Gravity Rush 2 Review


It’s been many years since I played the original Gravity Rush so it was definitely fun to continue the story here. The sequel definitely brings in a whole lot of the mechanics from the first game along with a bunch of spy missions and a much bigger hub world. There is a lot to do within the game and the story is also at a solid length overall. You’ll be satisfied with how the game goes.

The story starts with Kat in a whole new dimension. She ended up going through a portal at some point but has lost track of where Raven is. Ah well, she will keep on saving the day as normal in the meantime but she definitely needs a way out. Additionally her old world now has a new protector and for some reason a lot of people no longer remember Kat even though it’s not like it has been 10+ years…or has it? Kat will need to find out a lot of info and find it out quickly or she will be in a rough spot.

Right away the gravity controls will feel nostalgic here. Basically you can alter gravity at will and then soar through the skies. The more you play, the more you will get really good at constantly shifting gravity and then going in for the attack. If you ever lose track of which direction you’re going, you can use L1 to stabilize yourself. Trust me I had to do that many times so don’t worry about it. The battles definitely get chaotic after all.

The trickiest level to navigate in is near the climax of the game when you are flying inside a very long mountain. Because all sides of the mountain look the same, it can really mess with your instincts. As always just plunge forward as best you can and eventually you will get near the end. The game has you learn new gravity styles which also come into play here like a power mode which lets you break through walls. The power mode is pretty good and I definitely used it a lot near the end. You also have a mode that is more speed based but honestly there isn’t a whole lot of reason to use it. The main mode is still stronger and almost as fast.

You do get a final smash form that you can use temporarily near the end but I couldn’t figure out how to use it at will. No worries, it’ll happen automatically for the really important climax fights anyway. So there is a lot to get used to in terms of the gameplay but the game walks you through it really well. I don’t expect that you will feel overwhelmed or anything. If anything, they may have underestimated how much EXP you could earn. I had Kat fully maxed out rather early in the game at which point the EXP meter just disappears. I was pretty surprised to see that.

Aside from the story missions, there are tons of side missions scattered throughout the hub world. Completing those will help you get more points if you aren’t maxed out yet as well as online trophies. If you want to get the Platinum for this game you will definitely have to put in a lot of work after all. It’s definitely worth it though and adds to that replay value.

While the story goes a bit slowly at first, it immediately gets more lively once Raven shows up. She’s always good to remind you of how serious the stakes are and then we also get a lot of twists about Kat. We finally see her origin here and it goes further back than you might expect. The gameplay itself even changes for a little while there as you have to inspect things and walk around as if this was a Telltale game. It was definitely not what I had been expecting that’s for sure but it really worked and made things ominous.

There is even a long sequence of levels where you switch over to puzzle gameplay with cubes. They even got rather difficult towards the end. Admittedly if the puzzles went on for too long then I would have had a problem with them but for just being the climax, I was able to deal with it. The stealth levels were not as much fun though. There are several through the game and the AI is very picky with it. If they so much as turn around while you’re in the area then you are cooked. There were a few of these I basically had to brute force through and I’m still not sure if I technically did it the right way.

Stealth missions can be fun depending on the implementation, but for the most part they’re usually not my favorite. I find that they only really work if you are allowed to be spotted if you can quickly defeat the opponent like in Gotham Knights. Otherwise if you lose instantly then I don’t usually think they are worth the hassle. Especially since you usually have to start from the beginning of the mission and each stealth takedown takes time.

The soundtrack in the game is pretty good. I enjoyed the victory themes as well as the general battle music. They tend to be fast paced while still having a bit of a calm vibe that matches the rest of the game. The graphics are also really good. I liked the designs and the various enemy designs. The technicals definitely hold their own with the gameplay.

Overall, Gravity Rush 2 is a pretty fun game. While the story does take a little bit to get going, we eventually head towards the big climax that you would expect. The gameplay is both fun and unique with the character cast being easy to root for. I think there is a whole lot more they could do with the series so hopefully we get a third game at some point in the future. Until then, you should definitely play this one if you have not already done so.

Overall 7/10

Gotham Knights Review


Batman has definitely had quite a few top tier titles over the years. When you think of Batman you tend to think of the best level of comic book games. This one didn’t quite get the same acclaim as the big Arkham titles but at the same time I’d say it does hold up. There is a whole lot to do within the game even outside of the story and so the replay value really hits hard. I would say it sacrifices a bit of polish for overall content and of course that won’t always be seen as a positive so I suppose it’s a bit of a case by case kind of thing.

The game starts with Batman taking some heavy injuries against Ra’s and is forced to settle for a draw as he blows up the Batcave. With Batman dead, the rest of Gotham’s heroes have to suit up and defend the city. Batgirl, Nightwing, Robin, and Red Hood will have to team up for this one. They find out that Batman was looking into a crazy conspiracy involving an organization that controls Gotham from the shadows. This was such a big secret that it cost the Dark Knight his life, so his successors must solve it or die trying. This won’t be easy, but they understand the risks.

The gameplay is your classic 3D brawler. You have a lot of different attacks up your sleeve and will also be dodging a whole lot in order to counter blows. One thing I was surprised about was the lack of a block button. Dodging is your complete form of counter attacking here which is different from what you’d normally expect. Still, it works pretty well and after not being allowed to dodge like that in God Eater, I was glad to go back to my spamming ways. Most of your super attacks are locked behind side quests so I had to make do with the default ones. They are good enough though. The main story is fairly long even if you are only focused on doing them and not touching the side quests.

Counting the side quests, it feels like there is a very impressive amount of content here. It certainly feels longer than the main Arkham titles at the very least. The fact that the side quests also have a lot of cinematics is also pretty fun. At one point I had skipped so many side quests and such that there were no random mobsters to interrogate which held me back during chapter 6. I had to randomly defeat a few Clayface minions which let me go forward. It’s a pretty decent mechanic though because the heroes should be penalized for not defending enough civilians.

I will say that navigating the city isn’t quite as fun as in Spider-Man since you can’t just leap through the city. Arkham City was much easier in that respect. The motorcycle is cool though, it just does take much longer. Locking the fast travel points behind side quests is diabolical but it does encourage you to at least do a few of them. I ended up doing at least a few of them because it would save time in the long run.

