got the crossover characters. Mirei is actually a main supporting character as she gives out quests from time to time and is in charge of the Digi area where you can train your Digimon. She even gets some character development in the final DLC quest as she lets the power get to her head and temporarily turns evil. The power was simply too much for her. She doesn’t have much of a personality though so you may not have much of an opinion on her by the end. Sayo joins the cast thanks to the DLC missions as well. She’s the main rival in the Digimon Dusk/Dawn game (I still need to go back and complete that one!) and she gets a lot of hype as being very powerful. Her Dianamon did beat all of the Legendary Sin Digimon on her own after all. The fact that she wasn’t supposed to defeat those Digimon is still pretty baffling and I don’t buy it. Sayo seems like a good character even if she may be overconfident, after all..that’s a good quality to have.

Rina is the final big crossover character and she’s from one of the big Digimon titles that never made it to the U.S. She’s definitely very scatterbrained and overly cheerful, but that doesn’t mean that she can’t fight. Rina can hold her own against any of the big fighters in Cyber Sleuth and she is the only reason that the heroes were able to take down the fastest member of the Royal Knights. Her Ultra VForcemon (Close enough) proved to be the strongest Digimon of them all. Her world doesn’t look as interesting as Cyber Sleuth’s though, but it was cool to have her as part of the cast. The game went all out with the crossover effect.
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Overall, Digimon Cyber Sleuth is a great way to spend 50 hours. The plot is very engaging and the game feels like a lot of effort was put into it. (Unlike Star Fox Zero) If you want even more of a challenge then you can always try out Hard Mode. I’m not sure that I would recommend it unless you have a lot of time to burn though. The game gets significantly harder and the opponent’s health bars go up as well. Boss fights can take around an hour and if you don’t have the best possible team with you, it could be game over. I’ve heard quite a few stories about how insane hard mode is, but you would definitely have some serious bragging rights if you can pull it off. I now await the next Digimon game and in the meantime, maybe I’ll finally get around to getting Digimon Championship!

Overall 9/10

Knack Review

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It’s time to review one of the big PS4 launch titles. Knack was meant to be the next Mario, Crash, or Spyro. He was going to change the gaming world and become a whole franchise. Unfortunately, just like PS All Stars Battle Royale, it was not meant to be. People were not overly thrilled with Knack and a lot of them said that it was repetitive and simply not as engaging as it could have been. Both are complaints that I can agree with to an extent, but Knack’s a fun enough game. I’d buy a sequel at some point although I admit that it wouldn’t be the most interesting series out there.

The Professor builds Knack (Mostly anyway. He doesn’t seem to fully comprehend Knack’s abilities and sentience so maybe he had some help and that’ll be a plot twist. I forgot if he ever gets a name either, but the Professor works just fine. Human cities have been attacked by Goblins and the army has started to get overwhelmed. The Professor decides to step in along with Knack. Together they crush the Goblins easily and decide to go to their home base to put an end to this. The situation gets more complicated than that when Vicktor and his army of robots decide that they want Knack. They need Knack to open up a tomb that leads to powerful Relics (Source of energy and power in this world) that could last them a life time. They also may have The Professor’s wife held hostage and if that’s the case….The Professor’s agenda may have just changed!

After playing a game like De Blob 2, I really can’t call Knack boring in the slightest. For the most part, it is a fun adventure. However, there are times where the plot will slow to a stand still as you rummage through a forest to grab relics or just walk around for a while. There are 13 chapters and each chapter has 3-5 levels in it. The game’s is of decent length. It isn’t too short, but I wouldn’t call it a long game either. If you play it for 2-3 hours a day then you’ll have it beat in about 3 shots. The plot does start right away so that’s good, but it keeps on changing direction because the Professor’s a little confused about what to do. He has to stop the Goblins, but he also has to stop the Robot army and he needs to free his wife as well. Plus, he wants the Relics for himself. As a result, the characters are constantly running from area to area without actually accomplishing their missions for a while. As an example, we decided to go stop the goblins in Chapter 3, but don’t get around to doing so until around Chapter 11.

