Spyro Shadow Legacy Review

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Ah…this game was definitely intriguing. I’ve got to say that it’s probably the glitchiest game that I’ve ever played and I can’t help but feel that the developers didn’t spend a whole lot of time on it. The game must have been rushed or just made for some easy $$$ because the creators could have done better. The core game is actually pretty fun, but suffers from a variety of issues.

The plot is fairly light. The Shadow Realm has been claiming the inhabitants of the entire world so it’s up to Spyro to use a crystal to travel between the world and the Shadow World. You free 3-9 people in each area, rinse and repeat. It’s possible that Red is behind this, but Spyro thinks that the true mastermind may be someone who’s even stronger and possibly more deadly. He’s in for the fight of his life!

The interesting thing about this Spyro game is that it’s basically an RPG so it’s quite different from the other Spyro games. You obtain level ups and complete a lot of side quests to advance the main story and earn easy EXP. Grinding out level ups can take a long time with enemies so the quests are important and a lot of them are necessary to complete the game anyway. By the end, I had completed every side quest, but that’s where the tragic part of the game comes into play.

I made it all the way to the final boss, but I didn’t have enough emblems to fight him. No matter, I’ll go and beat the mandatory side quests to get the final emblems right? Wrong! The instant I left the final boss island, my fate was sealed. There’s no way to get back since the airship that took me there the first time was no longer in service. I was now stranded on the regular island and the ironic thing is that I can’t even beat the side quest with the orb because I need to buy something from the final islands. I doubt this was an intentional level of risk to the game so it just speaks to the lazy game developing once again. I’ve heard of games with game breaking bugs, but this is quite sad.

Supposedly, the only way to avoid this is to make contact with the teleporting pad on the final island so that it’s activated, but I had activated it (Which is how I used it the first time) but it simply stopped working. It seems like the pads go dead after a while since most of them don’t show up on my map even though they did on the walkthrough that I saw. Was my copy also glitched individually aside from the well known game break? I don’t know, but either way it’s not how I wanted to end my experience. I was running around the game for hours trying to figure out where it all went wrong and this is what I get in return.

It’s a shame because the game was mostly enjoyable otherwise. It did have a terribly slow start, I’ll grant you that. The game didn’t explain anything all that well so there was a lot of trial and error at first as you had to teach yourself everything. Once I was mostly done with the first world (Out of 3) I had finally gotten the hang of it all and that’s when I finally began to enjoy the game a lot. Leveling up and completing the fairly simple quests was a blast. I learned each area like the back of my hand and things were going well.

The graphics are sub par though and I’ve seen better looking Game Boy Advance games like Sonic Advance or Mario World. Everyone is really pixelated in this game so I think the character models must have been too big or something. The soundtrack is also a little laughable since there are like 2-3 themes in the entire game and whenever you are in the Shadow World it is just one theme. The same one for the entire game, which is more than a little iffy. They can afford more tunes…right?

As I mentioned earlier, there are quite a few glitches aside from the game ending one. You’ll constantly find yourself falling through the ground or through the sky. You’ll die for no reason or enemies will become invincible. It happens quite often to the point where you actually grow used to it. It’s still no excuse though and it’s part of the reason why this game, which should have gotten an easy 7 drops all the way to a 5. Partially also because I was pretty salted about having to end the game right before the final boss. That’s just such a sad way to go.

Naturally, there is no replay value since you can’t actually make it to the end anyway! If not for the glitch, you could spend some time getting the final level ups and beating the final quests, but that wouldn’t last very long. The actual game is of a decent length though and it should last you around 5-10 hours I’d say. It depends on how quickly you figure everything out for yourself.

There were 2 boss fights before the final battle. They were interesting because the game turns a little 3D, which came out of nowhere, but did help to capture the epic scope of these fights. These bosses weren’t playing around and were a blast to fight. It’s too bad that the game didn’t have more bosses since they were actually created with a lot of detail and dedication. It’s a shame that the whole game couldn’t have that.

To use magic in this game, you have to draw on the screen with the stylus, but it’s very picky so you’ll be drawing the same object many times. It’s a little annoying, but not as bad as the fact that you have to teleport around the place a little bit at a time and usually run out of magic energy so then you have to find some enemies to beat. Otherwise, you can run from area to area, but you can spend a good 15-20 minutes just getting somewhere, which is tedious. Again, if you can teleport anywhere in most versions, then this isn’t an issue. Maybe my game was glitched. If not, then this is just bad game design if you ask me.

