Sonic & All Stars Racing Transformed Stats and Records

Stats time!

Play Time 3h 44m
23/51 Trophies
A Rank License
40% Game Complete
109 World Tour Stars
19/23 Characters Unlocked
1/10 Grand Prix Wins
2/160 Staff Ghosts Beaten
31/100 Stickers Collected
18/138 Mods Earned

Stage Stats

Sunshine Coast 16/32
-Race 2/4
Race 2/4
Drift Challenge 2/4
Race 2/4
Race 2/4
Versus 2/4
Boost Challenge 2/4
Race 2/4

Frozen Valley 22/40
-Race 2/4
-Traffic Scurry 2/4
-Race 2/4
Ring Race 2/4
Boost Challenge 2/4
Race 2/4
Versus 2/4
Race 2/4
Battle Race 4/4
Race 2/4

Scorching Skies 19/40
Race 2/4
Traffic Attack 2/4
Race 2/4
Pursuit 2/4
Sprint Challenge 2/4
Race 2/4
Drift Challenge 2/4
Sprint 1/4
Pursuit 2/4

Twilight Engine 20/40
Race 2/4
Boost Race 2/4
Pursuit 2/4
Versus 2/4
Battle Race 2/4
Boost Challenge 2/4
Versus 2/4
Ring Race 2/4
Sprint 2/4
Race 2/4

Moonlight Park 20/40
Versus 2/4
Traffic Attack 2/4
Drift Challenge 2/4
Boost Challenge 2/4
Ring Race 2/4
Boost Race 2/4
Race 2/4
Drift Challenge 2/4
Boost Challenge 2/4

Superstar Showdown 12/40
Boost Race 2/4
Versus 2/4
Traffic Attack 2/4
Race 2/4
Battle Race 2/4
Ring Race 2/4

Grand Prix Stats

Dragon Cup 13m 52s
Rogue Cup –
Locked –
Locked –
Locked –
Mirror Dragon Cup –
Mirror Rogue Cup –
Mirror Locked –
Mirror Locked –
Mirror Locked –

Character Stats

Sonic lv max
Everyone else lv 1

Sonic & All Stars Racing Transformed Review

sonic_allstars_racing_ps3
All right, it’s time to look at the sequel to the other Sonic racing game! I got the other one not too long ago so you’re probably wondering why I got this one so fast right? I got the first one for Christmas and I bought the sequel at the beginning of March so that’s only about a 2 month gap between the two games. What can I say…the first game was just that good! I knew that I needed the sequel and I have seen some declare that it is one of the greatest racing games of all time…maybe even ever! (By default as some have said that it possibly defeats Mario Kart 8. That was before the DLC though so maybe things have changed)

This game has more of a “story” mode than the other title as the main menu is called World Tour. There is no plot or story, but you do have to complete levels to unlock the next ones and you go from world to world. So, it’s a story mode without the actual story. I always liked this kind of set up because it really feels like you got to complete the game after you wrap it up. No worries though, we’ve still got Grand Prix Mode as well. There are quite a lot of levels in World Tour mode so you’ll likely be here for quite a while. Depending on what difficulty level you beat the game on, you can earn 1-4 stars per level.

That’s where the artificial replay value comes in. To unlock some of the final, extra levels in the last world, you must get a whole lot of stars. This means going back and doing a lot of the older missions on tougher and tougher difficulty levels. I thought that this was certainly a bit much, but for many fans that won’t be a problem. The gameplay is pretty fun after all so going back and playing the events again isn’t bad. Replaying the tournament missions is another story, but you don’t need to have literally every star to beat the final levels as far as I know.

World Tour is also where you unlock a majority of the characters and mods. The more stars that you get, the more gates that you can open for unlockable secrets. It’s a nifty system and it always feels particularly thrilling to unlock a new character or custom mod. As I mentioned earlier, we also still have Grand Prix mode, where you can play all the stages as they were meant to be played. Time Attack Mode is a given and naturally, we’ve got the multiplayer option as well.

There’s certainly a lot to do in this game so even without going back and doing old levels, you’ve got more than enough content here to warrant the 60 dollar purchase. Of course, you can likely get this game for a third of that at this point. The PS3 trophies to collect is also another piece of the puzzle to consider. I don’t plan on getting the Platinum here thanks to those tricky online trophies, but I got a decent amount of trophies before I put the game back on the shelf. Perhaps I’ll go back and get some more at some point, but for now I’m definitely satisfied. Each character gains exp when you race as them and you can work to max everyone out. I got Sonic to the final level as I used him for almost all of the World Tour events, but I didn’t get around to the other characters. It’s a nice incentive to make you want to play as every character. There’s even more things to do here that I haven’t touched upon so content is not a concern.

As for the actual gameplay, it’s definitely more arcade styled. The game definitely lives up to the billing there and that will decide whether you prefer it to the previous game or not. I actually liked the style in the other game more, but they’re fairly similar and this one’s still a blast. This game does introduce two new features, which are the boat and plane gimmicks. You can transform during the race at designated spots, which results in a fun change of pace for the gameplay and you get to really zoom through the courses. Perhaps a little ironic, but I prefer the traditional car gameplay to both the plane and the boat, but they are still fun methods of travelling around. You can grab items as you go through the course and naturally, the goal is to get to the finish line first. That doesn’t sound too hard right?

The A.I. is actually much better in this game than the previous one. I think it’s at a pretty good level. It’s tough enough that the levels are not a walk in the park, but it’s not too difficult that you will find it to be a little cheap. The controversial decision to make the computers input readers in Smash Bros was dicey as it is, but the computers here seem relatively fair. Just be prepared to bring your A game to the table for each round and you should be okay.

Graphically, this game certainly looks stunning. You can instantly tell that this is a PS3 level title as all of the details look flawless. Sega spared no expense for this title and you can tell that it came out back when Sonic was still a prominent figure in their plans. All of the levels are crisp with a great amount of detail and the oceans look especially good. You will certainly miss the graphics once you turn your TV off.

Audio wise, the game fares just as well. The stage themes are nice and cheerful, while also being fast enough to keep up with the gameplay. Sonic’s themes are typically the best by far, but we also get some more opera styled themes for the final levels. As this is a cross over, you can expect music from other games as well. While I know all about Monkey Ball’s themes, the rest of the series are all new to me so hearing their music is always fun. The city levels tend to have some really fun themes to listen too.

After a lot of thought, I do think that the first Sonic All Stars Racing game beats this one. At least, in terms of gameplay. That being said, it certainly loses in just about every other area and it can probably be tough to go from Racing Transformed to just Racing. The first game simply doesn’t look quite as good and there are less guest star racers in that game. Pure gameplay is typically what counts the most so the older one still takes the lead, but Transformed is certainly on the same level and deserves the hype that it has gotten. Now, if only they could throw Mario in the game so that we can call it a crossover!

Overall, Sonic & All Stars Racing Transformed is a great follow up to the first game. The racing is as fun as ever and the graphics are intense. Aside from racing, some of the events will have you fight other racers or even dodge traffic. Dodging traffic is always a lot of fun for me and it’s easily one of my favorite events in the game. If you plan on doing everything that there is to accomplish here, you should be prepared to spend a lot of time playing this game. It’s certainly worth the money and I can only hope that Sega decides to make a third game to finish up the trilogy at some point. Sonic has definitely proved that he can hold his own racing title and Mario Kart has a legitimate rival now. I definitely recommend buying this game when you get the chance!

Overall 8/10

Sonic and Sega All Stars Racing Stats and Records

Sonic stats!

Lifetime Miles 67234
Play Time 1h 29m
Sega Miles Cash 734
# Complete 11%
#Grand Prix Completed 100%
#Time Trials Completed 0%
#Missions Completed 0%
Trophies Completed 14/50
Total Single Player Events 24
Single Player Wins 21
Races Played 24
All Star Items Used 3
Gimmicks Destroyed 33
Items Used on Opponents 108
Items Collected 234
Tricks Performed 84
Longest Jump 670
Longest Drift 21s
Distance Traveled 46434

Sonic and Sega All Stars Racing Review

sonic-and-sega-all-stars-racing-playstation-3

It’s time to wrap up the big three racing games that I got for Christmas. Pac Man World Rally was pretty fun, but it could have been better. Mario Kart DS was about as fun as I could have expected, but it’s safe to say that Sonic and Sega All Stars Racing easily took the win here. It’s very fun and I can see why the case is made that it could give Mario Kart a fair challenge. The game is certainly very good and while it may be a stretch to say that it’s better than Mario Kart….it’s getting there.