I almost forgot to mention the Gameplay! It’s a 3D beat em up although it plays more like an action platformer. You can use standard punches to attack enemies or a jumping homing attack/dashing attack. Those are your only options so prepare to see the same punches thrown for the whole game. Once you’ve built up enough sun meter, you can also turn into a whirlwind or make a mini earthquake to startle the villains. Gaining relics in a level will fill up your health and Sunstone Crystals will fill up your energy. The minions can be a little tricky at times so just make sure that you wait and weigh your options before deciding to fight them.

The levels will have treasure chests scattered throughout them. They are always behind a fake wall so if you see something with cracks in it, give it a good punch. These chests have rare stones or parts in them. Once you collect them all (And there are quite a lot) you can unlock new forms for Knack and gadgets that will help you play through the game like a combo meter that increases your power and a secret radar. This is where the Knack’s Quest app will come in handy as it can at least earn you a few parts to save some time. Unfortunately, I don’t like how the Treasure Chests system is handled. For starters, you cannot find them through Chapter Select. The only way to grab the chests is to play the game over again and unfortunately, it seems like you can get old jewels after a while. This means that you may have to play the game several times until you finally get all of the pieces. Not a very appealing thought is it?

Despite that, the trophies seem fairly reasonable. There are a few speed challenges in there, but mostly it is about collecting everything and completing the game on all difficulties. It’s nothing that should be too difficult so much as it is just a little tedious. This does help the replay value though as it wouldn’t otherwise have any. There’s no multiplayer so the replay value is still a little sub-standard, but trophy hunters will still have their money’s worth. Not to mention that the price has gone down quite a bit since it first came out and that makes a big difference.

The soundtrack is not all that noticeable. It doesn’t really stick out I’m afraid and comes across as generic. As for the graphics, I don’t think that they did a great job of showing off the PS4’s power. The character designs are comically bad to the point where the cutscenes are more humorous than anything else. The characters keep walking towards each other only for the tables to turn so they all keep walking in circles. The character proportions are really off for some and for others the designs are just really cartoony. The in game graphics are solid though. It may have just been the artistic style that didn’t work very well for Knack.

The Professor was an okay lead and I actually agreed with his decision to go grab the relics. Sure it would be dangerous for the rest of the world, but unlimited energy is also a great positive. I typically sided with him over Lucas in their various debates. Lucas was very annoying from start to finish. He was always blowing up at the Professor and just being an ingrate in general. Seriously, the Professor could do no right as far as Lucas was concerned. Everything had to be done his way or the highway. Lucas always feels like he is right even when he isn’t. He never develops into a good character. As the main villain Vicktor is all right, but you have to like the more political villains. He does seem a little more emotional as he actually gets visibly upset when Katrina is seemingly destroyed. The way that he goes out was pretty great even if it is a little anti climactic for his fans. Katrina was a good rival for Knack although I still have to question how they were rivals in the first place. It’s seriously a mismatch no matter how you look at it. It was impressive to see her dodging his blows though and getting a robot suit towards the end was a good idea.

Ryder is an Indiana Jones parody and easily the best character in the game. He makes the hero call and never leaves a man or woman behind even when the stakes are high. The Professor and Lucas couldn’t care less about saving the villains, but Ryder makes the right calls. I’d definitely want him to be in the sequel. Gundahar is the leader of the goblins so you’d think that he has a big role, but he actually doesn’t do all that much in the game. I also can’t take him seriously thanks to his design. Charlotte’s The Professor’s wife and she is a very bad character. She is nursing a grudge with the Professor for not finding her soon enough and she builds the weapons for the goblins, yet doesn’t show a lot of remorse for it. Her character arc is incredibly rushed and aside from the Professor, nobody should be thrilled about having her back at this point.

As for Knack himself, he’s an okay character, but he’s not that engaging or charismatic like most leads. He even admits that he doesn’t do the thinking, just the execution. Main characters don’t have to be smart, but the classic “Strong, but not smart” character is typically the side character for a reason. It’ll get old if the character is in the lead since you can expect the same jokes time after time. Knack doesn’t really make jokes, but the game constantly goes in slow motion to dramatically show how hard he hits the ground every time he jumps. We get it..Knack’s strong! His design also isn’t all that great. He reminds me of Hellboy if Hellboy was made of rock and had an evil looking grin. Knack shows signs of potential like when he gets overconfident or brags, but the sequel will have to give him a lot of development to say the least.

