The Legend of Zelda: Oath of Lilto Review


It’s time for a Legend of Zelda title that is pretty different from a lot of the other ones. For starters, Link isn’t even the main character this time. Instead it’s about a kid who is trained by Link and so we have a lot of original villains and heroes running around. This one plays out like a pretty intense Shonen title from start to finish. At times it can be surprisingly intense to be sure, like a modern version of this would likely have to tone down some stuff. It’s interesting though because the tone tends to be light, it’s just that the violence wouldn’t have been seen as such a problem back then. It’s definitely a relic of its time but one that makes for a memorable read.

The series starts with Lilto being interested in studying the sword. The elder decides to train him for 10 years. After that point the village is attacked by 4 evil fighters who work for Ganon. They want the Triforce and will work to revive the evil lord. Even the elder is quickly defeated by one of the minions who works for the 4 but Lilto is able to draw the Master Sword and fight him off. This comes at the expense of his life though. In the afterlife Lilto trains with Link to better his skills and then has one more shot at life itself. Will he be able to save the world and make a difference or will these monsters be too much for him?

So when I’m talking about shock value and big violence, what am I talking about? Well, in the very first chapter the villains murder a bunch of babies. The murders are actually on screen and it’s super disturbing. Then of course we have people being cleaved in two, animals getting blown up, and it’s clear that this is a very dark world. The villains have a whole lot of influence here and without Link, the world has really gone into a bad place. The series has that light tone I’ve been talking about but mainly because it’s from Lilto’s perspective and the guy has a lot of hope in the future.

If you take a step back and look at it from the perspective of the average person living in the land, I’m sure they would not be feeling so great either. There’s just not a whole lot to feel great about here. It also shows how the world desperately needs Link because without him nothing goes too well. I actually wish Link could have appeared more in this title because he’s such a high quality title. It’s definitely a younger version of link like in the classic Adventure games but he still has his bravery and readyness to do the right thing. He’s patient with Lilto and even ends up being a solid teacher. Link still inspires heroism and taking down the villains even when he’s not the main character.

The main heroine Kalin is a solid enough character. Unfortunately for her she doesn’t have a whole lot of time to do much before getting kidnapped. It’s always tough when your screentime is so low but she was a good person from everything we have seen. Lilto naturally gets a lot more screentime here and does well within his scenes. He’s got a lot of confidence and tries hard. He feels like your classic Shonen lead. He may be out of his depth most of the time but still doesn’t back down from a fight so I can really appreciate that. Lilto gets stronger and stronger as the series goes on so he is eventually able to hold his own here. You might say that he’s a little on the generic side but all of his individual qualities are good so I have no issues here. He can almost feel like a younger Goku but if you know Dragon Quest then I’d say Dai is probably a better comparison.

Gonza is a hero who means well but does have a rather rocky start. He hypes himself up a little too much and as a result his skills really started to suffer. He needs to put more work in and also not sabotage other heroes along the way. So once he goes through his character arc then he’s on point. You never feel that Gonza is really in Lilto’s league but with his bombs and speed he can at least be a good support fighter as necessary.

Kaala is a girl who shows up later on to help the heroes out. She can fight which is always a big deal since there aren’t many good guys around in this era. She has good fundamentals and a solid amount of durability. Ultimately she may not do much against any of the important villains but it was still good to have her around. Without her the heroes would have been more outnumbered and everything. I liked her tough attitude the whole time. Definitely my kind of character there and she would have been even better if she could have had some kind of power up to keep pace with the others.

Haggis is the first of the big villains to make a move. He’s a very confident kind of fighter who thinks that he is above all of the other characters and you can see why. With his abilities he has likely not had a real challenge in some time. Even Lilto is unable to do much against him although there are some asterisks in their first meeting. He works well as a villain. The guy has an intimidating presence the whole time and is the most memorable out of the 4. As a character I can’t say that I care for him as his motives aren’t the best. He may be ambitious to be betraying everyone and trying to even take out Ganon but using Kalin for this doesn’t exactly win him any points.