I didn’t really touch on the gameplay right? It’s overhead and you can ram opponents, whack them, or shoot fire. You can glide and you’ll get stronger throughout the game. It’s fun since you’ll get abilities that are actually very useful and you’ll wonder how you survived without them. Trust me, they save you a lot of heartache and grief.

Overall, Spyro Shadow Legacy is the kind of game that can break a person’s heart. It had a lot of potential to be good and by all accounts it should have been great. Unfortunately, that’s simply not what happened. Instead, glitches completely destroyed this game and made it create sad memories instead of happy ones. It could have brought a whole new direction to Spyro, but instead it will forever be remembered as the worst game in the series by a long shot. The others were all great, but Shadow Legacy will simply be forgotten. If you want a good RPG, play Final Fantasy instead. Shadow Legacy does have a legacy all right, just not the right one!

Overall 5/10

Slayers Next Review

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I have now finished the second installment in the Slayers franchise. The previous title managed to be a pretty good anime as it was a pretty unique title with a main character who wasn’t afraid to deal with collateral damage. The concept may not seem unique to older anime viewers, but there aren’t many fantasy titles that take place in the olden days like this one anymore so it was pretty fresh for me. Slayers Next definitely takes most of the aspects from the first show and brings them to new heights. This works as a double edged blade, but it is definitely another anime worth watching.

The series takes place shortly after the climax of the series finale as Lina and Gourry have split up from the rest of the party. They seem to just be wandering around without much of a goal, but they meet up with Amelia and Zelgadis. Zelgadis still wants to be turned back into a human so he is working for some corrupt dealers. Lina quickly sets him straight and the 4 heroes decide to search for some manuscripts to the Claire Bible. The Claire Bible is supposed to have unlimited knowledge so that should help Zelgadis in his quest. This artifact becomes more and more crucial to their quest as some strong monsters start showing up to destroy Lina. Lina Inverse begins to suspect why they are after her and let’s just say that there are some planetary ramifications involved. The heroes are going to have to grow even stronger if they want to counter this new threat.

Now, you can argue that the Claire Bible arc is the entire show or you can divide it up by having the search for it be the first half while the battle against the monsters is the second half. It’s debatable I suppose, but it’s really just all one arc in my mind. A mysterious figure by the name of Xellos helps to distinguish these parts as he leads them on a lot of wild (filler) goose chases to various parts of the planet in the first half of the series. Also, we can’t forget that this is still Slayers. There are quite a few filler episodes where the cast gets to help liberate kingdoms and solve mysteries as they take a break from the serious dealings with the monsters. Sometimes, a filler episode will even squeeze in a moment or two to add some details to the real plot as they go on their journey.

The series is still pretty light as with the first title with only a quick scene or two where the violence gets ramped up. It never goes overboard as the show keeps it real and that makes the scenes even more surprising. As with the first show, this only occurs at the very end when the climax starts. The body count begins to rise and you can tell that the main villains mean business. Slayers does a good job of knowing when to get serious and when to keep the mood happy and light.

I also have to give the writers credit for their depiction of Lina Inverse. It would have been easy to pull a 1st Hokage or Goku/Gohan where they are always very nice, but instantly become feared amongst their allies when they get serious. I never liked that aspect of a character since it’s okay to intimidate a villain, but your allies shouldn’t fear you. Doesn’t that basically just make you the next villain? Lina’s pals never fear her except for comic relief scenes where they back away. That’s more acceptable since it’s just for laughs anyway and you can tell that they aren’t serious.

