Naruto Ultimate Ninja Storm 3 Review


It’s time for the next big Naruto adventure! I do have to add one quick disclaimer here though which is that I wasn’t able to finish the final chapter. Due to an error with the disc, the final chapter just cut out midway which was unfortunate. I tried a bunch of restoration methods but no dice but this review still covers over 90% of the game which is close enough. As always the Ninja Storm games go in hard with an absolutely elite title.

This game covers the events after the Pain arc into fairly deep into the war. It’s definitely cool to be seeing all of this classic Naruto content once again. It really picks up right where the last game left off in terms of having a ton of content and lots of things to do around every corner. The story mode itself is fairly long at over 10 hours in length. The first chapter may have you scared for a moment with how long it is but the rest of the chapters are shorter to compensate.

Of course outside of the story mode there are a lot of other content options to go through as well. You have missions side content, unlockables, trophies to obtain, etc. You should be kept pretty busy here and while the Platinum is one of those that feels very achievable, it will still take a long while to actually finish. The game goes for a fairly low price right now though so you’ve really got a bargain here in terms of replay value. The biggest mode for replay value of course is vs mode though.

There are so many characters to play as here and they all feel fairly unique. The game did a really good job of not just copy and pasting the techniques. The final smashes for each character are rock solid and feel very grand in scope. There were no corners cut in this title and the gameplay itself is very deep with the attacks, ninjutsu, quick dodges, etc. There is a ton of strategy here and you can even add another dynamic to think about if you equip items.

I could go on and on just about the gameplay. Then in story mode you also have a lot of quick time events. Noticeably there are less than in the second game so I was a little surprised about that but I know that not everyone loves that kind of sequence. So at least I still had enough to have fun with so I was satisfied here. Then you also have the aerial boss battles which are fun. They play out like Kaiju type battles where you have to time your attacks well since neither opponent will be going too fast. Take the strategic high ground and you should be good. You also have some Dynasty Warrior type setups when you have to fight multiple opponents at once. That was really cool.

It shows how much range these developers have since they were able to have successful gameplay for so many styles. Each part felt very high budget and they could have made even more levels with them. Mix that in with how detailed the story mode is and they definitely went above and beyond the call of duty. I would argue that the bar is set up so high that any non Storm game is unlikely to come close to these. Of course I have one more mainline game coming up so I’m eager to see how that goes.

The soundtrack doesn’t seem to have introduced too many new themes this time but there are still a lot of fun ones here. I’d say the Storm series tends to be very good in a subtle way. It’s not necessarily blowing your mind with a ton of rock themes but it ends up fitting the scenes very well. Ultimately that’s what this game does really well, it’s loads of fun at all times. The production values are incredible and this feels like a PS4 game. The sheer amount of cinematics would be hard for any other PS3 games to match. Then throw in the secret conditions, bonus cinematics, etc. It feels like the kind of game where you could keep on finding new secrets and bonuses the more you play through it.

Pure gameplay-wise I would say my favorite character is definitely Nine Tails-Cloaked Naruto. They use a different sound effect for each blow when you’re playing in that mode and it shows just how strong he is. You’re moving at incredible speeds the whole time and the only catch is that he doesn’t have a final smash. Seems like a fair trade-off to me. I’m not sure if you’re able to select him as his own character in vs mode or if he’s treated purely as an awakening there, but if you can choose him then that’s the guy to play as. It can be easy to dodge a lot of final smashes after all so you don’t really want to rely on those. Even in story mode it can be hard to land the final smash sometimes because of how much wind-up there is.

This is especially true for characters like Tsunade and Kakashi who have to rely on you staying still. If you move just about at all then you’re basically out of luck. At least some final smashes like Naruto’s have you running after the opponent. I should probably look up some high level tournament play to see how it goes there. I’m betting they don’t spam final smashes all that much.

Overall, Ninja Storm 3 continues the series on an extremely high level. It’s got tons of great action scenes and story content whether you are a big Naruto fan or not. It’s the kind of story you can just jump into without any regrets. There are a ton of characters to choose from so you should not have a problem finding someone to main and the stage variety is solid as well. So I definitely recommend buying the game as soon as possible and just hope your copy lets you play through the final chapter. What are the odds of that though right? That glitch feels like it has to be a million to 1 or something.

Overall 9/10

Naruto Shippuden: Ultimate Ninja Storm 2 Review


The Naruto Ultimate Ninja Storm games are some of the greatest titles of all time. The amount of dedication and work that went into these is absolutely crazy. The developers clearly had a lot of passion for the series and it shows in the attention to detail here. You’ve got extra gameplay styles that appear briefly to switch things up even if just for one level and then you’ve got a ton of cinematics and quick time events. It’s been great reliving the Naruto adventures and it also serves as a reminder for why Naruto will always be one of the Big 3.