There is no plot of course and there are 24 courses to play in. They are divided into 6 different cups so that you only have to play 4 courses back to back. Completing the cups can help you obtain trophies and points that you can spend at the shop for more tracks, (For 2 player purposes) characters, and music. There are certainly a lot of things to buy, which can be daunting at first, but earning money in this game is surprisingly easy so that makes it a lot more fun. You can earn about 10000+ points for completing any of the latter cups, which is over 3000 points a stage. That’s definitely not a bad bet.

Speaking of which, the trophies in this game are pretty reasonable for the most part. They will take some time since a trophy requires you to get 750000 points, but that’s not a bad grind compared to many other games. It should be pretty easy if you enjoy the game and you may even get it naturally. The only trophies that I don’t care for are the online ones since those are definitely asking for a bit too much. Unless a match is rigged, how are you going to lap someone? That person would have to be playing extremely poorly for that to happen unless we had a stage similar to Baby Park in Mario Kart…and even that is a stretch. There is also a trophy for racing a friend…let’s just say that this can be problematic. On the whole, the trophies are certainly reasonable since most of them are just long. That being said, I likely won’t be getting the Platinum here.

I enjoyed the level designs here a lot and I dare say that they look better than Pac Man World Rally’s as well as the levels in Mario Kart DS. That being said, this mainly applies to the Sonic stages. I don’t care for most of the Monkey Ball or Party Monkey stages and Sonic’s tend to be the best ones. The Haunted Mansions and City levels are also a lot of fun of course and the stages usually have a shortcut or two to spice things up. One short cut is so great that it’s almost impossible to win without it. I think that this is a bit much, but it does force you to learn where it is before you can finish off the cup.

The gameplay is pretty much what you would expect from a racing styled game, but it all handles so smoothly that you will still be impressed. Naturally, you have to make it to the finish line and you use items that you pass by to help you achieve that goal. You can attack other racers or just focus on speeding your way through to the finish line. Drifting is very important here since you get a considerable boost from using this technique. It’s as good as a mushroom from Mario kart or even better since the boost lasts for several seconds. Likewise, performing tricks on the air will give you a similar effect. Technique is important here and while the items do balance things out, it can be the difference between the 1st and 2nd place racers.

Graphically, Sonic and Sega All Stars Racing manages to hit it out of the park once again. Every character design looks flawless and the graphics are definitely PS3 level. Everything is really colorful and it just pops out at you. This applies to everything in the game. From the backgrounds to the items, nothing in this game is lacking in detail or looks out of place. It may just be the best looking racing game that I’ve played, but naturally I have not played Mario Kart 8 yet. Until then, Sonic’s going to have to take the win there.

The soundtrack is also pretty good. I actually found it to be a little too limited at first since the character’s All Star moves always give them their theme. You will likely hear Eggman and Amy’s a lot since they constantly get their super attacks and then any stage from a certain video game where the stages are all in the city always has the exact same theme. It’s a good theme, but I like variety. Of course, that’s when I noticed that I still had over 30 songs to purchase. That ought to help a great deal and I consider the game’s soundtrack to be pretty good with them. I definitely wouldn’t call it excellent though and that’s mainly due to the fact that it takes tunes from many different games. I like just about all of Sonic’s themes, but I definitely don’t care for the party ones or for Monkey Ball. Their themes just don’t work for such a fast and explosive racing game.

How’s the overall value for the game? Well, the 6 cups won’t last you very long since it’s roughly 4 minutes per race with only 24 in the game. So, the game will barely last 90 minutes if you just count that, but there is a whole lot more to do. Trying to get the Platinum Trophy will mean that you’ll definitely have to play it for a few days and let’s not forget about buying everything at the shop. On the way to the Platinum you’ll need to master all of the missions as well and there are a little over 60 of those. I haven’t even touched that mode yet, but you can bet that I’ll certainly be trying it out soon. I always like tackling a good mission!

In the end, does this game beat Mario Kart? That’s very tough to say and especially since I’ve put in a few hours on this game and hundreds on Double Dash. It’s fair to say that this game automatically beats all of the portable Mario Kart titles and all of the other item based racers, but can it really beat the famous Mario Kart titles? It’s just hard to definitively say so. That being said, I don’t believe in ties so I will say that it is slightly better than Mario Kart, at least when you’re playing by yourself. We’ll see if it’s Mario Kart level in multiplayer or not eventually.

Overall, Sonic and Sega All Stars Racing is a great racing title. It really could be one of the best period and it’s a worthy rival to the Mario Kart series. I would just say that it is the best racing game of all time, but we have to consider the racing games without gimmicks and then things get tough once again. I’m definitely looking forward to the sequel since I’ve heard that it’s even better. The gameplay is supposedly pretty different from this one, but I’m okay with that since it still sounds like lot of fun. After all, Transformed is the Sonic title that I’ve heard manages to maybe even defeat Mario Kart 8. It’ll be interesting to see if I agree with that. I recommend this to anyone who likes to enjoy a good racing game and for anyone who especially likes a chaotic racing game. You’re always moving at a very high speed so the excitement never dies down as you race for the Gold!

Overall 8/10

Super Smash Bros Wii U Stats and Records

Stats time. Naturally, this list will be outdated by tomorrow since I’m still playing it… 😉

Power Time 1987h 7m
Play Time 1406h 56m
Smash Play Time 1h 12m
Collective Smash Play Time 3h 55m
Solo Play Time 18h 47m
Group Play Time 1h 16m
Collective Group Play Time 2h 44m
Gold 2273171
Vs Battle total 16589
Offline Battle total 45
Stock Battle total 143
Time Battle total 221
Vs. Play Contestants 1253
Battles cut short 4
Total Damage 188203
KOs 1456
Self Destructs 25
Smash Tour Play Time 3h 1m
Collective Smash Tour Play Time 7h 55m
Games of Smash Tour 11
Turns in Smash Tour 200
Items in Smash Tour 94
Steps in Smash Tour 2126
Launches in Smash Tour 47
Smash Tour Bosses defeated 2
KOs in Smash Tour 134
Self Destructs in Smash Tour 28
Total Damage in Smash Tour 8164
Completed Classic Mode 57 times
Highest Classic Intensity 9.0
Global Smash Power in Classic 554625
Global Smash Power in Group Classic 252673
Master Order Times Played 76
Master Orders Completed 60
Crazy Orders Played 37
Crazy Orders Cleared 15
Events Played 218
Events Cleared 113
All Star Times Cleared 14
All Star Global Smash Power 369189
Target Blast Total Score 7087010
Target Blast Total High Score 3251510
Target Blast Global Smash Power 286277
Home Run Contest Total Distance 16051.5
Home Run Contest Global Smash Power 282429
10 Man Smash Global Smash Power 203419
100 Man Smash Global Smash Power 200617
3 Minute Smash Global Smash Power 89501
Rival Smash Global Smash Power 106080
Endless Smash Global Smash Power 106251
Cruel Smash Global Smash Power 207501
Trophy Rush Total Score 56736030
Trophy Rush Global Smash Power 298929
Trophy Rush Co-Op Global Smash Power 75148
100% Staff Credits Times Achieved 1
Custom Equipment 949
Special Moves 277
Headgear 41
Outfits 12
Bonus Effects 85
Online Battles Played 319
Wins 160
Play Time with Friends 9h 51m
Play Time with Anyone 7h 16m
Points Contributed in Conquest 29
Spectator Mode View Count 79
Gold Won in Spectator Mode 161217
Winning Streak Successes 16
Gold Spent on Trophies 181180
Trophies 661

High Scores

Classic

Mario 646990
Luigi 784680
Peach 762100
Bowser 789280
Yoshi 700750
Rosalina 731830
Bowser Jr 649870
Wario 720510
DK 827610
Diddy Kong 718310
Mr Game and Watch 792400
Little Mac 744700
Link 762060
Zelda 725820
Sheik 650300
Ganondorf 913450
Toon Link 708670
Samus 754900
Zero Suit Samus 767250
Pit 731390
Palutena 749320
Marth 916970
Ike 740270
Robin 716570
Duck Hunt 678510
Kirby 713430
King Dedede 720190
Meta Knight 707000
Fox 780640
Falco 698480
Pikachu 749040
Charizard 739890
Lucario 698800
Jigglypuff 705300
Greninja 723690
ROB –
Ness 584470
Captain Falcon 708690
Villager 741630
Olimar 744810
Wii Fit Trainer 702500
Shulk –
Dr Mario 960520
Dark Pit –
Lucina –
Pac Man 733830
Mega Man 735460
Sonic –