Lina starts to question her use of the dark magic from the Lord of Nightmares after she sees a vision, which unfortunately hampers her ability to fight towards the end. At least she still pulls through when the chips are down, but I disagreed with her hesitation from the start. The world may blow up, but it wouldn’t matter anyway since the villain would bring a lot of ruin to the planet as well. Lina is primarily a thief, but she always gets tangled up in these wars since she is a mage of world wide renown and she does have a sense of justice deep down. (Although she doesn’t admit it, which is a plus) The heroes are lucky that she is around since Lina is vastly superior to all of her allies in terms of raw power. We rarely see a main character shooting off blasts that can level cities so casually. (We also see proof of this as seen when she does blow up towns and mountains as opposed to Goku who can’t afford to blow up a planet so the doubters still have a little bit of wiggle room there)
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Sadly, the anime does use Lina as an excuse for some fanservice now and again. (For once, I wouldn’t actually blame Lina’s character for it since it’s usually people insulting her, which is hardly her fault) It’s not drastic since Lina’s character is meant to purposely not be able to give us a lot of fanservice so it’s mostly just a lot of chest comments from villains that Lina quickly decimates. Martina is usually the one who initiates this and she also gives us some more fanservice. I’d say that Next definitely has more of this overall than the first season, but it’s still reasonably light compared to most shows. As mentioned, the fanservice is mostly audio based as opposed to the standard visual. (There’s only one or two hot spring scenes that would beg to differ) I’d say that this is preferable, but they are naturally both uncalled for and I’m just glad that they aren’t heavily featured here. It should be noted that there are some brief romance elements to be found here. From the parody Sylphiel to the filler princes, Slayers Next does include a bit of it. The final episode also has a quick moment, but luckily the characters realized that they just panicked and pretended that the whole thing never happened. Forget and Forget is their motto and it worked pretty well.

Gourry is about as likable as he was in the first show. This means that he is a great character 90% of the time, but he still can’t help, but make insulting remarks about Lina’s chest, which quickly drops him down as a character. To be a truly good character, you must be good at least 99% of the time. Gourry is always a little slow on the ball when it comes to just about anything, but it arguably gets even worse in Slayers Next for him. A scene that captures his personality perfectly is when the heroes go to the hot springs. Gourry takes so long to change out of his clothes that everyone is already leaving when he’s getting there. He tries to tell Zelgadis to wait up since he was just about to go in, but he doesn’t listen so Gourry is forced to enjoy the hot springs by himself. It’s hard to tell whether you should cry or laugh since it’s just so sad for the guy. You also have to wonder how long it took him to change since you’d think that the heroes had already been in the hot springs for a while.

Gourry’s also fairly outmatched in this series by just about everyone. Unfortunately, he doesn’t know how to use magic, which is pretty dangerous in this world. He has the famous Sword of Light, but it feels like anyone can just block it or dodge the strikes. So, Gourry doesn’t look very good when it’s battle time, but you do have to admire his determination. He’s typically the first guy to attack and the final one to fall. That speaks highly of his durability and his actual swordsmanship is great. We get a glimpse of how strong Gourry could be if he was serious during the final batch of episodes and he looks very impressive there. If he could learn to fight at that level consciously, he would be a real threat. Technically, the Sword of Light is great since it’s unbreakable and it can block any magical blast. (Within reason) It protects him from all projectiles and one good hit can destroy any monster. Gourry’s main drawback is that he is only a human so it’s hard to block a blast if he’s not prepared for it and he can’t fly. Gourry can only move at normal speeds as well. When he was “awakened” Gourry’s reaction times were the critical change as he could block just about every blast and his raw power seemed to go up. So, his overall ability was not altered very much, he was just able to utilize his abilities to their fullest extent. If he could do that every time…I’m confident that he would be one of the top tier fighters here. At least, he could be the second strongest hero! (Behind Lina)

Zelgadis has certainly changed a lot since his days in the original series. He’s totally used for comedy now and he’s barely serious at all. He’s also shown to be significantly weaker than Lina at this point so he can’t really help when it comes down to a fight. Ironically, he did get a cool new sword, but it’s no Sword of Light and the villains tend to be too fast for him. All of this doesn’t bode too well for him, but you could argue that these developments were not downright terrible for him. No, the worst part is that Zelgadis completely turns against his friends just because he believes that someone can cure him. He betrays them without a second thought even though he knows that he’s working for an evil person. I have to admit that this was going pretty far and while he may have joined up with Lina’s team on good terms by the end…it was a little too late for him. He just went way too far in his quest.
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Xellos is easily one of the worst characters in the series. He’s played off as a mysterious fighter who is also incredibly strong, but it worked better for Blues. (Proto Man) Xellos has an extremely nasal voice to continue the franchise’s interesting ensemble of voices, but it’s not enough to make him likable. He likes to troll the heroes, which isn’t terrible in itself, but he does it in an evil way. You can tell that he’s a villain, but the anime tries to play it off like he’s just above such disputes. He humiliates Zelgadis and typically just gets the heroes into trouble, but they still allow him to tag along on the journey. He also makes random romantic advances to keep people quiet, which also makes him pretty tedious. He has a few twists and we discover just how powerful he is, but he still manages to look terrible. After all of the hype, he can barely take on a minion (He needs Lina’s help) and he gets utterly wrecked by the first real villain that he encounters. Sure, he took on an army in a flashback, but flashbacks are like banana peels. They used to be good and now they’ve just spoiled our image of what things could have been. whenever Xellos appeared, I would hope that someone would take him out. The heroes never really tried to do anything about him so it was up to the other villains.

