Metroid Prime 3: Corruption Review


It’s time for the last of the big Metroid Prime titles before the new one comes out. I was pleasantly surprised that they added way more story to this one than to any of the previous installments. I finally felt like I was playing a true sci-fi epic here so that was a lot of fun. The Wii controls do hold the game back to an extent as that type of gameplay system never quite caught on. Still, I definitely had a real good time here and hopefully Prime 4 is able to keep up with this one.

The story has Samus returning to the Federation to catch up when they are all attacked by an army of Ridley’s men. Oddly they seem to be infected by some kind of dark energy and then Dark Samus herself shows up. She easily conquers the team and then proceeds with her invasion of the whole universe. The only way to stop her will be for Samus to liberate a few key planets and then open a wormhole to stop Dark Samus at the source. This won’t be easy, but Samus will do whatever she has to in order to win.

Like I said before, the plot doesn’t just vanish after the first few cutscenes like in the other games. Here we have actual dialogue and story for the whole adventure. It’s such a novel concept to actually see the federation in action this time and all of the players making their moves. Samus actually having some reliable allies is pretty cool even if you have a good feeling on how the story is about to play out.

The soundtrack is really ominous the whole time with some new tunes for Dark Samus and general tension themes throughout the game. I really enjoyed hearing Ridley’s theme as well. The Metroid saga has definitely done an absolutely incredible job with this and so you will not be surprised at how good it sounds. Additionally the graphics are really solid. Nintendo never cuts any corners here and that definitely shows.

The gameplay may be a bit rough with the motion sensors but the core gameplay itself is still solid. You will have a good time blasting away at enemies. One area where it is far superior to the previous two is that you actually level up your main blaster as you play through the game. So you can easily destroy older enemies as you backtrack through the worlds. The only catch is that the missiles have never been weaker. They are utterly useless in this game since they are weaker than your normal gun so you probably are not going to want to use them for very long. Except for puzzles, I completely stopped using mine.

This game also completely bypasses the end of game collectathon that the first two games had. In this case you would have already gotten most of the batteries just by playing the game naturally. It makes the whole thing feel much more organic and the quick travel here is also much better than in the first two games. So that helps a great deal as well.

It feels like they prioritized having fun this time much more than in the first two games and I appreciated that. After all, you are playing these games in order to have fun right? Having to go back and forth too many times takes away from that and so this area has been greatly improved. I even got over 80% of all collectables while playing through the game which is easily my highest score. The quality of life improvements were off the charts here. It’s why I am hopeful that Prime 4 will keep this up. Additionally I’d love another great story like this but I suppose I shouldn’t get my hopes that high.

In terms of replay value, you can naturally try to go for 100% in order to get the true ending. You can also try beating the game on the new hard mode that you unlock upon completing the game the first time. I can definitely see that being a real challenge with how the gameplay works. FPS titles like this were absolutely made for high difficulties. Hopefully it’s not just that the A.I. become damage sponges and they just get a lot smarter. Part of what made this game a lot easier is that they heavily nerfed how much damage you take from attacks. So I’ll be curious to see what hard mode does to that one.

The length of the base game is long enough to be satisfying though. Even without playing through it a second time, you’ll have gotten your money’s worth. Unless you’re buying an out of print copy, then you may want to hold ff on that. The prices online can get tricky but I got a good price on this one. Guess my main advice while playing the game is to try and just follow the map directions as often as you can and only backtrack when you need to. The longer you wait, the more power ups you will have so it minimizes the amount of times you have to go back and forth. Makes the whole thing far less tedious, especially since this game easily has the longest loading times for opening doors. Villains got a whole lot of cheap shots on me that way.

Overall, Metroid Prime 3 is definitely a pretty good game. On almost any other console it probably would have been a great game since the only thing holding it back are those motion controls. Without those things would be a whole lot easier right out of the gate. Ah well, that’s just how it goes. I would still recommend picking this one up when you have the chance. Get those batteries out of the closet and power up a wii remote. While this isn’t an ideal gameplay setup, the game is much easier than either of the first two Metroid Primes so you should still be just fine.

Overall 7/10

Metroid Prime 2: Dark Echoes Review


It’s time to finally check out the second Metroid Prime. It’s been many years since I played the original so it’s about time that I get onto the sequel right? Prime 2 does a great job of getting a more intense atmosphere than the first game but still does deal with a lot of the big issues you’d expect from a Metroidvania. Additionally, the game is lacking in quite a few of the quality of life updates you would hope for.