The other generals look pretty bad though. Keep in mind that when you’re working for villains it’s not like you can ever trust any of them right? You should be looking out for yourself the whole time and making sure you don’t get stabbed in the back. These guys underestimated Haggis way too much and as a result they don’t get to do much of anything here. Even Ganon doesn’t look very good I would say. His plans didn’t work out the way that he wanted them to and in a large way I would say it’s because he also underestimated the other villains. This was his chance to really prove himself and instead he faltered when it counted. In the end the villain roster just wasn’t all that good.

Pretty much the whole series is focused on Haggis though so it was a trade off that the series made. I would say it’s one that worked reasonably well though. He definitely did feel like a very serious villain and I dare say that he really did hold his own. He was winning for most of his screen time after all and fought smart so it’s not like he’s one of those villains who lets it all go to his head.

The art is really excellent for the series though and definitely helps to elevate it to the next level. This is a manga where all of the fights look really intense. It helps that the series is styled on the DBZ type of artwork. All of the character designs and everything look like it as well. It means that even a more comedic character like Gonza looks really intense here. I always love to see this kind of artstyle too. It was really huge during the Beet and Dragon Quest eras. You may not see it as much anymore but trust me, it holds up really well.

The series is fairly short at 15 chapters long and as you can guess it has to get a little rushed towards the end. Put it this way, you have the 4 enemy generals and Ganon. Well, by the time you reach chapter 8 which is over halfway through the series, none of them have been defeated yet. That’ll probably get you thinking a little bit right? The series does its best not to feel too rushed but I would say that it absolutely happens regardless. There just isn’t a way around that. This is the kind of series that easily could have kept on going for another 4-5 volumes and I think that would have really allowed them time to flesh everyone out.

It’s not likely to ever happen but this definitely could make for a solid little anime. You could adapt it all quickly after all and it’s a classic fantasy story so it’s not like it ever goes out of style. Link could definitely use more animations considering how big the video game franchise is. The writing in the series was on point and all of the heroes were likable. I always have to give the author big credit there because that’s not always easy. For example the comic relief hero could have easily been annoying but he has enough solid scenes where you don’t mind the bravado. None of the heroes are written too extreme in either direction.

Then for someone like Kalin, at least she has a role beyond being a damsel in distress. She actually has powers of her own which is part of why the villains want her. While her hype comes at the expense of Ganon, she actively contributes to the story. That’s something I really enjoyed because it was definitely unexpected and it also makes me gain a lot of respect for her as a character as opposed to just sitting there and accepting her fate. Now that would have been a bad look.

Overall, This is definitely a very different take on the Legend of Zelda. If you enjoy the main stories then you should still have a good time here though. Link himself may not be here to take a starring role but the series still plays out in a similar way to as it would if he was there. He’d probably be dominating a little more than Lilto but it’s not like their personalities are completely different either. There’s enough common elements between the two to make it all work. The series goes by fast and while it goes down a bit of a different path than you may have expected due in part to it being rushed, it’s a quality story. It’s held back a bit by some of the shock value and violence but mainly that’s all at the beginning of the series. After that the DBZ action is prioritized a whole lot more which works better. The power levels definitely make you really look at the series different and I’d like the main LoZ games to go into that a bit more. Link is really powerful, it’s just that the game style doesn’t always show it.

Overall 6/10

The Legend of Zelda: A Link Between Worlds Review


It’s time for another Legend of Zelda game. You could say I’m on a bit of a roll eh? This is another fairly recent overhead title so it comes with a lot of the quality of life updates you saw in the Switch game as well. I wouldn’t say this one quite beats Link’s Awakening but the story here is better. It’s a really fresh story with fun characters and very high stakes the whole time. You can’t go wrong there.

The story starts out with an intruder named Yuga showing up and infiltrating Hyrule. He starts turning everyone into portraits and even does this to Zelda before Link can stop him. Link is turned into a portrait as well but fortunately his armlet prevented this from being permanent and Link can now use the ability to phase into a wall like a paper character. He must now stop Yuga in his mad quest for power. To do this Link will need to awaken the Triforce, grab the master sword, and keep the 7 sages safe. Can he pull this off?

First off the graphics here are really solid. We get the occasional full cutscene where the animation can really shine but even in gameplay it’s very clear. There are a lot of striking colors all around and the boss designs are good. I won’t say this will compete with the top Nintendo games but it does well on the 3DS. The soundtrack is also a lot of fun with great themes around every corner. You’ll have a lot of fun listening to the game as you go on.