Amelia has stayed pretty true to form in this sequel. As with Gourry and Lina, she really hasn’t changed at all and that’s a good thing. The first episode was a change of pace since she seemed to be more confident in her role as a princess as well as her combat abilities. She may be a little more aggressive and eager to fight here, which can only help her character. She is still a hero of justice and Amelia is easily the most heroic member of the party. (Gourry may be a close second, but Amelia really just wants to help people out. It doesn’t get more heroic than that!) She is the first fighter to finally enhance her hand to hand skills with spirit energy, which is a classic Shonen technique. She can’t really match up against the villains so she is forced to watch on the sidelines with Sylphiel and Zelgadis for the majority of the series. Her determination is simply not enough to close the gap, but she’s still a pretty great character.

Martina has quickly become one of the main characters of the series, but she’s only good in a parodyish way. Sometimes it can be hard not to root for her to defeat Lina so that she can finally have a win, but usually you are just hoping that she will go away. She crushes on people pretty quickly and she worships a made up monster that she thought up during her desperate hours. I do admire the fact that she is always going after Lina, whether it means going through a den of monsters or burning one of the Claire Bible manuscripts. I think the series should think twice before making her a permanent member of the team, but she’s still better than some of the party members that we’ve seen in other series.

I have to wonder what happened to Sylphiel. I’m thinking that the writers must have forgotten about her and how skilled she looked in her debut in the original series. Sylphiel started out her anime history by blocking one of Rezo’s ultimate blasts with a barrier. Not even Lina and Zelgadis’ combined efforts were enough to block this, yet Sylphiel stopped the blast with ease. After that, she has never managed to pull off a decent magic feat again. For most of this series, she just provides the heroes with moral support. Sylphiel does get one good moment where we find out that she knows how to use the Dragon Slave (City Buster) attack, which was a great improvement, but her other abilities are still below average. She is mainly a healer and it seems like she will be sticking to that. I think the writers dropped the ball here since she could have been the ultimate defense fighter with her powerful barriers and healing magic. She’s still a decent character, but she’s probably a little less likable than she could have been. Also, she says “Dear Gourry” instead of “Gourry dear” in this show a lot. I guess it’s because Gourry isn’t usually around, but it’s hard to get used too. She means well, but I’m not sure what she can really bring to the table when a fight draws near. Lina has some healing magic to use in a pinch as well.

Gaav is one of the big villains in this series and he’s pretty great. He’s a villain who relies on his physical attributes while also utilizing his energy blasts. Think of him as an evil Goku and you’ll have the right idea. He’s easily the best villain in the franchise so far and I don’t see him dropping anytime soon. He doesn’t appear until the series is almost over, but he makes his presence known. His end is pretty unsatisfying, but I think it was better than some of the alternate ways that the show could have gone about it.

The Lord of Nightmares is a supremely powerful being who is capable of doing just about anything. She is above all of the other cosmic beings so she can be used as a Deux Ex Machina whenever the need arises. She is known to be a really evil and dangerous figure by reputation, but we find out that she’s not really a bad person. She blows up galaxies and star systems, but she doesn’t do it for any petty reasons. It’s just the natural cycle of life. She will alter her plans if she wishes to do so. She gets a bit of a role in the climax and I was glad that she lived up to the hype. I doubt we’ll ever get to see her seriously fight since it would be impossible for another fighter to match her, but I’ll take this over nothing. She’s easily one of the better cosmic beings since she is at least a reasonable person and she doesn’t drone on about how we can’t change the inevitable.