The story starts off with Samus landing on a planet where all federation staff were wiped out by some odd zombie creatures. As she goes deeper into the planet, she really sees just how vicious the massacre was. Now she needs to eliminate this threat before she leaves the planet or it could spread across the solar system. Will she be able to fight off all of the aliens…even Dark Samus?

One thing I can say for the game right away is that it starts off with a very memorable beginning. Getting to see how the aliens took over through the flashbacks was really good. I also enjoyed all of Dark Samus’ appearances and fights throughout the game. That villain was an absolute standout and I can see why even Ridley had some competition in terms of popularity. Dark Samus is the big mastermind here and is one step ahead for most of the game.

Unfortunately the game is very front loaded when it comes to the cutscenes. The story really starts to taper off after the initial levels to the point where there will be large gaps in time where there is no big story updates. So for the most part it is just about you solving the puzzles. The puzzles can also range from being reasonably fun to incredibly tedious.

The biggest issue that plagued the game was how you had the light and dark modes. This gimmick meant that you would have to look for a portal to take you to the other side. Each side is a complete duplication except that each one has different power ups. So you will be going through the same rooms over and over again as you switch back and forth. It would have been nice to have been able to have just stuck to one side since it would have been less repetitious.

This also meant if you used up your light or dark energy, you would have to go around looking for enemies or crates to smash in order to replenish. I can tell you that this wasn’t always easy. Sometimes you would have to go through several rooms in order to find what you’re looking for. These are small things that would really begin to add up.

Aside from that there is also no quick travel until you reach the climax of the game. So you have to run a long way to get to a portal to go from world to world. Honestly even the quick travel we do get is incredibly limited so I suppose I shouldn’t give that too much credit either. It feels like a game where they did not prioritize the consumer as much as they should have.

The soundtrack is really good though. The Dark Samus theme is really quite incredible and I also liked several other themes that play during the game. There was definitely no effort spared on this one and it worked out very well. The graphics are solid throughout and that definitely helps to ramp up your enjoyment. Ultimately if the technical elements were not as good then this game could have been in real trouble.

As far as the gameplay goes, it’s not bad. The thing is, I’m still not a big fan of the FPS style of gameplay. It’s okay but the camera work just doesn’t do me any favors. I will always take a more zoomed out style where I can actually see the character. The combat works well enough but you spend more time running around rooms and trying to scan everything in order to trigger the next level.

Maybe in a way the game realized this and so there are mandatory mini boss battles every time you enter some specific rooms. Trust me when I say this gets old pretty fast. You don’t want to have to continue beating up the same opponents over and over again. That’s not really going to make things any more exciting. Especially since it’s not like there is an exp system here with level ups and everything. That would change things.

I’d say this is a game where the gimmicks really held it back. No switching between worlds and this would already be better. That said, it’s still not a bad game or anything. While getting lost for the 50th time will hurt, at the end of the day it is a game where you will gradually get stronger as you go on. The more you get used to the controls as well, the more you will be blowing your opponents away. So don’t lose heart and every 2 hours or so the game will even throw in a hint.

Overall, Metroid Prime 2 is a good game but it is carried a bit by the soundtrack and graphics. It’s a game where you could easily picture it being an amazing title if it was more of a classic 3D action brawler. Metroid should consider leaning more into that kind of gameplay someday if you ask me. Well either way if you played Metroid Prime 1 then you should play the sequel. It’s very similar in a lot of ways after all and you want to continue the saga. You will definitely be missing the daylight early on though as just about all of Prime 2 is indoors compared to 1 where you got to be outdoors at times. Hopefully Prime 2 is able to give us a little more balance there. All I need is at least some brighter level backgrounds.

Overall 6/10

Metroid: Other M Review


“Samus respond….responnnnnnndddddd!!” is something you will hear a whole lot of in this game. It’s the phrase that’s used when you die and I died quite a few times in the adventure. I thought it was kind of hilarious though. It’s the way the guy says the line, there’s something about it that’s just super funny. Hey, you gotta take the humor where you can and at the end of the day this is a pretty good game even if it is held back a bit by the control setup and Samus herself being wildly out of character.

The game starts with Samus responding to a distress signal in the middle of deep space. She enters a ship that has seemingly been abandoned to a bunch of giant monsters and then the Federation show up. The main problem is that the Federation are a bunch of jerks and they’re led by her old captain Adam. Adam explains that Samus will obey his orders now and so he quickly tells her not to use any of her stronger weapons which causes her to nearly die many times. Samus agrees because for some bizarre reason she still wants his approval. What she doesn’t realize is that this place is extremely dangerous.