The gameplay is your classic Legend of Zelda style but there is one big improvement here which is that you get your weapons right away. So Ravio sells just about every weapon in the game and you can rent them for cheap. So the best thing to do is rent all of them and you only lose the weapon if you die so make sure you save the game a lot. Now I did this for pretty much the whole game but the only time it is tempting to let yourself die is if you made a lot of progress in a dungeon. After all resetting would lose that data so check to see how much money you have and if it’s enough then I would suggest just going back to the shop and renting everything again. When you get a game over you are given the option to respawn there anyway so it won’t take very long.

There are quick travel teleports all over the map so you rarely have to replay any large part of the game. Money is also fairly abundant and I was able to permanently buy a few of the items later on so then dying doesn’t even matter as much. All of the weapons will be useful at some point in the game so having them all will minimize how often you have to backtrack through it all. Towards the end there is a point in the game where you have the option to pick from 7 dungeons and the fun part is you can basically do them in any order. It’s like the game is part open world which is nice.

It makes for a pleasant experience although you can expect things to get a little tough for the final boss. Now there’s a boss that beat me quite a few times. I still feel like some attacks are almost Rng but hang in there and you’ll be okay. I couldn’t figure out how to get a fairy in the bottle for this game so buy a potion from the witch instead to restore your health. I also highly recommend getting all of the Master Sword materials to max the sword out. This means you need less strikes for the boss which is massive since every hit counts. The boss can beat you in around 3 blows after all, at least with the number of hearts that I had.

Meanwhile with the story you’ll have a lot of twists and turns to get through which are fun to experience. Link and Zelda are great leads as always but for example we meet a princess named Hilda who is a lot of fun. She’s lake a version of Zelda who grew up without a hero and so things have been tough on her. She never gave up though and fights for her planet which is admirable. Then there’s the villain Yuga who is new to the series. He’s definitely powerful and puts up a fight though so you don’t want to underestimate him. This guy absolutely plays for keeps and the ability to turn anyone into a painting is actually really scary. It’s hard to dodge and if not for the armlet then that would have been it for Link right there.

Each of the boss fights are unique and require different strategies. Yuga’s fights tend to have you be very observant to react to where he goes while other fights will require you to throw bombs from afar or get in close for a classic sword fight. Adapt how you fight for each boss and you’ll be fine. It really makes you feel like you’re playing through a true adventure that way as button mashing will not be enough to win here. The going through walls gimmick was also handled really well so it didn’t feel tacked on.

Overall, Link Between Worlds is a really fun game. It’s easily got one of the best Link stories and there is a whole lot of suspense here. It’s a very satisfying journey that keeps you on your toes and the gameplay had a lot of effort put into it by the devs. The dungeons are all long enough to be memorable while not overstaying their welcome. I liked how the floors were used in that switches on one floor could affect things on another. It made even the small dungeons feel big with how they kept adapting and the puzzles were handled fairly. If you don’t have this game yet then I definitely recommend fixing that!

Overall 7/10

The Legend of Zelda Review


After all these years I’ve finally played through the original Legend of Zelda thanks to the Switch Online. I don’t tend to be a big fan of the original games because a lot of them don’t hold up for me but LoZ wasn’t bad. I would put it in the middle. I can’t imagine playing it without today’s modern features though because it seems like it would be an extremely long process without a lot of quality of life features. With the Switch Online enhancements it does help the game to an extent but I certainly am glad that the modern titles have added a lot to the experience.

The general plot is that it’s dangerous to go alone so Link grabs his sword. He has to stop the demon king and save the princess so he’s in for a busy day. To do this he will have to find all of the pieces of the legendary Triforce and only then will he be able to save the world. Don’t underestimate a hero that is on a journey! Link will never give up and never surrender until he has his day. That is why he’s so legendary.

The gameplay style uses the overhead format. For the most part you slice the enemies that get in your way but additionally you can also get other weapons later on like a laser blaster, arrows, and bombs. For the most part you don’t want to waste ammo so you’ll stick to the sword but the laser is an exception as the ammo is limitless. Using your gadgets wisely is the only way you can come out on top here because if you squander them then you will be easy pickings for the monsters. You have to be very careful because you take heavy damage just for bumping into them.