Then you have different forms of currency and materials which you use to get new suits, weapons, and projectiles. You can also get mod chips to put inside of them, although I never had gear good enough to equip any so I had to go with the defaults. The equipment was a nice touch though because it adds further incentive to go exploring. The more you do that, the stronger you get. I always like when a game rewards you for these kinds of things. Yeah there is definitely a whole lot of replay value here so you can bet that you will be adventuring around for a long while. Getting the Platinum looks like it could be rather difficult though.

The graphics are pretty solid. I’m not a huge fan of the art direction at times as a lot of the humans look rather generic but the costumed fighters are good. The game does a good job of making all of the dozens of suits and equipment match the art style as well. It may not be the most colorful game but it still does look good. The soundtrack is definitely more on the dull side though. Not many memorable tunes here so you will end up forgetting them rather quickly.

While the game is definitely centered around having multiplayer, I think they should have added AI allies for when you’re playing solo. It would have been nice to have seen the other characters fighting too since otherwise it doesn’t feel as much like an ensemble game. I mainly played Nightwing the whole time so to me this was basically a Nightwing solo title. Of course I could have switched and such but I already had Nightwing leveled up really well so at that point I didn’t want to switch. The fact that all 4 characters have their own unique fighting styles is cool though.

The game’s only real weakness for me could be that the mechanics are really not explained very well at all. Installing mods is really confusing and likewise the map has way too many icons that look similar. White triangles are mobsters, white upside down triangles are for the freaks, yellow triangles are corrupt cops, etc. Your world map gets real cluttered real fast. There had to be a better way to display all of that information. Again I would point to Spider-Man where the map never feels as imposing. Additionally it’s just easier to do a ton of side missions because of how quick they all are there. This game doesn’t move at quite the same high speed because while the combat gameplay is very smooth, the hub world navigation can be a little rough at times. Get ready to run past buttons when you just meant to walk past them.

Overall, Gotham Knights is a great game, it was better than I expected it to be. The game is definitely very combat heavy so you really need to like the style though. Ultimately I found it to be very rewarding as you actually feel it when you level up and get stronger. It’s a great template for a title and the story is also good. There’s really not much else to say about this one. As long as you enjoy really good action titles then you should have a good time and while you may feel overwhelmed at first, just take it one mission at a time and gradually the main map will become a lot emptier.

Overall 8/10

Dragon Ball Daima Review


While we all continue to wait for the return of Dragon Ball Super, we at least got another DB title in the meantime. Daima was marketed as a very different title from the start, it would focus less on the action and be more of a down to Earth story. A return to the tone of classic Dragon Ball with the characters being involved in some crazy situations. It was a pretty interesting idea to be sure but I do miss the action. You can think of it as the third branching path after DBZ with the first being GT and the second being Super. This is another way that things played out after the Buu saga and lets just say that Goku and friends get put through the ringer.

It starts with Goku and Vegeta training as always when someone uses the Dragon Balls to turn all of the Z fighters back into children. They are weaker now and might not be prepared for future enemies. Additionally, Dende has been kidnapped. A helpful soul named Glorio shows up and informs the heroes that they will need to infiltrate the demon realm. This place is split up into 3 worlds and each one has a demon world dragon ball. Upon collecting all 3, the heroes can become adults again and save Dende. It sounds like a simple enough plan but the demon world is not for the faint of heart. Is Goku ready for this?

Well fortunately for him the demon realm isn’t one of the more powerful places. Generally it’s home to a ton of bullies and there are a few strong fighters but nobody that’s really at his level except for the guardians of the Dragon Balls who aren’t malicious. This allows Goku to finally take it easy and have fun a little more since the very universe doesn’t hang in the balance just yet. Although several demon world flunkies do have plans of their own.

The main villain of the series is Gomah and for better or worse he is definitely played for laughs for 90% of the series. He’s constantly crying and throwing tantrums because of how scared he is of Goku and friends. It shows just how far the demon world has fallen from the days of Demon King Dabura. Now there was a guy who really commanded respect. Gomah is just a sad character and your only hope is to find him funny. Because if you don’t then he will just be supremely annoying the whole time.

His partner is Degesu who completes the Team Rocket dynamic. This guy panics a whole lot but at least he has a bit more of an edge to him. He’s not above threatening babies in order to get what he wants. The guy just never backs down, he is always ready for action and that’s the best way to keep things. I just wish he could have gotten a little more to do because his conversations with Arinsu were interesting. Alas, he ends up squandering his potential by sticking with Gomah.

We do get two new Majins in Kuu and Duu but they aren’t particularly good. They’re both characters who don’t really take anything seriously and aren’t all that powerful. Duu actually does get some hype but at the end of the day he’s still not really on the level of the Z fighters. I guess for Demon World standards he is still pretty good though. The guy really likes his chocolate and is always demanding it. Kuu is a bit more responsible and mature at least even if it comes at the expense of his power.

At least Arinsu is fun. She has classic mastermind vibes and while it seems like the show won’t be going in that direction, at least it did add some tension in the show. I would have liked for her to have gotten at least one or two fight scenes but maybe next time. Her plan was a pretty solid one in terms of gathering the Dragon Balls although I would say her wish wasn’t the most inspired.

There were 3 main heroes added to the main cast. First up is Glorio who acts really shady the whole time. The kind of guy you don’t want to let out of your field of vision because you know he will end up back stabbing you at any moment. The guy would not hesitate for one moment. He will just go in there and finish you. As the show goes on he begins to learn the power of friendship though. He’s a decent fighter too, although the show has very messy power levels the whole time so I wouldn’t take that too seriously.

Most importantly, he’s a fun character who actually adds to the dynamic. Likewise Panzy is a fun character. She’s the resident genius of the series who knows how to keep the ships running. She has a good bond with Bulma and saves the group on more than one occasion. Of course it would be nice if she could fight but she still works well as an addition to the supporting cast. With most of the usual main characters stuck at home, you needed someone like that.

There is also a super old Namekian who trolls everyone the whole series but he’s more annoying than anything. I get the joke of this guy actually being super capable but he comes across as irresponsible. He helps out when he feels like it but otherwise doesn’t take a huge role in what’s going on. Then you have the comic relief character who is always dead pan. He can be pretty decent although it’s a bit much to see him constantly talking smack to Vegeta and then nothing happens with him. Vegeta should have clocked him a few times during the series.

From the main cast, I’d say that Piccolo probably gets the shaft here. He is constantly around but doesn’t get his own fights and chokes in his one big moment. It feels like he was added for the Namekian connection but it’s not like that is used a whole lot anyway. I think he could have been cut out and not much would change. I’m tempted to say the same for the Supreme Kai. He has personal lore connections here and knows one of the big villains so that’s all key but the Kai himself doesn’t do much. He mildly helps out in the occasional fight I guess. He just doesn’t feel very supreme.