Overall, Knack’s a fun enough game, but it does start to be affected by repetition towards the end of its run. After all, you’ll be using the same attacks on the same enemies for quite a while by the end. Luckily, I did enjoy the gameplay quite a bit, but that’s why it is important to have a lot of different attacks so you can defeat enemies in various ways. The story is decent and it was funny at least so that’s good. The heroes did make a lot of questionable calls throughout though so hopefully they’ll be better in a possible sequel. I recommend this game. Even if you’re not a huge fan of it by the end, it’ll be fun for you to compare it to other titles like Crash and Mario. I haven’t played Crash yet so I can’t really comment on whether or not it beats that title at the moment.

Overall 7/10

Sword Art Online Lost Song Review

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Yes, I’ve finally taken down another long RPG! I’ve probably played video games more in these last 2 months than I did for almost 6 months prior to that. It’s been the perfect time to play some RPGs and getting through Sword Art Online was good. I wish the game had kept track of the play time though because I feel like I easily put in 50+ hours on this one. If not, then at least 30+. Ah well, it is what it is I suppose. Unfortunately, elements of the story really hold this game back quite a lot, taking down at least 3 stars with it. So, if you want the maximum amount of enjoyment from this title, focus on the gameplay!

This game takes place after another game which loosely adapted the first arc of Sword Art Online where Kirito and his friends were stranded in a dangerous video game world. They managed to escape so this time Kirito wants to hang out with his friends in the virtual world for fun. Instead of worrying about dying, they can worry about whether or not they will be the first team to beat the game. On their way to the top, they learn of the famous Seven. A little girl who is one of the world’s greatest researchers and also happens to be the number 1 pop idol. That’s a lot of talent for a little kid wouldn’t you say? (We get a big cinematic of her singing and I am not convinced that a little girl could sound like that. Maybe I have simply never heard a prodigy before) Her guild is rapidly making its way to the top and is the only group besides Kirito’s that is doing so well. Obviously something must be up.

Meanwhile, a mysterious girl keeps shadowing Kirito’s group. He quickly finds out about this (He found out instantly because Kirito is perfect at literally everything that he tries. It’s why he is the ultimate main character) She just wants to hang around the main characters to get close to Seven and Kirito’s fine with that. He just wants to have fun after all, but if Seven’s group is going to do anything to jeopardize that enjoyment…well…he may have to take a stand here!

The gameplay is your classic 3D beat em up in a sense. It plays out a lot more like .Hack than Dynasty Warriors for example, but there are still enough monsters for you to not just call this your average Legend of Zelda platformer. One of the coolest parts of this spin is that you can fly indefinitely. That’s a nice spin on the classic beat em up formula. You can choose to attack normally with sword skills and combos or you can opt to use some of your magical abilities from afar. I didn’t use any magic skills at all during the game except for when I was trophy grinding. It is so much more satisfying to go in and take enemies down from up close. That’s how the beat em up genre was meant to be played in my eyes.

When you’re not fighting, you can explore the hub world for all sorts of things. You can enter the Colosseum to have fun in 1 on 1 duels against various opponents and you can also buy items/upgrade your equipment. Upgrading your equipment is very handy and I highly recommend it, but you should certainly be aware of the cost and materials needed. If you’re going to buy a new sword soon anyway, then you shouldn’t upgrade your current weapon. There are also quite a lot of extra story events that you can start while at home. Some lead to actual quests, trophies, and boss levels while others just lead to a series of cinematics so you can learn more about the characters.

The main theme that plays in the opening cinematic for the game is very good and is definitely catchy. This lyrical song also appears at one point in the game. The final boss theme is also very grand and reminds you that the stakes have finally risen a little. Most of the other themes are fairly unmemorable, but two really good themes is already quite solid and the others aren’t bad so I definitely give the game a passing grade here.

As for the graphics, I’d say that they’re pretty good. The cinematics can maybe look a little funny at times compared to the rest of the game. Maybe everyone’s a little too big or something. The sword fight with Kirito and Sumeragi was cool though. I just wish they would have upped the speed a little to make the fight more impressive. From the anime, we know that Kirito’s immensely powerful after all and he’s always fighting at a high level.