Classic Co-Op 775230

Home Run Contest

Peach 1760
Ganondorf 3307
Charizard 591
ROB 1831
Total High Score 7490

Target Blast Stage 1

Bowser Jr 160450
Dr Mario 218110
Little Mac 145880
Zelda 192790
Total Score 717230

Target Blast Stage 2

Dark Pit 313800
Little Mac 185000
Palutena 222320
Toon Link 167260
Total Score 888380

Target Blast Stage 3

Ganondorf 474030
Mario 267230
Little Mac 305740
Ness 237370
Pac Man 361530
Total Score 1645900

10 Man Smash

Mario 19s
Luigi 16s
Peach 22s
Bowser 16s
Yoshi 14s
Rosalina 11s
Bowser Jr 23s
Wario 20s
DK 18s
Diddy Kong 20s
Mr Game and Watch 23s
Little Mac 22s
Link 17s
Zelda 22s
Sheik 15s
Ganondorf 24s
Toon Link 17s
Samus 15s
Zero Suit Samus 17s
Pit 19s
Palutena 19s
Marth 20s
Ike 19s
Robin 13s
Duck Hunt 21s
Kirby 21s
King Dedede 24s
Meta Knight 18s
Fox 22s
Falco 17s
Pikachu 19s
Charizard 19s
Lucario 22s
Jigglypuff 23s
Greninja 14s
ROB 21s
Ness 16s
Captain Falcon 21s
Villager 20s
Olimar 15s
Wii Fit Trainer 24s
Shulk 16s
Dr Mario 17s
Dark Pit 23s
Lucina 16s
Pac Man 23s
Mega Man 22s
Sonic 15s
Mii Fighters 14s
Total High Score 15m 48s

100 Man Smash

Mario 2m 23s
Mii Fighters 2m 58s
Sonic 2m 53s

3 Minute Smash

Mario 121
Bowser 111
Mii Fighters 102
Shulk 99
Total High Score 433

Rival Smash

Dark Pit 93
Bowser 62
Diddy Kong 7
Little Mac 10
Ike 5
Ganondorf 17
Shulk 33
Total Score 227

Endless Smash

Sheik 203
Link 51
Meta Knight 91
Total Score 345

Cruel Smash

Lucina 8
Pit 5
Little Mac 3
Peach 1
Jigglypuff 1
Marth 1
Lucario 1
Shulk 1
Total Score 21

All Star

Mario 868600
Luigi 936200
Peach 891800
Bowser 2432100
Yoshi 957200
Rosalina 908200
Bowser Jr 863400
Wario 818800
DK 1233000
Diddy Kong 974400
Mr Game and Watch 864000
Little Mac 2468100
Link 2422800
Zelda 911200
Sheik 881500
Ganondorf 870100
Toon Link 944500
Samus 922300
Zero Suit Samus 926600
Pit 2445000
Palutena 2424000
Marth 927800
Ike 2530200
Robin 869100
Duck Hunt 2612400
Kirby 894100
King Dedede 846700
Meta Knight 877600
Fox 925800
Falco 932200
Pikachu 947700
Charizard 891300
Lucario 1749400
Jigglypuff 847400
Greninja 885600
ROB 866600
Ness 1507200
Captain Falcon 1838200
Villager 883700
Olimar 897000
Wii Fit Trainer 895400
Shulk 833800
Dr Mario 925100
Dark Pit 2655000
Lucina 902500
Pac Man 914300
Mega Man 855400
Sonic 892200
Mewtwo 945600
Lucas –
Roy –
Ryu –
Cloud –
Corrin –
Bayonetta –

Trophy Rush

Mario 685465
Luigi 554640
Peach 619540
Bowser 587855
Yoshi 360095
Rosalina 353620
Bowser Jr 312975
Wario 311935
DK 781490
Diddy Kong 624935
Mr Game and Watch 226740
Little Mac 645525
Link 521140
Zelda 486135
Sheik 590030
Ganondorf 455110
Toon Link 348980
Samus 489385
Zero Suit Samus 337775
Pit 318590
Palutena 335375
Marth 596940
Ike 211860
Robin 570925
Duck Hunt 328340
Kirby 622820
King Dedede 459745
Meta Knight 491955
Fox 603110
Falco 177635
Pikachu 496955
Charizard 336830
Lucario 449125
Jigglypuff 639825
Greninja 317080
ROB 565220
Ness 567485
Captain Falcon 417890
Villager 537785
Olimar 332380
Wii Fit Trainer 574565
Shulk 606455
Dr Mario 689040
Dark Pit 545845
Lucina 362160
Pac Man 599900
Mega Man 374845
Sonic 605270
Mewtwo 630400
Lucas –
Roy –
Ryu –
Cloud –
Corrin –
Bayonetta –
Mii Fighters 369105
Total Score 24028825

Trophy Rush Co-Op 756652

Events

The Final Final Battle 1m 32s
A Fated Battle 57s
In the Name of the Hero-King 1m 45s
Great Fox Defense 39s
Behind Enemy Lines 11
Pokemon Battle 51s
It’s Past Your Bedtime 1m 56s
When Lightning Strikes 47s
Oh Yeah Luigi Time 38s
Jackpot Opportunity 1m 36s
Fitness Junkie 25s
The Final Battle 36s
No Mere Sparring Match 33s
Beautification 47s
The Falchion’s Seal 32s
All Star Battle: Regulars 54s
Up To Speed 9s
Playing Tricks 15s
King of the Yoshis 1m 10s
Doctor Schmoctor 11s
Wrecking Mario 1m 28s
Guardian of the Jungle 42s
Mechanical Menace 58s
Bounty Hunter Clash 1m 9s
A Situation of some Gravity 39s
The Ultimate Swordsman 1m
The Destroyer Cometh 39s
The Original Heavtweights 51s
Four Swords Adventures 23s
A Battle of Scale 56s
All Star Battle Brawl 1m 27s
Kirby’s Crazy Appetite 1m 46s
The Jungle in Chaos 1m 15s
Unwavering Chivalry 1m 43s
Robotic Rampage 47s
Doppelganger Duel 19s
Princess Punch-Up 56s
The Demon King and the Goddess 40s
The Big 7650 11s
The King Strikes Back 19s
Fire-Type Frenzy 41s
That Elusive 9 36s
New Challengers 1 1m 9s
Duck Hunt 41s
New Challengers 2 1m 22s
The Break of Day 56s
Aura Mastery 54s
Identity Crisis 44s
Galactic Avenger 1m 9s
Yellow Devils 42s
Family Ties 26s
All Star Battle Melee 1m 6s
Below the Belt 23s
Enough with the Kidnapping 1m 14s
All Star Battle Secret 1m 19s

Events Co-Op

A Lurking menace 45s
Wrecking Bros 1m 21s
A Royal Errand 1m 4s
Food Fight-
Viral Visitors 1m 24s
Unlikely Allies –
Pokemon Multi Battle 44s
Getting Healthy 54s
1988 55s
Full Speed Ahead 40s
A Fairy Nice Trip 19
Scheming Sorcerer 1m 21s
Poisonous Planet 45s
Visiting Onett 2m 3s
Mirror Magic 23s
Solidarity 1m 32s
Peach in Peril 45s
An Offering of Coins 1m 2s
Final Battle Team-Up 1m 32s
Keep Em off the Ship 31s
Sky Pirates 22s
Robots vs Dragons 1m 10s
The Ultimate Battle 5m 6s

Character Play Time (Only using hours)

Ness 768
Sheik 195
Cloud 132
Captain Falcon 128
Fox 84
Marth 83
Mario 78
Lucina 54
Zero Suit Samus 45
Pac-Man 37
Little Mac 30
Bayonetta 22
Roy 21
Diddy Kong 20
Zelda 17
Ike 17
Samus 14
Charizard 14
Luigi 14
Dark Pit 12
Ganondorf 12
DK 11
Dr Mario 11
Rosalina 11
Shulk 10
Peach 10
Bowser 10
Toon Link 8
Ryu 8
Sonic 8
Corrin 7
Wii Fit Trainer 7
Link 7
Lucario 7
Mewtwo 6
Jigglypuff 6
ROB 5
Robin 5
Kirby 5
Villager 5
Pikachu 4
Falco 4
Yoshi 4
Greninja 4
Lucas 4
Mega Man 4
King Dedede 3
Meta Knight 3
Pit 3
Bowser Jr 3
Mr Game and Watch 3
Duck Hunt 3
Wario 3
Palutena 2
Olimar 2
No Miis 🙂

Sonic The Hedgehog Archives Volume 3 Review

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It has been a while, but it is time to review the third volume of the Sonic Archives. The first two were pretty fun and nothing beats the classics right? This collection brings us closer to the current days, but not by a noticeable amount. We are still in the classic era of Sonic foiling Eggman’s plans with ease.