This game covers the start of Shippuden all the way through the Pain arc which is a pretty impressive amount of content to go through. Each chapter has a big boss battle at the end with full quick time events and everything. You really see Naruto get stronger and improve his craft with every boss battle. While they can’t quite cover everything, a ton of events are covered to the point where you could really play through the game as a newcomer and get what’s going on. I haven’t seen a story this detailed since DBZ Budokai Tenkaichi 3 which is still in the hall of fame for story adaptions like this.

I really enjoy the quick time events because you don’t see those quite as often in games anymore. They help add that cinematic feel to the game and also put your skills to the absolute test. You have to be able to hold your own here or it’s all over. You also get a bonus for doing really well at the quick time events. If you get the maximum star rating then you unlock a little secret cutscene. It’s only a few seconds long but it feels good to get this. It’s like a feather in your cap for really focusing up and doing what had to be done. I felt really good about it at least.

The actual game is fairly long so you should be satisfied with the content. It’s at least 10 hours to complete the story and there is a post game/many side missions to complete as well. Throw in the trophy hunting and you will be busy here for a very long time. There’s a good amount of replay value and the Platinum is very achieveable so it gives you something to really work for. Then of course there is the fact that this is a fighting game so you can have fun playing against other opponents for hours and hours as long as you want. There is no real reason to stop after all. Each battle is unique and the gameplay system is a lot of fun.

I didn’t talk much about that but this is your classic 3D combat style. It goes into more detail than other fighting games though. Each character has up to 4 different normal combo based on which way you hold the control stick. Then you have all of their Ninjutsu, some can use aerial ninjutsu and of course you have the final smashes as well. They’re all very cinematic while not taking too much time away from the gameplay. You also have your awakening mode and of course a lot of ways to use shuriken and other projectiles to your advantage.

Yeah the gameplay holds up exceptionally well here. I also can’t forget to talk about the graphics which are excellent. The fact that it looks better than a PS5 game like Jujutsu Kaisen says a lot. The character models are on point and so this helps to enhance the fights that you are seeing in the cutscenes. A lot of the time it’s like you are watching a movie here. Then you also have the futile battles like Jiraiya fighting against all of the Pains and the gameplay intentionally makes you helpless there. I thought that was a really good way to handle that.

So if you’re a long time Naruto fan then you will get an extra kick out of the game but any non fan can see the dedication as well. The soundtrack is also really good and there is a lot of variety here from the various level themes, stage themes, etc. Every aspect of the game is absolutely exceptional. With the game being this good you may expect this to be a super long review but in a way that’s why it’s short. I feel like it’s easier to go on and on when a game is bad but when it’s excellent there are only so many ways to say that it’s amazing you know?

Like after a while it would almost be like I’m talking in circles. The character cast is super large, there are a ton of stages, a ton of content, etc. The quality of life features are great, the only thing it is missing is quick travel and that’s a super minor thing in the grand scheme of things. I really can’t come up with any negatives here because the game is so much fun. There’s no way to do it justice without just going in and playing it. You will quickly see how much heart it has. It’s like the anime version of Super Smash Bros with how much is fit into this game. It really is one of the gold standards for video games in general and I can see why the series is so well respected.

Overall, Naruto Ultimate Ninja Storm 2 is an absolutely incredible game. It goes the extra mile in every way possible and will be known as one of the definitive Naruto experiences. Of course it has sequels which will likely keep up that same level of quality so I look forward to playing those soon. I’ve even started one of them already so you can tell that the hype got to me. I had to be ready for that marathon! If you don’t own this game yet then you should absolutely change that as soon as possible!

Overall 9/10

Super R-Type Review


Time for another adventure through the SNES catalogue. This game takes us back into the realm of Sci-Fi which is always a good place to be. It’s a fun game but one where the penalty for death is way too high. Getting sent all the way back to the beginning of the level because you took a hit is crazy. This means you have to go through the whole level without getting tagged and that is a tall order. I’d say that it would quickly cross the line from being fun and challenging to just being annoying very quickly. The rewind feature helps to counter that but otherwise it would be rather rough.

There’s barely a plot here but you get in your ship and start to take the aliens down for the count. The gameplay is fairly basic. It’s an auto scroller 2D game where you keep on going through the level and watch as scores of enemies approach you. You are able to use your machine gun to mow them down and can store up energy for a charge shot. You gain new ways to fire your laser as you collect power ups like energy blasts that fire backwards. These are super handy to have and you even get a little drone that helps you out. Like I mentioned before though, if one attack hits you then you blow up. There are no exceptions here so prepare yourself.

There are 7 levels in the game and each one ends with a big boss. Most of the bosses are true glass cannons. They overwhelm the screen with attacks but a few hits defeats them. I appreciate that at least because it’s super hard to dodge their attacks. If they had a ton of health or something then that would just make the problem even worse. As it is you at least feel like you have a chance. Perhaps not an incredible chance of winning since this game is rather difficult but it’s certainly not impossible. I imagine you will get better at reading the different enemy formations as well and coming up with plans of your own to combat them.