Phibrizzo is the final villain of the series and he’s definitely a force to be reckoned with. His true form seems like it would have been cool, but we don’t really get to see it in action. Phibrizzo makes the intriguing decision to fight the heroes as a little kid and I can’t say that I appreciate the gesture. This means that we can’t really look forward to any close combat situations with him. He likes to terminate his opponents from afar by simply willing it to be. He has power over death, which makes him very powerful, but not very fun to watch. I didn’t like him as a villain from the get go. As I mentioned, he’s very tough, but that doesn’t make him likable. As far as final bosses go, Slayers could do better. If only Gaav had been the final antagonist..now he was a villain!

Kanzel and Magenta are two of the monsters who challenged Lina and her friends during one of the mini arcs. They were actually relevant to the plot by the end since they had orders to get Lina, but their episodes tended to feel like filler. No matter, these guys were pretty tough and especially Kanzel. Both of them could have easily defeated Lina’s group if they had fought seriously from the beginning. The battle with Kanzel was pretty fun to watch since he could spam his teleporting ability and his defensive capabilities were unbelievable. He was able to take on a Ragna Blade and a Dragon Slave. His design is also pretty great when he enters his super form. Both of these villains were actually pretty likable and I would take them over Phibrizzo.
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Halciform is a villain who gets a pretty minor role, but his immortality gives him a fighting chance against Lina. I always felt like anime writers gave immortality a little too much credit. Even if a villain is immortal, they are still vulnerable unless they have instant regeneration. At one point, Gourry slashes Halciform, which destroys him until he regenerates. It takes him a few seconds and they could have gone for a more serious injury that would have slowed him down some more. He also has some magic spells, but it’s nothing that will really be able to take Lina down. I didn’t find Halciform to be that likable, but he was a decent threat as far as one shot villains go.

Zangulus only gets to appear briefly for about 2-3 episodes, but he arrives at a pretty crucial moment. He looks pretty good here as he just wants to fight Gourry and he’s more of a rival than a villain now. He doesn’t resort to cheap tricks and he just wants to have a fair one on one fight. I can’t say that I really cared for him in the previous show, but he’s much better here. It can be a little hard to take him seriously since he’s outclassed powerwise, but he still puts up a good effort. His sword certainly comes in handy as well. His screentime may be limited, but Zangulus certainly makes the most out of it.

Seigram is actually one of the biggest villains in the show. He’s technically just a minion to Gaav, but his abilities speak for themselves. He was strong enough to give Zellos a good fight and he was also outclassing Lina and her friends. It’s hard to land a hit against him since he’s constantly teleporting. It’s sort of like Tobi’s trick from Naruto. He’s a cunning and resourceful villain and I became a fan by the end. He reminds me of The Other from Avengers. He has a cool mask and epic powers so that’s basically all that I needed from him. He’ll probably just be known as one of the more obscure villains as the franchise goes on without him, but he was pretty cool.

The soundtrack is decently good. I’m still not going to say that it’s great, but it fits the fantasy setting that the show is in. You’re certainly going to remember a few tunes by the end of it and they won’t annoy you, which is always a good thing. I’m still not crazy about the theme songs since they do feel rather dated (In terms of sound), but you can tell that the budget for them was also a lot higher than the original show. The characters look very sharp and the openings also have more action, which is great. (There should have been 2 openings since this is a 26 episode show though…)

The animation is also a noticeable step up from the first show. Some episodes may look a little bit like the original, but the climax as well as the first episodes can really show you how the animation has advanced. The colors are a lot brighter/sharper and JC Staff has once again showed us that they are ahead of the curve. Mixing that in with the DBZ effects just makes it incredibly enjoyable to behold. Slayers is able to keep that 90’s feel while bringing in some animation that looks like it’s in the latter 2000’s era.