There are 4 issues in this collection and each one has a main plot as well as a short story. One of the notable stories involves the first Mecha/Metal Sonic. He looks just like the real deal except he is chubbier and doesn’t possess any real super speed. It is a rough first draft for Eggman, but it is cool to see that plotline. Another fun story has Sonic go to a parallel universe where he meets up with an evil version of himself. It’s interesting to see an evil Sonic and it’s another classic storyline that will be fun to see again as the stories go into the modern days.

The art is pretty good as you would expect from Sonic. A lot of effort is put into Sonic’s facial expressions since he makes so many of them. It is easy to follow what is happening. We get a few action scenes and it is fun to see Sonic engage in a speed fight at last. The art isn’t amazing, but it is certainly pretty good. This was back during the days where the robot Sonics had to look fake for the viewers so you can instantly tell that the Mecha Sonic is not the real deal. He’s a little fatter and his facial expressions are pretty fierce.

Sonic looks pretty great as you would expect since this took place during a great period for his character development. This is the confident hedgehog that we have come to respect and admire. Tails is still in his early days where he wasn’t much of a fighter, but he still shows some potential once in a while. His static electricity attack was pretty effective. The other characters are mostly forgettable or just there for comic relief, but one character in particular did not look very good.

Sally looked really bad in this comic. Sonic ends up saving a poor animal who is having a pretty rough time, but Sally doesn’t want to risk the animal being a robot sent by Eggman. That’s a pretty cruel decision since the creature wouldn’t stand a chance on its own. It was hard not to lose respect for Sally after she pulled a stunt like that. It went way too far and I’m glad that Sonic still went ahead and made the right decision. He’s a true hero through and through and I would expect nothing less from him.

Overall, This was another solid installment in the Archives series. This volume is not quite as entertaining as the first two, but that is a risk in having so many stand alone issues. The adventures are still fun, but they just couldn’t top the previous ones. We also got less crazy speed feats from Sonic, which definitely did not help. The characters go a long way in helping the series stay afloat and they continue to do a good job of that here. I don’t think that the comic series would be half as good without Sonic. It may not be quite as good as the last two volumes, but you’ll still get everything that you could hope for from the series. Some nice humor and a decent amount of action. It’s very well written as well and there are no cringe worthy moments. (Aside from Sally acting like a villain) I definitely recommend this volume to all Sonic fans, but you may want to go back and check out the first volume….first!

Overall 7/10

Sonic Boom Rise of Lyric Review

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Sonic Boom brought a lot of controversy with it when they first showed the character designs for this reboot. Why did America need to have its own version of Sonic and why was Knuckles so well built? These were questions that plagued the minds of many Americans as we eagerly awaited the game. Evidently, many people are not pleased with this title. It’s pretty sad since the game is a unique take on Sonic that we won’t be forgetting anytime soon. So, this is me telling Sega not to hit the panic button as the Big Red Button may be on to something. I would actually take a sequel to this title…let’s find out why!

Sonic and friends are just having fun when they are cornered by Metal Sonic and forced to retreat into a mysterious area. It’s like a big dungeon and it seems old. Unfortunately, Sonic ends up freeing the mighty Lyric from his eternal tomb. Lyric is able to fend Sonic off as he escapes to conquer the planet. To stop him, Sonic will need to gather the 7 8 Chaos Emeralds Crystals to stop his dastardly plans. Will the Hedgehog be fast enough or will his constant banter with his friends slow him down? His toughest challenge is now upon him!

So, this isn’t your average Sonic game. It’s a complete reboot for American Audiences to be introduced to the Sonic franchise since the last few installments haven’t exactly rocked our world in terms of sales. You’ll certainly be able to tell that it’s American since there is a lot more dialogue during the gameplay. Think Spiderman Edge of Time. The heroes are constantly insulting and putting each other down as they ultimately strengthen their bonds of friendship. It’s something that we see a lot in Pac Man or in your average, current American animation. It’s not a bad thing per say. See, it does make all of the characters act out of character, but it’s still cool in its own way. I like Sonic as the overconfident Hedgehog of the 90’s, The Epic Sonic from the 2000’s, and I don’t mind the Sarcastic Sonic from this game. They’re pretty different versions of the same character, but they all tend to work out.

A lot of people have criticized Sonic lately for being too slow. Sonic Lost World was made to be more of a platformer like Mario and this game is Ratchet and Clank style so it’s the slowest Sonic game in years. Their complaints are valid if you really miss the Sonic speed, but we can always dig out Sonic Adventure 2 Battle for that. The game desperately does try to convince you that it is a speed game though through various “Speed Segments” that pop up from time to time. It’s like in Sonic 06 where various levels would just have you power your way to the goal line between levels. However, the segments are pretty small and you can only move from side to side like in a retro speed game. The segments are pretty fun, but you can hardly say that it makes the game move any faster. The characters continue to comment on how fast that they’re going, but in your head you can just picture Sega’s PR division trying to force feed you that message.

As I mentioned earlier, I don’t mind a slower game, but my main problem was with the Hub World. You are forced to walk very slowly through it, which makes navigating very tedious. It takes a long time to get from place to place and if you wander into the wrong place you will have to teleport back to another location and begin the trek anew. Trust me…it gets old pretty fast. The Hub World certainly adds replay value, but Sonic should be allowed to run. It’s sort of his thing…Which, you cannot run in regular levels either. Walking is simply here to stay.

Each of the characters have their own gimmick. Knuckles can grab onto walls, Amy can do a triple jump, Tails can glide while over a fan and Sonic can use his homing attack to get over large gaps. It’s a classic teamwork exercise and it works decently well. It does help to slow down the pacing as you switch characters, but that’s just its style.

Lyric is the new villain here and he’s probably going to be remembered as a one and done character unless he makes another appearance on the home console front soon. He’s portrayed as a serious threat and he’s never used for comic relief, but he is just not that powerful. His design ensures that he cannot fight in hand to hand combat and he’s too slow to be considered as a real threat. Ironically, the minions may pose a bigger threat, but I’ll get into that in a moment. I’d say that Lyric beats most of the villains in Lost World, but I do prefer the final boss from that game. Maybe Lyric will grow on me if he appears in the next Sega racing title.

The soundtrack is not so good when you compare it to most Sonic games. The narration probably helped me forget the tunes since it overshadows the music, but I can’t really recall almost any of the level themes. The Hub World music is pretty generic so you won’t find the next City Escape theme there. You can tell that it has an American twist in it and it certainly didn’t help in this case.

The graphics are pretty good. They probably won’t strike you as “Next Gen” but it’s still Sonic and the colorful landscapes look great. It’s good to see that Sonic’s character model survived the Sonic Boom that hit the franchise and he still looks great. Shadow will also strike out at you when he appears and the animations in gameplay are solid. It may not be revolutionary, but I would say that it’s better than average. Sonic just needs to keep up this level!

The tributes to the golden age of the Sonic adventure definitely help to make the story more exciting in the forms of Metal Sonic and Shadow. I think the game would have been even better if they had appeared more. Shadow’s voice actor is terrible, but that’s an unfortunate side effect of the big roster change. The other voices are all pretty decent, but none of them can match the classics. Play through Adventure 2 Battle if you want true voice acting! Metal Sonic means business as per usual and he’s so much faster than Sonic that it’s pretty scary. Shadow’s chaos abilities are also as formidable as ever and he won’t be going down without a fight.