Meanwhile the graphics here are rather sharp. The artstyle really makes the most out of them and the enemy designs are all good. My only problem here is how much the game lags. It lags constantly for all of the latter levels since there are so many enemies on screen and this version of the game can’t handle that. It’s just so noticeable that it’s crazy. It’s not the kind of thing that would lower the score for me or anything like that but I haven’t played a game with this much lag in ages so it was still funny to note. As for the soundtrack, it’s reasonable enough. I won’t be humming any of the tunes or anything like that but it sounds good while you are playing through.

So in a lot of ways it’s really what you would expect in a sci-fi shooter. It’s not doing anything out of the ordinary or smashing records but it is delivering a quality experience on all sides. I do think they put in a good amount of effort for this one and it’s clear that it’s not just some easy cash grab. So I can appreciate that. Make a modern remake of this game with a real cinematic story and I think you’d really be delivering on some great content.

Overall, Super R-Type is a pretty good game that is bogged down by the design choice of having such a harsh penalty for death. Without that then I think this would have been a whole lot better. Still, it is entertaining. They did well on the technical elements and it can go blow for blow with a lot of other games in the genre. I’d say win or lose, it’s a fun game to pick up so I recommend giving it a try. Just go for the person high score of how far you can make it and that’s even a fun way to tackle this as a multiplayer type of game. Once you are able to see how far everyone can go you will be all set.

Overall 6/10

Wrecking Crew ’98 Review


It’s time to look at a game that I didn’t even know existed until very recently. The game has an actual story and everything which was cool, although sadly Nintendo didn’t translate the text so we’re missing out on that quality dialogue. Ultimately the gameplay itself is interesting and reasonably fun but it does get hurt by the implementation. I can see why this game was not originally licensed.

The basic plot involves Mario heading back to the Mushroom Kingdom but Bowser has developed something far more sinister than his old Koopa Hotels. Now he has whole towers and is taking over with a lot of corrupt builders. Mario quickly switches out his classic M hat for a construction one and gets to work. Can he really tear these buildings down and defeat Bowser or is this a fool’s errand? There’s only one way to find out.

So the story is fun of course and the art style has aged well for the cutscenes. The graphics within the game are fun too and it’s why a colorful artstyle like this will often beat a more realistic look that gets dated way quicker. You could have a game look like this in 2024 and I wouldn’t bat an eye because it would still be a fun look. Meanwhile the soundtrack is reasonable enough. It doesn’t quite have the popping themes of the mainline Mario games but it works well enough.

Unfortunately the weakness here is the gameplay and as all gamers will know, it can be hard to get around that. Think of this like Tetris. Technically there is another game type that is even more similar but you have blocks raining down from the top of the screen. Your goal is to match sets of 3 or more of the same type. This allows you to summon block to the opponent’s side of the screen. You win by getting their blocks to go past the ceiling and you lose if the same thing happens to you. One main difference this game has compared to other games of the style is you can jump from row to row and use levers to move the blocks across different spaces. It’s an interesting addition but unfortunately it paves the way for the game’s downfall.

Put it this way, the game is just too easy. You can keep on moving the blocks and breaking them as fast as they come down. The opponent can do this as well so even when you’re landing big combos, nobody ends up dying. The first stage took over 20 minutes before the enemy finally gave in and that felt more like a fluke than anything. The difficulty of the game really needs to be ramped up because otherwise the matches are too long. I imagine it would be even worse with a player who really knows what he is doing.

Now, I’m sure I would still lose against an expert player who is able to chain such long combos together than they would exceed my speed of destroying boxes but the single player mode is almost unplayable. It is possible that I have missed something but it seems to be that the only way to really defeat your opponent is to dial in and risk the big combos but it also means that you run the risk of being defeated. It doesn’t make a whole lot of sense and so you are unlikely to keep on playing til the end.

There’s no real reason to do so when there are better versions of this game out there. Titles with a good sense of balance that let you progress a lot easier. Maybe the platforming elements are what doomed this one even if they made the title stand out more. It’s a shame but that’s just how it goes sometimes. It definitely keeps this game from having a whole lot of replay value.

Overall, At best I can say that with friends this game could be a little entertaining as everyone takes turns poking fun at the game. Look, I wouldn’t say that it’s downright bad either. There’s just no real reason to play it and that’s a really important factor. If you have the Switch Online then you may as well give it a try since the game is free but otherwise there’s no real reason to dive into this one.

Overall 5/10

Override 2: Super Mech League Review


Override 2 is a pretty fun game. It really keeps the same gameplay style of the first game although in this case it does remove the story mode entirely which is too bad. Instead you just play through a lot of tournaments and stand alone battles. It’s more like what you would find in a Tennis game where your career mode is really just about racking up wins. It works well enough in a sports context but in a fighting game like this you definitely want to see a little more. Particularly since the first game had the whole invasion plot. Ah well, at the end of the day the gameplay is the true make or break point here.