Naturally it’s fun to see Bulma show up and help out. I do think she was a bit hard on Vegeta at some points though. Goku tends to steal fights to himself and everything so of course Vegeta tries to keep things fair. The show is actually not even that rough for the guy. Don’t count on him taking down the main villain or anything like that but he does still get in a lot of good shots and moments. Vegeta did good even if he is treated as the second fiddle next to Goku. At this point, I suppose that’s just how it has to be though.

As for Goku, he definitely acts a lot more like his kid self here. He really enjoys the situation and is mainly having a blast the whole time. He adapts to the wild life rather quickly and the whole thing is probably nostalgic to a degree since he’s been on many journeys like this before. It’s always fun to see him cut loose a bit but at times he holds back so long that it borderlines on him being a saboteur. The longer you drag a battle out, the more likely it is that someone else will get caught up in it after all.

So what I would say here is that the first 13-15 episodes are basically full on comedy and then we get to a big DBZ type climax. That’s why your enjoyment comes down to the comedy. I’d say Dragon Ball is fairly good on this. There can be some more juvenile moments but on the whole you already know most of the characters and that adds some of the journey to it. You don’t often get to see them all just having fun nowadays so that is a change of pace.

I would just say the show could have done something to make it a tad more energetic. It feels like most of the episodes would revolve around the heroes beating up some random thugs as they planet hop. It would probably have been better to have just gone straight to adventure mode and have them checking out some mountains or something instead. It’s not like the thugs post any kind of threat and it’s less cool to see Goku beating them up and almost boring instead. A lot of the fights really start to blend together.

The battles with the Dragon Ball guardians are a lot of fun but none of the minion fights can say that. The series was also a bit in a corner with how strong Goku and friends are. how can some randoms really take them on? Well, the series tries to convince you that the energy blasters are enough to get the job done and I have a hard time believing that. One episode in particular gets really dramatic as the characters try to survive a whole onslaught and you can’t help but think how easy this whole thing is. A single punch would take them out and yet this takes up a good chunk of an episode.

The first half of the show mainly relied on fake threats like this to keep you busy. At that point you should just lean on the comedy instead. My biggest complaint with the series comes down to the fact that some episodes can almost be a bit boring. The characters carry the episodes as much as possible but you really feel like it should have been way better. This is Dragon Ball after all!

Fortunately the climax does show up with the huge fight scene that spirals through several episodes. It does still have some issues like most of the battle feeling a bit repetitive though. The villain has complete regeneration but is selectively weak from scene to scene. So one moment he can handle Goku at his peak and then he’s getting rocked by fighters in their base form. So the fight has the hero land a ton of punches and energy blasts. Then the villain regenerates. Hero repeats the combo over and over as the villain regenerates over and over. It just makes you not take the fight as seriously after a while.

It’s an interesting way to show off just how powerful a certain artifact in the series is but it doesn’t always make for the best fight. The animation is really good for the battles though. It looks very flashy and the characters are constantly moving at a very high speed. The show does look like a very modern production which is always good. You can easily picture a lot of Youtube videos showing off the fights since you can then sub in your own music and streamline it. The final episodes do feel a whole lot like DBZ even if the enemy isn’t really able to fight back for most of it. It’s a great way to end thing off and it does allow you to end on a high note. At least on my end I can say that the discussions and everything relating to the series jumped up almost 10 times for the final episodes. You could say all of the viewers locked in at that point and I’d include myself with that.

One thing against the series is that the soundtrack is pretty weak though. It’s got very little variety and the tracks that are there aren’t very good. They should have gotten the Bruce Falconer music instead to be honest. There aren’t any Daima tunes that I would end up searching on my own because they just didn’t fit the action or suspense scenes all that well. It feels like a soundtrack aimed for a comedy that forgot to transition to action later on.

We do get a ton of lore within this show so maybe future products will utilize that in some way. Even if the show doesn’t get referenced later on, there’s never anything wrong with having a stand alone title in there. If anything I would say that it should happen a lot more often. Not everything has to be a big canon continuation or something like that. Sometimes it’s fine to just make a side story and have fun with it. I do think Daima could have been a little more high budget and frantic though. The animation was certainly high budget when it came to the big fights but maybe adding more action scenes here and there that didn’t revolve around the heroes knocking everyone out with an easy punch.

Also, I tend to look at it a bit harsher because I’m one of those DBZ fans who really loves all the high octane action and everything like that. I don’t have any real nostalgia for the kid Dragon Ball days in part because I never read it. So that part of Daima would end up being lost on me as a result. My counter would be that it still could have been more interesting and then it would work for all audiences. Since the power levels are the main issue here, I would have just made the wish a little different. Have it time travel the Z fighters’ minds to back when they were kids so they don’t even know each other, much less how to use their powers. Then it would explain why they are having trouble with grunts until the ending. You’d probably have to switch some other things to make it work but that might be a better approach.

Overall, Dragon Ball Daima is a good show but it can feel underwhelming just because of the huge bar that’s been set by the other titles like Super, DBZ, and even GT. The climax does some pretty heavy lifting here to show us Daima’s potential though so I appreciate that. The characters and their banter have to be enough to tide you over for the rest of the show. At the end of the day it is a fairly small title with 20 episodes and in a sense if it doesn’t get a sequel you could basically just call it an AU filler. That said, you have to savor any appearances by Goku and friends because it’s not like they are on TV all that often. So Daima did what it set out to do in keeping Goku at the front of everyone’s minds.

Overall 7/10

Mission Impossible: The Final Reckoning Review


This is it, we’ve made it to the end of the Mission Impossible series. Naturally there is a whole lot going on here since the film tries to close out a lot of story threads at once. It’s a solid film to be sure although it is unable to quite match the last few. It underestimates how much the audience is paying attention and throws in more recycled footage than you’d expect. Still, all fans of Mission Impossible will likely be satisfied with how this one plays out.

The story starts a few months after the last one with Ethan Hunt still on the run from all of the countries around the world. His team of operatives are ready to help him save the world, but there isn’t an easy path to this. He may have the key that will allow the heroes to access the source code, but only Gabriel knows where that is. Ethan is going to have to track that guy down yet again, but every time he catches up to him, Gabriel ends up murdering one of his friends. Will this time be any different?