Also it’s easy to miss an item and have to backtrack a lot so watch out for that. This is definitely a puzzle game first and foremost, not to mention that it’s also an unforgiving one. If you don’t watch your step then that’ll be curtains for your time. It definitely took me several hours to beat this game because I would get lost a whole lot. I don’t know how you would be able to navigate the final dungeon straight through. That one is extremely long and filled with shortcuts. There’s no visual indicator of any kind on which walls can be blown up so I just had to try on all of them. Each room had at least 3 corners to try and there could be over 20 rooms so that was a lot of options. I should mention that you can only carry 8 bombs unless you find a secret upgrade so without rewinding to replenish your stock…that would have been absolutely brutal.

The actual combat can be fun but expect to get hit a whole lot. At times the game turns into a bullet hell title where everyone is blasting you at the speed of sound. There’s one particular enemy that is super tough to deal with because he emits a full barrier with a lot of little attack nodes that are super hard to dodge. If any of them hit you then they will deal an incredible amount of damage. I would avoid them when possible but a lot of times you would have to fight in order to move forward.

If I were to take a stab at trying to improve the game it would really boil down to one thing. I would add some kind of indicator that a shortcut was nearby like a crack in the wall or something. That takes the guesswork out which I think is a good thing. Why should you be wasting bombs everywhere when you can just place them tactically? There is a sort of map on the top right of the screen but it’s an empty void that only shows your location. I would put in landmarks and such so you at least know where you’ve been. It’ll be like Link was filling out the map along the way.

These quality of life updates are what I would add to the mix and I think it would work really well. Then you can focus more on the actual combat and just taking out the villains. I’d also say maybe they shouldn’t let you exit a dungeon without taking every key item there. It would help prevent issues like not taking the raft in world 4 and then having to search every dungeon until you find it. That’s definitely no fun because you never want to have to go back. It just isn’t fulfilling. The only time I really enjoyed backtracking is when there is a power up system so you get stronger or the levels are super convenient. Like going back in Shantae is fun enough because you get the ability to fly and do other kinds of things that makes the old levels a breeze. If you’re about the same level of strength then it’s just not quite the same.

The soundtrack really holds up quite nicely though. You hear a lot of classic LoZ themes that are still used to this day. Nintendo really never held back in this area and the graphics also look pretty good for the NES. It’s clear that a solid budget was put into the game for back in its day and it shows. Good effort never goes to waste after all and they can look back on that and be proud. We’ll see if the next Link game can match it in that respect.

Overall, Legend of Zelda ended up becoming a big thing so clearly the game succeeded. I can see the appeal back in the day in that there was so much to do so you could easily spend months playing this game and figuring everything out. That would definitely be a rewarding experience but I wouldn’t say it holds up quite as well nowadays. It can really toe the line between being annoying or being fun at times. Still, you can’t go wrong playing it for free on the Switch Online though. Give it a whirl and see what you think. Either way you get to experience one of Nintendo’s most historic titles so that alone should be an incentive to give it a whirl. That said, if you take the nostalgia goggles off, I would argue that Skyward Sword still leaves this one in the dust.

Overall 5/10

The Legend of Zelda Gaiden: Quark and the Fairy Queen Review


Now this is a very unique oneshot because this time Link isn’t the main character. Or I guess he technically is in a sense but they call him Quark here. I found that a bit odd myself but I figured I shouldn’t question it. It’s a fun story, I don’t see what the point of not calling the lead Link was, but this would fit in well with the LoZ mythos for his younger days.

The story starts with Link walking around when he meets a fairy and an old man in the forest. Whoops…I meant “Quark”. So Quark is on a quest to grab the 3 legendary artifacts so that he can awaken the Master Sword. Once he has that then he will be able to save Zelda from Agahnim, a powerful sorcerer who has taken over Hyrule. Unfortunately Quark isn’t able to pull the Master Sword out yet and literally cries to these two people about it. The guy is introduced as Lepton and the fairy is called Ellie. They explain that there’s another villain on the loose named Graviton. Perhaps Quark could practice his skills by defeating that guy and saving a great deal of lives? Lepton will even throw in some free lessons so Quark agrees to the terms.