It’s a classic 3D brawler where you can use standard attacks and power moves to deliver damage to your opponents. You can also use different items from the environment to deal damage as well so you always have a lot of options. That being said, your best option is usually to watch for the glowing circle on the map and get to it. The longer you are under the light, the more you can charge up your final smash meter. That ends up coming in a whole lot of use when you’re dealing with multiple opponents. There are different rulesets you can switch between in this game. You have the classic 1 vs 1, 2 vs 2, 4 player free for all, then you have tournaments which are 3 battles in a row, battles where you fight a ton of mini robots, and also a 4 player stay in the ring challenge.

The last one feels like it was inspired by Fortnite since you start taking a whole lot of damage if you leave the ring. Your normal attacks also don’t really deal damage in this mode so you mainly want to focus on grabs. Throwing your opponent out of the circle is a great way to win. In general the game is fairly easy on most of the lower ranks but I imagine that the more I play the game, the harder it will get. For the 4 way battles I would usually hide and let them knock each other out before jumping in. In the 1 on 1 battles I found it easiest to just keep using combos and they wouldn’t fight back much.

Ranking up in the mode is rather weird. You can actually move backwards if you aren’t careful by playing the same mode on a lower rank. This tricked me a bit on the way the mode works but if you’re careful you actually can continue to go up. I got stuck on D rank for most of the modes and it just wouldn’t let me go up though. I suppose I just have to keep on winning over and over until it sticks though. Ultimately I wasn’t sticking around quite long enough for that to do the trick.

The graphics for the game are pretty solid. They’re not out of this world or anything but I thought they were pretty good. The character models are nice and I liked the attack animations. The soundtrack is more on the bland side, I wouldn’t count on seeing any tunes that you really love. They’re more the basic type all around. At least in terms of content there is a whole lot here. You have to win tons of battles to get all the way to the top in career mode which will take many hours. The game tends to go for a fairly cheap price as well so that’s something to consider as well.

You do get a lot of value here. You will have the most fun if you have someone to play with of course but the 1 player experience isn’t bad either. The gameplay is good after all which is ultimately the main thing that counts. My version brought the Ultraman characters with it which was definitely a lot of fun as well. If the gameplay was just a little faster and more intense then that would have really helped the game out. I think part of the problem is the matches can take a little while and it’s not very cinematic either.

So it’s like you’re playing more of a retro fighting game as opposed to a PS4 title. Don’t let that scare you away though. If it was $60 then that would be spooky but that’s not the price at all so it really works out here. Aside from adding a Story Mode the other main change I would add is to give all of the characters more impressive final smash attacks. The current ones don’t even have cinematics or anything like that and those really add o the experience. Not having them just doesn’t make sense. It just feels like another power attack.

Overall, This is a pretty good fighting game. While there is a lot of content, I would say it still feels rather barebones compared to other modern fighting games though. The difference in quality is night and day between this and something like Naruto Ultimate Ninja Storm or Tekken. Still, if you don’t compare it to other titles then it does hold its own. The gameplay is a bit different from those after all and there is always room for more 3D brawlers around the bend. I wouldn’t exactly be pre ordering a third game if it came out but I’m still glad to be playing this one. There was enough effort put in to make this one worth it.

Overall 7/10

Super Mario Party Review


Mario Party is one of those really long running series that just keeps on going and it’s always impressive. It did hit a bit of a slump for a while there starting with Mario Party 8 but this one is getting on the right track. My main problem with it is just that the control scheme isn’t great. The fact that you can only use the single Joy Con and can’t use any of the actual controllers is rather puzzling to say the least. Why would you even do that? The only explanation I could think of it that maybe it would be slightly easier for 4 people to be in the same room playing buttttt I’m not sold on this because in theory if you had more standard controllers you could use the 2 Joy Cons and two wireless for an instant 4 player session. So yeah that was a little too bad.

When you boot up the game, you get the brief intro cutscene which is pretty much a remake of the first Mario Party at least in terms of the concept. Everyone is fighting to be recognized as the greatest superstar on the planet. To prove this, they will all compete in a bunch of minigames and so that sets the stage for all of the modes. There are a decently large amount of options to be had here outside of the normal party mode and it’s all connected within the hub world. You can quick travel to any area once you have unlocked it as well.

Interestingly the intro movie plays every time you boot up the game but you can skip it so that’s not a big deal. I suppose the first place you will likely go to is Party Mode which is always a safe bet. You are able to set each stage to 10 turns which is nice. That may sound like a given but believe it or not this isn’t the case. After playing through the original Mario Party titles I was reminded that you used to have to choose 15 turns. 10 turns is fairly long anyway so don’t worry about that. There are a ton of unskippable cutscenes on every turn and of course you can’t skip the CPU’s turns so that’s a lot of waiting time anyway. It’s why this is a game that is really meant to be played with friends.

There are 3 main maps and then a 4th one that you unlock by playing the first 3. A key thing to note is that you don’t have to beat these levels, just playing them is enough to unlock everything. By playing the 4th level you unlock a jewel. Gather all of the jewels to unlock the true ending. You do this by completing each mode. So aside from the party mode you also have co-op party mode. I’m not exactly sure what that entails but maybe if it’s a 2 v 2 the whole time, any stars and coins you obtain are merged? That means you need to hope you have a good teammate.