The story changes quite a lot as the film goes on which makes sense since it is basically 3 hours long. We get several plot twists and of course there is a pretty big cast here. In general the film does a good job of switching things up so you don’t feel the runtime but there are some moments where it seems like the film is actively padding the time. Several long drawn out stares across the room, endless flashbacks, and I would say the whole film goes on pause during a long underwater sequence.

For the latter, I’m generally not a big underwater guy so mileage will vary on that one. It just feels like everything always goes in slow motion during those points. It’s not like there are any enemies down there, it’s really just Ethan against the elements. I’ve yet to see a film that really manages to make underwater interesting and i think it’s because of the physics of it. It’s like characters bouncing around in space, you can’t really do much in the way of an action set piece there.

For the flashbacks, I don’t mind them in theory as it’s fair to have a flashback to remind folks of what’s going on. Where the film crosses the line is in showing the same flashbacks over and over. We get several scenes 3-4 times like Ethan and the rabbit’s foot, all of the missiles being armed, the end of the world, etc. If someone in the audience can’t remember what they saw 20 minutes ago then that’s rough but you really don’t need to be entering recycled footage more than once. They’re on their own at that point.

The long length of the film does allow them to have a sequence of long events before the film title actually pops up which is pretty nice though. The longer you can make the intro the better because it’s just a fun way to kick things off. Now this might sound like a bit of an insult but I would say the film peaks in the scenes before the film’s intro. We have some nice fights and it’s got that fast paced action you expect from the series. After that we don’t get quite as much action. The action does return but this felt like the most exhilarating part of the film.

We sort of get cheated out of a final fight in this film. It ends up being more of an anti climax compared to the previous films, even part 1 of this saga which had a more climactic final battle. I enjoy the general action too of course but nothing beats a big fight. So I can see how there are pacing issues within the film. You could also say that Ethan is such a dominant main character that the subplots have a harder time without him. That definitely might make it harder if they want to do future films without him, right now it seems like that would be a bad idea.

It might be interesting to handle that Ballerina style with someone calling in Ethan Hunt to take down the new protagonist but we’ll see how that goes. As expected, Ethan is the best character here. He’s a very heroic figure who always does his best to protect everyone even if it puts him in a whole lot of danger. He does make one really dumb decision in terms of going into the computer’s death chamber and nearly being fried though. I don’t think there was enough of a tangible benefit to really make that a good idea and the A.I. should have just murdered him there. There’s no reason it really needed to wait.

That does bring me to the AI or…the Entity as they call him. He might just be the weakest main villain in the MI series. It’s a good thing Gabriel was here to be a fun villain because the Entity just has no presence. He may as well be mindless with how easy he is to manipulate. I was glad he at least got one scene but the whole thing still makes him look worse and worse. There’s just nothing particularly likable about him and I don’t think he will be remembered as the years go by.

Gabriel is fun as always though. He’s still a good fighter and a real strategist. The fact that he is still able to one up Ethan and stay ahead on the planning even without the Entity is quite the feat. The guy really earned his rep as being one of the top tier villains. Additionally he is also just a really good fighter so it’s not like he is only good at theory crafting. It would have been nice for him to have had more of a proper fight with Ethan though. It’s still unfortunate that we didn’t get to see much of that since all of their battles always happened in unique venues that added a lot of RNG.

Grace’s role is a bit smaller here or maybe it just feels that way because of the bigger cast. She still gets to use her pickpocketing skills as a superpower of sorts since she can steal many things in the blink of an eye. It’s a handy ability and she gets to contribute several times in the film. This is one of those ensemble films where everybody gets something to do. Luther and Benji also have their moments where they help out. The group is very reliable at this point and Ethan knows he can count on them to get the job done.

Paris is the newcomer to the group and she’s a lot of fun. An instant show stealer and also the most powerful member of Ethan’s allies. She can hold her own in a fight and is always ready for action. You absolutely need someone like that on any team to keep the villains honest. I definitely look forward to seeing more of her if we get any more future films. Especially if Ethan is gone since she will then be the only top tier fighter on the group. We do get one more secret member of the team towards the end though and he can fight so I suppose she won’t be on her own.

The music is really good as you’d expect with the classic theme playing and always a lot of tense music in the background. The stakes are high here so the music tends to always be very serious. At times the film may go a bit overboard in how seriously it takes itself with everyone constantly stressed and looking terrified but I can picture most people acting like that so it’s not like it’s a bad thing. You’re just waiting for the characters to compose themselves and move on. This is most prevalent in the president subplot as everyone is panicking and yelling for a lot of it.

While the beginning of the film may have set things up a little too high, I still had a great time by the end. I think the initial realization that this doesn’t beat the last few films can make it all feel a bit lower initially but after you’ve had enough time to process the film you remember it more positively. I was definitely wavering on the 7 vs 8 in terms of a final score but ultimately I would say it does enough right to get the extra nudge. It also has a lot of replay value built in because of how much is happening. I could easily see it again and that’s always the quality of a great film. I would sooner rewatch some of the other ones first but yeah I don’t have many complaints with how this one ended.

Also while I would say the rest of the film after the title didn’t have as many big fights, there was a good skirmish inside of somebody’s house. It was extra interesting because of how the fight concluded, it didn’t go the way that I thought it would. Initially I figured we were setting up for a rematch but ultimately it didn’t play out that way. I guess that’s just how things go sometimes but it definitely worked as a really tense moment.

Overall, Mission Impossible has been a great series and it will be a shame to see it go. I’m still hoping they will announce a new film sooner than later but if it does end here then I can still say that we had a really good run. You definitely won’t want to miss this one on the big screen and shouldn’t let the long run time stop you. The pacing could be better and the flashbacks are overdone but I do like how they tried to tie a lot of things together here. Just get some of those mac and cheese balls at the theater and you’re all set. Whether you’re having a blast with the action scenes or mocking the entity and how he messed everything up so badly, there is something here for everybody.

Overall 8/10

Indiana Jones and the Kingdom of the Crystal Skull Review


Now it’s time for Indiana Jones to edge closer to the next generation. This one introduces a new kid who can actually be rather fun at times. I’m not saying he’s amazing or anything like that but he does bring a lot of confidence and energy into the picture. This makes for a fun film as a result and I’d probably put it in second behind the original film. There is a lot of fun adventuring to be had here and the film moves at a good pace.