There are also a lot of trophies to collect in this game and they’re all fairly reasonable. Keep in mind that while none of them are really all that difficult, they will require a long grind. This game unfortunately does not keep track of your playtime. I’m confident that I’ve spent anywhere between 30-60 hours on this title, but I’ll never know for sure. Either way, some trophies you’ll need include “Reach Level 500, Get a sword spell to level 500, Get a magic spell to level 500 (Or 400) Get someone to a combined skill level of 1600, etc. The grinds are certainly very real in this game and that’s why I always prefer when RPGs have the standard 100 levels system. This one doesn’t even go by EXP and works by damage dealt. I’ve never cared for that style. Still grinding is fun enough. It’s nowhere near as enjoyable as Cyber Sleuth in that respect, but it was good. I did get the Platinum after all and I certainly wouldn’t have done that if I found the grind to be really bad.

I definitely had no problems with the length. You can’t complete Sword Art Online Lost Song in 3 hours You’d be hardpressed to beat the game in 10 hours either. It took me quite a while to beat. Without the extra grinding I’m not sure how long it’d take, but I’d expect that number to easily be in the 20’s to 30’s. (hours) There is also a whole lot of replay value through the trophies, quests, and extra cutscenes that you can activate by talking to people around town. The full experience of this game will last you just as long as any really big RPG.

Great gameplay, lasting replay value, solid soundtrack and graphics…this game must be getting an 8 right? It would have no problem, but the story is unfortunately where things got dicey. I don’t even mind the whole “no stakes” part to be honest. Kirito and friends can hold their own game even if they’re just playing levels for the lolz with no end plot. That being said, the game goes way too far in trying to go for its harem undertones. The TV show (Arc 1 anyway) actually handled the situation pretty well. Kirito doesn’t care for all that stuff anyway and always pulls the friend zone card. That doesn’t change here, but the game does make sure to put him in as many awkward and embarrassing positions as possible.

We’re talking the classic, “walk in while his friends are changing” “grabbing someone’s ears because he couldn’t resist” “getting flirted with by literally every single one of his female partners” “hot springs, festivals, (You have to do the festival with every one of the heroines for a trophy by the way) etc. It goes wayyyyy overboard by the end and it doesn’t help that the only male friend in the group (Klein) is always sure to point out just how crazy these scenarios are. You never get a break from this for the entire game…the entire thing. These plots are always happening and some characters seem invented just for this purpose like an original character who is always hugging Kirito. There’s also the fact that just about all of your partners have a swimsuit costume that you can equip so they’ll be wearing it during the entirety of the game’s gameplay. There are dozens and dozens of other examples that I could give, but you get the general gist. The game is shooting for that angle to appease one segment of the Sword Art Online fans while alienating the rest. Well, I can safely say that this cost the game 3 stars and hopefully the sequel dials this down.

Overall, Sword Art Online Lost Song is technically a great game. Maybe not incredible, but it had all of the tools to be one of the best PS4 games on the block. Instead, the story really played up the harem elements and lowered the quality of the story. As it is, you’ll want to skip all of the bonus quests that you can so you can avoid these scenarios. You can still play this RPG for the gameplay and ignore the story I suppose, but for that you may as well play a better RPG and have fun with both. Final Fantasy XIII-2, Final Fantasy VII, Digimon Cyber Sleuth, and White Knight Chronicles are all far better games than this one when it comes to the plot and have the classic RPG gameplay that I love so much. As much as I love real time, I also reeeeeally like turn based as well. Still, the potential is here so here’s to hoping that the next Sword Art Online game lives up to its potential!

Overall 5/10

Gravity Rush Remastered Review

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I remember back in the day when Gravity Rush first came out for the Vita. I knew that I was never going to get the Vita so it was a shame to see a promising title so out of reach. Luckily, this is the decade of the ports. Look at all of the HD collections, remasters, HD remakes, and Hyrule Legends esque ports. It turns out that Gravity Rush got the same treatment and it even brought all of the DLC missions along with it. That’s definitely what I like to see and playing through the game was a blast. It was also fairly unique in the sense that it was the first game (That I can think of) where I preferred the fun platforming to the actual combat.