Another mode is music based. All of the minigames that you play in this one are build around timing and rhythm. So feel the beat as best you can and then you will be fine. This mode is the quickest by far and only has 3 levels to play through in order to unlock the gem. This time I think you do have to win but the games are fairly easy so you shouldn’t have a problem. Then there is the water-raft mode. This one feels the most pointless to me so far. Basically everyone is stuck on a boat as you try to maneuver your way to the end. Completing minigames adds more seconds to your timer so just keep on playing and you’ll make it to the end. I think part of what holds this one back is everyone is stuck together anyway so there’s no real competitive aspect to the game. It also feels really hard to lose. There’s just not much to it.

Outside of that you have the classic minigame modes, mini, minigames in Toad World, and you can check out the shop to buy advice. There’s a fairly large variety of content to be found within the game so I give the title a lot of respect there. There were still a lot of question marks within the game by the time I finished it. In terms of minigames, I unlocked nearly all of them, there are just 2 left. A great quality of life update is that the game prioritizes minigames that you haven’t unlocked yet when playing. The curser will intentionally stop on the question marked ones for any area where I was missing a game.

I can’t stress enough what a big deal that is. It saves an incredible amount of time and makes unlocking the games no chore at all. It could be rough in older games if the RNG wasn’t just right. There are also unlockable characters here which feels nostalgic since you don’t get to go through that process nearly as much anymore. Each character has different unlock criteria so I recommend looking that up online. Once you fulfill the criteria, just run around the hub world until you find that character. I ended up unlocking Dry Bones so I have 3 characters left to go through.

In terms of graphics, the game definitely looks nice and modern. I definitely have no issues there, no corners were cut here. Of course without much of a story it’s not like there is much to really test the game with either. For the soundtrack, it’s a bit more forgettable. I can’t say that any of the stage tunes really stood out to me. Fortunately this game really just needs fun minigames in order to succeed and those were good. I may not have been all that thrilled with the Wii tier motion controls running around but the traditional games were fun. There’s a really good soccer game and a lot of fun platforming ones. Running through a maze filled with bananas for example made for a very memorable stage. I certainly won’t forget it any time soon.

Overall, There are enough minigames here to keep you busy. So mix that in with the general replay value and you have a lot of bang for your buck. The fact that the game has a lot of unlockable content here is a pretty good trick to keep you interested for a long while. None of the unlockables are particularly grueling in terms of time to unlock either. So since you’ll be having a good time, it will fly by as you play through the next levels. Throw in the online modes and that’s pretty nice since it’s still a fairly new concept to be able to challenge people online. I’m not sure if it’s quite $60 good, but if you can get a bit of a deal on this game then I definitely recommend buying it.

Overall 7/10

Granblue Fantasy Versus Review


It’s time for a great fighting game that knows how to combine solid gameplay with a good story. This game is really the whole package and that’s why it is so much fun. It’s always cool to see the Granblue cast returning once again. Throw in an excellent soundtrack and this is a game that you won’t be forgetting any time soon. So strap in everyone because you’re going to be in for a high quality time.

The story starts with most of Gran’s friends forgetting about him and Lyria. They’re going to have to beat the memories back into everyone but this will not be an easy task. For starters, all of their friends are quite powerful. Additionally, there is a mastermind behind all of this and if he isn’t stopped soon, all of reality will be destroyed. This may be their toughest task yet but Gran and Lyria know that they are up to it. Nothing can destroy the bonds that they have forged!

There are 40 levels in the game and they tend to be fairly short but there are a lot of cutscenes in the game which help it to end up feeling longer. We’re talking full voice acting here and also some complete cinematics. So you know that you are in good hands as soon as the story starts. There is also a lot of replay value to be found around every corner. There’s hard mode, tons of extra missions, and also some kind of tower mode. Naturally you also have the vs mode which would be the main mode for replay value. You could fight against other players for everyone as you test out each character and learn how to use their combos.

The gameplay is that of a 2D fighter so you should be fairly familiar with the different standard and special moves in the game. You have super attacks, and can use your special moves with standard ones for fusion type attacks. They work like Ex moves in Street Fighter. The movement combinations can take a little getting used to though. It took me until the end of the game to be able to reliably use my final smashes since you had quite a few buttons that you needed to click at the same time. It’s not something that you could just blink and ace in an instant.

The story isn’t very difficult, you should be able to blast through it. Just remember that you can level up your gear and abilities. I only did that twice during the story when things were starting to get close and each time I would really leapfrog past a tons of levels. So if the bosses get close, just do this and you’ll be good. In general all you need to do in order to win is button mash a lot. Gran has a really good 3 hit combo that leads into any special attack so keep repeating that as often as you can.

As long as you block the occasional counter attack then you’re fine. Especially since you can carry two support abilities with you. I recommend one for healing and one for increasing your attack. Switch them from little to medium as you progress through the game and they make a huge difference. It can just be hard to remember to use them but once you make a habit out of it, you will really be all set.