The movie starts off with Indiana being captured as always and he still escapes but not before getting betrayed by his friend Mac. Mac basically just wanted a lot of money and didn’t care who he got it from. Well sadly this means Indiana’s reputation is shot as people think he is a commie so he is forced to take a leave of absence from his teaching position. He prepares to leave the country but is stopped by a teen named Mutt. Mutt informs Indiana that there is one last job to do. Indiana’s old friend Ox has gone crazy after looking into a powerful gem and our hero needs to look into this. It may have something to do with ancient civilizations and it’s not like Jones was ever one to back off from a challenge like this. Can he still hold his own in a fight at his age?

The main thing you will be wondering as you watch the film is how Indiana hasn’t died of some kind of bacteria disease just yet. He’s constantly touching old mummies and dead bodies without any gloves or protective equipment. That seems like an absolutely terrible idea right? All it would take is one misstep and he is absolutely cooked. Ah well I guess he’s lucky. Unfortunately as always Jones looks bad in the romance department here. It’s retroactive in fact as we find out he got cold feet right before the wedding. It’s a terrible look for him. Also while it is played for laughs, we see how he holds very different standards for a random guy vs his son. His tune changes real fast.

Jones is generally more in control than in the previous films though so maybe old age actually helped him out this time. He knows how o handle himself in a fight as always but also isn’t getting outmaneuvered as much. I do think he was a bit easy on Mac towards the end though. When you have a traitor there can be no mercy at al, Mac never gave me a reason to actually think that he would be any good at all. The guy was willing to sell everybody out in order to get what he wanted and that makes him as evil as it gets. The first time Jones got to punch him was definitely satisfying.

Spalko is the first villain in a minute who is actually memorable and solid. She’s not relying on her feminine wiles to win a fight or anything like that. No, she can just straight up fight and gives Indiana a real battle the whole time. That’s what I want to see from one of these villains and she’s one of the more powerful opponents that we’ve seen in a minute as well. Ultimately her own ambitions were what got to be too much for her.

As for Mutt, well he’s a fun lad like I said in the intro. He’s always ready for a fight an his pocket knife comes in handy on more than one occasion. Without him the heroes would have really been in a bad spot. He isn’t always prepared like when he brought a knife to a gun fight but it’s also not like you would expect a teen to have his own gun just yet. Mutt is definitely a very rebellious character but written in an effective way so that he doesn’t come across as too annoying.

Marion shows up rather deep into the film and doesn’t look bad. I would just say that she is too merciful. She should want nothing to do with Indiana after what he did. It’s something these films never seem to learn when it comes to romance. Things don’t just patch together in an instant. There is always going to be some resentment and you can’t build a good relationship out of that. The film should have kept them as just friends or something instead. It’s also not like you really needed any romance here and could have kept us in suspense instead for a future film.

Indiana’s friend Ox tends to be super annoying though. It’s not fully his fault as the guy went absolutely crazy but that’s the case for almost the whole film. He can barely talk and when he does it is just cryptic nonsense. He’s basically more of a plot device than a character. The plot itself was interesting but I definitely would have cut him out. You just don’t need the guy. Meanwhile the film can’t help itself with the creepy crawlies and so this time you have a ton of Ants eating people. A bunch of them also get stomped with some really crazy ooze effects.

Was all of that really necessary? The ants design is pretty intense when you focus on how they actually look. I definitely give the film some good credit there but otherwise you really could have skipped those. Then we have the climax with some pretty big implications for the series. I fully expect all future films to completely ignore the ending though. Jones keeps finding some rather crazy stuff but then doesn’t tell the world or try to make it a big deal. He should be using this knowledge for the betterment of humanity but of course he will need to go slow or he will be jailed for conspiracy or something like that. You could probably do a whole film on Jones just trying to gather his bearings on all of the things that he knows now. The film’s effects were definitely solid.

Overall, Indiana’s dynamic with Mutt is actually rather solid. I enjoyed their scenes together and Mutt holds his own way more than you would expect from the average teen. Perhaps the film series is just good at handling kids and the rest. While the film admittedly has less of a sense of danger than the previous ones, it is still a lot of fun which is the important part. The opening scene involving a fridge was really quite solid as well and shows what a quick thinker he is. Not just anyone would have been able to handle that. Finally Indiana just loses less than he does in the other films. He’s still not always on top or anything like that but he is starting to act like the main adventurer he is supposed to be. Even if he is quite a bit older now.

Overall 7/10

Indiana Jones and the Last Crusade Review


Now we are on to the third Indiana Jones film. This time even his father gets in on the action. It’s definitely a considerable step up from the last film although I would give the first one the edge. The father gets some fun moments here and there but as a whole I do think he tends to take away from Indiana’s moments instead of bolstering them. If you’re up for another big adventure then you’ve come to the right place.

The film sets the stage early on with the goofiest intro scene as a young Indiana tries to outsmart a bunch of crooks but is naturally defeated. In part because his father doesn’t try to help at all. Well, in the present Indiana gets his revenge but when he gets home, he is told by his friend that his father has vanished. The last thing he did was send Indiana his diary which was focused on his quest for the Holy Grail. He must have been on to something which is why he has disappeared so suddenly. Indiana is on the trail now but can he find him? Additionally, will he be able to keep things professional with Dr. Elsa? Yeah…I didn’t think so either.

Indiana isn’t able to stay professional for 5 seconds as he immediately starts to flirt with her. If she was an enemy operative trying to seduce him it could not be any easier as he falls for her immediately. His dad’s in a real bind so you’d think that would make Indiana focus but here is no such luck. The romance here is quite bad once again. It’s played for laughs a bit as they both try to talk tough about how they’re not easy but even they don’t take that seriously. It also makes Indiana look really gullible like in one scene where he is given a heads up but all he can think about is Elsa. Not his best moment at all.

Fact of the matter is, Indiana is completely over his head. Before the mission he is told to trust nobody and yet he ends up showing Elsa the secret diary rather quickly. He also buys some rather terrible excuses. Yeah it’s no wonder why he is always being defeated in every film. This one may be his worst appearance overall but it’s close since he is constantly devastated in every film. The villains just keep their eye on the ball longer than he does which gives them a real advantage.

Meanwhile there is a little drama with Indiana and his father but there’s just not enough time within the film to really get started on that. It feels like a subplot you didn’t really need since it barely goes anywhere. Henry (The father) doesn’t change at all from the beginning of the film to the end. He still calls Indiana “Junior” to annoy him and ends up being more of a liability. He is just a really weak character the whole way through and unfortunately he also has Indiana’s weaknesses. That doesn’t put him in a good situation at all. With more self control maybe he could have solved the mystery already.