The plot revolves around a mysterious girl named Kat. People tell her that she is the legendary Gravity Queen, but all she can remember is waking up in a park amidst a dying world. A cat appears and with it (I say it because it may not be alive), she is able to fly and manipulate gravity around her which can essentially let her fly. Kat decides that until she finds out about her past, she’ll be a superhero. The first French (Well, the place isn’t really France, but it’s basically based on the place) superhero that I can think of as well. Unfortunately, a lot of people don’t trust her and many of her attempts to do good just make people mad. It’s like being an X-Men, it takes a lot to get people to like you. As the game progresses, you can help people out in main missions as well as side ones to get the inhabitants to like you more. By the end, Kat is more of a Superman/Captain America figure than a Batman/Cyclops so she’s certainly doing well for herself.

As for the actual plot, keep in mind that this game seems to be more of a protologue than anything. You get hints at her past, but nothing has been fully explained yet. Fine by me though since I’m always up for a little mystery and intrigue. She befriends a Police Detective and helps him out in stopping Alias. Alias is a mysterious shape shifter who may not even be human and he helps the Navi destroy parts of the town. Navi are mysterious monsters that appear from the Negative Zone patches and it’s unknown how they got here exactly. It certainly has something to do with Kat’s past and I wouldn’t be surprised if they were her minions.

Either way, the government decides to do something about it. They build a Cyborg of sorts who can help lay waste to them all and they even make a Giant Airship which gives them a lot of power. There is a very long time skip during the game of a little over a year and the government did pretty well in that time. Unfortunately, the power also corrupted and they don’t seem to be quite as nice anymore. The ending seems to have humbled them though so maybe they’ll bounce back now.

Finally, one of the grander plots involves the creator of the universe. He lets Kat know that she can help bring back parts of the planet that were broken and tossed into the Shadow Realm a long time ago by defeating legendary monsters. In the game you get back the rest of the city, but I imagine that there is a lot left to build. A little kid is also the vessal for another super powerful being and there’s even a rival character named Raven who gets in your way from time to time. She hints that the Creator is actually using Kat and that he may not be a good guy at all. It’s hard to tell who’s right, but I’m siding with Raven since she’s the cool rival of the game and thus, she can’t be wrong.

By the end of the game, Raven and Kat get along so they’ll likely do a lot of teaming up in the sequel. The threats may be stopped for the most part, but you can tell that a lot of plots haven’t ended yet or they’ve barely even begun. We’ve seen glimpses of Kat’s past like the fact that she may have sacrificed herself or been betrayed by someone, but it’s told vaguely by a mysterious being. Kat also seems to be repressing her memories for some reason. The Navi infecting the Earth are still mysterioius and Alias may not actually be dead. Furthermore, why does everyone know Kat’s past except her? Even Raven knows so you’d think that it would be easy for Kat to ask them. Why doesn’t she? Maybe this is all some kind of dream or illusion. It’ll be interesting to see what the sequel does with this.

The plot was very interesting and fun, which is partially why it beat the gameplay. I would be pretty eager to just start the next chapter instead of defeating 30+ enemies to get past the section. It was also neat to see a superhero game with a newly created character who’s not from DC or Marvel. We’ve seen that a few times in the movies, but never really in the games. The way that the chapters are presented is also nice as they’re all fairly short, not too short, but easy enough to beat a level and then save if you have to leave for the day. There are roughly 20 levels and it makes for a pretty good lengthed game.

As for the characters, Kat makes for a good heroine. She doesn’t care for listening to orders when they’re clearly not the right one and doesn’t hesitate about it, which is always good. Her crush on a random detective who I was expecting to turn evil doesn’t do wonders for her personality though. At her core, she’s a fighter so she leads the game quite well. The detective is all right, but honestly he never impressed me all that much. He’s comic relief, but also competent at his job, which is an interesting mix. I want him to be more helpful when the going gets tough, but at least he always sticks up for Kat.