In terms of graphics, there’s not much more to be said here. The game looks fantastic at all times. They really went all out on the budge here and the cinematics are also really impressive. Trust me it even looks like a CG tv show. Then for the soundtrack, it blew me away with some of the themes towards the end of the game. You had really intense anime opening type music going on and it really makes the difference in having you get invested into the climax.

If you’re a Granblue fan then you will get an extra big kick out of the game but even if you don’t know the series, you’ll have a lot of fun playing through this game. It can be easy to take a great story for granted but many story games can only dream of having a cinematic adventure like this. It just doesn’t happen very often at all and I can absolutely confirm that it elevates the game to the next level. Yes, I would have still enjoyed the game without the story since the gameplay is very solid, but the story is one of the big reasons why I won’t forget the game.

In the story you play as Gran the whole time although I think I may have been able to switch later on. I just never tried so I haven’t actually gotten to try out the other characters yet. I’ll definitely need to do that at some point. Since every character has a final smash with a whole animation, it will be fun to see what the other characters look like. I’ll definitely be returning to the game to try and get some more trophies so that’ll probably be my chance to try the other characters since often times there is a trophy for playing as everyone.

Overall, Granblue Fantasy Versus is definitely a great game. I really enjoyed it and every aspect of the title felt like it had a good amount of polish. The main menus are good, the colors are striking, and it just feels really modern. At no point will you feel like you got the short end of the stick here. There’s just too much to have fun with. I know there’s an expanded pack/sequel of sorts in Rising so that might cause some to jump ship but otherwise this is definitely a game that you should be able to hang onto and enjoy for a long while. It stands out well among its competitors. As a last gameplay tip, just remember that you need to duck to guard low attacks as the final boss will try some cheesy attacks with that. He’s the one part of the game that actually is really challenging but odds are that if you’ve made it that far already you’ll be fine. Just attack him patiently and block as needed.

Overall 8/10

Princess Peach: Showtime! Review


I remember being unbelievably hyped for this game when it was first announced. Yeah, I know Peach already got a video game a long while ago but this time she was getting the home console experience. So that was a lot of fun to see. Ultimately I do think they could have gone in a more interesting direction with her but at the end of the day this game is still fun. It is a little on the short side and there isn’t a ton of replay value but you will have fun here.

The game starts off with Peach heading to the theater but the place is taken over by Grape. She’s one of the most powerful villains in creation and uses her reality warping abilities to cause a bunch of chaos. Peach must now jump into various shows and take over as the main character to get things back on track. She uses her various abilities to turn the staff back into their true forms and along the way she will also work to also put down Grape’s gang of villains. Does she have what it takes to do this without Mario around though?

I do think it is an absolutely massive missed opportunity to not have Mario and Luigi in here though. They should have shown up even briefly to get rolled by the villains and show just how high the stakes are. By not having them here, there are no real stakes. If Peach were to lose then she would just be kidnapped as she usually is and the game would turn into a classic Mario title. Now that could have been an amazing way to end the game. Like she beats Grape but then gets kidnapped by Bowser with a “To Be Continued” ending. It would have been a little rough for Peach fans to be sure but at the same time you can’t deny the potential there.

Ah well, story is not really why you are playing this game anyway. You are here for the gameplay and that part is mainly fun. It’s sort of like an anthology where each form has different gameplay. Peach has 10 different costumes here that all have fairly simple, but different styles. Because of that the game does feel almost like a minigame compilation at times though. Each costume gets 3 levels to it and they’re all rather quick so you’ll be blasting through them in no time flat.

The best costume is absolutely Mighty Peach. In this form she is able to throw meteors and land solid punches on all of her enemies. It’s a lot of fun and plays like a 2D beat em up. It’s definitely a true highlight. Another costume I liked a lot was Ninja Peach. In this mode you have to avoid enemy detection and then launch lethal counter hits. Really good stuff but you can tell that the game’s balance was not 100% because you could usually just run up and hit someone. It’s a one hit KO so they often don’t have time to sound the alarm. In a way that’s part of why it’s so good though because it ends up being very fast paced.

Then for a weaker one, we had Mermaid Peach. In this form you have to use singing to keep the fish at bay and you sort of attack with this but not really. Ultimately there just isn’t a whole lot to this one. It certainly didn’t keep me all that interested but then again I’m not a big underwater fan as it is. There is also baking Peach. It’s weak relative to the other costumes but still not bad I’d say. This is sort of how I would picture Cooking Mama to be in a lot of ways. The game is very lenient on your cake design skills so don’t worry about it being 1 to 1.

Then you have Detective Peach. This one’s also on the weaker side because it just feels a lot more slow paced. The mysteries are also really easy so while you are solving the case you are just waiting for the cutscenes to end so you can get to the end. It’s why you always want to be moving at a fast pace whenever possible. Figure Skater Peach is in a similar position. You aren’t able to speed up these levels and they aren’t the toughest ones out there so you are really just ready to move on.