Indiana’s partner Marcus is unfortunately also at his worst here. He is even more oblivious than usual and has no idea what he is doing. I initially thought this would be his time to step up but it wasn’t to be. The guy is just not equipped for battle and doesn’t even know when it has begun. Forget calling him an asset to Jones, the guy is basically just a distraction at best. I liked him more in the previous films where he stayed home.

As for Elsa, well there’s not much to like about her. She’s very wishy washy the whole time and really doesn’t see the big picture. Elsa doesn’t stay logical during the case and lets her emotions run away with her. Not a smart move for someone with a big plan like this. I would also hit Indiana with the same complaint since he starts to make a crazy rookie move near the end which makes no sense with how he had just been acting a second prior. It’s like he forgot everything that had just happened a minute prior.

While the characters tend to all be really annoying, this was definitely a good return to form on the adventure front. You finally had a clear goal with different steps needed at every corner in order to get closer to it. This feels more like what you would expect from an Indiana Jones film. Additionally the film had good humor with funny jokes sprinkled in. It matched the first film more in that regard. Generally it is more light hearted than the first film without a doubt but without going too far. This is still a serious adventure after all and the writing is good either way.

We also got to see more of Professor Jones which is always fun. The guy is definitely a really well respected teacher so you can imagine how much everyone misses him when he’s gone. You get the feeling that the school probably wouldn’t put up with all of his absences otherwise. Although I guess we can assume that off screen he wins enough to have a very solid reputation as an explorer who gets priceless artifacts to the museum so I may be selling him a bit short here. Either way I’m still waiting for a film to dig into the human identity a bit more although this had the most screen time by far so I can accept that. Jones almost seems to have a completely different personality while at school as he’s a lot harder and more sarcastic about the legends. It would be nice if he always had that attitude during the film.

Overall, This was a fun movie. It’s a good adventure that goes by quickly while covering a lot of ground. I think there was some potential with the father son dynamic but the film didn’t really make full use of it at all. To a degree I dare say that you didn’t even need the father there. It’s not like he contributed a whole lot to the story anyway. The movie should have gone into the drama a bit more and tie in a satisfying conclusion. Ah well, the movie succeeds on the other fronts with the writing and humor. I appreciate how they made this one more light hearted. If you haven’t seen it yet then you definitely ought to.

Overall 7/10

Togari Shiro Review


I knew I had to jump right into the sequel after finishing up the original Togari. This one has the daunting task of needing to wrap everything up in 18 chapters. There were still 3 big villains on the loose so between 18 chapters that should be easy right? Wait….there’s a whole new villain group on the loose? Let’s goooooo!!!! Ambitious times have arrived. Ultimately I would probably even say it beat the first series although it does have the benefit of being able to basically be nonstop action.

The story starts off about 2 weeks after the first series ended. There is just one day left for Tobei and only one more sin to collect. Here’s the problem, there are multiple villains on the loose as I mentioned and when Tobei gets the last sin, he will automatically teleport back to Hell to be reincarnated. So in a sense if he does this too fast, then he will be leaving the world to be defenseless against all of the villains. So Tobei has to try and work this out but it’s a difficult problem. Additionally, the Angels have had enough of this and have decided to destroy the world. Great timing folks…looks like Tobei will be busy.

That’s a whole lot of story to go through here though and I can tell you that by the halfway point we’re basically in the same situation so you’ve really got 9 chapters to deal with all of that. The first half is to deal with Sena’s right hand man. The most impressive thing about this villain is that he has the longest fight in the series and is around for a huge chunk of it but they somehow manage to not even use his name during any part of that. So I’ll just call him the grinning villain.

This guy is really crazy but also makes for a really good villain. His abilities are basic in that he can absorb objects and people and turn into a clay type monster. Yet he is really strong as he really dominated Tobei in their first fight and nearly won the rematch. What I liked about this villain is he fought back against the whole second chances guilt trip and just kept on taking everyone out. He’s not a mastermind kind of villain, just someone who likes chaos. He was even planning to take down Sena for basically no reason. He was a real scene stealer.

In comparison, Sena starts to fade a bit. This villain was a roller coaster because he looks tough at first, pathetic in the middle, and then good at the end. He reminded me a lot of Light Yagami in some instances. He likes to play god with everybody and just be a general master manipulator. His goals may not have been the best and deciding to even temporarily ally with the angels was super risky as well. I don’t really see what the benefit was and by the end it was hard to really untangle his goals. His final scene was really solid though. It made everyone else look absolutely terrible by the way but for him he still managed to get the last laugh in.

I would say in a lot of ways Sena is one of those villains who really works as a good sanity check on why too much mercy is a bad thing. The heroes keep talking about needing to use peace and violence isn’t the answer but then they are opening themselves up to cheap shots. If they had just taken care of business then things would have been easier. You just have to be honest here, some villains are not going to have a change of heart. Sometimes due process isn’t going to work as both the heroes and villains admit the legal system would not be able to do anything. Sena is a mass murderer and they all know it but there will be no proof since it’s supernatural. When you have a glaring flaw in the system like that, it’s time to take action.

So by extension Itzuki doesn’t look very good here. She’s just too passive and lenient as she drops her guard down time after time. The worst decision was going to the house of a murderer by herself without telling anybody. Especially when the guy called for her to drop by. He couldn’t have made it a more obvious trap if he tried. I figured she’d bring a weapon or something but nope, she just came unarmed and figured she would be able to do something.

Ose was a solid right hand man to Tobei once again. By this point he has really come a long way from being a skeptic or just another government stooge. It was nice to see him proactively fighting for justice and having Tobei’s back. He’s a high quality character by this point and really came through. Meanwhile Tobei is also really solid as he finished his character arcs last series. He is fully committed to stopping the villain and helping out humanity. There is nothing selfish or evil about him anymore. He has been a hero for a long time at this point and only continues to get stronger.

I do feel it was a bit odd how he seemed to not have any of his super abilities anymore though. He unlocks a new power by the end but the first series made a big deal of finally becoming one with his Togari. I guess we can probably blame the Togari for that though. It looks awful petty in this series and sure gets in the way a lot. I know it wants a body and to end all of this but suddenly being a sabotage type of character just doesn’t fit. It just felt like an odd character decision.