One area that could come back to bite Slayers are the power levels in the series. Lina continues to learn new spells, but physically she is still just a human. This affects the whole cast since it doesn’t matter how much they train their offensive capabilities if their speed and durability to not improve. As it stands, the heroes get nervous whenever a monster shows up. If a normal monster can give them a good fight, then it’s even harder to see how they can stand up to the higher ups. They were lucky that Phibrizzo decided to take their ultimate attack and that the Lord of Nightmares found the heroes intriguing because things could have gotten very dangerous otherwise. Lina’s attacks deal damage over a pretty wide area, but that’s still not going to cut it against enemies who move at high speeds. We saw Zellos take on one of the commanders in a hyper speed battle and Lina’s group couldn’t even see them half of the time. The heroes simply wouldn’t stand a chance and the opponent wasn’t even one of the high ranking villains. This series certainly had a decent amount of plot hax, but it wasn’t spectacularly obvious. All shows have some plot hax to a degree, but it’s all about minimizing these scenes.

Slayers definitely deserves a lot of credit for the character roster. We have some pretty likable heroes and villains. Since the show lacks some of the advantages that other titles have, it has to make up for it with strong writing and solid characters. (For example, Sword Art Online started out with a huge budget, top notch voice actors, and an amazing soundtrack. Slayers has to start off without any of that) The voices are still a little retro in an unintentional way, but they can make the characters a little more humorous as well. One way to tell whether the characters are really good or not is to pay attention to the filler episodes. There are plenty of them to be found here (Dragon Fishing, Tennis matches, mysteries, etc) and a filler episode can hold up well if the characters as good. If they’re boring or can’t hold their own episodes with a bad plot, (Like Naruto and DBZ without the Saiyans) then they may not be as good as you think. Some of the filler episodes weren’t that good, but the characters always stayed in character and they weren’t as bad as the filler that I am used too.
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Overall, Slayers Next is a pretty solid show. I’d basically say that it’s the very definition of a good/fun anime. It was slightly better than the first show, but it’s pretty close. This one had more action, but some of the filler episodes as well as Xellos’ character as a whole kept this from being a stomp. That being said, we’ve moved away from the days of the random mobs and monsters as real threats are always around now. Slayers Next also had a little more fanservice humor, but it was not overdone, which was a very good thing. The soundtrack can hold its own and the animation has improved. As long as Lina and Gourry are the two main characters, we can look forward to fun episodes since they can really hold their own stories. Their interactions are always fun and the voice acting keeps you entertained. I recommend this title to all fantasy fans and viewers who want to see a traditional RPG styled title.

Overall 7/10

White Knight Chronicles International Edition Review

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I’m always up for a good RPG. I don’t tend to buy as many of them as your typical action, fighting, or sports game because of how long it takes to beat one. That being said, all of the RPGs that I’ve played lately have been great. The Last Story, Final Fantasy XIII and XIII-2, Kingdom Hearts II, etc. I can’t say that I had outrageously high hopes for White Knight Chronicles at first, but this is also part of the RPG style of thinking. I usually don’t really get into it until the plot is underway. Because of this, White Knight Chronicles has been in my backlog for possibly over 2 years. I died instantly in the first level and never went back. Now, I finally got around to going back and completing it. White Knight Chronicles is certainly an RPG that I’d recommend to anyone and it’s one of the best that I’ve experienced.

The plot in White Knight Chronicles is surprisingly basic for an RPG. Of course, there are many subplots and other plots introduced to make the game longer, but I am covering the game as a whole so it’s pretty basic from the way that I am discussing it. Leonard, Terry, and Yulie deliver some wine to a castle during a party, but they are late as per usual. That’s when another army attacks and monsters invade the place. They are driven off, but not before the Black Knight murders the King. Much more importantly, the princess is kidnapped and Leonard quickly goes to protect her. The heroes ultimately lose the Princess and now the three of them must team up with a strange man named Eldore to rescue her. The adventure takes them through many areas and there are several plot twists. Seriously, there are about a dozen twists in the final few cutscenes.

The plot is fun enough and the open world feeling of the game makes it all cool. It’s typically sunny out so the game is actually very light hearted despite the calamities and the deaths. We have a subplot where a few guards are sad about this and go on a journey, but this goes nowhere. The end of the game shows that they are still walking so that unsubtlely hints that it would be covered in the sequel. The concept of saving the princess may be pretty old at this point, but it’s still good enough. There is also the fact that Leonard has the power of the White Knight within him and he can transform. There are 5 Knights in the prophecy and the heroes need to make sure that none of them fall into the hands of the villains. Let the games begin!