Raven’s a good rival and reminded me of Kyoko from Madoka Magica. It’s safe to say that she’s already been surpassed by Kat, but she still has a very important role to play. She knows all of the secrets behind gravity powers, or at least I would assume so. Kat really needs to ask her all of the questions that we’re still wondering about the plot. Apparently she’s going to have a bigger role in the sequel so that’ll definitely be neat. She’s definitely the best character in the game although Kat’s a close second.

There’s not much to say about Alias. He’s a bit of a generic villain who talks a good game, but gets wrecked in the long run. No way he’s actually dead though. Finally, we have the Mega Man homage. I forgot her name, but she works for the government and is easily the best “villain” Antagonist may be a better word. She has a Mega Buster and is the only normal person who can actually fight in close quarters against Kat and the Navi. I definitely want to see her in the sequel and her boss fight was definitely one of the best ones in the game. The concept of a Mega Man or a Mega Lady in this case is always hype.

As I mentioned earlier, the three DLC packs also come with the game. They’re basically filler of course. One of them has a story about Kat becoming a maid, another sees her join the government, and the third has her become the leader of a biker gang. They’re all decently interesting I suppose and the Biker Gang one was easily the best, but I think the DLC missions could have been a little more exciting. Some behind the scenes knowledge to reward players who bought the DLC for the original game would have definitely been neat.

As for the gameplay, the platforming is similar to Mario or Sonic. Naturally, there’s the added gravity aspect, which lets you fly/fall in any direction. You can also levitate humans and objects around you. There’s always the option to attack, even in free roam. Kat has 4 special attacks although I’ll admit that I never used any of them aside from the Claw until after I’d beaten the game. They’re all fairly useful though so I recommend exploring your options. The combat system is a little less enjoyable compared to the average title because it’s very easy to miss an opponent and just go spiraling off into the sunset. You can quickly stop and head back, but after a while it can get a little tedious. Once you get into a rhythm though, it goes by pretty smoothly.

I still had fun playing and replaying the side missions though so the combat isn’t bad by any means. The boss battles are typically pretty interesting since those require more strategy and finesse. There were also one or two gravity races, which were pretty fun. One fight/race against Raven was certainly very tricky and that was definitely a blast to get through. You can also level up all of your abilities from gravity control, to kicking power, to health, which makes all of these things a little easier. To upgrade, you use the gems that you find around town and gathering them up is pretty quick and efficient so you’ll never have a problem leveling up. It’s probably one of the best level up systems that I’ve seen in a non turn based game. You don’t want to have to grind forever to get a level up like some other titles.

The soundtrack is pretty soothing and quiet. Usually that’s not really my thing, but they’re all pretty catchy and memorable. The soundtrack is fairly small so it was definitely important for each tune to be able to stand on its own. The graphics are also solid and the style is interesting because I can’t really place it. The colors are definitely vibrant regardless and everyone’s powered up mode looks a lot like something you would see out of Tron.

As for replay value, there’s a lot of it to be found as mentioned earlier. You’ll want to go after the Platinum since it’s one of the easier ones out there. I haven’t had time to grab it yet, but I picked up most of the trophies. Beating the side missions is slightly difficult, but you should be able to beat most missions within 3 tries. They also get you a lot of gems, which is very helpful. Exploring the town and finding all of the secret areas is fun as well and the loading times are all very quick when there actually are any (Very rarely. Only when you teleport) so that makes the whole experience very smooth.

Overall, Gravity Rush is a great game and I highly recommend it. The platforming is spot on and it’s almost too good as it makes the combat style pale in comparison. The plot was very engaging and minus 2 unnecessary interrupted while getting changed type scenes (Which are pretty minor so they’re not as bad as they could be) it was pretty much perfect. I think games are actually improving with the plots as opposed to other forms of media where I say that the oldies had the best ones. Gravity Rush, Cyber Sleuth, Street Fighter V’s June Story, and more all have that level of excitement and depth that you didn’t used to get in a game. It’s why I’m still sad that Super Smash had nothing like that. A good story can always elevate a game to the next level. I’m eagerly awaiting the sequel and look forward to seeing how they handle the plot. I don’t think we need any more time skips since that would introduce a lot of new plots along with yet another status quo, but the more ambitious the plot, the better right?

Overall 8/10

Gravity Rush Remastered Stats and Records

Stats time. That Platinum is within reach!