I do have to comment on the power levels since they’re a little wonky in this title. Sonic’s famous speed is all but gone as he just doesn’t move at very impressive speeds. His friends are all decently quick and Sonic’s a few steps ahead of them, but you don’t see anything to support him being massively hyper sonic to light speed levels. Eggman casually outruns him and Sonic can’t even dodge a simple energy blast. Metal Sonic’s speed isn’t even comparable to Sonic’s anymore so Sonic really got the short end of the stick.

The heroes are also pretty under powered as a few ordinary robots are enough to scare them out of their minds. Just a glimpse of Metal Sonic is enough to force the heroes to utilize their tactical retreat options. That’s always pretty sad to see since these are heroes. I don’t think that you would see Link or Samus backing off from these odds. That being said, this will make Mario fans pretty happy as they can make a better argument that Mario can win. This version of Sonic is definitely beatable.

Unfortunately, Eggman doesn’t look very good since he’s around to make Lyric look tough. Metal Sonic is forcibly taken away from Eggman, which I didn’t buy for a second. Lyric basically has control over all electronics, which is a cool ability, but Metal Sonic isn’t your average robot. Eggman does get a few good moments though and I’d say that he’s still a better villain than Lyric. It’s too bad that this game is really just trying to make fun of him rather than making him a serious threat. Technically, he should easily be able to take out Lyric with his mecha. The comic relief is just too much for him at times.

Going back to the gameplay, it’s very similar to Ratchet and Clank, but with less shooting. You’ll do a lot of punching, but you can alternate with homing attacks and ground pounds. Punching is just the most effective way to fight if you want to take out the enemies quickly. Everyone comes equipped with an energy whip to get across various sections of the game. I’ll admit that this part is rather unnecessary and just drags out the game, but at least you can use it to throw the enemies away. It’s a pretty fun game style where I just have one serious complaint.

Beating up on the villains can actually get annoying. They have a lot of invincibility moments where you have to wait until they attack to start pounding into them again. It doesn’t make them any tougher, but it certainly prolongs the battle. You’ll be fighting well over a hundred mechs by the time that the game’s over and they are especially numerous in the climax. You’ll definitely get tired of fighting them by then and you’ll want a break. The bosses are unaffected by this though as they’re all fun to challenge. Unfortunately, they are extremely easy (Either punch or throw things at the bosses…that’s literally it) but that’s to be expected. The Final Boss doesn’t have anything grand added to it, which can be anti climatic, but it’s still a good fight.

The game got a lot of attention for its glitches and bugs, but there aren’t a whole lot of them. Several cutscenes played without audio and I jumped through a wall once, but at least I was able to jump back to the screen. Also, it came in handy during one part where I tried jumping into oblivion, but ended up teleporting onto an enemy ship. Glitches can actually help out like that! The one glitch that does occur frequently is when the frame rate drops. Lagging when playing online is one thing, but you don’t typically expect that in story mode. It happens a whole lot when you’re in the hub world, but it’s also present for the field. It can be comical or annoying depending on how you look at it.

Sonic and Tails are portrayed fairly accurately compared to their real selves. They’re just a little more extreme as Tails criticizes Sonic’s jokes and Sonic likes to insult Eggman more. Amy is pretty good as she’s solidifying herself as more of a rival/ally to Sonic as she can keep up with him and she also has the hammer. Knuckles is really the only character who looks really bad here as he’s portrayed to be very unintelligent. He can’t comprehend simple sentences and he can barely think without hurting himself. I think that the writers went wayyyyyy to far there since he’s usually a pretty likable character. I think that they need to back up a little and rethink the whole situation. Shadow’s portrayal is just odd and it makes you think that they just threw him in at the last second. He attacks Sonic and his friends for literally no reason and then he backs off at the end because the heroes saved the day. Wasn’t he about to stop them from doing just that? Of course, his voice makes me naturally dislike his role, but it still did not make a whole lot of sense.

Overall, Sonic Boom is a pretty fun game and a nice start to a new section of the franchise. It certainly has its share of flaws, but the first title in a series usually needs some work. Just look at Sonic Spinball and Sonic DX or Mario Golf and Mario Galaxy. Those may not be relevant examples, but they’ll still cause you to think. The bugs aren’t quite as numerous as you may think and the gameplay is ultimately fun, which is the important part. Hopefully they can just portray Eggman a little tougher in the sequel and make Sonic a whole lot faster. This is definitely a solid title to buy and you can expand your Wii U collection at the same time! Also, if you want some hype for debating sites, “Nobody has ever dodged my Spin Dash before!” will be a good line to remember when people try to say that someone’s reaction times are enough to stop Sonic. It just won’t work against good ole Lyric.

Overall 7/10

Super Smash Bros 3DS Review

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All right, it’s time for another big Nintendo review! We just got through playing with Hyrule Warriors and that game gave Nintendo another 9 star title. Now, the next Super Smash Bros is upon us and I can safely say that this one is worthy of the 9 star rating as well. There is a lot of content within this title and you’ll find yourself with things to do for days to weeks to months. For reasons that I will explain soon, it cannot really beat Melee or Brawl, but that’s the Wii U’s job anyway. Nintendo made the right choice in deciding to go to the portable market. Now, let’s see what this game is made of!

It’s been a long time since Brawl so we’ve all been pretty psyched for this game. It’s the first title that I’ve ever pre ordered and I’ll make sure to do the same for the Wii U version. That means that I took a break from the 5 dollar bin for once. At 9 stars, you can tell that this game is a cut above the rest. There are tons of positives, but there will also be some negatives or things that I think the game could have improved on. Before we get into the detailed topics, let’s take a look at the gameplay.

It’s a little harder to describe this game if you’ve never played a Super Smash game before, but it’s essentially a 2D “sprite” brawler. I’m using the word sprite to remind you of the classic GBA games. Mario, Sonic, Mega Man. Picture that style of running and jumping and then add combo attacks from a classic fighting game. Each character can attack 4 different way as you input their standard attacks with the control pad. Right, Left, Up, and Down. This also applies to their 4 special attacks and 4 smash attacks. There are many different combos for each character and you’re guaranteed a unique experience every time. There has never been a game quite like Super Smash Bros although many other titles have tried and failed. (TMNT Smash Up and Playstation All Stars come to mind. They weren’t bad of course, but they’re just not as good as Super Smash Bros.)

Typically, many of the stages will have gimmicks to make the battles more fun. Some stages may have enemies that attack or a stage that is constantly moving. There are dozens of items to also impact the battle, but you will still want to be skilled at close quarters (Or long range) combat for when there are no items to protect you. The game is very fast paced and it’s as strategic as it is action packed. Super Smash Bros is as deep as a game gets when it comes to gameplay and that’s why it’s a title that always ends up getting a lot of play time. Melee got well over 300 hours and Brawl had reached 999 at one point before my system data crashed. These games are built to last!

The graphics never really looked impressive online, but the 3DS isn’t meant to be viewed that way. The games always look better on the actual screen and this title is no exception. I don’t use the 3D because it hasn’t really helped any game, but it doesn’t need that affect. It’s very flashy and the effects definitely look like a 2014 title. It’s not overdone to the point where your eyes hurt, but everything does make sure to pop out at you so you won’t get bored of the scenario. Each level has been done with a lot of detail and the stages are very pleasing to compete in. None of them can really be called boring.

The soundtrack definitely earns a 5 star rating from me. (Out of 5 of course) Some of the themes aren’t as climatic as the ones from Melee and Brawl, but the large selection ensures that you will still find a lot of great tunes. I like the level theme from the Kid Icarus Uprising (The Reset Bomb level) stage. Now that is what I call climatic and it would have been very cool to hear that play during the final battle against the Master Hand. The Final Destination theme just isn’t as intense as I would have expected from the other games. Metroid and the Legend of Zelda likely have the best themes overall, but Pokemon and Kid Icarus definitely give them a run for their money. (The 3 big guest stars also have some great themes, but they aren’t quite as numerous, which is why they aren’t at the top. If it was just a contest for best theme in the game, it would be pretty interesting!)