Right off the bat you can tell that this Quark is a little whinier than the others. Of course he is still a rookie here but even so it’s just odd to see Quark not be more of a leader kind of guy. At one point Lepton asks Quark why he’s fighting and the hero responds with “For myself” which was not the right answer. After getting beaten up by the villains for a bit, Quark remembers that he’s fighting for Zelda and the kingdom. Better late than never I guess?…..and Quark’s sword skills aren’t great yet either as he has to be saved by Lepton. By the end of the oneshot it’s safe to say that he’s back to being more courageous.

So this isn’t the best portrayal of Link I’ve seen, but Quark’s an okay main character. I wasn’t a big fan of Lepton for most of this story because it felt like the guy was making things hard on Link for no reason. He already explained that Graviton is quite powerful but then tells Quark that he has to fight on his own against him? Why? This inevitably leads to Lepton getting stabbed and things could have been different otherwise. There’s a plot twist at the end that makes all of this meaningless anyway but it’s still not a good look for him regardless.

The idea of the character’s not bad though and if Lepton would just let go of his ego a bit more then I think he’d be a much better character. Ellie’s nice enough as the sidekick. She is looking out for Lepton and tries to make Quark polite at all times which is good. As for the villain, there’s not a whole lot to say about Graviton. He has a really solid design but the guy is partially comic relief so I wouldn’t say that you can take him all that seriously. The guy even wants to go to sleep at one point because the wait to get his power up was too long.

The humor is done well enough in the story though. It all flows together pretty well and the fights are good when they happen. There is a lot more dialogue than I was expecting initially though. The oneshot really makes sure that you have on your reading glasses at all times. If you take them off then that’ll definitely be game over for you right off the bat. It’s not boring at any point though and the oneshot is of a decent length at 30+ pages. There’s enough time for the plot to settle and this feels like a legitimate sidequest. Something that would help Quark in the long run.

The art is solid here and it’s a quality story so there’s not much more you could ask for. Quark feels out of character but I know there are a lot of different Link incarnations. I am completely used to the more serious version from Ocarina of Time and Twilight Princess at this point so it’s hard to go back to the spunky, younger versions. Still, I will say that Quark stepped up when he had too which is the important thing. I’m surprised Ganondorf didn’t appear but I suppose he can’t show up every time.

Overall, This was a fun story. Graviton had a cool design even if his personality wasn’t quite up to par. It’s always nice to see Link (I’ll just call him Link at this point. Quark just doesn’t feel right) having some help along his quest. It always feels like he has to do just about everything by himself when you hope that someone will step in to help him eventually. This was finally that moment even if Lepton didn’t want to directly help too much. I think there’s a time for training and a time for action but Lepton messed this up. If you want to see a fun little story about Link as he prepares to save the day, this is a good one to check out. You’ll definitely be blasting through it in no time.

Overall 7/10

The Legend of Zelda Oracle of Seasons Review


Legend of Zelda is a series where the main games tend to be terrific but some of the older ones don’t work as well. It’s a little bit like Metroid to that extent where I didn’t care for the first couple much but then they got better. This game plays out like a very old school LoZ title where you are really left to your own devices. It ends up making for a game that is pretty annoying to play.

So someone has decided to mess with the 4 seasons. The global climate is out of whack now and nobody really knows what to do. Fortunately Link is on the case. He will have to use the staff of seasons in order to put the world right again. It’s the only way to bring peace and prosperity back into the land. We don’t know exactly who the villain is, but he will certainly regret getting in Link’s way.

The main gameplay style here is that of an overhead adventure. You travel across the world as you look for different essences as well as the 4 seasons themselves. You can use various weapons in the hub world like your sword, boomerang, and other weapons. Talking to civilians will help you get past obstacles that can’t be overcome by brawn alone. There are also portions of the game that simulate the Mario experience as the game turns into a side scroller. It’s always pretty fun to go through those segments as a change of pace.

I played this game as a virtual console port on the 3DS. I can say right now that I can’t imagine playing this game without the access points. I use those quite a lot. Without them there are obstacles that will take you back to the beginning of a dungeon. If you make a wrong step you may find yourself in a room that you can’t back out of and you have to take the long way around. The game has many anti quality of life features that stack up.