Ema gets a big role here as she really arrives to help out and balance the odds. It was nice to see her more and she also has a little more fun while in rebel mode. She continues to save the day from the shadows on multiple occasions so I have to give her a lot of credit. You really get to see various characters showing their true colors and not just being yes men anymore. A terrific plot development if I do say so myself. Also she has a real 4D chess moment where she has a conversation with someone that she can’t even see and predicts their responses. Is it maybe stretching disbelief a bit? Yeah but it was still cool and that’s what counts. Rule of cool prevails here.

Sawazaki’s role is much smaller this time though. He sees a vision of his old partner telling him not to die yet which feels rehashed and the villain outtalks him at one point. Eh not his best moments but he gets credit for quickly picking up on the signs of danger and arriving to help out. It was more than anyone else on the force did. Additionally with such a short amount of chapters, it makes sense that some characters had to be sacrificed. I would say the same thing happened to the guard dog Ami but technically he appears a lot. The direction his character went in was just a bit odd.

He basically still wants to cause chaos but is practically a hero by this point. He helps them out on a few occasions and we get a little more closure for his more personal subplot. He ended up being a fun character to the end but it did feel like he took a back seat to the Angels. I would have liked at least one big fight for the guy even though it seems like he wasn’t as powerful as he seemed to be initially.

As for the Angels, I think that whole plot could have been removed. They just didn’t add much to the story and acted just like the folks from Hell. They feel super important and think humans are all chumps. They fly around waving their authority in everyones faces and then run off. You can’t really take any of them all that seriously since they’re not the most powerful guys out there and the leaders seem super out of touch. It is impressive how much lore we have about the series by this point but at the same time I think it was lore that didn’t actively add onto the series.

The focus should have stayed on Tobei fighting Sena. You already had a really interesting premise with the villains launching a bunch of new sins in the world to taunt the guy since Tobei has to avoid finishing any of them off. That had a lot of interesting moral questions that basically had to be skipped by the end. I will say that the ending had me super nervous for a minute there but fortunately the final chapter went the right away. Not fully, I still think the ending could have been a lot better. It just wasn’t as bad as I had feared. I’ll have to accept that.

Naturally the art is pretty good. The fight scenes are on point and you can really feel the intensity in every panel. The artist is definitely operating on a solid level here. Then you also see the cruelty of humanity constantly as they are drawn like monsters. One of the big morals of the series I would say is that most of the humans are just pretty awful. When we get a national day of crime a bunch of people immediately jump into it and then try using legal loopholes to stay out of trouble. What a bad look for the citizens, it really shows why the monsters got so much traction. It must have been easy for the sins to start taking control of all of them.

Then you have both Heaven and Hell being shackled with endless rules and regulations. You would think they would be above such things but apparently not. In particular the Angels keep talking about all the rules they have to follow and all of the restrictions that are placed on them which prevents them from stopping evil. It just feels a bit silly that they have to do all of that. The whole point of being an angel should be that they can do what they want and stop the villains as needed right? If they have to overlook evil because it is out of their jurisdiction, then the whole system is messed up. Which is certainly is but even by the end of the series that isn’t really addressed. It’s fair to say that the world of Togari is super messed up. Definitely not somewhere you would want to live since nobody is really going to help.

The series also goes a bit too far with showing how evil the angels are so you can’t really believe it when they start trying to act nicer later. They literally look at babies as future harbingers of sin. They have no compassion and believe the human race are a failed experiment. They act meaner than the wardens of Hell which is crazy although both sides are shown to be morally bankrupt. Maybe Togari will change the system…but it doesn’t seem like that’s going to be happening anytime soon.

Overall, Togari Shiro was a solid sequel series. It may have been a tad too ambitious by adding more content than it could ever really hope to finish in time, but it was a fun sequel. The battles were long and there was a ton of nonstop action here. It’s a real page turner as you want to see how it all ends. The ending leaves things on a nice note and the series could definitely get a sequel if the author ever wanted that to happen. It does feel like this could have just been added to the main series but I’m assuming there’s a reason why the first one just had to end abruptly.

Overall 7/10

Cobra Kai 2: Dojos Rising Review


Now we have made it to the second big Cobra Kai title! This one switches things to 3D and was definitely a very ambitious title but alas it wasn’t meant to be. The game absolutely folded under the might of its ambitions and so this won’t be remembered too fondly. The game itself is good but you can really see the potential that just got knocked away.

The game starts off by letting you decide if you want to play as Cobra Kai, Miyagi Dojo, or some bird related team. I went with the Cobra Kai of course and basically you have to find 5 allies to go with you to the big tournament. The game lets you choose from a bunch of stage options to recruit fighters and each recruitment opens up more stages. Once you have enough players you can go ahead and enter the tournament to begin the climax of the game. I actually didn’t realize you could jump into the tournament so soon or I may have even gone in earlier since I recruited over 10 fighters.

The combat is about what you would expect. You have your standard moves, super attacks, and chi moves. The special attacks have an interesting gimmicks. Every character has 4. The top one gives you money when it lands, the bottom XP, the right more power, and the left is health. But they each do something which is nice. Naturally I spammed the XP one but sometimes the health part could be crucial. You fight through waves of enemies and then there is a minigame for each of the recruits. Sometimes it is as simple as defeating them but most of the time it involves a more unique task. Each level has 3-4 people to recruit.

Once you’ve recruited them, you can level them up at the Dojo and also rank up their moves. Again it’s pretty ambitious but most of the menus barely work and switching between characters can get a bit tiresome so I ditched the skills early on and just did the level ups. You can also level up the dojo itself which lets you house more people and make them happy. If a recruit isn’t happy then he will leave and you have to try and re recruit him. That mechanic was annoying, why would you let people just leave like that? I hope they at least keep the level ups that you gave them. It would be annoying to have to get that back again.

The tournament is the hardest part of the game by far. You have to win 7 rounds in a row without getting any health back. Each round can force you to KO the opponent 6 times so that’s around 50+ victories. You can get more points by intentionally stalling the match to land a 3 victory strike but it is risky since of course it gives the opponent more time to hit you. This one took me several tries to finally complete and I definitely felt triumphant afterwards. Unfortunately the game glitched shortly afterwards so I wasn’t able to play through the final level.