There are many modes to play so let’s start with the most popular one. I’m referring to Classic Mode! Unlike the previous games where you went 8-12 levels, this one is only 6 battles long. I really don’t mind that though since beating 12 levels with 40+ characters would likely get tedious after a while. Classic Mode has really changed here as there are 2-3 paths per battle. You can take the easy way, medium way, or the difficult path to really test your skills. Moreover, you can decide how difficult the mode will be as a whole from the start. You can start at level 1 and go all the way to level 9! (I haven’t completed level 9 yet, but I’m working on it! Level 7 is currently my record) The final boss with Master Hand really gets difficult as you increase the difficulty setting. I was pretty surprised at the final boss so I’m not going to spoil it here. Although, SPOILER ALERT, I will be mentioning all of the secret characters in the game later so you have been warned. Let’s just say that the final boss has multiple phases like a Final fantasy game and the boss fight is so dark and disturbing that you may think that you have wandered into Resident Evil or Slender Man! Nintendo definitely outdid themselves there.
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We’ve also got All Star Mode. (The mode that was always stuck in Classic’s shadow) It’s still pretty fun and the gimmick is that you are fighting all of the other characters without gaining health. (Although you are given 3 items to replenish your power) It really didn’t feel like you were fighting the rest of the characters though since it’s over very quickly. Perhaps that part was changed here. You can switch difficulties here as well and you fight the characters by their order of origin. That’s pretty fun since you can see which characters originated before the others.

Stage Builder has been taken away, but it has been replaced by a character customizer. Each character will have a few attacks that you can customize so that you really get your “perfect” version of that fighter. You can also equip badges and other items to make the fighter stronger. This is mostly useful in Smash Run, which I shall talk about shortly. There is a shop to buy trophies and it seems to be updated either once a day or every few hours. It’s a good way to pick up a few trophies from time to time and luckily they have all been new so far. There is also a Trophy Block Smash mode where you break Trophy blocks as a timer ticks down. It’s a fun minigame and it’s a good way to spend some coins and quickly earn some trophies. You usually earn most of your coins back as well so it’s a very good investment to make.

We’ve also got some classic minigames like Target Test and the Home Run Contest. They’re both pretty fun to play and it’s a good way to learn how to deal maximum damage as quickly as possible. I do prefer the old target test though. This one is not luck based per say, but it’s a little harder to aim for your very best since it’s very hard to aim your Sandbag with precision. There is also the Multi Man(Mii) Brawl, where you face many weak or skilled opponents. For example, 10-100 Man Brawl has you face that number of Miis. One hit will typically finish them and the mode is really about seeing how quickly you can dispatch them. On the other hand, we have Cruel Brawl (I keep saying Brawl, but that may not be the exact title anymore. Either way, it’s close enough) where the opponents are extremely hard to defeat and their attacks are devastating. Just defeating one of them is a pretty good feat in itself.

All right, let’s talk about Smash Run! Smash Run is essentially this game’s version of Adventure Mode. It’s really meant for group play, but it’s still good on your own. You are given 4 minutes to go around and find as many power ups as possible. They are hidden in treasure chests and you can also get some by beating the local minions. Finding a boss will net you some huge rewards as well. After that, you are faced with a Final Battle. It may be a standard fight or it could be a ground race. Maybe even a tree climbing race. I’ve tried this one 3 times so far and I got two regular matches and one race. It’s decently fun, but it’s not really a great substitute for Story Mode or Adventure Mode. It’s nice and short, which helps the replay value, but the other ones were a little more fun. At least the scenery in Smash Run changes each time you play it.

I think it’s time that we talked about the characters. Again, I will be mentioning the secret characters so you’ll want to skip this paragraph if you don’t want to know about them. This will be the only place where I shall mention them so skipping this paragraph and any of the ones coming up with a SPOILER ALERT sign at the front shall keep you safe. Some of the character decisions were intriguing. They can make you a little sad, but not so much because of who made it in. You’re really just sad about who didn’t make it. So, first let’s talk about the newcomers to this series.
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SPOILER ALERT. There are 14 newcomers to the series not counting Miis and Pallette Swaps. First up would be Bowser Jr. It may seem a little disappointing to have another Mario character in the mix, but you can’t deny that his control scheme is very unique. He’s not the greatest character to play as, but I don’t mind his controls. I doubt that I’ll be playing as him much on the 3DS, but who would have thought that you would end up fighting in a Clown Car during a Super Smash game? I was surprised at the addition and I’ll give him a B rank overall. I haven’t tested out his final smash, but I’m sure that it’s solid.

Spoiler Alert. Dark Pit is next and he’s essentially a clone character as is Lucina. Lucina is a clone of Marth and Dark Pit is naturally a clone of Pit. Both of these play like their normal counterparts so there isn’t much to say about them. I give Pit a B+ and Marth an A so these characters stay true to those ranks. I am pretty glad to see both of them even if they are clones. Fire Emblem needed more reps and Lucina seems like she’s a good character. Likewise, Dark Pit was one of the big positives about Kid Icarus Uprising and he deserves to be in the game. My stance on clone characters is that they’re a good idea as long as they aren’t keeping other characters out of the mix. It’s like if James bond was in the game and James Bourne was a clone of him. That would be great for me since I refuse to play as James Bond.

Spoiler Alert. Duck Hunt is probably the most shocking addition to Super Smash Bros. I really can’t get into his attacks so far. He has the potential to be good and I’ve played an online opponent who used him already. He can definitely make for a good fighter, but his attacks don’t seem to be my style so far. He would probably rank in the bottom tiers for me at the moment, but maybe I’ll get used to him. I would give his gameplay a D for now, but the actual addition is very good! We needed a solid throwback character like this.

Palutena is a pretty good fighter. I can’t really say that many of her attacks really stand out to me at the moment. I would give out a C+ or a B- until I really start playing as her. Her moveset seems to be acceptable, but I don’t see myself becoming a Palutena pro anytime soon. It’s good to have more Kid Icarus fighters joining the fray though.

Rosalina’s moveset is pretty interesting since it’s like playing as the Ice Climbers if they had a completely different moveset. I would also give her a C+ or a B-. I haven’t really played as her in an official match (Home Run Contest or Target Attack I believe) but she seems to be decent. I may need to get used to her as well and she’s a little on the slow side, which can be a little dicey.

The Wii Fit Trainer got a lot of hype since she was just randomly revealed after some big events when Sakurai played as her. She seemed like another random addition that nobody could have expected, but I thought that her attack set looked pretty sweet from the get go. I love hand to hand fighters and that’s exactly what she is! I would definitely give her moveset a B for now. I almost bumped it up to a B+, but she does seem to be a bit slow so I’ll have to check on that. Nevertheless, The Wii Fit Trainer is a solid character and a welcome addition to the game. (I may as well say now that they are all welcome additions to the game. Most Nintendo characters are likable, which helps a lot)

Shulk is one of the best new fighters and I would easily give him an A. I love sword fighters and his controls are pretty easy to just pick up and play. Learning all of the signs and maximizing the use of his sword will take more time, but his attacks have a good reach and they deal a lot of damage. He seems like a really good all around character and that’s always good to see. He’s a character that I will likely use a lot.

Villager is unfortunately one of the most disappointing newcomers when it comes to his attack set. He’s not great at scoring KOs and I found it pretty difficult to win with him. He’s very slow and his attacks have a very small range. Trying to hit anyone with his cannonball smash is tough. It’s only good as a way to stop people from climbing back onto the stage and you need to have had the advantage to try something like that. I’ve got to give him an F at the moment. He’s seriously the worst character to play as, but I can think of it as a challenge. I’ll just have to learn how to crush opponents with him!

Mega Man is easily the biggest newcomer to join the fray and he lives up to his name as the Blue Bomber. Just about all of his attacks are long range. It makes me a little nervous to use him online though since any fighter with a reflect attack can have a field day. You have to use a lot of strategic thinking to use him in that scenario. Of course, I loved using Snake for this reason and Mega Man has even more projectiles at his disposal. Really getting good with Mega Man could take some time, but he is definitely a lot of fun to play as. He’s definitely getting an A.
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Pac Man’s another solid fighter whose array of attacks is befitting such a legend. I would give him a B+ or an A-. The reason why he scores a little lower than some of the other high tiers is because I love some of his attacks, but I don’t like some of the others. It’s a bit of a give and take with Pac Man. His Pac Charge and his aerial maneuvers are very useful, but I’m going to have to be careful when using him since he’s just tricky to play as. It’s hard to explain, but I feel like his attacks leave him a little more open and it’s hard to finish off an opponent. Definitely another great character to add to Super Smash though.