Leonard is the main character of the game and I can’t say that I really cared for him. He definitely wasn’t a bad character, but he didn’t have much of a personality and it was hard to root for him. Luckily, his worst scene was reversed as there was a plot twist behind it. He wants to rescue Princess Cisna and he’s earnest about it, but he’s more into romance than most leads. I just couldn’t really take him seriously and it got worse when he constantly let the villains get away with murder (literally) and never stops them. Why is Leonard so slow when it counts? (This also applies to the rest of the heroes for the most part)

Kara is introduced at around the middle of the story or perhaps a little earlier. She’s really serious compared to the rest of the cast and she is always exchanging hostility with Eldore. The party members may not always get along, but at least Kara isn’t petty about it. She usually just sticks to glaring as the group goes about their business. She’s skilled with a sword and also comes attached with a sad origin. She’s a good member of the group and definitely more likable than some of the others as she can fight pretty well.

Terry is easily the best character in the game, but that goes without saying. Terry is the avatar that you create and add into the story. Not only was Terry a whole lot stronger than the other heroes, but his design was incredible. He had a beard and he looked as if he was in his 70’s instead of being a teenager. Terry really stole the show for me and he towered over the other characters. It’s just too bad that he couldn’t talk.

Cisna is the main reason as to why the game lasted so long. It’s a classic save the Princess story and Cisna takes it all pretty well. She gets friendly with Leonard a little too quickly I’m afraid, but I suppose that it was inevitable. Cisna vaguely has some abilities, but unfortunately, she doesn’t have any real attack magic. It would have come in handy in so many different scenes, but I suppose that it was just not meant to be. I wasn’t a fan of Cisna, but she wasn’t a bad character either. She just didn’t get enough screen time to actually get a substantial personality

Yulie is one of the main characters, but her role is very minimal. She gets a smaller role because she doesn’t have any big plot twist moments and doesn’t contribute to the plot. She has her own subplot as she’s sad that Leonard is being more distant lately, but there are no time for friendships during war. She is all right, but Yulie really didn’t get much of a personality as the game went on.

Eldore is one of the original members in White Knight Chronicles and he’s around from the start. He always sounds like he’s very tired or just completely bored so I can’t say that he was one of the more likable characters. I really could have done without him and Eldore is always very vague even when he doesn’t have to be. He can fight, but one has to wonder how much help he will be since he’s so advanced in age. Eldore isn’t a bad character, but as with some of the others, he’s not really a good character either.

Caesar joins the group a little later into the story, but he definitely lightens the atmosphere. He’s always talking and his skills are very impressive. He never really backs down when the villains appear and he’s brimming with confidence. Caesar isn’t the best member of the group, but he’s much better than what I had been expecting when he first appeared. He was very useful and he had a strong personality.

Grazel is the main villain and he actually gets introduced pretty late into the story. He is really the only good villain in the entire series who doesn’t hide his identity. He wants to be ruler of all and he’s very direct about this. His abilities are solid and one can understand his motivations. He may not be a villain that I’ll find very memorable in the long run, but he’s infinitely more interesting than most of the other characters. Grazel can also back up his tough talk, which is always an added bonus.

The Black Knight is a mysterious figure who appears throughout the story. After he took out the King, it was safe to say that few could match his incredible power. The Black Knight is one of the few characters who takes the heroes seriously at first and he gives it his all. The Black Knight reminded me a little of Darth Vader. I guess the big question is who’s behind the mask? It’s a question that you will be wondering about as the Black Knight faces off with the heroes from time to time. They never get a break! He’s definitely a pretty solid villain and someone who you can root for.

Belcitane is one of the big villains and he always acts like he’s in charge even if that assumption could be fatal. He’s definitely not likable as he can hardly fight and he’s really just an overweight politician who has gotten in over his head. He’s seriously not my kind of villain and there’s nothing menacing about him. He could have been cut out of the villain and nobody would be any the wiser.

Shapur is the right hand man of Grazel and he doesn’t do a whole lot in this game. I assume that he will do a lot more in the sequel to explain what his purpose is and why he has some interesting powers. Grazel should definitely watch his back whenever Shapur is around. Shapur makes for a cool boss fight design wise even if he wasn’t much of a challenge. I’m definitely waiting for an explanation as to how Shapur could obtain that form because it may have looked cool, but it didn’t make sense. Shapur isn’t really likable, but it’s always good to have more villains.