Here is where you have to separate the story from the writing. The story itself is pretty good. You have a mystery here of who sent the SOS and what kind of crazy experiments were going on in this ship. You also learn a lot more about Samus’ past here and her time with the Federation. It’s all pretty interesting stuff so I appreciate this. Also there are a lot of cutscenes and full voice acting which I am a big fan of. These are all positives and it’s important to keep them in mind. Now where we have the problem is in Samus’ portrayal.

Samus is usually a hardened warrior. Someone who always gets the job done and is tough as nails. In this game she is instead rather nervous at times and less sure of herself. Why would she possibly agree to not use her weapons just because Adam says so? He literally has to tell her she can use the latest guns in boss fights where the enemies are unaffected. I can ignore some parts as gameplay mechanics but most of these instances are parts of the actual story. Samus panicking in front of Ridley has always been the most infamous scene in the game and I can see why. It makes no sense and takes away from her hype character.

So, I like to think this isn’t Samus at all. It’s a very weird portrayal but the game is good otherwise. The gameplay is on point with the platforming and shooting hybrid style. My only issue is they had to force in some motion controls so you have to point at the screen for various eye spy segments and also to shoot missiles. This usually results in the enemy landing a free hit while you locate your Wii sensor.

You do have a quick dodge/counter attack mechanic which is very handy though. I didn’t find out about it until super late in the game but there was no going back from there. It is easily the most efficient way to battle. Just keep tapping every control stick side on the d pad and when an enemy is close you will do a quick dodge. This amps up your blaster to the max and allows you to use the charge shot. You can keep on doing this over and over as you deal massive damage. Some attacks can be hard to time but for most you can just spam this with no real downside.

The game has its difficult moments to be sure though. Like I said, I died a whole lot. The enemies don’t play around here but it’s all rather balanced. There are a few annoying puzzles that will slow you down for a while but they’re not too numerous which I really appreciated. That would have made the whole thing overstay its welcome. In general the game is fairly short. You won’t take too long to complete it but they do manage to still have a lot of story in here.

The graphics have aged well, this looks like a really solid Wii game. It may not be as bright as something like Mario for example but even so this is a game that looks good. The soundtrack is also really good. You will probably recognize every track here. Other M was really inspiring, you will even recognize a Super Smash Bros moveset was really created from this game. It’s easy to see how this could have been the big reawakening of the Metroid franchise if it just got bigger and sold more units right away. I would have been a bit disappointed if it meant that this style of portrayal for Samus would be the new norm but on the whole she is still a good lead so I’d survive.

As a sidenote though, the game has a really terrible map. It’s hard to tell where a room starts or ends when you’re looking at the map. Additionally you can’t go to a specific floor in the map unless you pause, back space, back space again, and then select the floor. There are too many menus on what should be a very simple map screen. I don’t think this was a high priority for the team considering how smooth everything else is.

Overall, Metroid: Other M is a pretty good game. I do think it would have been an easy 8 without the motion controls though. I still think it’s crazy that the game goes out of its way to have you hold the remote sideways so you figure there won’t be any motion but for some reason locks the missiles to the motion side. Does that really make any sense? Well, you’re still going to have a really good time blasting the monsters and saving the world. Make sure you use the quick dodge, it immediately made the whole gameplay a lot faster and more intense. It was a real game changer to be honest. I liked how dynamic the gameplay was because Metroid is a series that you should equate to being intense. Even more than the other big Nintendo flagship titles. There’s so much you can always do with Sci-Fi and I look forward to getting more Metroid titles soon.

Overall 7/10

Samus vs Cyclops



Suggested by Sonic Samus and Cyclops are both fighters who really use a lot of long range tactics although they can fight up close as needed. Samus would usually crush Cyclops when considering base stats but his Phoenix Mode is definitely way too much for Samus. Samus’ Zero Laser just won’t be able to compete here and ultimately that’s where Cyclops will pull ahead. His firepower is unmatched. Cyclops wins.

Metroid II: Return of Samus Review


It’s time to look at the next installment in the Metroid series. As you may recall I was definitely not a big fan of the first game. The maze system is far too vague and you can get lost in hours. Major props to people who beat this game back in the day without save states or guides. I don’t think I would have been completing that game. This one improves upon the original for sure, but I still wouldn’t say it’s quite at the level where I could give it a positive score either. I like that the game is a bit more direct with the structure and the goals of the game but we don’t yet have a good map system in play.