Now it’s time for the best newcomer to Super Smash! I’m talking about Little Mac and he instantly gets an S. He may just be my 2nd favorite character to play as behind Fox. I’m probably still better with Mario, (My old number 2) but Little Mac is insanely fast so playing as him always give you a rush. His KO attack can come in handy as well if you time it right. His grabs are a little weak, but I suppose that it’s to be expected since we wouldn’t want him to be too overpowered. If I really get used to his physical attacks, he can definitely replace Mario as my backup fighter. I look forward to using him a lot in the future.

As far as the Pokemon fighters go, Greninja is a decent fighter. As with Palutena, I find that his attacks don’t really stand out that much. He’s quick though and his Water Shruiken is a great long range technique. I’ll give him a B rank for now. Being quick is always a plus and his attacks don’t really leave him open for long. He’s certainly not the Pokemon that I would have chosen to add, but he’s a solid addition nonetheless.

Finally, we’ve got Robin. I’ll give him an A since he’s another really good sword fighter. His Thor attack is really powerful like ROB’s laser and charging it up is pretty easy. He’s not lacking in close combat techniques either so Robin is a real threat in all situations. I haven’t played as him that much yet, but I can see myself playing as him pretty often.

All right, there are still some characters who really should have been in it. I’m talking about Mewtwo, Lucas, Roy, Dark Samus, and Ridley. These guys have proven time and time again that they deserve a spot here. Each of these fighters could have beaten most of the newcomers that were not included. Of course, it also gives you someone to wish for the next game so it’s not all bad. It’s pretty sad that the Ice Climbers didn’t make it though since they were one of my best fighters in Brawl. One move that makes up for most of these instances is the return of Dr Mario. Now, that’s what I’m talking about here! Dr Mario is awesome and a nice twist from the regular Mario. Have you seen his final smash? This is one of the guys that I missed the most from Melee so it is good to have him back with us.

There’s not much to say about the old characters. Some fighters like Pit and Link were changed and I like their current controls. Other like Zero Suit Samus and Sheik are now recognized as their own characters. I think that was a good change and now Zero Suit has a really awesome Final Smash to use. Meta Knight’s final smash was definitely nerfed, but it’s hard to tell whether his attacks are less overpowered or not. We likely won’t know until the Wii U version comes out.

I’ll admit that it’s been hard to get in stride with Fox so far. I can’t rely on his drill kick to up smash combo anymore since the drill kick launches an opponent upwards. He’s still a great character, but I’m going to have to consider the chance that Fox may not be my best character in this game. I’ll still use him the most with honor, but that would definitely be a pretty big twist.

There are a good amount of stages to choose from and they’re pretty great. The Boxing Ring is like a new version of Final Destination and the Reset Bomb gives you plenty of options for how you want to attack the opponent. The Living Room is super spacious and it feels like Temple or the Bridge from Brawl. I definitely don’t have any qualms with the stage selection and Final Destination is still the best and that will likely always be the case.

There are many other factors that I haven’t even touched upon like the new Pokemon, Assist Trophies, and Items. Those are fun to experience and there’s not a whole lot to say about them. It’s always thrilling to see a new one and some are more thrilling than others. I do think that a good amount of the Pokemon are a little too easy to dodge, but the Assist Trophies help to make up for that since they can be pretty tough. Ghirahim is definitely a really good one. From the new items, my favorite is easily the cannon that fires a giant laser blast. You really can’t beat that!

Negatives? Well, there are definitely some to be mentioned, but they are pretty minor since the game is still getting a 9. Some are decently major, but not in the sense that I would take away a point for it. One is the lack of a Story Mode. It’s definitely a step back and I’m sure that they could have squeezed it in if they really wanted too. Just take out Target Test and the Multi Man modes if you really had too. I wouldn’t even mind if All Star Mode was thrown out or the Smash Run.

Not really a negative, but I dare say that the game was a little more similar to Brawl than Brawl was to Melee. By that, I mean that several of the Assist Trophies have stayed the same as well as the Final Smashes. Some character models like Zelda and Ganondorf really feel ripped from Brawls. It just seems like this game took a few shortcuts so that it could come out sooner. I’m fine with the Assist Trophies, but I do think that they could have put some more effort into the character models. Maybe played around with the abilities some more and also given everyone a new Final Smash. Even if it’s the same, change the animations around. Final Smashes are one of the big things that we all look forward too after all. I won’t even mention the alternate costumes since that is a given. They could have done so much more with it.

Super Smash Bros is definitely a lot of fun and I don’t know why the waiting line was so short. When, I went to Gamestop the second it opened, there was only one other guy waiting for the title. They must have been at the Nintendo Center for the midnight screening. Well, I ended up playing that game with my bro nonstop from 9:30 all the way until around 8. It was an epic 10 hours and there are very few games that I could play for 10 hours straight. Both because that’s a lot of time to spend on a title and also because most games would start to get a little repetitive or tedious by then. Not Super Smash Bros and that’s all I really need to say for the Replay Value factor. There are few games with as much content as this title.

Nintendo finally added some online rankings, but I can’t say that it’s the best addition. You can now play real ranked matches in the “For Glory” section, but you don’t get a rank. You can Global Smash Points of course, but it only shows how many people you are better than, not how many are ahead of you. In this day and age, they really could have put in the effort to have a real rankings system so that was pretty disappointing. I’ll still be playing online a lot, but Nintendo really dropped the ball there.

One final thing to mention are the challenges. As with Brawl, there are many challenges. When you complete one, you unlock a stage, a trophy, or something else. There are 105-108 challenges in the game and we’ve completed around 70-80 at the moment. Completing them all will definitely take some time because you have to complete various modes with every character in the game. Still, they’re pretty fun to do so you won’t find it to be a drag and it adds to the replay value.
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Overall, This is one of the greatest games out there and it’s easily the best portable game of all time. Due to the 3DS being a lot smaller, the controls can be a bit of an issue. Because of this, I don’t see myself reaching elite status as quickly as in Melee or Brawl if at all. I’ll definitely play it a lot and I aim to be a master of course, but it’s definitely not the same as on a home console. That’s why this game is still not quite as good as Melee or Brawl. The Gamecube controllers are really a must at this point and you have to be careful with the circle pad since there have been so many reports of it breaking for people. It’s great for what it is, but this still won’t be replacing the Wii U Super Smash Bros. Either way, I highly recommend this title to all gamers. It will really keep you busy for a long time and I’m not exaggerating when I say that it’s the best game that has come out for the portable market. The only thing that can really surpass it is if a sequel were to come out soon. Now, get ready to Smash and I accept all Challengers!!!

Overall 9/10

Sonic Genesis Review

500px-Sonic_Genesis
It’s time for a Sonic arc that is a little more recent than the last pair of archives that I reviewed. Sonic Genesis takes us back to the good ole days where all we needed to see was Sonic defeat Eggman. No side plots, No Sonic clones, just good ole fashioned speed. It’s ironic since this is basically a tribute to the original Sonic comics that I am currently reading. As always, Sonic Genesis makes for a pretty fun read and Sonic is as intense as you would expect from the hero.

The arc starts off with a big battle between Sonic and the latest Silver Sonic robot while Sally tries to deactivate Eggman’s ultimate weapon. The battle is going well, but they are unprepared for Eggman’s plan. Let’s just say that Eggman basically takes the decisive victory and Sonic is thrown into a whole new world and his memories have been taken along with everyone else’s. Can Sonic defeat Eggman in this new timeline and what has changed with the time shift? The only way to find out is to take Eggman down once and for all.

The art is pretty solid as you would expect from the Sonic comics. The opening and ending are particularly good since it really has a modern feeling to it and the fight scenes are intense. The majority of the comic still looks great, but it’s a homage to the classic comics so it’s not quite as intense. It’s a lot brighter and more colorful though and witnessing the old designs is cool. I definitely have no complaints on this end.

The comics continue to show me why Eggman is a much better villain in this continuity than in the games. He had his moments in the video games, but they are all over and it could be a long time until he looks cool there. In the comics, he’s pretty serious when he wants to be and his victory in the beginning is easily one of his biggest ones. He actually murders one of the Freedom Fighters and let’s just say that the planet has seen better days after he’s done. This is basically the second time in a short period that he has brought Sonic onto the losing side and I’m sure that it won’t be the last occurrence. Eggman goes back to being a comic relief character in the new world so we may have to wait a bit until his next serious moment. (Or will we……)

Sonic is true to form in this arc. There’s not much more to say here than what I’ve said in past Sonic collections. He’s a great leader and he knows when it’s time to go in solo. He made the heroic choices when necessary and he was also careful to learn from his mistakes in the first issue. He did get a little distracted by romance at one part, but I’ll let it slide for now since nothing came of it. Sonic starts out the collection epicly and ends on a solid note as well since he managed to take Metal Sonic and Silver Sonic on at the same time. That’s a pretty impressive display if you ask me!