The gameplay for White Knight Chronicles is very similar to the .Hack series. Essentially, it’s a turn based system like Pokemon, but you can get into big battles of 10 against 3. When it is your turn to attack, you need to be close enough to hit your target or you can also use the turn to heal or transform. You are able to run around during battles and fleeing requires you do run far away from the battle that is taking place. I still prefer the typical RPG (Pokemon) style gameplay, but this one can be very fun as well. I have played the game for over 30 hours and I’m still ready for more. The gameplay doesn’t really get old during combat and you can fight for a long time without getting bored. I plan on getting the trophy for beating 3000 enemies and I likely wouldn’t try if the gameplay wasn’t fun. Outside of combat, you run from area to area and some of the locations can be long. That is really my only complaint and I wish that they could have shrunk the areas a bit. It is simply this large so that you can take your time getting through the levels and it can be fun, but not when you’re in a hurry. Still, the negatives could have been a lot worse so I’d say that this is ok.

In terms of the soundtrack, the game isn’t as good as you may expect. There were no really memorable tunes in the game and even the boss fight themes weren’t that good if they were around at all. I really only recall the minion theme and that’s about it. It’s definitely possible that the game just didn’t have a wide selection of music to play and that’s why I can’t remember them.

White Knight Chronicles’ graphics are not extremely impressive, but they will have to do. We get a few large scale CGI cutscenes that look impressive and get to show off what the game can do when it’s serious. We don’t get a whole lot of them, but they aren’t bad. Most of the cutscenes are really just the gameplay models moving around, which is still good, but not great. The characters aren’t very detailed, but look good enough so that the transformation scenes never get old. This is good because you’ll have to experience them a bunch of times. I do give the animators props in that we get quite a few battles in the cutscenes. They may not look amazing, but I’m still glad to have them. The graphics are certainly bearable and won’t take away from the experience.

One area where White Knight Chronicles excels in is replay value. It’s almost unlimited and you could end up playing this game for months or even a year if you tried to do everything. After completing the story mode, (Which took me 30 hours) you can complete it again. This is recommended because you can get some extremely impressive gear. After that, you are ready to enter the world of 50+ missions. The first few are decently easy once you are at around level 30. After that, the missions get pretty tough. I’ve only completed around 5-6 missions and the rest are mostly beyond me at this point. Without all of the legendary gear that you could have obtained online, it’s very difficult. Still, you can keep on leveling up and rebirthing until you have mastered all roles and have a very impressive fighter at your side. Just doing this will likely take weeks unless you get to some tough missions where you get a whole lot of exp. Just going to the stores and trying to get all of the gear to upgrade them to bind more gear will take hours as you have to keep going back and forth unless you get a checklist. (Highly recommended) Most of the missions can take anywhere from 20-50 minutes and you need to hope that you beat them off the bat. Either way, time is not an issue in this game and you can be certain that you got a lot of content for the price that you paid. (9 dollars in my case)

Of course, another factor involved in replay value are the PS3 Trophies. Unfortunately, this is one of those games where the trophies aren’t really well done. It’s all a matter of perspective of course, but there aren’t enough of them and you should at least get one trophy for completing the game. Completing the game and not getting any story related trophies is a little dicey. I got a decent amount of trophies considering that many of them are really made when considering that you would be in a group. The trophies are just too time consuming and some are borderline impossible at this point. I’m not going to spend the hundreds of hours needed to get the final trophies. It’s just not worth it to me. Of course, that is a lot of replay value so I suppose that it can be seen as a positive.

Overall, this was an excellent game and it was fairly close to getting a 9. Transforming into the Knight form is always fun and it really increases your attack power. The gameplay stays fun throughout the whole game and the plot is nice and light. It’s fun to experience the world and there aren’t many boring moments. There are definitely a few of them scattered around, but nothing too drastic. The heroes can get very annoying as they constantly watch in horror as the villains murder their friends or just let them escape to fight another day. The game ends rather abruptly on a cliffhanger, which is great news for those who plan on buying the sequel. Having such large amounts of replay value is great as well and I definitely recommend this to all RPG fans. You’ll love it and get hooked right away as the plot thickens.

Overall 8/10