54/64 Trophies
1189 Gems

Challenge Missions :Rank, Score

Pleajeune Time Attack Gold 2020
Pleajeune Sliding Race Gold 48 seconds
Pleajeune Taxi Trial Gold 550
Pleajeune Energy Race Gold 53 seconds
Auldnoir Energy Race Gold 49 seconds
Auldnoir Sliding Race Gold 55 seconds
Auldnoir Pitching Challenge Gold 2030
Auldnoir Free Race Gold 43 seconds
Auldnoir Time Attack Gold 2500
Rift Plane Sliding Race Gold 1m 49 seconds
Endestria Energy Race II Gold 1m 25 seconds
Rift Plane Health Race Gold 3m 20 seconds
Pleajeune Pitching Challenge Gold 3150
Rift Plane Unlimited Power Attack Bronze 3410
Auldnoir Free Race II Gold 1m 56 seconds
Boutoume Energy Race Gold 1m 00 seconds
Boutoume Time Attack Gold 5010

Power Stats

Gauge Usage 9/12
Health 10/11
Recovery Time 8/11
Shifting Speed 7/12
Kick 6/6
Gravity Kick 6/6
Evade 1/6
Sliding Kick 1/6
Stasis Field 6/6
Gravity Slide 6/6
Spiraling Claw 4/5
Gravity Typhoon 1/5
Micro Black Hold 1/5

Shovel Knight Review

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I haven’t played a whole lot of indie games over the years. Typically, most of them don’t get a physical release, which essentially means Game Over as I don’t step into the digital realm very often. Shovel Knight certainly got very popular though so it’s not too surprising that it got such a wide release. For a while there, people were completely convinced that he was going to be playable in Super Smash Bros. That may not have ultimately happened, but it did help his popularity soar to even greater heights. The game is fun and it’s a call back to the classic Mega Man games from the good ole days. Those were always a lot of fun and ditto for Shovel Knight. There’s quite a lot of replay value contained within to back up the short story.

You play as a Knight who wields a shovel and whose teammate was seemingly destroyed. He decided to retire to a land of peace for a while, but eventually realizes that it’s time to avenge Shield Knight. Shovel Knight sets out, but the rest of the Knights from the round table intend to stop him along with the mysterious Black Knight. Will Shovel Knight’s determination be enough for him to vanquish all of his foes or will he ultimately have to use a tactical retreat?

Shovel Knight is a hero through and through so he doesn’t destroy the opponents that he defeats. On the contrary, he simply lets them think about their follies while on the ground and he moves onto the next area. Towards the end, he’s had just about enough of his “friends” and leaves them hanging from a castle. They eventually get up, but Shovel Knight couldn’t be bothered to stop and help. These guys are rather ungrateful and not reasonable so you can understand why Shovel Knight decided to use the extra minutes to stop the villain. The Knights can take care of themselves.

Let’s talk more about the gameplay. Instead of a Mega Buster, you’ve got a Shovel that you can whack opponents with. As you progress through the game, you’ll get magic spells like a fire blast or a super punch. You can also upgrade the shovel so that it can fire mini shockwaves and power slashes by holding the slash button. Watch out for enemy attacks though because like the old Mega Man games they will put you in hit stun for a while and during that time you are certainly very vurlable to pits. I died quite a few times that way. You can also obtain different armors and each one has strengths and weaknesses so you have to decide which one to ultimately use. I decided to use the economically friendly one to save on gold. When you die, you drop gold and that gold can really come in handy.

It should be noted that you can’t really die here. When you die, you’re taken to the last check point and you can seemingly keep trying until you eventually succeed. That did come in handy at the end of the game since I lost to the final form of the final boss and beating the first form again would have been a little iffy. It’s not a super long boss like some of the other games that I’ve played over the years, but saving some time and just throwing me back into the final form is definitely great. Not being able to really die can be an issue for some, but you do lose gold so there are still some consequences and the game isn’t super easy or anything like that. I expect you to definitely die a few times during your initial play through. Probably more than just “a few” times as well.