Sally gets a decently big role from the Freedom Fighters since she is the leader in the new world. (Although, she’s always the leader right?) I don’t know how the Freedom Fighters ever managed without Sonic, but she comes up with the plans and the others follow her. They figure that they will destroy Eggman’s facilities, which will take away his power and halt his plans. A good strategy to be sure, but it is time consuming so it’s good that Sonic split away from the group. Sally was all right here, but she really needs to keep her guard up. There were a few times where she would have been doomed if not for Sonic.

Antoine isn’t a good character in this collection. His accent is still hard to read, but the real problem is that he never actually helps out when the going gets tough. He’s just there to remind the heroes that he’s still around and he typically gets in the way. He has his big moment, but he’s still comic relief during it. Unlike Eggman, he never turns serious, which certainly doesn’t help his case.

He still does have more of a role than Boomer/Rotor and Tails though. Boomer is really just there to remind the Freedom Fighters that they would do better if Sonic was around and Tails provides air support for Sonic. Keeping them as assist characters isn’t bad though since every team typically has a member or two who doesn’t appear all that much. We know that Tails gets some comics to himself and maybe Boomer will someday as well.

Silver Sonic looks pretty impressive and he’s definitely not someone to be trifled with. He gives Sonic a very good fight in the first round and the second one barely counts since Sonic knows what he will do ahead of time. Metal Sonic is given more of an expendable role this time since Sonic is able to deal with him as an afterthought. That’s the main problem with appearing so much. Eventually, the villain will just start to get weaker and weaker until he isn’t even a threat anymore.

It’s always fun to see teams forming so it was nice to see how Sonic and Tails met the Freedom Fighters. Sonic definitely showed them up right away and we even got to see his first meeting with Eggman and Snively. Sonic’s origin stories actually aren’t told very often so I didn’t mind seeing these new experiences. If only Sonic had a rival back in those days to spar with. Shadow is referenced, but it wouldn’t be fitting to have him in a homage to the old comics.

This Sonic comic goes back to its roots since there is a lot more humor while maintaining the tense feel of the new comics. It’s a tough blend to achieve, but the collection does it well. The bright levels and backgrounds really contrast with the present setting of the beginning and ending. The ending is pretty great as it ends with a pretty big cliffhanger that shows a brand new villain to the franchise. This villain is pretty tough and I’ve read an issue with her in the past. Let’s just say that she may be able to give some of the Metal Sonics a run for their money! The next volume will likely not be quite as cheerful since things are getting pretty personal for Sonic. Of course, it could be a while before I read that graphic novel.

I can’t really say that there are any weaknesses in this volume. It’s a blast to read and you’ll be stuck to it until you are done. The comic has no negatives and that’s pretty rare although not really for this series. The ultimate factor in a comic is how much fun it is and Sonic is never lacking in that area. The collection never drags on either. Even if you don’t understand the references and homages to the olden days, you will still enjoy this collection for its solid story and witty dialogue.

Overall, Sonic Genesis is yet another solid installment to the Sonic franchise. I haven’t met a bad Sonic comic yet and I don’t really see that happening at this rate. His comics are just too interesting and the artwork is too good. The writing is always well done and the characters all have the potential to be likable. (With a few exceptions) Eggman finally gets the respect that he deserves in these issues and the stakes continue to get higher and higher. I highly recommend this title to all Sonic fans and to all people that like a nice blend of comedy and action.

Overall 7/10

Sega Superstars Tennis Stats and Records

My stats in the game!

Plays 45
Play Time 2h 23m
Superstars Complete 100%
Superstars Record
Ranks
AAA: 32
AA: 46
A: 23
Tournament Record 34-1
Career Record 43-2
Singles Record 35-2
Doubles Record 8-0
Serves 262
Max Serves 49
Sequential Max Serves 4
Aces 22
Lets 0
Faults 1
Double Faults 0
Outs 14
Service Games Won 92%
Break Points Saved 61%
Return Games Won 92%
Break Points Converted 83%
All Swings 1456
All Points 411
Longest Rally 24
Fast Shots 1072
Fast Shot Points 319
Slow Shots 52
Slow Shot Points 4
Lob Shots 18
Lob Points 0
Drop Shots 50
Drop Shot Points 16
Volley Shots 523
Volley Points 232
Smash Shots 71
Smash Points 67
Running Shots 42
Running Shot Points 6
Diving Shots 190
Diving Shot Points 39
Characters Unlocked 100%
Preferred Character Sonic
Preferred Style Speed
Player with most wins Sonic
Player with most losses Pudding
Courts Unlocked 100%
Preferred Court Outrun
Preferred Style of Court Hard
Hard Court Plays 17
Medium Court Plays 11
Soft Court Plays 17
Distance Traveled 38189m

Character Records

Everyone else –
Sonic 37-1
Shadow 6-0

Superstars Mode Records. Rank

Alex Kidd World

Singles Tournament AA

Monkey Ball World

Doubles Match AA
Clear The Monkey Balls AA
Hit The Rebound AA
Clear The Open Gates AAA
Get Bananas AA
Make a Trickshot A
Clear The Moving Gate A
Singles Tournament AA
Monkeys Only AAA
Its Raining Monkeys AA
Monkey Ball Keep Up A
Score With Monkeys AAA

JetSet Radio World

Collect Spray Cans AA
Tag Attack: Simple AA
Avoid Rokkaku Police AAA
Hit Combo A
Tag Attack: Tricky A
Singles Match AAA
Clean Up That Mess AA
Avoid Rokkaku S.W.A.T. AAA
Tag Attack: Expert A
You Got Graffiti Soul A
Score With Paint AA
Singles Tournament AA

ChuChu Rocket World

Chuchu Rescue A
Mouse Mania AA
Cat Mania AAA
Cat Attack A
Chuchu Panic AAA
More Cat Mania AAA
Feed Kapukapu AAA
Launch 2 Rockets A
Everybody Moves AA
Score with Chuchus AAA

Golden Axe World

Singles Tournament A

Space Channel 5 World

Singles Tournament AA
Doubles Match AA

Sonic The Hedgehog World

Singles Match AAA
Singles Tournament A
Collect Rings AA
Collect Moving Rings AA
Dodge Balls AAA
Collect Rings In Order A
Chaos Emerald Dash AA
Singles Match AAA
Heads Up AA
Speed Rings AA
Dodge Balls 2 AA
Ring Chase AA
Score With Rings AAA
Tournament Doubles AA

Samba De Amigo World

Singles Match AAA
Tournament Doubles AA

Puyo Pop Fever World

Clear Puyo AA
Clear Puyo Groups A
Clear Red Puyo AAA
Rebound The Ball AA
Fever Mode Attack A
Clear 4+ Combos AAA
Clear The Puyo Wall AAA
Clear Garbage Puyo AA
Puyo Request AA
Score With Puyo AA

Space Harrier World

Avoid Kinoko Mushrooms AAA
Stop The Rocks AA
Welcome To The Fantasy Zone AA
Hit The Ida AAA
Hit The Mukadense AA
Danger Area AAA
Hit The Tomos AAA
Battle Field A
Squilla Attack AAA
Survive To Score A

OutRun World

Doubles Match AA
Singles Tournament AA

Curien Mansion World

Hit The Zombies AA
Hit Zombie Combos A
Hit The Big Zombies AA
Use The Power Ups AA
Hit Zombie Throwers AA
Hit Lots of Zombies A
Rescue Civilians AAA
Singles Tournament AA
Zombie Clean Up AA
Zombie Conga A
Score With Zombies AAA

Virtua Squad World

Hit The Targets A
Moving Targets A
Make a Justice Shot AA
Avoid The Civilians AAA
Hit The Elite Targets AAA
Make Every Shot Count A
Defeat Kong AA
Clear The Docks AA
Survive AAA
Shoot To Score AAA

Nights World

Doubles Match AA
Singles Tournament AA
Singles Match AAA

Afterburner World

Singles Tournament AA