A really good one was Kung Fu Peach though. The hand to hand attacks were great and reminded you of just what kind of game this could have been with this form as the mainstay. They did a great job with the combat and there are even quick time events here. There’s also Swordfighter Peach which is another really fun costume. Make sure you don’t miss the controls for this one because the parrying actually tripped me up for a little bit there. I got the controls backwards which was tricky. I really liked the speed effects used for this form.

Next up is Cowgirl Peach. This form’s fun, I’d put it around the middle. Mainly the issue with this one is that it is by far one of the easiest modes. So I do like the gameplay here but you can really beat the levels in your sleep. Then we have the toughest one which is Thief Peach. IN this form I actually had my one and only loss in the game. Some of the jumps in the last level actually take a whole lot of timing and get rather tricky. It made me really enjoy this form quite a bit.

Each costume has a boss battle as its third level and there are a bunch of bosses scattered in the normal levels but those tend to be mini bosses. I think the main problem the game had is that it spread itself a little too thin. It was trying to do too many things all at once and as a result there wasn’t a lot of time for any individual costume. Cut the amount in half so all of them have double the levels and then you’ve got yourself something. Additionally, with less development time for all the different styles, maybe you could actually quadruple the levels. Considering how small they are, there definitely should have been way more levels if you think about it.

In terms of graphics, the game definitely looks really solid. It’s definitely a AAA Nintendo game all the way. The soundtrack is more on the limited side but I did like a few of the tunes. You’re just going to hear them a lot since each costume effectively just has one theme. So if you don’t like any of the tunes then that will definitely hurt. Now there is replay value here even if there isn’t a ton of it. For example, you can work on getting all the collectibles and acing each level. It seems like that will unlock something but it’s hard to say what that is. So that’s still something to think about right? Hopefully with the Switch 2 Nintendo eventually adds trophies since that would be an automatic win right out of the gate for replay value.

Overall, Princess Peach makes for a decent main character in a pretty fun game. You’re just left feeling like this is really just a minigame showcase rather than a full game. It’s simply too short and while the simple nature of each costume makes this an easy game to pick up and play, there’s not a lot of depth to it. I will say that the game goes all out with the climax though. It really gets cosmic like in the Kirby games which was awesome. Definitely the strongest that Peach has ever looked. I do guarantee that you will have a lot of fun with the game though. It’s part of why we are all sad about the game being so short because it was a lot of fun to play through the whole time.

Overall 7/10

Dragon Ball Z: Sagas Review


All right, buckle up folks because we’re diving into the really nostalgic days of DBZ. We’re talking classic dub with the famous narrator and it’s just got that retro vibe to it. The game certainly doesn’t compete with the average DBZ game in really any way but the series has set an extremely high bar for video games. As a title in its own right I would still say Sagas is pretty good. It takes you through the first two main arcs of DBZ (If you’re a super big DBZ fan you’d probably argue it’s more like 4-5 sagas but in general I consider the series to be Frieza, Cell, and Buu. Those are the 3 arcs) and it’s fun to beat everyone up.

The game introduces each level by playing scenes from the anime with the narrator talking over it and stills being thrown in as well. It’s like a compressed clipshow version of the episode which is pretty interesting. You’re then thrust into the level and after beating it you get a second set of clips. There are a decent amount of levels, around 25 or so. Some of the levels can be a bit on the longer side while others are really short. So it varies but the total game length would be around 5 hours or less I’d say.

So it is a short game and there is really no replay value to be found here. I suppose you can go through the levels again as different characters like Broly but there is surprisingly no multiplayer option here. Now that would have helped boost things up further. There is co-op mode for the story apparently which would be pretty interesting with these gameplay mechanics. Still this is mainly a single player experience through and through and so you really have to jump in and prepare yourself to be taking down scores of enemies. Can you succeed?

The 3D gameplay is a little hard to pick up at first but once you get the controls down you will be completely steamrolling through the rest of the game. Seriously, the first few levels really got me nervous but by the end I was winning with almost full health. You have your punches, kicks, ki blasts, and you can block. You can hover around but it’s rather useless in the game so don’t worry about that. The idea in the beat em up levels is to destroy all opponents in your way while the boss levels just have you beating someone. Occasionally there is a special condition like use a Kamehameha to clash beams in order to win but I was able to beat the final level without that. Not sure if it’s a glitch or something but that was neat.

All right so at first where you might get overwhelmed is with the minions. When you punch one, you’ll get hit by another and take a lot of damage. Part of what confused me at first was I kept trying to lock onto them before attacking. Don’t bother with lock on at all. Just rush in and land a bunch of blows. Move onto the next one. If you try to block and dash towards them, this will trigger the enemy to attack so it’s not worth it. If you just run up to them without lock on or anything like that then they typically won’t attack until you attack first. This is exactly what you want to happen. It puts you in the driver’s seat here because once you land an attack you can keep on chaining it.

Normal game logic would tell you to finish a combo right? The trick is to stop your combo midway and then start it up again. You can do this endlessly until your opponent’s health goes to 0. By the very end of the game they will start blocking and using combo breakers to try and stop this combo but it only delays the inevitable. It never actually stops the attacks which is the key part here. You absolutely will claim victory in the end by doing that and this is the key.