The graphics are solid. The game did a fine job of emulating the retro games as you can see above. The character designs are solid and the models look clear in the game. Black Knight is definitely the most interesting character visually although the final boss looks epic as well. I’d also give a nice thumbs up to the soundtrack for going the extra mile here. There were many themes present in the game and each one was suitable for the stages and the combat. Each theme was quick and you know how I don’t care for soft/quiet songs quite as much.

The ending would definitely have been super tragic if not for the after credits scene so make sure that you stick around for it. I’d say that it’s definitely a good thing that they added it since the first ending was unexpected, but also just a little sad for both of the Knights. That would have been a pretty big failure for them. Still, it didn’t happen so they did good. I would have liked to have seen some more of the “wanderers” though. The characters seemed pretty neat. They were all fairly mysterious and we only have a vague sense of their ambitions and goals. At the very least, we know that they are all good fighters.

There’s certainly already quite a bit of lore in the game. I don’t mind if they don’t end up exploring a lot of this, but those mystery characters need to return. After that, I guess we’ll need some new villains so I’m wondering who will show up. I’m assuming that we will probably get a sequel at some point and if the series is still going strong in a few years, Shovel Knight really could make his debut into the Super Smash universe.

This is one of those games that is very easy to quickly plug and play. You can get into the gameplay very easily and earning Gold is always a lot of fun since you have good things to spend it on. Of course, that won’t be a factor soon since I only have one armor left, but it was always a blast going for the jewels. As I mentioned earlier, there is a lot of replay value here. You’ll want to go back and get all of the music notes, which should take quite a long while. Talking to everyone in all of the villages will help you get trophies and naturally the Platinum in and of itself will take quite a long time. Some trophies are incredibly difficult like beating the game in under 90 minutes or beating it without dying. The company went all out for this Platinum and it’s definitely all but unachieveable for me. Eventually you could get all of the trophies, but it would take many hours.

Meanwhile, the game also brings the DLC pack along with it where you play as another Knight and do Story Mode again, but it’s decently changed from the first time around. The level designs have been altered and seeing everything from another perspective is interesting, but I would have liked something a bit more like adding in more items or something. I haven’t embarked on this DLC yet and will probably do it someday, but not in the near future. I beat the game in one nice long batch, but I imagine that doing it a second time would be a lot harder depending on how good or bad Plague Knight is.

Overall, I’d recommend giving Shovel Knight a purchase. If you enjoyed those old Nintendo classics or the Mega Man games, then this is right up your ally. The developers even went the extra mile and provided an actual plot through the word bubbles. You certainly didn’t see that in the oldest games from back in the day and it’s a good way of quickly using some modern elements without messing up the vibe of the title. With good graphics and a solid soundtrack as well, there are no real negatives to be found here. A mild issue could be that the game is a little on the short side, but as always, that does typically work out well for me. The game certainly doesn’t drag this way and most of the old games were very short like this one. Shield Knight still got a big team up with Shovel Knight to end it all and that was pretty climactic. The dream fights were also pretty intense. You better make that catch!

Overall 7/10

Street Fighter V Stats and Records

Stats time!

31/45 PS4 Trophies
620 LP
Bronze Rank
Rank 71230
Player Level 203
Fight Money 277900
23 Titles

Character Levels

Bison Level 12
Ryu Level 17
Ken Level 17
Chun Li Level 13
Cammy Level 17
Nash Level 12
Vega Level 12
Birdie Level 12
Karin Level 12
Mika Level 12
Zangief Level 17
Dhalsim Level 12
Rashid Level 12
Laura Level 12
F.A.N.G Level 12
Necalli Level 12

Survival Mode Stats

Easy Mode Completion Time and Score

Ryu 4m 53s. 134000
Ken 3m 3s 180315
Chun Li 3m 21s 106105
Cammy 3m 22s 131947
Nash 3m 54s 89855
Bison 3m 54s 79640
Vega 4m 4s 98280
Birdie 140382 3m 1s
Karin 3m 42s 110253
R. Mika 4m 22s 84774
Zangief 3m 57s 66224
Dhalsim 3m 28s 114892
Rashid 3m 44s 79730
Laura 3m 30s 77275
F.A.N.G 4m 19s 96105
Necalli 3m 42s 118805

Normal Mode

Ken 12m 4s. 317245
Ryu 10m 4s 285830