On the plus side, I do like the graphics. They’ve aged well and this is a colorful style that just really works well. It’s why a lot of people like sprites since they transition into the future really easily. The soundtrack’s also pretty decent. It’s all catchy and works well for the various dungeons. So on a technical level this game was on the money.

The actual gameplay is pretty smooth as well. You never feel like the weapon is hitting too late or you miss something that you’re aiming for. The core gameplay is solid so I don’t expect you will really come across any issues. So this pretty much wraps up the good parts of the game. They are considerable of course but the negatives do outweigh them this time.

First off, there’s not much of a story. It’s not the kind of thing that will lower a score but when bosses show up without any dialogue or cutscene, you know something is up. Yeah there is still a story overall but it’s fairly barebones. I will give the game credit for having a cliffhanger ending though. It flat out tells you to go and buy Oracle of Ages as the game ends. There is a caveat to that though.

It looks like you have to buy both games to effectively link them and unlock the true ending. If you just buy one then you will really be playing through almost the same story. So…this seems like a really crafty way to get people to buy both titles. I also wonder how that would work through virtual console. I’m guessing I wouldn’t be able to transfer save states like that and if so that would be awful. I don’t know for sure though so just keep that in mind if you want to see the true ending.

No, the real issue with the game is the puzzles. LoZ loves its puzzles but the problem is that the series is often not as good at it as the real puzzle titles like Professor Layton. Half the time you are given no clue as to what to do next or have to use your weapon in a new way that was unexplained. I spent 20 minutes blasting one enemy with elemental attacks only to find out that it wasn’t actually causing damage. (Why have the boss glow as if you landed a hit when the hit didn’t work?)

Between dungeons you often have to do tasks in the hub world but there is no way to know what you are supposed to do. Additionally the hub world is huge so running back and forth is incredibly time consuming. The game took a lot longer than I expected it would in order to conquer it and this was why. I spent hours just spinning my wheels when I could have been at the next dungeon already.

I never cared much for that aspect because if I got a game then I want to be playing it. I want to feel the gameplay and just go all in but this really slows things down. I ended up needing a guide for many parts and I don’t see how I would have ever guessed what to do in some of these cases. There are some places you can teleport to in order to save time but not nearly enough of them. You still have to walk large parts of the world map on your own which is not ideal.

At the heart of it, the game just isn’t very fun to play for this reason. Sure, some of the dialogue can be fun, you can enjoy the boss battles but anytime you’re having too much fun the game slams you down with a dead zone where you have to figure out where to go next. It leaves you in a tough spot but not a fun one as you’re running through areas you’ve already been to a million times already.

At least because of that the length is considerable. If you get this game for the going rate of $10-$15 bucks then this is really not a bad deal. There’s also the replay value of getting the true ending but if you do need two copies in order to get to it then that may not be applicable in the virtual console version anyway. Definitely do your research before buying the game.

Overall, The overhead Link games aren’t really my style and this one was no exception. If it focused on more combat and less wandering around then I think it would have fared a lot better. Link games always have solid combat after all and that would have aged really well. So if you’re in the mood for a Legend of Zelda game, I’d recommend checking out Skyward Sword, Ocarina of Time, or Breath of the Wild instead. At the end of the day this one just wasn’t fun and is best left to history.

Overall 4/10

The Legend of Zelda: Tri Force Heroes Review


Tri Force Heroes is definitely an interesting Legend of Zelda title. It’s far different from most of the ones that come out. I would say it’s closest to Four Swords in terms of gameplay. You’ve got the classic overhead view back but this time you’re controlling 3 Links. It is held back to an extent though in how much this is built for multiple people to play it as opposed to a 1 player experience. It also ramps up the difficulty levels quite a bit to the point where this is one of the few games that took me longer to complete than the average time from the Howlongtobeat site.

The story this time revolves around a princess who is so beautiful that she ends up being cursed by another person who is jealous. She is now forced to wear a skintight suit at all times so she can no longer put on the fancy dresses she once had. A kid is instructed to destroy the monsters in 8 key worlds and break the curse on the Princess. He dons the name of Link as well as the classic gear and gets ready to accomplish this. Can Link really save the day or is he ultimately doomed to be crushed here?