Sure you can finish a combo once in a while if you really want to, but the lost time often isn’t worth it. The only reason to end a combo is when you need a second to power up into Super Saiyan mode. You get that later on in the game and it is very useful. All of your attacks deal massively more amounts of damage with each hit to the point where you may not even believe your eyes. It’s super impressive. So definitely use Super Saiyan whenever you can. Beyond that, you should never use your super attacks. They take too long to load and every boss will block the hit 100% of the time without exception. It makes the attacks super pointless, same for ki blasts to be honest.

I’d say that’s where you could tell that the gameplay was not super refined. It definitely had its share of issues and limitations there. So you gotta exploit the gameplay with the infinite combos that I talked about. In terms of extra content you are able to collect coins in order to buy new moves and combo attacks. They’re decently helpful so buy whatever you need but for the most part you won’t be using them anyway. The game also gives you senzu beans in the levels and you can hold up to 3 of them. Think of them like extra lives so when you die, you automatically consume a senzu bean. I ended the game with all 3 of them in my storage so again I do emphasize that the game is fairly easy. You likely won’t need to eat them but it’s still nice to have them around.

Meanwhile the graphics aren’t the best. I would say it still looks pretty good but it’s clear that for a Gamecube game it could have looked way better. The soundtrack is also not super memorable. There are some good tracks but the main theme is way too somber for this title. This is a beat em up, why is the music so sad? It would have worked perfectly for an emotional scene but there aren’t really any scenes like that in this game anyway. This one is definitely way more focused on adapting the best fights and action moments of the series.

Overall, Dragon Ball Z Sagas is a game that would likely be many times better if it came out nowadays. With a good amount of extra polish and more context it really could have been an early version of Kakarot. In a way that game is like the spiritual successor to this title. Still, I had a good time with Sagas. It’s a pretty fun game. It may not be a great title but once you start the game you will be sucked in until the end. You just can’t help but really get engaged with the content. Especially seeing the anime scenes really brings on the nostalgia. So if you can get this for a good price then I would recommend it.

Overall 7/10

Killer Instinct Review


All right it’s time for a fighting game! Those are always fun to look at. This one is definitely really old of course so it’s certainly not going to compete with some of the newer titles but it’s still pretty solid. It definitely feels like an old Mortal Kombat even though I haven’t played through that series. It just has the vibe you would expect from it. The edge is almost a bit funny with how old the graphics are.

So there’s no story mode or anything like that here. This is all about the fighting gameplay and in a way that’s really what you’re hoping for here. That’s why you are playing after all. The core gameplay is good and at the end of the day that’s why this game is pretty good. It’s got infinite replay value and the character roster may not be very large but all of the characters are quite distinct. My favorite character to play as was easily the guy made out of fire. He reminded me of the Human Torch and was really solid.

The gameplay does take a lot of getting used to in terms of using the combos though. For example, the quarter circle moves I mastered for Street Fighter don’t work here at all. I was able to button mash myself to a few reliable combos that would work but that was really it. Otherwise I just had to hope for the best. It reminds me of Tekken a little bit as well with how one hit can lead to an absolutely devastating combo. I make one mistake and the opponent would immediately counter by taking out half of my health bar. It’s definitely impressive but also rather scary. I imagine that tournament battles for this game would really end very quickly.

After all, a pro player could probably get even more leverage out of that initial hit than a computer would. I could be overestimating the depth of the game and maybe that wouldn’t happen but for now I would bet on losing 70-80% of my health after the hit. So make sure you guard and approach really carefully! That said, it’s a game that I know I would never be an expert at since it’s not like I would have played it much so I would just hold the L there. I didn’t really experiment with the other characters but I’m sure all of the movesets are fairly good.

While there is no story, I should say that the characters do get a quick ending writeup which was nice to see. It reminds me of the classic arcade endings from games like this. The graphics are fairly good. They may be a bit blocky but the designs are all distinct so I do think that the game did a good job in the end. The soundtrack is also decent. Not amazing or anything but I thought the variety was good considering that this kind of game could have easily just had like 4-5 tracks or something like that.

Naturally the replay value really depends on how much you like the gameplay. It’s pretty much infinite as I always say for fighting games since the experience will always be different but by the same token, that means it has to completely compete with other fighting games. A story based game has its own unique scenarios so it doesn’t run into that problem. I suppose you could say it’s one of those things where there are pros and cons to each genre. In the end though the common element is that each game must succeed on its own merits. In the end I would say this one does a good job so it gets the passing grade.

Overall, Killer Instinct is a pretty good game. The combat is really on point and while there is not a lot of different modes for combat, it is fine. The game is 100% focused on being a solid brawler and succeeds in that respect. There’s no story, nothing like that but you know that you can boot this up at any time and really enjoy a solid amount of martial arts. I would definitely recommend checking this one out. It’s a pretty fun blast through history, particularly since I was never really familiar with the Killer Instinct series all that well.

Overall 7/10