The game starts with Samus landing on another planet. It’s time to exterminate all of the Metroids on this planet and there are quite a few of them so it won’t be easy. You’ve got a Metroid counter on the screen letting you know how many enemies are still on the planet. Gradually you have to take them all down. After you’ve beaten a good number of the metroids you unlock new paths to find the rest. Needless to say, without a map you could be here for a very long time. Another tricky thing is when you run out of missiles. Without missiles you can’t defeat the Metroids so you will have to backtrack and find a refill machine or beat a ton of enemies. The drop rate on the enemies isn’t too great though.

It’s always interesting playing a game in black and white. I haven’t played may of those at all so it’s really very different. Kind of cool in a nostalgia sense although I definitely miss the color. The graphics are okay but I can’t say they are particularly good in this state. The soundtrack is also pretty limited, the series didn’t hit the next level until Super Metroid. At that point is when we got an incredible soundtrack with all of the iconic tunes. This is right before that hype era.

The campaign is fairly short, but again that’s not considering that you should get lost quite a few times. It took me close to 6 hours to beat the game and that’s considering that I had a map with me. The game does have a real ending which ties into Super Metroid which is cool though. I like how the game is structured even if it is ultimately held back by how the game mechanics work. If this game had a real map then I dare say it would have been pretty good right off the bat.

It’s very challenging though so gamers who like to really work for their wins will definitely appreciate that. Some of the Metroids take numerous hits to take down. You’ll really have to be strategic here as even with a lot of life tanks you may quickly end up getting overwhelmed. You can’t really just run in and start swinging. Admittedly that’s usually how I like to roll but you gotta roll with the game sometimes and this is definitely one of those times. You either fight strategic or you lose.

There’s no real replay value to be found here. Once you beat the game that’s it. There’s no true post game. I suppose you can try to beat the game with a quicker clear time to get a different ending but that’s about it. It’s not personally enough incentive for me to go back in but if you really like the gameplay style then it’s a nice way to challenge yourself.

Overall, There’s not a whole lot more to say about this one. It’s a very similar game to the original Metroid except it’s less of a maze adventure as you’ve got more of a solid goal to achieve. You know from the start that you have to beat all of the Metroids so you find and blast them. Metroid is one of those series that I like a lot but mainly thanks to the later games. I’m still not impressed with these early titles. I’ll try out Super Metroid soon though and that one should be a big improvement. If you really like Metroid then maybe check this one out, but I’d recommend getting the 3DS remake instead. I imagine that the enhancements should help fix some of this title’s issues.

Overall 5/10

Bayonetta vs Samus



Suggested by Sonic Samus is definitely incredibly skilled, but this is one match that she can’t win. Bayonetta’s “bats within” skill will make landing a hit on her very difficult. Samus’ energy attacks will basically be ineffective and while her hand to hand moves could deal some damage, Bayonetta is every bit as fast as Samus if not faster. The bounty hunter is ultimately a little out of her depth in this battle. Bayonetta wins.

Shulk vs Samus



Suggested by Sonic Samus is definitely a fighter who will give Shulk more of a fight than the last two. Her armor can withstand a lot of damage and Samus can also move at very high speeds. Her array of weapons will keep Shulk busy, but ultimately it will be hard to tag him. Not only does he also have super speed, but his pre-cog will also help him in trying to dodge her attacks. Samus is powerful, but ultimately I don’t think she is quite in the same league as Shulk. She can give him a solid fight, but once he gets serious it’ll all be over. Shulk wins.

Palutena vs Samus



Suggested by Destroyer This one is a bit tricky. Both Palutena and Samus have great offensive options. Palutena can fly and teleport so she definitely has the aerial advantage, but on the ground Samus definitely wins. Samus knows close quarter combat techniques and her suits give her a nice degree of super speed. In the end I’m thinking Samus will take this more times than not. Her fundamentals are simply superior and that really does go a long way. Samus wins.

Mikasa vs Samus




Suggested by Destroyer Mikasa is definitely a very solid fighter and she’s always been a pretty cool character. That being said, she isn’t quite ready to take on Samus. Both of them are basically superhuman in terms of physical ability, but Samus has the decisive advantage when you take into account her armor. With that she heavily outranks Mikasa in both power and speed. Samus also gets an incredible arsenal of projectiles that she can use to completely overwhelm the scout. Samus wins.

Lucario vs Samus



Suggested by Sonic It’s time for a battle of powerhouses. Samus has a lot of power in that armor of hers and can easily land some devastating hits in close quarters thanks to her speed and agility. It won’t be enough to stop Lucario though. Lucario was already powerful before he obtained his Mega Evolution. With it he has ascended to a much higher level than Samus and she just won’t be able to keep up with his speed. Lucario wins.