The glitches are definitely going to be remembered as the game’s legacy. For one thing the frame rate is crazy bad, the game will lag on you constantly. At times it will be as if you can’t even move. I haven’t played a game dropping that many frames in a long time. Maybe ever, at least for console releases. Naturally the huge glitch sending me back to level 1 is another one to look at. I literally didn’t beat the game as a result of it. Moving through the menus can be glitchy and sometimes enemies don’t die when they should. I even had the game freeze twice and I had to restart.

So unlike Sonic 06 where you are unlikely to really encounter the bugs on a normal playthrough, you will be seeing a whole lot of them here. Just beware of that because it’s definitely bound to be a bumpy ride for you. That said, the gameplay itself is still solid so I’d still end up giving it the thumbs up in the end. Without the glitches it would definitely be an even higher score. They really jam packed this game with loads of content like the upgrade tree and how many levels are in there. Having 3 different teams to play as is also really good. It’s lazy in some aspects like seeing your character in the background while you’re fighting but that’s probably more of a budget issue.

The graphics are not particularly good. The game doesn’t have a ton of details and the character models feel more like something out of PS2. The soundtrack is fun enough though, definitely some fast paced tuned all the way through that get you into the Karate fighting spirit. Of course there is a decent amount of replay value with the trophies…provided that you are able to get them. I see that the Platinum rate is at a literal 0% which is probably a pretty bad sign. There has to be a glitch preventing a Platinum from being possible which is pretty crazy. I definitely won’t be trying for that one.

Overall, Cobra Kai delivers on what you would expect in the action department. It’s a fun game and you will have a good time going through it but unfortunately it did need a lot more polish to really be out there in the market. I do have to dock points for literal game breaking glitches after all. That does put a damper on the overall fun environment that the game is going for. It pains me to do it but that’s how it goes. I’ll still check out the Karate Kid game at some point though. I expect that will have more polish and at this point I’ve been playing through quite a few of these retro styled beat em ups so why not right? Especially when the price is so cheap hehe. $5 is less than even getting a Big Mac at McDonalds nowadays.

Overall 5/10

Rambo: Last Blood Review

This review is of the TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

If you walked up to me and told me that Rambo: Last Blood was gonna be a terrible film…I would have just nodded. I don’t think it’s particularly surprising that the film didn’t go well. When a thriller series goes on for too long it gets tempted to throw in a bunch of tragedy and call it a day. A cheap revenge thriller will always cost a film a lot of points and this one just feels hollow by the end of its run. Too much damage had already been done.

The film starts off with Rambo trying to live an ordinary life. He lives fairly isolated on a mountain with a nice lady and her grand daughter. Unfortunately the girl really wants to meet the father who ditched her as a child. Doesn’t seem like the best thing to do and Rambo warns her against this. Her father wasn’t a good man and he lives in a very shady part of Mexico. Just going over there is courting death. The girl doesn’t care and heads over but things don’t go well and she goes. Now Rambo is on a big revenge tour to destroy all of the people responsible for what happened to her. Can even Rambo take on an entire army though?

Rambo gets a lot of hype in these films and he is tough but the guy definitely bought into his own hype here. He shows up at the villain’s base without any plan and gets absolutely dominated. He doesn’t even put up any kind of fight and it’s definitely one of the more embarrassing showings for a guy like this. At least later on he gets some prep time and pulls off some Home Alone tactics. It takes a long while to get to that point though. One of the big problems with the film is it feels like the whole first half is just to set the tone and show how messed up everything is.

The fights don’t really start until the climax when it’s Rambo against everybody. That part is certainly fun although the film definitely does go out of its way to be as graphic as possible. Each death tends to be like something out of a slasher type film as the characters are all ripped to pieces. The film makes sure to remind you how evil they all are first so you don’t feel bad for them but the film definitely could have handled itself in a less extreme manner. This whole film is going for the extreme angle and so of course it’s just not a particularly fun watch.

The granddaughter makes a ton of terrible mistakes and isn’t particularly smart but you still don’t want to see her going through so many trials. The movie is just way over the top mean spirited throughout so you don’t even get a breather. There is virtually no characters around so there isn’t even any chance for banter. I mean the film’s overall tone might have made that impossible anyway but with only Rambo around there just isn’t much for the film to do. He goes around murdering everyone and that’s it.

To fix the film, you’d need to completely rewrite the plot. Remove the first half and definitely tone down all of the violence throughout the movie. You definitely don’t need any of that. Maybe have at least one villain with actual goals and aspirations beyond just being super evil. I don’t need a sob story and I definitely don’t need a full subplot but maybe something about money or power. He’s basically just trying to spite Rambo by the midpoint which isn’t even a real goal. He’s just doing whatever he wants without even thinking it through. Not the most interesting kind of villains here. They just exist to die.

Also you do have to suspend a good amount of disbelief for Rambo taking everyone out. Yeah he is legendary and everything but he takes out dozens and dozens of fighters while running through the tunnels. everything had to go perfectly for him in order for this to work like them going through specific entrances and always triggering the traps on time. It’s a thriller so this kind of thing is definitely to be expected but it also means that the fight scenes aren’t as good as they could have been. Mainly there aren’t fights as it’s just the villains getting murdered by traps.

At no point do you feel like the film even has a real purpose here. It’s just going through the motions and then it’s not even doing that right with how long it takes for the fights to start. I’d say that the film was disappointing but for the most part it’s not like I went into it with any high hopes anyway. Just about everyone agrees that the film is pretty weak so this wasn’t a surprise. The film just ended up living up to its own hype and in this case that was a bad thing.

I think it’s fair to say that it is time for the Rambo series to end. There’s just not much more to do with it by this point. He’s already lost so many people and he’s also really old by this point. You can only have so many Rambo hype moments. After all, that’s why most of this film has him with homefield advantage picking the villains off. in a straight fight there would just be too many of them.

Overall, Rambo: Last Blood is definitely not my kind of film. If you want a super edgy, grim dark title then check this one out but otherwise you should stay far away. It’s one thing to make a darker film where things don’t always go well but this one goes too extremely in the other direction. Nothing goes well and the heroes just keep on getting farther and farther away. You have a reporter around who lost someone to the gangs but if you take her out of the movie then virtually nothing changes. I still find it hard to understand why you would even want to try and find a parent who ditched you, seems like that will end poorly 99 times out of 100. Meanwhile the cops are corrupt and while Rambo is saving people related to this immediate danger, it seems like this is a huge syndicate. It just paints a very bleak picture of life for everyone involved. At least I can appreciate that Rambo does not have a no kill rule since that would have made the situation even more difficult.

Overall 1/10