Interestingly both Zelda and Ganondorf don’t appear in this game. I’m surprised they didn’t just make Zelda the princess but that’s probably for the best because I can’t really picture her just taking the curse sitting down like this. It was a good move not to make her the damsel but it would have been fun to maybe see Zelda appear as a supporting character. I was also waiting for the big twist that Ganondorf was the big villain all along but that one didn’t actually end up panning out. The actual villain who doesn’t even have a true name beyond “The Lady” is decent at best. She is a little on the petty side since the whole reason she did this is because she’s jealous of the princess. It’s not exactly the best motive.

Her role is also small but that’s the way the story is in general. You can go through the game without seeing much of the story at all. See, there are 8 worlds to complete and each world has 4 levels. Each level has 4 sections in it. You can clear all of these in one shot or break them up as much as you want. if you turn the game off after any world or leave the room then you’ll get a quick cutscene of encouragement from the King or some information from the wardrobe owner. However, if you just beat the game right up front then you won’t get these cutscenes and instead will get a lot of them back to back at the end. That’s what happened to me and it’s an odd tactic.

I feel like the plot was thrown together more as a formality but the game didn’t actually care about it all that much. As for the gameplay, it’s fairly basic. You have to get to the end of each area by solving a puzzle or defeating an enemy. You can move and swing your sword as well as using a power up specific to the level. You will need to use multiple Links to clear these levels as well like throwing Links onto higher levels or holding them up so they can slice away at enemies who are too tall to be hit normally. That’s the way to clear a lot of the puzzles since the multi links is a big part of the game’s theme.

Here’s the thing though, if you’re playing multiplayer then everyone controls a Link. In one player mode the other two are Totems so they can’t move or do anything. You have to constantly switch between them to solve the puzzles on your own which takes a lot of extra time. Additionally for bosses where you have to distract them with one Link and attack with another, it can be tough to switch that quickly. So the game is absolutely meant for multiplayer. If the other Links would move on their own as A.I. or something I think that would be a lot better. That could potentially work. Like this it can get a bit rough although the challenge was fun.

The game flies by pretty quickly. It took me a little over 8 hours to conquer it so around 1 hour a world. Part of that is just because the levels can be tricky though as they are usually pretty short otherwise. It’s worth mentioning that the game allows you to skip levels as well by using the fairy. Each level has 4 areas as I mentioned and you get 3 skips for each level. So what you can do is clear area 1 and then skip the rest of the level. If you do this then you only have to clear 32 areas in the game or effectively just 8 levels. It’s definitely an effective way to speedblitz the game but at that point are you really getting the full experience? It seems like it wouldn’t be all that worth it but at the same time if you have a level that’s particularly annoying at least you have it as an option I guess.

The graphics are pretty decent. It’s going for a pretty retro look here but everything does appear to be in HD with a lot of detail. The art style is charming and definitely gets you into the flow of the game. The soundtrack is a little more forgettable but I wouldn’t say it’s bad. It may not have the iconic theme you would expect to walk away with but it does have that classic LoZ charm to be sure. The boss theme would probably be the most memorable one if I had to choose one theme to walk away with.

As for replay value, there is definitely more to do here. For starters you can go back to the levels you completed and clear the Challenger Mode. Each level essentially has another version to play so that could last you another 8 hours. You can also try to obtain all of the clothes from the shop. I didn’t explore the hub world much at all but there is also an items shop which I could see being pretty handy. All in all I wouldn’t call it a ton of replay value but the content is absolutely there. The going price nowadays is also very low so that helps make this a bargain as well.

Overall, Tri Force Heroes is a good game. It can be a bit repetitive due to the puzzle style it has. You will be doing the same actions over and over a lot of the time which can get a bit dull so you don’t want to play this in super large batches. The fact that the game is really built around being a multiplayer experience also makes things feel a little clunky at times. Still, at the end of the day I would recommend this game if you like LoZ. It’s not quite up to the standard of the main games but as a spinoff it does accomplish its duty of being a game you can rally behind and to see the classic characters one last time.

Overall 6/10

The Legend of Zelda: Twilight Princess

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Twilight Princess has finally gotten a manga. It’s still the only big LoZ game that I have not played so it’ll be cool to see how this title pans out. Wolves better not keep perishing though or that could end up hurting the series quite a bit. I’ll have a review for the series when it finishes.

Overall 6/10